Jump to content

Photo

FPGA Based Videogame System

FPGA

2788 replies to this topic

Poll: Interest in an FPGA Videogame System (423 member(s) have cast votes)

I would pay....

  1. > $100 (34 votes [8.04%] - View)

    Percentage of vote: 8.04%

  2. $100-149 (54 votes [12.77%] - View)

    Percentage of vote: 12.77%

  3. $150-199 (132 votes [31.21%] - View)

    Percentage of vote: 31.21%

  4. $200-299 (121 votes [28.61%] - View)

    Percentage of vote: 28.61%

  5. Sky's the Limit (82 votes [19.39%] - View)

    Percentage of vote: 19.39%

I Would Like Support for...

  1. 8 bit era games (358 votes [46.25%] - View)

    Percentage of vote: 46.25%

  2. 16 bit era games (353 votes [45.61%] - View)

    Percentage of vote: 45.61%

  3. Blip (63 votes [8.14%] - View)

    Percentage of vote: 8.14%

Games Should Run From...

  1. SD Card / USB Memory Sticks (366 votes [55.37%] - View)

    Percentage of vote: 55.37%

  2. Original Cartridges (263 votes [39.79%] - View)

    Percentage of vote: 39.79%

  3. Hopes and Dreams (32 votes [4.84%] - View)

    Percentage of vote: 4.84%

The Video Inteface Should be...

  1. RGB (159 votes [18.55%] - View)

    Percentage of vote: 18.55%

  2. Composite (141 votes [16.45%] - View)

    Percentage of vote: 16.45%

  3. S-video (77 votes [8.98%] - View)

    Percentage of vote: 8.98%

  4. Component (114 votes [13.30%] - View)

    Percentage of vote: 13.30%

  5. HDMI (366 votes [42.71%] - View)

    Percentage of vote: 42.71%

Vote Guests cannot vote

#2526 atmn OFFLINE  

atmn

    Star Raider

  • 76 posts
  • Location:Sweden

Posted Thu Mar 30, 2017 1:22 AM

Now, finally I have a fully working console and can focus on the games.

Have to mention that Analogue exchanged my console without a hassle. I have talked about my faulty analogue port in this thread. Just want to clear that out.

 

 

Tried the HVC-051 Famicom network controller with the Colecovision core. Holy smoke, thanks Kev for adding this controller into the cores that uses numpad controllers. Perfect!

 

Soo looking forward to the Intellivision core, I have always wanted to play this system with a decent D-pad.



#2527 retro_fan OFFLINE  

retro_fan

    Space Invader

  • 47 posts

Posted Thu Mar 30, 2017 4:29 PM

Check this out.. finally got around to trying SMS, and the colors seem off over Composite (although I'm probably one of the few who care about composite :lol:)  I wonder if it's core related?... because the colors on the other cores (e.g. NES, Colecovision) seem fine over the same composite cable.  It's kinda hard to take a good pic of a CRT, but this gives a basic idea between the NTMini and a original Genesis running the game. [...]

Currently the Nt mini precisely recreates composite video for the NES only. Kevtris might add such a feature for other consoles some time in the future. Other outputs are supposed to be as clean as it is only possible.



#2528 genfuyung OFFLINE  

genfuyung

    Star Raider

  • 57 posts

Posted Thu Mar 30, 2017 4:32 PM

@kevtris is there a particular thing keeping you from implementing a c64 core? I know it had a keyboard originally but 4 directions and a fire button seems like it would cover most games.

#2529 kevtris OFFLINE  

kevtris

    Moonsweeper

  • Topic Starter
  • 392 posts
  • FPGA Whisperer
  • Location:Flyover, USA

Posted Thu Mar 30, 2017 8:05 PM

@kevtris is there a particular thing keeping you from implementing a c64 core? I know it had a keyboard originally but 4 directions and a fire button seems like it would cover most games.

yeah there's one giant thing:  the total lack of time.  I have 90%+ of a C64 core done- everything including a fake VIC to play all SID tunes on my synth.  I just don't have time to finish it up as an actual standalone core right now.  C64 is probably going to be one of the first computer cores I do though, simply because it was my favourite computer of the day, and I pretty much have one all done.

