- If you have advantage, roll two d20s and take the higher of the two.
- If you have disadvantage, roll two d20s and take the lower of the two.
Many of the modifiers have been thrown out in favor of this mechanic, in part so that there's less math involved. But what does this do to the numbers?
The Numbers
First off, it's important to note that advantage is not strictly better than a numerical bonus. If your target number is really high or really low, you're probably better off with the +2 (the default modifier for anything). In almost all other circumstances though, advantage is the bigger bonus. On the other hand, disadvantage also has a much bigger impact, and if you're not doing something that's trivial or impossible, it's the equivalent of a -4 to -5 negative modifier.
I've always lamented the fact that D&D lacks probability curves, which are one of the few things that dice are really good at generating. This helps to make the odds of success and failure more realistic.
I've always lamented the fact that D&D lacks probability curves, which are one of the few things that dice are really good at generating. This helps to make the odds of success and failure more realistic.
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