上位 200 件のコメント全て表示する 385

[–]IrishSpectreN7 [スコア非表示]  (35子コメント)

It's amazing how divisive this game is. Every aspect of the game is flawed. Not necessarily bad, but still flawed. Either you can enjoy the game despite those flaws or you're like Dunkey and you can't. I was genuinely surprised to see TotalBiscuit give a generally positive opinion on the game.

Personally, I am enjoying the game. But I also end every session thinking about how much better this could have been. Should have been. It's very bittersweet lol.

[–]ajamison [スコア非表示]  (3子コメント)

Exactly my thoughts as well. I'm enjoying it, but it really could have been so much better. It really was not ready for release...or wasn't in the right hands to begin with.

[–]Ascott1989 [スコア非表示]  (2子コメント)

This is why I won't buy it. I will just be frustrated by what could have been. I loved mass effect 2 and I enjoyed 3 but I was annoyed by what wasn't there in 3 and I suspect Andromeda will do the same.

[–]ajamison [スコア非表示]  (0子コメント)

Totally understand and get that. Wait for a solid sale later this year...I think you'd still find it enjoyable as someone who enjoys the ME universe.

The more I play it (I'm only on the third real planet in the game), the more I'm enjoying it. Some of the side quests have completely surprised me.

[–]oGsMustachio [スコア非表示]  (0子コメント)

There is almost too much to do in MEA. It will feel very different from ME2 though. While you often had your choice of what planet you went to in ME2, once you were there it was very linear and you never really needed to go back to a planet once finishing it. In MEA, you're going to be bouncing back and forth from planets all the time.

What is lacking from MEA is polish. The facial animations could be better (but aren't nearly as bad as some of these screenshots indicate), the dialogue could be better (again, not nearly as bad as the clips you see), and menus could be better.

What MEA does give you is a giant sci-fi playground. You're basically Captain Kirk running around discovering new life and new civilizations, saving the day, and boning aliens. The environments are amazing.

[–]EthanJR [スコア非表示]  (23子コメント)

I think TB has a bit of a soft spot for anything with a sci-fi setting. So he may have overlooked some aspects, or simply didn't experience anything truly game-breaking to the point where it left a negative impact on his time with the game.

That should not discredit anything he said about the game, he earnestly meant everything he said about it.

[–]thrillhouse3671 [スコア非表示]  (21子コメント)

TB also LOVES to dislike games that are praised and like games that are hated.

He loves to be contrarian.

[–]EthanJR [スコア非表示]  (5子コメント)

I think he just doesn't like bandwagons, where perspectives tend to get blown WAY out of proportion.

[–]ggtsu_00 [スコア非表示]  (2子コメント)

There is always the anti-bandwagon bandwagons. I feel like this subreddit also likes to jump on the anti-bandwagon bandwagons quite often as well.

[–]prboi [スコア非表示]  (0子コメント)

No necessarily. He went into Doom ready to dislike it and not buying into the hype but ended up truly enjoying it as everyone said.

[–]vitreosity [スコア非表示]  (56子コメント)

Dunkey pulling no punches here.

I think I agree with a lot of this though. The story is easily the most important part of the ME series; animations and VA are both incredibly important to telling that story. While the story's not awful, its poor execution is a huge detriment to this game.

[–]xhanx_plays [スコア非表示]  (27子コメント)

Voice acting is important, but I disagree with the point he makes about recogniseable names.

Having Patrick Stewart phone in his lines for Oblivion detracted from the game, and was just a waste of money. Quality voice work does not need to be Hollywood talent, I'm sure there is loads of great voice talent out there that no one has heard who make a living doing radio plays.

[–]idiot_proof [スコア非表示]  (2子コメント)

You could even mention that Garrus's VA from the original trilogy was a relatively unknown actor at the time.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

Brandon Keener is really just an extraordinarily talented actor. Garrus was easily the most consistently well-acted character in the entire original trilogy.

[–]hambog [スコア非表示]  (1子コメント)

If they had done a great job, I think it'd be more forgivable. I really love the work the Seth Green and Keith David put in though.

Personally I'm playing as Scott, and I think his VA did a good job.

[–]VictorHuguenot [スコア非表示]  (0子コメント)

Seth Green and Keith David are both very established voice actors by this point, though. And mostly known for their VA roles there because of it.

Even Patrick Stewart has a lot of VA experience now just doing American Dad stuff and he's pretty great in that. Though it's a very specific kind of VA he does for that show. Pretty much just plays an absolute insane person, no real need for nuance or anything.

[–]gorilla_eater [スコア非表示]  (6子コメント)

Plus it has Natalie Dormer and Kumail Nanjiani, though I don't know how prominent their characters are and I'm not likely to ever find out.

[–]HireALLTheThings [スコア非表示]  (1子コメント)

Natalie Dormer is effectively an Asari version of Doctor Chakwas from the original trilogy in terms of her role. Kumail Nanjiani is one of the major NPCs on the Nexus. Not front-and-centre characters, by any means, but still important enough to have a good helping of script.

[–]thunder0811 [スコア非表示]  (0子コメント)

Except with a WAY larger roll compared to Chakwas. I also thought Dormer did a good job with almost all her lines.

[–]officeDrone87 [スコア非表示]  (3子コメント)

Nanjiani's voice was awful. He uses his EXACT voice from Silicon Valley. Why the fuck does a 10 foot tall alien sound like a stereotypical Indian dude?

[–]Klynn7 [スコア非表示]  (0子コメント)

I watched Giant Bomb's stream of ME:A and as soon as that character showed up I was just waiting for Guilfoyle to show up with a zinger.

[–]Malaix [スコア非表示]  (0子コメント)

getting the biggest names in itself is not a goal game developers should work toward I agree. Getting capable voice actors and directing them properly and giving them good lines is the problem here. Bioware got actors who either were not very good or were directed badly, on top of that the script is not very good. If they had gotten relative no names with talent and handled them properly and gave them a decent script we wouldnt be having this discussion.

[–]Aldryc [スコア非表示]  (0子コメント)

I don't think Dunkey's argument can be boiled down to not having celebrity actors is bad, his point was that Andromeda's VO was terrible, and the pointing to how much money and effort went into the OG trilogy to make sure the voice acting was good. Pointing out all the celebrity voice actors wasn't the point in of itself.

[–]Xevran01 [スコア非表示]  (1子コメント)

Yeah, I love Dunkey but his point was stupid here. You don't need to have your voice actors be AAA celebrity actors. Most of the best voice actors that work in the game industry are just voice actors only. I wish he didn't put that part in the video, although I thought the rest was good.

[–]Phonochirp [スコア非表示]  (0子コメント)

I mean, the voice actors being unrecognizable wasn't the complaint. Them being shit was the complaint.

[–]JupitersClock [スコア非表示]  (0子コメント)

Yup the themes are fine but boy did they do a poor job executing it.

