Newcomblike problems are the norm
This is crossposted from my blog. In this post, I discuss how Newcomblike situations are common among humans in the real world. The intended audience of my blog is wider than the readerbase of LW, so the tone might seem a bit off. Nevertheless, the points made here are likely new to many.
1
Last time we looked at Newcomblike problems, which cause trouble for Causal Decision Theory (CDT), the standard decision theory used in economics, statistics, narrow AI, and many other academic fields.
These Newcomblike problems may seem like strange edge case scenarios. In the Token Trade, a deterministic agent faces a perfect copy of themself, guaranteed to take the same action as they do. In Newcomb's original problem there is a perfect predictor Ω which knows exactly what the agent will do.
Both of these examples involve some form of "mind-reading" and assume that the agent can be perfectly copied or perfectly predicted. In a chaotic universe, these scenarios may seem unrealistic and even downright crazy. What does it matter that CDT fails when there are perfect mind-readers? There aren't perfect mind-readers. Why do we care?
The reason that we care is this: Newcomblike problems are the norm. Most problems that humans face in real life are "Newcomblike".
These problems aren't limited to the domain of perfect mind-readers; rather, problems with perfect mind-readers are the domain where these problems are easiest to see. However, they arise naturally whenever an agent is in a situation where others have knowledge about its decision process via some mechanism that is not under its direct control.
2
Consider a CDT agent in a mirror token trade.
It knows that it and the opponent are generated from the same template, but it also knows that the opponent is causally distinct from it by the time it makes its choice. So it argues
Either agents spawned from my template give their tokens away, or they keep their tokens. If agents spawned from my template give their tokens away, then I better keep mine so that I can take advantage of the opponent. If, instead, agents spawned from my template keep their tokens, then I had better keep mine, or otherwise I won't win any money at all.
It has failed, here, to notice that it can't choose separately from "agents spawned from my template" because it is spawned from its template. (That's not to say that it doesn't get to choose what to do. Rather, it has to be able to reason about the fact that whatever it chooses, so will its opponent choose.)
The reasoning flaw here is an inability to reason as if past information has given others veridical knowledge about what the agent will choose. This failure is particularly vivid in the mirror token trade, where the opponent is guaranteed to do exactly the same thing as the opponent. However, the failure occurs even if the veridical knowledge is partial or imperfect.
3
Humans trade partial, veridical, uncontrollable information about their decision procedures all the time.
Humans automatically make first impressions) of other humans at first sight, almost instantaneously (sometimes before the person speaks, and possibly just from still images).
We read each other's microexpressions, which are generally uncontrollable sources of information about our emotions.
As humans, we have an impressive array of social machinery available to us that gives us gut-level, subconscious impressions of how trustworthy other people are.
Many social situations follow this pattern, and this pattern is a Newcomblike one.
All these tools can be fooled, of course. First impressions are often wrong. Con-men often seem trustworthy, and honest shy people can seem unworthy of trust. However, all of this social data is at least correlated with the truth, and that's all we need to give CDT trouble. Remember, CDT assumes that all nodes which are causally disconnected from it are logically disconnected from it: but if someone else gained information that correlates with how you actually are going to act in the future, then your interactions with them may be Newcomblike.
In fact, humans have a natural tendency to avoid "non-Newcomblike" scenarios. Human social structures use complex reputation systems. Humans seldom make big choices among themselves (who to hire, whether to become roommates, whether to make a business deal) before "getting to know each other". We automatically build complex social models detailing how we think our friends, family, and co-workers, make decisions.
When I worked at Google, I'd occasionally need to convince half a dozen team leads to sign off on a given project. In order to do this, I'd meet with each of them in person and pitch the project slightly differently, according to my model of what parts of the project most appealed to them. I was basing my actions off of how I expected them to make decisions: I was putting them in Newcomblike scenarios.
We constantly leak information about how we make decisions, and others constantly use this information. Human decision situations are Newcomblike by default! It's the non-Newcomblike problems that are simplifications and edge cases.
Newcomblike problems occur whenever knowledge about what decision you will make leaks into the environment. The knowledge doesn't have to be 100% accurate, it just has to be correlated with your eventual actual action (in such a way that if you were going to take a different action, then you would have leaked different information). When this information is available, and others use it to make their decisions, others put you into a Newcomblike scenario.
Information about what we're going to do is frequently leaking into the environment, via unconscious signaling and uncontrolled facial expressions or even just by habit — anyone following a simple routine is likely to act predictably.
4
Most real decisions that humans face are Newcomblike whenever other humans are involved. People are automatically reading unconscious or unintentional signals and using these to build models of how you make choices, and they're using those models to make their choices. These are precisely the sorts of scenarios that CDT cannot represent.
Of course, that's not to say that humans fail drastically on these problems. We don't: we repeatedly do well in these scenarios.
Some real life Newcomblike scenarios simply don't represent games where CDT has trouble: there are many situations where others in the environment have knowledge about how you make decisions, and are using that knowledge but in a way that does not affect your payoffs enough to matter.
Many more Newcomblike scenarios simply don't feel like decision problems: people present ideas to us in specific ways (depending upon their model of how we make choices) and most of us don't fret about how others would have presented us with different opportunities if we had acted in different ways.
And in Newcomblike scenarios that do feel like decision problems, humans use a wide array of other tools in order to succeed.
Roughly speaking, CDT fails when it gets stuck in the trap of "no matter what I signaled I should do [something mean]", which results in CDT sending off a "mean" signal and missing opportunities for higher payoffs. By contrast, humans tend to avoid this trap via other means: we place value on things like "niceness" for reputational reasons, we have intrinsic senses of "honor" and "fairness" which alter the payoffs of the game, and so on.
This machinery was not necessarily "designed" for Newcomblike situations. Reputation systems and senses of honor are commonly attributed to humans facing repeated scenarios (thanks to living in small tribes) in the ancestral environment, and it's possible to argue that CDT handles repeated Newcomblike situations well enough. (I disagree somewhat, but this is an argument for another day.)
