上位 200 件のコメント表示する 500

[–]APeacefulWarrior 453 ポイント454 ポイント  (68子コメント)

Man, there sure are a lot of people in this thread trying to frame this as "Jim Sterling is whining about people disagreeing with him" rather than "Jim Sterling is pissed because he got DDOSed over a slightly-less-positive-than-others review."

I mean, come on people. Regardless of your feelings about BOTW or Sterling himself, can we not at least agree that it is absolutely 100% inappropriate and indefensible for people to launch actual attacks on the man's hardware and online accounts just because they dislike a review he wrote? No matter how abrasive he is, black hat shit is NOT a justified response.

And frankly, acting like it is and engaging in victim-blaming would have a chilling effect on the video game critics community as a whole. What about the smaller reviewers who don't have the same resources Sterling has, and might not be able to handle a DDOS as quickly or pay for whatever damage is done? Don't you think they might end up unwilling to criticize a popular game out of fear of its fanboys doing them real financial harm?

That's not a road we want to go down.

[–]ADodoPlayer 196 ポイント197 ポイント  (14子コメント)

No, you don't understand, he gave the game a 7/10. How can I say I enjoy this game if he won't validate my opinions?

[–]Rokusi 93 ポイント94 ポイント  (8子コメント)

The ironic thing is this isn't the first time this has happened with Zelda games getting anything less than a superb score. Hell, Twilight Princess's infamous 8.8 score is now a trope namer.

[–]Nastrod 13 ポイント14 ポイント  (0子コメント)

Oh god that was the most hilarious shit ever. And history continues to repeat itself every time a big new game comes out. Kids losing their shit because a review didn't just validate their own opinion.

[–]yaosio 4 ポイント5 ポイント  (0子コメント)

I'm starting a new review series where I give all games a perfect score. All weaknesses become a strength, like the lies we tell in job interviews.

[–]Nrksbullet 10 ポイント11 ポイント  (0子コメント)

From now on, every time I say Breath of the Wild is my favorite game, someone will say "is that the shitty game that got a 7/10? You're a loser!"

Seriously, I cannot live like that. Jim the madman must be stopped!

[–]Deestan 3 ポイント4 ポイント  (0子コメント)

If he just caved in and gave it a 10/10 like he was supposed to, the game would get a higher rating and more sales and I want my new favorite toy to have many sales because I want my Nintendo to have more money to make me new toys godammit why are you trying to take this away from me?

[–]livinghippo 84 ポイント85 ポイント  (18子コメント)

There's so much insecurity in these comments, it reeks of some weird upset attitude. Just because he didn't give it a 10/10 people are calling him a troll and claiming he's feeding off outrage culture. It's ridiculous how people are so upset over him giving it A GOOD SCORE. This whole thread is Ad-Hominem incarnate

[–]CalamackW 18 ポイント19 ポイント  (2子コメント)

I don't get why people are so upset over Jim's review. Ya he gave it a lower score than I agree with, and there are some parts of his review that are, let's say, weird. But at least it was mostly honest from what I can tell, and from a source who seems to be honest in general.

Slant magazine, on the other hand. Gave it a 3/5 while criticizing it for being too empty of a world. Meanwhile No Man's Sky received a 4.5/5 from the same place. Now that's a review that's just straight up contrarian for the sake of being contrarian.

[–]pooptarts 27 ポイント28 ポイント  (9子コメント)

Jim is undoubtedly a shit-stirrer through and through. It's literally in the title of his show and he introduces himself as such on every single video. I'm not sure why you'd think he isn't or why you think this particular line of criticism is a reaction to his harsh review of BotW and not of his behavior in general.

[–]DarkLeoDude 37 ポイント38 ポイント  (7子コメント)

This whole thread creeps me out. As much as we like to pretend gaming has gone universal, moments like this remind you just how deep in the basement a lot of people still are.

[–]YOU_FACE_JARAXXU5 623 ポイント624 ポイント  (442子コメント)

I actually think he made an interesting point about the people who spend their time getting mad about reviews. There's become this weird insecurity with enjoying games, and I've noticed that recently gamers have had this strange need for validation in what they enjoy.

It's gotten to the point where people identify with the games they play, and while this sort of makes sense for online multiplayer games, I just don't get the point of caring how a single player game is reviewed. It's not like Jim is rounding up all copies of Breath of the Wild and burning them in a massive bonfire so nobody can ever play it. He's just voicing his opinion, and a bunch of insecure fanboys can't seem to handle that. And this does beg the question, if you think the game is so good, why do you need validation in that?

[–]theth1rdchild 288 ポイント289 ポイント  (22子コメント)

Dude, that's been going on since the 90's. This is nothing new.

[–]Rokusi 145 ポイント146 ポイント  (15子コメント)

It's like we've all forgotten the Console Wars.

[–]Sharza 27 ポイント28 ポイント  (4子コメント)

That's the one with Jar Jar Binks, isn't it?

[–]frogandbanjo 8 ポイント9 ポイント  (2子コメント)

There's an awesome fan theory that he was actually a Sega Lord.

[–]iTellItLikeISeeIt 8 ポイント9 ポイント  (1子コメント)

Have you ever heard the tragedy of Darth Sonic the Fast?

[–]Rokusi 7 ポイント8 ポイント  (0子コメント)

I thought not. It's not a story Nintendo would tell you.

[–]slowpotamus 12 ポイント13 ポイント  (0子コメント)

seriously. 8.8 is even its own trope because of a previous time a zelda game got below a 9.0, shocking fans into fits of frothing rage.

[–]Allorius 17 ポイント18 ポイント  (0子コメント)

Thats kinda humanity thing, thats not about games. It was allways like this.

[–]nothis 121 ポイント122 ポイント  (17子コメント)

There's become this weird insecurity with enjoying games, and I've noticed that recently gamers have had this strange need for validation in what they enjoy.

I believe this is something at the core of many of the problems with gaming communities.

Unlike, say, movies or music, which are ultimately passive forms of entertainment (even if you obsess over them), videogames require you to actually play them. You are "videogaming" in a way you'll never be "movie watching" or "music listening". It takes a lot more time (BotW can take between 30 and 80 hours, many popular online games are practically open ended activities). If you tell people, "this game sucks" it's not just "this thing you watch sucks", it's "this thing you do sucks" which kinda implies "I disagree with how you spend a significant amount of your life and thus a part of your personality". It's easy to see how it gets personal, quickly. "Jim Sterling just rated 80 hours of your live a 7/10 instead of a 10/10".

Apply that to theories about games making you violent, feminist critique or good old nerd-ridicule, and you're in for some shitstorm. Watching a sexist movie is one thing but playing a sexist game subtly implies you are being sexist. In your mind, Anita Sarkeesian just called you a pig.

This also has some history to it. With the more realistic graphics in the 90s, games suddenly became a welcome scapegoat for "concerned parents" and politicians. Everything from bad grades to the Columbine massacre was blamed on videogames. There was a much stronger generational gap and people just love blaming something they don't know since it wouldn't be a huge loss to them if it was banned. The conversations were mostly hysterical and uninformed. Ironically, the best defense by gamers was to point out how it's all just a silly, fun hobby and nobody really takes those games seriously (as in "acting out what you play"). That proved to be an ok tactic but kinda backfired with the whole debate about games being art, which is arguably a much better and fundamental protection of games as a form of artistic expression.

We kinda won the games-are-art debate. But the weird emotional dissonance remained. There is still an instinct to think of criticism of games that goes beyond frame rates and "fun factors" as a hostile, outside force with the aim to take them away from us. Taking games seriously is seen as an attack since not taking them seriously was long used as a defense against people who wanted to downright ban them. So we now kinda want to just have "fun" (whatever million things that could describe) but also want to be taken seriously. But not too seriously, we like our enthusiasm. Except when the marketing was misleading or there's lots of bugs, we hate that. Except... well, this kinda goes on for a while and we haven't made up our goddamn mind.

Ok, that was a bit of a tangent, but I do believe there's indeed some weird insecurity that has grown over the past few decades, actually, and is now ingrained in gaming culture everywhere. I guess what we need to make peace with is the idea that a big part of our thousands of hours of playtime we spend in our favorite game is, indeed, "wasted" and the mechanics at play might revolve around a flawed core. It's not that big of a deal since everyone wastes their time (reality tv, instagram, frickin' walks in the park), it's just that for most things, people have accepted it as part of everyday life and are shrugging off criticism without throwing a hissy fit. It's okay to like flawed things, it's okay to waste your time. But it's always good to be aware of it because ignoring reality is never a good idea, even if you're looking for some temporal escape.

[–]AG--systems 15 ポイント16 ポイント  (3子コメント)

(reality tv, instagram, frickin' walks in the park),

Random insert, but from both a physical and psychological point of view, walks in the park are actually a pretty good use of your time. There are whole papers on the matter.

[–]nothis 5 ポイント6 ポイント  (2子コメント)

There's papers saying videogaming is good for you. I get what you're saying but I was picking the example because the idea that any time we don't spend working is wasted is kinda ridiculous.

[–]Dallas-Mead 40 ポイント41 ポイント  (7子コメント)

I think the far simpler explanation is that it's mainly young people who tie things they enjoy into their identity and feel that if anyone dislikes what they like they're wrong and attacking part of their identity.

[–]flybypost 12 ポイント13 ポイント  (3子コメント)

I would agree but with the caveat that this identity was initially created and propagated by marketing in the 90s or so. It kinda started with "Nintendo vs Sega" and lives on today with all the console infighting as well as "consoles vs PC". There were enough ads about being some game being only for "real gamers" or some other passive gatekeeping where the ads want you to identify as as part of the in group because it's easier to target "all gamers" instead of that subgroup that likes the type of game your are specifically selling right now.

