全 92 件のコメント

[–]TheronNett 27 ポイント28 ポイント  (14子コメント)

Well op, I have no reason to write an article. You said everything that was also on my checklist.

Other bugs I encounter is every once and a while, I'll have the mountains in the distance will flicker blue.

My biggest grip is flight controls, especially since the camera doesn't follow you when your doing turns like that of Arma or GTA5.

Also, I spent 10 minutes in the menus, but for the life of me, I can't find the subtitles.

The last thing is atmosphere. Everyone speaks perfect English with broken Spanish mixed in. This is south America. Honestly, except for the HVTs, your contacts, and your team. No one should honestly should be be speaking English. Even in the Division, you encounter citizens who curse at your or thank you from Chinese to Spanish perfectly. It's pretty immersion breaking honestly, especially for a Tom Clancy game.

[–]GassyTac0[S] 13 ポイント14 ポイント  (7子コメント)

especially since the camera doesn't follow you when your doing turns like that of Arma or GTA5.

Nailed it, this is what i felt wrong too with the vehicles

Everyone speaks perfect English with broken Spanish mixed in. This is south America.

I was going to include this too but i didnt see it as a problem from gameplay and more as a nitpick i had with the game (since i speak spanish, this game was destroying my ears with the multicultural mixing of spanish + enlgish, no one speaks like that.)

[–]TheronNett 3 ポイント4 ポイント  (0子コメント)

I feel you. But Honestly, I play Tom Clancy games because, no matter how crazy the game gets in game play, the world itself feels real. One of the biggest reasons I love playing the Division and other Tom Clancy games is that feeling that your in a semi realistic world

[–]DawnBlue 0 ポイント1 ポイント  (4子コメント)

You know what makes the language fuckery even worse?

Everyone speaks so god damn QUIETLY and there is not even an option for cutscene subtitles.

My native language - which is (thank god) not included in the supported text or voice over languages - could not be further from English, and even though through years of gaming I've gotten quite good in English I just can't stand this kind of bullshit.

Even a few words spoken quietly or with a slightly weird accent and I might miss the whole idea of a sentence. Subtitles are a MUST.

[–]Rokkrwolf 3 ポイント4 ポイント  (3子コメント)

Need to turn subtitles on in the main menu.

[–]DawnBlue 2 ポイント3 ポイント  (2子コメント)

Holy fucking...

What in the name of fuck is this doing in a separate menu?! Not like every game ever made has it under "Audio" or anything...

Although given the state of this game, not that surprising :D

[–]Badboysei 3 ポイント4 ポイント  (1子コメント)

This!! It took me forever to find the fucking subtitles. I get annoyed when I check video and it's audio as technically it's a screen effect. But I solemnly swear to never complain about that again.

[–]DawnBlue 0 ポイント1 ポイント  (0子コメント)

Suddenly I'm noticing all kinds of epic chatter between my AI squadmates :D

[–]Gonzy117 0 ポイント1 ポイント  (0子コメント)

Me being also Spanish + English, I just laugh at what they say and how they speak. To me this is not a Tom Clancy's game (just like the Division), this is more of a slightly modified Far Cry that's fun just to fuck around with friends, not so much to do serious tactics.

[–]ComManDerBGRifleman 0 ポイント1 ポイント  (1子コメント)

If you still want to know, subtitles can only be changed on the main menu, before you load the game. it was like that in the division beta but they changed it to be ingame also at launch.

[–]TheronNett 0 ポイント1 ポイント  (0子コメント)

Thanks. I miss so much Intel because everyone is so quite

[–]axeteam 0 ポイント1 ポイント  (0子コメント)

Subtitles are in language, you cant change it in game, only in the starting menu.

[–]Sabbathius 0 ポイント1 ポイント  (1子コメント)

Also, I spent 10 minutes in the menus, but for the life of me, I can't find the subtitles.

Apparently language options are only available from the very first main menu. If you go deeper, or get into the game itself, that option is hidden. I managed to enable the subtitles. But they also don't work all the time.

