全 89 件のコメント

[–]blackcoffin90Desmond Peeked Glaz 37 ポイント38 ポイント  (1子コメント)

Maybe if we stop complaining, we will get AC Japan

[–]NoSirAllThirteen13 1 ポイント2 ポイント  (0子コメント)

Fucking sweet that idea is, Assasin's Creed I will admit is starting to have me lose interest in it due to how many games there are now.

But an Assasin's Creed set in Japan will be awesome, I mean who wouldn't want to be a ninja/assassin?

[–]nGumball 29 ポイント30 ポイント  (4子コメント)

I don't think the combat is bad (in fact I think it looks really fun and I really love dark souls and the combat there), I think the combat animations are off. It looks a little bit clunky and it seems to lack impact. Also the dodge animation is a littöe bit off.

With a bit of polishing it should look really good and this is only alpha so it shouldn't be that big of a hassle to get things ready for release.

Other than that I think the concept behind the combat odd really nice. People are always gonna complain. First they complain about AC games being too simliar to each other and now they complain about it being too different.

[–]xTheArcaneEagle 10 ポイント11 ポイント  (3子コメント)

After having a good look at the combat, my concern is with the speed and movement. Really hope it gets fixed, but here are my problems with it;

  • Bayek glides across the floor when moving in combat and moves extremely fast. Dodging especially looked very odd - he covers so much distance that it can be used as a crutch to basically escape the range of enemies.

  • I do like how the enemies run after you, but the speed at which Bayek and the enemies move, it looks really odd.

  • Dodging can be spammed which really takes away the strategy they seem to be going for in combat, as it looks like you can just attack + dodge endlessly.

  • Sometimes when enemies attack you, Bayek goes flying backwards or in a completely different direction, which is really jarring.

  • Also, the slow-motion hits do not feel very fluid - I don't know if this is a property of just a heavy attack, but it does not look smooth.

  • Less of a concern for some people, but the blood effects are not as good as other titles - where is the blood we saw from Unity, or even BF/AC3? Blood makes combat look more brutal and dangerous, which I suppose is what they were trying to go for as well.

These all sound like issues that could be ironed out by launch, so as long as these are fixed we could be looking at a decent combat system, but as it is now I'm pretty worried.

[–]BaIerion 2 ポイント3 ポイント  (0子コメント)

I think this could easily be ironed out by launch, especially considering that e3 demos always are a like atleast a month old. Maybe this is already fixed in the latest build at Ubi hq. But I want to applaud you for actually having legitimate reasons for your complaints, and not sounding aggresive in any way. A lot of people on this subreddit these past days have forgot that.

[–]CDL99 0 ポイント1 ポイント  (0子コメント)

I didn't even see any blood. I think they may have turned it off for the demo, for some reason.

[–]skulz7 0 ポイント1 ポイント  (0子コメント)

It will probably be like AC 3 and Unity where Origins will have its problems as its a new approach, and then in the Greece and Rome game, these problem will be fixed.

[–]marcovelous 30 ポイント31 ポイント  (12子コメント)

III/IV/Rogue: "Win button!!!!!"

Unity: "So tedious!!!!!"

Syndicate: "so awkward!!!!!"

Origins: "so clunky / arcady" (I have seen the word so many times lol)

[–]TheTurnipKnight 19 ポイント20 ポイント  (3子コメント)

It is really clunky at the moment to be honest.

[–]ag38 8 ポイント9 ポイント  (1子コメント)

Also kinda arcady ://///

[–]TheTurnipKnight 5 ポイント6 ポイント  (0子コメント)

Assassin's Creed has always been arcady. It was always just an action game, it was never supposed to be an action RPG like they're doing now. It doesn't need all that. It doesn't add anything to the game and it's just fluff to make an appearance of depth.

[–]Beb_21 1 ポイント2 ポイント  (0子コメント)

I feel like basically all of those criticisms are at least partially correct. Although I do feel like I will enjoy Origins system

[–]DiamondPup 1 ポイント2 ポイント  (7子コメント)

Yup. OP forgot to mention the hundreds of other games that get it right.

But then again, this wouldn't be /r/Assassinscreed if there weren't apologists defending a game they haven't played yet ¯\_(ツ)_/¯

[–]crimsoncross 13 ポイント14 ポイント  (1子コメント)

Sorry to be that guy.