 

I was going to make a SID filter cart too for the audio, using my filter design from the same synth as well.



#2530 genfuyung OFFLINE  

genfuyung

    Star Raider

  • 57 posts

Posted Thu Mar 30, 2017 8:10 PM

yeah there's one giant thing:  the total lack of time.  I have 90%+ of a C64 core done- everything including a fake VIC to play all SID tunes on my synth.  I just don't have time to finish it up as an actual standalone core right now.  C64 is probably going to be one of the first computer cores I do though, simply because it was my favourite computer of the day, and I pretty much have one all done.

 

I was going to make a SID filter cart too for the audio, using my filter design from the same synth as well.

Time is the ruiner of all good things. Oh well, maybe one day.



#2531 KRiSX OFFLINE  

KRiSX

    Combat Commando

  • 1 posts

Posted Thu Mar 30, 2017 9:29 PM

yeah there's one giant thing:  the total lack of time.  I have 90%+ of a C64 core done- everything including a fake VIC to play all SID tunes on my synth.  I just don't have time to finish it up as an actual standalone core right now.  C64 is probably going to be one of the first computer cores I do though, simply because it was my favourite computer of the day, and I pretty much have one all done.

 

I was going to make a SID filter cart too for the audio, using my filter design from the same synth as well.

 

this is awesome to hear... do you have a roadmap or plan for the cores you're working on at all?

 

reading bits and pieces of this thread is really making it tempting to drop the money on a NT mini... don't think I can hold out for the Z3k, though I'd be very interested in that too!



#2532 ccovell OFFLINE  

ccovell

    Space Invader

  • 13 posts
  • Location:Japan

Posted Fri Mar 31, 2017 12:50 AM

Kevin, I noticed some (diagonal) graphic shearing during the title warp-in to Rolan's Curse 2 on the GB.  Did you know about it?  This is in RGB, and is regardless of the framebuffer setting.

 

Also, any comment to my request for (or plans to put in) Action Replay code support for the GB/GG/SMS?



#2533 kevtris OFFLINE  

kevtris

    Moonsweeper

  • Topic Starter
  • 392 posts
  • FPGA Whisperer
  • Location:Flyover, USA

Posted Fri Mar 31, 2017 3:05 AM

Kevin, I noticed some (diagonal) graphic shearing during the title warp-in to Rolan's Curse 2 on the GB.  Did you know about it?  This is in RGB, and is regardless of the framebuffer setting.

 

Also, any comment to my request for (or plans to put in) Action Replay code support for the GB/GG/SMS?

Is it on single frame buffer? could be tearing from that.

 

I don't have time to add that stuff unfortunately. 



#2534 ccovell OFFLINE  

ccovell

    Space Invader

  • 13 posts
  • Location:Japan

Posted Fri Mar 31, 2017 4:18 AM

Is it on single frame buffer? could be tearing from that.

 

I don't have time to add that stuff unfortunately. 

 

 

is regardless of the framebuffer setting.

is regardless of the framebuffer setting.

is regardless of the framebuffer setting.

is regardless of the framebuffer setting.

is regardless of the framebuffer setting.

 

:)  Sorry, I'm just jerking your chain.  I know you're probably incredibly busy with multiple things at once.  I just want to know how to write bug reports / requests in a way that none of their contents gets overlooked (as I'm paranoically starting to believe...)



#2535 ccovell OFFLINE  

ccovell

    Space Invader

  • 13 posts
  • Location:Japan

Posted Fri Mar 31, 2017 9:19 AM

OK, here's a comparison of Rolan 2 in the NT Mini GB core (green-hued pic) vs a capture from a Famicom + WideBoy + cartridge (greyscale pic).

 

Rolan's Curse 2 does a weird diagonal warp even on the real hardware; however some garbage at each scroll transition is visible on the NT Mini.

