knuckey wrote:I think I've fixed this CTD. Add this file to <your documents>/Paradox Interactive/Crusader kings II/mod/A Game of Thrones/events
to try a quick fix:
http://www.mediafire.com/file/rlfwfwcfi ... events.txt
knuckey wrote:I think I've fixed this CTD. Add this file to <your documents>/Paradox Interactive/Crusader kings II/mod/A Game of Thrones/events
to try a quick fix:
http://www.mediafire.com/file/rlfwfwcfi ... events.txt
lordcommander wrote:Hey Blackninja.
What problems does this fix? I have a CTD problem which this doesn't fix, so is there a list that says what this fixes?
tirion1987 wrote:Does this alter the checksum?
m3dicated wrote:Where do I save it?
/edit: can't believe i've been registered here since may 2013. how time flies..
knuckey wrote:I think I've fixed this CTD. Add this file to the events folder to try a quick fix:
http://www.mediafire.com/file/rlfwfwcfi ... events.txt
hyperionandaren wrote:Hey. I just started playing this mod and I get these errors in my log when starting it up. Just want to know if they're common.
[technology.cpp:761]: Missing Tech seed values:
[technology.cpp:764]: d_stygai
[technology.cpp:764]: d_stonyshore
[id.cpp:83]: Failed to create id 6910019 61. Already exists in game.
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleserpents"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_deathisle"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_taressyar"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleoftoads"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_isleofvines"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_skullisland"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_shameisle"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_shameisle"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_shameisle"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_theskulls"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_theskulls"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_theskulls"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_greygallows"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_greygallows"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_greygallows"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_asoiaf_pirateshipyard", province: "b_lastrefuge"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_lastrefuge"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_shipyard_2", province: "b_lastrefuge"
[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_newghis"
[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_newghisharbour"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_legionary_barracks", province: "b_pyramidnewghis_2"
[title.cpp:10250]: Removed non-potential building from province! building: "ct_legionary_barracks", province: "b_ghaen"
[title.cpp:10250]: Removed non-potential building from province! building: "ct_asoiaf_essosshipyard", province: "b_leng_yi_city"
[title.cpp:10250]: Removed non-potential building from province! building: "ct_asoiaf_smallshipyard", province: "b_eastwatch"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_moat_cailin", province: "b_gatehousetower"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_moat_cailin", province: "b_drunkardstower"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_forktop_point"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_the_fist"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_ruddy_hall"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_icehome"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_iceguard"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_shivering_grove"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_antler_fork"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_hardhome"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_haunted_keep"
[title.cpp:10250]: Removed non-potential building from province! building: "ca_wildling_barracks", province: "b_whitewatch"
[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name[pdx_backend.cpp:68]: PUST ERROR 1: Couldn't resolve host name
I also CTD when using merc bands and the sellsail fleets for extended periods of time (over the span of 10-15 years). Usually happens when embarking and disembarking said merc bands with those sellsail fleets. The locations I CTD are disembarking a 13000 merc band at dagger lake, winning a colonization war against the dothraki was at war with two at the same time for same reason winning either war had same effect, and embarking a 10000 merc band from bloodstone with sellsail fleets. All of these were in the A Feast for Crows bookmark and had the new valyrian empire title if that helps. Also I have all the dlc and only used AGOT mod. Also I have all the dlc and only used AGOT mod. PS. Love the mod.
alx1078 wrote:When you say copy to the events folder i'm guessing you mean the whole file and into the main CK2 events folder, not some other created in AGOT folder...
Because if that's the case it still has not fixed the constant ctds
Jetlag89 wrote:ok so ive done the hotfix and my checksum is now BALD. before it was EWTD or some such. do I need to somehow get checksum to NSUM or should I be fine? I am using 2.7.0.2 and no submods
mestizhoe wrote:in the process of adding the file to the events folder it said i had one like it already, should I overwrite it or just have a duplicate?
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