上位 200 件のコメント全て表示する 318

[–]Angsty_Potatos 1615 ポイント1616 ポイント  (111子コメント)

Photoshopping a 2D portrait from a still of a working 3d skinned model is a LOT different than making that 3D skinned model...

[–]Ayy_2_Brute 431 ポイント432 ポイント  (7子コメント)

Delet this. I'm here to feel smug and superior

[–]Alressun 26 ポイント27 ポイント  (6子コメント)

Nephew

[–]heyyougamedev 11 ポイント12 ポイント  (5子コメント)

COUSIN!

[–]That1Sage 22 ポイント23 ポイント  (3子コメント)

Want to go bowling?

[–]Lixi_ 3 ポイント4 ポイント  (2子コメント)

Holy shit, posted at the same time

[–]That1Sage 1 ポイント2 ポイント  (0子コメント)

Too good mate, made me crack up.

[–]EchoPhi -1 ポイント0 ポイント  (0子コメント)

Here we have Reddits true purpose. The lack of originality culminated by the "Quick Meme" social disorder. You saw it here.

[–]Lixi_ 10 ポイント11 ポイント  (0子コメント)

Want to go bowling?

[–]rationalcomment 186 ポイント187 ポイント  (26子コメント)

Yeah building a realistic 3d mesh, getting the texturing and shading right, getting the post process filters right and then syncing the polygon movement to the facial capture data of an actor whose face isn't identical to the mesh is a hell of a lot more difficult than photoshopping a still image.

[–]beaver316 102 ポイント103 ポイント  (17子コメント)

I understand some of these words.

[–]D9sinc 25 ポイント26 ポイント  (10子コメント)

[–]CRcopper 9 ポイント10 ポイント  (9子コメント)

FFS I accidentally clicked on your profile and got hentai, thanks??

[–]D9sinc 7 ポイント8 ポイント  (1子コメント)

You're welcome. I make sure to always have it near the top for people who click on my profile. Whether by accident or on purpose.

[–]LarryWren 0 ポイント1 ポイント  (6子コメント)

What's hentai? I'm scared to click and find out now. XD

[–]CRcopper 4 ポイント5 ポイント  (2子コメント)

It's alright young one, it's anime porn

[–]LarryWren 1 ポイント2 ポイント  (1子コメント)

Oh? Um, okay, then. To be honest, that's probably something less crude than I was expecting, considering this is Reddit.

[–]Escheron 1 ポイント2 ポイント  (0子コメント)

*is on reddit enough to expect crude stuff, doesn't know what hentai is*

[–]sinwarrior 1 ポイント2 ポイント  (0子コメント)

japanese animated porn is called "hentai", also means "pervert" in japanese.

[–]Jitterrr 1 ポイント2 ポイント  (1子コメント)

Wow, so innocent and so young. Makes my 400 item folder of porn really feel perverted all over again.

[–]LarryWren 0 ポイント1 ポイント  (0子コメント)

Pfff. You have no clue how old I am. I'm probably just some 73-year-old virgin lady who was never attractive enough to get some, and too jealous to look at porn, because then I could see what I was missing out on.

[–]Jord-UK 9 ポイント10 ポイント  (0子コメント)

he over complicated it by saying "syncing the polygon movement to the facial capture data" ...we have a word for it called 'animating'

This stuff isn't complicated, but for some reason they chose this design for the character. It's all based on scanned data and for whatever reason they didn't tweak it to be better. It's definitely not the artists ability, the same guy has plenty of AAA artwork: https://www.artstation.com/artwork/8EKm6

[–]Hundred00 2 ポイント3 ポイント  (1子コメント)

First off, you're throwing a lot of big words at me and because I don't understand them. I'm going to take them as a sign of disrespect.

[–]pm_me_your_trebuchet 1 ポイント2 ポイント  (0子コメント)

i'm gonna need this for the price of...on the house

[–]udbluehens 1 ポイント2 ポイント  (0子コメント)

Doing shit in 3d is harder than in 2d

[–]Pressingissues 20 ポイント21 ポイント  (0子コメント)

Yeah for real. They'd need a huge budget and a development team to turn out a decent finished product.

[–]BlueArmistice 5 ポイント6 ポイント  (0子コメント)

All of which are skills required for a basic level of competence in the industry these days. If your team can't do all of that then you shouldn't be working on a AAA game.

