上位 200 件のコメント全て表示する 266

[–]MeteoraGB 157 ポイント158 ポイント  (85子コメント)

Seems like a surprise to me but it really does make sense. Both Horizon Zero Dawn and Zelda are both platform exclusives, Nier Automata included as the PC version has not been released yet. Contrast that to Ghost Recon Wildlands that's available on Xbox One, PS4 and PC, which altogether combined is a large potential audience.

Though biggest surprise for me is how well GTAV is still selling and Rocket League is also doing well.

Edit: Oh I'm an idiot, Zelda BOTW is also on Wii U and from /u/Boreras is saying this does not include PC release for Ghost Recon. I'm very tired at the moment but I'll just take a gander and guess Ghost Recon might be over-performing or there is a larger audience for this sort of game than we thought - after all /r/games perception differs from mainstream taste.

Edit02: I'll add in a table for the top 15 games to save a click on the link. There's 40 of them.

LW = last week

TW = this week

LW TW Game Title
1 Ghost Recon Wildlands
1 2 Horizon Zero Dawn
3 Lego Worlds
2 4 Zelda: BOTW
3 5 Grand Theft Auto V
6 Nier Automata
6 7 FIFA 17
8 8 Rocket League
4 9 1-2 Switch
11 10 Call of Duty: Infinite Warfare
5 11 For Honor
13 12 Minecraft: Xbox Edition
12 13 Resident Evil 7
9 14 Sniper Elite 4
16 15 Forza Horizon 3

[–]sirwillis 116 ポイント117 ポイント  (24子コメント)

Wildlands also has coop in it, so if one person buys it, you know they are going to tell their friends to get it so they can all play together

[–]MeteoraGB 43 ポイント44 ポイント  (13子コメント)

Definitely a big selling point. I honestly find the game to be boring after a while in solo, so coop can definitely help push game sales.

[–]thatsmybestfriend 21 ポイント22 ポイント  (6子コメント)

Yes, it is such a night and day game, as far as solo/co-op is concerned. Solo makes me feel that bad Ubisoft open-world exhaustion, but co-op is an absolute blast, and every time I log on it's a different experience. I wasn't keen on the game at first but got it for free, definitely has its hooks in me now. Wouldn't mind some squad-based PvP though.

[–]MeteoraGB 1 ポイント2 ポイント  (5子コメント)

From what I hear they're going to introduce some form of PvP down the road. Whether or not its locked behind DLC/Season pass is beyond me however.

[–]Gronkalicious -1 ポイント0 ポイント  (2子コメント)

It's literally the only selling point. After playing the game awhile I returned it because it's only fun with co-op. I know my friends will move on quickly as the game is very shallow, easy, and sort of empty. It feels like a sloppy game with good intentions... like many Ubisoft efforts recently.

[–]whyufail1 -2 ポイント-1 ポイント  (1子コメント)

Everything is "better with friends". Making a game that requires your friends to make it fun has always seemed like at best, a weak attempt at design and at worst, just poor design in general. A good game stands on its own and can better with friends, but not require them to be with you at all times to be worthwhile

[–]Unexpected_reference [スコア非表示]  (0子コメント)

Bad argument since some games like Wildlands are made for with a clear co-op focus, same goes for Borderlands or Army of Two, Gears of War etc. The complete lack of good co-op games makes this stand out, if you want single player you buy a SP game like Horizon or Wildlands. A co-op game will never be as good in SP since the game play is created for multiple human players...

[–]DraFi 8 ポイント9 ポイント  (2子コメント)

Gamestop (at least in Germany, Austria and Switzerland) even has a deal for that. Buy 4 copies pay only 3. They call it the squad discount. I think coop is the biggest selling point of the game. I don't remember the last time I saw so much emphasis on a coop mode.

[–]IronboundElk 7 ポイント8 ポイント  (0子コメント)

For this reason alone 3 of my friends went out and bought it, than one of them bought it for his brother. 100% co-op is helping.

[–]vemvadhur 2 ポイント3 ポイント  (0子コメント)

Yeah, my neighbour even bought 3 copies, one for him self and 2 for his friends so they can play with him.

[–]Lastyz 1 ポイント2 ポイント  (0子コメント)

Yep was purchasing this for my little bro's bday but as none of his mates bought it he didnt want it anymore. Instead wanted some Rainbow Six Siege MicroTransactions... Money well spent!

[–]HellfyrAngel 1 ポイント2 ポイント  (0子コメント)

I am a victim of this phenomenon. Had no intention of buying until one of my friends convinced two others to get it, and the three of them ganged up on me to complete the party of 4

[–]imakeelyu 0 ポイント1 ポイント  (0子コメント)

It's still surprising to me since it's not particularly what I would call a must buy, even though I played the beta and bought it day one (it's very fun with friends).

But I guess it's one of the few big shooters to come out recently. I'm glad co op shooters can still bring in the numbers.

[–]gandalfpotter 0 ポイント1 ポイント  (1子コメント)

Odd point to make. You could just as easily say people would be less inclined to buy it if there friends don't have it.

[–]sirwillis 5 ポイント6 ポイント  (0子コメント)

I'd also be less inclined to buy Breath of the Wild or Horizon Zero Dawn if one of my friends had the game already, since it's a single player game. I would just ask to borrow it after they're done, or go to their house and play it there.

[–]Boreras 27 ポイント28 ポイント  (3子コメント)

Nier Automata included as the PC version has not been released yet

This is at retail, PC doesn't matter. It's just a relatively niche title.

I don't think we have numbers to say Horizon and Zelda sold more than half of TC's GR: Wildlands, and sales wouldn't increase one-to-one with extra platforms anyway. Besides the game was on two platforms, according to another source 40% of sales this week were on Wii U.

*Edit: Never mind, Horizon sold more than half of the Division at launch, which in turn outsold Wildlands.

[–]MeteoraGB 3 ポイント4 ポイント  (1子コメント)

Oh I didn't know. Well, even if we took PC out of the equation the game still was available to both Xbox One and PS4.

Though yeah, BOTW is also on Wii U which should help push sales. So I'm guessing Ghost Recon just over-performed?

shrugs

[–]Radulno 11 ポイント12 ポイント  (0子コメント)

Wii U + Switch installed base is barely equal to one of the other consoles so that definitely plays a role.

[–]Wb14245 0 ポイント1 ポイント  (0子コメント)

Pc sales will only be like 200k max anyway for neir....

[–]Ewindal 6 ポイント7 ポイント  (0子コメント)

Nier Automata included as the PC version has not been released yet

And, you know, a niche title that would never be contending with the big multiplats anyway.

[–]reymt 12 ポイント13 ポイント  (44子コメント)

Zelda BOTW is also on Wii U

Don't worry, no one owns a WiiU ;)

Jokes aside, your point still stands. A realease for both consoles will still usually be bigger than exclusives. Both nintendo console don't have a big userbase (still/yet).

Bit of a shame that a game like Horizon gets outsold that easily by a solid, yet bland shooter.

[–]txobi 4 ポイント5 ポイント  (1子コメント)

It sold 45% of copies so a big chunk

[–]reymt 2 ポイント3 ポイント  (0子コメント)

Yeah, doesn't mean Horizon is selling badly.

[–]gslone 3 ポイント4 ポイント  (9子コメント)

I've not been following the Horizon release/reviews. Allow me a quick question?

The game gets alot of praise, but all my impressions so far suggest that it is a Far Cry style game with all the standard open world tropes (Hunt, craft, shallow skilltree, repetitive sidequests). Is there more to it, other than the fact that it has high production value?

Since i am personally pretty fed up with that kind of gameplay, i find Zelda so much more compelling. Should i give Horizon another chance?

