上位 200 件のコメント全て表示する 230

[–]MrRick1781AMDfx8350 R9,390 16GB 144 ポイント145 ポイント  (18子コメント)

Til your paid mod needs an update and the dev has moved on with their lives and you're left with a useless product.

Or it just doesn't work, you can't get it working (some can be a real pain) or it just completely breaks your game (corrupted save files).

Moving modding into a paid service means the support will always have to be there for years after the game is released. Who will provide it, Valve, the game's developer or the modder?

[–]emotive15 53 ポイント54 ポイント  (5子コメント)

This is the biggest issue. When people pay for something they expect support.

[–]DrasticGoDown 1 ポイント2 ポイント  (0子コメント)

Just imagine this scenario:

Modder makes a mod based on v1.1 of the game. Developer releases a very important v1.4 version via patch that fixes some important issue but also breaks existing mods. Modder, who has not seen any revenue generated from sales of his mod since v1.2, decides not to update it and instead focuses on something else.

Valve has the most to gain from paid mods. Don't buy into their rhetoric.

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    [–]elpesadodetxe -3 ポイント-2 ポイント  (6子コメント)

    A modder which is being paid has a lot of incentive to finish and keep his mod updated. The guys that don't see a dime are the ones that ain't going to update a mod when HL2 receives a late patch, for example. I think that paid mods will bring a lot of quality content and that there's space for both paid and free mods.

    [–]Filipi_7 21 ポイント22 ポイント  (3子コメント)

    Yes, it will bring a couple of modders who genuinely care for their community, will keep updating their mods and make them good. It will also bring a horde of greedy fucks who will steal mods like they did before, make crappy mods that don't work well with others, break the game or are just not updated after the creator gets some cash going, because why would he bother?

    Mods that have DLCs for them so you can get more content? Sure! Free versions of mods that have POPUP ADS while playing the game? Sure, it already happened with the last paid mods! Have a nice mod that improves combat for $5? Buy it. 2 months later another mod comes out that's much better than the one you have, but it's for the same game and they are not compatible It might even be made by the same guy. Pay another $10? That turns the game into a subscription type model, because let's face it, so far if you found a better mod you just installed it, because you always want to have a better game. Now you will have to keep paying more money.

    Paid mods is probably good for modders. It is absolutely devastating for those who use mods.

    [–]PaulTheMerc 2 ポイント3 ポイント  (0子コメント)

    Pretty much this. I'm all for modders getting paid, via something like patreon. Valve/dev taking a huge cut? Not so much...

    [–]elpesadodetxe -2 ポイント-1 ポイント  (1子コメント)

    I would imagine that with the Steam Workshop infrastructure, quality mods will rise to the top places with time and natural selection will take care of the crap.

    I get that this is going to be a big change and that there could be some issues, but I think that we should give it a chance. There have been great examples of paid mods, look at Black Mesa or Aperture Tag.

    [–]Filipi_7 2 ポイント3 ポイント  (0子コメント)

    Sorting of goods mods against bad ones already happens anyway. Just go to Skyrim Nexus or even the Steam Workshop. You will see the popular mods on the top, the not so-popular mods on the bottom. You don't need to put them behind a paywall to teach people which mod is good and which isn't.

    Black Mesa and Aperture Tag are fully fledged games. The original Counter Strike was free. The original Dota was free, and still is.

    Go to Skyrim Nexus, look at the top 100 mods. Are you really going to compare them to Black Mesa or Counter Strike?

    [–]Sanuku 9 ポイント10 ポイント  (0子コメント)

    A modder which is being paid has a lot of incentive to finish and keep his mod updated.

    Considering that Steam Early Access has more then clearly showed us already that the "has a lof of incentive to finish" level of commitment doesn't last long even when someone made a Million $ on Steam.

    I`m having a real hard time to believe that someone would willing to keep their Mod up to date when they make less then 1000$ each year with their Mod.

    I hope you realize what shit show the last time it was when Steam put up their "paid Mod" Section on Steam and how things got over less the a couple of weeks from "they at least try it" to "what the hell were they thinking would have happen" train wreck.

    If you want to support a Modder support them on their Patreon Page, Steam was and always will be the wrong place for paid Mods, specially if you are expecting a long term support from someone.

    [–]zerogee616 1 ポイント2 ポイント  (0子コメント)

    A modder which is being paid has a lot of incentive to finish and keep his mod updated.

    Because that worked so well with Early Access and Steam Greenlight.

    [–]OnePonders 140 ポイント141 ポイント  (25子コメント)

    99% of mods are not worth paying for.

    [–]KantArgueWithThatXeon e3-1231v3|GTX 970|16GB RAM 28 ポイント29 ポイント  (2子コメント)

    Looking at Steam, like 50% of games aren't worth paying for either.

    [–]Redditis4virginsi7 3770k / 16GB 2133Mhz / Titan X SC / 900D / H100i / SABERTOOTH 21 ポイント22 ポイント  (0子コメント)

    much higher than that imo

    [–]sterob 0 ポイント1 ポイント  (0子コメント)

    Look at steam greenlight.

    [–]gran172I5 4590 / R9 380 4GB -5 ポイント-4 ポイント  (4子コメント)

    Because there is no quality control, but there are MANY great mods and i'd pay for them if i knew i was helping whoever made it, just look at anything that Chesko has released for the Skyrim modding community.

    [–]Aretak3D 33 ポイント34 ポイント  (1子コメント)

    There's not going to be any quality control with this system either. Valve are entirely hands-off when it comes to assigning value to games looking to make it onto Steam, so the idea that they'd be curating mods is fanciful at best. Especially when we've already seen them try to implement this very thing, and despite it only lasting FOUR DAYS, the store was already packed full of complete shit (not to mention all the stuff straight-up stolen from other people).

    Paid mods aren't going to improve the general quality of mods available. If anything, it's going to result in a tidal wave of utter trash as people try to cash in. You might argue that the actual good stuff will get better, but when I look at things like Enderhal, which already exists and didn't require the incentive of making bank, I feel pretty comfortable with where we're at right now.

    If I want to support a modder, I'll donate to them via the Nexus or Patreon. I don't need to pay for the mod itself, especially with Valve creaming 30% off the top and the publisher likely taking their cut too. It's gross.

    [–]Fistonche 4 ポイント5 ポイント  (0子コメント)

    Just imagine the mobile phone app stores but instead of shitty clone apps it's mods.

    [–]ShiroQ 2 ポイント3 ポイント  (0子コメント)

    you can donate for skyrim mods in nexus :)

    [–]TitaniumWhiteGhost 90 ポイント91 ポイント  (22子コメント)

    The only problems I see with "paid" mods is the greed that follows.