[–]Jaerin 12 ポイント13 ポイント  (0子コメント)

It's almost like they didn't have years to work on these problems. Not like anyone is going to be looking at the faces anyways.

[–]brogers44 2 ポイント3 ポイント  (0子コメント)

Yeah but none of that would be a problem if the AAA designers actually designed something that looks like its from a AAA game.

[–]vakomatic 5 ポイント6 ポイント  (0子コメント)

Not really. Most games use skeletal rigs for face movement, even with performance capture. There is no trick to editing the geo afterwards. Main exclusion to that would be vertex based animation like Valve's VTA flexes.

[–]audioen 1 ポイント2 ポイント  (0子コメント)

I still expect they could have done a better job. E.g. here is an outline for a simple deformation grid approach: you could measure the position of a point relative to center of the head, then do some remapping magic to transform that to 2D texture lookup, which then returns a 3-valued vector which is used to multiply the original point's x, y and z coordinates. With this technology, you can basically adjust the shape of the head by moving points to a narrower profile, which could be used to do trickery such as transform a male-looking face to more feminine one.

I am not proposing this as a real technology, but I'm saying that this would sidestep the kind of problems you are posing such as texturing and shading, post process filter (you must be grasping at straws), and would also adjust the animations to the new size of the facial feature. The adjustments necessary aren't very large -- I'd say that if you could make the jaw 20 % narrower, it would probably look a lot better. That's not enough to make texturing look wrong, for instance.

[–]Ragnar_Dragonfyre 0 ポイント1 ポイント  (0子コメント)

They use 3D scanning to create the model. It's not as difficult as it once was.

Yes, photoshopping a still image is "easier" but to get the end result of Sarah Ryder, they had to alter the scan data dramatically.

[–]CambrianExplosives 64 ポイント65 ポイント  (23子コメント)

This is a /u/op_is_a_swede thread. You can't expect a thread like this to have any thought put into it beyond Witcher 3 = Best ever and Mass Effect = Shit covered cancer.

[–]everypostepic 4 ポイント5 ポイント  (0子コメント)

Making a nice looking bone structure, and better shading around the eyes, however, is not that complicated for a 1000 man team (sure not all were working on the game, but those are should be talented individuals that could have been tapped for problem solving) unless they're all incompetent.

[–]buttersauce 10 ポイント11 ポイント  (0子コメント)

This is the first thing I was going to say. I'm glad the hivemind doesn't affect everyone.

[–]Zwollenaer 26 ポイント27 ポイント  (10子コメント)

Who is trying to argue otherwise? This is simply a graphical illustration of what gamers expect with current technology compared to what the result was in the game.

No one is going to know or care whether you took 15 minutes or 15 days to create something if the quality is good. But the whole world is going to mock you and your multi-million dollar budget if your MAIN character looks like a robot and you didn't even notice.

[–]Demonstrationman 16 ポイント17 ポイント  (2子コメント)

But the photo is implying that with 15 minutes and Photoshop any dude with some knowledge can fix this, which is simply false. If the intent of the picture was to show us what we wanted instead of how it is now, it should have said something along the lines of "this would have been a much better alternative to the current character model".

[–]EchoPhi 1 ポイント2 ポイント  (0子コメント)

2d vs rendering, you forgot that part.

[–]Zwollenaer -3 ポイント-2 ポイント  (0子コメント)

Well he DID fix it in the sense that he showed me the character I expected for the game. He made nothing that the developers couldn't have. Hell replace "minutes" with "months", no one would have questioned the result if it had been actually good.

[–]Ambrosian88 1 ポイント2 ポイント  (1子コメント)

Alot of people would argue otherwise, obviously. Lmao the whole "world" is going to mock you. It'd like a thousand grains of sand being thrown at a brick wall. Neat. Anyways moving on.

When people openly complain about useless complains, while they themselves complain. Irony.

[–]Zwollenaer 0 ポイント1 ポイント  (0子コメント)

Just google "my face is tired" and count the grains of sand that formed the desert where the brick wall once stood, lol!