[–]Romanisti 2 ポイント3 ポイント  (0子コメント)

I think combat against robots (Which is 80-90 of all combat in Horizon) is, for me, the biggest plus over the classic Ubisoft openworld game. In Far Cry, facing the first enemy in the game I shoot their head until they re dead. And my tactic for the last enemy in the game is shooting the head until their dead. However in Horizon I have different strategies for different enemies. Fighting some of the stronger robots reminds me of puzzles or multiphase boss fights, I have a set plan of "Focusing a cannon with blast arrows to disable the cannon, then lure the beast through my shock traps, use other arrows to create a weakspot in its armor, use freeze bombs to slow it down and increase the damage it takes in the weakspot, tying the robot down with a ropecaster and finally bursting it with focusfire on the weakspot."
Horizon is one of the very few games where I m constantly using all the tools at my disposal, not just one or two of my favourite weapons.

[–]R2D2U2 6 ポイント7 ポイント  (4子コメント)

The sidequests really aren't repetitive, they use the same side quest structure as Witcher 3 making them have a lot more depth and there isn't a lot of them maybe 20, so they aren't around long enough to be considered "repetitive", never overstay there welcome.

The hunting and combat, in general, is a lot of fun. You fight freaking robot dinosaurs.

Skilltree can be seen as shallow as there isn't a lot there, but the skills change the way you play the game in positive ways for the most part.

[–]AxJokes 1 ポイント2 ポイント  (3子コメント)

they use the same side quest structure as Witcher 3 making them have a lot more depth

So... talk to someone, Witcher vision, kill something? Sorry, but that was one of my issues with W3 was that everything felt very repetitive. If the general story/dialogue was something you enjoyed then I could understand why you felt like they were more valuable. But functionally, they were basically the same as any other Ubi-open world game.

[–]R2D2U2 1 ポイント2 ポイント  (2子コメント)

If you want to be very reductionist, every quest is repetitive, because they are all go here do a, then do b, then turn in. What do you expect a side quest to be if that is not the case? It gives a small story with multiple varying parts, (just like witcher 3, most side quests in witcher 3 weren't just talk to someone, witcher vision, kill something).

[–]AxJokes 4 ポイント5 ポイント  (1子コメント)

Good point, I say this for two reasons:

1) Witcher vision is overused in this game, much more than other games with a similar mechanic. Vision stuff never bothered me too much when it was used in the Arkham games, because it was used somewhat sparingly and it was often paired with another mechanic (crime scene reconstruction) to mix it up a bit. But not in this game, it just seems so obvious how Witcher vision is just padding for the game which unnecessarily extends game time. This leads me to my second point...

2) Coming from Witcher 2, the open-world itself was a disappointment as was their decision to just rehash tired old gameplay mechanics. I absolutely loved Witcher 2 and the branching path story was really interesting. I was excited to see how choices in W3 would affect the story/setting in ways similar to W2, but it didn't. You may argue about the quality of the world itself and how much stuff they managed to stuff into it, but functionally it is exactly the same type of open-world game as everything else we've already played a hundred times. It really blows my mind that the same people who praise Witcher 3 for it's open-worldness will still take a giant shit on Ubisoft for doing many of the exact same type of mechanics within their games (endless checkbox items, shallow skill trees, supernatural vision, blandly leveled enemies, tower/bulletin boards, etc...). My complaints about Witcher senses isn't isolated, it's part of my bigger argument that the game unnecessarily extends itself out and most often in the most bland ways possible.

For example, I'm no writer myself but my idea of a good (sub)climax is momentum. "We've done a lot to build up to this moment, we're excited, we're interested to see what happens next..." We've been searching the whole game for Ciri and done a lot of dumb shit to get here (Let's be honest, Geralt is everyone's bitch to a ridiculous degree, "fetch me goat!"). And we are literally on the threshold of finding her in this exciting moment and then...

the game sends you on yet another GODDAMN FUCKING Witcher vision fetch quest. And why?? So they can shoehorn in a joke about Snow White. This is just one example, but the game has a ton of moments like this where padding the player's time spent in-game was clearly a priority over editing and concise storytelling, ergo my original complaint about the quest structure in W3.

[–]CrystalMagicChamelon 0 ポイント1 ポイント  (0子コメント)

You make a very good point. I loved W3 and it's one of my favorite games of all time, but the snow white quest- while very much being in the witcher spirit, completely killed the momentum as I spent 10 minutes yelling at a sleepy dwarf.

W3 gets a pass from me in terms of the ubisoft stuff purely because of how interesting, well presented the world is and how stuff like the witcher contracts actually make sense while many of the sidequests are well written with interesting stories. Blood and Wine did an especially good job of this with the sidequest where you take a photographer/magician around taking images of various beasts/wildlife that culminates in him painting a picture of you which you can hang up in your home.

The witcher contracts are just fine- generally they involve you going, talking to the contract issuer, negotiating a price, investigating the scene of an attack and following the clues back to the monster who you kill. Examining the bloody remains of a massacre and then eventually confronting the beast that did it and sometimes discovering that the situation is now what it first seemed is very satisfying and a lot of fun. It also fits with the story/world and characters. It makes sense for a witcher like geralt to take these contracts, and I found that the contracts themselves were for the most part quite interesting and I was always excited to do more contracts and kill new monsters.

Like I said- generally the contracts were quite interesting, even if ultimately all you did was follow a bunch of red dots on your screen to kill someone/something. The difference between it and ubisoft games being how damn engaging the world and characters are, and how well written the actual encounters themselves are. It's rarely just a monster you're fighting, there's also usually another narrative mystery or a friend your meet or something along those lines.

My main gripe is that there was no option to actually make the player work for it. If the witcher vision had the ability to be tune for different things like footprints, blood, smell ect. then it would require a bit of actual work/investigation by the player to figure it all out.

[–]reymt 1 ポイント2 ポイント  (0子コメント)

Sorry, didn't play the game.

From what I hear, it is definitly an open world game, but it sounds more like a somewhat better paced 30 hour game, not a 3 billion map marker game. Also good combat.

[–]rfield84 1 ポイント2 ポイント  (0子コメント)

It's a "doesn't reinvent the wheel, but reminds us why the wheel was invented in the first place" type of game. Takes cues from general Ubi open worlds, light traversal from Assassin's Creed/Uncharted, narrative cues from Witcher (although not as deep, yet. Witcher benefits from having previous games + books to create lore) and very light rpg stuff.

That aside, I'm loving the game. Moment to moment game play is very well done. Very well polished game with great graphics. The Sci-Fi, lore, and world building is great stuff. I'm in love with this world and narrative. Main character is well-written as well. And fighting robo-dinos and machines is just a joy.

[–]Cognimancer 0 ポイント1 ポイント  (0子コメント)

The open world is styled off Far Cry, yes. Also Witcher 3's. It takes a lot of the same tropes we've seen before, but it does them very well. This is all the more excusable because the moment-to-moment gameplay, the combat, is absolutely superb, and like nothing you've played before. The robot enemies are complex and varied machines, and ~35 hours in it's still really fun to fight them. Chipping off armor plates, making precision shots to disable specific machine attacks, prying off their weapons to use against them, tying them down or exploiting elemental weaknesses to slow them enough to hit their vulnerable spots; it's unique and super engaging.

[–]Theexe1 2 ポイント3 ポイント  (31子コメント)

I wouldn't call wildlands bland at all, tight shooting, very polished,beautiful setting, engaging story. The only real negative is the driving mechanics

[–]Raziel66 15 ポイント16 ポイント  (19子コメント)

The driving mechanics are terrible, the cover system is a huge step back from previous ghost recon games and I'm not sure how the shooting mechanics would be called tight.