Young kids/people can get quite involved with something but I think we really needed these ads that pushed for segregating gamers from other people for it to get pushed that far because other media don't have such a degree of fanaticism and not in such a high percentage of users/consumers.

I do remember being a bit more fanatical about all of this when I was younger but at some point I switched my attention away from games for a few years and it wore off and never returned with that degree of obsession. I mean, I am — after all — posting in /r/games :/

[–]TheSeaOfThySoul 2 ポイント3 ポイント  (0子コメント)

It applies to everything as well, not just games, music, movies, etc.

Can't tell you how many times I've said something along the lines of, "I really like this album, still prefer the 2nd album, I'd like to see them do a song like that title track again", and received "You're not a true fan", "Get out of here hater", etc.

Leaving minor criticism is even worse, something like, "Really enjoyed the verses, but I don't think the chorus paid off, it seemed like it was building to something that never happened - looking forward to the rest of this album though, love this artist", you get crucified.

[–]Artemis317 1 ポイント2 ポイント  (0子コメント)

You deserve some fucking gold, but alas I am poor.

[–]illtima 140 ポイント141 ポイント  (34子コメント)

Seriously. Complaining about review scores is the most unproductive thing you can do. Seeing people lose their shit over BotW going from 98 to (gasp!) 97 score on Metacritic was hilarious.

Love what you love and don't give a fuck. Senran Kagura games sit at below 70 at Metacritic and I'm fucking happy!

[–]Cornthulhu 41 ポイント42 ポイント  (6子コメント)

The score is meaningless, as Jim said. If someone could tell me the difference between a game that gets a 97 and a 98 I'd be flabbergasted. Basically the only thing that matters with Metacritic scores is the color of the score. Anything in the green is a good game.

That's why, for all their faults, I really like Kotaku for getting rid of review scores. People should be focusing on the content of reviews rather than the score at the end (or at the beginning in a big, bold font.)

[–]illtima 13 ポイント14 ポイント  (2子コメント)

The only possible argument in regards to scoring I could accept, is that some publishers assign monetary bonuses to developers depending on Metacritic score. But even then in cases like that people should be angry with the publishers, not the reviewers, for doing that in the first place!

[–]stylepoints99 25 ポイント26 ポイント  (9子コメント)

Mount and blade warband is a 78 on metacritic, and it's one of my favorite games of all time.

Some people just like different shit that may not appeal to mainstream sensibilities. Jim seems like one of those. M&B would get a 9 or 10/10 for me. Likewise I hate just about every Final Fantasy, and I don't think I deserve to be ddosed because of that.

If anything I respect Jim a hell of a lot more after this. He really does rate games based on his personal preference, not on mainstream appeal.

[–]RJFTW 4 ポイント5 ポイント  (2子コメント)

Now if only we could get some news on Bannerlord.

[–]stylepoints99 4 ポイント5 ポイント  (1子コメント)

I just want to know if I can load myself into the catapult to get over the walls.

[–]illtima 12 ポイント13 ポイント  (2子コメント)

He really does rate games based on his personal preference, not on mainstream appeal.

Exactly this. What's even the point of reading specific reviewers, if you don't want to hear their opinion.

[–]TSPhoenix 2 ポイント3 ポイント  (0子コメント)

Funny thing is, as much as I'm enjoying BotW I don't actually think it's a particularly mainstream game at all. The pacing is slow, it's quite self-driven and I know a bunch of people who would probably hate it.

[–]ThoughtBubbleGG 31 ポイント32 ポイント  (6子コメント)

Some people just cannot appreciate something as glorious as Senran Kagura.

But I'm so happy games like those exist. There's always something for someone. I feel very much the same about Deadly Premonition, I'd never recommend it to anyone, but I loved my time with its awful cheesiness.

[–]illtima 15 ポイント16 ポイント  (5子コメント)

Takaki is just such a lovable goof. I want to see him and Yoko Taro get together and just talk about their love for games and girls.

[–]ThoughtBubbleGG 8 ポイント9 ポイント  (2子コメント)

Those two people are just the most amazing folk on the planet. I've got all the respect in the world for Yoko Taro, especially with Nier and Nier Automata recently. I'm in love with Nier: Automata right now.

I honestly hope that both of them continue to deliver great games and get to express their thoughts through the medium they love.

[–]stationhollow 4 ポイント5 ポイント  (1子コメント)

Taro is great. Love his responses to some of the bullshit questions "Why did you design 2B like you did?"

"Because I love attractive women... Every should send me links to all the 2B pornographic fan art."

[–]ggtsu_00 11 ポイント12 ポイント  (2子コメント)

I love the Senran Kagura games, and can completely see why these games are clearly not for everyone and the review scores reflect that.

[–]TsundereRager 7 ポイント8 ポイント  (1子コメント)

They are good games but 70 is well deserved imo, they are above average but still alot of repetition and lacking in other areas, they are somewhat niche and though I don't give 2 shits about the fanservice, it does get pretty in your face. But the dev makes what he wants and I respect that.

[–]MetaBotch 18 ポイント19 ポイント  (1子コメント)

Jim gave Zelda a 7/10, he needs to be more unbiased*.

*Unbiased means agree with my biases and opinions.

[–]EZReader 18 ポイント19 ポイント  (7子コメント)

I feel that, as opposed to movies or comics, games require a relatively greater investment of time and money. People tend to become emotionally invested in the public perception of experiences into which they've invested. No-one likes to be convinced that they've wasted time or money, but it's not always easy to put such doubts aside.

[–]AG--systems 6 ポイント7 ポイント  (4子コメント)

Not just a relatively greater investement. It's complete erasure of the line between entertainment the people themselves. Or maybe "cognitive bias gone mad".

Everybody knows from the comments on reddit or youtube etc. how entitled a lot of gamers are. You'd get the impression that they bet all their money, all their lives on a game release based on the comments.

Or take Fallout 4. The vocal fan group of NV or pre-Bethesda FO making such a fuss about the game, you'd think someone actually stole something from them. Or that they'd die if the next game isn't what they want. FO5 could be a freaking dating sim, and they'd lose absolutely nothing. Nothing in their lives would change, yet some people act like everything depends on a game being "good."

The old internet banter of "you should get out more" literally applies in many cases. Some people really should take a break and a step back from the medium, because they obviously developed an unhealthy obsession about it. And people who DDOS a reviewer vor a 7/10 review, belong to that group.

[–]octnoir 17 ポイント18 ポイント  (4子コメント)

this weird insecurity with enjoying games

It's a cognitive bias. You are more likely to defend something you personally invested some amount of resources into, than what is rationally required. And since it is a cognitive bias, it's hard as hell to catch yourself from doing so. Or at least even if you know you are wrong, it is terrible to admit that you are not only wrong, but were 'stupid' enough to spend resources on it, say money or time.

People paid for products and games they bought. Naturally they are going to defend them, regardless of the merit of the arguments.

[–]SuperObviousShill 13 ポイント14 ポイント  (2子コメント)

I feel like there's also a culture of jaded derision that annoys me. I've stepped in when people have been "reviewing" a game by calling it a piece of shit, or really giving it to a particular aspect of the game in a way that I don't think is consistent with respecting the creators as human beings. And In those cases, I will step in and say something.

[–]cliftonmarshall 235 ポイント236 ポイント  (139子コメント)

I think criticism should be met with criticism. It's extremely important for people in Jim's position to receive appraisal from his community and from people outside his community. Calling people Fanboys for disagreeing with him (even though, as with everything on the internet, a lot of the reactions were disproportionate) is unfair and strengthens the walls of the echo chamber.

[–]NylePudding 81 ポイント82 ポイント  (4子コメント)

It was heavily implied that he wasn't calling people who disagreed with him fanboys. I'm pretty sure he's talking about the people who left death threats, tried hacking his twitter and DDoSing his website. He said on his twitter: "Comment silliness goes both ways. I'm not "more honest" because I gave Zelda a 7/10. You have no proof any 10/10s were dishonest. Let's not."

[–]sunfurypsu 10 ポイント11 ポイント  (3子コメント)

He has said that multiple times. He's not digging at people who disagree with him. "Fanboys" refers to the rabid fans who take things personally and con't construct a conversation to save their lives.

[–]gyroda 11 ポイント12 ポイント  (2子コメント)

If you follow his podcast/twitter he disagrees with Laura Dale on this game but they discuss it and don't start slinging shit.

No joke, look at his twitter from the last few days. He's posted some of the comments he's had. People get nasty over a game review.

[–]hexdie 311 ポイント312 ポイント  (85子コメント)

I think criticism should be met with criticism.

I agree with that, but Jim has mostly just received insults on top of being DDOSed. That's not criticism. If these people were being civil, I don't think there'd be an issue here and Jim would probably be just fine with it.

[–]Maelstrom52 55 ポイント56 ポイント  (23子コメント)

Calling people Fanboys for disagreeing with him (even though, as with everything on the internet, a lot of the reactions were disproportionate) is unfair and strengthens the walls of the echo chamber.

Wouldn't the "echo chamber" in this situation be the people that are saying that Breath of the Wild is the greatest video game of all time and a monument needs to be erected in its honor? I feel like Jim's criticism was the one thing that was trying to crack the walls of the echo-chamber. All I've heard about this game is how unbelievably amazing it is, and that it's the best game to come out in the last 20 years. I think a little criticism from someone would be a much-needed counterpoint.

Of course we should be able to criticize criticism, but at a certain point are you actually criticizing it, or just demonizing someone for having an opinion you don't like?

[–]Fyrus 42 ポイント43 ポイント  (15子コメント)

I think it's hilarious that, once people started complaining about the weapon durability, there were like 5 threads with titles like "Why weapons break in BOTW". The Zelda/Nintendo fanbase gets very, very defensive about how others should feel about the games they like.