[–]FrigggOffRandy 0 ポイント1 ポイント  (0子コメント)

Not really! They could easily change this model. Maybe a days work max. Texture editing is easy, now they need to go in and smooth the cheeks and shit

[–]Apathetic_One 5 ポイント6 ポイント  (2子コメント)

Very, very true. HOWEVER, we're talking about BIOWARE and EA. Two of the biggest names in gaming... They've done it many, many times before. Hell, original ME models look much better than anything in ME:A.

[–]Primae_Noctis 8 ポイント9 ポイント  (1子コメント)

DA:I looks miles better than ME:A.

[–]OddBird13 1 ポイント2 ポイント  (0子コメント)

DA:I's eye's looked loads better I feel, but the hair looked like it was plastic & floating (unless you used one of the umpteen bald options--who seriously needs that many bald options for a female?) Andromeda's eyes (on the main character) were hit or miss--but the hair was great. Plus, it's the first BioWare game I've played that actually let you have colored hair (seriously DA--there's elves & shit, but people can't have blue hair??)

[–]overbread 15 ポイント16 ポイント  (3子コメント)

True, but people hired for a AAA company should have the skills to be honest. At least at some point they have had a human face study.

[–]Decon-III 11 ポイント12 ポイント  (2子コメント)

At least at some point they have had a human face study.

And there are real people with faces not far off from Ryder's... so...

[–]Zwollenaer 1 ポイント2 ポイント  (0子コメント)

Ryder's appearance in both exes is based on two real life models. The male looks very close while the female is very far off.

[–]Cant_stand_drama 3 ポイント4 ポイント  (0子コメント)

Also I think the left looks more human in some ways, it's a little bulgey, a little oily looking, a little asymmetrical. The right just looks like a photoshopped model wearing skin makeup.

[–]Cloukyo 1 ポイント2 ポイント  (0子コメント)

But doable.

Which the ME guys should've been able to do.

The version anon made looks like she'd fit into a Resident Evil game or whatever, where the girls look good but not to the point where you're distracted (...if you ignore Ada or Jill in revelations)

[–]DemonicMandrill 1 ポイント2 ポイント  (0子コメント)

also it wasn't made by almost a thousand people from a AAA studio, it was made by the B team that sometimes did small jobs for the AAA studio and their A team.

[–]UnknownSouldier 3 ポイント4 ポイント  (1子コメント)

That's not the point he's making. Yes, editing an image is easier than a model, but he is right, the edit is how it should have looked.

[–]Demonstrationman 0 ポイント1 ポイント  (0子コメント)

But it is exactly the point he is making. From the text it seems to us that anyone can fix this problem as long as they got Photoshop, some knowledge and 15 minutes, when clearly there is more too it. If that were not his point, then why did he bring it up, instead of talking about the real issue, that they should have made it more similar to the photoshopped example because it looks better.

[–]AgroTGB 0 ポイント1 ポイント  (0子コメント)

Yeah but this was also just one dude vs however many people worked/should work on the animations in mass effect.

[–]animal531 0 ポイント1 ポイント  (1子コメント)

As a would be indy developer I can import a near stock standard Daz model into e.g. Unity, and I'll get something that's 75% of the left image without any effort.

Going back a step, look at both male and femShep, they were far far superior to the garbage from Andromeda.

ME:A was the first game I've played in recent memory where I couldn't pick a character, mainly because they all looked so terrible. I then spent a long time to create a decent one, but now everywhere I go I see all my dad's bastards everywhere that look almost exactly like I do.

[–]The_Power_Of_Three 0 ポイント1 ポイント  (0子コメント)

Wait wait wait, can you really import DAZ models to unity? Can morphs be applied? Is there info on this? This is a game changer!

[–]ANUSTART942 0 ポイント1 ポイント  (0子コメント)

Also the glaring (pun intended) issue is with the eyes that they fucking fixed last Thursday.

[–]soSaad 0 ポイント1 ポイント  (0子コメント)

No kidding, Bioware already did 99% of the work.

[–]ialwaysforgetmename 0 ポイント1 ポイント  (0子コメント)

To make these changes though is something a trained character modeler could easily do.

[–]HruntingforTruth 0 ポイント1 ポイント  (0子コメント)

There's maybe a handful of controllers that would have to be scaled to get a mesh that resembled the image on the right. Hell, just mirroring on the y axis and adjusting some verts would have done a world of good for this mesh. This was done intentionally.