/u/ - user

/r/ - subreddit

[–]DiamondPup 1 ポイント2 ポイント  (0子コメント)

Haha not at all! Thank you for the correction :)

[–]BaIerion 10 ポイント11 ポイント  (2子コメント)

On the other side, there is also a lot of people attacking a game they haven't played yet. Which is just as bad if not worse. I am not saying the game is perfect, neither am i saying it looks like shit. But people are extremely quick to draw conclusions on a game most people haven't tried themselves

[–]TheBratPrince1760 3 ポイント4 ポイント  (1子コメント)

I feel like a lot of "apologists" spawn from the amount of attackers. I'm excited for the game but I'm also a bit skeptical about bits of it, but I'll basically tell anybody that's going on that it's a shit game because of (insert big snake, controllable eagle or bendable arrows here) to wait and give it a chance to explain the thing.

[–]BaIerion 2 ポイント3 ポイント  (0子コメント)

Exactly. And by the way, there is nothing wrong with being skeptical, you should always be a bit skeptical, and fire some critique at a new game you haven't put your hands on. But people always see "hype" or hope that a game will be good, as a bad thing, and it really shoudn't be viewed as a bad thing that you are hyped for a game.

[–]CDL99 5 ポイント6 ポイント  (0子コメント)

It also wouldn't be /r/Assassinscreed if there weren't haters bashing basically every minute detail of a game they haven't played yet.

[–]Iksperial 17 ポイント18 ポイント  (9子コメント)

I am ok with combat in AC4. I dont like RPG elements. But I cant do anything about it at this point.

[–]gamepunisher4 15 ポイント16 ポイント  (6子コメント)

I realize that the combat was fairly straightforward, but I enjoyed wrecking bitches faces in 4!

[–]Alecrizzle 2 ポイント3 ポイント  (5子コメント)

I love that shoulder bash that sends them flying

[–]gamepunisher4 5 ポイント6 ポイント  (4子コメント)

Everything about the combat just made me feel so powerful lol, that was my complaint about syndicate, why did I have to stab someone 20+ times just to kill them?

[–]Alecrizzle 4 ポイント5 ポイント  (3子コメント)

Lol yeah I know what you mean. Some of the fighting in Syndicate was a bit overkill. I thought the multikills were cool though. Especially with 4 people and brass knuckles

[–]gamepunisher4 4 ポイント5 ポイント  (2子コメント)

I sadly never really got the hang if multi kills, but the combat was tedious to me, so I focused almost entirely on stealth

[–]Alecrizzle 1 ポイント2 ポイント  (1子コメント)

I'm just glad they have a sneak button in syndicate (And unity) I'm replaying 4 and it feels so wrong to have a to sneak around without crouching

[–]Blueshift_VII 1 ポイント2 ポイント  (0子コメント)

I just wonder how we made it without a crouch button for years in a "stealth" game, I don't know why it took the devs so long to implement it

[–]kissehh_unbanned 2 ポイント3 ポイント  (0子コメント)

Really? I love AC4 but that game has one of the laziest and most uninspired combat mechanics I've ever played. It doesn't even work 50% of the time, it's like your button presses don't even register, especially when you're boarding, the whole thing is just a mash fest.

Thankfully the game excelled in other areas.

[–]Dudeiscray 0 ポイント1 ポイント  (0子コメント)

I hated the combat in AC 4. It was way too easy and the animations were not that great. AC Unity has my favorite combat so far. Even though it's slow, at least it's challenging and I can feel the danger.

After that, my favorite combat is AC 3. Yeah, I could kill a thousand guards easily but the animations were fantastic and it was really fun. Also the guards used their guns a lot so you can easily get killed too.

[–]LordHazard87 37 ポイント38 ポイント  (11子コメント)

Imo AC Unity had the best combat of all AC games

[–]Mardoniush 13 ポイント14 ポイント  (1子コメント)

Try playing it on PC with the keyboard input memory leak they never fixed. If it had been crisp and sharp it might have been great. But I was never sure if I would counter or not because the input lag varied between 0.3 seconds and 13 seconds at random.

[–]LordHazard87 1 ポイント2 ポイント  (0子コメント)

Ok sure it had technical problems and I never played on PC so I can't argue with that

[–]GemsOfNostalgia 1 ポイント2 ポイント  (1子コメント)

It felt like actual sword fighting with dodging/parries/attacks, instead of just facerolling enemies.

[–]The_Clivanator 0 ポイント1 ポイント  (0子コメント)

Yes exactly! And even if you didn't get the perfect parry you still got a glancing block where you couldn't capitalise on it but you also weren't instantly dead. Also the animations were super fluid.

