全 178 件のコメント

[–]glydy 60 ポイント61 ポイント  (122子コメント)

Sounds really interesting, I always love pet classes in games. Especially when the pet isn't just a gimmick but a core part of the gameplay.

Is there any new content coming with this update? I loved Diablo 3, but doing the exact same thing for endgame got boring extremely fast.

[–]LG03 78 ポイント79 ポイント  (109子コメント)

Is there any new content coming with this update?

Nothing substantial. Couple new monster types, couple new rift tilesets. This is the core of the problem that people have with this necromancer being a paid DLC. They're not offering any kind of value for it (and being Blizzard you can be damn sure it'll cost in the region of $20USD). All you're doing is essentially paying for a reskinned Witch Doctor (even down to the similarity of some skills) for the privilege of doing the same thing you've always done.

I find it heavily disappointing that this is what we're getting after so long. To get condescending for a minute, it's pretty pathetic how desperate people are for anything over on the Diablo subreddit. To the point where people over there are convinced that Blizzard needs to sell stash tabs and cosmetics so they can afford to fund development of actual content (as if D3 isn't already one of the best selling games ever).

[–]Pianoman1092 [スコア非表示]  (16子コメント)

I find it heavily disappointing that this is what we're getting after so long.

I was at Blizzcon for the first time ever in 2016 and was very disappointed by the announcements there. I played through Diablo 3 for a bit, then picked it back up when Reaper of Souls was on sale sometime earlier in 2016. Diablo 3 is experiencing a serious drought of content. For a PvE game like Diablo 3 to just sit on the same old rifts/bounties gameplay loop for so long is just sad. I was very much hoping for a more substantial announcement at Blizzcon 2016, but I suppose we'll see what 2017 brings. I think the Necromancer is probably the last big addition they have planned for Diablo 3.

[–]IamtheSlothKing [スコア非表示]  (10子コメント)

Diablo 3 is experiencing a serious drought of content.

The game got it's expansion, if they aren't doing another then it's a shock that they are even releasing this much.

[–]Pianoman1092 [スコア非表示]  (9子コメント)

The expansion is 3 years old and the game has had largely the same gameplay loop since its release. The expansion was great, and changed the game up pretty decently in terms of adventure mode and greater rifts, but the patches since then have been lackluster in my opinion. A few new zones and enemies, but more or less the same min/maxing endgame with the same gameplay. The stale gameplay is my real problem with the game, and adding a new class really ignores that issue.

[–]Sykil [スコア非表示]  (0子コメント)

The expansion is 3 years old and the game has had largely the same gameplay loop since its release.

That depends entirely on how reductive you want to be. The game has had some major changes, even post-Reaper.

In any case, it's a 5-year-old PvE game. Things have to die down at some point.

[–]StokeYdral [スコア非表示]  (2子コメント)

There were several really good patches after since 2.0 that added some good content, there just hasn't been anything lately.

[–]laivindil [スコア非表示]  (1子コメント)

But that's pretty much on par for the diablo series no? An expansion and long term patch support that adds a few goodies from time to time.

[–]StokeYdral [スコア非表示]  (0子コメント)

Yeah, I'm just addressing this sentiment:

The expansion was great, and changed the game up pretty decently in terms of adventure mode and greater rifts, but the patches since then have been lackluster in my opinion.

One of those changes, greater rifts, wasn't part of the 2.0 launch for example. It came out in a 2.1 later that year along with legendary gems. It just sounded like he was implying they've added nothing since 2.0.

[–]illredditlater [スコア非表示]  (4子コメント)

What's wrong with any of this? No one pays for a monthly subscription to play Diablo. All content released afterwards has been free, with the exception of the upcoming Necromancer. I praise Blizzard for continuing to release free content for D3. I think people are just spoiled because of the support the game had at the beginning. Now that the game is reaching the end of life cycle people are upset of content drought.

Game was fun while it lasted just like any other game you can buy. The game doesn't need to last forever, just needs to be fun while your playing it.

I also disagree about how the patches have been lack luster. There's been a lot of amazing ones over the last few years.

[–]Pianoman1092 [スコア非表示]  (1子コメント)

I agree that Blizzard is in no way obligated to continuously support a game that is just a one-time purchase (two-time if you count the expansion). But Blizzard as a company gives the impression that they continuously support all their games, evidenced by a marketing push and general enthusiasm any time a game patch comes out. I suppose my real beef with the Necromancer is that by asking players to pay for content that does nothing to solve the stale gameplay of Diablo 3, they are sort of implying that they don't think the gameplay needs fixing, which, in my opinion, makes them either out of touch or greedy to make another sale to Diablo 3 players.

Game was fun while it lasted just like any other game you can buy. The game doesn't need to last forever, just needs to be fun while your playing it.

I agree with this - the game was fun while I played but the end-game just seemed too min/max-heavy for me, so I dropped off pretty soon after reaching max level and doing rifts for a while. I don't regret purchasing the game at all, I guess I sorta wish they just skipped the necromancer altogether and either did something to mix up the endgame or brought us the next installment of the franchise a bit sooner. I'm sure plenty of people will buy it, it just seems like a waste to me personally, and that they aren't addressing the real issues of the game.

[–]illredditlater [スコア非表示]  (0子コメント)

I get what your saying and I'd love for there to be a new expansion myself. However, I think Diablo 3 is set in stone at this point. The overall content and end games probably won't change even if there was an expansion. D4 will give them a chance to do something new from the ground up, but on Blizzard time that will take awhile if that's the case.

[–]Sca4ar [スコア非表示]  (1子コメント)

"free".

So since it is free, you can't criticize it, otherwise you are a spoiled gamer ? I might not have completely understood your point.

[–]illredditlater [スコア非表示]  (0子コメント)

I more mean you can't, or at least shouldn't, criticize that more free content isn't coming. You can say that the updates they did sucked, but to complain about content drought is another thing.

[–]SharkyIzrod [スコア非表示]  (4子コメント)

Just wanted to come by and say you got unlucky with that being your first Blizzcon, I feel for ya. It was an off-year that could be smelled from a mile away. Doubly so since the year before had to be an off-year but the insane amounts of Overwatch hype carried I, while it was also a Blizzcon with no big announcements. It's just that 2016 was a Blizzcon with no big announcements and no crazy hype to push it through. It makes some sense, however, since Blizzcon 2014 was probably the most insane one they've ever had (on top of what is now the guaranteed HS expansion, it had WoW:WoD, SCII:LotV, and fucking Overwatch). Off-years are only really worth it for those that are generally Blizzard fans and interested enough in the eSports stuff going on, whilst years like 2014 have more universal appeal.