[–]MarcoMaroon 0 ポイント1 ポイント  (0子コメント)

Came here to see that this is said.

It's been posted before and someone said this because the difference between a 2D portrait and a working 3D animation is just too great.

However, BioWare still fucked up.

[–]koala_with_spoon 0 ポイント1 ポイント  (0子コメント)

Around 15 minutes in his basement

[–]TheCore4more 89 ポイント90 ポイント  (17子コメント)

Just googled Jayde Rossi. There's no way in hell this is based off her.

[–]JDubya9397 27 ポイント28 ポイント  (11子コメント)

I can see what they were going for, some of her features are there... if you squint and stand about 5 feet away from your monitor.

[–]DocSeuss42 27 ポイント28 ポイント  (9子コメント)

https://www.youtube.com/watch?v=EQuCHBm8ofc

This is the woman they used for ME2's Miranda Lawson. They did a much better job years ago, with lower tech.

[–]Decon-III 11 ポイント12 ポイント  (4子コメント)

Because "they" were a different team. EA's bullshit scared off a lot of the old team.

[–]Iokuas 6 ポイント7 ポイント  (3子コメント)

Well no, it was a different team. The Mass Effect trilogy was made by BioWare which is in Edmonton. Andromeda was made by BioWare Montreal which is in Montreal. Only a handful of people who worked on ME1-3 were assigned to Andromeda, all in loosely involved supervisory roles while they continued to work on a new IP and none of them moved to Montreal. BioWare Montreal has never made a game before and had a steady stream of people joining and quitting the project, EA's bullshit causing member of the original ME team to leave BioWare has nothing to do with Andromeda turning out the way it did.

[–]Acviper123 1 ポイント2 ポイント  (2子コメント)

Do we know what it is that the OG bioware is/was working on?

[–]Iokuas 0 ポイント1 ポイント  (0子コメント)

We know that the Dragon Age team is working on Dragon Age 4, and that the ME team is working on a new IP that has not been shown to the public.

[–]jsting 1 ポイント2 ポイント  (0子コメント)

I'll be honest. I played ME2 because I was in love with Yvonne at the time. Still am I guess. Game turned out great too

[–]beatokko 6 ポイント7 ポイント  (0子コメント)

I like playing video games with a few beers on. It's OK.

[–]massdev 2 ポイント3 ポイント  (0子コメント)

If you do a weird mash up of the voice actress and Jayde Rossi, squint abit, after consuming half a bottle of special brew its flawless.

[–]anon-na 2 ポイント3 ポイント  (0子コメント)

Jayde Rossi

Eh... IDK, I see it kinda. Maybe if I were half-blind.

[–]jsting -1 ポイント0 ポイント  (0子コメント)

Does anyone know if EA actually used Jayde Rossi as the model or is this conjecture?

[–]SHARK_LE_BLEU -3 ポイント-2 ポイント  (0子コメント)

They based Sarah's face off my 60 year old dad.

[–]PikaCloud257 499 ポイント500 ポイント  (71子コメント)

Because taking someone else's work and photoshoping it is the same as designing it from the ground up to run in engine. Ok

[–]SquirmyWhale256 151 ポイント152 ポイント  (27子コメント)

Totally agree with you, but you gotta admit that bioware could've done better

[–]gooddreamzzz 59 ポイント60 ポイント  (26子コメント)

The New patch fixed most of this. Id say it looks great now.

[–]Decon-III 144 ポイント145 ポイント  (17子コメント)

[–]Iamsuperimposed[🍰] 85 ポイント86 ポイント  (7子コメント)

That is a hell of a lot better.

[–]Thecoss 24 ポイント25 ポイント  (6子コメント)

Proving the point op made

[–]Kairikiato 1 ポイント2 ポイント  (0子コメント)

so bioware did it in 15 minutes with photoshop?

[–]Stabfist_Frankenkill 15 ポイント16 ポイント  (7子コメント)

I didn't realize they added "Negan cosplay" to the outfit selector.

[–]Robustissimus 3 ポイント4 ポイント  (0子コメント)

But does it come with a barbed-wire covered krogan hammer?

[–]Fever_twitchtv 0 ポイント1 ポイント  (0子コメント)

Looks better. But she still looks boss eyed and like she has had far far too much filler put into her lips...or has been given a smack in the mouth.