[–]TheronNett 0 ポイント1 ポイント  (0子コメント)

Yeah, I found it. Also found that you can set it so you can do a 3rd person zoom over going straight to 3rd person

[–]TheOneActorWho 8 ポイント9 ポイント  (11子コメント)

Please, post this also to the ghostreconnetwork. There is the official beta forum where devs want to gather all the feedback. u/UbiKeeba reads reddit also but to make things bit easier, post this to the beta forums.

Why am I saying this is, because you have written a very well concluded experiment of your gameplay and you point out faults in a constructive way. It would be a damn shame if this goes to waste, only because it's not getting seen by the devs!

[–]UbiKeebaUbisoft employee 2 ポイント3 ポイント  (9子コメント)

Here is a direct link to the beta forums, if anyone is interested: http://forums.ubi.com/forumdisplay.php/1482-Closed-Beta

[–]rLeJerk 1 ポイント2 ポイント  (5子コメント)

I'm in the Closed Beta and that link doesn't work for me.

"you do not have permission to access this page. This could be due to one of several reasons: Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation."

[–]grEvenX[🍰] 1 ポイント2 ポイント  (0子コメント)

Same problem here, I sent a support request on Friday for the issue, but have not gotten an reply. And to GassyTac0, you summarise almost all thoughts I had for my own experience with the beta. I loved the Advanced Warfighter series and I hoped that this would finally put Ghost Recon back on my "to buy" list, unfortunately this is not the game I have been waiting for. FarCry is fun, but I don't feel FarCry + trying to put it in a Ghost Recon context works really well. There was some fun moments in the game, but that's about it...

[–]ClayTankard 0 ポイント1 ポイント  (2子コメント)

Try re-logging in, worked for me. I guess its considered a different site, so you have to log in again.

[–]rLeJerk 0 ポイント1 ポイント  (1子コメント)

Didn't work for me.

[–]ClayTankard 0 ポイント1 ポイント  (0子コメント)

Did you use the login at the top of the page that says you don't have access, or the regular website?

[–]grumpymojoAdvanced Warfighter 1 ポイント2 ポイント  (2子コメント)

I can't access that link either

[–]UbiKeebaUbisoft employee -1 ポイント0 ポイント  (1子コメント)

What is your forum username?

[–]grumpymojoAdvanced Warfighter 0 ポイント1 ポイント  (0子コメント)

Grumpybum

[–]GassyTac0[S] 0 ポイント1 ポイント  (0子コメント)

I will post it over there, thanks.

[–]unitseventhirtyone 21 ポイント22 ポイント  (3子コメント)

I really want to like this game but I agree with most of what you said.

One of my biggest disappointments is even when you do the same missions or go back to outposts the enemies just stay in the same areas. No depth to the AI and they automatically know where you are and their guns are like lasers.

Another issue I had was the sounds. The explosions are next to non existent.

Also I wanted to set up an ambush on a convoy and I parked a big tractor in the road thinking it would stop the convoy and I'd engage in a fight to my advantage. Nope. They just laughably blast through and keep going.

IMO this game should have been a new ip because I've always been a Ghost Recon fan since the original Xbox and this game has nothing in common with the old titles. Yes I know they want to change it up but this is for the worse in all ways.

I simply don't have a year to wait for them to fix this game(the division) because by then I'll be onto something else.

Also the lack of any info on pvp is scaring me because every GR has had good multiplayer. Even future soldier which was different was still decent.

[–]TheronNett 5 ポイント6 ポイント  (1子コメント)

Agreed. My biggest question is how a game that was competition to Operation Flashpoint in the Tactical level during its conception turned into something that has almost nothing that relates to the originals execpt the name.

Seriously, just watching the opening of the 1st Ghost game, you can see how drastically different it is

https://youtube.com/watch?v=ehWzJiXwRPc

Not saying this is all bad. But the tactical feel that made the ghost recon series popular is no longer there

[–]CleanMonty 1 ポイント2 ポイント  (0子コメント)

I never actually played that game.....I find the opening sequence underwhelming though.