[–]HRP [スコア非表示]  (10子コメント)

I've been watching DansGaming stream it and hoo boy am I fucking glad I didn't buy ME:A.

I spent a lot of time laughing, and not in a good way.

[–]dannyrond [スコア非表示]  (4子コメント)

Same here. I know Dan is a huge Mass Effect fan (he replayed Mass Effect 1-3 in anticipation of its release), so I was really surprised to see him rushing through the last part of the game and uninstalling it in disgust. So glad I skipped this one. What a fucking train wreck of a game.

[–]jononarf [スコア非表示]  (13子コメント)

Not going to deny that. Damn did the First Contact moments suck. I'm tempted to post this in r/masseffect, but I want to hang on to my karma...yessss..delicious karma (slurping noises).

Ok, now to go back and put more hours into ME: Andromeda.

[–]itsTripleD [スコア非表示]  (12子コメント)

There was a post at the top of the frontpage of that sub and it was about how bad the first contact was handled.

The majority of people in that sub like/love the game but admit that it has its flaws, it's quite chill, actually.

[–]PimpNinjaMan [スコア非表示]  (2子コメント)

I read a comment where someone pointed out that it technically isn't first contact because the Nexus exiles have interacted with the aliens already.

This points out a) how easy it is to resolve that issue, and b) how shittily it was handled (since hardly anyone was able to figure that out).

[–]itsTripleD [スコア非表示]  (1子コメント)

Yeah, it's not the first contact. The MW races are already living along with the Angara in Kadara(where the exiles go)

[–]kraut_kt [スコア非表示]  (0子コメント)

funny enough, way later after you saved an important story character for the angara you get the information "oh, we thought you know about Kadara and are related to those guys!"

[–]jononarf [スコア非表示]  (7子コメント)

Even if it's a Dunkey video, I'm sure it would cause a comment storm of people detailing why "fuck this game" is so inappropriate for it. If nothing else, can we all agree that default Fem Ryder is literally the worst? I'm so glad somebody finally brought that up.

[–]StandsForVice [スコア非表示]  (3子コメント)

If nothing else, can we all agree that default Fem Ryder is literally the worst? I'm so glad somebody finally brought that up.

That's a /s, right? People won't shut up about that. Its like they've never seen Bioware faces before. They've had trouble with them for years. ("Perfect woman" Miranda looked like a potato)

[–]MarmaladeFugitive [スコア非表示]  (1子コメント)

They've had trouble with them for years. ("Perfect woman" Miranda looked like a potato)

That was what, 6 or 7 years ago? It's not unreasonable for standards to rise.

[–]Spankthenooodle [スコア非表示]  (0子コメント)

Yup. Just comparing the facial animations directly to other next gen games like the Witcher 3 shows how much better they should be...

[–]jononarf [スコア非表示]  (0子コメント)

I would gladly take the adventures of Miranda's face and ass discovering Andromeda over default Fem Ryder's blank robot Smirk-stare any day.

[–]mclovin__ [スコア非表示]  (9子コメント)

Thank god dunky focuses on some gameplay issues instead of talking about the animations for about 10 minutes like everyone else. The navigation, quest UI, and the traveling between worlds are all things that should be looked at more than the animations.

[–]Peanlocket [スコア非表示]  (1子コメント)

I'm also glad he touched on how character progression is complex just for the sake of being complex. Of all the things I see people complain about, I don't think it's being focused on enough that the game simply does not have enough depth to warrant how complex all the overhead is.

[–]Lunco [スコア非表示]  (0子コメント)

character progression is pretty simple, only crafting is kinda complicated and that's only because of the weird ass menus.

[–]DotaDogma [スコア非表示]  (5子コメント)

I guess no one else felt this way, but I thought way too many of his arguments were out of context.

Animations, faces, UI, and some of the VAs sure.

Gameplay is different, but not bad. It's way more fast paced, and it doesn't feel like a chore between points. I wish you could micro your squadmates, maybe they'll add it back.

Some of the writing is completely out of context. Like when Sara Ryder says "what is this" in front of a door. She's not talking about the door in that scene at all, he's just looking at it. I get that this video is partially for comedy, but if people are going to treat this like actual evidence then I'll be pedantic.

Open world was done pretty well in my opinion. Not cluttered, but not direlect either (except maybe Eos). The Nomad handles pretty well and I like the hazard system, it feels more engaging.

I'm pretty on the fence about first contact. It has probably the worst writing in the game, but I enjoyed the scene itself as a set up. In the video I didn't get his criticism. There's plenty to criticize, but he just showed a clip of walking behind an aristocrat without context. Then infers that it's boring, while simultaneously saying Mass Effect should be about the story parts in between.

Honestly he said a few good things. But they're all things that have been addressed by people who express opinions way better, this would be here if people didn't love Dunkey and hate this game. It's allowed here as a legitimate review but this is 75% out of context jokes.

Edit: oh yeah, what's wrong with PeeBee's VA? The face can be off but her delivery is often stellar. Cool if you hate the character but she plays it well.

[–]Taco_Hunter [スコア非表示]  (1子コメント)

75% out of context jokes

At that percentage it shouldn't belong here. There are too many out of context clips for the sake of comedy. Like the whole bit of the female Krogan's voice. Never cleared up the gender, or compared it to the ME3 female krogans you meet.

I'm enjoying my time with the game, but there are a lot of things that could have been handled better.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

Like the whole bit of the female Krogan's voice.

Of the bits that are played for comedy and tossed aside, I found that bit the most forgivable. I'd forgotten that character was female (I haven't picked up the game yet, but I've watched a few streams), and I laughed pretty hard at that bit.

[–]mclovin__ [スコア非表示]  (0子コメント)

Yeah I felt the same way, there were same fair criticism but there were some nit picks that everyone else has been doing. The rest did seem like jokes but knowing how Reddit is with mass effect right now they're going to see it and think those were legitimate moments.

[–]RareBk [スコア非表示]  (0子コメント)

I've been playing the game. While the gameplay is mechanically thought out, it's just as buggy as the rest of the game. Fortresses are nearly unbeatable on higher difficulties as enemies will spawn legitimately within two feet of you. AI will do literally nothing if you don't aggro them most of the time, and will stand completely, utterly still and... again. do nothing. That's not to mention every Asari having the same face... or the Turians apparently suffering from some sort of texture bug.

[–]ggtsu_00 [スコア非表示]  (0子コメント)

The bad animations and glitches/bugs make for easy low hanging fruit for viral meme videos that gets lots of views. Kinda hard to make a video go viral with clips of bad UIs and awkward progression systems.

[–]RobinLv [スコア非表示]  (2子コメント)

I've been playing on the PS4 version and the only complaints I have is that the fucking animations take forever when you scan each individual planet and visiting new planets, that the character creator is bad, and finally that the characters lack expressions most of the time.

[–]act1v1s1nl0v3r [スコア非表示]  (0子コメント)

I hate that everything involving site 2 seems to break the game on PS4. A friend got the unreviveable companion bug, I got horrible framerates and slow motion.