[–]Pleasant_Wombat 1 ポイント2 ポイント  (1子コメント)

Yup! Picked up the game even after all the bullshit I saw online because I love Mass Effect, and now the in-game models look awesome!

[–]GambitBeast 12 ポイント13 ポイント  (5子コメント)

Wait, didn't Patch 1.05 greatly improve animations and models such as Default Sara Ryder last week?

[–]NotSoConcerned 15 ポイント16 ポイント  (2子コメント)

The big thing was they fixed the cold dead eyes.

[–]ThreeDGrunge -1 ポイント0 ポイント  (1子コメント)

Yep they made them more cartooney with the way the lighting and shaders hit them to avoid the weirdness of being too real but not real.

[–]kuupukukupuuupuu 7 ポイント8 ポイント  (0子コメント)

Shh, don't ruin the circlejerk

[–]snorlz 11 ポイント12 ポイント  (0子コメント)

obviously its much more difficult to make the ingame model than to photoshop it. but the point still stands that they couldve done a much better job. modded skyrim- a 6 year old game w textures and models done by random fans for free- looks better than this. dont tell me the andromeda team didnt have the ability to do better

[–]mattreyu 69 ポイント70 ポイント  (2子コメント)

That's not how any of this works

[–]SimplySarc 5 ポイント6 ポイント  (0子コメント)

Also, they just 'improved' her by making her prettier. I agree the eyes look unnatural, but giving her a smaller nose and a more feminine jaw doesn't make it 'better'.

If anything, designing characters with physical flaws is more realistic than just making them perfect. Maybe the character was intentionally designed to be imperfect?

[–]Prophet_Of_Loss 42 ポイント43 ポイント  (2子コメント)

Female 3D modeling should be top notch by now. Hell, the Japanese perfected breast physics a decade ago.

[–]RadBadTad 12 ポイント13 ポイント  (0子コメント)

XTreme Beach Volleyball!!!

[–]beatokko 4 ポイント5 ポイント  (0子コメント)

Modeling priorities: boobs, stuff, faces.

[–]maico3010 20 ポイント21 ポイント  (2子コメント)

Dicking around in photoshop isn't how you create a 3d character model though. Textures apply to a 3d model very differently than just applying some touch ups in photoshop on a picture of the model. Further rendering techniques and the game engine affect how the visuals look tremendously and can't always be copied as simply from a photoshopped pic of one of their models.

I'm not saying it can't be done better, but I am saying that this is comparing apples to oranges.

[–]NugatRevolution 12 ポイント13 ポイント  (1子コメント)

More like comparing apples to pictures of perfect apples, then saying, "WTF Bioware, it's not hard"

[–]JackStillAlive 7 ポイント8 ポイント  (0子コメント)

Photoshopping an already done photo of a character =/= Creating a 3d model based on a real life person

Also, Bioware Montréal is nowhere near 1000 employees, they have around 150 employees

[–]Lee1138 18 ポイント19 ポイント  (12子コメント)

Yeah, but female models are HARD to make. Just ask UBIsoft.

[–]ThreeDGrunge 4 ポイント5 ポイント  (0子コメント)

But the one on the left looks like a real person where as the one on the right looks photoshopped.

Shopping a still of a 3d model is pretty different than making a 3d model with those proportions look right in all camera views. I bet that one on the right would have some wicked weird appearances at other views.

[–]AtlasFlynn 28 ポイント29 ポイント  (5子コメント)

[–]Doom2508 30 ポイント31 ポイント  (2子コメント)

After the patch that fixed a lot of shit

[–]AtlasFlynn 1 ポイント2 ポイント  (1子コメント)

Doesn't take away the fact that OP's pic is outdated.

[–]Python2k10 0 ポイント1 ポイント  (0子コメント)

It's op_is_a_swede, expecting even the barest amount of effort is still asking too much.

[–]aaronblue342 0 ポイント1 ポイント  (0子コメント)

They released a patch post launch so she wouldnt look like a pile of dog shit. The pic is from launch.