But if you are planning on going this year, since 2015 and 2016 were both varying degrees of off-years (2016 to the point of having just the Overwatch short by Blizzard Animation and nothing else by them), you can expect some crazy shit.

[–]Pianoman1092 [スコア非表示]  (1子コメント)

Haha that's funny you suggest this year - my friend (whose first Blizzcon was also last year's) just got tickets for 2017 and I said I didn't really want to go two years in a row. Regardless of the lukewarm announcements, the convention itself was ridiculously fun. It was my first real convention, and it was such an interesting environment. It was like a little mini theme park full of everything I loved.

I might go 2018, unless that's setting up to be another off-year - then maybe the year after that.

[–]SharkyIzrod [スコア非表示]  (0子コメント)

I've been going for 3 years now, going this year as well so soon to be 4. I can understand why you wouldn't want to go twice in a row, but honestly, at least in my experience, it's become my favorite event of the year and two of the best days every year for me, so if you still have the chance I'd suggest going. But I'm biased as tits, so keep that in mind.

[–]Subsistentyak [スコア非表示]  (1子コメント)

Yeah there might be something big planned (I fucking hope) SC2 final has been out a while, overwatch has finally got into a steady groove, and d3 is definitely on the back back backburner. I dunno though they could just cruise on WoW overwatch hearthstone and Hots for awhile, wow and hearthstone are big cash-cows and will be for awhile longer. I hope blizzard won't just cruise though, that's very un-blizzard

[–]SharkyIzrod [スコア非表示]  (0子コメント)

What we can be 100% sure we'll see is a big update and a short for Overwatch, an expansion for Hearthstone, a big update and trailer for Heroes of the Storm, and an expansion for WoW. The WoW expansion will guarantee that it's not an off-year, but the big question is if any of the unannounced projects Blizzard devs have moved on to will see the light of day at this Blizzcon, which would be really exciting (in case you didn't know, there's quite a few important devs that have moved on to unannounced projects at Blizzard, at least Tom Chilton, Dustin Browder, and David Kim, maybe others too).

[–]ChillyWillster 45 ポイント46 ポイント  (77子コメント)

Path of exile and grim dawn are my recommendations for anyone need a Diablo fix.

[–]gamefrk101 54 ポイント55 ポイント  (13子コメント)

It really depends on what kind of ARPG experience you want.

Diablo 3 has the most fluid combat and has growth but it is fairly easy to understand until you wish to min-max to the fullest. If you hate trading this game is rewarding to play self found and is designed for it.

PoE has the greatest character development if you enjoy theory crafting and creating your own hero. Though realistically there are a few archetypes for builds but there is a wide variety of different skills to fit those archetypes. If you're someone that is excited by the idea of complex characters that take a lot of research to min-max this is for you. Also, if you are someone that likes trading and playing economies this is the only real option for that aspect.

Grim Dawn fits somewhere in the middle. It doesn't have the best combat or the best character customization, but it is enjoyable and a spiritual successor to Titan's Quest. If you wish to play solo off-line it is one of the best choices out there as both of the bigger games require online.

[–]ahrzal [スコア非表示]  (0子コメント)

Perfect summation. The closest thing to Diablo 3 I've actually found is Victor Vran.

[–]SnookDog [スコア非表示]  (1子コメント)

There's Torchlight 2 too as an option, for the record; a light hearted option. All other ARPGs are grimdark with grind.

In TL2 you mod it and grind how much you like.

[–]purple-whatevers [スコア非表示]  (0子コメント)

It's on sale for $5 right now on steam. Tons of mods for it that can add a plethora of custom classes.

[–]Clyzm [スコア非表示]  (9子コメント)

Does PoE let you respec your entire character? I've started out two or so times and dropped it after being overwhelmed with how complex leveling is. Am I able to level up and then later redo skills once I've acquired more knowledge about the game?

[–]gamefrk101 [スコア非表示]  (7子コメント)

Does PoE let you respec your entire character?

Technically yes, but realistically no. It costs an item to repec a single point of the passive tree so respeccing a high level character is more expensive than just speed leveling. You do get about 15+ free respec points so there is some leeway for mistakes though.

Am I able to level up and then later redo skills once I've acquired more knowledge about the game?

Skills you can change at any time because those are tied to items not the passive tree. However, the passive tree does specialize you into certain skills working best.

Honestly my personal path, and the best advice I could give is to look up a build guide that sounds fun and follow it. It is far too complicated to "guess" what is good and unless you enjoy rerolling and lot trial and error; it takes a lot of time without a guide.

[–]Clyzm [スコア非表示]  (6子コメント)

Yeah that doesn't sound like my thing. Thanks for reaffirming my suspicions.

Maybe I'm just a niche player, but I'd like to be able to apply knowledge I've learned from my mistakes without rerolling a new character. If I have to look up a guide to make something good, then what's the point of having so many options. Sort of a catch 22 for me.

[–]gamefrk101 [スコア非表示]  (4子コメント)

Maybe I'm just a niche player, but I'd like to be able to apply knowledge I've learned from my mistakes without rerolling a new character. If I have to look up a guide to make something good, then what's the point of having so many options.

This was exactly Blizzard's reasoning for their design decisions in D3. It is definitely not niche it is probably the most dominate viewpoint (Reddit is more hardcore than the average player base of a game).

The upside is it allows natural exploration and curiosity without "feeling punished". The downside is if you are someone that enjoys the complexity and experimentation you get bored by the "simplistic" style.

The forced choices make the character yours and "unique". It is just a matter of what you enjoy in a game. Which is why it's a great time to play ARPGs so many options and styles to suit your tastes.

[–]Clyzm [スコア非表示]  (3子コメント)

Thing is, I actually like complexity. The prospect of the huge passive tree in PoE is actually a huge positive for me as I do find Diablo really simplistic.

I enjoy the act of building a character, realizing I'm getting my ass kicked, and then tweaking until I arrive at something better.

