News about Kickstarter support
So you may have read about a recent
announcement that we made regarding plans for the rest of 2017. It’s exciting
stuff, and we’re really looking forward to releasing a cool range of games –
but the casualty in there is that we’re going to suspend Kickstarter campaign
support for the foreseeable future.
I know this may come as a disappointment to
some, who may have been factoring that support in as part of their funding
plans, so I wanted to take a bit of time to explain the decision in a bit more
detail.
Fundamentally, it boils down to two things.
Primarily, it’s a question of time.
Collective is a pretty small team; there are four of us that run the initiative
(Phil, Des, Chris and Amy), and some of us have responsibilities with other
parts of Square Enix as well.
We’re privileged to work with some
excellent external partners (mainly for PR and marketing), and we can call on
some great expertise from around Square Enix as well (legal, finance, QA, etc).
But our core is pretty small, and all the planning and day-to-day running of
Collective is down to us.
In the past year, that’s been enough to
enable us to work on the Collective website campaigns, support crowdfunding
campaigns and release our first two games as well. But in the year to come,
we’re looking at 6 or 7 game launches, and while it’s possible that in the
future we may expand the team, we don’t currently have plans to do so – and
from that perspective we need to be careful about our choices.
The second thing that’s become clear, is
that crowdfunding is getting harder – not easier. When we first started
supporting campaigns back in 2014, we knew we had a lot to learn, and we were
determined to keep getting better. I wouldn’t say that we had a clear expectation
that, with practice, crowdfunding campaigns would somehow become *easy* but I
think it’s fair to say we didn’t really anticipate them becoming harder.
Why is this the case? There are some great
teams out there with fantastic concepts and wonderful raw talent. And there are
some absolute superheroes that put their money behind game ideas that are still
early in development, in order to help give those teams a chance to realise
their dreams.
When we support a Kickstarter campaign, we
do two main things. The first is a form of due diligence, where we’re looking
at the project (and the team behind it) in detail, to make sure we have the
belief that the game being described has a great chance of being delivered. We
can never guarantee a game, since we don’t own the campaign, nor do we ever see
the game’s source code; but we wanted to try to help the trust relationship
between creators and the community. We feel we did this fairly well, although
the “Collective Approved” badge never perhaps became the mark of quality we
hoped that it would. Did people back campaigns just because they had more
trust? Maybe, but probably not a decisive number.
The other thing we provided was help with
raising awareness. As well as social and community support, our ability to send
out email alerts to the Square Enix community – in the millions – ensured a
level of basic visibility that would be well beyond most small teams. Combine
this with the fact that games media rarely write about projects launching
campaigns, and this ‘direct’ communications often made the difference between
success and failure.
However, over time, as we track the open
rates and click-through rates, it’s become clear that there’s less and less
interest in supporting Kickstarter campaigns in the wider community. To be
clear, this isn’t about those people who regularly back projects; but that much
larger layer of gamers who might be drawn in by an interesting idea. Whether
crowdfunding has just become less interesting, or they have less money to spare
– or maybe they’re just tired of waiting a comparatively long period of time to
get their hands on a game they see in this process… it’s harder to see that
we’re adding the degree of value that we’d like to.
This isn’t us saying that we think
crowdfunding is in decline, by the way. We can still see plenty of projects
succeeding, and while 2016 saw a big drop in videogames-specific funding, this
is more down to a drop in the really big ($1m+) campaigns, rather than the
$50k-250k bracket we’ve been working at.
But, if you combine those two factors
mentioned above, we’re looking at less available time at a point where we’re
having to work harder to maintain a consistent level of success. And when we
think about the commitment we’ve made to teams with respect to launching games
this year, we want to make sure we’re not taking on too much.
This isn’t necessarily the end, however. At
the time of writing, I’d expect to support campaigns again at some time in the
future. I don’t know when that will be, but possibly later in 2017. It’s still
a source of funding that we believe can be the difference between a talented
team getting to finish their game, and not; and when we look at the sorts of
games that have become reality thanks to generous backers over the past few
years, it’s clear the games industry would be worse off without them.
Incidentally, this is also part of the
reasoning behind one of the other main changes to the site – the question we
ask people to vote on has gone from:
“Would you support this project through
crowdfunding?”
To:
“Would you support this game in the
future?”
This isn’t just down to us suspending
Kickstarter campaign support, but also we saw a significant proportion of
pitches we publish don’t ever go on to crowdfunding. This is totally fine – if
developers want to use Collective as a means of building community, that’s no
problem. But to reflect that, and be more inclusive of things like mailing list
sign-ups, beta testing and even purchasing on release, we thought it would be
better to make it a little more general.
As we progress through this year we’ll see
how it goes, and if things change we’ll of course make sure to communicate
them. But until then, I’d like to extend my sincerest gratitude to all of the
teams we’ve supported in the past few years; but more so to those backers who
came back to Collective projects time and again. We saw them in the comments
section of campaigns, and every time it humbled us.
You are all heroes.
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