[–]TheSmackDownHotel 2 ポイント3 ポイント  (0子コメント)

First pic = Low res

Second pic = Ultra res

[–]samfreez 2 ポイント3 ポイント  (0子コメント)

Well, there are better alternatives out there when it comes to facial scanning..! Warning, large photo. It's from Squadron 42, CIG's single-player game set in the Star Citizen universe. No ETA on the release, but a large part of that comes from the fact that they're not cutting corners, and don't want to wind up with faces akin to OP here.

[–]K4hid 7 ポイント8 ポイント  (0子コメント)

You are not a very clever person.

Photoshop =/= 3D model.

[–]shawnhopkins 3 ポイント4 ポイント  (0子コメント)

Reminds me of all those mods that make Skyrim's female characters look like fake plastic supermodels.

[–]cypherazul 1 ポイント2 ポイント  (0子コメント)

Ok so that is one still. Can we see that in motion?

[–]Demigod1023 1 ポイント2 ポイント  (0子コメント)

Just fuckin poke those eyes back in and that's like 90% of what makes that bitches face so scary.

[–]Spyrothedragon9972 1 ポイント2 ポイント  (0子コメント)

"Faces"?

I only see one example.

[–]RangersCrusader 1 ポイント2 ポイント  (0子コメント)

Lipstick on a pig

[–]denarse 1 ポイント2 ポイント  (0子コメント)

Google 'focal length effect on face' and then stfu forever.

[–]TreesAreOurFathers 1 ポイント2 ポイント  (0子コメント)

I literally must be the only person on the planet who likes the MEA faces. The sliders could have been better, a la The Sims, but I really don't mind the faces, at all.

[–]Star-comandante 2 ポイント3 ポイント  (1子コメント)

Such a soft sheltered facetype for a Pathfinder who can use Biotic close combat that sends enemies flying sky high.

[–]beatokko 0 ポイント1 ポイント  (0子コメント)

If I were looking for efficient soldiers to send them to the unknown, with some probability of fighting, I'd take the stronger girls every time.

[–]IngloriousBlaster 5 ポイント6 ポイント  (1子コメント)

So just like real life then? real people/models look flawed but still beautiful, until you add make-up or photoshop.

[–]Blekerka -1 ポイント0 ポイント  (0子コメント)

Yeah. I like the original face because she has flaws just like every other human does, but she's still beautiful in a unique way. The overly beautiful versions just look unrealistic.

[–]MoreLike-TurdCrapley 1 ポイント2 ポイント  (1子コメント)

Wasnt this just the original face on the right, which was then changed to the left one for some unknown reason?

[–]Decon-III 0 ポイント1 ポイント  (0子コメント)

Nah, they just fucked up the modeling is all.

[–]philphan25 1 ポイント2 ポイント  (2子コメント)

I feel like I've seen this before.

[–]NathVanDodoEgg 3 ポイント4 ポイント  (0子コメント)

It's a thumbnail to a video about Mass Effect and "how Bioware SJWs are the reason for the game's flaws". If you've been watching any Mass Effect videos recently, it shows up in your recommended, as it did for me.

[–]Cervantes3 1 ポイント2 ポイント  (0子コメント)

I don't know, I like how plain the Ryder siblings look, especially in comparison to Shepard.

[–]coriandercilantro 1 ポイント2 ポイント  (0子コメント)

I see a lot of defense of this 2007 game as if it were released this year. What gives?

[–]Dameaus 1 ポイント2 ポイント  (0子コメント)

well first of all the eyes look better than that now.

and second, all he did was make her anorexic and more feminine with longer eye lashes, thinner nose, and higher jaw.

news flash, not all women look like supermodels.

[–]grapersdelight 0 ポイント1 ポイント  (0子コメント)

Pre patch she sorta looks like Roman Bellic's sister

[–]GamingfulLuke 0 ポイント1 ポイント  (0子コメント)

To be fair they did update the eyes.

[–]dj_sasek 0 ポイント1 ポイント  (0子コメント)

Bioware studio who made that face don't have 1000 employees, this is a lie.

[–]LoisWilkerson 0 ポイント1 ポイント  (0子コメント)

I haven't played this game, so no idea if the appearance fits the character.

But Ew, the one of the left is terrible. Looks like a teenage boy, and the eyes are creepy.

[–]KD729 0 ポイント1 ポイント  (0子コメント)

Yea he fucked around on something already created, not made something up off of a human model.