[–]Casual_Maverick [スコア非表示]  (0子コメント)

Another point about the Path of Exile is that a lot of the games mechanics are based around constantly rerolling, with crazy temporary leagues and a lot of different ways to play everything. The more you play the faster you get at leveling along with getting better at building so it ends up coming together nicely in my opinion.

Basically if you enjoy complexity you will very likely enjoy PoE, and with a gargantuan expansion (adding 6 acts to the current 4, getting rid of difficulties and a lot more) coming in a few months it will be a great time to try the game out.

[–]meeelting [スコア非表示]  (0子コメント)

Just play hardcore. You'll get to make new characters all the time!

[–]lllVentuslll [スコア非表示]  (0子コメント)

The thing is, the game is designed around making new characters all the time - with timed leagues (ladders) and stuff that add new content and are a fresh start and fresh economy you end up making lots of different characters and really experimenting with the wide wide variety that the game offers you.

[–]Zaphid [スコア非表示]  (0子コメント)

They give out free respecs like every major patch, so if you play casually your characters can probably respec right now. PoE is built around rerolling though, there are plenty of times that can break the game on low lvl characters and they are usually cheap, so with those you can smash faces from the start.

[–]DragoonDM [スコア非表示]  (0子コメント)

The learning curve is pretty steep, so I think most experienced players recommend either using a "beginner friendly" build that someone else came up with, or just accepting that your first character will probably be something of a wash. Leveling doesn't take too long, though after about level 80 the XP curve goes up pretty steeply, so most builds only account for passive points up to about level 90 or so.

Definitely not for everyone, but if it catches your interest it can be immensely fun. The skill system reminds me a lot of the materia system in Final Fantasy 7, where you socket skill gems and then socket other gems into linked sockets that apply different modifiers to those skills.

[–]ShuQi 13 ポイント14 ポイント  (19子コメント)

PoE is too much of a grind for me. I prefer ARPGs where you can play with your selected build and not have it become the endgame goal. Some really fun PoE builds require level 80+, but I just can't stand having to play with a boring build for that long.

I much prefer the way Diablo 3 does it, especially with its seasons, as it'll only take you a few hours to reach max level and to unlock your season rewards. It also allows you to find your own gear, whereas I haven't found a single build-required item in dozens of hours playtime in PoE.

[–]chimera765 [スコア非表示]  (7子コメント)

I think Grim Dawn offers a satisfying middle ground between D3 and PoE.

The skills and builds are incredibly diverse and you can have multiple, unique builds within the same class duos. Like I'm a sword-and-board blademaster (a traditionally dual wielding build) in Grim Dawn and I'm having a blast.

If you can get the game on sale or find a way to legitimately trial it (not through piracy) I'd definitely recommend it.

[–]ShuQi [スコア非表示]  (0子コメント)

Oh yes, I've played Grim Dawn quite a bit as well and I'm looking forward to the upcoming expansion. Leveling felt a little bit slow after mid-end 40s, but you can play some really fun builds in that game.

[–]Tulos [スコア非表示]  (5子コメント)

My one wish is for Grim Dawn to run well. Oc'd i7-2600K, GTX 1070, and i'm lucky to hit 60 fps at 1440p. Drops down to 20's during big fights. I've tried all the entirely anecdotal and pseudo-technical fixes. Nothing really resulted to a big improvement.

Still love the game, but its ancient guts (ie: the Titan Quest engine) really slow it down.

[–]chimera765 [スコア非表示]  (4子コメント)

I understand. Sometimes it feels like I'm getting great framerates but other times it feels like there is a perpetual micro-stutter. I'm on a OC'ed 4690k and a 980Ti and feel like I get decently good framerates.

I know the engine is built off the TQ one, but didn't they make a few modifications to it? Thought I read that somwhere, but I could be wrong.

[–]Tulos [スコア非表示]  (3子コメント)

I'm sure it's been worked on extensively. But I also suspect that many of its limitations are inherent to the engine itself, and short of a full rebuild will never quite be solved.

I've got my fingers crossed that the expansion coming out this year will feature some performance fixes, but who knows.

It runs well enough to enjoy. But it runs poorly enough it pisses me off on occasion.

[–]LG03 [スコア非表示]  (2子コメント)

the expansion coming out this year will feature some performance fixes

For what it's worth, Crate has stated that they aren't reserving any technical fixes for the expansion, they push out what they have when they have it.

[–]Tulos [スコア非表示]  (1子コメント)

That's actually really respectable. Glad they're not holding tech enhancements behind a pay-wall.

And I mean, all credit to them, the game runs better these days than at launch. It just.. y'know... still runs worse than games infinitely more modern, detailed and complex.

[–]SnookDog [スコア非表示]  (0子コメント)

really fun PoE builds require level 80+, but I just can't stand having to play with a boring build for that long.

With leveling gear/build you get to 80 in one days worth of hours played. Two if you afk in hideout.

As for the grind... do as much you like. Some goals require a lot of grind. others takes few hours. Then there is luck.

[–]iphex [スコア非表示]  (2子コメント)

hey maybe you played a few years ago? unique drop rate got buffed 2 years ago and I usually have like 10 tabs full of uniques by the 50 - 100 hour mark. they buffed 150 Uniques last patch and there are soooo many builds that you can play while leveling and beyond that you should give it a try again. Tho if you are not that interested, poe is getting a huge update with 3.0 in around 2 - 3 months. Take a look for that as it will easen up and make the leveling experience way better.

Oh and I agree with you on the points about d3, but the last league was terrible with the power spikes. I could farm t13 comfortably in less then 20 hour playtime. It was great in s2 - 5 tho where you were farming your own gear like you said.

[–]ShuQi [スコア非表示]  (1子コメント)

I've been playing it a lot last year and at that time there were also quite a few uniques but none that I'd be able to use on my build. There were a couple in there that were good for levelling, but every single item I used after reaching the level to start playing the build I had chosen for my class was bought via player trading.

The upcoming content patch for PoE actually sounds really good. I'm curious how they're addressing the resist differences in the current difficulties, if they're incorporating everything into a single difficulty.

[–]CyanPhoenix42 [スコア非表示]  (0子コメント)

from what i understand instead of it just being each difficulty subtracting some resists, the resist penalty will have a story-driven reason.