Edit: meant driving mechanics

[–]ChillinFallin 4 ポイント5 ポイント  (8子コメント)

What? It's bland and repetitive as hell, and horrible story with horrible characters and dialogue, AI is horrible (both team and enemy), mission structure sucks, cover system is bad, driving and flying mechanics are awful. Its shooting mechanics are ok, setting is good looking. Everything else is horrible.

[–]Vibesy 3 ポイント4 ポイント  (7子コメント)

So I guess you refunded then? And if not, how many hours did you put into the game to come to this opinion?

[–]NovaDeez 3 ポイント4 ポイント  (6子コメント)

And if not, how many hours did you put into the game to come to this opinion?

Really, are we still not done with the "You put X amount of hours into this game, it must actually be pretty good" argument?

[–]Vibesy 1 ポイント2 ポイント  (2子コメント)

What we should be done with are people making definitive statements on the qualiity of a game without actually owning or playing the game.

[–]NovaDeez 4 ポイント5 ポイント  (1子コメント)

But then your question should be "Have you actually played it?" not a weird litmus strip test of whether he's played it enough for you to feel like he's earned the ability to make a comment on reddit about the quality.

[–]Vibesy 0 ポイント1 ポイント  (0子コメント)

I think most people can read between the lines. Next time I'll try to make it clearer to meet your standards.

[–]mattoelite 1 ポイント2 ポイント  (1子コメント)

Why would we be? I disliked the game after the 5 hours I played in the Beta, now have placed a significant amount of time into the game, which has completely changed my opinion. I don't think its unrealistic to expect someone to actually have experience with a game before hitting us with extreme takes like "horrible story and characters, AI is horrible, everything is horrible!"

[–]NovaDeez 2 ポイント3 ポイント  (0子コメント)

Okay, but A. "It really gets good once you make it 35 hours into it" wasn't an okay excuse with FF13, it's not a good excuse now. B. I meant more the other direction, of people who excuse "Well obviously you got 15 hours out of it, so you liked it plenty and it was worth the money so you have no excuse to complain about it.

They're both opposite ends of the spectrum and they're both wrong. If you really dislike a game after 5 hours, I think it's fair to say it's a bad game. You can make the argument that it gets really good once you get 10, 15, 20, etc hours into the game, but that doesn't excuse the full work day worth of crap you have to slog through in order to get there and invalidate the people who didn't want to do it.

[–]shaggy1265 [スコア非表示]  (0子コメント)

If it takes you 30 hours to realize the game is "bad", then it really wasn't bad in the first place. You just got bored with it.

People were doing the same shit with The Division. People calling it shit after 30-60 hours played. It should only take you a few hours to figure out if it's bad or not.

So yeah, we are still doing it. Because the people making those claims are full of shit.

[–]reymt 3 ポイント4 ポイント  (0子コメント)

The guns are nice to use, similar to Mafia 3 above the third person shooter average, sure. Always a good sign if you can control bursts for efficiency, opens room for skill based shooting + skill ceiling. But that's not exactly a high bar, since many TPS have weak shooting. Movement is average, not the sluggishness of a 3rd person covershooter, but still lacking a bit dynamic. Temmates are reasonably smart; their invisibility when they stay back is a bit cheaty, but they don't get in the way when you're sneaking and go in if you fight, which is good.

Otherwise... AI just about managed to find their way through the levels and doesn't pose a special challenge or anything. Sniper/Mortar/Heli are nice detractions, but not revolutionary. Doesn't seem to have extreme bullet sponges, which I like.

Missions are, for the most part, just go to a village, and destroy it with a mix of sneaky/short range/long range - also pick up stuff for progression. It's nice to have big levels and somewhat varying terrain. Some distractions, but they are more stuff like 'shoot a truck until guy jumps out so you can interrogate him'. Not very inspired or fun either.

Story is comically over the top, which works fine, and does work at distancing the game from reality. No need to get too offended about the bolivia setting, even if some might find it a bit rude.

Nothing is terrible, nothing is great. They only bad thing is utter monotony, but there is some fun to have had with combat. Which leads me to competent, yet bland.

Compare it with GRAW (PC), which was inceredibly tense, challenging and a bit tactical via the deliberatly semi-reliable satellite image. Ment that game already had 3 cool things going for it. Also, at least GRAW 2 had coop as well.

Wildlands has only coop, which is why the game is so bland. Not even too many interesting coop mechanics, aside from that silly counting. Open levels are neat, but GRAW also managed quite open levels without open world. Really, it's hard to say anything interesting about WL.

Btw, before that accusation comes up: Yes, I did play the game. More or less accidentally run into a 4 star region shortly after the beginning, made a few misions, and they're still mostly the same. It's actually fairly easy, only died a single time when I confused a buttons (crouch/prone buttons are different in every single game ~).

[–]Aurailious 1 ポイント2 ポイント  (0子コメント)

Thats amazing that GTA V is still being bought that much.

[–]R2D2U2 1 ポイント2 ポイント  (0子コメント)

You forget that Wildlands is also in a much more popular Genre than Horizon/Zelda/Nier

[–]InfernalSolstice 0 ポイント1 ポイント  (0子コメント)

Also remember that Horizon Zero Dawn and Breath of the Wild came out the same week, a decent amount of people likely had to make a decision there.

[–]Ab-Aeterno [スコア非表示]  (0子コメント)

The fact that GTAV is still selling so well blows my mind.

[–]pigeonburger 27 ポイント28 ポイント  (0子コメント)

I guess I'm the only person who's playing solo and actually likes it. I've been playing on the last difficulty level, and you really have to plan and execute perfectly your raids to succeed, but it's very satisfying when you do; hanging back with the binoculars, spotting targets in a base, marking them, sniping with your guys, it all works really well. The shooting is good and satisfying. There's a good amount of customization involved. It never feels like some guns are just "better" than other, but some are more suited to how you play or to certain missions. The game does force you to vary up your gameplay, despite being open. You can't always just snipe everyone. Clever map making places some enemies in hard to snipe positions, forcing you to move in. Some defensive missions also change things up. LMGs seem pointless until you have to defend against vehicles; then you're really glad you got them.

There's a few really annoying things with the friendly AI: they're often very useless in a firefight, ignoring enemies right in their faces; the worst is when they rush to get you back up after you've been downed, but haven't bothered making sure that you aren't immediately under enemy fire when you do get up. I could have waited 3 more seconds for you to shoot that enemy right next to us...

The enemy AI is good in a fight, they have sometimes surprisingly realistic tactics; when you get the upper-hand in a mid-long distance fight, they'll often rush you to try and change things up. They navigate the terrain surprisingly well; there's times when I thought I was safe, but they sent guys across some tough terrain to flank me. They have very good eyes when it comes to distance, but not so good that infiltration is completely impossible. Getting spotted gives you just enough reaction time to kill the enemy before you're in trouble, but you have no time to hesitate. Same with the sniping; at this point I have only a bolt-action sniper, so if I miss a shot, I have just enough time to try a second one while the enemy freaks out, but if I miss that one too, he'll start running and call his buddies and I'm probably dead. It all feels very well balanced that if you're playing carefully, even on the toughest difficulty level, your deaths aren't cheap; you can usually pinpoint what you did wrong. Not doing good enough recon to spot an enemy beforehand, missing a shot, not having the right weapon for a situation.

The enemies do have disappointing AI when it comes to patrols though: they're easily picked off from a distance and their AI doesn't seem to react in a very realistic way to their guys being shot. Unless you shoot a guy really right next to them, you can just pick them off one by one with no reaction; I mean, a real military or paramilitary base would probably have people searching surroundings of the base intensely for hours or even days if their people kept getting shot in the head like that. The game would probably border on the impossible, if that was the case, I suppose.