[–]mateodos [スコア非表示]  (0子コメント)

Everyone's had Botox injections. Surprised AF all the time or no emotion whatsoever.

[–]hostile_snowmen [スコア非表示]  (30子コメント)

He seems legitimately upset at how badly the game turned out. I know I am, it's like Halo all over again

[–]Coletransit [スコア非表示]  (6子コメント)

I really hope Halo 6 has a new story writer, the main reason I got into the series was the campaigns and while I did kinda like 5s it ended flat as fuck.

[–]thecolbster94 [スコア非表示]  (1子コメント)

It's gonna take a master bullshitter like Kojima to get out of the corner Halo 5 backed the series into. Im expecting 6 to pull out fucking UNSC Gundams to battles Guardians in atmospheres above planets.

[–]Ronocm13 [スコア非表示]  (0子コメント)

I mean it doesn't sound very Halo but that would be kind of a little dope.

[–]RuskiLeader [スコア非表示]  (1子コメント)

I believe they let Brian Reed go (Lead writer for Halo 5; parts of Halo Escalation).

[–]Erthad [スコア非表示]  (1子コメント)

I just want the art style to go back to being similar to the games pre 4. Reach looks and feels like what I want from a Halo game. 343 Halos just look like anime super hero crap.

[–]Somedamnusername [スコア非表示]  (0子コメント)

I've always called em McDonalds spartans. I get they're mass produced per se but the armor looks terrible. So generic.

[–]Funnyguy17 [スコア非表示]  (14子コメント)

What do you mean? The last Halo game, Halo 3 was amazing!

[–]Wowbagger1 [スコア非表示]  (2子コメント)

Halo Reach is a top 3 Halo game. Great story , fun multiplayer. Sad that they never made another one.

[–]NinjaTheNick [スコア非表示]  (1子コメント)

Armor Abilities were a horrible step in the wrong direction for the franchise and is the game where halo fundamentally changed the most.

[–]heill [スコア非表示]  (0子コメント)

I agree, but it was still a decent game. A few misteps here and there, but it wasn't anything like 4 where it didn't feel like Halo in the slightest.

[–]jononarf [スコア非表示]  (3子コメント)

I personally thought the Marketing for Halo 3 was better than the campaign. Loved Multiplayer though.

[–]metanoia29[🍰] [スコア非表示]  (0子コメント)

The ARG was really fun, even though I don't remember much more than finding a secret menu at a Target gaming kiosk and calling a random number.

[–]WolVenom [スコア非表示]  (6子コメント)

For me Halo 3 felt pretty weak compared to 1 and 2. It's like Resident Evil 5 of the series, not a bad game, just not what I expected.

Also Halo Reach was dope, I prefer it to Halo 3.

[–]TemptCiderFan [スコア非表示]  (4子コメント)

Halo 4 wasn't too bad. The portions where Cortana is losing her mind are well-handled. It's all the Didact bullshit that I hated, because I didn't read the novels and thus, had little to no investment in his character or motivations.

[–]Boycubpiglet [スコア非表示]  (3子コメント)

As a personal story about Master Chief and Cortana and which was more human Halo 4 was a high point of the series.

As a Sci-fi save the universe epic it bombed. Too much space magic and chosen one bs.

[–]TemptCiderFan [スコア非表示]  (2子コメント)

Agreed. While little details are nice touches, that was clearly a story about Cortana and Master Chief. Honestly, they should have focused more on that and less on the Didact as magic space man. He was like a less charming, less hammy Zinyak.

[–]Spankthenooodle [スコア非表示]  (1子コメント)

And what sucks is that Halo 5's disastrous campaign makes Halo 4's pointless if you put them in context with each other. It literally killed the franchise for me, not buying Halo 6 unless it gets really good reviews for it's story.

[–]Spankthenooodle [スコア非表示]  (0子コメント)

Eh it's not as bad as Halo so far but I haven't beaten it yet and probably won't for some time (because I'm having just as much fun with the open world exploration aspect as I did in the Witcher 3). Halo 5's campaign has to be the biggest decline for a franchise that normally has an excellent story. I'm not buying Halo 6 if the campaign is the same garbage. Multiplayer is fun but wasn't the main reason I played the old Halo's... would much rather have an excellent story driven campaign and garbage multiplayer for those games. Like Halo Reach was fucking awesome.

[–]rafikiknowsdeway1 [スコア非表示]  (2子コメント)

i've still been having fun with the game overall, but his complaints are super dead on

the incredibly slow space travel with the unskippable animations is just so irritating

[–]Spankthenooodle [スコア非表示]  (1子コメント)

Bah. I really like how it's not just instantaneous travel anymore. While the travel animations could've be handled a bit better, I think they're the perfect length. It makes you actually feel like you're traveling in space, not just appearing in a newly generated area each time.

[–]StandsForVice [スコア非表示]  (35子コメント)

How does Dunkey manage to break games so badly? I've seen, maybe, one or two of those bugs. Obviously he makes some good points, and there are a fair amount of technical issues that should have been squared away, but to anyone on the fence about this game, I will say his footage has not been indicative of my experience at all. His commentary? Different story; I agree with a lot of his points. But still, his ranting method leaves a lot to be desired, and none of what he brings up are dealbreakers for me. I'm still enjoying the game very much.

[–]pleasefeedthedino [スコア非表示]  (2子コメント)

He hardly spends any time on bugs at all. His main gripes are animation, writing, voice acting, gameplay design, and the UI.

He's not the one breaking the game. He makes his point clearly when he says MEA is "inhuman, unoriginal, and fundamentally broken."

[–]Homeschooled316 [スコア非表示]  (0子コメント)

He crapped all over The Last of Us for its story in a dunkview then later came around and said he changed his mind. I love the dunk, but he's not my go-to for story quality assessments. Really almost no one in the gaming community is.

Gameplay comments are solid though.

[–]wizpiggleton [スコア非表示]  (3子コメント)

If you're not encountering any bugs, usually it's because you're approaching the game in a way the devs expected you to. I'm saying usually because it may be that they just didn't bother to fix much of the issues and there are outlier scenarios.

[–]StandsForVice [スコア非表示]  (1子コメント)

Oh, trust me, I'm encountering a fair amount of bugs. They definitely needed more time for bug smashing. But my experience is not nearly as bad (nor the bugs nearly as obvious or inconvenient) as Dunkey seems to have had in only a few minutes of footage.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

You kind of answered your own question there.

How does Dunkey manage to break games so badly?

He doesn't.

But my experience is not nearly as bad (nor the bugs nearly as obvious or inconvenient) as Dunkey seems to have had in only a few minutes of footage.

Those few minutes of footage were probably clipped out of hours upon hours of gameplay for the best clips.

[–]reymt [スコア非表示]  (7子コメント)

I'm seeing a shitton of bugs. Just some consistent ones:

IE the yetis on the ice planets bug out all the time for me. After the expansion on desert planets, a lot (yet not all) of the interior objects lack lighting. Killing the kett base there is ridiculously bugged.