Attached Thumbnails

  • RolanNT.png
  • RolanFami.png


#2536 RevQuixo OFFLINE  

RevQuixo

    Space Invader

  • 10 posts

Posted Fri Mar 31, 2017 9:26 AM

I've been lurking this thread for a long time now and having just received my Analogue NT Mini a couple of days ago wanted to thank Kevtris for the awesome work.  I'm loving what is available thus far and can't wait to see what improvements can be made over time (and will be queuing up for the Zimba 3K along with everyone else in this thread).  I know you are going to be busy for awhile with contract work, so the break-neck pace of new cores and bug-fixes will slow down, but I'll be anxiously awaiting whatever comes next...and playing a metric ton of 8-Bit goodness in the meantime  :D



#2537 kevtris OFFLINE  

kevtris

    Moonsweeper

  • Topic Starter
  • 392 posts
  • FPGA Whisperer
  • Location:Flyover, USA

Posted Fri Mar 31, 2017 4:01 PM

 

 

 

:)  Sorry, I'm just jerking your chain.  I know you're probably incredibly busy with multiple things at once.  I just want to know how to write bug reports / requests in a way that none of their contents gets overlooked (as I'm paranoically starting to believe...)

yeah I didn't see that, sorry.

 

OK, here's a comparison of Rolan 2 in the NT Mini GB core (green-hued pic) vs a capture from a Famicom + WideBoy + cartridge (greyscale pic).

 

Rolan's Curse 2 does a weird diagonal warp even on the real hardware; however some garbage at each scroll transition is visible on the NT Mini.

thanks for the pictures, this helps a bunch.



#2538 kevtris OFFLINE  

kevtris

    Moonsweeper

  • Topic Starter
  • 392 posts
  • FPGA Whisperer
  • Location:Flyover, USA

Posted Fri Mar 31, 2017 4:05 PM

It's firmware friday again.  This time I have three more cores:

 

Adventurevision

Videobrain

Studio 2

 

Perhaps not the best cores ever, but they are here.  Videobrain is going to be pretty useless without a keyboard unfortunately.  I couldn't really shoehorn enough functionality into the controller to make it work.

 

Studio 2 is still somewhat a work in progress, but it is fully playable.  I even have the "dying cat" audio in there.  I actually built the audio circuit and characterized it for this.  It kind of sounds like a vuvuzela or one of those air horns you hear at a ball game.

 

The "Kaboom" homebrew for the studio 2 is pretty good for the system IMO, and the pac-man is interesting and seems pretty playable too if you don't mind it sounding like an air horn serenade! 

 

Anyways, enjoy!

 

http://blog.kevtris....re_verJB2.0.zip



#2539 Wolf_ OFFLINE  

Wolf_

    Chopper Commander

  • 113 posts

Posted Fri Mar 31, 2017 5:29 PM

It's firmware friday again.  This time I have three more cores:

 

Adventurevision

Videobrain

Studio 2

 

Perhaps not the best cores ever, but they are here.  Videobrain is going to be pretty useless without a keyboard unfortunately.  I couldn't really shoehorn enough functionality into the controller to make it work.

 

Studio 2 is still somewhat a work in progress, but it is fully playable.  I even have the "dying cat" audio in there.  I actually built the audio circuit and characterized it for this.  It kind of sounds like a vuvuzela or one of those air horns you hear at a ball game.

 

The "Kaboom" homebrew for the studio 2 is pretty good for the system IMO, and the pac-man is interesting and seems pretty playable too if you don't mind it sounding like an air horn serenade! 

 

Anyways, enjoy!

 

http://blog.kevtris....re_verJB2.0.zip

Wow it really is amazing seeing these obscure (at least to me, don't be offended if you're a fan) systems brought back to life. Makes you wonder if they have a homebrew scene.

Btw do you have plans to support the 5200? It really had some good games/remakes (Adventure 2 homebrew is awesomesauce). And the ability to use a substitute controller solves the fact that the controller the system came with is a dumpster fire.



#2540 retro_fan OFFLINE  

retro_fan

    Space Invader

  • 47 posts

Posted Fri Mar 31, 2017 5:33 PM

yeah I didn't see that, sorry.

 

thanks for the pictures, this helps a bunch.

Any progress with a bug tracker? Are you sure you don't need any help (it was offered in this thread) with that?



#2541 killersquirel OFFLINE  

killersquirel

    Dragonstomper

  • 563 posts

Posted Fri Mar 31, 2017 5:46 PM

Is the videobrain the Atari videobrain or something else?