[–]RealZordan [スコア非表示]  (6子コメント)

Having played both game an embarrassing amount, I can assure you, Diablo 3 is ten degrees more grind than PoE. After you know your way around the game a little bit (and everything story related is pretty much garbage in the game) it is nothing but grind. You grind to level 70 (which, as of now, is done in a single area), grind bounties for the act specific mats, grind rifts for blood stone, grind greater rifts to level up gems. The only part that is not a grind is pushing grifts and to do this you have to fish for specific procedurally generated map layouts. So more grind. And then more grind in between grind. The only working builds are invented for you by the developers and most of them do not work until you have all the parts.

PoE has a lot of strategy attached to leveling. Your build is constantly evolving and you need to adapt on the fly. Since the 4th act was added you rarely spend extended time in a single area, the exception being short bursts of leveling in the Dried Lake (which people generally enjoy.) I agree that it gets a bit rough playing through the areas on four difficulty settings, but on the plus side: this will be removed in the next patch where we will have 10 consecutive story acts on a single "difficulty". Yes there are a few fun builds that require very rare items like Mjöllnir or Void Battery and a lot of high performane builds are based a Six-Linked armor or Shavronne's or both. But at the same time you can do many builds that are 100% super-duper endgame viable and don't need any specific items. There is an infinite amount of them, that can be easily customized to you specific play style. Even the very endgame has been pretty much ridden of any grind.

PoE also does "season" (called "leagues"), but they always add something completely new to the game. The seasonal rewards are offered in Tiers, with the lowest ones are about easy to obtain as they are in Diablo.

There is nothing that Diablo does better than Path of Exile.

[–]omgwtfwaffles [スコア非表示]  (1子コメント)

Diablo does nothing better? That is complete bullshit.

Now let me first say that I have played A LOT of PoE, and quite a bit of D3 as well (not as much as PoE though). There are a lot of things that Diablo does better. Here's a few examples:

  • Much more satisfying combat animations
  • Better progression to endgame
  • Rewarding loot for actually playing as opposed to having to trade for everything
  • Much simpler skill setup

I'm not saying D3 is a "better" game per se, but to act like it has no strengths is just wrong. After playing many hours of both, I just can't stand playing PoE anymore. Every time I want to try a new build, I have to level through the obnoxiously long leveling process that is just plain and simple, not fun. Diablo at least gives you some options to get past it. My biggest beef with PoE though is how it forces you into trading with other players to get any kind of gear worth a shit for your build. You almost NEVER get drops that actually benefit your build. Not only this, but PoE has no decent internal trading system, so you are forced into looking at external websites where PoE players have done more work to facilitate the trading that the game may as well require than the devs have done themselves.

Now maybe you like "Gear trading, the game", but for me it was just an endless hassle that was not fun at all. I loved the mechanics of PoE, I loved how complex the skill system was. In fact I like most aspects of the game. What I really hate though is never getting a single drop that's worth a fucking shit, constantly having to monitor drops that might be useful for SOMEBODY ELSES build so that I can sell it in order to buy gear for myself. I hate having to spend stupid amounts of hours leveling a character every time I want to try a new build, that chances are won't even be end-game viable anyway, wasting hours upon hours just to figure that out.

Honestly, nowadays I just have more actual fun playing Diablo. Neither are perfect games, and I wouldn't say one is necessarily better than the other, but Diablo is a good ARPG with strengths and weaknesses, as is PoE.

[–]AHiddenFace [スコア非表示]  (0子コメント)

The progression to end game in PoE is about to get tenfold better. This summer there will be 10 acts with a single difficulty (no more cruel/merc)

[–]ShuQi [スコア非表示]  (2子コメント)

The grind you mentioned in D3 after reaching max level is correct, but at that point you will most likely have your seasonal reward gear set already, so at least you are playing the build you were grinding up for (unless you are looking for a non-seasonal set), whereas in PoE it takes ages to just reach that point. Not to mention seeing players running around with builds that look like a ridiculous amount of fun but knowing that you'll never be able to play that unless you make money via trading or grinding for hours & hours with a build you are not even interested in playing.

Then there's the constant brick walls you will hit, depending on your current build. There were fights in PoE that I simply couldn't do, like getting 1-shotted upon entering the boss instance without even being able to hit a single key first, whereas all the other content was like playing on easy mode. It's just too frustrating an experience for me to enjoy.

I get it, PoE is the spiritual D2 successor, but after playing it for quite a long time I came to realize that I'm just too casual for such a game. Diablo 3 serves me better, as I can put in a few hours every now and then, which is enough to get you going with your preferred build(s) and start enjoying the game.

In my opinion, PoE is the game you want to play if you're willing to put in a lot of time into the game and the player driven trade market. However, if you're looking for a more casual experience, where you can achieve everything by yourself within a (relatively) short amount of time and without having to rely on trading with other players, then I'd still recommend D3, even though that one has its flaws too, but it's still my go-to game whenever a new season starts, as it's just too much fun blasting through the hordes of enemies with all the flashy skills.

[–]lestye [スコア非表示]  (0子コメント)

I agree with this. If we're talking about hypothetical grind to get the best shit ever in every single slot, then yeah d3 takes the cake, but d3 its less grindy to get to the core items of a fun build.

[–]ManchurianCandycane [スコア非表示]  (0子コメント)

just too much fun blasting through the hordes of enemies with all the flashy skills.

That's one thing that D3 definitely has over PoE. Proper animations, with expertly designed and timed timed effects and sound that make skills satisfying and fun to use.

[–]therevengeofsh [スコア非表示]  (0子コメント)

I love dried lake, I wish it was more... colorful though. Something about destroying those giant skeletal monstrosities is very satisfying. I forget what they are called, been a while since I played.

[–]DRACULA_WOLFMAN 3 ポイント4 ポイント  (0子コメント)

I could never get in to PoE, but in theory I should really love it. I think there's just something about the aesthetic that I bounce off of every time. I had a ton of fun with Grim Dawn though. I might've enjoyed it more than D3, if only because it had a more substantial campaign.

[–]bobyd 9 ポイント10 ポイント  (17子コメント)

Poe was so booiring for the first couple hours and I didnt really like the art style

[–]LG03 5 ポイント6 ポイント  (7子コメント)

I've tried both recently, Grim Dawn is my alternate pick by a mile and I'd still be playing it if not for the rampant performance problems.