Vehicles are a mixed bag. I like the physics when on the road or the bike physics, but the offroad physics for cars or trucks are weird. Boats are fun and work well, and whenever there is a river or lake going to your objective, they are the easiest way to get around. Air controls are... Eeesh... Yeah. Not fun.

[–]TooDrunkToTalk 33 ポイント34 ポイント  (14子コメント)

Btw. the platform split for Wildlands was unusually close with 52% on PS4 to 48% on X1, likely due to other games like Horizon and Nier being new releases on PS4.

Also in case anyone cares Horizon dropped 60% in its second week and Zelda dropped 70% (Split was 60/40, 40% on Wii U), Horizons drop especially is very impressive as it is significantly lower than most second week drops for big launches in the UK.

Which reminds me "in the UK", why do people always forget to add that part in their titles?

[–]aYearOfPrompts 12 ポイント13 ポイント  (3子コメント)

To your last point, maybe for the reason we don't append "in America" to things we post. You don't think about it if you live there because it's your own perspective. Reddit is an English based site (mostly), but it's not America only, ya know?

[–]TooDrunkToTalk 11 ポイント12 ポイント  (1子コメント)

That might be, but I think it's annoyingly misleading when people post these articles about sales and then fail to mention that they are just about one location. I personally always try to make clear which area I'm talking about when I'm posting threads of this nature.

Also of course I know that Reddit isn't America only, I myself am German. ;)

[–]aYearOfPrompts 4 ポイント5 ポイント  (0子コメント)

Totally, it is relevant info, it's just reasonable that people don't think about it if it's in their own backyard.

[–]Salvatorymonk 2 ポイント3 ポイント  (0子コメント)

People don't append "in America" because it's unnecessary. Of course it's about America.

[–]txobi 2 ポイント3 ポイント  (0子コメント)

Thanks, I remember many people last week saying that Horizon came in top due to being tracked for 2 extra days. I pointed out that most of sales first week are done on day one and second week coud show that the days tracked shouldn't have had any effect in that.

This data shows that it was a fair assesment, as Horizon dropped less than Zelda,

[–]Randomlucko 1 ポイント2 ポイント  (3子コメント)

Are the Wildlands figures also in the UK, cause if so, it's even more interestering to have a 52%PS4/48%X1 since Sony seems to be the platform of choice in the UK.

[–]TooDrunkToTalk 2 ポイント3 ポイント  (0子コメント)

Yes, all of this, including the OP, is about the UK.

[–]CoCo_Green 1 ポイント2 ポイント  (1子コメント)

Horizon Zero Dawn, Nioh, Nier and Yakuza have all just been released on PS4. To me it is more surprising that the X1 version still couldn't outsell it.

[–]nothis 0 ポイント1 ポイント  (1子コメント)

Why does the UK always seem to have more exact sales numbers?

[–]TooDrunkToTalk 0 ポイント1 ポイント  (0子コメント)

The GfK releases a weekly top 40 of the best selling games in the UK every monday. They also presumably release a weekly report with more information to their subscribers, which include a couple UK gaming news outlets. Those then sometimes write articles about the pieces of information they deem newsworthy.

[–]harvvvvv 0 ポイント1 ポイント  (0子コメント)

That drop for Horizon might be due to availability. I spent over 2 hours yesterday trying to find a copy in London. I rang 8 places before I found a copy in stock.

[–]willnotreply2016 116 ポイント117 ポイント  (42子コメント)

I played it singleplayer and i can confidently warn anyone, this is a boring miserable experience alone.

If you have people to play with or like co-op, go for it, if you are a solo player i'd say save yourself some headache and your 60 dollars and buy something better.

[–]TomHanks12345 7 ポイント8 ポイント  (2子コメント)

I honestly love it more single player than I do coop. Singleplayer, I can take my time, use 100% stealth and enjoy the game at my own pace. When I play with friends, I have to worry about things going sour and them dieing. I wish the A.I teammates stayed when you're just playing with one other person.

[–]willnotreply2016 2 ポイント3 ポイント  (1子コメント)

AI definitely makes it crappier, it's not even that wildlands is a bad game, it's that with all the problems i had with MGSV's story, it did everything else almost perfectly.

To regress back to wildlands feels like crap.

[–]TomHanks12345 1 ポイント2 ポイント  (0子コメント)

Yeah MGSV had some of the smoothest gameplay in any shooter I have played. If only they took the gameplay and made it 1 to 1 rip off.

[–]AimerTwoOneNine 56 ポイント57 ポイント  (18子コメント)

I see this sentiment repeated over and over where people say that it isnt fun in singleplayer but is in co-op and I respectfully disagree. While the game is more fun in co-op I still have loads of fun in singleplayer. Different strokes for different yolks I guess

I haven't bought the season pass yet, I'm still waiting to see how ubisoft is going to treat the game, if theyre gonna update it regularly with new features or if theyre just gonna be bug fixes. But as I said, I really enjoy the game and I am glad its selling well, hopefully this will let them make a sequel in which they can improve on a lit of features.

Edit, I just looked up "different strokes for different yolks" and realized this is the tagline to a egg-shaped sex toy, the word I meant to use is "folks", I think.

[–]juicethebrick 28 ポイント29 ポイント  (5子コメント)

The game just really nicely walks the line between realism and fun in my opinion.

Full disclosure, when Ubisoft applies their formula well, I like the game. I also played the hell out of WD2, so I was used to their driving physics too.

What I have seen that absolutely confounds me is the people who throw the game on normal and complain that it is far too easy to just waltz through all the objectives, guns blazing. The game has to suck if you play it like that. I have found playing on extreme, with minimal HUD features enabled, makes the game an awesome experience.

To give a story, I played one mission where I had been gathering info on one of the capo's right hand men. He was in a heavily guarded compound and I was sure I'd have to make entry slowly and take up patrols that sometimes were walking in groups of 3. It wasn't going to be easy. To make matters worse, I couldn't get a good lay of the land because there was a jammer preventing my UAV coverage.

I began to make my assault when I suddenly saw a little ledge above the whole compound. I found a way onto it, laid down, pulled our my sniper rifle and shot the target right through the window. The place went on alert, so I shot a few cars with alarms on them and made my exit in the chaos.

I have had many experiences like that and have only knocked off four targets and haven't even scraped at one of the big bosses yet. I've already dumped in 15 hours and it feels good.

[–]SmegmataTheFirst 10 ポイント11 ポイント  (4子コメント)

And there is just SO FRIGGIN MUCH to do on the map. I've put in about 60 hours and I haven't even touched the plot beyond the first area, just grabbing weapons and upgrades. And I've only gotten maybe 1/3 of those.

And still there's rebel ops and resource caches and skill points beyond that.

I'm usually not a fan of ubisoft style games but for some reason I'm all over this one. But I think a lot of the fun is in extreme difficulty, where you have to play tactically if you want to get anything done, and being quiet is very often mandatory.

[–]Vibesy 1 ポイント2 ポイント  (2子コメント)

Damn, I thought I was slow lol. I've put in 35 hours and have cleared two regions and working on a third, but didn't even pull off all the side missions in those areas.

I keep seeing posts with people at 100% completion after 40-50 hours. Not sure how they can race through it that fast even on lower difficulties.

I'm playing mostly extreme and no fast travel so there is that, but I figure I've got 150-200 hours of content to get through. Truly great value if you like the world and gameplay.

[–]juicethebrick 0 ポイント1 ポイント  (1子コメント)

I played with a friend on lower difficulty. Here is the exact flow of the game:

  1. Fast travel near objective
  2. Fly to objective
  3. Parachute in and shoot all the red dots on the minimap
  4. Grab everything and go back to 1

I was like you, after about 20 I was getting to the end of my second area. I joined his game and he had completed 7 areas already, including 2 four skull areas. He was bitching about how the game was "too easy" and I told him lets do some missions on extreme. Tried one, he got gunned down in a hot second and said it sucked cause he couldn't see where anyone was and stopped playing.