    When paid mods were first introduced, the few modders that were selected to beta it completely went behind the paywall with no intention of doing anything for free. Even after paid mods were cancelled those same modders quit modding. They weren't here for us as a community, there were here to make a quick buck. This essentially created the /r/ModPiracy sub-Reddit.

    Then there's the other side where people took mods from the Nexus and then uploaded them to Steam saying they created it and put up prices for it. Essentially stealing the work of others. Oh and don't forget the $10 Golden Potato Mod, the $30 Extra Apple Mod, and more. Completely bogus and fake mods as well.

    Valve/Steam is going to have to partner up with Nexus(link accounts) OR hire hundreds more support members and have to manually approve each mod with proof provided.

    I would prefer and highly recommend a donation system to allow Steam community members to donate money to modders on Steam workshop(while forcing every mod to be free), otherwise Valve/Steam is going have a huge backlash against them again.

    And a personal note, I've donated to modders on the Nexus AND bought the Lifetime membership on the Nexus to support the website(and also uploaded a few small mods myself). I don't have much money, but even small things here and there are nice to do if you have the means too.

    [–]irwiss 35 ポイント36 ポイント  (10子コメント)

    I think the point is - Valve wants a cut off the pie, any modder who wanted to already had paypal acc for donations where you could send money.

    Just to remind you - last time this bullshit was up modders got just 25% of the money for doing close to 100% of the work, valve/publisher split the other 75%.

    [–]TitaniumWhiteGhost 7 ポイント8 ポイント  (9子コメント)

    Just to remind you - last time this bullshit was up modders got just 25% of the money for doing close to 100% of the work, valve/publisher split the other 75%.

    Which is why I recommend doing a donation system instead of a single price. Modders deserve 90%-100% of any and all money intake. If Valve/publisher wants a cut then I'd think 5% each is fair. Nothing more.

    [–]Azradesh 9 ポイント10 ポイント  (8子コメント)

    No matter what publishers deserve nothing. They already got paid when the game was bought.

    [–]ByteMeMartians 0 ポイント1 ポイント  (7子コメント)

    They made the game that the modder is using and in some cases the tools and the assets as well. They deserve a cut

    [–]Fistonche 6 ポイント7 ポイント  (4子コメント)

    So the woodcutter and the guy who produced the wood planks should get a % of the sale of any house made with this wood ?

    [–]ByteMeMartians -3 ポイント-2 ポイント  (3子コメント)

    There is a key difference. You don't buy a game, you buy the right to use that software. With the wood planks, you own the planks and you can do what you want with it.

    [–]Fistonche 5 ポイント6 ポイント  (2子コメント)

    That may be what Steam is saying in its EULA but I also know that's it's illegal in the EU. So no, when I buy a game I own it 100%.

    [–]ByteMeMartians -2 ポイント-1 ポイント  (1子コメント)

    Fair enough. In europe you are probably right, but for the rest of the world my argument still applies (for now).

    [–]Azradesh 0 ポイント1 ポイント  (0子コメント)

    No,it doesn't, they are still getting money from the modder and the mod user already.

    [–]Logios 1 ポイント2 ポイント  (0子コメント)

    Many people, like myself, buy games like FO4 and Skyrim because we KNOW there will be mod support. Bethesda and Valve should be paying the modders for fixing their game and increasing sales by a huge margin.

    [–]Azradesh 0 ポイント1 ポイント  (0子コメント)

    No they don't. The modder pays for the game as does everyone who wants to use that mod. That's their cut.

    [–]DisturbedNocturne 3 ポイント4 ポイント  (0子コメント)

    Valve/Steam is going to have to partner up with Nexus(link accounts) OR hire hundreds more support members and have to manually approve each mod with proof provided.

    This is exactly why I have a hard time believing Valve could ever pull this off in a meaningful way that players and modders could get behind. Because this wouldn't happen. Valve likes to take a hands-off approach to things like this. Gabe has even said in the past that "essentially anybody should be able to publish anything through Steam" and that Valve shouldn't serve as a bottleneck, which seems to be the direction they're going with Steam Direct.

    And I can't see another attempt at paid mods being any different. They would want to develop a framework for them and then sit back and let it take care of itself... which means it'd be full of scams, rip-offs, bugs, etc. I don't know how this wouldn't cause a major headache - not just for the customers - but for Valve and any developer who uses it. Valve wants to provide the service and take their cut, but they don't want to actually have to ensure a satisfactory and safe experience for the customers.

    [–]AboynamedDOOMTRAIN 1 ポイント2 ポイント  (2子コメント)

    Valve doesn't even vet actual games it sells on the storefront, there's no way they're going to police thousands of mods.

    [–]TitaniumWhiteGhost 0 ポイント1 ポイント  (1子コメント)

    there's no way they're going to police thousands of mods.

    That's exactly my point. We can't trust Valve with Early Access and Greenlight, they fucked up those systems royally, and we're gonna see the same exact thing for paid mods(again).

    [–]AboynamedDOOMTRAIN 1 ポイント2 ポイント  (0子コメント)

    I know. I was agreeing with you.

    [–]KantArgueWithThatXeon e3-1231v3|GTX 970|16GB RAM -3 ポイント-2 ポイント  (0子コメント)

    When paid mods were first introduced, the few modders that were selected to beta it completely went behind the paywall with no intention of doing anything for free.

    Who exactly are you talking about? Certainly not Chesko, right? The guy who still produces mods, even though the community backstabbed him?
    Or the SkyUI team, who published their update for free when it was finished?

    Why are you even bringing up the potato and apple mods, which were specifically created to troll the store? They're like Cards Against Humanity selling "Nothing" for $10, not really an argument against paying in general.

    [–]hypelightfly 38 ポイント39 ポイント  (3子コメント)

    This is how you do payed mods. The publisher/developer needs to fully and officially support the mod as if it was something they had made.

    [–]rednavi 6 ポイント7 ポイント  (2子コメント)

    Not every developer has the time to officially add mods, especially when they already moved to other projects. Heck, their games having workshop support is already quite the effort.

    I would honestly just add a button to donate money to the person behind a workshop entry and be done with that.

    [–]hypelightfly 37 ポイント38 ポイント  (1子コメント)

    I agree, however if they don't have time their game shouldn't have paid mods. A donation button would be a great alternative in that case.

    [–]rednavi 11 ポイント12 ポイント  (0子コメント)

    Indeed, it's hard to have to pay for something that's not officially supported because then the maintenance of said mod is up to the modder and he has no obligation to fix bugs and can bail out at any time.

    Donations allow you to give the mod a try before deciding whether to give the author some money or not.

    [–]soracroweSteamID: sorathecrow 153 ポイント154 ポイント  (15子コメント)

    Because we "absolutely" want a cut of that money flow.