#2542 RevQuixo OFFLINE  

RevQuixo

    Space Invader

  • 10 posts

Posted Fri Mar 31, 2017 5:54 PM

Is the videobrain the Atari videobrain or something else?

 

I think it is the Umtech videobrain

 

https://en.wikipedia.org/wiki/Umtech



#2543 5-11under OFFLINE  

5-11under

    River Patroller

  • 3,139 posts
  • Location:Ontario, Canada

Posted Fri Mar 31, 2017 5:59 PM

Where I found mine: http://blog.modernme...odern Mechanix), although I sold it about 10 years ago.

The Vice Versa game (Othello) is impressive.



#2544 grips03 OFFLINE  

grips03

    River Patroller

  • 3,218 posts
  • Location:New England

Posted Fri Mar 31, 2017 6:01 PM

how long would it take to write Wonderswan core?



#2545 eebuckeye ONLINE  

eebuckeye

    Dragonstomper

  • 852 posts

Posted Fri Mar 31, 2017 6:08 PM

@Kevtris

 

All the cores are freaking awesome and the fact you are fixing problems still is great.  Once you start your other contract work can we still expect updates or even new cores even though it would obviously not be as frequent?

 

Thanks!



#2546 cfillak OFFLINE  

cfillak

    Combat Commando

  • 9 posts

Posted Fri Mar 31, 2017 6:28 PM

Anybody who needs Videobrain stuff feel free to PM me



#2547 RevQuixo OFFLINE  

RevQuixo

    Space Invader

  • 10 posts

Posted Fri Mar 31, 2017 7:49 PM

Kind of a weird feature request, but what do you think about being able to read the various readme files from the Menus in the NT Mini?  I've had a couple of instances where I am flummoxed by the controls, and having it at my fingertips would be kinda cool.



#2548 phoenixdownita OFFLINE  

phoenixdownita

    River Patroller

  • 2,476 posts

Posted Fri Mar 31, 2017 10:59 PM

It's firmware friday again.  This time I have three more cores:
 
Adventurevision
Videobrain
Studio 2


So next Friday is likely Inty day ... yuk yuk and then "all your cores are belong to us:)
 
I have not bought an Nt Mini because I shelled out a piece of soul for a NeoSD (I already knew I was going to hell, I just expedited the trip) .... you've got to tackle the NeoGeo on the Z3K, it's just gorgeous, nothing compares to "Arcade at home" like an AES or a CMVS (or Z3K if the moons align).



#2549 Wolf_ OFFLINE  

Wolf_

    Chopper Commander

  • 113 posts

Posted Fri Mar 31, 2017 11:02 PM

So next Friday is likely Inty day ... yuk yuk and then "all your cores are belong to us"  icon_smile.gif

 

I have not bought an Nt Mini because I shelled out a piece of soul for a NeoSD (I already knew I was going to hell, I just expedited the trip) .... you've got to tackle the NeoGeo on the Z3K, it's just gorgeous, nothing compares to "Arcade at home" like an AES or a CMVS (or Z3K if the moons align).

Idk why but I have an unhealthy obsession with Magician Lord. It is just so gorgeous and when you factor in the age that is ridiculous.



#2550 phoenixdownita OFFLINE  

phoenixdownita

    River Patroller

  • 2,476 posts

Posted Fri Mar 31, 2017 11:09 PM

Idk why but I have an unhealthy obsession with Magician Lord. It is just so gorgeous and when you factor in the age that is ridiculous.

It's pure arcade bliss but when I played on my 161-in-1 (before the NeoSD) without cheating I found out that later levels are insanely hard .... I mean "fuxx me with sand paper" very hard .... also you can tell it's an early game, the main character is a little stiff (like "someone stuck a broom up your axx" notably stiff).

 

Now with the "ports" I believe there's only 1 game exclusive to NeoGeoCD (SamSho RPG) as I don't count those 2 "collection" bonus material CDs or those 2 promo demo disks ... to be fair though the new CD based music tracks are very good so I am on the fence on keeping/selling my NeoGeoCD.







Also tagged with one or more of these keywords: FPGA

7 user(s) are browsing this forum

0 members, 7 guests, 0 anonymous users