[–]stylepoints99 16 ポイント17 ポイント  (7子コメント)

Part of it is BotW is a large financial investment for anyone with a switch.

They essentially paid up to $500 to play the game. That sort of investment means when a bad review gets posted (and this wasn't even a bad one), you are indirectly cheapening their investment. Naturally it pisses people off because people are idiots.

[–]Comafly 8 ポイント9 ポイント  (0子コメント)

Isn't it just people talking about a game? There were threads where people talked about why they hate weapon degradation, and threads where they talked about why they liked it. It's all just people sharing their viewpoints. Why pigeonhole those people as fanboys/haters?

[–]YOU_FACE_JARAXXU5 44 ポイント45 ポイント  (6子コメント)

I wan't really talking about people who disagreed with him so much as people who were saying his opinion was straight-up wrong. It's perfectly fine to have your disagreements and voice them, in fact it's usually better for people to be able to hear the other side to an argument. If I'm concerned about the weapon-degradation system in BotW then I can listen to Jim's opinion and then the opinion of someone who liked it and decide which one I would more likely have. I think he was just trying to address all of the people that would rather have had him remove his review entirely.

[–]cliftonmarshall 22 ポイント23 ポイント  (5子コメント)

That's fair, but most of the conversation on this subreddit about his review was pretty damn calm and critical of factual stuff rather than opinions. You have to scroll pretty far down to get to the comments of people screaming about him being "wrong for not liking something". It seems he just chose to focus on the few screaming people rather than the majority who were fact checking and voicing their own opinions.

[–]YOU_FACE_JARAXXU5 37 ポイント38 ポイント  (0子コメント)

Even towards the top, I noticed what appeared to me as roughly a 50/50 split of people simply voicing their opinions about the review and people questioning it's validity. It may have been done a little more eloquently than "drink bleach and die asshole" but it was still pretty close-minded.

[–]Dasnap 12 ポイント13 ポイント  (0子コメント)

I don't think the video was aimed at the people speaking reasonably, it was aimed as the sort of people who made the comments he showed in the video. Zelda in particular seemed to make quite a few people hot-headed.

[–]TemptCiderFan 40 ポイント41 ポイント  (9子コメント)

Criticizing his opinion is one thing, but people have long been calling Jim's reviews flat-out wrong and demanding that he be more objective in his reviews out of some misguided belief that all reviewers should review games along similar lines.

You're not allowed to really like a game most of the mainstream media likes (see the responses to Jim's 10/10 for Deadly Premonition) or merely like a game despite its flaws which most of the mainstream media is going gaga over (see the comment section for Jim's Breath of the Wild review). It's more than fair to call people claiming he didn't score the game "high enough" fanboys.

[–]APeacefulWarrior 18 ポイント19 ポイント  (0子コメント)

"Criticism" does not encompass naked insults, threats on his life, and\or actual attacks on his hardware or accounts. He wouldn't care if people had responded to his review with good points. Hell, the thread in question was full of reasonable rebuttals - and he wasn't talking to those people in this video.

He was talking to the mouthbreathing choads who went completely over the top in their butthurt rage. Calling them "fanboys" is frankly pretty mild, when we're talking about people who are apparently trying to DDOS him simply for scoring a game one or two points lower than they think it should have been scored. That's completely nuts.

[–]Knightfall2 3 ポイント4 ポイント  (0子コメント)

criticism =/= DDOS attacks

[–]ErnulaxCuilan 13 ポイント14 ポイント  (1子コメント)

DDOsing and social media accounts being "disrupted" (dunno if this means they're trying to be hacked or taken down or what) goes beyond criticism, although you are right. This subreddit had very good, salient points about his review last night.

[–]Ralkon 4 ポイント5 ポイント  (0子コメント)

This sub also had a decent amount of comments saying that the review was a lie for the sake of getting views and being contrarian. It obviously wasn't even close to the worst, but then again there's also far more moderation and the thread even has a stickied post from a mod saying they removed a lot of comments, banned people, and issued warnings to others.

[–]Yutrzenika1 65 ポイント66 ポイント  (96子コメント)

It wasn't even that negative of a review either. 7 outta 10 isn't terrible. That's still pretty good.

[–]MPricefield 14 ポイント15 ポイント  (2子コメント)

I think people just get swept up in wanting the thing they like to do/be received well. I remember when I was younger how I thought Dead Space 1 getting a 6.5 or something was just shit because it brought down the meta from 90 to 89. Looking back I realize how stupid that is.

[–]ttdpaco 106 ポイント107 ポイント  (53子コメント)

To be fair, Jim stated on his podcast he was going to give it that score before even playing it.

[–]CaioNintendo 118 ポイント119 ポイント  (34子コメント)

This. What rubs me the wrong way is that his review seems to be a reaction to the other reviews, instead of being a reaction purely to the game. He even mentions the other reviews in his own. It feels like he went to the game wanting to prove the other reviews wrong, trying to find every little thing he could possibly be anoyed by, to justify giving a worse score than everyone else. It shows in stuff like how he felt the need to mention the fact that the sheika slate looks like a game pad, saying how it's cringeworthy. Seriously? This was such a tiny tiny minor part of the game, it should never be a talking point in a game of this scope.

[–]Sergnb 10 ポイント11 ポイント  (0子コメント)

I think his review is pretty stupid exactly for this reason. It's a reactionary and intentionally contrarian review that seeks to have an intelectual high ground over what he perceives to be overly extravagant praise of a game, instead of a revie of the game itself. He hasn't seemed to stop to think about the purpose of the different mechanics, instead focusing on the apparent badness of them and yelling "HOW DID THE BIG MEDIA LET THIS ONE GO?!", and then calling people that disagreed with him irrational fanboys who rage at anything that criticizes zelda/nintendo/whatever. The fact that some assholes actually went and ddosed him only gave him even more of a foot to stand on, but having read his review it seems all but apparent to me that he was banking on the "fanboys" to clash against him so he could make some kind of stand for his own perception of righteousness and intelectual superiority to begin with anyway.

I mean, the fact that he fails to see the purpose of frail weapon durability in a game that is all about giving you little breadcrumbs as an excuse to explore a vast world without having to rely on hundreds and hundreds of story pieces and boring flavor text stories is already revealing, but I find it particularly amusing that he just drops the fact that the game has "ubisoft towers" as some kind of rimbonbant finale to his argument, and fails to see how the concept of ubisoft towers has nothing inherintly wrong. The part nobody likes about them is how ubisoft uses them as a spoonfeeding tool to lazily give the player everything instead of letting players explore the world, enticing them with clever level design that feels rewarding and creates a satisfying mechanic loop. Compare this to just revealing everything and treating your collectibles as a way to satiate the kind of player who likes to mindlessly cross out checklists instead of actually paying attention to what they are playing. In this game, towers are used as a visual aid to check progression in an otherwise open canvas, and they dont instantly reveal every little secret in the game, instead letting you mark them on your own based on what you see up there... Which is the whole point of climbing towers in any kind of open world game from a practical point of view. They analyzed the ubisoft formula, and took the part of it that has potential to create magical little nuggets of player interaction with the environment, leaving out the hand holding and spoon feeding that players are rightly tired of getting.

I mean, you only have to look at the other game released lately that does EXACTLY THIS, horizon zero dawn, and you can inmediatelly tell the difference in design philosophies between the two, and why people have gotten hooked so deeply into what zelda has to offer.

Now I'll say this as a disclaimer to anyone that already has his fingers ready on the reply button: I have been a fan of Jim Sterling for years, and have agreed with him on a vast majority of topics, controversial or not. I think he is a pretty intelligent dude with a solid grasp on the industry and with a generally sane and level headed opinion, except on this one. I also haven't owned a nintendo console since the nintendo 64, I haven't played any zelda since majora's mask, and I don't intend to get the switch or the wii u to play this game any time soon. I do, however, think I am able to distinguish what makes a game magical and what doesn't, and this game, in my outsider, youtube watching opinion, justifies its high praise more than well enough. Even if it is barren story wise, has some technic difficulties, and lacks some variery or content in certain areas, it does its main objective so well and in such a uniwue way, that it is absolutely justifiable to say that it is something every open world should strive to imitate. I see it as the demon's souls of open world games (i know i know, bear with me for a second), on the sense that it is a game that examines common gamey mechanical tropes, and turns them on their head to actually make something engaging and interesting out of them, and has the potential to kickstart a series of games that will follow its footsteps and expand on everything it lacks while retaining its strong mechanical personality, while also stablishing a good example for the rest of companies to see how you can in fact do something with a tired genre that isnt the same recycled generic crap everyone has been doing for the last decade. I can see nothing but good things coming in the futute as a result of this game getting high praise and a popular ayer rexeption.

[–]Ronbotic 44 ポイント45 ポイント  (15子コメント)

Exactly, I wish people would stop treating anything below 8/10 as a bad review.

[–]Kenidashi 21 ポイント22 ポイント  (3子コメント)

Stigma of publishers having the reins on the game review process for a good time. Publisher didn't like your reviews and was big enough, they could cut you off both in terms of actual review copies and ad placements. That's why Jeff Gerstmann was fired from GameSpot (and a good part of why Giant Bomb is now a thing).

Things have gone far enough in the opposite direction that this doesn't have to be the case anymore, but it's hard to change public perception back from something negative.

[–]Practicalaviationcat 8 ポイント9 ポイント  (2子コメント)

I really wish the industry would just move to something like the Buy now, wait for a sale, rent, never touch, etc format. Trying to distill the enjoyment of a game into a number is just a hard thing to do and it only really exists to be the quicker alternative to reading a review. I'm definitely guilty of it myself though as I rarely read reviews.