Nevertheless, the machinery that allows us to handle repeated Newcomblike problems often seems to work in one-shot Newcomblike problems. Regardless of where the machinery came from, it still allows us to succeed in Newcomblike scenarios that we face in day-to-day life.
The fact that humans easily succeed, often via tools developed for repeated situations, doesn't change the fact that many of our day-to-day interactions have Newcomblike characteristics. Whenever an agent leaks information about their decision procedure on a communication channel that they do not control (facial microexpressions, posture, cadence of voice, etc.) that person is inviting others to put them in Newcomblike settings.
5
Most of the time, humans are pretty good at handling naturally arising Newcomblike problems. Sometimes, though, the fact that you're in a Newcomblike scenario does matter.
The games of Poker and Diplomacy are both centered around people controlling information channels that humans can't normally control. These games give particularly crisp examples of humans wrestling with situations where the environment contains leaked information about their decision-making procedure.
These are only games, yes, but I'm sure that any highly ranked Poker player will tell you that the lessons of Poker extend far beyond the game board. Similarly, I expect that highly ranked Diplomacy players will tell you that Diplomacy teaches you many lessons about how people broadcast the decisions that they're going to make, and that these lessons are invaluable in everyday life.
I am not a professional negotiator, but I further imagine that top-tier negotiators expend significant effort exploring how their mindsets are tied to their unconscious signals.
On a more personal scale, some very simple scenarios (like whether you can get let into a farmhouse on a rainy night after your car breaks down) are somewhat "Newcomblike".
I know at least two people who are unreliable and untrustworthy, and who blame the fact that they can't hold down jobs (and that nobody cuts them any slack) on bad luck rather than on their own demeanors. Both consistently believe that they are taking the best available action whenever they act unreliable and untrustworthy. Both brush off the idea of "becoming a sucker". Neither of them is capable of acting unreliable while signaling reliability. Both of them would benefit from actually becoming trustworthy.
Now, of course, people can't suddenly "become reliable", and akrasia is a formidable enemy to people stuck in these negative feedback loops. But nevertheless, you can see how this problem has a hint of Newcomblikeness to it.
In fact, recommendations of this form — "You can't signal trustworthiness unless you're trustworthy" — are common. As an extremely simple example, let's consider a shy candidate going in to a job interview. The candidate's demeanor (confident
or shy
) will determine the interviewer's predisposition towards
or against
the candidate. During the interview, the candidate may act either bold
or timid
. Then the interviewer decides whether or not to hire the candidate.
If the candidate is confident, then they will get the job (worth $100,000) regardless of whether they are bold or timid. If they are shy and timid, then they will not get the job ($0). If, however, thy are shy and bold, then they will get laughed at, which is worth -$10. Finally, though, a person who knows they are going to be timid will have a shy demeanor, whereas a person who knows they are going to be bold will have a confident demeanor.
It may seem at first glance that it is better to be timid than to be bold, because timidness only affects the outcome if the interviewer is predisposed against the candidate, in which case it is better to be timid (and avoid being laughed at). However, if the candidate knows that they will reason like this (in the interview) then they will be shy before the interview, which will predispose the interviewer against them. By contrast, if the candidate precommits to being bold (in this simple setting) then the will get the job.
Someone reasoning using CDT might reason as follows when they're in the interview:
I can't tell whether they like me or not, and I don't want to be laughed at, so I'll just act timid.
To people who reason like this, we suggest avoiding causal reasoning during the interview.
And, in fact, there are truckloads of self-help books dishing out similar advice. You can't reliably signal trustworthiness without actually being trustworthy. You can't reliably be charismatic without actually caring about people. You can't easily signal confidence without becoming confident. Someone who cannot represent these arguments may find that many of the benefits of trustworthiness, charisma, and confidence are unavailable to them.
Compare the advice above to our analysis of CDT in the mirror token trade, where we say "You can't keep your token while the opponent gives theirs away". CDT, which can't represent this argument, finds that the high payoff is unavailable to it. The analogy is exact: CDT fails to represent precisely this sort of reasoning, and yet this sort of reasoning is common and useful among humans.
6
That's not to say that CDT can't address these problems. A CDT agent that knows it's going to face the above interview would precommit to being bold — but this would involve using something besides causal counterfactual reasoning during the actual interview. And, in fact, this is precisely one of the arguments that I'm going to make in future posts: a sufficiently intelligent artificial system using CDT to reason about its choices would self-modify to stop using CDT to reason about its choices.
We've been talking about Newcomblike problems in a very human-centric setting for this post. Next post, we'll dive into the arguments about why an artificial agent (that doesn't share our vast suite of social signaling tools, and which lacks our shared humanity) may also expect to face Newcomblike problems and would therefore self-modify to stop using CDT.
This will lead us to more interesting questions, such as "what would it use?" (spoiler: we don't quite know yet) and "would it self-modify to fix all of CDT's flaws?" (spoiler: no).
Comments (108)
Fantastic post, I think this is right on the money.
I think this is a big deal. Part of the problem is that the decision point (if there was anything so firm) is often quite temporally distant from the point at which the payoff happens. The time when you "decide" to become unreliable (or the period in which you become unreliable) may be quite a while before you actually feel the ill effects of being unreliable.
Yay!
I realize that "yay!" Isn't really much of a comment, but I was waiting for this and now it's here. The poster has made the world a happier place.
https://www.youtube.com/watch?v=DLTZctTG6cE
I think "yay!" is a perfect comment when also given a certain shy pegasus.
This is far too general. The way in which information is leaking into the environment is what separates Newcomb's problem from the smoking lesion problem. For your argument to work you need to argue that whatever signals are being picked up on would change if the subject changed their disposition, not merely that these signals are correlated with the disposition.
Right you are. Edited for clarity.
Relatedly, with your interview example, I think that perhaps a better model is that whether a person is confident or shy is not depending on whether they believe that they will be bold or not, but upon the degree to which they care about being laughed at. If you are confident, you don't care about being laughed at and might as well be bold. If you are afraid of being laughed at, you already know that you are shy and thus do not gain anything by being bold.