[–]Cheesy_LeScrub 2 ポイント3 ポイント  (0子コメント)

Just wait until you block both lanes of a highway, carefully get set up with you and your buddies, set up decent lanes of fire with machineguns and rifles, wait a few minutes... and then... at the moment of truth... watch a civvie AI driver hit your landmine and wreck your ambush as the convoy just drives straight past. Oh well, never mind, let's just pile into our car and chase the convoy down whilst shooting erratically out of the windows because we can't blow out tires of other vehicles. That was super fun.

[–]kearnsy44 10 ポイント11 ポイント  (12子コメント)

Don't understand complaints about cover system. I enjoy it. It doesn't hold your hand like other games. I hate playing games where I'm 10 yards from cover and press a button and my player runs to it. It's silly. Here, if you want cover, get to it yourself. You want to hide behind something small, run to it and crouch. It's a great system that relies on you.

Oh and try ghost with hud off and download the official ghost recon app. It let's you have a map updating in real time so you can see where your going

[–]TheronNett 7 ポイント8 ポイント  (5子コメント)

My problem is that there are games that have done it better, for example MGS5. Hell I'll be quite honest. Ghost Recon Future Soldier has a far more extensive cover system then Wildlands.

[–]barbe_du_cou 2 ポイント3 ポイント  (4子コメント)

I think the games have implemented cover systems as a response to design trends in the industry. GRFS came out when hard snappy cover systems were being used everywhere, and now they've fallen out of favor with people. Soft cover seems to be the thing right now and I think Wildlands' design is a reflection of that.

[–]TheronNett 5 ポイント6 ポイント  (2子コメント)

True, and I have no problem with it, the problem I have with it is how slippery it is. MGS5 has soft cover. But it feels responsive with no question that I'm in cover. But with this. I have to pan my camera to make sure sometimes.

Plus the lack of blind fire or a suppression mechanics that actually added flavor to GRFS is missing as well

[–]barbe_du_cou 1 ポイント2 ポイント  (1子コメント)

I think you're right. I remember MGSV's cover system feeling a little more reliable than this one

[–]TheronNett 0 ポイント1 ポイント  (0子コメント)

Well I just played it again last month, why it's on the top of my mind.

I think it's more reliable for snake is a bit slower compared to the speedy gondolas your operator is

[–]kearnsy44 -1 ポイント0 ポイント  (0子コメント)

Ya I love the soft cover better. It feels like I'm directly responsible rather than lazily tap a button

[–]fdotdot 3 ポイント4 ポイント  (4子コメント)

The cover system sucks. In a game like the division you still have the option to take cover in the manner you mentioned. Nothing forcing you to use the cover-to-cover aspect. Here the system is super limited, I can't fire over the hood of a car for instance which limits the attack angles I can take. Also when you're under fire waiting for a cover animation that may or may not engage is just ridiculous

[–]kearnsy44 1 ポイント2 ポイント  (3子コメント)

I can shoot over bonnet of the car,not sure why you can't? If you want it easy then push a button and let your character do the work and glue himself to cover on the division. This cover system relies on you. I get some people want their hand held but I'm not 1 of them. I loved running in and out of cover fluidly without having to press a button to snap me to a wall witgout much thought. I get that is not for everyone but I love it

[–]fdotdot 0 ポイント1 ポイント  (0子コメント)

If you are crouched in cover against a car you cannot shoot over the hood of the car while crouched. When you hold the trigger to aim you'll just shoot directly into the car. You'd have to stand up.

[–]fdotdot 0 ポイント1 ポイント  (1子コメント)

There's nothing fluid about it. The system doesn't always engage. There's nothing like being in cover and identifying your next position only to arrive there and it not be an object that gives you the cover animation.

[–]kearnsy44 -1 ポイント0 ポイント  (0子コメント)

May I suggest you pick your cover b4 you move? I have absolutely no trouble identifying where I need to go and what cover I will have. I find the system fluid in that as long as I get my character there it will engage. The beta had its bugs but I've never had the cover system fail. Maybe I'm lucky but that's what I've experienced. I enjoy going from cover to cover without needing help from the game. I find it lame having a button that takes control of my character and snaps them into cover. I don't like having my hand held like that. Some people do,I don't.