[–]Interference22 [スコア非表示]  (4子コメント)

Bugs I've encountered:

  • It's possible to get stuck behind machinery in the resistance base on Voeld and not be able to jump or boost out
  • Lighting is indeed screwy after the expansion on Eos, although not completely absent: I've had models that aren't lit while everything else is and really banded shadows
  • The mission on Eos involving placing geological hammers culminates in a cutscene and a fight. Sometimes the cutscene doesn't trigger and you're stuck in place
  • Loading a game on Voeld sometimes takes 10 times longer than it should do. The loading screen hangs for up to 2 minutes in some places and a few seconds in others, within meters of each other
  • It's possible to get locked in place, only able to shuffle very slowly across the floor. Jumping or boosting gets you out of this. Dunkey encounters this in the video
  • During the base assault on Eos where you have to take out hangar bays it looks like one of the particle textures either didn't stream in properly or is missing entirely, resulting in a cloud of smoke looking like a giant flickering black mess. I thought for a moment my GPU was dying
  • The Eiroch creatures on Voeld frequently bug out, stuck in their default T-pose. They remain mostly immobile until you kill them

[–]jononarf [スコア非表示]  (0子コメント)

The Eiroch creatures on Voeld frequently bug out, stuck in their default T-pose. They remain mostly immobile until you kill them

oK! it's not just me. I kept wondering why this thing was being so polite and my squad mates were being so dickish. They would kill it or other animals before I could scan it.

[–]Catechin [スコア非表示]  (0子コメント)

Loading a game on Voeld sometimes takes 10 times longer than it should do. The loading screen hangs for up to 2 minutes in some places and a few seconds in others, within meters of each other

From what I've seen and heard this is caused by saving while in the Nomad. I stopped saving while in the Nomad and this went away completely.

[–]Yakobo15 [スコア非表示]  (0子コメント)

Bugged out the quest on Eos where you need to kill the Fiend, ran away because all the guys that spawn were too much and sniped them off but the Fiend despawned, quest still wants me to kill it though.

[–]PistolsAtDawnSir [スコア非表示]  (0子コメント)

You know what pissed me the fuck off?? During the fight in the kett base on EOS where you've got to turn off the security alarms that are marked with quest markers but whenever you get in the vicinity of an alarm the goddamn quest marker disappears!! I'm in the middle of a damn firefight and now I gotta freakin look for an interactive POI on some random console somewhere?! Are you pissing in my ass right now?!

[–]spirit32 [スコア非表示]  (0子コメント)

This really reminds me of that infamous video Polygon made to make remastered AC II look way worst than what it was, and a random kid on internet called out their bullshit. I'm sure we will see more positive professional commentaries on the game after all these nagging criticisms die down. Don't get me wrong though I know the game is flawed and does not meet people's expectations but this is just too much.

[–]CrackersAndMilk [スコア非表示]  (3子コメント)

You mean your game doesn't have those animations, voice acting and unmoving faces which completely ruin the story telling? Because that's what puts me off the most to be 100% honest.

I don't care about occasional floating enemies, sometimes broken running animations, long transitions on the galaxy map, things like that. Those are more than manageable. But anything that's going to ruin the cutscenes, characters and story for me in a Mass Effect game of all games is the reason I wouldn't get it. His video seems to indicate these things (as does Total Biscuit's 2 hour video).

[–]grosallug [スコア非表示]  (11子コメント)

Yeah, I recently finished MEA on a lower spec laptop and I encountered minimal performance issues and bugs, not nearly enough to make the game unplayable.

Some of his criticism is valid, of course, but some points are absolutely ridiculous (that krogan has a female voice because it is a female krogan!).

I would've appreciated a dunkview, but this seemed more like a rant, which is unfortunate. It would be nice to see a more neutral and cool headed discussion about the game. There are some VERY good things about it that are being downright ignored, and it creates a misleading image of MEA.

[–]TheMuffinMan0311 [スコア非表示]  (1子コメント)

(that krogan has a female voice because it is a female krogan!).

That wasn't his criticism. His criticism is that it's an alien frog race, and so there should be some amount of "alien-ness" to their voice acting, not a pristine California American accent. The Krogans in the original trilogy had rough grunting voices, because that's a characterization that makes sense for a throaty reptilian race. His point is that they didn't even try to put any sort effort into the alien "persona" of the races

[–]grosallug [スコア非表示]  (0子コメント)

But Eve, the female krogan you meet in ME3 also had a similar voice/accent. Maybe it had a more "regal" intonation, but it made sense in that game because of the context (it was the first female krogan the player had seen in 3 games, and it was the last hope for the species). But I understand your point. I just wish dunkey had communicated it better.

[–]lavaisreallyhot [スコア非表示]  (2子コメント)

neutral and cool headed

Dunkey

I love Dunkey but I do not expect neutral or cool headed out of him for anything. He started a video off with "Assassin's Creed sucks enormous gorilla dick".

[–]jononarf [スコア非表示]  (1子コメント)

Honestly, your best bet will be this guy: https://www.youtube.com/user/broadcaststsatic

I assume he's going to have a ball with the bad parts of the story over mechanics. However, something tells me he'll point out things that even I (and maybe you) said out loud "that was cool!" when playing it....maybe.

Like the Underground "Ice Whales," or the actual effort put into Jaal's reaction when you discover (SPOILERFJIDSFIAUWDFAFH), or the banter between squadmates while on the Tempest. There is definitely good part in ME: Andromeda where playing it feels like it's something based off of Mass Effect. It's just there is just fluff that keep popping out at you.

[–]grosallug [スコア非表示]  (0子コメント)

Oh, for sure! I'm a huge fan of Noah's work and I'm definitely looking forward to his video.

I just prefered that people like dunkey, whose videos always get a huge traction, were more "neutral".

Also: like you said, there are some fantastic moments in this game (that Jaal example is perfect) that show that the game is not bad, just inconsistent. Some animations are awful, others are amazing. the same goes for voice acting and writing (not awful, but not good enough. That being said, I liked the fuck out of it. Loved? Maybe. I need to replay it in a month or so.

[–]MaxwellCooper [スコア非表示]  (1子コメント)

What are you playing in? I can't find much info on how it runs on low specs.

[–]grosallug [スコア非表示]  (0子コメント)

ASUS x550jx, i7-4750hq, gtx 950m. I played it on low with medium textures and got 30+ fps most of the time (45-60 on interiors), with some minor stuttering here and there.

[–]defeatinvictory [スコア非表示]  (0子コメント)

I realize that not all Krogans have to sound like Steve Blum with throat cancer, but have you played the multiplayer yet? The Krogan engineer's voice absolutely ruins that character. He sounds like a high voiced teenager. Everytime he says something, it's sounds like he just has his hand up in the air, expecting everyone in the squad to come high-five him. It's terrible.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

(that krogan has a female voice because it is a female krogan!).