    Modding is a passion project. People do it for fun. Sometimes companies take notice and hire modders, and that's cool. But people aren't owed money for making and posting mods any more than that really good fan artist on Tumblr is owed tips to their patreon.

    [–]zkreduxi7-6700K 4.6GHz | R9 390 1125MHz | 16GB DDR4 3200MHz 65 ポイント66 ポイント  (8子コメント)

    I tell you hwat, Valve. Implement a payment system for mods in which you take ABSOLUTELY ZERO PERCENT cut, and I'll agree to pay modders for their work.

    If not, this is just lip service to generate an additional revenue stream as /u/soracrowe points out.

    [–]soracroweSteamID: sorathecrow 22 ポイント23 ポイント  (0子コメント)

    I'd be totally behind that. They won't do it, because it offers absolutely zero benefit to them, and this has clearly been all about them from the start, but I'd support it if they did.

    [–]AnonTwo 6 ポイント7 ポイント  (2子コメント)

    Valve makes a cut of everything, including the companies' products.

    I could understand lowering their cut, but it seems unreasonable to say they shouldn't get any revenue.

    [–]Bruno_Mart 19 ポイント20 ポイント  (0子コメント)

    They can get revenue from the increased sales of the base game generated by higher quality mods.

    [–]Kosba2 3 ポイント4 ポイント  (0子コメント)

    When the mod maker gets 25% of the cut, its clear who Valve is fighting for by trying to push paid modding. Any Content Creator who thinks Valve is fighting the good fight is mistaken. I would support if the cut was flipped entirely or better, but right now its a joke. Selfish motives gone with the guise of "helping others" are twice as disgusting.

    [–]Odium_Infinitus 1 ポイント2 ポイント  (0子コメント)

    This is exactly it. If there was no money to be made from Valve off others work they would not even bother.

    It does make you wonder if one of if not the major reason Steam Workshop even exists is because they figured to make money off it someday.

    Make it donation only and just for the modders. Anything else will feel icky just like when you tried it before even if you give plenty of warning this time.

    [–]KantArgueWithThatXeon e3-1231v3|GTX 970|16GB RAM 1 ポイント2 ポイント  (1子コメント)

    Then donate via Nexus, you can already do that.

    [–]adam35711 0 ポイント1 ポイント  (0子コメント)

    You can't donate via the Steam workshop though (where many people get their mods) and that's a rule Valve made (because spoiler alert, they don't want modders making a dime unless they're getting 75% of it)

    [–]supamesican2500k@4.5ghz/furyX/8GB ram/win7/128GBSSD/2.5TBHDD space 3 ポイント4 ポイント  (0子コメント)

    Im fine with valve getting their standard cut for it, but thats about it.

    [–]Nose-Nuggets -1 ポイント0 ポイント  (0子コメント)

    i have pro dev friends that already have good dev jobs. they still make their own stuff though in their free time. they just make indie games instead of mods because they can sell their games. These guys are top of their field, their time has value.

    [–]Prince_Kassad 1 ポイント2 ポイント  (0子コメント)

    In case you didnt know , 25% revenue for steam workshopper/Modder/artist in valve games like TF2 / Dota2 / CSGO is not that bad. i'm sure valve can just tell their artist to works on skin and take 100% instead 75%. I knew someone who made 10k $ on the first month after he got 1 item accepted in CSGO/DOTA . He is not even that top-tier or full time workshopper in dota/csgo community.

    All I see in ivalve games and their steam workshop are efficiency, valve no need wasting resources of their talented artist to do some skin update and in same times on purpose "leaving a bait" to reward modder/community for creating "value" on their game.

    i'm not saying these kind of system will works for all games but indeed this system can very work fine somewhere.

    [–]Slam_dog -3 ポイント-2 ポイント  (2子コメント)

    I don't think that's a valid comparison at all. Artists who post things like that are doing it for themselves and/or doing it for the exposure. This can also apply to modders. And, just like artists, they can choose to create art for the intent of making money/a living off it. You're basically telling all of us that modders' work doesn't have the person/people's time invested in it and that it's not worthy of any value. Your time, effort, and work in your occupation has value in it right? You're being paid according to that value. It makes sense that modders could be paid for it as well and have the ability to ask for it.

    Valve isn't being greedy here by taking their cut (depending on the size that is). They're investing time and resources into making the system happen. No matter what you think about how simple or easy it is, it costs money by virtue of utilizing people's time. Yeah maybe they could eventually have the system so automated that it wouldn't even require their employee's time anymore, but even still, Valve has to recoup the costs in some form. I would hope they learned from Skyrim Paid Mods what a more acceptable revenue split would be.

    [–]adam35711 1 ポイント2 ポイント  (1子コメント)

    Valve isn't being greedy here by taking their cut (depending on the size that is).

    If you actually bothered to look up what their cut was, you wouldn't have even typed that sentence.

    [–]Slam_dog 1 ポイント2 ポイント  (0子コメント)

    I know what their cut was before. That's too much.

    I would hope they learned from Skyrim Paid Mods what a more acceptable revenue split would be.

    [–]Misantupe -1 ポイント0 ポイント  (0子コメント)

    If you don't want to pay for a mod then simply don't pay for it. Nobody says you owe modders anything. Nothing about the idea of a passion project is incompatible with wanting to get payed, and even then making a mod doesn't have to be a passion project.

    [–]kangjinw 164 ポイント165 ポイント  (18子コメント)

    They still don't understand the issue. If you want to pay them then you pay them valve\publishers. You clearly have the means if this is your actual desire. Don't just try to put everything on the consumer and then turn around and dip your hands into the modder's pocket to grab more money for yourself.

    [–]Bruno_Mart 46 ポイント47 ポイント  (1子コメント)

    Come on now, valve only pockets over a billion dollars in pure profit a year. How could they afford to pay people with so little?

    [–]SelectaRx 48 ポイント49 ポイント  (0子コメント)

    Shit is so infuriating. Stockholm syndrome type nonsense. "We're fighting for YOU guys!" Yeah, so you can take 3/4ths of the fucking profit.

    I know there are lots of perspectives on the issue, but honestly, Im convinced the modding community needs to remain unomonetized aside from crowdfunding for massive overhaul type efforts. The second you put money into the equation it's going to raise the bar of entry from altruists dedicated to making content of the highest quality they're capable of making, to people looking to make a quick buck off of low effort, often stolen or repackaged material.

    Neither Bethesda, nor Steam have ever even shown they're capable of managing the kind of system necessary to make paid mods a reality that isn't a morass of low effort, garbage and outright stolen content, for the simple fact that it requires a dedicated, educated customer service team to identify and deal with the inherent issues that arise from the baseline realities of the venture. How much do you want to bet, when (not "if") they bring this thing back it's going to be barely less broken than it was the first time, and address none of the actual issues at hand?