[–]kieranmank89 0 ポイント1 ポイント  (0子コメント)

Other games developers can do it

[–]sakara123 0 ポイント1 ポイント  (0子コメント)

the head on the right looks abnormally unproportionate, atleast the left has some sense of realism.

[–]trigonometryismybitc 0 ポイント1 ポイント  (0子コメント)

the left one still looks like a perfectly normal person, is it really something to complain about? hate to be that guy

[–]DrMaxCoytus 0 ポイント1 ポイント  (0子コメント)

Oh, a post shitting on Mass Effect. How quaint.

[–]Smartierpantss 0 ポイント1 ポイント  (0子コメント)

Giving a 3D model "plastic surgery" doesn't make her more realistic, it makes her less so. The model is fine, it's the animation that's rough.

[–]Zatchillac 0 ポイント1 ポイント  (0子コメント)

The one on the right is kinda hot. She single?

[–]17954699 0 ポイント1 ポイント  (0子コメント)

They completely f*cked up the eyes in the original release. Everyone looks like they're constantly shocked. No way that should have made it through QA. I can only assume EA was aware of it but didn't care. Game must be rushed out now!

[–]HungLikeAKrogan -1 ポイント0 ポイント  (0子コメント)

We still complaining about this?

[–]Commander_Keef 0 ポイント1 ポイント  (0子コメント)

So I've spent my money buying the old games on PC. What the actual fuck happened, this is Mass effect, you easily made the worst of the 4 games that keep coming out (trilogies that ended last gen, but people keep bringing them back for a 4th entry) gears, Halo, uncharted (that one actually felt right) and now Mass effect. Just stop. Anyone who actually spent money on this game is an idiot. You need to return it immediately, and buy the 3 old games for even less money.

[–]Nowaytoop 0 ポイント1 ポイント  (1子コメント)

Christ those eyes, THEY EYES THEY BURN INTO YOUR SOUL, AHHHHHHHH

[–]WorkMojo 0 ポイント1 ポイント  (0子コメント)

the look right past you, the mind behind them filled with thoughts of legos, and trains.

[–]LadyStreet 0 ポイント1 ポイント  (4子コメント)

Changes to a already working head model with textures would not be that hard. Change the Jawline, Slim the nose and then photoshop the texture to shadow your new nose/jawline. Fix the ugly shadowing and texturing around the eyes. Look so much better, why I can't wait for mods, just let the community fix it for them.

[–]dicks1jo 0 ポイント1 ポイント  (3子コメント)

Re-weighting the verts to work well with existing mo-cap would potentially take quite a bit of work.

[–]Shemzu 0 ポイント1 ポイント  (2子コメント)

they did not use mocap for me:a i thought

[–]dicks1jo 0 ポイント1 ポイント  (0子コメント)

/shrug. I'm not familiar with how frostbite handles facial animation, but it's definitely some sort of mesh transform. Typically you'd set up weights to all the vertices so the face moves based on a sort of pre-defined baseline. That's the case for both mo-cap and keyframed animations. The file formats used in mocap kind of became a de-facto standard for interoperability between animation tools, and even phoneme based facial animation tools tend to use it. The beauty of the technique is that once you have a model finished, you can tweak (weight) each point to follow the skeleton to a different degree, so if you have details that are slightly out of allignment you can keep them from doing weird stuff (for example keeping horns from bending) without having to edit the captured motion, and reuse the same performance data for multiple models. The downside is that if you tweak a model, you either have to re-weight it (not an exact science, and rather tedious) or hope it's close enough to not get weird (can sometimes look like crap in certain cases.) A good example of bad weighting would be a piece of hard armor that bends ever so slightly when it shouldn't at all.

[–]2IRRC 0 ポイント1 ポイント  (0子コメント)

Actually mocap was in fact used but it wasn't used exclusively. A lot of big developers are moving to mocap exclusively to avoid the mess you see here. What EA did was use an animation algorithm tool to create animations to a specific level of quality. They would blend them automatically. CDPR did the same with the Witcher 3, they also used mocap, but they had a higher quality threshold for automated animations and added hand movements and then touched them up further by hand before release.

However mocap by itself is not the be-all-end-all for animations and faces. You would think that, I thought that, but it's wrong. WAY more work has to go into the tech to allow you to use it properly.