I think my bigger point is that you don't seem to make any real argument as to which case we are in. For example, consider the following model of how people's perception of my trustworthiness might be correlated to my actual trustworthiness: There are two causal chains: My values -> Things I say -> Peoples' perceptions My values -> My actions So if I value trustworthiness, I will not, for example talk much about wanting to avoid being sucker (in contexts where it would refer to be doing trustworthy things). This will influence peoples' perceptions of whether or not I am trustworthy. Furthermore, if I do value trustworthiness, I will want to be trustworthy.
This setup makes things look very much like the smoking lesion problem. A CDT agent that values trustworthiness will be trustworthy because they place intrinsic value in it. A CDT agent that does not value trustworthiness will be perceived as being untrustworthy. Simply changing their actions will not alter this perception, and therefore they will fail to be trustworthy in situations where it benefits them, and this is the correct decision.
Now you might try to break the causal link: My values -> Things that I say And doing so is certainly possible (I mean you can have spies that successfully pretend to be loyal for extended periods without giving themselves away). On the other hand, it might not happen often for several possible reasons: A) Maintaining a facade at all times is exhausting (and thus imposes high costs) B) Lying consistently is hard (as in too computationally expensive) C) The right way to lie consistently, is to simulate the altered value set, but this may actually lead to changing your values (standard advice for become more confident is pretending to be confident, right?).
So yes, in this model an non-trust-valuing and self-modifying CDT agent will self-modify, but it will need to self-modify its values rather than its decision theory. Using a decision theory that is trustworthy despite not intrinsically valuing it doesn't help.
Thanks, this was one of the more insightful things I remember reading about decision theory.
You've argued that many human situations are somewhat Newcomblike. Do we have a decision theory which deals cleanly with this continuum? (where the continuum is expressed for instance via the degree of correlation between your action and the other player's action)
Yes, thank you for writing this- I've been meaning to write something like it for a while and now I don't need to! I initially brushed Newcomb's Paradox off as an edge case and it took me much longer than I would have liked to realize how universal it was. A discussion of this type should be included with every introduction to the problem to prevent people from treating it as just some pointless philosophical thought experiment.
Has anyone written at length about the evolution of cooperation in humans in this kind of Newcomblike context? I know there's been oceans of ink spent from IPD perspectives, but what about from the acausal angle?
Interesting note: the genetic and cultural features coding for "acausal" social reasoning on the part of the human agent actually have a direct causal influence on the events. They are the physical manifestation of TDT's logical nodes.
More substantively, can we express mathematically how the correlation between leaked signal and final choice effects the degree of sub optimality in final payouts?
Naively in the actual Newcombe's problem if omega is only correct 1/999,000+epsilon percent of the time then CDT seems to do about as well as whatever theory that solves this problem. Is there a known general case for this reasoning?
This is not quite correct; this comment hints at why. CDT will sever the causal links pointing in to your decision, and so if you don't think that what you choose to do will affect what Omega has guessed in the past, then it doesn't matter how good a guesser you think Omega is.
The reason Newcomb's Problem proper causes such headache and discussion is, in my mind, a failure to separate what causation means in reality and what causation means in decision theory. A model of Newcomb's problem proper which has our decision causing Omega's prediction violates realistic assumptions that the future cannot cause the past; a model of Newcomb's problem proper which has our decision not causing Omega's prediction violates the problem statement that Omega is a perfect predictor (i.e. we don't have an arrow, which implies two variables are independent, but in fact those variables are dependent).
If you discard the requirement that causes seem physically reasonable, then CDT can reason in the general case here. (You just stick the probabilistic depedence in like you would any other.) The issue is that, in reality, requiring influences to be real makes good sense!
I think my original post may have been unclear. Sorry about that.
What I meant was not that how accurate omega is impacts what CDC does. What I meant was that the accuracy impacts how much "pick up" you can get from a better theory. So if omega is perfect one boxing get you 1,000,000 vs 1000 from two boxing for an increase of 999,000. If omega is less than perfect, then sometimes the one boxer gets nothing or the two boxer gets 1001000. This brings their average results closer. At some accuracy, P, CDC and the theory which solves the problem and correctly chooses to one box do almost equally well.
Omegas accuracy is related to the information leakage about the choosers decision theory.
Agreed. Because of the simplicity of Newcomb's proper, I think this is going to make for an unimpressive graph, though: the rewards are linear in Omega's accuracy P, so it should just be a simple piecewise function for the clever theory, diverging from the two-boxer at the low accuracy and eventually reaching the increase of $999,000 at P=1.
"Naively in the actual Newcombe's problem if omega is only correct 1/999,000+epsilon percent of the time…"
I'd like to argue with this by way of a parable. The eccentric billionaire, Mr. Psi, invites you to his mansion for an evening of decision theory challenges. Upon arrival, Mr. Psi's assistant brings you a brandy and interviews you for hours about your life experiences, religious views, favorite philosophers, ethnic and racial background … You are then brought into a room. In front of you is a transparent box with a $1 bill in it, and an opaque box. Mr. Psi explains:
"You may take just the solid box, or both boxes. If I predicted you take one box, then that box contains $1000, otherwise it is empty. I am not as good at this game as my friend Omega, but out of my last 463 games, I predicted "one box" 71 times and was right 40 times out of 71; I picked "two boxes" 392 times and was right 247 times out of 392. To put it another way, those who one-boxed got an average of (40$1000+145$0)/185 = $216 and those who two-boxed got an average of (31$1001+247$1)/278=$113. "
So, do you one-box?
"Mind if I look through your records?" you say. He waves at a large filing cabinet in the corner. You read through the volumes of records of Mr. Psi's interviews, and discover his accuracy is as he claims. But you also notice something interesting (ROT13): Ze. Cfv vtaberf nyy vagreivrj dhrfgvbaf ohg bar -- ur cynprf $1000 va gur obk sbe gurvfgf naq abg sbe ngurvfgf. link.