[–]Vibesy 0 ポイント1 ポイント  (0子コメント)

Wow, that story about your friend almost makes me sad lol. I'm all for people playing the game any way they want and the game largely enables that. And playing casual for laughs or relaxation is certainly fun.

But don't say it sucks when you get owned on extreme difficulty level. It's lethal at that level for a reason, to give a challenge to people who want to carefully plan out stealth missions as part of a team.

One of the good things about Wildlands is the game is as easy or hard as you make it, and I'm hoping the devs give us the means to fine-tune the difficulty even more.

[–]juicethebrick 2 ポイント3 ポイント  (0子コメント)

The coolest thing is that you don't really have to do any of the extra stuff at all.

You can take your starting weapons, squad, and just level up a few skills, and probably go a considerable distance in the game from what I can tell.

I don't like having to grind out too much in the way of skills/items. I like WANTING to grind out the skills and items. I want to hijack the food truck so that I can upgrade my drone into being a flying missile.

The atmosphere is pretty top notch too. You don't really feel like the good guys. Your team doesn't trust your handler or the reason they are there. Your handler is kind of unhinged, ruthless, and bent on revenge. The rebels distrust you and are very obviously using you. Sueno and his cohorts are nuts. It just feels like a totally out of control situation, and as a whole, it is a blast.

[–]Vibesy 6 ポイント7 ポイント  (1子コメント)

Totally agree. The solo player experience in this game is excellent, certainly no worse than playing any other single player game. And while you are somewhat limited tactically in solo, there are benefits such as your Ai squad not blowing sync shots etc.

Use your own imagination, devise a strategy and set your own challenges, RP as a ghost and focus on the story elements and you can have a great time soloing this game (just like the Division actually - another game that is supposedly not fun soloing).

[–]mattoelite 0 ポイント1 ポイント  (0子コメント)

This. I'm playing on veteran (I'll save extreme for co-op) and challenging myself to do missions as stealthy as possible, and as loud as possible when the game calls for it (mortars, frag grenades on reinforcements nears cars, laying down the wood with the m249 SAW, etc). This game is as fun as you make it. If get bored with searching out gun parts, I have a litany of other tasks I can do. I was flying over a large lake, on the way to rebel side-op, and immediately was locked on by a SAM, which was on one of the small islands over the bay. I'm better with chopper controls now, and immediately dropped to about 20 yards over the water and blitzed toward the island. Gunfire all over the damn place. I was ale to get enough cover to get my drone out, and mark up some sync shots to soften them up, as I crawled toward the SAM installation C4. Found a kingslayer file, some resources, and moved on. Great time with the AI that I wasn't even expecting.

[–]frank_n_bean 0 ポイント1 ポイント  (3子コメント)

Did you get The Division and if so, play it solo? The games seem like a similar experience in a different setting (obviously there's some huge differences, but in terms of what you do and how you approach it, there's certainly similarities to be drawn on solo vs co-op) and I thought The Division got extremely stale, especially after I beat the story, while playing solo, so I'm still totally up in the air if I want to get this one.

[–]AimerTwoOneNine 2 ポイント3 ポイント  (1子コメント)

Nah, unfortunately I did not get The Division so I cant really compare the two games. That being said, I havent really played a lot of this type of game (3rd person shooter) so when people say "generic 3rd person shooter" I feel it doesnt apply because its new to ME. If youre the type to do a lot of research and weighing pros and cons before buying a game, I recommend waiting until a sale. If however you have a group you can play with and they get the game, then you should too. Pulling of a successful stealthy run of an enemy base, especially one of the harder ones, feels really good and is fun. Personally half the reason I got it has to do with the setting and plot (bad execution but interesting concept) so if that seems like your cup of tea then yeah. I feel like I rambled a bit here, but I hope I helped at least a little 👍

[–]frank_n_bean 0 ポイント1 ポイント  (0子コメント)

Thanks for the advice! The stealthy action is what I've been debating most, because it adds to the challenge and potentially replayability, but I'm not sure if it'd be worth the current $60 price tag.

[–]pigeonburger 0 ポイント1 ポイント  (0子コメント)

I did play The Division, and I they are as different as two games from the same publisher and with the same "franchise" tacked on can be.

The Division got stale because at first it plays and look like a cover shooter, but then after a while its RPG looter-shooter nature catches up to it and the enemies start being bullet sponges, and you need to grind to get ahead of the numbers game. It gets stale because the fun parts start being locked away behind a gameplay loop that feels like work in order to stretch a limited amount of content into an "infinitely replayable" game.

Wildlands is a repetition of a gameplay loop, sure, but it's not a grind per se. It's a repetition of the fun part you (hopefully) signed up for: stealth shooting. You don't redo the same missions over and over; you do it once and then you move on to the next one. And it's finite, it's not meant to have an always infinitely expanding endgame that they have to stretch out.

[–]Seraphim333 [スコア非表示]  (0子コメント)

"I don't see the value in this thing and can't imagine anyone finding value in it either."

It's a lack of imagination, I enjoy the game single player as well, but again I get how someone wouldn't like it. It's covers enough of the bases for me to be entertaining. Reminds me of a cross between crackdown and just cause (just without the cool features like super powers or the grapple or wing suit)

[–]FLYING_HOOHAW 23 ポイント24 ポイント  (12子コメント)

It's defininitely not for everyone I'll give you that, but I'd argue that some people (like myself) have a soft spot for dumb grinds a la Ubisoft games. I'm just a fetch quest nut and I like to check all the boxes, wander around and get all the upgrades and whatnot. The Division did it for me before, that game will surely entertain me for a good few hours till something better comes along.

[–]DraFi 12 ポイント13 ポイント  (7子コメント)

I'm with you on this. Ubi open world games are my Zen garden. Pop it in, go from checkpoint to checkpoint, do some stuff, listen to a podcast or leave some other shit playing in the background and just switch off the brain. I know it's repetitive but I still like it. So far I'm having fun with Wildlands. But they still could fix the driving mechanics...

[–]WhtRbbt222 0 ポイント1 ポイント  (0子コメント)

Can't believe I had to scroll this far down to see a Division reference.

[–]Lancair77 0 ポイント1 ポイント  (2子コメント)

If that's what you're into I highly recommend giving Horizon Zero Dawn a go, if you haven't already. I usually don't bother getting collectibles or doing fetch-y side quests in games, but I'm pretty sure I'm going to plat Horizon by the time I'm done with it, despite it having those things.

[–]FLYING_HOOHAW 1 ポイント2 ポイント  (1子コメント)

I'd love to! I've watched some gameplay and it looks totally amazing. Unfortunately I only got a PC at the moment, so that's probably out of the question in the near future.

[–]Lancair77 [スコア非表示]  (0子コメント)

Ah man that sucks. I was going to go PC-only this gen, but I ended up getting a PS4 for Bloodborne. No regrets.

[–]Lethem 4 ポイント5 ポイント  (0子コメント)

I concur, Thankfully i realised this before i crossed the 2 hour threshold and was able to get a refund.

[–]mycroftislove 0 ポイント1 ポイント  (4子コメント)

Have you tried the public match making? It might sound counter intuitive for a game in which you would think a high level of coordination is required but I can't remember then last time I had this much fun playing coop with total strangers (even without headsets).

[–]willnotreply2016 1 ポイント2 ポイント  (3子コメント)

I would have tried it but i always dislike playing co-op games with strangers.