[–]Tyrex317 0 ポイント1 ポイント  (0子コメント)

At one point, I backed my character out of cover and got several feet away from the cover before my character left the cover animations. It would also be nice to have a dedicated button to change which shoulder the camera is behind, because the game does a poor job of dictating that itself. I also couldn't seem to throw grenades from cover.

Edit: Switching the camera is r1/rb

[–]Zavrii 10 ポイント11 ポイント  (8子コメント)

I don't understand how we can have a GOOD cover system, GREAT animations and gunplay in the division but get this piece of shit in wildlands FROM THE SAME COMPANY! HOW?

[–]Faintlich 2 ポイント3 ポイント  (2子コメント)

Just because it says 'Ubisoft' on the box doesn't mean the same people made the game...

The Division is made by massive, an "independent" developer studio that previous to the Division only made strategy games.

This game is made by Ubi Paris, the people who make GR and Just Dance.

[–]winterharvest -1 ポイント0 ポイント  (1子コメント)

Massive is owned by Ubi since 2008.

[–]Faintlich 1 ポイント2 ポイント  (0子コメント)

Yes that doesn't make any difference to what I said (I put the 'independent' in quotation marks to make it easier to understand what I mean). They have a gigantic amount of developer studios.

Not all of the developers work on the same games, that's just not how it works.

[–]fdotdot 1 ポイント2 ポイント  (0子コメント)

This ! It's baffling. The division for all its problems, certainly did firefights really well. There's just something very rewarding about shooting your weapon in that game and it's entirely absent from Wildlands.

[–]Surfsupforthesummer 1 ポイント2 ポイント  (3子コメント)

The Division has bullet sponge enemies so the cover system(snapping in n' out) works great. If you add the same cover system in GRW then the gunfights will feel something like Mafia 3 or GTA which will really get repetitive and boring. Cover,shoot,cover,shoot,cover,shoot,cover,shoot. Outpost clear, move to the next one and repeat.

[–]Zavrii 0 ポイント1 ポイント  (2子コメント)

Because the current gameplay is "snipe, snipe, snipe" outpost clear move out, is so much better?

And what kind of fucking stealth option game doesn't let you move bodies?

[–]Surfsupforthesummer 0 ポイント1 ポイント  (1子コメント)

Imo I think it is better. Let's not forget that's it's an easy level(1 star out of 5 if I recall). I agree the games has its flaws but adopting a cover system like the Division is not the answer.

[–]Zavrii 0 ポイント1 ポイント  (0子コメント)

I put it on ghost and the only time anything was remotely challenging was when I decided to clear out the Unidad base solo ( had a friend join and just afk ) before interrogating the guy for the mission.

Everything else was stupid easy.

I doubt it gets a billion times harder, the game mechanics aren't going to magically change and all the tools you get will just make it even easier.

[–]Longinus_Rook 5 ポイント6 ポイント  (0子コメント)

100% spot on. I want to like it, but with games like Mass Effect coming out shortly after this, I may as well wait and let this be a summer burner to kill time.

[–]drizzitdude 3 ポイント4 ポイント  (2子コメント)

I honestly would argue the division has a more ghost recon feel to it with traditional cover to cover gameplay.

[–]Albator_IIII 0 ポイント1 ポイント  (1子コメント)

I disagree. The Division has no stealth mechanics once you engage a mob. Additionally, the RPG emphasis on its numbers foundation with spongy enemies take away from having a "ghost recon" feel.

The gameplay in The Division does feels more satisfying at times but I enjoy being stealthy and being able to pick baddies with 1-2 shots without raising the alarm.

I think the vastness on Wildlands' open world with seamless no loading screen while travelling, have force the gameplay to have to take the hits all the players are complaining about.

[–]drizzitdude 1 ポイント2 ポイント  (0子コメント)

While you are correct about the division having no real stealth elements I was referring more the the cover to cover system being the same as previous ghost recon titles. I have to actually use some level of tactics in the division to take down players and raids, I can't say the same thing for wildlands due to how easy the content is.

I legitimately ran up to a group of four enemies and performed a melee takedown on three of them before the fourth enemy even thought to shoot me. There are so few enemies guarding points that it truly does not feel like I am ever in danger.