Still willing to say you should one-box?
By the way, if it bothers you that the odds of $1000 are less than 50% no matter what, I also could have made Mr. Psi give money to 99/189 one boxers (expected value $524) and only to 132/286 two boxers (expected value $463) just by hfvat gur lrne bs lbhe ovegu (ROT13). This strategy has a smaller difference in expected value, and a smaller success rate for Mr. Psi, but might be more interesting to those of you who are anchoring on $500.
Some previous discussion (from 2011) on LW.
Thanks for doing this series!
I thought you were going to say that humans play Newcomb-like games with themselves, where a "disordered soul" doesn't bargain with itself properly. :)
I agree that an intelligent agent who deals with other intelligent agents should have think in a way that makes reasoning about 'dispositions' and 'reputations' easy, because it's going to be doing it a lot.
But it's unclear to me that this requires a change to decision theory, instead of just a sophisticated model of what the agent's environment looks like that's tuned to thinking about dispositions and reputations. I think that an agent that realizes that the game keeps going on, and that its actions result in both immediate rewards and delayed shifts to its environment (which impact future rewards), will behave like you describe in section 4- it will use concepts like "fairness" and "honor" with an implied numerical value attached, because those are its estimates of how taking an anti-social action now will hurt it in the future, which it balances against the present gain to decide whether or not to take the action. And a CDT agent, with the right world-model, seems to me like it will do fine (which is my opinion about the proper Newcomb's problem, as well as Newcomb-like problems). I agree with eli_sennesh in this comment thread that getting the precise value of reputational effects requires actual prescience, but it seems to me that we can estimate it well enough to get along (though it seems possible that much of our 'estimation' is biological tuning rather than stored in memory).
I don't think I buy this interpretation. It seems to me that the CDT agent with a broader scope than 'the immediate future' thinks it's better to not break the precommitment than to break it (in situations where the math works out that way), because of the counterfactual effects that breaking a precommitment will have on the future. You become what you do!
CDT + Precommitments is not pure CDT -- I agree that CDT over time (with the ability to make and keep precommitments) does pretty well, and this is part of what I mean when I talk about how an agent using pure CDT to make every decision would self-modify to stop doing that (e.g., to implement precommitments, which is trivially easy when you can modify your own source code).
Consider the arguments of CDT agents as they twobox, when they claim that they would have liked to precommit but they missed their opportunity -- we can do better by deciding to act as we would have precommitted to act, but this entails using a different decision theory. You can minimize the number of missed opportunities by allowing CDT many opportunities to precommit, but that doesn't change the fact that CDT can't retrocommit.
If you look at the decision-making procedure of something which started out using CDT after it self-modifies a few times, the decision procedure probably won't look like CDT, even though it was implemented by CDT making "precommitments".
And while CDT mostly does well when the games are repeated, there are flaws that CDT won't be able to self-correct (roughly corresponding to CDT's inability to make retrocommitments), these will be the subject of future posts.
By CDT I mean calculating utilities using:
Most arguments that I see for the deficiency of CDT rest on additional assumptions that are not required by CDT. I don't see how we need to modify that equation to take into account precommitments, rather than modifying D(O_j).
For example, this requires the additional assumption that the future cannot cause the past. In the presence of a supernatural Omega, that assumption is violated.
Outside of supernatural opportunities, it's not obvious to me that this is a bug. I'll wait for you to make the future arguments at length, unless you want to give a brief version.
Right, you can modify the function that evaluates outcomes to change the payoffs (e.g. by making exploitation in the PD have a lower payoff that mutual cooperation, because it "sullies your honor" or whatever) and then CDT will perform correctly. But this is trivially true: I can of course cause that equation to give me the "right" answer by modifying D(O_j) to assign 1 to the "right" outcome and 0 to all other outcomes. The question is how you go about modifying D to identify the "right" answer.
I agree that in sufficiently repetitive environments CDT readily modifies the D function to alter the apparent payoffs in PD-like problems (via "precommitments"), but this is still an unsatisfactory hack.
First of all, the construction of the graph is part of the decision procedure. Sure, in certain situations CDT can fix its flaws by hiding extra logic inside D. However, I'd like to know what that logic is actually doing so that I can put it in the original decision procedure directly.
Secondly, CDT can't (or, rather, wouldn't) fix all of its flaws by modifying D -- it has some blind spots, which I'll go into later.
(I don't understand where your objection is here. What do you mean by 'supernatural'? Do you think you should always twobox in a Newcomb's problem where Omega is played by Paul Eckman, a good but imperfect predictor?)
You find yourself in a PD against a perfect copy of yourself. At the end of the game, I will remove the money your clone wins, destroy all records of what you did, re-merge you with your clone, erase both our memories of the process, and let you keep the money that you won (you will think it is just a gift to recompense you for sleeping in my lab for a few hours). You had not previously considered this situation possible, and had made no precommitments about what to do in such a scenario. What do you think you should do?
Also, what do you think the right move is on the true PD?
Given that you're going to erase my memory of this conversation and burn a lot of other records afterward, it's entirely possible that you're lying about whether it's me or the other me whose payout 'actually counts.' Makes no difference to you either way, right? We all look the same, and telling us different stories about the upcoming game would break the assumption of symmetry. Effectively, I'm playing a game of PD followed by a special step in which you flip a fair coin and, on heads, swap my reward with that of the other player.
So, I'd optimize for the combined reward to both myself and my clone, which is to say, for the usual PD payoff matrix, cooperate. If the reward for defecting when the other player cooperates is going to be worth drastically more to my postgame gestalt, to the point that I'd accept a 25% or less chance of that payout in trade for virtual certainty of the payout for mutual cooperation, I would instead behave randomly.
Saying "I wouldn't trust someone like that to tell the truth about whose payout counts" is fighting the hypothetical.
I don't think you need to assume the other party is a clone; you just need to assume that both you and the other party are perfect reasoners.