One such implementation can be seen for MGSV with the FOX Engine. You can see how they handled Quiet.

Since CIG has an open development policy on Star Citizen we can see how they are handling animations in much greater detail as opposed to watching just a promo. I have linked these videos before but it's good educational stuff on how this is done.

Here's where some of it stands today.

Here's Female Characters.

Here's character customization.

Here's the work CIG did with 3Lateral on faces/heads

Here's moving animations and how CIG is blending Mo-Cap to allow NPCs to do basically anything so in the end they can realistically interact with the environment from planets to ships to combat.

So as you can see it's not just shoot mo-cap and it's done. The scope of your game will dictate how far you push the tech that drives mocap in game. MGSV required so much work with its tools they never even finished the game after 5 years. I think we got about 2/3 of it before Konami told Kojima to release it and fired him even though the Fox Engine was done by then and they were just making content. CIG is in the same boat with Star Citizen. We are creeping up on 5 years in development and the tools/engine isn't near completion because the scope is several times that of MGSV.

[–]lightknight7777 0 ポイント1 ポイント  (0子コメント)

Oh yeah, cause 3D modeling is totally like "dicking around" with a 2D portrait. sigh

[–]Zirael_ -1 ポイント0 ポイント  (1子コメント)

She should have looked like the fucking Facemodel and not like the 45 Year old ugly Bitch they made her into...

[–]hoagiexcore -1 ポイント0 ポイント  (0子コメント)

Great attitude you have there.

[–]Lighthouseamour 0 ポイント1 ポイント  (0子コメント)

Also I think they wanted her to look average.

[–]TriniumSeven 0 ポイント1 ポイント  (0子コメント)

I am loving this game, I do not agree with popular internet opinion (shocker the internet is stupid) that bad animations ruin the game. But, it is a curiosity that every female squad member in the game, including stock FemRyder, is downright ugly, especially when their inspirations are gorgeous.

[–]highly_educated 0 ポイント1 ポイント  (0子コメント)

Yah but you look at the main character thw whole game. Could have at least got that single character right. These are supposed to be people at the top of there game, its pathetic what passes for work, from these lazy peices of shit.

[–]Dl33t 1 ポイント2 ポイント  (0子コメント)

What point are you trying to make?

[–]rossreed88 0 ポイント1 ポイント  (0子コメント)

did you know some women have jawbones?

[–]BattleReadyPenguin -2 ポイント-1 ポイント  (0子コメント)

I am not going to lie I legitimately thought her face was like that because she had Asperger's/Autism.

[–]SoVerySickOfYerShit -5 ポイント-4 ポイント  (13子コメント)

Look, I don't like Bioware... at all. But I see far more people IRL that look like the image on the left, than I do the image on the right. Just sayin'.

[–]elshizzo 7 ポイント8 ポイント  (3子コメント)

This side by side just seems like a comparison between someone who's of average looks and someone who's a 10

[–]APGamerZ 8 ポイント9 ポイント  (2子コメント)

Exactly! Although there are some people who are just upset she doesn't look enough like Jayde Rossi, which is a completely fair complaint, the issue of the hivemind seems more to be about wanting women characters to be better looking. I mean there was a post comparing Ciri from TW3 to Addison in terms of looks. What does Addison's looks have to do with anything about her character? There is no requisite that the majority of women characters in a video game who are central to the story have to look like models and the suggestion that they should is frankly offensive.

[–]SoVerySickOfYerShit 2 ポイント3 ポイント  (0子コメント)

Dude. Women in a bleak, disease ridden fantasy medieval world need to have perfect white teeth, perfect skin and silicone breasts.. it's a fact.

[–]DemonicTeletubbie 0 ポイント1 ポイント  (0子コメント)

When im playing a game I want something good to look at, what's bad about that?

[–]Aiwatcher 2 ポイント3 ポイント  (8子コメント)

image on the right is a lot closer to the actual model used

https://pbs.twimg.com/media/C4i98y5XAAABZf8.jpg

[–]theundeadsteve 0 ポイント1 ポイント  (0子コメント)

Not this post again.

[–]yodonteatthat -1 ポイント0 ポイント  (0子コメント)

Great. Now all this underground goon has to do is photoshop 60 frames like this for every second of how ever many tens of HOURS i play the game. /s