PoE on the other hand is just not for me, far too many roadblocks getting in the way of fun there.

[–]PenguinBomb 3 ポイント4 ポイント  (1子コメント)

Personally waiting for that 3.0 drop in July. From there I pick a guide (that's fun for me) and follow it for the most part. Maybe changing some things here and there.

[–]LG03 3 ポイント4 ポイント  (0子コメント)

I'm definitely envious of that update PoE is getting which only adds to the hilarity of anything D3 related these days.

[–]DocMcNinja [スコア非表示]  (4子コメント)

PoE on the other hand is just not for me, far too many roadblocks getting in the way of fun there.

Hey, can you elaborate on these road blocks?

[–]kinnadian [スコア非表示]  (0子コメント)

The best fun builds require unique dropped gear which you have to either get lucky to get or earn a bunch of money and then trade for it.

The game only really opens up when you get a lot of skill synergy which is after you've invested 20+ hrs in a single character.

As you can't really re-roll your character, you have to either follow someone else's build or plan the shit out of your build before you even start, right down to the correct starting class. You might not know you've fucked up until you've put 30+ hrs in and are at the end game lvl 80+ and can't complete anything.

The game really needs a casual mode where you can Respec much easier so people can start playing that and experiment on their build before committing on the real servers (although the economy here would be fucked). As it is, there is a real noob deterrent because of the issues with builds.

[–]LG03 [スコア非表示]  (1子コメント)

Sure.

Let's start with the obvious, microtransactions. I am very firmly against them in any iteration, I would much rather pay a box price and own everything then have the game for free and feel like I need to open the wallet for every little thing.

In PoE it bothers me because of two reasons. First off is that everything cool looking is behind a paywall (and a fucking massive one at that). As such you have everyone running around in bed sheets while leveling (Tabula Rasas) because the majority of people won't pay for transmogs. Cosmetics aren't merely cosmetics and it bugs me when people dismiss that as such, there's a lot to be said about the cool factor for your enjoyment of a game.

Second with regards to microtransactions, stash tabs are mandatory period. You only start off with 4 and it's just not enough room considering how much bullshit the game throws at you and the size of some of it. If you want to trade you need at least one premium tab so an out of game resource can pull your API, if you want to organize one of 17 various currencies you need a tab for each. It's just ridiculous.

So that was one point, on to the rest.

Trading and economy, I am not a fan of a game where you have to spend more time staring at your web browser for a bargain on an item than actually playing in an effort to find that item. In PoE the 'meta' builds all require obscenely rare and difficult to acquire items. This is contrary to D3 where you find your build's items then the grind is in perfecting them. You're basically prevented from playing your desired build unless you're willing to play the trading game.

Next there's the permanence. I like fiddling with builds, changing sometimes, that is exceptionally difficult to do in PoE. Things like the permanent passive tree (prohibitively expensive to respec in large quantities) and your ascendancy being stuck behind a difficult dungeon anytime you want to change it...quite honestly I don't want to spend weeks leveling a new character just because I want to try something new or because a build didn't work out the first time.

Itemization is another one, it's just hard for me to make heads or tails of and I like to think I'm no idiot. How certain stats relate to each other, how much of what you need for your build, etc. It's just hard to determine when an item is good.

Community, I won't go much into this one but the PoE community can be extremely hostile towards D3 and people that play it. Probably just a byproduct of being F2P but I swear you can't go in game or on their forums/subreddit without someone bashing D3. It's just annoying, like focus on your own game and quit trying to validate your enjoyment of it in relation to something else.

Aesthetics/UI, just not a fan. I understand it's trying to hit some nostalgia beats but that shouldn't be at the cost of usability and visuals.

There's some other things no doubt but to close on a positive, I am a big fan of the skill gems system and the links in gear.

[–]omgwtfwaffles [スコア非表示]  (0子コメント)

I mentioned a number of the same points in a post above, although yours were much more eloquently written. I totally forgot about the microtransactions issue. People downplay it a lot because it's all cosmetic but they always leave out the fact that if you don't have cosmetics, your character is ugly as shit. Stash tabs are an absolute mandatory, anyone who says they aren't has clearly never invested any time into PoE.

I loved it for a time but all the points you mentioned here are what slowly drove me away from the game and I don't think I could ever go back. Diablo while full of flaws, is at least casual enough that I can get a good 5-10 hours of enjoyment out of each new season and be perfectly content putting the game down for a while.

[–]SecureJobWorker [スコア非表示]  (0子コメント)

I absolutely love Grim Dawn, it's the most fun ARPG I've played since D2 and I prefer it over D3. I think the setting lore and combat is much more mature than D3. D3 feels like a joke whereas Grim Dawn gave me that almost D1 vibe of looming evil, lots of things to read and explore.

[–]SwissQueso 3 ポイント4 ポイント  (0子コメント)

Torchlight is pretty decent and usually next to nothing on steam.

edit, its actually on sale now, for 5$

[–]Urtidig [スコア非表示]  (5子コメント)

I play a lot of path of exile and I think it's a much better arpg, but it lacks endgame. Maybe not the first year you play, but once you've done the builds, farmed the atlas and killed the shaper the only thing left is generating wealth for hipster builds.

Diablo 3 for all it's flaws, and there are many, at least has a constant progression push available.

[–]tha_scorpion [スコア非表示]  (0子コメント)

I just don't understand why the endgame has to be infinitely long. PoE already has hundreds of hours of content.

[–]gooseflesh [スコア非表示]  (0子コメント)

Oh come on, is infinite hp/dmg scaling of the exact same content actually more endgame? It gets old much much quicker than poe endgame.

[–]therevengeofsh [スコア非表示]  (1子コメント)

Maybe your end game should be getting to level 100... PoE has tons of end game, much of which I imagine many people never see. I have hundreds of hours logged in that game and there are still tons of things I've never done.

[–]Urtidig [スコア非表示]  (0子コメント)

I've played PoE since the closed beta so there really isn't a lot of things I haven't done. It's not an either or for me though, I play both games quite a lot.

[–]ROgerBongOFukkaMon [スコア非表示]  (0子コメント)

I feel the complete opposite is true. At least poe has different end game bosses you can build up towards. A level 1 grift in d3 is the same as a level 90 grift with some numbers changed.