My friends don't really play co op, just multiplayer games, i don't like just matching up with strangers who go about jumping around and ruining the experience.

I like to immerse myself in the game, i know it sounds wierd, but it makes it much more enjoyable.

[–]mycroftislove 0 ポイント1 ポイント  (2子コメント)

I was basically in the same boat, I HATED having to rely on random people, but the matchmaking actually works really, really well. It actually shows you a percentage of how close the other persons play style is to your own. And if even somebody fucks up, the game really isn't punishing failure in MP as much as it is in SP. You can get revived an infinite amount of times and after a minute on the ground you can just respawn on another team mate. Really go try it its loads of, I didn't expect to play Coop at all and now its pretty much all I do.

[–]willnotreply2016 0 ポイント1 ポイント  (0子コメント)

Hmm well i'll give it a try.

[–]meatbag11 0 ポイント1 ポイント  (0子コメント)

Yeah I've actually had good times with randoms too. The drop in/drop out functionality is what really makes Wildlands shine IMO. You don't have to worry about what mission others have or want to do. Any progress made playing with other people is carried over in single player. I can jump into a game with others and run some missions in another part of the map I've not even gone to yet and I still get credit for doing it.

[–]calmainyourass 0 ポイント1 ポイント  (0子コメント)

if you don't enjoy killing mindless npcs, don't buy this game. Story is ok, but a lot to be desired in the combat.

[–]KeyworkPredator 38 ポイント39 ポイント  (42子コメント)

This game is 100% a, "You get out what you put in" experience. If you play solo with the AI I'm sure it can get repetitive.

But if you go in with friends and play different roles, tackle some missions with stealth, others going in guns blazing, it can be a really enjoyable experience.

[–]thestreeets 48 ポイント49 ポイント  (5子コメント)

Even the worst coop games can be fun with friends, that doesnt say much

[–]NO_NOT_THE_WHIP 14 ポイント15 ポイント  (1子コメント)

I disagree. I've played several games that were still bad with co-op, and even some that are worse with more people.

[–]Farisr9k [スコア非表示]  (0子コメント)

Yeah. We need to stop parroting the "anything is fun with co-op" cliche. It's simply not true.

[–]Watertor 3 ポイント4 ポイント  (0子コメント)

Thing is there aren't a lot of Triple A co-op games anymore so this says all it needs to say, in my opinion (even barring how I disagree with your sentiment)

[–]TracerBooty 1 ポイント2 ポイント  (0子コメント)

Yeah, I once spent an entire weekend playing 7 Days to die, I really dont like that game very much, but we played it for an entire weekend at a lanparty, and I had a blast, havent played it since

[–]BadGoyWithAGun 10 ポイント11 ポイント  (29子コメント)

I hate this trend of video games that are technically playable solo but basically require you to talk to people. Like, if I enjoyed that I wouldn't have gaming as a hobby.

[–]Ershany 10 ポイント11 ポイント  (4子コメント)

There are so many games these days, that I think it's great that there are experiences like this.

[–]Fyrus 5 ポイント6 ポイント  (2子コメント)

Gamers online have a very strange philosophy, as if every game ever made should be tailor made for their specific tastes. They act personally offended when games come out that they don't like. Makes no sense at all.

[–]Ershany 1 ポイント2 ポイント  (1子コメント)

I just find it strange. The guy above is complaining that the experience isn't what he wants. But I personally think if games appeal to everyone, they lose a lot of what makes games great.

[–]Fyrus 0 ポイント1 ポイント  (0子コメント)

There are 6 billion people in the world, and a game is lucky to sell 5 million. No games appeal to everyone. I find that argument to be just something people want to say when they don't like a game that becomes popular. I mean more games exist than ever, and the digital marketplace has made niche games more viable than ever. There's no reason to whine about your CODs, as if the existence of popular games makes another niche game disappear.

[–]TracerBooty 0 ポイント1 ポイント  (0子コメント)

I agree, its fine that Coop games get made, since alot of people really like Coop game, but most of my friends dont really play alot of different games aside from battlefield and stuff, so I never have anyone to play these types of games with, but I prefer to play alone mostly anyways, so its fine, I dont mind Coop games, since theyre a different audience from singleplayer only, but I dislike when companies pull something like the new Shadow Warrior game, where the Shadow Warrior reboot from 2013 was an amazingly fun and visceral singleplayer game, but then in the sequel they make it primarily a coop focused game focused on loot and stuff

[–]trilogique 7 ポイント8 ポイント  (0子コメント)

Don't play the game, then. There's a plethora of pure single player games out there. It's good that we have options.

[–]datlinus 18 ポイント19 ポイント  (3子コメント)

wildlands is extremely unique and theres nothing quite like it on the market.

theres a pleathora of singleplayer focused shooters on the other hand, so i dont really think its a trend, just a proper subgenre forming.

[–]Sashagrey4president 12 ポイント13 ポイント  (1子コメント)

This is what I like with Ubi, their games might not be perfect but at least they often try to do something very unique (For Honor, Division, RB6, etc).

[–]GemsOfNostalgia 3 ポイント4 ポイント  (0子コメント)

Assassins Creed games, one of the most deeply hated series on Reddit, are incredibly unique. How many other games give you the opportunity to jump, run, and stab your way through gorgeous historical locations? Victorian London, revolutionary Paris, Rome, Constantinople, Crusades-era Jerusalem, what other games are based in these areas?

[–]zrkillerbush 9 ポイント10 ポイント  (0子コメント)

Wouldn't really call it a "trend". I prefer playing with people, so i have a hard time playing single player games, there are enough good co-op and single player games to please us both :)

[–]Theseus_X-71 4 ポイント5 ポイント  (0子コメント)

technically playable solo but basically require you to talk to people

Makes zero sense, but ok.

[–]TheMagistre 4 ポイント5 ポイント  (2子コメント)

I mean, gaming is my main hobby and I'm mad social and have plenty of friends who play games that I play.
Gamer =/= Antisocial. Old stereotype

[–]legendz411 4 ポイント5 ポイント  (0子コメント)

Honestly, gamers have never been labeled 'antisocial' and I think it's weird that so many are wearing their lack of IRL friends who share their hobby as a prideful thing. It's not.

To your point, I think the 'nerd' was considered antisocial... and usually Nerd and Gamer went hand in hand.

[–]Tzki47 1 ポイント2 ポイント  (5子コメント)

I'm with you, on every new game announcement people are always going "does it have coop", like damn do you have that many friends to just sit around and play games with, I hate you.

[–]soundslikeponies 5 ポイント6 ポイント  (2子コメント)

I just want more halo-esque situations where the entire campaign is co-optional.

[–]FighterPoetThinker 1 ポイント2 ポイント  (1子コメント)

Halo 5 was built for coop and it suffered for it (and many other reasons)

[–]Delta_Assault [スコア非表示]  (0子コメント)

Kinda funny then that it was the one Halo game without split screen.

[–]Theseus_X-71 1 ポイント2 ポイント  (1子コメント)

I have that many friends but the way our group dynamic works, usually if you're not in the first 4 people to get the game then don't bother since there isn't going to be enough for another group of 4.

Saves me time AND money, so I only really focus on games that have strong SP and coop offerings.

[–]thatsmybestfriend 0 ポイント1 ポイント  (0子コメント)

Well the game is more than "technically playable" solo, it's just not as fun as co-op. I know "emergent gameplay" is a buzzword thrown around a lot, but Wildlands does it very well. And you aren't required to talk to people in co-op (although it is recommended), and there is no one to talk to in SP, so I'm not sure what you're talking about. Different games cater to different interests, and the social element is important to a lot of gamers out there.