[–]XANi_ 7 ポイント8 ポイント  (1子コメント)

I really wish the industry would just move to something like the Buy now, wait for a sale, rent, never touch, etc format.

I think it is called "reading the actual review"

[–]Bleusilences 6 ポイント7 ポイント  (0子コメント)

You dont remember the Zelda 8.8 nightmares.

[–]Lorberry 8 ポイント9 ポイント  (0子コメント)

Except that most reviewers that use a 10-point scale rarely go below 7. Perhaps that's more indicative of the general quality of games that come out nowadays (or at least those likely to be reviewed en-mass anyway), but it makes it feel that a 7 means it's a 'bad' game compared to many others.

That said, I can certainly see where a some people would give it a 7, especially for reviewers that are focused more on the technical side of things. BotW absolutely has framerate problems, despite being at a lowish resolution for the modern era, along with a couple design (inventory screen, cooking speed) and mechanical (weapon durability) decisions that will stick in some peoples' craw more than others. If Jim really dislikes those elements and/or others (I stopped watching reviews for BotW a while ago, and didn't see his), I can fully understand why he would give it a 7.

[–]7121958041201 9 ポイント10 ポイント  (15子コメント)

The thing is people only have so much time, and 7 out of 10 puts it well below tons of other games even if it's a decent score on its own.

[–]GaussMouse 16 ポイント17 ポイント  (9子コメント)

So? Presumably to Jim Sterling, this game would be prioritised below his higher rated games. Why is this even remotely an issue? Man didn't think game was all that - happens every day. People who care about aggregated average scores will still pick up the game as it's so highly rated; people who find Sterling's reviews tend to typify their own view will not. Is that not a good thing? I mean, really, what changed because of this review?

[–]XANi_ 2 ポイント3 ポイント  (3子コメント)

... so read the review and judge for yourself if you even care about flaws game has ?

Every review and score is subjective. It's not reviewer's fault you skip all of his/her points and just use "sort by score" to pick up your games.

All it says is "if your preferences are similiar to Jim Sterling, pick Horizon over Zelda"

[–]Coooturtle 7 ポイント8 ポイント  (0子コメント)

Not for games. Lower than like 8.5 is considered bad for some reason. Game "scoring" is incredibly fucked.

[–]xenocloud1989 3 ポイント4 ポイント  (0子コメント)

If you love a thing, it is natural to feel you want other people to enjoy it too. The problem is, you need to be respectful with people who don't agree with you. Strangely this is a basic trait a lot of people are lacking nowadays.

[–]Rupperrt 30 ポイント31 ポイント  (12子コメント)

Yeah, I don't get it either. Having a full time job and a couple of other hobbies besides gaming I don't even have the time to check out every single opinion. And post launch I don't even care what other people think. It's the best game I've played since Witcher 3 and I couldn't care less, who agrees and who doesn't.

[–]JamesS92 21 ポイント22 ポイント  (1子コメント)

The answer is that most of the people who get upset about reviews are children. Like actually children with way more free time.

[–]SRVfender001 4 ポイント5 ポイント  (0子コメント)

Those lucky son of a bitches with their free time

[–]7121958041201 2 ポイント3 ポイント  (0子コメント)

Like others have said this has been going on forever. Jim even made a video of it in 2009 making fun of it:

https://www.youtube.com/watch?v=YE3ljBchP6c

[–]aradraugfea 2 ポイント3 ポイント  (2子コメント)

And from what I see, his complaints are really common complaints, he's just the first reviewer I've seen who actually let these complaints affect the score.

[–]YOU_FACE_JARAXXU5 2 ポイント3 ポイント  (1子コメント)

I mean, watching this video I can totally see where he's coming from. It would be really annoying to get a really cool sword from a dungeon or whatnot only to have it break 10 minutes of fighting later. It would certainly hamper my enjoyment to a fairly large extent.

[–]aradraugfea 2 ポイント3 ポイント  (0子コメント)

I've only seen early game, and I'm told weapons start lasting longer as the game progresses, and I'm already seeing some of that, but yeah, the idea of disposable weapons isn't necessarily a bad one (especially with the way it rains weapons in the game), but it seems like they leaned a little heavily on the 'disposable.'

[–]nerdzrool 3 ポイント4 ポイント  (1子コメント)

I don't think it is about validation. It's about reviewers being objective when reviewing a game, and not introducing outside bias and imposing it on a game or series. Fact is his opinions of Nintendo are widely known. He openly calls for the piracy of Nintendo products in opposition to their Youtube policies among other things. Combined with the fact that his ratings are usually pretty fucking bad (only 3% of his reviews have been the same as other publications), but this time actually affected the score of a game in a way that people noticed rather than just being a shitty score on a game that people wouldn't have noticed. The only review he has made that has actually been worse than this was his Dishonored 2 review, which he gave a 50, compared to the industry average of 88 (38 point differential, compared to the 27 point differential BotW was).

Fact is, his review is an obvious statistical outlier (and his reviews are consistently bad) compared to the rest of the industry and it's obvious why. To compare, according to his review, the game is only marginally (6 points) better than Bomberman R. Or just based on other games he himself has reviewed, these games are superior to BotW in his own opinion:

  • D4: Dark Dreams Don't Die - 85
  • Valley - 85
  • RIGS: Mechanized Combat League - 85
  • Kirby and the Rainbow Curse - 85
  • Battleborn - 85
  • Deadrising 4 - 80

Games in the same ballpark but still considered better:

  • Onechanbara Z2: Chaos - 75
  • War for the Overworld - 75
  • Rock Band 4 - 75

Games that got the same rating:

  • Gears of War 4 - 70
  • Starwars Battlefront - 70
  • Darksiders II: Deathinitive Edition - 70
  • American Truck Simulator - 70
  • Saints Row: Gat Out of Hell - 70
  • Lara Croft and the Temple of Osiris - 70

All things considered, BotW will likely be considered for Game of the Year by most publications, and will likely win many of them. Are games like Batteborn, D4: Dark Dreams Don't Die, War for the Overworld, Onechanbara Z2: Chaos honestly things people should have seriously considered GOTY material?

His reviews and opinions of Nintendo related stuff is almost equivalent to getting information about Uncharted by a guy named "PSX_IS_FOR_FAGS", or going to Fox News for objective coverage of the Obama administration/CNN for the Trump administration. But even Nintendo aside, he is a reviewer that fixates on a flaw and will dock 20+ points for the flaw (similar to really all of the content of his youtube channel, to be honest. It's all about the views in the end), but in other games completely ignore flaws causing obvious and obnoxious problems in nearly all of his reviews compared to the rest of the industry.

I don't blame people for being upset at his reviews. They have been terrible for a long time. His opinion is so often far off the rest of the industry I'm actually surprised something like Metacritic even includes it.

[–]skyhawk69 135 ポイント136 ポイント  (19子コメント)

Gerstmann's Twilight Princess review deja vu. I don't see how someone's review can hurt your enjoyment of the game. Everyone experiences games differently. Reviews are no longer meant to convey cold hard truths about a product on a shelf - games criticism had moved beyond that. You don't need to agree with everyone else's opinion but you do need to be respectful.

[–]mattigus 71 ポイント72 ポイント  (16子コメント)

Don't forget about Tom McShea's 7.5 review of Skyward Sword. Fans were petitioning that he be fired and that he destroyed the credibility of Gamespot over that review. People posted videos saying he didn't know how to play video games because he criticized the controls.

You can probably add "One reviewer gives the game a bad above average score and all of the fans freak out" to the Zelda cycle at this point.

[–]Arisu_Mizuki[🍰] 41 ポイント42 ポイント  (11子コメント)

In retrospect, a 7.5 score for Skyward Sword is pretty accurate to the experience I had with it. I really wanted to like it but I never ended up finishing it. I've been a huge fan of Zelda games since the 80s.

Artificially inflating review scores just because it's a new game in a popular IP doesn't help anyone.

[–]Dabrush 26 ポイント27 ポイント  (5子コメント)

It honestly seems that way with Zelda all the time. No Zelda fan of today would call Twilight Princess perfect, but just after it came out people were just too damn sensitive.

[–]Clobberknock 102 ポイント103 ポイント  (61子コメント)

He has some solid points, and they're valid ones too- the system as it is can be pretty tedious. It also suffers from the "elixir" problem from the final fantasy games, some weapons feel too good to use on just common enemies.

BUT, and its a big one, I dont agree with his assumption that the game would work without it. If you follow the suggested path maybe, but what if you deviate from the main quest path a bit, and go exploring like I did, and find a 50 damage sword in a shrine when most weapons are still dropping in the single digits. If the weapon was permanent then I've just inadvertently made a whole chunk of the experience rather boring, just running around and one shotting everything I come across. With durability, I have to consider when I want to use the best weapons I'm holding.

I'm not making a huge defense of the durability system because yea the feel of it just sucks, but I think it's just a necessary byproduct of a system where weapons are freely dropped from enemies. To just remove the durability system would make most drops meaningless, you would likely designate certain weapon slots for a couple different weapon types then just gloss over every weapon that wasnt a strict upgrade, not the most compelling gameplay either and wouldn't reduce the micromanagement as much as it would seem at first glance.

[–]unidentifiable 35 ポイント36 ポイント  (2子コメント)

I dislike the degradation for a completely different reason: all the weapons are completely forgettable.

Instead of making a handful of weapons and items that all feel unique and fun, they went with the Skyrim method of "Here's a sword, it's better because it's steel instead of iron".

I'd much rather the Skyward Sword method of upgrades. For all it's faults, SS had a great upgrade system IMO. BotW seems to have kept that system (near enough) for armor, but not for weapons, shields, or bows for some reason.