That they either must both hear the same story or else break the assumption of symmetry is an important objection to the hypothetical. Either choice breaks the problem statement as presented.
Thank you! If I was the other clone and heard that I was about to play a game of PD which would have no consequences for anyone except the other player, who was also me, that would distort my incentives.
It's established in the problem statement that the experimenter is going to destroy or falsify all records of what transpired during the game, including the fact that a game even took place, presumably to rule out cooperation motivated by reputational effects. If you want a perfectly honest and trustworthy experimenter, establish that axiomatically, or at least don't establish anything that directly contradicts.
Assuming that the other party is a clone with identical starting mind-state makes it a much more tractable problem. I don't have much idea how perfect reasoners behave; I've never met one.
I agree with this. It seems to me that answers about how to modify D are basically questions about how to model the future; you need to price the dishonor in defecting, which seems to me to require at least an implicit model of how valuable honor will be over the course of the future. By 'honor,' I just mean a computational convenience that abstracts away a feature of the uncertain future, not a terminal value. (Humans might have this built in as a terminal value, but that seems to be because it was cheaper for evolution to do so than the alternative.)
I don't think I agree with the claim that this is an unsatisfactory hack. To switch from decision-making to computer vision as the example, I hear your position as saying that neural nets are unsatisfactory for solving computer vision, so we need to develop an extension, and my position as saying that neural nets are the right approach, but we need very wide nets with very many layers. A criticism of my position could be "but of course with enough nodes you can model an arbitrary function, and so you can solve computer vision like you could solve any problem," but I would put forward the defense that complicated problems require complicated solutions; it seems more likely to me that massive databases of experience will solve the problem than improved algorithmic sophistication.
In the natural universe, it looks to me like opportunities that promise retrocausation turn out to be scams, and this is certain enough to be called a fundamental property. In hypothetical universes, this doesn't have to be the case, but it's not clear to me how much effort we should spend on optimizing hypothetical universes. In either case, it seems to me this is something that the physics module (i.e. what gives you P(O_j|do(A))) should compute, and only baked into the decision theory by the rules about what sort of causal graphs you think are likely.
Given that professional ethicists are neither nicer nor more dependable than similar people of their background, I'll jump on the signalling grenade to point out that any public discussion of these sorts of questions is poisoned by signalling. If I expected that publicly declaring my willingness to one-box would increase the chance that I'm approached by Newcomb-like deals, then obviously I would declare my willingness to one-box. As it turns out, I'm trustworthy and dependable in real life, because of both a genetic predisposition towards pro-social behavior (including valuing things occurring after my death) and a reflective endorsement of the myriad benefits of behaving in that way.
I decided a long time ago to cooperate with myself as a general principle, and I think that was more a recognition of my underlying personality than it was a conscious change.
If the copy is perfect, it seems unreasonable to me to not draw a causal arrow between my action and my copy's action, as I cannot justify the assumption that my action will be independent of my perfect copy's action. Estimating that the influence is sufficiently high, then it seems that (3,3) is a better option that (0,0). I'm moderately confident a hypothetical me which knew about causal models but hadn't thought about identity or intertemporal cooperation would use the same line of reasoning to cooperate.
The problem is the
do(A)
part: thedo(.)
function ignores logical acausal connections between nodes. That was the theme of this post.I agree! If the copy is perfect, there is a connection. However, the connection is not a causal one.
Obviously you want to take the action that maximizes your expected utility, according to probability-weighted outcomes. The question is how you check the outcome that would happen if you took a given action.
Causal counterfactual reasoning prescribes evaluating counterfactuals by intervening on the graph using the
do(.)
function. This (roughly) involves identifying your action nodeA
, ignoring the causal ancestors, overwriting the node with the functionconst a
(wherea
is the action under consideration) and seeing what happens. This usually works fine, but there are some cases where this fails to correctly compute the outcomes (namely, where others are reasoning about the contentsA
, where their internal representations ofA
were not affected by yourdo(A=a)
).This is not fundamentally a problem of retrocausality, it's fundamentally a problem of not knowing how to construct good counterfactuals. What does it mean to consider that a deterministic algorithm returns something that it doesn't return?
do(.)
says that it means "imagine you were not you, but were insteadconst a
while other people continue reasoning as if you were you". It would actually be really surprising if this worked out in situations where others have internal representations of the contents ofA
(whichdo(A=.)
stomps all over).You answered that you intuitively feel like you should draw an arrow between you and your clone in the above thought experiment. I agree! But constructing a graph like this (where things that are computed via the same process must have the same output) is actually not something that CDT does. This problem in particular was the motivation behind TDT (which uses a different function besides
do(.)
to construct counterfactuals that preserve the fact that identical computations will have identical outputs). It sounds like we probably have similar intuitions about decision theory, but perhaps different ideas about what thedo(.)
function is capable of?I still think this should be solved by the physics module.
For example, consider two cases. In case A, Ekman reads everything you've ever written on decision theory before September 26th, 2014, and then fills the boxes as if he were Omega, and then you choose whether to one-box or two-box. Ekman's a good psychologist, but his model of your mind is translucent to you at best- you think it's more likely than not that he'll guess correctly what you'll pick, but know that it's just mediated by what you've written that you can't change.
In case B, Ekman watches your face as you choose whether to press the one-box button or the two-box button without being able to see the buttons (or your finger), and then predicts your choice. Again, his model of your mind is translucent at best to you; probably he'll guess correctly, but you don't know what specifically he's basing his decision off of (and suppose that even if you did, you know that you don't have sufficient control over your features to prevent information from leaking).
It seems to me that the two cases deserve different responses- in case A, you don't think your current thoughts will impact Ekman's move, but in case B, you do. In a normal token trade, you don't think your current thoughts will impact your partner's move, but in a mirror token trade, you do. Those differences in belief are because of actual changes in the perceived causal features of the situation, which seems sensible to me.