[–]Aurailious 0 ポイント1 ポイント  (0子コメント)

Then go play Horizon Zero Dawn. Not all games have to cater to your style. :P

[–]toutoune134[🍰] 0 ポイント1 ポイント  (0子コメント)

if I enjoyed that I wouldn't have gaming as a hobby.

Gaming isn't necessarily a solitary experience. Some games are designed to be more enjoyable with other people and it seems to be the case with Widlands.

[–]thatguythatdidstuff 0 ポイント1 ポイント  (5子コメント)

as far as ubi open world games go it isn't actually that repetitive. granted im playing on the second hardest difficulty so you really have to plan out how you approach missions differently depended on the location, number of enemies, security systems, exits etc etc. and its incredibly fun pulling them off. its also nice to see that the missions are actually a bit more than "go here, clear out enemies, move to next location, repeat". of course if you play it on easy or normal it will all probably come down to that. the game world is also incredibly varied and beautfiul and im enjoying my time in it so far.

if you can get your friends to play it with you it does make it much more fun but im having a blast on singleplayer. that said if you want to enjoy this game you need to play it on the second hardest or hardest difficulty. anything less and its just really boring.

[–]KeyworkPredator 1 ポイント2 ポイント  (4子コメント)

I feel you, I'm having a blast as well. I also enjoy the second highest difficulty. I have the same exp as you. Anything lower made the game feel wayyyy too easy. I normally play games on the highest but the highest in Wildlands almost felt unfair. You will get 2 banged by dudes holding akimbo Uzis from like 100 yards. I felt like the 2nd highest was the perfect medium of a challenging playthrough without having to super try-hard every single mission.

[–]thatguythatdidstuff 0 ポイント1 ポイント  (1子コメント)

yeah i felt that the second highest was going to be the more balanced 'realism' difficulty while 'extreme' was probably for those who wanted a sadistic challenge.

[–]KeyworkPredator 0 ポイント1 ポイント  (0子コメント)

Yeah my buddy and I tried extreme and it was just too much. We hop on Wildlands after try-harding Overwatch and stuff, just to have a chill time and take out some baddies, not get frustrated by getting shit on by the cartel

[–]pigeonburger 0 ポイント1 ポイント  (1子コメント)

You get used to the highest difficulty. The trick's that if you get in an actual firefight, you probably fucked up, so avoid those as much as possible. Snipe, shoot people in the back, run in and spray them before they have a chance to react, but if you get into a shooting match with them, there's a high likelihood they'll end up overpowering you.

[–]WetFishSlap 1 ポイント2 ポイント  (0子コメント)

Pretty much this. I've more or less been playing through the game exclusively in co-op with one other person on the highest difficulty. When we first started, we just kept dying over and over to stupid mistakes, but eventually fell into a groove.

Tip: Maxing out Drone upgrades for recon, well timed/coordinated sniping, and liberal usage of Items such as Mines/Decoys/C4 makes even the UNIDAD Central HQ doable. It just requires patience and teamwork.

Edit: EMP Drone, C4, and a high penetration sniper rifle to snipe drivers/gunners make Convoy ambushes a complete breeze.

[–]Tantric989 8 ポイント9 ポイント  (2子コメント)

Been having a ton of fun playing it. Solo was okay but co-op is where it's at. I played with 2 buddies on Extreme difficulty and that was an awesome challenge. Very realistic, get caught in the open for 2 seconds and you're dead.

[–]LessThanDan 2 ポイント3 ポイント  (1子コメント)

This. Highest difficulty mode + coop with friends = one of the funnest open world games I've played in a long time. My buddy and I are addicted.

[–]Tantric989 -1 ポイント0 ポイント  (0子コメント)

Extreme, it's where it's at. No room for fuck ups. I usually provided overwatch and sniped and scouted, they would move in, had a guy with a uas-12 (the auto shotgun) and a grenade launcher on his other gun, so when we had to go loud we could just devastate.

[–]rafikiknowsdeway1 1 ポイント2 ポイント  (1子コメント)

how is the game anway? the trailer with the actors pretending to talk over a mic was cringy as all fuck

[–]Laggo 5 ポイント6 ポイント  (1子コメント)

I think people get really hung up over "Tom Clancy" being in the name. It's a decent game, it's a bad Tom Clancy game. But Tom Clancy games are hugely unpopular/niche shooters. The move to a more mainstream TC game I think is good for the mechanics and created a pretty fun single player collectible / co-op experience.

People who say "being fun in co-op doesn't mean anything" are just being sour sports because they don't have any friends. There is a difference between playing a teamwork centered game with friends, and just playing a shitty game with friends and trying to make it work. L4D2 is still popular for a reason.

[–]FLYING_HOOHAW [スコア非表示]  (0子コメント)

But Tom Clancy games are hugely unpopular/niche shooters.

True, except for Splinter Cell, which is, aside Metal Gear, the stealth blockbuster series. Hell I'd go as far as saying that Sam Fisher is as famous as Gordon Freeman by now.

[–]Neurgh 10 ポイント11 ポイント  (0子コメント)

Not too surprised tbh.. the game has a few things going for it. 1. It's not an exclusive. 2. It's fun as fuck. And 3 it needs to be played with friends so you get groups of people buying it.

[–]cirebron 4 ポイント5 ポイント  (11子コメント)

And it deserves every penny of it. Wildlands is not only beautiful ascetically, but it's just downright fun to play. I hear a lot of nit picking on reddit about this game. All the glitches that I've seen thus far only make me laugh - and I'm honestly surprised the more I play it with how big it is. It's a coop playground for friends who want to shoot shit and take over bases. Fun stuff.

[–]wizpiggleton 3 ポイント4 ポイント  (9子コメント)

Glitches make me laugh as well, but at the same time I don't want to encourage them.

[–]Malurth 0 ポイント1 ポイント  (0子コメント)

I was in the same boat until recently; once I upgraded my drone enough, I started hitting a bug where it randomly will just permanently disable your drone/binoculars until you either quit the game or die (all the way). That's infuriating, not funny.

[–]mattoelite 1 ポイント2 ポイント  (0子コメント)

Just an opinion, but I'm really enjoying the game, much more than the beta. Feels more polished, the customization of weapons and gear is pretty cool, and the story missions and intel I'm finding are pretty fun and varied. The side missions can get pretty dull if you do a ton of them in a row, buit this is a blast with friends.

[–]everybodyunderstands [スコア非表示]  (1子コメント)

It would've been nice if people had played this game before shitting on it for the same reasons why they love Zelda and Horizon.

It's pretty good. Nothing mindblowing, but I would say that about the other two as well. I prefer Horizon to the other two and consider this game and BOTW to be about equal in terms of enjoyment. The cooperative play is an absolute blast as well.

[–]ah_hell [スコア非表示]  (0子コメント)

It's about the 700th Clancy game that's been made. They should be masters at it by now. The games should not be full of glitches, bad mechanics, question design, bad AI, etc.

People need to stop buying this junk and force the devs to improve them.

[–]tot_totz 1 ポイント2 ポイント  (0子コメント)

To me, this game seemed so boring and felt like a game that I have played before. I don't really know why it's doing so well.

[–]barkos -1 ポイント0 ポイント  (0子コメント)

The gameplay is really awful. The marker system is dumbed down bullshit and the stealth is just kind of lukewarm.

I'm a stealth-game enthusiast, MGS, Dishonored, Thief, Hitman, Payday, SWAT4, Deus Ex, Splinter Cell, if it has some variety of stealth (however broad that definition might be) in it I probably played it. Wildlands completely falls short in that aspect. I actually prefer coop stealth in fucking Payday out of all games. And that one had terrible AI and shit balancing but at least infiltrating levels required planning and you were restricted by pagers.