I don't even care how invalid that criticism was. That bit was hilarious.

[–]prboi [スコア非表示]  (0子コメント)

Dunkey likes to fuck around with games & try to break them. I remember he did the same with The Last Guardian and Destiny.

[–]samsaBEAR [スコア非表示]  (0子コメント)

I've had to reload my game every three or four hours to combat a progress-stopping bug. I'm currently at the Kadara Vault where the game won't let me use the purification field console, reloaded the game and now it won't even let me into the game. I'm enjoying it as a whole but the bugs are just ridiculous.

[–]RareBk [スコア非表示]  (0子コメント)

Literally every single encounter I've had has featured enemy AI turning off, them spawning in the air, them stacking up on one point and fucking mutalisk stacking, enemy corpses counting as enemies, enemies teleporting, friendlies teleporting.

Every. Encounter.

[–]WhoopsieGoldberg1 [スコア非表示]  (8子コメント)

Regardless of if you think the game is still enjoyable with all of the bugs, poor decisions, and lack of polish, you should at least consider that buying the game is basically telling developers you are okay with what they have done.

Id rather abstain from buying the many unfinished messes that AAA devs have put out the last few years, even if it means missing some enjoyable parts of a game. There are too many well made games that deserve my time and support instead of games like Andromeda.

[–]belgarionx [スコア非表示]  (3子コメント)

I'm okay with what they have done. I find the game fucking amazing and I'll buy season pass / goty edition upgrade if any of them gets released.

[–]pyrospade [スコア非表示]  (2子コメント)

If you find this game fucking amazing I wonder what you'd think of Mass Effect 1 or 2.

[–]belgarionx [スコア非表示]  (0子コメント)

Played both of them this January, and they were amazing too. ME1 had looong walks so I had to bind Mouse3 to doublespeed but otherwise it was fine. Played 3 for ~20 hours afterwards but due to the sheer amount of sidequests and complicated & slow ui I haven't finished it.

[–]bacon_and_eggs [スコア非表示]  (28子コメント)

What the fuck is the deal with the Krogan voices? That is just awful.

[–]nuclearpengu1nn [スコア非表示]  (27子コメント)

It's a female krogan

[–]bacon_and_eggs [スコア非表示]  (8子コメント)

So does that mean the voice cant sound fitting to the character design?

[–]Mr_Wayne [スコア非表示]  (7子コメント)

There was a female Krogan in Mass Effect 3, she sounded very similar to the one in Andromeda, maybe a bit older.

https://youtu.be/bKDD5FQl9yY

[–]danpascooch [スコア非表示]  (5子コメント)

Honestly the little gravel added to her voice in this video makes all the difference. The Andromeda Krogan's voice just doesn't fit.

[–]Mr_Wayne [スコア非表示]  (2子コメント)

She just sounds younger to me.

[–]DotaDogma [スコア非表示]  (0子コメント)

It's inferred that she's very young by krogan lifespans.

[–]SetsunaFS [スコア非表示]  (0子コメント)

Honestly, it's just circlejerking at this point. OP obviously thought the Krogan was a male and is now doubling down that the voice doesn't fit when it actually does.

[–]SetsunaFS [スコア非表示]  (0子コメント)

Have you played the game? It sounds perfectly fine for a female Krogan. Not every character of each race needs to sound the same. Daro'Xen has completely different voice from Tali. Why isn't that a problem?

[–]johnnyrd [スコア非表示]  (0子コメント)

I do think the voice actor in this video was better and also the fact tye design of this female krogan actually looks different than the male krogans helps a lot.

[–]sana_khan [スコア非表示]  (0子コメント)

I'm starting to enjoy the game (after over 7 hours of just feeling annoyed or bland about it) but my god does it have issues.

Almost everything mentioned there is as bad as he makes it sound, and I usually don't agree with Dunkey's rants (love his humour, his opinions are usually not on the same spectrum as mine).

Biggest offender after Ryder being boring has to be the grind and the UI that accompanies it. It's terrible and not a work a studio made of vets should ever have come up with (and yes, Bioware MTL is made of vets of the industry even if they haven't shipped much til now).
How they managed to completely, utterly fuck up stuff that was working fine like the star map, the multiplayer menus and squad management, I dont even really want to know.

My guess is a lot, a LOT of miscommunication and forced intrusion into dev work by suits without a clue how to make a game.

[–]PYDuval [スコア非表示]  (0子コメント)

Its crazy the contrast how a game about humans in space is so devoid of emotion - inhuman is accurate while another game about androids and machines is so goddamn heart-wrenching and more human than you'd have expected.

And one of them had a tiny budget comparatively~

[–]beingprofessional [スコア非表示]  (46子コメント)

I get that Dunkey's stick sometimes is acting overly aggressive, but this sounded genuine. I planned on playing this as I've never played the original Mass Effect trilogy, but it seems like based on Dunkey's review that I would just be wasting 60 bucks.

[–]ocean_spray [スコア非表示]  (0子コメント)

Why not just play the original, likely superior, trilogy?

[–]venn177 [スコア非表示]  (0子コメント)

I haven't seen all of his stuff (not that much, really), but I watched this and it was just five minutes of him legitimately hating the game with almost none of his humor. I've never seen anything like this.

[–]thefluffyburrito [スコア非表示]  (30子コメント)

Andromeda is a good game.

What Dunkey mentioned here is what prevents it from being a great game.

[–]Molomar [スコア非表示]  (18子コメント)

No, Andromeda is a mediocre game, and what hes mentioned prevented it from just being a good game, period. It would have a LOT further to go, to be considered a 'great' game.

[–]thefluffyburrito [スコア非表示]  (15子コメント)

There's no reason to be so dismissive of other opinions; there is no "period" here.

It's obvious that the game's biggest shortcomings are technical. The story and combat are both great and would carry the game if the technical failures didn't detract from it all.

[–]Shniderbaron [スコア非表示]  (14子コメント)

I think (especially in this subreddit) if you make a subjective statement like "Andromeda is a good game" without noting that "you think Andromeda is a good game", the subjective distinction is lost and people feel the need to hop in and clarify that it is not a good game universally, but it can be subjectively enjoyable or considered good. I see this conversational loop happen a lot here. Someone says "X is Y" and someone else says "You may think X is Y, but X is most certainly not Y" and then the response is always "Well that's just your opinion, man."

No one is right/wrong, it's just matters of opinion.

If you say "I think Andromeda is a good game because a, b, and c", you may avoid the downvote brigade. Not everyone can insert the "I think" on their own, and they'll just assume you are trying to speak for them. I know my immediate gut reaction to someone saying something is "good" when I most certainly think that thing is "bad" is to say "speak for yourself."

[–]mobiuszeroone [スコア非表示]  (1子コメント)

Yeah, often when people reply to something they disagree with they say "you said it as if it were fact". It's not difficult to understand that if someone says "The story wasn't good" it's their view, and yet it shits up so many threads with pointless semantics to try and catch them out or appear correct.