[–]TheWorldisFullofWargunguy101 0 ポイント1 ポイント  (0子コメント)

If they removed smoke bombs, that game would be perfect.

[–]psychobilly1 0 ポイント1 ポイント  (0子コメント)

I hated the combat in Unity so much, that I always preferred running away to staying. The only downside with that is some enemies could still shoot you, no matter how many corners your rounded or how many NPCs were between you and the enemy.

[–]shezofrene -1 ポイント0 ポイント  (4子コメント)

lol when i got my expensive gear i was one shotting every guy in unity, how so it is the best

[–]LordHazard87 5 ポイント6 ポイント  (3子コメント)

Combat is always too easy when you got all the op weapons and I didn't say Unity's was perfect but to me it was the best one so far because the ones before were always R1+square instant counter kill and Syndicate was kind of weird

[–]shezofrene -2 ポイント-1 ポイント  (2子コメント)

you don't require op weapons, normal pistol oneshots too and you can spam it, also stun and smoke grenades, its just too easy

[–]DopeSlingingSlasher 0 ポイント1 ポイント  (1子コメント)

Combat in assassins creeds has never been hard......its the stealth thats challenging

[–]shezofrene 0 ポイント1 ポイント  (0子コメント)

no sir.ac never was about challenges but gameplay stories and ambiences.

[–]souHad 11 ポイント12 ポイント  (0子コメント)

Black Flag: Combat is fun, but instantly killing everyone is too easy and gets boring

Unity: This new combat is more interesting, but at the end of the day it's still counterkill just like Black Flag but slower and less responsive

Syndicate: This is more fun than Unity but it's too fast to the point of being arcadey. Plus it's waaay too over the top and ridiculous looking.

Origins: The new combat is a complete departure from all previous AC games; rather than try to make that combat good they dropped it altogether. Maybe it'll work, maybe it won't.

[–]HisGraceKingJoffrey 9 ポイント10 ポイント  (0子コメント)

Haha! This post is so accurate it hurts.

[–]-Archillion 2 ポイント3 ポイント  (0子コメント)

I loved the combat in III, Black Flag and Unity. Syndicate was just a fastpaced mess. Combat in Origins looks very interesting, so I'm happy.

[–]Eagleassassin3 2 ポイント3 ポイント  (0子コメント)

Just because they change it doesn't mean it's better. All these different combat systems have good potential but they all have problems.

Black Flag was damn too easy, cutting through soldiers felt like cutting through paper. Unity was good IMO but just too slow. Syndicate was holding our hands a lot telling us when to press what, and you just had to button mash your controller. It wasn't challenging or engaging. Here in Origins I like the idea. But the animations are really off. When Bayek dodges he literally just glides on the floor really quickly without moving his feet. Even if it's more difficult, you can just dodge everything and wait for your health to regen. And when Bayek falls after getting hit he can get up and start gliding again in 0,1 second.

So Black Flag was too easy. Unity was more challenging than BF but it was too slow. Syndicate was faster than Unity but was too easy and not engaging. Origins seems challenging enough but the animations are really clunky and need a lot of polishing. And even though it looks more difficult, you can just glide away at lightspeed and wait for your health to come back. So people have every right to complain. Ubisoft fixes things but makes other things worse again.

[–]SkyeBurner 1 ポイント2 ポイント  (1子コメント)

I liked the combat of the previous AC games (with the exception of Unity) to be honest, so I never complained.

[–]electric_ocelots[S,🍰] 6 ポイント7 ポイント  (0子コメント)

Obviously this post isn't aimed at everyone in the fanbase. I know everybody had their favourites and yes some are better than others. I just know there are some people who will complain about everything.

[–]Foreglow 1 ポイント2 ポイント  (0子コメント)

It's almost like different people want things from the combat.

[–]Qohelet77 1 ポイント2 ポイント  (0子コメント)

Honestly, I didn't mind the instakill combat. I know that's counter to popular opinion, but from a character and narrative perspective, I enjoyed being a master assassin in Brotherhood that could burn through 10 guys in under 20 seconds. Maybe for newer assassin protagonists in subsequent titles, that could've been an unlockable skill that you get later in the game as your character naturally becomes an unstoppable badass.

Now where this gets dicey is making stealth challenging and rewarding. I think the mechanic should ALLOW you to cut down a group of guards, but REWARD you for not getting into that situation. For example, you could kick the door down and run through a complex stabbing people along the way to your target, but he'll be alerted long before you get there making the level much longer/harder and affecting the rewards you get when you complete the mission (xp, gear, renown, story points, etc).