That is, I think this is a failure of the process you're using to build causal maps, not the way you're navigating those causal maps once they're built. I keep coming back to the criterion "does a missing arrow imply independence?" because that's the primary criterion for building useful causal maps, and if you have 'logical nodes' like "the decision made by an agent with a template X" then it doesn't make sense to have a copy of that logical node elsewhere that's allowed to have a distinct value.
That is, I agree that this question is important:
But my answer to it is "don't try to intervene at a node unless your causal model was built under the assumption you could intervene at that node." The mirror token trade causal map you used in this post works if you intervene at 'template,' but I argue it doesn't work if you intervene at 'give?' unless there's an arrow that points from 'give?' to 'their decision.'
I think I see do(.) operator as less capable than you do; in cases where the physicality of our computation matters then we need to have arrows pointing out of the node where we intervene that we don't need when we can ignore the impacts of having to physically perform computations in reality. Furthermore, it seems to me that when we're at the level where how we physically process possibilities matters, 'decision theory' may not be a useful concept anymore.
Cool, it sounds like we mostly agree. For instance, I agree that once you set up the graph correctly, you can intervene
do(.)
style and get the Right Answer. The general thrust of these posts is that "setting up the graph correctly" involves drawing in lines / representing world-structure that is generally considered (by many) to be "non-causal".Figuring out what graph to draw is indeed the hard part of the problem -- my point is merely that "graphs that represent the causal structure of the universe and only the causal structure of the universe" are not the right sort of graphs to draw, in the same way that a propensity theory of probability that only allows information to propagate causally is not a good way to reason about probabilities.
Figuring out what sort of graphs we do want to intervene on requires stepping beyond a purely causal decision theory.
Yeah, the existence of classification into 'future' and 'past' and 'future' not causing 'past', and what is exactly 'future', those are - ideally - a matter of the model of physics employed. Currently known physics already doesn't quite work like this - it's not just the future that can't cause the present, but anything outside the past lightcone.
All those decision theory discussions leave me with a strong impression that 'decision theory' is something which is applied almost solely to the folk physics. As an example of a formalized decision making process, we have AIXI, which doesn't really do what philosophers say either CDT or EDT does.
Actually, I think AIXI is basically CDT-like, and I suspect that it would two-box on Newcomb's problem.
At a highly abstract level, the main difference between AIXI and a CDT agent is that AIXI has a generalized way of modeling physics (but it has a built-in assumption of forward causality), whereas the CDT agent needs you to tell it what the physics is in order to make a decision.
The optimality of the AIXI algorithm is predicated on viewing itself as a "black box" as far as its interactions with the environment are concerned, which is more or less what the CDT agent does when it makes a decision.
AIXI is a machine learning (hyper-)algorithm, hence we can't expect it to perform better than a random coin toss on a one-shot problem.
If you repeatedly pose Newcomb's problem to an AIXI agent, it will quickly learn to one-box.
Trivially, AIXI doesn't model the problem acausal structure in any way. For AIXI, this is just a matter of setting a bit and getting a reward, and AIXI will easily figuring out that setting its decision bit to "one-box" yields an higher expected reward that setting it to "two-box".
In fact, you don't even need an AIXI agent to do that: any reinforcement learning toy agent will be able to do that.
The problem you're discussing is not Newcomb's problem; it's a different problem that you've decided to apply the same name to.
It is a crucial part of the setup of Newcomb's problem that the agent is presented with significant evidence about the nature of the problem. This applies to AIXI as well; at the beginning of the problem AIXI needs to be presented with observations that give it very strong evidence about Omega and about the nature of the problem setup. From Wikipedia:
"By the time the game begins, and the player is called upon to choose which boxes to take, the prediction has already been made, and the contents of box B have already been determined. That is, box B contains either $0 or $1,000,000 before the game begins, and once the game begins even the Predictor is powerless to change the contents of the boxes. Before the game begins, the player is aware of all the rules of the game, including the two possible contents of box B, the fact that its contents are based on the Predictor's prediction, and knowledge of the Predictor's infallibility. The only information withheld from the player is what prediction the Predictor made, and thus what the contents of box B are."
It seems totally unreasonable to withhold information from AIXI that would be given to any other agent facing the Newcomb's problem scenario.
That would require the AIXI agent to have been pretrained to understand English (or some language as expressive as English) and have some experience at solving problems given a verbal explanation of the rules.
In this scenario, the AIXI internal program ensemble concentrates its probability mass on programs which associate each pair of one English specification and one action to a predicted reward. Given the English specification, AIXI computes the expected reward for each action and outputs the action that maximizes the expected reward.
Note that in principle this can implement any computable decision theory. Which one it would choose depend on the agent history and the intrinsic bias of its UTM.
It can be CDT, EDT, UDT, or, more likely, some approximation of them that worked well for the agent so far.
I don't think someone posing Newcomb's problem would be particularly interested in excuses like "but what if the agent only speaks French!?" Obviously as part of the setup of Newcomb's problem AIXI has to be provided with an epistemic background that is comparable to that of its intended target audience. This means it doesn't just have to be familiar with English, it has to be familiar with the real world, because Newcomb's problem takes place in the context of the real world (or something very much like it).
I think you're confusing two different scenarios:
- Someone training an AIXI agent to output problem solutions given problem specifications as inputs.
- Someone actually physically putting an AIXI agent into the scenario stipulated by Newcomb's problem.
The second one is Newcomb's problem; the first is the "what is the optimal strategy for Newcomb's problem?" problem.
It's the second one I'm arguing about in this thread, and it's the second one that people have in mind when they bring up Newcomb's problem.
Then AIXI ensemble will be dominated by programs which associate "real world" percepts and actions to predicted rewards.
The point is that there is no way, short of actually running the (physically impossible) experiment, that we can tell whether the behavior of this AIXI agent will be consistent with CDT, EDT, or something else entirely.
Would it be a valid instructional technique to give someone (particularly someone congenitally incapable of learning any other way) the opportunity to try out a few iterations of the 'game' Omega is offering, with clearly denominated but strategically worthless play money in place of the actual rewards?