[–]Shniderbaron [スコア非表示]  (0子コメント)

I agree, I've found it's easier to just say "I think" or "In my opinion" so that confusion is avoided and people don't immediately react with knee-jerk responses. "This game is good" is bound to upset some people who disagree, but "I think this game is good" invites others to give their opinions as to why they "think the game is not good", rather than spark an ideological fight about the holiness of any given video game.

[–]thefluffyburrito [スコア非表示]  (3子コメント)

My main point was that Dunkey goes into a lot of what went wrong in this game on the technical side. The story, characters, and gameplay are all done well enough that this game would have been much better received without all the little annoyances that bog it down.

I realize the statement I was trying to make didn't contain a lot of details, but it's much less hand-wavey than saying "what he said is why this game isn't good, period" or "this game has a lot further to go" without mentioning any details and immediately discouraging a response.

[–]Shniderbaron [スコア非表示]  (0子コメント)

"Andromeda is a good game" is a statement which can be argued endlessly. "I think Andromeda is a good game" is a statement which cannot be argued because it's a subjective opinion, and you can substantiate your claim by backing up your opinion with things you unquestioningly enjoyed about the game.

But to claim that "The game is good" with no room for subjectivity is an invitation to people to argue against it. There's a difference there and it's the main reason why people get knee-jerk reactions at a statement like that.

I'm glad you enjoy the game, it's unfortunate that there are so many things about it that are keeping many people from getting into it. A lot of otherwise "great" games are kept down by things like this, but this is why people are so upset that the studio let this game out with this many glaring problems.

[–]Sizzle_bizzle [スコア非表示]  (0子コメント)

The point is that your writing in this case isn't clear enough and because it is so brief it requires a bit of filling in on the part of the reader. Taking an extra minute to write "I think", or "it came across to me as", will make your statement far more agreeable.

[–]GemsOfNostalgia [スコア非表示]  (0子コメント)

There are many things that make it above a mediocre game to me, the combat is a blast, especially in multiplayer. It's fast, tactical, and smooth. The squadmates are unique and have some fantastic dialogue. The environments are beautiful, and each planet has a completely different atmosphere and design. These are just a few of things I'm finding fun with in the game.

No, Andromeda is a mediocre game, and what hes mentioned prevented it from just being a good game, period.

Are you trying to sound objective here? This is a completely subjective sentence.

[–]Spankthenooodle [スコア非表示]  (0子コメント)

Nope. Totally wrong. Unless you've actually tried it? The animations and bugs are easy to overlook. The actual PLAYING THE GAME parts of the game, like combat, are the best in any SciFi RPG that has ever been released. It's definitely a good game, but not a great game. Story and writing are the main reasons for that (and at that, they're definitely up to par for most good games, just not great games like the ME OT), then the lack of polish and bugs.

[–]Teddyoreos [スコア非表示]  (0子コメント)

Get 1, 2, and 3. I loved the Mass effect series, great memories when I was younger. I was playing Andromeda yesterday and got hit by the same feeling when I played Inquisition, boredom. Sadly I don't think I can continue, even though it's not awful... Just bland.

[–]jononarf [スコア非表示]  (0子コメント)

I think it's worth it for cheap, like many other AAA games. There are definite disappointing parts in the story where facial animations are the least of it's problems. 26 hours, I'm still loading it up on my PC and playing it. It's still Mass Effect at the end of the day.

However, it's still not the Shepard's Wild Safari Fun-Time Mass Effect.

[–]Laragon [スコア非表示]  (0子コメント)

It's perfectly fine. I'm a big fan of the original trilogy, and there's nothing fundamentally wrong with Andromeda, and I'm 30 hours in or so. I've played the OT all the way through at least five times.

[–]Xet [スコア非表示]  (0子コメント)

To be pedantic for a moment, the expression is 'schtick' or 'shtick', not 'stick'.

That said, to echo others, I'd recommend playing the original Trilogy. In some time you can pick up Andromeda on discount.

[–]willnotreply2016 [スコア非表示]  (19子コメント)

Glad to see dunkey tear this apart, i'm sick of apologist fanboys who keep praising the game telling me how "it's not that bad, people bitching about animations are babies", fuck the animations.

If this game had the worst animations in the world with 0 lip syncing, but had incredible story, voice acting, UI and refined squad combat instead of this solo commando bullshit, i would have bought it.

Playing the trial showed me everything i need to know, DA:I won several game of the year awards and got 9/10's, unlike this, the story was interesting, some side quests were amazing AND the animations and combat graphics were fantastic.

Unlike many people on the internet i don't like tearing games apart,mass effect is one of my favorite franchises, you think it pleases me to hate andromeda as much as i do, it sucks!

It seems EA keep fucking up their franchises by outsourcing sequels to crappier studios.

I believe Mirror's edge catalyst was also given to a smaller studio inexperienced studio, this too...

I don't like how people say this is like DA:I, while DA:I wasn't perfect by a mile, it still succeeded in many fronts, only failing in the mmo-like structure that made it tedious.

[–]thunderdragon94 [スコア非表示]  (0子コメント)

"Only failing in the core gameplay loop, rendering the entire thing a chore where you had to spend half an hour of boredom before getting a small reward in the form of a brief story moment, and fundamentally breaking the point of a game."

[–]ariasimmortal [スコア非表示]  (3子コメント)

I quit after 5 minutes of DA:I because I was promised a tactical camera and got garbage. ME:A has captivated me for 40 hours. Different strokes for different folks?

[–]Ascott1989 [スコア非表示]  (2子コメント)

What exactly does your comment add to this? Yes, people enjoy different things. However, Mass Effect has objectively poor design decisions that dramatically subtract from the game.

Sure you might be able to over-look them a lot of people can't and BioWare should absolutely not be given a free pass on this.

[–]ariasimmortal [スコア非表示]  (0子コメント)

I'm not giving them a free pass? The game is an 80, 85/100 for me because things like the unskippable cutscenes and UI are bothersome, but they absolutely do not detract from my enjoyment of the game. The unskippable cutscenes are probably the worst part of the game so far and if that's the worst you've got you'll have to come up with something better.

What other design decisions are you talking about? Still having the loadout system combined with inventory management? I think you've confused "objectively" for "subjectively", as most people on this sub do.

[–]SetsunaFS [スコア非表示]  (0子コメント)

He's responding to someone that said "I'm sick of apologist fanboys who keep praising the game". Andromeda has objectively good qualities that should be noted as well.

BioWare should absolutely not be given a free pass on this.

I also don't like this idea that we, as the gaming community, need to keep relentlessly bashing the fuck out of Andromeda so that BioWare learns their lesson or some shit. We should assess Andromeda like any other game and BioWare realizes there are things that aren't great. We should also acknowledge the good things so that they don't take them out next time.