[–]no99sum 1 ポイント2 ポイント  (4子コメント)

grim dawn

Not that great, unfortunately.

[–]bukesfolly [スコア非表示]  (3子コメント)

I don't know why people have such a hardon for the game, I found it thoroughly mediocre.

[–]whoeve [スコア非表示]  (0子コメント)

Same. I thought it was good, played through the first two difficulties. Wasn't great, but wasn't bad. Appreciate the purchase and I'll never play it again.

That said, I did enjoy itemization in Grim Dawn much more than D3 or poe. Faction rewards were also really great. The combat, however, was where it lagged the most for me.

[–]GlennBecksChalkboard [スコア非表示]  (0子コメント)

Yeah, it was a pretty generic action rpg. It wasn't bad, but far from great as well.

[–]lolpancakeslol [スコア非表示]  (0子コメント)

I put 45 hours into Grim Dawn and I actually don't recommend it for people needing a Diablo fix. I tried my very best to get into it but it bored me to tears nearly every step of the way. I tried very very hard to get into as noted by my hours played and it just didn't hold my attention for as long as I had hoped.

Path of Exile is the clear choice here for people coming off of D3.

[–]jcsamborski -3 ポイント-2 ポイント  (0子コメント)

path of exile is the real sequel to diablo2. it started as a loveletter to real d2 fans and has grown substantially over the years. they have a huge (free) expansion coming this summer too. the devs really know the genre

[–]Snamdrog [スコア非表示]  (0子コメント)

I absolutely loved Diablo 3 up until I got bored of the end-game grind. I managed to get to level 58 on an elemental archer on PoE and then hit a wall because my build sucked, and respeccing wasn't easy, so I quit. Grim Dawn is really good though. I liked that game quite a bit.

[–]ManchurianCandycane [スコア非表示]  (2子コメント)

All you're doing is essentially paying for a reskinned Witch Doctor

That's what I find confusing. To me this is purely adding the Necromancer to add the Necromancer. Witch doctor already fills that exact niche.

[–]Nihsnek [スコア非表示]  (1子コメント)

This really makes Overwatch's free content updates look like a steal.

[–]LG03 [スコア非表示]  (0子コメント)

As someone else put it recently, if it weren't for the blind box microtransactions I would have a hard time believing that Overwatch was a Blizzard game.

[–]SwissQueso 3 ポイント4 ポイント  (1子コメント)

To the point where people over there are convinced that Blizzard needs to sell stash tabs and cosmetics so they can afford to fund development of actual content (as if D3 isn't already one of the best selling games ever).

This isn't anything new, I always find it cringy when people talk about gaming companies like they are non profits.

[–]LG03 5 ポイント6 ポイント  (0子コメント)

Right? Why does everything have to be funded up front by us first before anything might happen? Make the product THEN sell it to us, it's like some people actually believe the 'Blizzard is just a small indie dev' meme.

[–]workkit_ 1 ポイント2 ポイント  (1子コメント)

The update also contains Challenge Rifts.

New Feature: Challenge Rifts

• Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.

• Note: New Challenge Rifts may be available more frequently during the beta.

[–]LG03 2 ポイント3 ポイント  (0子コメント)

Yeah I remembered those after I posted but it doesn't make much difference to me, I'm expecting very very little from challenge rifts given how set dungeons went.

[–]strifecross [スコア非表示]  (1子コメント)

Nothing substantial. Couple new monster types, couple new rift tilesets.

They're not offering any kind of value for it (and being Blizzard you can be damn sure it'll cost in the region of $20USD). All you're doing is essentially paying for a reskinned Witch Doctor (even down to the similarity of some skills)

Uhm, there's a lot more to it than that. The challenge rifts alone add a ton of replayability. And come on, saying he's a reskinned Witch Doctor is straight up bull. Visual design alone differentiates them so much. Gameplay wise some skills have slight overlaps, I will give you that. But Necromancer has a ton of room for interesting builds and we still haven't seen the sets.

I know that Diablo 3 has a rocky reputation, but it's still a good game that's getting a ton of support past launch. The expansion alone changed a ton and was more than worth it. Saying that a new class that will definitely shake up the meta isn't worth it for 20 bucks is definitely gonna vary from person to person. I personally don't mind giving that much because I wanna support the game despite its many flaws.

it's pretty pathetic how desperate people are for anything over on the Diablo subreddit

What's funny here is that the PoE community said the same things when it didn't have anything substantial added to it. Or you know...people can just like what they like and decide for themselves if it's worth it. Quantity and quality of content can be debated ad nauseum though. What I'd like to see is a bit more understanding, something I haven't seen a lot in this sub in a long time.

[–]SnookDog [スコア非表示]  (0子コメント)

Only redeeming quality that D3 has is the design polish. You like it or you don't but it runs well.

...aaaand that's pretty much it.

D3 is as good as dead and murdered the legacy that D2 left behind.

PoE goes on, with real content. Story, maps, bosses, builds.

[–]jsting [スコア非表示]  (2子コメント)

Man, D2 expansion included a whole new act and new characters. What was it, Lord of Destruction? I remember going in with my level 70ish WW barb and completely getting wrecked. Good times.

edit: my mistake I forgot Reaper of Souls

[–]ThatTaffer [スコア非表示]  (1子コメント)

Man, D3 expansion included a whole new act and new characters. What was it, Reaper Of Souls? I remember going in with my level 60ish WW barb and completely getting wrecked. Good times.

EDIT: It's ok, I understand the sentiment.

[–]Valvador [スコア非表示]  (7子コメント)

I mean, Witcher Doctor has a huge pet build. Armies of 20+ minions.

[–]HireALLTheThings [スコア非表示]  (6子コメント)

I'd love WD if it didn't take so damn long for the class to ramp up.

[–]Valvador [スコア非表示]  (5子コメント)

What do you mean Ramp Up?

Currently Season 10 set that you get is Zunimassa's which makes your Fetish Army last until death. I basically had a full pet build running in 4 hours of play time (thanks to a friend boosting me to 70).

[–]LG03 [スコア非表示]  (1子コメント)

The biggest issue with WD is that it's heavily dependent on density and setting up to do your thing. It is not uncommon to enter a rift and immediately faceplant because you couldn't get your 10 stacks of soul harvest fast enough.