The main issue with that is that Newcomb's problem is predicated on the assumption that you prefer getting a million dollars to getting a thousand dollars. For the play money iterations, that assumption would not hold.
The second issue with iterating Newcomb's more generally is that it gives the agent an opportunity to precommit to one-boxing. The problem is more interesting and more difficult if you face it without having had that opportunity.
Why not? People can get pretty competitive even when there's nothing really at stake, and current-iteration play money is a proxy for future-iteration real money.
I'm not sure it really makes an assumption of causality, let alone a forward one. (Apart from the most rudimentary notion that actions determine future input) . Facing an environment with two manipulators seemingly controlled by it, it wont have a hang up over assuming that it equally controls both. Indeed it has no reason to privilege one. Facing an environment with particular patterns under its control, it will assume it controls instances of said pattern. It doesn't view itself as anything at all. It has inputs and outputs, it builds a model of whats inbetween from the experience, if there are two idenical instances of it, it learns a weird model.
Edit: and what it would do in Newcombs, itll one box some and two box some and learn to one box. Or at least, the variation that values information will.
First of all, for any decision problem it's an implicit assumption that you are given sufficient information to have a very high degree of certainty about the circumstances of the problem. If presented with the appropriate evidence, AIXI should be convinced of this. Indeed, given its nature as an "optimal sequence-predictor", it should take far less evidence to convince AIXI than it would take to convince a human. You are correct that if it was presented Newcomb's problem repeatedly then in the long run it should eventually try one-boxing, but if it's highly convinced it could take a very long time before it's worth it for AIXI to try it.
Now, as for an assumption of causality, the model that AIXI has of the agent/environment interaction is based on an assumption that both of them are chronological Turing machines---see the description here. I'm reasonably sure this constitutes an assumption of forward causality.
Similarly, what AIXI would do in Newcomb's problem depends very specifically on its notion of what exactly it can control. Just as a CDT agent does, AIXI should understand that whether or not the opaque box contains a million dollars is already predetermined; in fact, given that AIXI is a universal sequence predictor it should be relatively trivial for it to work out whether the box is empty or full. Given that, AIXI should calculate that it is optimal for it to two-box, so it will two-box and get $1000. For AIXI, Newcomb's problem should essentially boil down to Agent Simulates Predictor.
Ultimately, the AIXI agent makes the same mistake that CDT makes - it fails to understand that its actions are ultimately controlled not by the agent itself, but by the output of the abstract AIXI equation, which is a mathematical construct that is accessible not just to AIXI, but the rest of the world as well. The design of the AIXI algorithm is inherently flawed because it fails to recognize this; ultimately this is the exact same error that CDT makes.
Granted, this doesn't answer the interesting question of "what does AIXI do if it predicts Newcomb's problem in advance?", because before Omega's prediction AIXI has an opportunity to causally affect that prediction.
What it doesn't do, is make an assumption that there must be physical sequence of dominoes falling on each other from one singular instance of it, to the effect.
Not at all. It can't self predict. We assume that the predictor actually runs AIXI equation.
Ultimately, it doesn't know what's in the boxes, and it doesn't assume that what's in the boxes is already well defined (there's certainly codes where it is not), and it can learn it controls contents of the box in precisely the same manner as it has to learn that it controls it's own robot arm or what ever is it that it controls. Ultimately it can do exactly same output->predictor->box contents as it does for output->motor controller->robot arm. Indeed if you don't let it observe 'its own' robot arm, and only let it observe the box, that's what it controls. It has no more understanding that this box labelled 'AIXI' is the output of what it controls, than it has about the predictor's output.
It is utterly lacking this primate confusion over something 'else' being the predictor. The predictor is representable in only 1 way, and that's an extra counter factual insertion of actions into the model.
You need to notice and justify changing the subject.
If I was to follow your line of reasoning, then CDT also one-boxes on Newcomb's problem, because CDT can also just believe that its action causes the prediction. That goes against the whole point of the Newcomb setup - the idea is that the agent is given sufficient evidence to conclude, with a high degree of confidence, that the contents of the boxes are already determined before it chooses whether to one-box or two-box.
AIXI doesn't assume that the causality is made up of a "physical sequence of dominoes falling", but that doesn't really matter. We've stated as part of the problem setup that Newcomb's problem does, in fact, work that way, and a setup where Omega changes the contents of the boxes in advance, rather than doing it after the fact via some kind of magic, is obviously far simpler, and hence far more probable given a Solomonoff prior.
As for the predictor, it doesn't need to run the full AIXI equation in order to make a good prediction. It just needs to conclude that due to the evidence AIXI will assign high probability to the obviously simpler, non-magical explanation, and hence AIXI will conclude that the contents of the box are predetermined, and hence AIXI will two-box.
There is no need for Omega to actually compute the (uncomputable) AIXI equation. It could simply take the simple chain of reasoning that I've outlined above. Moreover, it would be trivially easy for AIXI to follow Omega's chain of reasoning, and hence predict (correctly) that the box is, in fact, empty, and walk away with only $1000.
Again, folk physics. You make your action available to your world model at the time t where t is when you take that action. You propagate the difference your action makes (to avoid re-evaluating everything). So you need back in time magic.
Let's look at the equation here: http://www.hutter1.net/ai/uaibook.htm . You have a world model that starts at some arbitrary point well in the past (e.g. big bang), which proceeds from that past into the present, and which takes the list of past actions and the current potential action as an input. Action which is available to the model of the world since it's very beginning. When evaluating potential action 'take 1 box', the model has money in the first box, when evaluating potential action 'take 2 boxes', the model doesn't have money in the first box, and it doesn't do any fancy reasoning about the relation between those models and how those models can and can't differ. It just doesn't perform this time saving optimization of 'let first box content be x, if i take 2 boxes, i get x+1000 > x'.
Why would they do that?
CDT two-boxes because CDT simply fails to understand that the content of the box is influenced by its decision. It deliberately uses an incorrect epistemic model.