[–]Cataphract1014 [スコア非表示]  (4子コメント)

Glad to see dunkey tear this apart, i'm sick of apologist fanboys who keep praising the game telling me how "it's not that bad, people bitching about animations are babies", fuck the animations.

I'm not defending anything, but I like something you don't. That is OK.

[–]willnotreply2016 [スコア非表示]  (1子コメント)

That is ok, but be honest about it.

My problem is how people are saying the game has a few issues, no, it has HUGE PROBLEMS.

It's not animations only, it's story,dialogue,inventory,crafting,characters AND animations.

[–]Ascott1989 [スコア非表示]  (0子コメント)

Yes it is fine, however he's not saying that simply saying you enjoy the game is being an apologist. They even specifically mention which case annoys them. So please, dismantle your strawman.

[–]SetsunaFS [スコア非表示]  (0子コメント)

Haven't you heard? People that like Andromeda are blind fanboys. The people that hate it are totally reasonable 100% of the time.

It kills me the glee that people are getting from others hating on this game. I'm not a CoD fan, I don't want the game to be shit and for people to hate it.

[–]DotaDogma [スコア非表示]  (0子コメント)

You don't have to be an apologist fanboy to just not have the gripes you have. This sub has been tearing this game apart for months, it's not like you have some unique opinion, you're the majority.

I don't notice the animations at this point into the game unless there truly horrendous, but I'm aware that they're generally not good. I'm aware that the writing is spotty, but I like it in other places.

I'm aware that this isn't ME:2. I'm also okay with that.

[–]Fokken_Prawns_ [スコア非表示]  (0子コメント)

I have completed the main game, logged over 60 hours doing so, I genuinely love it.

But sure, derail all positive comments by calling them apologetic fanboys in advance.

Like I said I genuinely love the game AND the possibilities it opens, with the Kett, the Jaardan and the Andromeda galaxy in general.

I also think Donkey is just plain wrong when it comes to voice acting, Tom Taylorson is a genius and much better at voice acting then Mark Meer, I love that I don't break immersion by constantly recognize voices all over.

Now that does not mean that I don't think the game has issues, because it does.

Removing the powerwheel and therefor not being able to control your squadmates, is the worst. Like I hate it, even made a post about it on the Mass Effect sub.

Having cut scenes with a random Assault riffle grinds the ever living shit out of me, they had 3 games to fix that single thing.

P2P in 2017 is unforgiveable, especially when the game features microtransactions. I can't play because I constantly get grouped with host that has a bad connection.

Yet despite these flaws, I still love the game.

[–]IAmNotTheEnemy [スコア非表示]  (3子コメント)

How are the spoilers? I haven't gotten the game yet.

[–]Homeschooled316 [スコア非表示]  (0子コメント)

Virtually none. You see some environments briefly, not even the most interesting ones.

[–]soonerfreak [スコア非表示]  (0子コメント)

Are you the type of person that doesn't even watch trailers? Gameplay seems to all be from the early hours of the game but nothing revealing other than an event that happens during the first mission.

[–]knsfijsijfisjfijsjif [スコア非表示]  (0子コメント)

Sorry dunk, but Mass Effect 1 was not a shooter. It was an RPG with real-time gun combat.

The series is a space opera that took a shooter twist in 2, and continued to mix it in with 3.

I'm glad he touches on the interface being so crap and the lack of gravitas. Those are genuine concerns with a more serious action/action-RPG game.

[–]SolemnDemise [スコア非表示]  (7子コメント)

Hello everyone, just stopping by to throw my 2 cents into the mix.

I made a YouTube comment breaking down the video and posted it over on r/masseffect and figured I'd throw it up here too. It's a text wall, so brace yourself:

All in all, this video was pretty unrepresentative to the point where I'm not entirely sure where the satire and honest criticism are disconnected from each other.

Let's break it down piece by piece, and for context, I have well over 60 hours in the game with ~90% completion and only played on Insanity difficulty.

0:32 Various bugs: Scream lack of polish, to which I agree. However, take a clip from the opening minutes of the original Mass Effect and not show how unpolished it was isn't exactly being honest. While the gap between the games is large, the intent and development behind both of them was similar resulting in similar problem on this front.

0:50 Default Sara Ryder being hideous: Subjective, but I agree. I use a better, more pretty version of the default Sara made by the community. It took all of 3 minutes to find and use over the default BioWare one.

1:13 On previous Mass Effect games being solid 3rd person shooters; Mass Effect 1 controls like trash. Everyone knows it. When you tell people to play through it, you tell them to play through easy and power through because it isn't fun to play but it is fun to experience. Mass Effect 2 improves on 1 drastically, but didn't have the depth that 3 had. 2 is also where we start to see various issues with the scope of the story being presented that occur further into 3's development.

1:32 Liam isn't funny in the opening mission, this I agree. His loyalty mission on the other hand is easily one of the best quests in the game, full stop. So he's a mixed bag. Fair enough. Interesting you didn't talk about the no-nonsense characters like Vetra or Cora here, and instead talked about Liam and Peebee, two of the more silly characters as an indictment of the full cast.

1:48 Ah yes, I forgot you need household names to make a good cast. What we need in more games is Troy Baker, Nolan North, Jennifer Hale, Steve Blum. They're so underrepresented /s. Further, Dragon Age: Inquisition used a great deal of lesser known voice actors to a pretty good effect. I simply can't agree that the companions don't feel authentic because they don't use well known voice actors.

2:26 On Nakmor Kesh, 1.) We know what female Krogan sound like thanks to Urdnot Bakara from ME3's genophage arc (or 1st act). 2.) Kesh is a female. 3.) Kesh doesn't sound like that (though this one I think is satire, but I just figured I'd throw that out there).

2:40 "The combat has been dumbed down"

1.)To illustrate this point, you use a clip in which you run out into the open, presumably to highlight the stuck in the air raider, without using a skill ever. this is presumably not a difficulty that requires thought as death would quickly follow this action on anything higher than normal.

2.)It's only partially true that you can only have 3 abilities at a time. If you don't use the profiles system you're absolutely right. Not using that system, however, demands a really strong primary spec or lack of knowledge because you really are hamstringing yourself unless you build correctly. Profiles work like hidden hot bars with shifting passives, and using it properly in a fight can add many layers to encounters on higher difficulties. On lower difficulites, it isn't necessary because the game is braindead easy on anything lower than hardcore.

3.) Not being able to use squadmate abilities is a non-factor to me, as I gamed the system in the past titles. Playing as biotic in ME3 throw a squaddie in with overload and you win the game. In ME2, bring overload and squad incendiary ammo and you win the game. In ME1, just do your best against the krogan.

2:55 In order to illustrate the point about quests being confusing, I feel like you missed the mark here. The real problem with quests in the game is that it takes just a crazy amount of loading screens to get from planet to ship to quest giver to next planet, which you touch on in a disconnected way later in the video (4:10). Kadara is fantastically bad in this respect in that it takes 2 loading screens (3 if you're coming from out of system) and a short walk to even get to the questing area. Actually doing the quests when you get there is easy if you've played a video game in the last 10 years and know how to use a quest log or, y'know, context clues. Unless they bug out, which is a real possibility though not super common.