I was a huge fan since the beginning but this gameplay in Origins just doesn't excite me for multiple reasons.

[–]grandoz039ps why do you sign your emails 4 ポイント5 ポイント  (1子コメント)

I don't think origin combat would be bad if they made changes as fixing sliding animation, if enemies didn't teleport when you hit them, etc.

ACU combat was also pretty good, but animations were clunky and it often didn't work as intended.

[–]nGumball 1 ポイント2 ポイント  (0子コメント)

I think the current combat needs polishing specifically in the animation department. Other than that it is cool.

[–]Ell223 2 ポイント3 ポイント  (0子コメント)

I just want combat to be deadly, I don't want to have to hit somebody 10 times to kill them, but I also don't want the press B to win to come back. They should have taken some cues from For Honor, that system was pretty good, tactical but not too arcady.

[–]IonutRO 2 ポイント3 ポイント  (3子コメント)

My complaint is that the animations look silly and unrealistic.

[–]TheCourierWatches 1 ポイント2 ポイント  (2子コメント)

Welcome to the world of video-games, where we want to forget about real life and be able to enjoy a historically immersive adventure!

[–]KalST 1 ポイント2 ポイント  (1子コメント)

A historically immersive adventure, mind you.

[–]TheCourierWatches 0 ポイント1 ポイント  (0子コメント)

Oh my god, I'm so sorry for missing that!

[–]shezofrene 0 ポイント1 ポイント  (3子コメント)

Guys im really curious about this, a vast majority of comments at youtube for gameplay videos of Origins they just posting hate without reason.I mean one guy even commented 'Nothing changed since last game' are they being paid for trolling Ubisoft ?

[–]Ghost_LeaderBG 1 ポイント2 ポイント  (2子コメント)

Nobody's going to pay random people online just to troll a major gaming company. It's just the Ubi-hate circlejerk that's been going since Unity release and the whole downgrade debacle. Ubi's changed (some of) their ways since, but even then some people fail to realize that and keep on blindly hating. Or they're just trolls in general, who knows.

[–]shezofrene 0 ポイント1 ポイント  (1子コメント)

its just comment are so absurd im feeling sad

[–]Ghost_LeaderBG 0 ポイント1 ポイント  (0子コメント)

It's the E3 excitement and emotions talking for the most part. We've all waited patiently for over a year without new information and plenty of speculations, so we were all quite hyped to see the new game. After seeing it some people are super hyped, others are a bit more critical. In the next few weeks and months we'll see more rational discussions as the hype cools off a bit and we see more of the game.

[–]Ejunco 0 ポイント1 ポイント  (0子コメント)

On point. I most definetly enjoyed Unitys combat.

[–]GeneralAutismo 0 ポイント1 ポイント  (2子コメント)

They could have fixed this franchise easy by penalizing you for fighting more than 4 guys at a time (contingent on upgrades) and/or adding combat stamina that regenerates very slowly so you couldn't fight endless human waves. You know...like an assassin. Hell making you super squishy would also made the game more compelling.

[–]Assassiiinuss 0 ポイント1 ポイント  (1子コメント)

They tried to make combat difficult against several opponents in Unity. But then they put ~50 guards in every mission who will all know exactly where you are when one single guard sees you.

[–]GeneralAutismo 0 ポイント1 ポイント  (0子コメント)

Yeah, they never improved the AI past the first one. Or developed better sneaking and infiltration mechanics. Though that would make the game challenging, fun and hard to DLC farm for items and what not.

[–]CMDR_Comrade_Mantis 0 ポイント1 ポイント  (0子コメント)

For me I feel like they could have made the game harder without completely changing the combat system and any time a game gives the enemies more health to make them stronger/harder it bugs me. There are other ways to do this. It feels ridiculous that I would have to hack a guy 10 times to kill him. I played assassins creed games because it felt very visiral and satisfing to kill people but that feeling is totally missing now in the franchise and I'd say has been missing for the last 2 releases. Making combat take way longer because you have to hack and hack at a guy isn't the right approach.

Making it so you can't take that many hits and improving the AI would have done so much more for me. Having to adapt your combat to the enemies like they did in some of the older games. Making it so big groups require hit and run tactics mixed with stealth and strategy could have accomplished the goal of improving and making combat harder without abandoning the combat that many of us fell in love with. Sure it was easy but it was incredibly fun and could have been improved without ditching hidden blade and unarmed combat and trying to copy rpgs that are popular. Just my opinion though.