    [–]sterob 7 ポイント8 ポイント  (0子コメント)

    It is not like Bethesda have been releasing broken games and relying on modders to fix them or anything.

    [–]KotakuSucks2 5 ポイント6 ポイント  (5子コメント)

    They don't even need to pay them themselves. Absolutely no one would object to adding the option to have a donation button on mod pages in the steam workshop. I've heard some people dismiss that no one would ever donate, but I find that hard to believe, just look at Patreon and Kickstarter, if you make it easy for them, people WILL donate money to things they like while getting little to nothing in return. And even if no one did donate, it wouldn't cause any harm. But no, Valve would rather destroy the old way mod communities work rather than just implement something simple and see if it works.

    [–]CReaper210 0 ポイント1 ポイント  (1子コメント)

    There are definitely a few mods out there that I wouldn't mind tossing $5 or $10 at with how much use I've gotten out of some of them.

    I never even thought about this, but you're right, it's too bad there isn't a simple donate button.

    [–]PatriotRDXi5-6600k @ 4.5GHz, R9 380 4GB [スコア非表示]  (0子コメント)

    If you want to donate so badly why haven't you contacted those mods creators and asked to send some cash via PayPal or something? Or what about going and donating through Nexus?

    [–]KantArgueWithThatXeon e3-1231v3|GTX 970|16GB RAM 1 ポイント2 ポイント  (2子コメント)

    I've heard some people dismiss that no one would ever donate, but I find that hard to believe,

    Ask folks who enable the Donation Button on their Nexus website.
    They don't make all that much from it.
    I once had spare cash due to postphoning a purchase, and split those 30€ up amongst my favourite modders who had increased my enjoyment of the game the most. It came out to about 2.5€ per person, a ridiculous amount compared to how much they impacted the way I played Skyrim. And still for one of those modders it was the most he'd ever received at once.

    [–]KotakuSucks2 0 ポイント1 ポイント  (1子コメント)

    The donation button on Nexus is tiny and easy to miss, also its a site that generally you never spend money on. Adding a prominent donation button to steam workshop that lets you pay as easily as you would pay for a game, would result in a lot more donations.

    [–]KantArgueWithThatXeon e3-1231v3|GTX 970|16GB RAM 1 ポイント2 ポイント  (0子コメント)

    The donation button on Nexus is tiny and easy to miss

    If you go back to update a mod with that feature enabled, they literally show you an extra window asking for a donation. Can't really make it much bigger without starting to annoy people.

    Yea, a donation button on the Workshop would be nice as well. I just mentioned the Nexus' button because of people saying "If I could easily support modders I'd do it." At this point, that's just a copout.

    [–]LirokuFX8350@4.8GHz, GTX 970 G1, 16GB DDR3 1866 -3 ポイント-2 ポイント  (8子コメント)

    I don't think valve needs to pay anything, maybe skip taking a percentage of it, but there is no reason someone should sit at a computer for possibly hundreds of hours developing 3D models, story lines, and coding and be expected to give it out for free, if they don't want to. If the modder wants to charge for it, and the publisher allows them to, they absolutely have every right and reason to do so. Artists charge for their paintings, this is not any different. If you don't want to pay for mods, make your own or don't use the mods.

    [–]CallMeCygnusi5 4690k/GTX 970 29 ポイント30 ポイント  (1子コメント)

    My problem isn't necessarily with modders sometimes charging for work. It's happened before, and it even happens in specific games and on specific platforms (UT4, to name one). My problem is with the way Valve has been approaching this. They kicked it off by partnering with the biggest game on the modding scene in recent history, and pushed to monetize something that had grown and flourished out of charity. The danger here, when the biggest game platform and the biggest game in modding team up to monetize mods, it's likely to have a drastic effect on the way modding is done in general. Modding as we know might cease to exist and we'll basically get tons of third party DLC, seeing the same exact greedy practices that have infested gaming. I do not look forward to a gaming scene where even the purpose of the community made content is to nickel and dime me at every turn.

    And I think it's fairly obvious what Valve and Bethesda were doing. Does anyone believe they were doing it out of the kindness of their hearts? They definitely weren't. They see an opportunity to make even more money, to get DLC money without making the DLC. And this is why it's nothing but insulting for Valve to try to monetize modding.

    [–]HooMu 15 ポイント16 ポイント  (0子コメント)

    And the amount taken by Valve and Bethesda is ridiculous, the only thing they pay for is bandwidth which other places provide for free.

    If they want to charge, it should be like Humblebundles, I want to be able to give modders 100% while giving Valve and Bethesda nothing.

    [–]JayVali 9 ポイント10 ポイント  (0子コメント)

    Absolutely. However, I believe that most modders (though making money would be nice), are making mods for the community, and to sharpen their skills.

    If the modding community were to make money off of their mods, they would have to make mods that substantially add to the game in a way that dlc hasn't.

    Majority of modders could charge money regardless of steam. Most Skyrim mods aren't even congregated around steam, so it seems like a move by valve to shift the interest of modders towards steam.

    [–]Joager 5 ポイント6 ポイント  (1子コメント)

    Sorry but I need to call BS on that one.

    I sit on a computer spending hundreds of hours making a mmo mod out of bad game and I didn't even put a donation button.

    Some people have passion. If you don't have passion, then you either should make your own game or get out of the modding community.

    [–]adam35711 0 ポイント1 ポイント  (1子コメント)

    If the modder wants to charge for it, and the publisher allows them to, they absolutely have every right and reason to do so

    The problem arises when the publisher only allows paid mods because they're taking 66-75% of the revenue from said mods.

    [–]LirokuFX8350@4.8GHz, GTX 970 G1, 16GB DDR3 1866 0 ポイント1 ポイント  (0子コメント)

    I can agree with that, their revenue should come from the fact that mods and mod support sells more copies of their game. I don't think they should be taking money from the modder's pockets.

    [–]ImPradaOfYou 0 ポイント1 ポイント  (0子コメント)

    Or, if you want to get paid for making mods, don't do it.

    [–]kijib 61 ポイント62 ポイント  (0子コメント)

    Oh boy here we go again

    fuck this shit

    [–]jjyiz28 12 ポイント13 ポイント  (1子コメント)

    bethesda has a track record of releasing bug ridden games that are never fixed anticipating modders to come in and patch it up for them and bethesda has the nerve to ask for a cut on the mods.

    if they are so concerned about modders being paid, they should straight up pay the modder and implement it as a free DLC. , or, charge for the DLC but 100% goes to the modder.

    [–]Slingster 0 ポイント1 ポイント  (0子コメント)

    charge for the DLC but 100% goes to the modder.

    That makes no sense if you're talking about Bethesda games because 99.99% of mods use their tools provided for modding the game. Access to their assets and scripts.