3:20 The AVP system and Strike teams are both explained. In fact, in order to use strike teams, you literally had to talk to two NPCs that explain how the system works. The AVP system is also talked about, though I suppose the game presumes you played DA:I to some degree to understand how its power system works and how similar it is to the AVP system. Also, as bad as some of the menus are in this game, I don't think anyone was confused by the vendor screen (3:23).

3:26 Research, then craft. There is no straight upgrade system in the game. Research doesn't take the same resource as actually crafting the guns, so its free(ish) to research the how, and the overall amount required to craft a given thing is basically non-existent. I never had an issue not having enough mats to craft whatever I wanted. I did run out of the research points a couple of times, though. The reason they give you every gun in the game is so you can research how to make them, then make them better than you can get in the open world if you augment them right.

3:40 Disliking open world games is subjective, but I can understand why a game about exploration would be open world, can't you?

3:44 This scene from first contact with the Angara is taken so hilariously out of context it strikes as completely dishonest. You cut all the dialogue from the walk, the subtext of your arrival and the circumstances for why the scene is even taking place. If you didn't want to touch on those things, using this as an example is counterproductive.

3:55 Disliking the nomad is understandable. Not for everyone. Using it for vehicular manslaughter, coincidentally, not for anyone.

4:35 In all honesty, I find Sara Ryder (Fryda Wolff) to be uninspiring in her delivery too, Dunk. Scott (Tom Taylorson) does an excellent job and seems a more natural fit for the role, much in the same way I though Jennifer Hale did a better job in most of ME1-2 than Meer did (and fell off in 3). Now, that said, Shepard and Ryder are two different characters. In my opinion, Ryder being unproven is a great benefit to the story, as if people trusted you as you stepped off Ark Hyperion after having succeeded the previous pathfinder seemingly by right of birth, it would be very jarring. Earning that trust and respect over the course of the game is the kind of narrative progression that sold me on Ryder completely. You also didn't show what could be the best line in the game right before the interrupt. The "I'm gonna fuck your shit up" line which, when said by Scott is pretty much gold.

5:14 The context is the chamber in which you stand, not the door. Again, don't know if this is satire or an actual example you use to enhance your criticism.

If anyone's made it this far, I commend you. I'm just a pleb on the internet who no-lifed this game. I'm also a BioWare apologist (I guess) seeing as how I really enjoyed MEA, liked the original ending to ME3, and like DA2. I'm open to discussion and am simply offering a different take on Dunk's which while I stand in some pretty solid disagreement, can understand where he's coming from.

Have a nice day. I have an actual paper to write now x.x

[–]MaxwellCooper [スコア非表示]  (1子コメント)

Depth doesn't mean better, adding grenades and rolls to try to make it fast paced can also make it fucking annoying, specially instakill grenades.

I didn't use it so it's not relevant

Not only does it ramp the difficult up, but it takes away from the game, being able to burst down a bad guy or suffer through a minute makes a hell of a difference on gameplay.

[–]Owl_Shits [スコア非表示]  (0子コメント)

I agree about the voice acting for Scott, I thought he was very good.

[–]SetsunaFS [スコア非表示]  (0子コメント)

Wow, actual context, nuance, and depth.

Prepare to be downvoted.

[–]Im_a_platypuss [スコア非表示]  (0子コメント)

I'd ask if you were me, since this was pretty much my reaction, but unlike you I was too lazy to write this much out. The game does have its fair share of issues but this video is just as flawed as ME:A itself and I think people who have played enough of the game can see that too many of his examples are taken out of context. I'm really not sure how serious I'm supposed to take it because of that.

[–]you_me_fivedollars [スコア非表示]  (4子コメント)

Yeah I'm trying real hard to be optimistic but man, I trust Dunkey - gonna be waiting for a big discount to get this. Especially since I want to play as Fem Ryder and she just looks like the worst. I'll just finish my original Mass Effect replay instead.

[–]wrath__ [スコア非表示]  (0子コメント)

Dunkey is a pretty brutal critic, but his points are usually valid. I loved UC4, which Dunkey just thought was okay. So take him with a little grain of salt, he's like the "bad cop" of video game reviews.

[–]MrChangg [スコア非表示]  (0子コメント)

The ladies in this game fell off the ugly tree and hit every branch on the way down, man..

[–]jononarf [スコア非表示]  (1子コメント)

Just use this as a PSA to not play as the defualt Fem Ryder Face. Try your best to make something, or just tweak one of the presets a little. You'll be fine then. I did that for one of the male Ryder(s), and my Michael Shannon/Jay Hernandez guy looks alright in cinematics. Not perfect, but doable....it's just the story and writing you have to watch out for...

[–]MaxwellCooper [スコア非表示]  (0子コメント)

Not playing the default fem Ryder won't fix the voice acting, but the trilogy also had one of the Sheppards having better voice acting.

[–]Lancair77 [スコア非表示]  (1子コメント)

How spoilery is this video? I'm gonna play it eventually, and would prefer to not have too many big plot points spoiled. Thanks!

[–]DMTcunt [スコア非表示]  (0子コメント)

I dunno, I like to snipe, snoot, use my powers, generally kick ass and the game apparently lets you do all of that from the same save so I wann ahear about that. Where's the reviews with dopamine bursting out of the black widow when one shoots at a face and the body explodes? The only thing that really worries me here is that you cannot do a combat pause or use your allies powers. I'm still confused, though as to whether it will be any good or not.

[–]TheHeroicOnion [スコア非表示]  (0子コメント)

I am having lots if fun with the game because I love being in this universe but I agree that it's a mess. What bothers me the most tgiugh is thst all aliens are the same model. In Mass Effect 1 every Salarian, Tirian etc looked unique. They had different head shapes and faces. In thus even all Asari have the one face.

[–]HireALLTheThings [スコア非表示]  (0子コメント)

I wonder if Dunkey would have enjoyed the game a little more if he hadn't used one of the default models for his character. The defaults for this game, especially Sara, are god damn awful. Sara Ryder's appearance is supposedly based on Jayde Rossi, but the in-game model has bizarrely swollen cheeks and lips, and a vacant, unmoving smile at all times. It really highlights just how badly the animations and modeling were fumbled in ME:A.

[–]Varanae [スコア非表示]  (0子コメント)

I haven't played any of the singleplayer yet as I've been too invested into multiplayer. However it's crazy how every other person has such a wildly varying opinion on the campaign. I wasn't planning on touching it yet but I might have to, just to get my own feel for it.

Probably a good idea to leave MP for a bit due to the balancing and technical issues anyway!

[–]Arcon1337 [スコア非表示]  (0子コメント)

Why does he complain about the installation. Isn't this a standard for video games now?