See the division managed to work with smaller groups of enemies due to its rpg mechanics. Where a group of 12 npc's could last a while and deal quite a bit of damage to a group of 4 players. In wildlands? Nope. We can drop an entire town in less than 2 minutes.

[–]Biglez94 2 ポイント3 ポイント  (0子コメント)

This was great to read. I made a video talking about a lot of these issues and your post was very informative about what was wrong without being another "this game is shit because of reasons I won't disclose". You covered a lot about the game and had a lot of info to backup what you were talking about

[–]2legsakimboAdvanced Warfighter 2 ポイント3 ポイント  (0子コメント)

Great points. Agree alot. Everything is just generic in the game. It's shallow.

They need to look at what makes ghost recon the series it is and double down on replicating how operators would handle things. Especially the gunplay. They are so generic. Even the gunsmith is functionally less than ghost recon future soldier.

They actually have some good solid things for the base I really like the landscape. Decent story idea.

They need to add depth of gameplay. That's why your synopsis is so spot on.

The soft cover cover well.

[–]SickoJay 2 ポイント3 ポイント  (0子コメント)

I hate the automatic cover system.

[–]the_k_dubb 4 ポイント5 ポイント  (0子コメント)

Nailed it OP. Perfect summation of what this game is and will be come launch. I was looking forward to this game but not anymore since playing the beta. Might pick it up on sale months down the road, but even then I'm not sure how many more Ubi outposts I can clear...from every asscreed game to far cry and watch dogs. So. Many. Outposts.

As someone that enjoyed MGSV, I kept wanting to sprint dive into the prone in this game before being spotted . IMO that game is the gold standard for 3rd person controls.

Hopefully Mass Effect isn't a let down.

Oh and the game should have been a spin off FarCry series game and I think there would have been less criticism/backlash.

FarCry Wildlands = none of the Tom Clancy/Ghost Recon legacy to live up to and the open world goof around/play as you want style would have fit in better.

[–]Nekrosmas 3 ポイント4 ポイント  (0子コメント)

Looking at some of the comments here, I just wonder why people expect so LITTLE out of their 60,90 or hell 120 dollars these days?

The game is incredibly shallow - Let me list what you do in the missions you get to play in the CBT: A. You kill someone B. You save/kidnap someone and drop them off at a point C. You steal a vehicle

Thats it? Is it really that hard to add more mission types? Sure it's cool to have 1000 ways to play a mission, but if the mission are just repeats of these, whats the point?

[–]zegerm 6 ポイント7 ポイント  (3子コメント)

Nice summary. It's blatantly obvious that the game would need another year to really deliver a tactical experience with a smart AI that provides challenging and fun gameplay.

What we'll get 4 weeks from now is a bland run and gun, 3rd person Far Cry copy, disguised and marketed as a tactical shooter -"they have 5.11 gear, OMFG, this must be tactical af"- with endless possibilites. I wouldn't mind a certain repetitiveness, which is inherent to open world games, if the encounters and how they played out varied from instance to instance.

After roughly three hours I feel, once again, fucked over by a once great company, which cares more about the financial gains from a game than its quality. Time to get a PC and get on ArmA 3 :D

[–]sepltbadwy 4 ポイント5 ポイント  (2子コメント)

Try SQUAD instead :)

[–]JMF9x 0 ポイント1 ポイント  (1子コメント)

Incredible game.

[–]sepltbadwy 0 ポイント1 ポイント  (0子コメント)

Yeah, the genre is crowded, but Squad is pulling a lot of elements together. Great game.

[–]sepltbadwy 1 ポイント2 ポイント  (0子コメント)

Thanks for writing, I agree (sadly) with all your review. It's half-baked. Very pretty, and I assume a lot of development went into the new engine and the look of the world, but gameplay feels really lacking right now.

"Squad" looks almost as good, has 100 human players running around, was built by a team of 20 in a couple of years, and has tense, credible, heart-pounding gun battles. Simple but emotive, in a way that any shooter hoping to compete has to be today. I really, really hope GRW can take its time and make the leap.. because it feels like if this was a Beta from year 2, I would be marvelling at its potential.