[–]themrjava 35 ポイント36 ポイント  (6子コメント)

I remember that I did a major test of strength early in the game Spoiler, it took nearly an hour after being killed in one or two hits and the loot was extremely OP for the areas I was exploring. If guardian swords weren't fragile as they are every encounter from the game at that point would be a piece of cake.

[–]ProblemSl0th 10 ポイント11 ポイント  (1子コメント)

Same thing happened for me. The first major test of strength I did early on took me my entire repertoire of weapons to kill...but earned me three beastly guardian weapons. Knowing that they're fairly fragile, I saved them to kill my first lynel. Some may find it stressful, but deciding what to use your awesome weapons on was part of the fun for me. Use strong weapons to kill strong things and you'll never run out of strong weapons.

[–]Oshojabe 47 ポイント48 ポイント  (8子コメント)

If the weapon was permanent then I've just inadvertently made a whole chunk of the experience rather boring, just running around and one shotting everything I come across.

They could have had weapon durability without things being so fragile. If they made it so that your 50 dmg sword would last 30 minutes of combat, and then was super expensive to repair, they could have kept the sword useful for a part of your 100+ hour experience while not making the whole game into a boring steamroll.

The only change they'd really have to make if they increased weapon durability is to decrease weapon drops from always to a percentage chance, like Dark Souls does.

[–]delecti 21 ポイント22 ポイント  (1子コメント)

decrease weapon drops from always to a percentage chance

Or reduce the number of enemies with the really good shit. Keep it so everybody always drops their weapon, but make most Prefix-oblins carry relatively fragile bone weapons. Make the good stuff rare too, while increasing its durability, and the "feel" would be better while still keeping the transient aspect of things.

[–]IsolatedOutpost 17 ポイント18 ポイント  (11子コメント)

Yeah I don't mind durability systems in certain games - but that's usually because the system is so mild it's not more than a minor thing to think about on occasion. But, from the footage I just saw, it's stupid and would become massively frustrating. Weapons seem to last for 1 fight. I'm sure some stuff lasts longer. But still - what's the point of higher weapons if they last the same length, but deal more damage? Seems so limiting.

Why they couldn't use this system, but make it last twice to three times as long?

[–]PlayMp1 13 ポイント14 ポイント  (0子コメント)

But, from the footage I just saw

That footage is misleading. I used one royal claymore to kill like three encampments the other day. It's not "five hits, gone" unless you're literally using something like a skeletal arm (which are designed to be fragile - since stalcreatures are so fragile, you just break them with bombs, then use their arms to kill them without hurting your good weapons) or a boko club.

[–]Shadic 8 ポイント9 ポイント  (2子コメント)

The footage used in the video was misleading, the weapons were already "broken in" already.

Not to mention that the lower tier stuff is naturally fragile. Even just the soldier's tier of stuff lasts a decent while.

[–]Kuraned 6 ポイント7 ポイント  (13子コメント)

What if they just removed all the random weapon drops have the weapons be many unique and fantastic variations from many of the dungeons. The game would still work perfectly fine but would just require more balance in the game and thought behind the weapons and not have them based on just a flat number loot pinata system.

[–]Cyrotek 8 ポイント9 ポイント  (0子コメント)

The problem is that you don't have many rewards anymore. There are a shiton of places that just reward a great weapon. There would be no reason anymore to visit those places and you can't plaster shrines all over the place.

I think the game would be possible without durability but not without major redesigns when it comes to rewards. Jim is making it sound a little too easy.

I hope for the next installment they overthink how they approach the reward system, the shrines and dungeons. I think it would be possible to drop the durability if you remove the shrines and replace them by "normal" heart pieces like in older games (you still have to find them) which allows them to do "normal" dungeons again as they don't have to use all the puzzles for shrines. This also allows to grant more rewards for exploration besides weapons.

[–]John_Duh 5 ポイント6 ポイント  (0子コメント)

Sound like a Zelda game...

[–]unidentifiable 25 ポイント26 ポイント  (2子コメント)

I dislike the degradation for a completely different reason: it makes the game such that all the weapons are completely forgettable. Instead of making a handful of weapons and items that all feel unique and fun, they went with the Skyrim method of "Here's a sword, it's better because it's steel instead of iron".

I'd much rather the Skyward Sword method of upgrades. For all it's faults, SS had a great upgrade system IMO. BotW seems to have kept that system (near enough) for armor, but not for weapons, shields, or bows for some reason. Needing special items to upgrade, a-la the gold dust from MM, or a quest chain a-la Biggoron's Sword would have fit the game perfectly too...but alas I just fight with whatever weapon is the crappiest in my inventory just so that I can clear the space.

Having said that, my major complaint with BotW at the moment is that the dungeons are frankly boring. Each one takes <2 minutes, has 1 bonus chest filled with mediocre loot (oh boy an Opal...) and the puzzles are dull. However, I've only completed my first Beast (Ruta), and even Ruta was super-simple with zero challenge. The map was like literally right inside the front door! Maybe the dungeons will get longer and more complex later. Right now they seem like 1-trick ponies. If I want to play an Elder Scrolls game I'll go play an Elder Scrolls game. I wanted LoZ and instead got TES: Hyrule.

Also rain is WAY too much of a pain in the ass. It makes climbing not fun, and when climbing is 7/10ths of exploring, and exploring is 7/10ths of the game, it is a serious downer to need to just screw around for like a half an hour real time while waiting for the rain to pass just so you can keep playing the damn game.

[–]Llampy 5 ポイント6 ポイント  (0子コメント)

They do get more challenging, probably about a quarter of the ones I've completed (about half) were really fun. Not trying to justify the level design though. I would have much more preferred bigger cohesive dungeons in favour of more shrines. Hell, halve thr number of shrines, there are more than enough scattered around.

[–]Lyonguard 130 ポイント131 ポイント  (153子コメント)

I'm all for criticisms of Breath of the Wild, and recognize that everyone holds different views regarding what makes a good game. There is plenty to criticize Breath of the Wild for like any game. I wish it had at least a few traditional themed dungeons, more memorable music, and some greater enemy variety. I understand the decisions made to present the game as it was though. For me, Breath of the Wild is a 10/10 game, because I've just flat out had more fun with it then anything else I've played in more than 10 years. But fun is subjective, and I know not everyone would agree with that.

I do think some of his criticisms are very shallow though. The durability has been discussed elsewhere, but it's basically necessary for how the game is designed. I don't understand the "empty world" criticisms, as its a very dense game with little space wasted. I just can't help but feel he had in his mind that he wanted to be the guy to say "this game isn't as great as you all think it is" and then found justification as he played rather than appreciating what it did well. And from his past controversies, I have to imagine he's enjoying the shit storm his review has kicked up.

I guess if I'm making a point, it's that someone is always bound to fling crap at your sacred cow because they can. If you don't like it, just move on. This man's opinion does not make me enjoy Zelda any less.

[–]OriginalAlias1 102 ポイント103 ポイント  (136子コメント)

I don't see how his criticism of the weapon durability system is shallow. He's arguing that the durability system isn't necessary to how the game is designed. You two disagree, it seems. As long as he develops his criticism, like he did in this video, it doesn't come off as shallow to me.

It probably could have been argued for better, but I don't think we should admonish a critic for not being able to convey the synthesized criticisms of 1000 opinions on a message board.

[–]caligaricabinet 61 ポイント62 ポイント  (25子コメント)

He didn't really go into detail about why the game would work without it though. His only response to the opinion that it wouldn't work without weapon durability was "it worked in the other Zelda games". That isn't a valid criticism whatsoever.

I don't care what the man thinks, and I don't love the weapon durability system either. However, comparing BotW to any other game in the series is moot due to how different it is from the rest of it. I feel the same way about how some are criticizing the game for not having traditional Zelda dungeons. I can understand the expectation, but the "dungeons" in this game are not supposed to be those old dungeons. This is game is nothing even close to a traditional Zelda game, and it should be seen as its own game, completely unrelated in design to the rest of the series.

[–]OriginalAlias1 35 ポイント36 ポイント  (13子コメント)

I completely agree that his argument there was a lofty, kind of pointless, one. However, I thought he had better arguments in the video.

For example, having to pause the game every time your weapon breaks (or pick up a new one off the ground), breaking up the action. Also, not wanting to "waste" cool weapons on small enemies, limiting how much you get to use the weapon you really want to use. I think those are valid complaints against the system. I'm not saying they couldn't be met with equally valid dissent, but as it stands in the video, those are more than shallow/misinformed.

[–]Gishin 3 ポイント4 ポイント  (1子コメント)

Also, not wanting to "waste" cool weapons on small enemies, limiting how much you get to use the weapon you really want to use.

This part is true. All of the "legendary" weapons I got are on a wall in my house because I don't want to break them.

[–]bingleshmink 11 ポイント12 ポイント  (10子コメント)

People complain about the lack of traditional dungeons because the "replacements" for them are woefully lacking. The divine beasts were a complete joke, and I'd take the 7 temples from OoT over the 4 divine beasts and the 120 shrines any day of the week.

I don't think it's fair to claim that its not fair to expect certain things from BotW simply because its trying doing something different if the replacements for the old design aren't up to snuff. Do you think nearly as many people would be complaining about the lack of traditional dungeons if the same amount of care that went into the old dungeons went into the 120 shrines and four divine beasts?

[–]caligaricabinet 9 ポイント10 ポイント  (5子コメント)

I think that taking the older design is irrelevant is all. If this was the first Zelda game ever made, nobody would complain that the divine beasts are lacking because they wouldn't have an idea of what they expected them to be. They aren't supposed to be comparable to the traditional Zelda dungeons, nor are they a replacement. This game is not Zelda by most standards.

To me the divine beasts just seem to be treated as extended shrines. I don't think they are perfect by any means, but I have yet to see a criticism of them that doesn't seem relate to some preconceived idea of what they should be.