    Donating to modders on nexus is fine but saying if paid mods were official and that modders get 100% of the cut is stupid.

    [–]Zooky_the_Bear 69 ポイント70 ポイント  (0子コメント)

    Fuck off, Valve.

    [–]meowmeowgiveitomenow 11 ポイント12 ポイント  (1子コメント)

    Pretty sure paid modders are called game developers..

    [–]DrasticGoDown 0 ポイント1 ポイント  (0子コメント)

    Mods tend to fall into three major categories:

    1. Tools (don't directly affect the game)
    2. Tweaks (graphical/audio/gameplay enhancements/changes)
    3. Total Conversions (completely new games built off of the engine)

    Each one would have different expectations in paid form.

    [–]manzanapochai5 4690K / GTX 1080 FTW / 16GB 11 ポイント12 ポイント  (0子コメント)

    Valve is slowly killing their once untouchable image. Love it.

    [–]KingNothing305 19 ポイント20 ポイント  (0子コメント)

    Time to kill their email servers again.

    [–]Xenethra 9 ポイント10 ポイント  (0子コメント)

    I don't trust Valve with putting a price tag on mods.

    They threw Chesko under the bus when they specifically told him to incorporate other mods and not get permission, and gave modders a 30% cut.

    [–]ArkBirdFTWi7 6700k || GTX 1070 47 ポイント48 ポイント  (10子コメント)

    Paid mods are like shitty DLC. The content may be good but I refuse to pay $10 for armor retextures.

    [–]FreshGroundCoffee -1 ポイント0 ポイント  (6子コメント)

    The content may be good but I refuse to pay $10 for armor retextures.

    That sounds like a problem for bartering.

    What would you pay for armor retextures? $1? What's the quality bar that you would start paying at? What would you pay for really good texture work? How about a full high quality texture/model/animation package and maybe matching weapons too? What if there was a little quest to acquire them?

    [–]farthingescape 24 ポイント25 ポイント  (0子コメント)

    I'd pay time and risk. That's the going price for uncertified software made by strangers of indeterminate skill.

    [–]mrlinkwiiintel hd 4000 moble 11 ポイント12 ポイント  (3子コメント)

    Mods shouldnt be gated by price, mods should be free most of the time mods are done by people in the particular community i have no problem with there being an optional dontaion button but mods should be free ,

    if there going paid there just as bad as any dlc practice

    [–]FreshGroundCoffee -1 ポイント0 ポイント  (2子コメント)

    So you think it should be optional to pay people for their work?

    [–]sterob 2 ポイント3 ポイント  (0子コメント)

    aka valve should stop deleting donation link for modders.

    [–]mrlinkwiiintel hd 4000 moble 2 ポイント3 ポイント  (0子コメント)

    it should be optional , i dont mind there being an optional donation button/link

    [–]Kosba2 0 ポイント1 ポイント  (0子コメント)

    A lot of high quality retexture work that is supported for cross-mod compatibility, is worth $10. A 3 hour Blender introduction output is worth jack.

    [–]Nose-Nuggets -5 ポイント-4 ポイント  (2子コメント)

    then don't pay $10 for armor retexture? are you mad because the work of people more talented then you was free, and now they have the audacity to ask for compensation for their time? Do you work for free?

    [–]Kosba2 0 ポイント1 ポイント  (1子コメント)

    Yeah heaven forbid we refuse to give VALVE all of OUR money for the MODDER's work.

    [–]Nose-Nuggets 1 ポイント2 ポイント  (0子コメント)

    i'm unclear on the relationship between valve wanting a cut and my comment?

    [–]JackStillAliveRX 480 8G I i5 6600 I 16GB DDR4 I Windows 10 18 ポイント19 ポイント  (3子コメント)

    If they do it again, I wont ever buy directly from Steam ever again

    [–]Ralyt 7 ポイント8 ポイント  (0子コメント)

    Modding is great but it should never be forcefully paid. Sure, a donation button would be great, but flat out forcing users to pay for mods is a good way to kill the modding scene.

    [–]Turnedleft 12 ポイント13 ポイント  (0子コメント)

    Should of titled it, Valve definitely needs to get a percentage. Literal greedy fucks Valve.

    The whole CS lotto thing really opened my eyes to the shit these guys pull. Only doing something at the end and expecting to be praised. Fucking over every Australian for years on prices. Steam greenlight. The entire custom service automation.

    No respect for this company at all.

    [–]YareDaze 7 ポイント8 ポイント  (0子コメント)

    ADD A DONATION BUTTON

    [–]firesyrup 5 ポイント6 ポイント  (0子コメント)

    Is it the customers who should be paying for SkyUI, or Bethesda?

    [–]JaktMax 6 ポイント7 ポイント  (0子コメント)

    What incredible hypocrisy, Steam Workshop still does not allow modders to post link to their Patreon or PayPal accounts.

    "Modders absolutly need to be paid... so long as we can take an 80% cut."

    [–]Mkilbride 19 ポイント20 ポイント  (4子コメント)

    Just think.

    The most popular games in the entire world...all started as mods.

    [–]el_smuffi7 5280k, GTX 980 42 ポイント43 ポイント  (1子コメント)

    Free mods.

    [–]ND1Razor 27 ポイント28 ポイント  (0子コメント)

    Can you imagine if DOTA/strife or any custom maps in Wc3/SC had price tags on them? The whole community built around it would die and we would never get the LoL and DOTAs of today.

    [–]jjyiz28 7 ポイント8 ポイント  (0子コメント)

    you're right... valve exists only because of counter strike. half life 1 was a great game, but i think its fair to say lots of people bought HL1 just so they can play CS beta.

    its a slap in the face for them trying to monetize mods, since a FREE mod is what made valve what they are today.

    [–]FreshGroundCoffee 2 ポイント3 ポイント  (0子コメント)

    What I find interesting is thinking for the future. Developers have more options now, it's entirely viable for what could be a mod team to do a separate standalone game and get paid for it, however this is mutually exclusive with building on the foundations of an existing game.

    Not all mod developers could be able to build those foundations for themselves if they didn't have access, for example I wouldn't expect SureAI to become the next Piranha bytes, even if they're capable of building something equivalent when working upon the latest Bethesda game with the tools available. I also doubt SureAI make much from donations close to some random equivalent campaign DLC, even if their TCs are hyped to hell. If anything I'm surprised that SureAI haven't been recruited by a studio like Piranha, and then people would be down one team spewing out good mods for free.

    So, do you want to encourage potential mod developers to expand your favorite game, developers of the original game to put effort into supporting that ecosystem - or have them do their own separate game, if they can at all. What is encouraging the next generation of would-be modders to go for mods versus full games?