Soul Harvest is probably the biggest offender with how reliant every WD build is on it and lakumba's in order to not die, this can be especially annoying on rift guardians where there's only one target to hit.

[–]Valvador [スコア非表示]  (0子コメント)

Ah, I definitely see your point. Had that happen too many times :(

[–]HireALLTheThings [スコア非表示]  (2子コメント)

I mean from leveling up. Of all the classes, WD takes the longest, in my experience, to gain steam and unlock the combinations of abilities that make it shine. I've never been able to level a WD to cap as a result. The only other class I haven't leveled to cap is Crusader, and it's largely because I haven't really given myself a chance to really throw myself at the class. I've made at least 5 honest attempts at WD (because I keep convincing myself that the next season will be the one where I main WD) and I think the highest I got was the 40s.

[–]Valvador [スコア非表示]  (1子コメント)

I'm not sure how you can not level any character in D3 to cap. It takes a few hours and is generally trivial.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

I can get bored and fall off a character "in a few hours." Grinding along for more than an hour when there are other classes that I find more entertaining in shorter order just feels like wasting time to me.

[–]gamefrk101 2 ポイント3 ポイント  (0子コメント)

Well if you are expecting a massive change no. It will still be the main gameplay as previous patches though depending on when you last played a lot could have changed as they have patched the game every few months.

The biggest new gameplay feature is challenge rifts that give you a new rift each week. These are going to be a set layout with specific monsters that you tackle with a specific class and build.

So one day it may be a rift with the sewers tile set the monsters may be skeletons and succubus and you have to play it with a Demon Hunter marauder set with grenades (it's a rift someone completed with the build they used chosen by Blizzard).

This is a new leaderboard that removes RNG and focuses on mastering the layout and skills that week.

Other than that it's still doing random bounties, rifts, greater rifts, and completing your season journey (if you play seasonal).

[–]Thunderclaww 1 ポイント2 ポイント  (0子コメント)

Challenge Rifts are also being added, sort of like a weekly challenge where you compete with other players with the same skills and gear and layout as everyone else.

[–]Smash83 [スコア非表示]  (0子コメント)

I played lots of HnS and other games and as far as pet class going nothing come close to Diablo 2 Necromancer sadly.

[–]baconator81 [スコア非表示]  (0子コメント)

I thought Witch Doctor has always been the pet class of D3. It would be interesting to see how necro plays differently than WD

[–]HeallunRumblebelly 48 ポイント49 ポイント  (6子コメント)

D3's in kind of a weird place for their current content. Where do you go content wise after greater rifts? The gear scaling and the systems all push towards what is the same content with more hp and damage. And pushing that content can be fun for a while but it's not the same as creating actual content.

Path of Exile has build testing bosses and challenges that add quite a bit of a completionist feel to the game each season. You've got Uber atziri / shaper and the endgame labyrinth to test the mettle of a new build on while still having the higher tier of maps as well.

There's other issues as well but this one has stood out sharply for me since RoS.

[–]Thunderclaww 16 ポイント17 ポイント  (4子コメント)

Challenge Rifts are also being added, sort of like a weekly challenge where you compete with other players with the same skills and gear and layout as everyone else.

[–]HeallunRumblebelly 1 ポイント2 ポイント  (3子コメント)

I think that's a great addition. I'd rather see it with the same level of gear instead of the exact same gear so there's some more build variety within classes. The infinite gear scaling with ancient or whatever they call the 'war-forging' in d3 is just tiresome as fuck.

[–]LG03 -3 ポイント-2 ポイント  (2子コメント)

I think that people are praising challenge rifts too soon without actually seeing them. There's two things to consider here, first is that Blizzard failed abysmally the last time they tried implementing something similar (set dungeons). Second is that challenge rifts will simply be equivalent to daily quests (they've stated as much), not fun in and of themselves but possibly rewarding but in a way that makes them an obligation.

[–]Axelnomad1 [スコア非表示]  (1子コメント)

I think set dungeon overall were a good idea but the fact that there really wasn't any reward just made it feel like a waste of time

[–]LG03 [スコア非表示]  (0子コメント)

Good idea, mostly. The execution was a complete failure though. Even this much later some of them remain pure exercises in frustration and they're actively pushed as mandatory completions through the season journey.

[–]LEDsForEyes [スコア非表示]  (0子コメント)

This is the main reason I can't seem to get any more fun out of the game. I've done a few seasons where the end-goal is just to see how high I can go... but I always get bored\frustrated when I'm at that stage where I'm only getting minor upgrades once every few days or so. And then I quit.

[–]troglodyte 13 ポイント14 ポイント  (10子コメント)

They did a pretty good job with a lot of these updates to D3, but I am not personally a fan of the implementation of Revive on display here. Revive(Purgatory) is kind of close, I guess? But the monster count is far lower than a capped Revive (not that that was always necessary) and the upgrades of Skeleton Mastery will be sorely missed. It's a good fit for Diablo 3, but it's a shame it doesn't look like a true replication of my favorite Necro playstyle in D2.

[–]Vataro 6 ポイント7 ポイント  (3子コメント)

Yea, it definitely feels like you can't really go all-in on a skele army like you could with skeleton mastery in D2. Which is very disappointing, but understandable. I'm at least interested by their implementation here and hope that a skeleNecro could be viable...

[–]stylepoints99 [スコア非表示]  (1子コメント)

I'll eat my own face if there's not a set geared towards making skeletons awesome.

[–]Vataro [スコア非表示]  (0子コメント)

Yea, that would be the most likely route at this point, and with sets being build-defining now anyway, I'll probably be ok with it if done properly.

[–]Seeders [スコア非表示]  (0子コメント)

Why is it understandable?

To me they don't seem to get that a portion of players enjoy the passive playstyle of a skelemancer. They seem to feel the need to force us to be using abilities all the time.

[–]Hellplatypus [スコア非表示]  (4子コメント)

I would put money on there being a set all about having more skeletons, that and legendary items to supplement it.