[–]needconfirmation 3 ポイント4 ポイント  (3子コメント)

The divine beasts are lacking compared to even just the other content in this game.

They have simpler puzzles than most of the shrines, and the bosses are a complete joke, they are supposed to be huge moments in this game and yet you can beat each of them in like 15-20 minutes.I wouldn't say that the beasts are dissapointing just because they aren't classic zelda dungeons, I think they are outright bad parts of the game

[–]MayhemMessiah 2 ポイント3 ポイント  (2子コメント)

I've yet to do Goron Divine Beast, but Van Naboris was a fantastic dungeon both in terms of design and puzzle quality.

Van Ruto was ok, felt more like Great Deku Tree from Oot in terms of difficulty. Van Medoh was a huge letdown and was incredibly easy- and a bit nausea inducing. The boss fight was amazing though.

I don't mind the number of dungeons. After all, Majora's had 4 as well. My biggest complaint is that the dungeons had a very shallow lead up to them. Once more, Van Naboris stands out in this regard as being the best, having an actually cool small arc to it.

There's also the problem that they're populated with, what, 4 enemies a pop and they're all the lowest tier enemy. I would have loved to see some scaling based on how many shrines I had done before.

If the rest of the beasts were as good as Naboris I don't think people would be complaining as much.

[–]ggtsu_00 17 ポイント18 ポイント  (0子コメント)

The durability has been discussed elsewhere, but it's basically necessary for how the game is designed.

Not really. The game was specifically designed for the durability system to be necessary, not the other way around. That is not how game design works. In game design, you craft the core gameplay pillars first, then design the rest of the game around it, not the other way around. Weapon durability with very short durations and resource management is a core pillar of the gameplay in BotW, and thus the game has been designed around that core pillar.

If weapon durability was not a core gameplay pillar, like every other Zelda game before it, then the game would have been designed slightly differently. Maybe their would be more utility or support items to obtain to vary gameplay. Maybe their would be a weapon upgrade systems and such to encourage resource gathering and exploration. Who knows what they could have done had they not decided to stick with the durability system.

[–]War_Dyn27 53 ポイント54 ポイント  (36子コメント)

I think It was a terrible idea for him to make a video like this so soon after releasing his review of BotW. It really makes it look like he gave the game a controversial score just to spite people and to prove a point.

As for the fan harrassment, remember, 'fan' is short for 'fanatic'.

[–]RadiantSun 200 ポイント201 ポイント  (113子コメント)

I knew this article was coming. I fucking knew it. This is just Jim doing what Jim does. The review was the setup, this is the payoff.

[–]Dasnap 19 ポイント20 ポイント  (1子コメント)

I think your link might be broken.

[–]popcar2 21 ポイント22 ポイント  (0子コメント)

He might have fallen down a few cliffs but he's perfectly fine.

[–]3holes2tits1fork 43 ポイント44 ポイント  (3子コメント)

Honestly I saw this coming as soon as the previews were making it clear that this game was going to score as one of the best.

I hadn't played the game obviously, and had plenty of reservations, but as soon as it happened, I figured "Jim is going to find something to nitpick, give the game a relatively low score, and use the inevitable fact that some people will attack him to stir outrage and rant about Nintendo fans".

He's too damn predictable. My only surprise is how quickly this issue went from review score to Jimquisition rant. Did he even have a different topic planned this week before his review went up? I was expecting this video at least a week from now.

[–]PlayMp1 16 ポイント17 ポイント  (1子コメント)

I'm willing to bet he had half the video scripted before his review even went up.

[–]3holes2tits1fork 11 ポイント12 ポイント  (0子コメント)

"Oh goody, a DDOS attack again! I don't even need to wait this time!"

Yeah its shit what people do but...he's famous and some people are shit. Statistically speaking, some of this was guaranteed to happen and he took advantage.

[–]bits_and_bytes 153 ポイント154 ポイント  (34子コメント)

Saw this coming a mile away as well. That whole review reeked of him wanting to piss off the so called "fanboys" to then make a video where he calls then out for having a different opinion.

I'm not saying his opinion is wrong, but I don't think this is the typical case of echo-chamber review scores we see with other games. There's definitely some of it, but the developers definitely put a lot of thought into it's open world and the game's​ flow. When criticizing an aspect of a game, I think it's important to try to view it on the context of the whole game's design.

For example, he says the towers are the same as the annoying trope in Ubisoft games for revealing the map. I see where he's making the comparisons, you do have to climb them, and they do reveal the map. But in the context of the game's overall design, they are very important. They give you fast travel points high enough to navigate nearly anywhere you want with the hang glider, they allow you to spot out points of interest without automatically filling in the map like Ubisoft games, and the really aren't so many that they get annoying or repetitive​.

[–]DiamondPup 121 ポイント122 ポイント  (25子コメント)

"Why you get mad at reviews? Lol. Reviews don't matter"

- Guy who makes reviews for a living

Yeah he's blatantly trolling. Not saying he isn't entitled to his opinions about Breath of the Wild or that the game doesn't deserve criticism (although some of his critiques were really...strange). But it was clear, even then, that it was part one of a one-two punch he was planning and the point of his review wasn't to give an objective critique of the game but taking advantage of an opportunity to draw attention to himself. Gaming's very own Milo Yiannopoulos.

[–]Ronocm13 96 ポイント97 ポイント  (18子コメント)

I find him kind of insufferable to be honest.

[–]misterwuggle69sofine 62 ポイント63 ポイント  (9子コメント)

Like a really long winded and not very funny Zero Punctuation.

[–]staffell 21 ポイント22 ポイント  (5子コメント)

I think he is the most annoying youtuber/possibly one of the most annoying presenters i have ever come across. His ego is perpetually on show in everything - you only have to look at the string of tweets over the last 24 hours... how about just take the high road and ignore it? Oh wait no, that's exactly why you're in this position in the first place - because people actually don't like your personality rather than your review. Self-fulfilling prophecy.

And no, his persona is not satirical, you can try and argue that all you want. Pure ego.

[–]nothis 9 ポイント10 ポイント  (0子コメント)

There's a fine line between "I'll say something I don't mean to cause a shitstorm" and "I'll say something I mean despite knowing it will cause a shitstorm". I don't know why I keep finding myself defending Jim Sterling (he's kinda obsessed with presenting himself as a major dick) but with all criticism I tend to look for arguments, even beneath that disgusting layer of sex jokes and shitty pop culture references. And Sterling mostly has them. You might agree, you might disagree, but he goes out of his way trying to actually back up his claims.

Maybe he's finding himself in a position where he's getting delusional about being some great "truth teller", always looking for the most controversial thing to latch himself onto and shower himself in hate as some kind of bizarre martyrdom. But BotW is a game that can and probably should have a 7/10 review that points out some subjectively annoying mechanics. Why the fuck not? There's like 3000 words explaining, in detail, how that score came to be and you could argue that, hey, it maybe sounds more like an 8/10 but that's not even what we're talking about, is it?

Before calling the review a "setup", it might be worth asking whether we think it's "allowed" to give such a great update to a beloved franchise anything below a 9/10. And that's a ridiculous question, of course it is. So why call it a "setup"? Because Jim Sterling swears a lot?

[–]Chunkypack 58 ポイント59 ポイント  (15子コメント)

Yeah, it surely can't be he had a fucking opinion about a game he thinks is good.

Jesus

[–]Tintunabulo 60 ポイント61 ポイント  (1子コメント)

Eh, I've watched Jim since he started out on The Escapist, and as entertaining as I find him, /u/RadiantSun isn't wrong. It's what he does.

[–]LukaCola 25 ポイント26 ポイント  (7子コメント)

People are questioning the motives behind his opinion, not that he had an opinion

[–]RadiantSun 34 ポイント35 ポイント  (2子コメント)

And it surely can't be that he is known for being a troll. As i said, i don't even mind. I'm not even mad. I enjoy it. But call a spade a spade.

[–]baronvonreddit1 26 ポイント27 ポイント  (10子コメント)

Every time someone has a contentious opinion people accuse him of intentionally creating controversy. It's nothing more than a way to avoid the argument by attacking the person.

[–]RadiantSun 29 ポイント30 ポイント  (9子コメント)

It's not "someone". It's Jim Sterling. I've watched Him and enjoyed his content since his earliest days at The Escapist. One could almost call me a fan. This is simply what Jim does.

[–]sylinmino 67 ポイント68 ポイント  (91子コメント)

I noticed in the video he seemed to particularly use weapons a ton before showing him equip it in the video. He pulls out a traveler's sword and it lasts 5 hits, but when he's moving over the icon it's not glowing...I've played the game quite a bit at this point, and they last far more hits than shown. I'd estimate about 15 hits for an Ancient weapon, which are some of the most fragile weapons in the game.

EDIT: Courtesy of /u/PlayMp1, see here for verification on this. I couldn't do so because I'm at work.

[–]bits_and_bytes 89 ポイント90 ポイント  (19子コメント)

Unused weapons have a sparkling animation on them. If he wasn't using unused weapons to prove his point, this says to me that he was being disingenuous just to fan the flames.

[–]sylinmino 82 ポイント83 ポイント  (4子コメント)

I double-checked the videos. The weapons he took out didn't have the sparkle. No weapon in the whole game will say "badly damaged" after 2 hits. His did.

[–]xRichard 35 ポイント36 ポイント  (3子コメント)

Skeletal weapons do. But those are very clearly described as super fragile.

[–]Natetendo83 10 ポイント11 ポイント  (1子コメント)

I only pick those up to throw at the next guy standing around. Nothing like taking the arm of an enemy you just killed and throwing it in the face of the next one to show up.