    [–]zingzong888 3 ポイント4 ポイント  (0子コメント)

    One word: donations. Mods aren't about making money, but with a donate button, people might throw you a buck if they appreciate what you made.

    [–]BlackPrinceof_love 8 ポイント9 ポイント  (0子コメント)

    bad valve no, i thought we went over this before?

    [–]salaheb 12 ポイント13 ポイント  (0子コメント)

    and the shit storm will start again

    [–]Ov3r_Kill_Br0ny 4 ポイント5 ポイント  (0子コメント)

    Especially when the mods are sold exclusively off Steam for Valve to take a cut for every sale. Do they really think we are going to fall for the "We're doing this for you." routine?

    [–]ShiroQ 3 ポイント4 ポイント  (0子コメント)

    no Valve. Modders can choose themselves if they need to be paid add a donation button instead of forced buy this sword for 99 cents while that quest mod of 20 hours length costs only 2.99

    [–]TicklishRocket4790k, GTX 1070 Win10/Arch/Sierra 6 ポイント7 ポイント  (0子コメント)

    Valve just needs to add a donate button to workshop. And better moderate it. Maybe offer some sort of patreon type deal where someone can subscribe and donate everytime a major update or new mod comes out from their favorite modder. Make it completely optional.

    [–]besyuziki 2 ポイント3 ポイント  (2子コメント)

    Looks like nothing has changed since the Skyrim clusterfuck. A bunch of bigwigs salivating at the potential of the mod community, they see it as a big thing they can't monetize. They don't understand the interdependence of mods, their trial and error structure, things like long mod lists, mod organizers or mod loading lists.

    Reimplementing paid mod feature would just turn mod communities into a toilet like Greenlight. Zero quality control, misleading content, driven by greed and competition instead of cooperation.

    • What happens to mods with dependencies? Or interdependent mods?

    • What happens when a paid mod suddenly becomes unplayable, when an official update or a graphic driver or whatever breaks it?

    • What happens when vigilante types against this practice reupload paid mods as free mods?

    • How will this work in geographies who have different Steam prices? When, say, a guy in Russia or India pays a small portion of what a Brit or Australian pays for a Steam game, how much will they pay for a mod?

    Valve should stop fixating on this and move the fuck on already. This goes twice for you PCG.

    [–]ShiroQ 1 ポイント2 ポイント  (1子コメント)

    valve should start making half life 3 and other games if they want money

    [–]scotty1987 0 ポイント1 ポイント  (0子コメント)

    That would require valve making games again...

    [–]SterlingManchild 2 ポイント3 ポイント  (0子コメント)

    So I would have to pay for the next incomplete Bethesda game, and then pay for the mods to fix it? Omg sounds great.

    [–]SmoothRide 3 ポイント4 ポイント  (1子コメント)

    It's a complicated thing because modders can do wonders for a game. They can extend the life of a game (Skyrim), enhance it (Skyrim, Total War) , and fix it (Dark Souls). In many ways the modders make you more money so why shouldn't they be compensated? It's a touchy subject because PC Gamer saying its reception was "mixed" is a massive understatement.

    [–]ShiroQ 1 ポイント2 ポイント  (0子コメント)

    the whole problem is that on top of theft of mods, shitty mods and idiotic prices modders got 25% cut which is a joke.

    [–]Firion_Hope 3 ポイント4 ポイント  (0子コメント)

    They could be paid by hiring on the most talented ones officially.

    [–]StrychNeinGaming 3 ポイント4 ポイント  (0子コメント)

    Um, we already pay for mods, they're called DLC. Just because you make a mod doesn't mean you should get paid for it. Would it be nice yes, but that doesn't mean it going to happen.

    [–]LunosOuroboros 1 ポイント2 ポイント  (1子コメント)

    Patreon could be the way to go. Is it any hard for the different Modders to add a link in their respective Mod publications with some typical phrase like: "If you like my work and want to support me, you can give me a few dollars here on my Patreon" or something?

    [–]ShiroQ 0 ポイント1 ポイント  (0子コメント)

    a lot modders do and a lot of people join patreons its only valve that is thirsty for a cut of the mods

    [–]rincewindthethird 1 ポイント2 ポイント  (0子コメント)

    So pay them valve if you feel like it. Pay the dudes that made Black Mesa then release it for free.

    It's easy to have opinions with other peoples money why don't you set an example?

    [–]tacitus59 1 ポイント2 ポイント  (2子コメント)

    Oh really Valve - you can't even mange selling non-totally-broken games. eg you and Bethesda just wanted to sit around with you thumbs up your butt and wait for the cash to roll in.

    Actually I am willing to pay for quality mods with a couple of stipulations. Some stuff should be bought by publisher/developer and just included - I am talking about you, SKYUI. And along with this someone needs to vet the paid mods so its just not total crap or stolen stuff and there needs to good support. Valve doesn't even force good support on products they sell. FU Valve.

    [–]scotty1987 1 ポイント2 ポイント  (1子コメント)

    Your second paragraph. Didn't obsidian do this with kotor2 a year or two ago? The patch you download included the lost content mod.

    [–]tacitus59 0 ポイント1 ポイント  (0子コメント)

    Interesting ... you might be right ... my initial reponse was no but its sort of ringing some bells. I tried googling and had no success. And thanks for reading and responding to my relatively over-simplistic rant.

    [–]scotty1987 1 ポイント2 ポイント  (0子コメント)

    No valve, you just want your cut.

    That's all. You just want money.

    [–]Filipi_7 1 ポイント2 ポイント  (0子コメント)

    So far, for the last 20 years, modding has been a hobby you do to either please yourself or others. You want to improve something you play and want others to share your enjoyment. You most likely play the game yourself, and you use other mods, so you try to have your mod compatible with other mods and you fix it when an update for the game breaks it.

    Let's say though you're not a talented modder, you just wanted to make something cool and it's not great. That's fine, nobody will really care. You made it, some people will enjoy it, other's wont. If it's not compatible with some other popular mod, they will just remove and forget about it, maybe tell you it's not working and you try to fix it, maybe you don't care and stop modding. Someone else from the community might pick it up, work on it, and release it. Same goes for dead mods. Someone else might pick it up and update it.

    Now enter paid mods. Sure, some of these talented modders will be attracted to modding now that they can get paid for it, and we might get better, higher quality mods. It will also inevitably attract hordes of people who don't give a shit, but want to make a mod to get money from selling it. Look at greenlight, asset flips and all that kind of stuff to get a little bit of similarity. Then multiply it by 100 because it's far easier to make a mod than it is to make a game.

    You buy a $5 mod to improve textures, you like it. 2 months later another mod comes out with better textures that have a lower performance hit, for $10. Now, you simple remove the old one and install the new one. With paid mods, you must spend a $15 total for the same thing. Don't say "oh well you must deal with the fact mods get better with time" if so far you don't have to spend money for them. Don't take something that is free away from the consumers "because I think this is better".