[–]flashbyte [スコア非表示]  (3子コメント)

Most of the existing sets don't allow for more pets (but there are a few items and DH marauder set).
Also, the skeletons don't do a ton of damage right now (less than WD dogs) so I'd say that they'd focus on upping that damage or reducing the cooldown of the "command" active on the skill currently.
I didn't get to play much last night but the structure they're going for follows the WD in terms of actual permanent minions. A small group (skeles) accompanied by 1 large (golem) and temp stuff tossed in (revive/mages).

[–]drunkenvalley [スコア非表示]  (2子コメント)

Most of the existing sets don't allow for more pets

Really? Inna's the most obvious one to me, but it turns Mystic Ally into a pet build, and The Crudest Boots literally double that.

[–]flashbyte [スコア非表示]  (1子コメント)

Yes, but you get a couple extra, not a TON like people want with skeletons. Same with Marauders - you can wear that and the wolf cloak and get a bunch of pets, but you really don't have that many.

[–]drunkenvalley [スコア非表示]  (0子コメント)

Fair, I was thinking of it in terms of literally quadrupling with the set, and doubling that again with Crudest Boots.

[–]Endulos [スコア非表示]  (0子コメント)

Nostalgia glasses.

Revive was total garbage in D2.

While it sounds so awesome on paper, the reality of the matter is that Revive was pure garbage due to the fact that the monsters kept their old AI.

And the AI was programmed to target the player, so 90% of the time whenever you revived an enemy they would do nothing but stand around, and MAYBE attack if an enemy happens to come close. On top of them being slow, and didn't teleport to you, meant they would lag behind and disappear.

[–]memeofconsciousness 2 ポイント3 ポイント  (3子コメント)

Haven't played D3 in a while, any indication how much this will cost? I feel like any more than $10 and I'll just forget about it. But Blizzard has a bad history of things like this.

[–]LG03 2 ポイント3 ポイント  (1子コメント)

Nothing official yet as to the price, my own guess is $20USD. Reason for this is that even RoS was a major reduction in value and they're including an awfully large amount of fluff with the necromancer which to me says they're trying to offset the sting of the price.

[–]eggstacy [スコア非表示]  (0子コメント)

$20 is way too much

https://slickdeals.net/f/10037064-starcraft-ii-legacy-of-the-void-or-diablo-iii-battle-chest-19-99-or-starcraft-ii-wings-of-liberty-9-99-via-gamestop

the entire game + expansion has gone on sale for $20 multiples times, summer sale, black friday, and again now just a few days ago. it's a 5 year old game.

[–]Overrwatcher [スコア非表示]  (1子コメント)

I feel as if Blizzard unknowingly shot themselves in the foot by their "no microtransactions" statement years back. As much as /r/games loves to shit on MTX, it gives something to spend money on after you buy the game, and gives a reason for devs to keep updating the game. It lets you only pay the base cost if you want, or drop hundreds of dollars, compared to a subscription/season pass which is fixed. There is literally no reason for Blizzard to keep updating D3 when everyone's already purchased the game and can't spend money on anything. There isn't really any money coming from D3 any more.

Every constantly-updated game nowadays either has microtransactions or two forms of monetization. WoW has multiple but the main ones are the base cost and a subscription. Overwatch has the base cost and microtransactions. Your average CoD/BF game has base cost + season pass. Path of Exile has only MTX, which works because of whales. Competitive multiplayer games like Starcraft II are the exception, because they generally do not need new content, just balance changes and bugfixes with the occasional expansion. Diablo 3 has only the base cost, but because of its PvE nature they need to constantly develop content for it. After season 5 it's clear they just gave up.

[–]yodadamanadamwan [スコア非表示]  (6子コメント)

I wish there was a better ARPG that got this many updates. I hate pretty much all the changes they made to make Diablo more accessible with 3 but I have to admit they do a lot to give you a reason to keep playing. If only they didn't put main stats on gear or have no passive stat building (other than the bandaid that is paragon levels) or actually have roles and/or builds that didn't get changed all the time.

[–]jibjibman [スコア非表示]  (4子コメント)

Umm path of exile is amazing.

[–]yodadamanadamwan [スコア非表示]  (3子コメント)

it's alright, every time I try to get started playing it again it takes forever to grind through the levels and I get bored by the time I reach any sort of satisfying gameplay.

[–]Seeders [スコア非表示]  (0子コメント)

You can reach end game in ten hours. Give it a chance, it's a far better game than D3.

[–]jibjibman [スコア非表示]  (1子コメント)

I looked up some leveling guides and I was flying. Took about 2 evenings to get to merc dried lake then I was having loads of fun. Leveling can be good depending on build too.

[–]yodadamanadamwan [スコア非表示]  (0子コメント)

I've played multiple ARPGs and this was by far the least interesting leveling experience I had.

[–]hintofinsanity [スコア非表示]  (0子コメント)

I wish there was a better ARPG that got this many updates.

You should check out Path of Exile, amazing game with new content every 3-4 months. Feels like a modern day D2

[–]Magmaniac [スコア非表示]  (1子コメント)

Well, I played countless hours of necromancer in D2, it was my favorite class. I was pessimistic but hopeful that the D3 adaptation would allow me to play as a full summoner like I could in D2, but nah, these skills don't allow for anywhere near what I'm looking for in a summoner character. The core of D3 is just too bad of a game for me to care anymore. Oh well.

[–]water1111 [スコア非表示]  (3子コメント)

Necromancer is going to cost 40 bucks isn't it?

[–]lestye [スコア非表示]  (2子コメント)

Doubtful, thats the price of an entire expansion. I think 15-20 is the buest guess.

[–]ngoqdii [スコア非表示]  (1子コメント)

When has blizzard released an "expansion" for a game that was that low in price? Ever?

Look at how much they charge for hearthstone card packs right now. There is no way this is only $20.

[–]lestye [スコア非表示]  (0子コメント)

When has blizzard released an "expansion" for a game that was that low in price? Ever?

The distant year of 2014. http://www.ign.com/articles/2013/12/19/diablo-3-reaper-of-souls-release-date-announced

[–]tw-mahgah [スコア非表示]  (2子コメント)

How is this seriously not out yet? It was announced last fall.

They need to put in more effort than that to breathe life back into D3...

[–]OtterBon -2 ポイント-1 ポイント  (3子コメント)

I just got a beta email for this class, dont even really play diablo (played through thr story once) it seems like it was available right away, no dates, no NDA anywhere, guess ill see when i get home from work