Wildlands is full of awful gameplay mechanics and clunky character behavior. I dislike how the characters move, I dislike how the vehicles move. I dislike how the game isn't a very focused experience when it comes to general level design, same shit I hated about MGS:TPP where everything started to feel the same and the Ground Zeroes level was more unique than anything they've put into TPP. But at least TPP had smooth character handling.

In addition to that the Wildlands HuD is just fucking awful. Whenever "FALL BACK" pops up on the screen or the game keeps advising you on what you need to do with text messages I get reminded of fucking skating games like Tony Hawk where the game gives you feedback on the trick you just performed. I halfway expected messages like "RADICAL" or "SICK BRO" to pop up every time I killed multiple enemies in quick succession.

The fact that this is a Ghost Recon game is just the turd on top of the shitpile. People in this thread talk about it as if the series doesn't have a legacy as a tactical stealth shooter. It's like everyone pretends its just another generic Far Cry clone for outpost clearing and loot upgrading.

[–]Comrade_Sprinkles_73 0 ポイント1 ポイント  (10子コメント)

Makes sense. Ubi have keyed in on how to market to people these days: Don't. Pay Youtubers/Influencers to do it for you. They could put ads everywhere (and I am sure they did), but just giving popular youtubers some cash and some favorable copy is going to do a much better job. Especially when you pay the folk known for "Wow, that is a fun game with lots of sandboxy shit me and my friends can do" to do something like 10 videos and spend 30 minutes on the character customization screen (which is funny when so many of them use the default appearance for their avatars in other games...)

[–]StarblindMark89 4 ポイント5 ポイント  (3子コメント)

I mean, the ad campaign wasn't small at all. I was bombarded with it, but Ubisoft strategy seems different than what you say. It's very focused on offering multiple betas. Everyone has been free to try their two latest games, For Honor and Wildlands, so it's not like people go in blind with only paid youtubers to rely on.

[–]Iyagovos 3 ポイント4 ポイント  (1子コメント)

Yeah, the ad campaign was huge. I saw the game advertised in the cinema, and I hardly ever see games advertised there.

[–]TwoHydrogenOneOxygen 1 ポイント2 ポイント  (0子コメント)

Last time I saw a game being advertised at a theater was Overwatch.

[–]Comrade_Sprinkles_73 2 ポイント3 ポイント  (0子コメント)

Obviously you need a solid game (or "the most transparent development ever", but that is more a barb at a different conversation) and the betas do help, but GR:W in particular is very much "Yeah, all that shit we hated throughout every beta? It might be fixed in the full release"

But what makes the difference between "Wow, that looks fun" and "Oh shit, I need it" is marketing. Sometimes that is as simple as "It is Zelda. <Mic drop>" and sometimes you pay a bunch of entertainers/influencers to show how much fun they are having and to talk about how they see so much potential there is (seriously, with even a modicum of advertising knowledge you too can see the blatant bits of copy your favorite youtubers are reciting).

[–]JTDJTDJTD 0 ポイント1 ポイント  (1子コメント)

Not surprising, really: it's accessible, polished in every way that matters for mainstream success, has a huge open world to romp around in, and features seamless co-op. Would be a bigger story if it somehow wasn't finding an audience. (Also, anecdotally speaking, it's fun as hell. I haven't enjoyed an open-world shooter this much since Far Cry 2).

I'm kind of surprised to see Lego Worlds so close to the top, although I guess this is also a case where the Internet has kind of blinded me. Didn't realize those games were still so popular.

[–]KyotoWolf 4 ポイント5 ポイント  (0子コメント)

I'm kind of surprised to see Lego Worlds so close to the top

It's a £19 game that appeals mainly to children, with the backing of a lot of child-focused youtubers. Makes sense it'd do well.

[–]Malurth 0 ポイント1 ポイント  (0子コメント)

It's a really fun game, at least with friends. Though it is very buggy, and there are some poor design choices. Most of the bugs aren't a big deal, but there's one that just randomly disables your drone/binoculars until you either quit and rejoin or fully die. That one is infuriating, especially since I've opted to go for more of a drone-centric build. Further, there's a button to quickly toggle between your equipment (grenade/mine/c4/flare/distraction lure/flashbang) but no such button to switch between your drone's equipment (emp/explosion/medic/noisemaker), so you actually have to press I, click on your drone, click on the equipment you want, press Esc twice, and then launch the drone with Z when you want to launch a different drone. This baffles me, seeing as I almost never use equipment, but I use the hell out of my drones.

The game also kind of runs like shit if you don't have a really good CPU. I have an i5 2500k, paired with a GTX970, and I usually get 30 FPS on the ground, regardless of graphic settings (well obviously worse when they're maxed out, but lowering them doesn't help past the point where the CPU is the bottleneck). Combined with the very zoomed-in 3rd person view, this game tends to give me a headache after playing it for a while.

Also, sometimes the game just isn't your friend.

[–]SSidWasHere 0 ポイント1 ポイント  (2子コメント)

The driving in this game is just awful, but once you get used to the floaty physics, it's okay. Not great, but passable.

Also, this is perfect with one or more friends. Been playing with one friend every evening since launch with a couple of drop-ins here and there and it's a much better experience than playing solo.

[–]Zorkamork 1 ポイント2 ポイント  (1子コメント)

true, but if the driving was better you wouldn't be able to lose control and accidentally spin your jeep through a cartel base's fence while your sniper friend goes "WHAT THE FUCK MAN"

[–]SSidWasHere 0 ポイント1 ポイント  (0子コメント)

Which of course is what makes the game so damned fun!

[–]GlaringlyWideAnus 0 ポイント1 ポイント  (0子コメント)

Pretty shocking actually. From watching gameplay videos this game looks very average, but I guess these types of games are what the market's demanding.

[–]MetaBotch [スコア非表示]  (0子コメント)

Anything is fun with friends because if you have good friends then you're spending time with them and of course you're going to enjoy it. A game should still be enjoyable in single-player as it is co-op. Ghost Recon: Future Soldier is an example of that, I had just as much fun with it by self as I did with the co-op and the multiplayer because it has solid gunplay and cover mechanics. I was expecting this game to simply play like a Future Soldier but open-world.

Boy was I wrong. Compared to Future Soldier this game plays like butt. Why do I have to be aiming, or looking through binoculars or a drone to order a sync-shot? Why is it such a fucking pain in the ass to get my Ghost to lean around cover in the direction I want him to without leaving cover? Speaking of cover, this game has a very frustrating and arbitrary approach to deciding what I can and can't use as cover and when I'm in cover. Why can't I side or circle strafe while aiming? What the happened to all the cool AR gadgets? Future Soldier is a 10-12 hour campaign of solid gameplay. Wildland's is probably 40 hours of frustrating and cumbersome controls and I hated every second I was playing it.

[–]RoofedSnail [スコア非表示]  (0子コメント)

I've really enjoyed the game myself, lol there was glitch ass mission but it just created a new challenge lol

[–]hwarming [スコア非表示]  (0子コメント)

That's really surprising honestly, Reddit hasn't shut up about Zelda and Horizon, I figured those both did better, I've heard next to nothing about Ghost Recon.

[–]Bleedgreen007 [スコア非表示]  (0子コメント)

Nobody really thought Nioh, Horizon, or Nier would actually outsell Ghost Recon right?

[–]EnviousCipher [スコア非表示]  (0子コメント)

Its the shooter I need right now. Is it a great game? No, is it a really freaking solid game? Absolutely.

Its not going to redefine the genre, but goddamn its a fun romp.

[–]PratzStrike 0 ポイント1 ポイント  (1子コメント)

...Why?

Seriously, I played for several hours in the beta, the game didn't do anything for me, and it sort of confuses me as to what the real draw of the game is.