    Paid mod is incompatible with another one you're using. The mod developer is not forced to make it compatible, but you already paid for it. I guess you refund it? You paid for it, you expect it to work. Maybe you realise a mod you bought is bad, you need to refund it. Many of us use hundreds, if not thousands of mods over the years they play the game. I assume they should also spend thousands of dollars to get the enjoyment they so far got for free?

    A mod actually breaks the game some hours after you installed and played it, as it sometimes happened with Skyrim mods. Do you get a refund after 10 hours of playtime, or you deal with it and make a new save without the mod?

    An update to the game comes out and breaks many mods you are using right now. Who is going to fix them? Maybe the developers stopped modding or "phased out" their mods in favour of new ones you have to pay for again? A mod developer gets bored of making mods, or retires for some reason. So far, basically anyone could take a dead/broken mod and update it while giving the original author credit. Who is going to do that now, there will obviously be some rights given to the mod creators to prevent stealing?

    TLDR: Paid mods, for every 2 talented, honest modders you will get 50 people whose only objective is to make a crappy mod copied from someone else and sell it for money, not caring if it's broken or not. If you use mods, think of all the problems you ever had with modding. Compatibility, bugfixes, game updates breaking them, finding another mod you like more and replacing it. Paid mods will not fix anything from this list, no matter how hard people claim that they will. If you aren't a modder or don't use mods, why do you speak for those whom this change actually affects??

    [–]TiagoTiagoT 1 ポイント2 ポイント  (0子コメント)

    Instead of paywalling content; I think it would be better to have it sorta like patreon, where the content is available for free, but people can choose to reward creators for continued production.

    [–]Slingster 1 ポイント2 ポイント  (0子コメント)

    No, they don't.

    [–]Osbios 1 ポイント2 ポイント  (0子コメント)

    "Valve: Modders 'absolutely' need to be paid so we can pinch a 30% piece off!"

    [–]Esgalen 1 ポイント2 ポイント  (0子コメント)

    There is a nice comment under this article:

    "Maybe the developers and publishers should pay the modders who keep their games and communities alive years after their expiration date."

    -- playfuldreamer

    [–]Bankrotas 1 ポイント2 ポイント  (0子コメント)

    On the other hand. It would push devs not to fuck up games as much and expect that modders fix their shit for free.

    [–]steelblade66 1 ポイント2 ポイント  (2子コメント)

    Jesus, I swear Portal 2 is the last thing Valve did that was actually good. They been going down hill ever since.

    [–]Siltyn 1 ポイント2 ポイント  (1子コメント)

    last thing Valve did that was actually good.

    Continuing to provide a platform for indie devs to deliver us some pretty good/great games isn't good? Without Valve we would have missed out on some great entertainment the past few years.

    [–]steelblade66 3 ポイント4 ポイント  (0子コメント)

    Continuing to provide a platform where indie devs can flop assets to make a quick buck, continuing to provide a platform where devs can sell you their pre-alpha game so you can test it for them, continuing to provide a platform for people to sell virtual items for hundreds of dollars.

    And soon, they will be continuing to provide a platform for paid mods.

    Look, I own 300 something games on steam, I've been on steam for 10 years, it hasn't all been good.

    [–]frozenshitshank 0 ポイント1 ポイント  (0子コメント)

    I have no idea how I feel about this. One the one hand, paid mods could encourage more people to try to make good content and in turn encourage more developers to offer tools and grow the scene, or it could be a total shitshow in implementation, encourage horrible behavior and content theft/asset flipping, and turn developers away from releasing mod tools because it's money that they could be grabbing themselves (why let fans make money from paid DLC when you can do it yourself).

    Moreover, though I agree that there are modders who are not making money proportionate to the immense value they create, the fact that they're primarily motivated out of passion for the games is a good thing on its own. There are mods that are free but still have deals with publishers (to get on Steam, for instance) and I worry about the corruption of the product and its reach that results. For example, Deus Ex's Revision mod is awful, but it's the only one on Steam and as a result is super popular. Far better mods, like the impeccable GMDX mod, are overlooked. When mods are curated in a system like Steam, even if free, the good stuff that isn't in the system doesn't float to the top. Contrast with Fallout: New Vegas, where a wealth of mods are out there on an equitable playing field and the most popular mods are some of the best (and all made out of passion to improve the game).

    [–]Amadeus_Ray 0 ポイント1 ポイント  (0子コメント)

    Early Access, Paid mods. I feel like these are all proxy incentives for developers to have unmotivated releases. Sandbox games everywhere, where developers create a poorly inspired base game in the alpha stage, years later deem it complete, and then release mod tools to the public where you would certainly pay. The developer will release an "expansion or dlc" as a means of their own paid content too.

    Great trend to promote here. /s

    [–]nmuir16 0 ポイント1 ポイント  (0子コメント)

    Do they want to be paid?

    [–]kaczynskiwasright 0 ポイント1 ポイント  (0子コメント)

    no they dont fuck off

    [–]SpeznasElite 0 ポイント1 ポイント  (0子コメント)

    I think, if paid mods really get introduced it will be the start of a "new era" full of greed. Mods were always a big part of pc gaming and always free, they expanded the fun of the community.

    If it really goes that far that ALL mods will have a price tag on them, I wouldn't be surprised if we could preorder mods or there would be paid mods with micro-transactions.

    [–]GrumpyOldBrit 0 ポイント1 ポイント  (0子コメント)

    They can fuck off. No, your hobby does not have to be a profitable business.

    That's not a hobby, that's a job. If you want it to be a job make a game, not a mod. Mods dont make you money and shouldnt.

    [–]Emnight 0 ポイント1 ポイント  (0子コメント)

    The way I see it is almost ideological. Valve cannot process there could be other incentives for an individual to produce value than money. Modders have always modded games for fun first and foremost, because they enjoy a game and want more out of it. Concerns like monetary compensation are seldom even considered and if they are, they clearly are an afterthought.

    [–]Renegade_Meisteri5-3470, GTX 680, 16G RAM 0 ポイント1 ポイント  (0子コメント)

    TL;DR: At a high level, paid mods are controversial because I see that some solutions to these issues and the parties involved are in conflict with each other, and a platform can help with 3 out of 4 of these issues, thereby putting immense pressure on Valve's handling of Steam.

    There's plenty of comments about possible solutions, but I want to focus on the blunt real problems with paid and free mods, who those issues effect, and who can help:

    • Anyone can try stealing assets from mods, no different than stealing them games & charging $ for it - Fixing it helps modders, requires help from platform. This problem exists whether mods are free or not, but people are more sensitive to it when mods cost $. If a platform doesn't filter games that lift assets, then they likely won't filter mods that lift assets.