So when the agent two-boxes and it obtains a reward different than what it had predicted, it will simply think it has been lied to, or if it is one hundred percent, certain that the model was correct, then it will experience a logical contradiction, halt and catch fire.
I think with sufficiently sophisticated models essentially all of the decision theories should collapse to recommending the correct answer. But our models are often not sufficiently sophisticated (and if our environment includes agents of comparable or greater complexity it may be that they can't be). Having models (+ decision theories) which are usable by boundedly rational agents and tend to give good outcomes is very valuable.
To my mind this post has presented a good case that Newcomblike scenarios present CDT with issues as a practical decision-making heuristic.
Agreed, in that I've made the argument that EDT (which operates on joint probability distributions) can emulate CDT (which operates on causal graphs) by adopting a particular network structure that (at additional cost) recreates the math of causal graphs. I see the EDT vs. CDT question as basically asking "does it make more sense to use joint probability distributions or causal models?" and the answer is "causal models are a more powerful language that are more closely tuned to the problem of making decisions, so use those."
Now, perhaps there's a way of representing the environment that's better at encoding the decision-relevant information than causal graphs, and that using this superior structure requires upgrading to 'next decision theory' instead of painfully encoding that information into causal graphs. I'm fully aware of the possibility that I'm the hapless Blub programmer here, saying "but why would you ever need to do y?", and if so I'd like to be convinced than y is actually useful.
But a part of convincing me of that, I think, is showing that the environment-belief structure used by whatever 'next decision theory' we're considering is a more powerful language than causal models, and I think the traditional decision theory comparison approach of putting forward a situation and asking how reasoners using various theories would handle it is not particularly convincing at doing that.
The palm example is a bit confusing. Palms don't really tell the future: There is no direct causal link (unless someone listens to a palm-reader!). It would be much better if you gave a different example of confusing causality and correlation where there really was correlation.
It reminds me of Eliezer's example of the machine learning system that seemed to be finding camouflaged tanks, but in fact was confused by the sunniness of the different sets of photos: As far as I can tell that never happened.
Then there is the decision theory example of Solomon wanting to sleep with Bathsheba, which confusingly morphs into a discussion of Oedipal complexes if you're not paying attention. (As Eliezer points out, this example was a originally a follow-on to another story involving King David and Bathsheba, not that that makes it any less confusing.
And it appears that architectural spandrels, after which biological spandrels are named, are not really spandrels) in the originally intended sense. What a mess!
On the other hand, I am glad that Eliezer worked hard to change the standard "Smoking Lesion" story to a fictional chewing gum example, since smoking indeed causes cancer. But that was a fictional story, and in coming up with a real (or at least plausibly real story about toxoplasmosis.
I don't understand this yet, which isn't too surprising since I haven't read the background posts yet. However, all the "roughly speaking" summaries of the more exact stuff are enough to show me that this article is talking about something I'm curious about, so I'll be reading in more detail later probably.
Great lecture and article. This cleared up a lot of things for me. One thing I don't understand. You describe how an adversary can "go back in time" by simulating an earlier stage of an agent which started as CDT and self-modified to an improved decision theory, and so force the agent not to self-modify in that way.
You said that if the CDT agent would modify to be unblackmailable, the adversary could simulate an earlier version of that agent (the CDT version) and force it not modify to be unblackmailable.
This reminds me of another case: As has been said elsewhere (Yudkowsky Timeless Decision Theory pages 18-19), if an adversary acts according to the internal algorithm that an agent, uses, then that agent is stuck. This is "cheating" in the sense that it is outside the bounds of MIRI's current work on reflective decision theory.
I understand that simulation of an adversary, or of variants of the adversary, is a perfectly ordinary action, which we humans do (to a limited extent) in dealing with other humans. Yet I am a bit confused: It seems to me that simulating an going back in time in this way to keep the adversary from self-modifying somehow is "cheating" too -- i.e., stretching the parameters of MIRI's investigations of how agents should make decisions. Could you clear up what you mean by this sort of counterfactual, backwards-in-time extortion-by-simulation?
The adversary simulates the AI from its original source up until it is blackmailed by the adversaries. (In practice, the adversaries don't need to actually simulate this out, they can just check what decision theory the agent uses, but it's a better intuition pump if you imagine them simulating the AI.)
The trouble with this scenario is not that the adversary is somehow "forcing" the AI to not modify, rather, the trouble is that when CDT considers self-modifying so that the agent succeeds on theses sorts of problems, it concludes that it's already too late (even though it isn't). In other words, this is a flaw that CDT reports is not a flaw.
There are many flaws that CDT can be expected to fix because CDT recognizes them as flaws (e.g. when CDT self-modifies to stop using CDT inside new mirror token trades). But if a CDT agent finds that it is already in a mirror token trade, then CDT will say that it should not self-modify to give its token away because it cannot guarantee that its perfect copy would do the same thing. This is a flaw that CDT does not report as a flaw, which is why CDT fails.
The blackmail scenario essentially generates a similar problem in self-modifying agents. A CDT-agent could self-modify to patch its blackmailability, but CDT reports that such patches have no upside (it incorrectly thinks a simulation spawned from its original source is logically independent because it is causally independent, therefore it thinks that its choice to patch the blackmailability does not affect the simulation's choice) and a potential downside (if it patches but the simulation doesn't, then the bomb will go off) and so it doesn't correct this flaw.
Eh, not really. The question of extensional decision problems is separate issue, and the examination of non-extensional DPs is not entirely outside our scope. It's a complex topic and we'll hopefully have a writeup about unfair extensional decision problems sometime in the next few months. (This is one of the places where we have a number of small results and not enough time to write them up.)
Thanks. I see that you brought up that "simulate-agent's-former-self" attach as another example of CDT's inability to understand certain causal links to its own decision processes.
As a person who did not study decision theories specifically, I desperately need more and clearer examples of BetterDT agents predictably outperforming CDT agents.