[–]PlayMp1 8 ポイント9 ポイント  (0子コメント)

Skeletal weapons are perfect for fighting what they drop from (which makes sense, because they drop from enemies that endlessly respawn until you destroy all the heads). You blow them up with bombs, grab an arm, then whack a head or two with the skeletal arm. By that point, the third skeleton will have reformed, so you just throw the skeletal arm at him, it breaks, he breaks, then you grab that arm and kill that head. Skeletons don't usually come in packs of more than 3 or 4, so it's perfect for that exact situation.

[–]ReflexMan 21 ポイント22 ポイント  (1子コメント)

This shouldn't be surprising at all. His review was full of blatantly false misinformation. Almost every time someone comments defending his review, they can't get through it without calling their opposition "rabid fanboys" to try and invalidate criticisms of Jim's review. It's pretty dumb.

I'm willing to accept criticism of the game, but making shit up and exaggerating small flaws isn't the way to go about it. And immediately assuming that anyone who defends the game is just a blind fanboy who can't see fault doesn't help, either.

[–]guysullavin 63 ポイント64 ポイント  (20子コメント)

He literally states in the beginning of the video that someone else recorded the footage.

[–]xRichard 17 ポイント18 ポイント  (16子コメント)

In the footage he is seen using very fragile weapons agains multiple enemies. Rusty sword agains a shield? No shit it will last for 4 hits. Bokobling skeleton arm lasting more than 5 hits? No never.

Not to mention that you find higher dmg and more durable weapons inmediately after the Traveler tier.

[–]sylinmino 20 ポイント21 ポイント  (0子コメント)

At one point Link pulled out a used woodcutter axe and expected it to a) last long in combat, b) be actually more effective in combat than the other weapons in his arsenal.

Soldiers' and knights' and royal weapons last long periods of time as well.

[–]ninjyte 11 ポイント12 ポイント  (4子コメント)

The gameplay in the video was recorded by Laura Kate Dale (who gave BotW a 10/10) not him

[–]xRichard 6 ポイント7 ポイント  (3子コメント)

Ok. But it's still not a great material to argue that the mechanic gets in the way of what can be understood as normal gameplay.

[–]bingleshmink 5 ポイント6 ポイント  (11子コメント)

It wasn't his gameplay. He said in the video that the footage is from Laura Kate Dale.

[–]sylinmino 12 ポイント13 ポイント  (10子コメント)

Sure. But doesn't change the fact that it's still taking something far out of context, and making it look far worse than it actually is. My points still stand.

[–]ChipmunkDJE 173 ポイント174 ポイント  (67子コメント)

As a frequent viewer of his videos, this is probably the biggest "pot calling the kettle black" I've ever seen Jim do. Thought he had thicker skin than this. Can't make a career getting outraged at other people's opinions and then suddenly care when people get outraged at your opinion.

Some of the criticism he is getting is just natural fanboy flames, sure. But some of that criticism is extremely valid and it would be a terrible thing if Jim ignored it. There were many things in his initial review that were just straight up factually wrong about BotW.

[–]Oshojabe 116 ポイント117 ポイント  (31子コメント)

Can't make a career getting outraged at other people's opinions and then suddenly care when people get outraged at your opinion.

When that outrage involves people DDOSing the website that he uses to make his living, I think his anger is somewhat justified.

They're getting mad that he didn't like a game as much as they did - he's getting mad that his livelihood is being affected. Completely different stakes there.

[–]calebkeith 102 ポイント103 ポイント  (5子コメント)

A group of people didn't DDOS his website. It was probably one person with access to a paid botnet. You can't pin this on people who like the game lol

[–]TSPhoenix 6 ポイント7 ポイント  (0子コメント)

Whenever there is a DDOS the way people talk about it so casually is so weird considering it's a crime with a very heavy penalty.

I know it's hard to pin down who did it, but there really need to be more prosecutions over DDOSes.

[–]Fatal1ty_93_RUS 32 ポイント33 ポイント  (1子コメント)

When that outrage involves people DDOSing the website that he uses to make his living

it's ad-free and earns him nothing. His Patreon link can be found elsewhere, like in the description box of every single video of his

[–]WannaBobaba 14 ポイント15 ポイント  (0子コメント)

It still costs him money. Its not free to run a website. And clearly he wouldnt get patreon money if he didnt have a place to put his written content, like i dunno his website.

This isn't rocket science

[–]DrakoVongola1 13 ポイント14 ポイント  (2子コメント)

If you think there's anything valid about what these fanboys are doing you should probably seek professional help, threatening people over an opinion is never okay

[–]ExSavior 9 ポイント10 ポイント  (1子コメント)

Anyone who threatened Jim or DDOS'd him are obviously not in the right.

But those people don't magically make Jim more reasonable.

[–]Chunkypack 18 ポイント19 ポイント  (5子コメント)

People want him to die because of a review.

This isn't the first time either.

Even thick skins get cut.

[–]nodinawe 6 ポイント7 ポイント  (2子コメント)

I really do wish Jim would go back to making videos about the games themselves, rather than the controversies about them. I liked that kind of content better.

[–]gshurik 125 ポイント126 ポイント  (42子コメント)

Jim just feeding off the outrage culture again.

His videos and actions are so formulaic right now.

  1. Create a video that is contrarian in nature and guaranteed to garner outrage from people who don't know his tricks

  2. Create a follow-up video a few days later chiding people for reacting negatively to his obvious bait video

  3. ???

  4. Profit

[–]Fincaid 47 ポイント48 ポイント  (24子コメント)

Or, you know, he could actually be expressing his opinion on the game. He has said that he likes Breath of the Wild and a 7/10 isn't a bad score. Unfortunately, anything below a 10/10 seems to outrage a certain subsect of the Nintendo fan base, to the point of getting DDoSed.

[–]Lugonn 80 ポイント81 ポイント  (13子コメント)

Do you genuinely believe he thinks the mediocre spin-off Triforce Heroes was a better game?

[–]Spooky_Shuck 143 ポイント144 ポイント  (37子コメント)

Oh boy look he made a video about people being angry about his poorly written disingenuous review filled with outright inaccuracies but some moronic teenagers tried to DDoS him so that makes them all wrong how did no one see this coming?

Seriously there's an entire thread full of people, myself included, who called this shit. It doesn't work. No, it's not reasonable to abuse someone over a review. No, that doesn't deflect the pages upon pages of well reasoned criticism of his lazy, arguably incoherent review.

You don't get to lump me in with script kiddies just because I think your review was poorly written clickbait that contained absurd, factually inaccurate statements and vague gripes over cutscenes that you can skip, Jim. For a critic he really can't deal with (reasonable, calm, non abusive) criticism - the title of the video is 'fanbase fragility' - really? It's the whole fanbase that's using DDoS attacks? Just...wow.

I'm not even part of the 'Zelda fanbase' or 'community' or whatever it is. Seriously, read that thread from yesterday. There was no angry mob frothing at the mouth. I have no brand loyalty to Nintendo, let alone one particular game that's last main installment was pretty shit. The majority of the people in that thread had entirely valid criticisms of his review and made their points in a calm, civil manner.

Are they part of this 'fragile fanbase'?

Just because a tiny minority of lunatics took things too far, that doesn't mean you can't be criticised for a weird, vague review that I, personally, found genuinely hard to follow and see the logic of.

[–]PacMoron 2 ポイント3 ポイント  (0子コメント)

You hit the nail on the head.

[–]Stormcrownn 44 ポイント45 ポイント  (7子コメント)

You nailed it.

People have even realized in this thread that he didn't use new weapons to show the durability of items. Travelers Sword and others do not break that quickly at all.

[–]Michciu66 16 ポイント17 ポイント  (6子コメント)

Some hadn't realized that it wasn't his footage in the background but ¯\_(ツ)_/¯

[–]Stormcrownn 18 ポイント19 ポイント  (4子コメント)

Then he searched for the footage and used it deliberately?

How much of the game has he actually played? Jesus.

[–]Ninestempest 11 ポイント12 ポイント  (3子コメント)

He credits the footage to Laura Kate Dale, whom he is good friends with, so... Right. Good attention there.

And he's been playing it since about a day after the switch launch. How many hours does he have to put in for his score to be relevant? is 40 enough (easy enough to do in one week), or does it have to be more?

[–]Valiantttt 16 ポイント17 ポイント  (0子コメント)

also, to add to this I believe that Laura also gave the game a 10/10

[–]CallMeBigPapaya 2 ポイント3 ポイント  (0子コメント)

Did Laura also edit the clips into his video?

[–]Sven2774 30 ポイント31 ポイント  (0子コメント)

You hit the nail on the head. He can't just discount all criticism of his review because someone DDOSd his site and some people wished death on him. Hell, if he gave it a positive review some people would have probably wished death on him. Some people are just assholes no matter what.

But he's doing just that. Jim, if you are reading this, I love your work. But FFS, don't write a poorly written review, filled with factual inaccuracies, and then be upset when people point out those inaccuracies.

I get that there are lunatics out there, and they will be angry regardless of what you do, but you don't get to hide behind the "look at what these lunatics are doing!" defense when there are actual problems with your review.

[–]RJFTW 12 ポイント13 ポイント  (0子コメント)

I'll be so glad when this game has been out for a month or so and people aren't jerking themselves off over it and have had time to calm down.

This is typical of every time a Zelda game gets released.

[–]LukeTheFisher 42 ポイント43 ポイント  (26子コメント)

I've been saying the same thing about weapon durability for yeeeeeeaaaars. Funny thing is: people will agree with you that weapon durability is a shitty system. Then you mention it in a game they like and the inevitable response is: "Yeah, but it wasn't that badly implemented in [insert game]." But wouldn't the game just be better without it? Why does it need to be there in the first place? "Not that badly implemented" isn't a good defense of a shitty system that takes more than it gives.