    • The internet's expectation of free content in various forms prevents more creative people (e.g. modders) from receiving more financial support for what they do - Fixing it helps modders, requires help from gamers. Modding is one of a few big online creative outlets where internet culture so largely denounces paying for content before using it. Video, streaming, Humble Bundles, MMOs, etc all have at least some acceptance of subscriptions or advance pay, but not mods.

    • When a modder charges gamers $, then many (not all) devs & publishers expect some of that $ because mods use their Intellectual Property, code, tools, mod support, etc. - Fixing it helps publishers & devs, requires modder & platform support. It seems that Cities has some paid DLC that is user created, and that to me seems like a paid mod. The devs likely wrote up an agreement on how much the modder was paid, and how much the dev company gets. If so, that sounds like a win-win. As for legality of modding for $ without anyone else getting $, I don't think there's case law that says mods are transformative to be exempt from the scope of a game's copyrights. Therefore, Cease & Decists or lawsuits can be issued by companies against modders that ask for money. It's already happened for free unauthorized mods on games (e.g. GTA V multiplayer mod).

    • When gamers pay for anything, they expect accountability from someone. Fixing it helps gamers, requires support from modder, platform, and possibly game devs. Support and a refund policy are expected of the user created Cities DLC, so an argument could be made: Why not expect that of paid mods? There's also the challenge of whether the burden of gamer support of mods (paid or not) should be on the modder, and/or on the game dev. Considering free mods with an optional "donate" ability, if someone donates, they will expect some level of support, which is often fair.

    [–]MonoShadow 0 ポイント1 ポイント  (1子コメント)

    There are actually good mods worth paying for. For example Long War, it's a free mod, but if they'd charge some money for it, I don't think many would object. There's also mods which evolved in full games, I'm not even talking about CS or KF here, S2 Sentinels and(or) Hammer ans Sickle started their lives as mods, original dev recognised mod team work and gave them extra funding, these games ended up as expansions.

    Mods, especially Bethesda games mods, is Wild West of gaming, mods that rely on other mods, mods that use copyrighted material, mods that break stuff and get axed 6 month in, miniscule mods(1 model in a whole game), etc. Right now its allowed to exist only because it's free and made by enthusiasts, the moment money get involved things get messy. If paid mods to become a thing, market needs to adapt and by that point mods won't be mods of today, but something completely different.

    [–]MechaAaronBurr 1 ポイント2 ポイント  (0子コメント)

    I would be absolutely livid if I paid ten bucks and then had to spend time troubleshooting a mod, buy an additional library mod or realize it's incompatible with something else I want to use. I really harbor doubts anyone that in favor of paid mods pays close attention to modding communities or regularly plays heavily modified games.

    As far as I'm concerned, mods are free not only because that's in the essential nature of the activity, but because I assume all the risk of it not working, making my game run like shit or having a conflict that needs to be resolved. If I pay for something I expect value for my money, a complete product with testing, and a reasonable level of support.

    What's likely going to happen is people will lose interest (like they invariably do) and leave their purchasers holding the bag after a few months when a patch of other popular mod breaks everything.

    [–]MmmBaaaccon 0 ポイント1 ポイント  (0子コメント)

    Paid mods aren't realistically going to happen. What they could do is make it super easy to donate to the mod makers.

    [–]Diet--Dr--Thunder [スコア非表示]  (0子コメント)

    How about publisher's pay the modders that fix basic functions of their broken ass games (Unofficial Skyrim Patch, 60fps mod for Dark Souls, etc.).

    [–]Mopowner -1 ポイント0 ポイント  (1子コメント)

    Valve failed with Skyrim paid mods because

    1) Skyrim already had a lot of free mods.

    2)Paid mods were often pirated free mods.

    3)It was new and scary.

    People often site that mod developers were unfairly compensated for their work, while perhaps true no one was being forced to participate and they could choose to work on something else.

    It could work but it would require steam to do something they are bad at, marketplace curation. Someone has to actually give support and try to prevent mod piracy.

    [–]FreshGroundCoffee 8 ポイント9 ポイント  (0子コメント)

    I think loss aversion factors into a lot of it because mods/skyrim mods is an established situation/"scene". People hate losing something a lot more than they like gaining the same thing, the classic example is taking $10 away from someone versus giving them $10.

    It's too late now, but I wonder if they could have got a better reception if they had presented it differently, as a distinct thing to DLC and mods, not "here's mods you can pay for"

    [–]AVPMARINE 0 ポイント1 ポイント  (0子コメント)

    It's time to stop

    [–]vunacar 0 ポイント1 ポイント  (1子コメント)

    I bet this will get a lot of flak, mostly cause people like free stuff. After playing Long War 2 for XCOM 2 recently, I wouldn't honestly mind paying for it. It has incredible amount of work put into it, and they are even patching it up at an incredible rate.

    I do agree most mods are not worth to be paid for, now, but this could change once people can actually start dedicating their careers to modding, and not doing it as their side activity and/or a passion project that they do once they are bored/not working at their actual job.

    Having an OPTION for paid mods could dramatically increase the quality of mods in general.

    [–]my__name__is -4 ポイント-3 ポイント  (6子コメント)

    the gaming community needs to reward the people who are creating value' is pretty important

    That is exactly right. I think one way or another modders need to be rewarded for their hard work and adding so much value to the beloved titles.

    Edit: lol you are downvoting that modders should be awared for their work? Yeah alright, you entitled pieces of shit. I am sure they deserve nothing and should slave away for free.

    [–]Kosba2 0 ポイント1 ポイント  (5子コメント)

    Must be a lot easier to choose the reason why you're being downvoted than actually reflect on why.

    [–]Nose-Nuggets -4 ポイント-3 ポイント  (4子コメント)

    Good. All my professional developer friends would rather spend their free time making their own games they can sell than mod because there's no compensation model. I can't wait for a system to exist for paid mods, we will start to see some absolutely incredible stuff.

    i'm having trouble understanding the issue with not buying mods you don't think are worth the asking price.

    [–]sterob 4 ポイント5 ポイント  (1子コメント)

    So why don't your professional friends spend their time working on and supporting their own incredible games if they could create incredible stuffs?

    [–]Laddertoheaven -1 ポイント0 ポイント  (0子コメント)

    I agree. Paid mods should be standard.

    [–]supamesican2500k@4.5ghz/furyX/8GB ram/win7/128GBSSD/2.5TBHDD space -5 ポイント-4 ポイント  (0子コメント)

    Yes, they should be allowed to sell mods. I dont think bethesda needs a cut since they got theirs. I'm fine with valve or whatever store getting a standard cut of it too since they are hosting and selling it.