I want it to be good but I'll hold off till I see the final version. Hopefully it will look good to me by realease but at this point I'm afraid I'll just be going back to BF or Brotherhood and not buy any more assassins games. Haven't played syndicate but it didn't interest me and after unity I wasn't getting burned again.

[–]darkdude103Bad guy music begins as the ponytail tail twins barge in 0 ポイント1 ポイント  (0子コメント)

I like having a win button

[–]Your401Kplan 0 ポイント1 ポイント  (0子コメント)

A lot of the criticism is from the animations, which are missing frames and look incomplete and unpolished. Now take that and remember syndicates combat where the movement didn't even look human and try and understand why people are skeptical.

[–]SparkedSynapseyoutube.com/LeoKRogue 0 ポイント1 ポイント  (0子コメント)

As long as it ain't Unity, I'm perfectly damn happy, to be honest. Bring on the Bloodborne-y/Dark Souls-y combat. Everyone I've talked to that's played it says that it feels really good in your hands, and that's what matters to me at the end of the day. There's a difference between something just looking good visually, and being genuinely fun to play with, in an interactive manner. Unity looked great visually, was terrible interactively. This game's not making the same mistakes, and if it errs a bit more on the side of responsiveness over animation-depth, then I am more than okay with that decision. It is the right thing to do.

[–]Botchtastico 0 ポイント1 ポイント  (0子コメント)

It's witcher 3's combat system...everyone likes witcher amirite?

[–]wwag1 0 ポイント1 ポイント  (0子コメント)

I haven't seen any criticism like that at all. The only one I've seen is the fact that there seems to be like 1 or two animations for attacking and it looks like fighting has no "punch" when hits land.

What you're saying is we wanted change so we should just accept any change and that's stupid. I wanted free form combat, just free form combat that's done well

[–]ToTonyJaa -1 ポイント0 ポイント  (4子コメント)

Are you saying the devs are not able to create a good combat system since all these years?

[–]KuShiroi 5 ポイント6 ポイント  (2子コメント)

I think he is saying that we always complain despite that the devs have changed the combat for us every new game.

[–]ToTonyJaa 2 ポイント3 ポイント  (1子コメント)

I know, that was a joke.... Why noboby find my jokes funny on reddit ?...☹ I always found the combat systems great in AC except syndicate.

[–]KuShiroi 2 ポイント3 ポイント  (0子コメント)

Maybe it is because they don't look like jokes. I thought you were being serious in asking that question.

[–]electric_ocelots[S,🍰] 0 ポイント1 ポイント  (0子コメント)

I'm saying no matter what they do, people are going to complain.

[–]TheTurnipKnight -1 ポイント0 ポイント  (4子コメント)

This kind of post is ridiculous. You're blaming the playerbase for the mistakes of the developer. If the developer knew what were they doing, these mistakes wouldn't happen and the playerbase wouldn't complain about it.

[–]electric_ocelots[S,🍰] 5 ポイント6 ポイント  (3子コメント)

I'm not blaming anyone. I'm just stating that people are still going to complain even when the devs try to give the fans what they want.

[–]Recomposer -4 ポイント-3 ポイント  (2子コメント)

So you're saying devs can't screw up?

[–]electric_ocelots[S,🍰] 4 ポイント5 ポイント  (1子コメント)

Not at all, I'm just saying people are going to whine and complain no matter what they do.

[–]Recomposer -2 ポイント-1 ポイント  (0子コメント)

Well yeah, but that's treating all complaints equally when there are some that's justified and some that aren't.

[–]FanEu7 -1 ポイント0 ポイント  (0子コメント)

So annoying..

[–]zkorejo -1 ポイント0 ポイント  (1子コメント)

I like the combat, everyone complaining needs to just suck it up like I have been since the last 3 years.

[–]zSplityy -1 ポイント0 ポイント  (0子コメント)

Agreed, plus I play stealthy for the majority of my gameplay so I will be sneaking by mother fuckers regardless, only this time I will be crouched like a Tiger.

[–]CockRampageIsHere -1 ポイント0 ポイント  (0子コメント)

Loud minority crying as usual. You can't please everyone. That's life. Most of the fans are enjoying the franchise quietly.

[–]liferox2 -2 ポイント-1 ポイント  (0子コメント)

But I was never supposed to be like an assassin.

[–]TheMajesticDino -2 ポイント-1 ポイント  (0子コメント)

next years assassins creed won't have combat and it'll just be ac4's hacking