TL:DR I want Fallout to mix with Hitman
Want to kill a quest target surrounded by guards without raising the alarm? Then prepare to shoot someone, run away for 30 seconds, then rinse and repeat.
It would be cool if I could take the clothes of a dead enemy and use it to waltz right into the enemy commander's office where I proceed to du,p the bucketloads of Rat Poison I'm carrying into their can of purified water and his plate of brahmin meat.
I mean look at the first Radiant Quest in FO4. It says "clear out Corvega Assembly Plant" but all you have to do is kill the Raider leader there. I guess the settlers assume a dead leader will make the rest clear off.
Such a mission could be so much more exciting if FO4 had mechanics somewhat like: * Enemies patrol in a cycle pattern. * Wear all the armor of a group and they won't shoot you unless you shoot them first. * There are 3 enemy types. Grunt, Officer and Leader. Officers can see thru Grunt Disguises. Leaders can see through Officer Disguises. * In the Leader's office is a can of purified water/plate of Brahmin meat they occasionally drink/eat from. Food and water is around the building that different minions eat from. * You can put poison into it, and they will die the next time they eat.
On a side note, there are actually multiple Raider groups in the Commonwealth with their own minions, backstories and leaders. It would be nice to see different clothes for each Raider group.
Your thoughts? Would you like some Hitman-esque mechanics in a future Fallout?