[–]lupianwolf 10 ポイント11 ポイント  (15子コメント)

I haven't played Zelda yet and while the combat does seem interesting I don't like pausing combat to look through menus. I hated it in Skyrim and I'd probably hate it in Zelda too. Hopefully healing isn't also done in menus.

I like the idea of weapon durability because I don't like maining a weapon in a game like Dark Souls when so many others have really unique and fleshed out attack animations. The game encourages you to stay with a weapon due to upgrades. I'd like to be using a spear and then have to switch up to a sword or a dagger and not have to worry about upgrades. I thought Nioh was like this in the Beta and then some of the fanbase detested it and I believe it was ultimately changed.

[–]Mepsi 10 ポイント11 ポイント  (6子コメント)

With the exception of one overpowered obtainable cooldown ability and fairies (which are hard to come by, i've completed the game and never caught one) healing is done exclusively through menus, and not just a quick menu either.

[–]PlayMp1 2 ポイント3 ポイント  (1子コメント)

I found about 10 fairies. They're pretty easy to find if you know where to look, but I've only seen them in two spots: next to the Kakariko Great Fairy Fountain, and on top of a mountain somewhere in, I think, southern Necluda.

[–]Falceon 4 ポイント5 ポイント  (0子コメント)

They are also rarely found by cutting grass

[–]Penakoto 8 ポイント9 ポイント  (1子コメント)

Sorry, but, he's right.

I know the people on /r/games generally aren't going to agree, I mean we just had like three or four threads defending the weapon durability in a row the past couple of days. It's been the biggest subject of discussion here in awhile, and the majority of people are on the side of the weapon degradation being a good part of the game.

But, no, I agree with him that weapon durability isn't fun, that it doesn't encourage variety by "forcing people to use different weapons" (which I swear people were saying verbatum here before this video happened), and that the game would've been better without it.

He starts to lose me near the end though, especially the idea that "you're not playing the game right now, so it must not be that good of a game". Hi, Jim, I don't tend to play games for 100% of my free time, I like to look at stuff on the internet, like funny videos or discussions about things, or jerk off, if a game sucks because I'm not playing it non-stop until I've done everything in it, then I guess every game sucks, every game I played anyways.

I think he makes excellent points, and that he's more or less 100% right about Breath of the Wild, but he makes his argument pretty terribly.

[–]-RichardCranium- 11 ポイント12 ポイント  (2子コメント)

I feel like all of this happened because video games reviewers nowadays are incapable of rightfully criticizing something because they don't want to get shit thrown at them like Jim just did. Honestly, a reddit commenter from the video said it himself (quite ironically actually), "Most reviewers give every major release a 9 or above". People are just scared of judgment when they're given the task of reviewing a major release because the bar is set high and as such the reviewers just end up in this echo chamber of positivity about every game (unless there are major flaws to be noticed or a track record of bad experiences with some game companies like EA or Ubisoft).

It just goes to show how biased the video game media is towards giving good scores and making the audience happy ('cause everyone wants people to come to THEIR video game reviewing website). No risks are taken, everyone is happy, BOTW gets 10/10s all over the board and pissy fan boys who are used to this system of 9s and 10s on every game get angry when people like Jim Sterling tarnish their game with his "terrible score".

[–]shaved_banana 22 ポイント23 ポイント  (8子コメント)

Can't help but think this whole thing was set up to encourage as much outrage as possible so the inevitable backlash from the dregs of the internet could be put down in a video like this. The main pointer for me was how he gave the game a solid score, generally said in detail that he overall liked the game a lot...and then titled the review with some inflammatory nonsense. If you don't want click bait backlash, don't use click bait tactics then complain afterwards. If you overall like a game then title your review accordingly, it might seem like a minor thing but it sets the tone for the rest of the review. Imagine a car reviewer found a Ford to be overall great but titled their review "The new Ford: a good car with a terrible radio".

That being said I've never understood how anyone could take criticism of a product as an assault upon themselves personally. I completely agree with him that the backlash is retarded and disproportionate over a plaything - but i can't help but think it was intentionally provoked. I'm guessing the publicity must be worth the barrage of hate, either that or I'm completely wrong and this is all genuinely a surprise to him.

[–]Stormcrownn 7 ポイント8 ポイント  (0子コメント)

I can't help but agree.

He'd have to be a complete moron to not see this coming from a mile away.

[–]cliftonmarshall 39 ポイント40 ポイント  (25子コメント)

Jim is not dumb. But I think he is becoming a harmful voice in the gaming sphere. He's getting significantly more and more abrasive, without taking time to measure the wake he's leaving behind him. I think it's easy to assume that all of his fans are rational, calculated, people, and I'd say 90% of the people who listen to him take what he says with a grain of salt and move on, but the 10% that go on and regurgitate the negativity are expanding with his burgeoning fanbase.

At the end of the day it's just a Youtube video. But I'd be lying if I said I didn't care about the community that has developed around Video Games and the general mood that has become increasingly vitriolic, no matter how pathetic it is to admit it as a gainfully employed 26 year old.

[–]OriginalAlias1 56 ポイント57 ポイント  (18子コメント)

What was harmful about this particular video? He's explaining his stance on weapon durability systems, and calling out people who are acting harmful and vitriolic towards him. Is it just his tone?

[–]LukeTheFisher 37 ポイント38 ポイント  (3子コメント)

Look at the comments in any Nintendo thread on reddit. If it wasn't Nintendo, I'd think people were being paid to comment. But there are so many blind fanboys and there are so many of them - it's essentially the norm to be like the commentor above you. You literally cannot criticize their favourite games in any way without bringing a bunch of whining and crying into the fray. Valid criticism of a system in a game he likes: forums full of crying that he didn't give it a 10/10 with very few actual rebuttals of his points. I'm a 3DS owner, I've been playing on Nintendo systems since I was a kid, like everyone else. But Jesus fucking Christ, nintenbabbies make me so mad.

[–]Ejolu 23 ポイント24 ポイント  (1子コメント)

Yeah it's absolutely insane the amount of people in this thread who are acting like Sterling deserves to get DDoS'd and flung shit at for giving a good game a good, but not perfect, score.

[–]_DirtyDan 11 ポイント12 ポイント  (0子コメント)

Hell, there's a guy in this thread accusing Jim of DDoSing himself. People have lost their goddamn minds over this.

[–]KenpachiRama-Sama 21 ポイント22 ポイント  (0子コメント)

It's fucking crazy. It's not even like the guy said it was a bad game. He said it was good. He just didn't think it was the literal second coming like everyone else.

[–]cliftonmarshall 17 ポイント18 ポイント  (5子コメント)

What purpose does it serve beyond a chance to scream at a vocal minority? His review has only been out for a day and he's already got a profanity laden response video up where he insults all parties involved (but himself).

[–]MikeMars1225 24 ポイント25 ポイント  (0子コメント)

Some people got so mad about his review that they DDoS'd his site. That is something to be understandably upset about.

[–]Ennyish 4 ポイント5 ポイント  (1子コメント)

It's not the score that bothers me, it's the inconsistency. The fact that he gave BOTW a 7 whereas Nioh got a 10 is disheartening. It means that after all these years of brutal honesty, the need to break away from the mainstream has overtaken his better judgement. Sure, his video was a cool perspective on the mechanics of the game, but his overall score for the game was just showmanship. He's lost some credibility, which is so vital to his whole schtick that I feel he made a huge mistake.

[–]mhenke10 3 ポイント4 ポイント  (8子コメント)

Out of curiosity: how can some people have opinions without playing the game? I know that I'm not done with the game, so I can't comment on my own personal score. It's jarring to me that so many people who haven't played have such passionate opinions of the game.

And in addition to that, who cares what everyone's opinions are? Geez man. Everyone everywhere gets so upset now a days. From video games to tv to movies to politics, everyone feels the need to argue about what is good or what's bad. What ever happened to discussion, where you listen to what the other person has to say and open your mind to the possibility of their opinion? I swear you say one thing to disagree with somebody and they take it like some personal attack.

Can we all just shut up and enjoy our games and talk about how fun they are?

[–]SerenityTranquilPeas 3 ポイント4 ポイント  (1子コメント)

I am 100% not surprised how this is all playing out:the comments, the backlash of death threats and DDoS. We all have opinions on video games, and attacking someone's character or "motivation" for a review is pretty pathetic. No, he didn't do it for the clicks or to stir up controversy. He would have rated it at a 1/10 and written "FPS drops below 30, unplayable". He makes money through patreon alone and he will probably lose supporters over this. Yes in his review he did say that you can't teleport to shrines until you complete them. This isn't some blatant lie or anything, it is just a mechanic which is never explained to you in the game so it is possible to miss. I'm sure he will edit it when he wrangles back control of his website as he has done in the past.

"He rated Dead Rising 4 at an 8... nuff said" is the most infuriating thing I've seen in these threads. He writes SUBJECTIVE reviews, God forbid he likes something you hate. He isn't lying or overemphasizing the blood-moons because this is a known glitch on the Switch(But come on, you only need to see the cutscene once to know what is going on). If you think he just did this to get back at Nintendo, I'm going to have to limit your internet usage until you finish your schoolwork. If you hate his personality, his writing, and how he reviews games... then great, this shouldn't effect you. Its not a valid argument against his review. Why even watch the video or read the review if you know you'll hate it? If you love the game, good. I do too. If you hate the game, good. Thank you for sharing your opinion, no game is universally loved, nor deserves to be. Every game has its flaws and subjective qualities, and they affect people in different ways. I know you're able to overlook the weapon durability, but others can't. You may enjoy the puzzle dungeons, while others want a more traditional dungeon. Its okay to have an opinion, but know if someone feels differently, there is no reason to jump down their throat like they slew your firstborn son.