[–]Jon_Angle 4 ポイント5 ポイント  (6子コメント)

i made tests and even at 50m, the bullet takes about 2 seconds to reach the target

This is an exaggeration, it does not take two seconds at 50m, please.

This is not The Division. You sprinkled a Division comparison every chance you got, and this game plays nothing like The Division. It might be a Tom Clancy game, but it is nothing like the Division. Even levelling up from "1-12". I was killing AI with one bullet then entire game. That does not happen in The Division. If anything, this game plays much more closely to Watchdogs 2.

The game is punishing in Ghost difficulty, and I think that is the best Difficulty, if you are not getting shot and killed with one bullet then it takes some of the realism away.

The only thing I agree with you is about the depth of the game. The missions are not engaged enough, there needs to be other things I need to do in order to complete the mission. Very repetitive, and place and side missions look identical and just cookie cut.

Other than that, this game stands on its own. The map is HUGE!

I can see some nice PvP modes in this game.

[–]kearnsy44 2 ポイント3 ポイント  (5子コメント)

As soon as I see a review comparing this to the division, I stop reading. It's lazy reviewing. There is no comparison.

[–]TreeBeardUK 2 ポイント3 ポイント  (2子コメント)

Is it just the division or that you don't want to hear comparisons of or other third person shooters? Only I compared this to GTA V and it falls short in a fair few places.

[–]kearnsy44 0 ポイント1 ポイント  (1子コメント)

Just the division. The bullet sponging,rpg elements and cover system are all a million miles from this. I prefer this. I think your comparison is better. It does have similarities to gta. Gta nails it when it comes to driving. If I could change 1 thing in wildlands it would be to have gta driving. Some of the mountain roads in GRW are begging for some top drifting. I'm dreaming of driving gta's Mamba down them. That would be crazy fun. But wildlands combat feels much better to gta. Better weapon customisation.

[–]TreeBeardUK 0 ポイント1 ポイント  (0子コメント)

Agreed! The driving and a little of the extra detail is all I'd bring in. As it stands the gunplay is much better than GTA but I guess I'd kind of hope it would be haha

[–]fdotdot 1 ポイント2 ポイント  (1子コメント)

Nope. There are many apt comparisons. The biggest most obvious one being that they are both 3rd person shooters. While one is tactical and one is rpg the similarities in mechanics are valid grounds for comparison. From now on every time I see your user name, I'll just stop reading ...

[–]kearnsy44 0 ポイント1 ポイント  (0子コメント)

Good you've made my day

[–]Qaeta 0 ポイント1 ポイント  (0子コメント)

It's funny, there is actually a dive button binding in the the options. Unfortunately, it doesn't work.

[–]PaulCunningham 0 ポイント1 ポイント  (0子コメント)

I read a hint in the game that you can take out loudspeakers in the enemy camps so they can't use them to call for reinforcements, so there's that. But nothing about stopping radios, so maybe that's valid criticism.

Unidad always seemed to do a good job of flanking me though. A little too good. Like jeep loads of them would appear very quickly and in the perfect spot to flank me. Purple jerks.

[–]WoodyDaOcas 0 ポイント1 ポイント  (0子コメント)

thank you for the article, I wanted to google if we were the only ones that found this game a bit .. I dunno, weird.. and I found all my questions answered here, thank you :)

[–]Novel_R 0 ポイント1 ポイント  (2子コメント)

I see your view. And while I don't completely agree, I can understand the preferences for certain players. I've played both solo in a group, and I'm having fun either way. Though, Co-Op is much better for me. I like the communication!

The game certainly needs AI improvement. The "Ghost" setting difficulty should be the MOST punishing experience. Made for true Hardcore players who don't mind a sheer punishing experience.

And the game needs a cover-system. Similar to the one in The Division. The Division is an RPG where you as a player can heal and or revive yourself via certain skills. You can also face-tank. So taking cover isn't necessarily needed (depending on your build). But this game, GRW, cover is a must as we go down in a few shots.

To me a cover-system in this game is needed MUCH more than in TD from a fundamental standpoint.

"But i had fun with friends!"

This is the new trend counter-argument to people having fun now. To me it comes off as solely "reaching/stretching" for a case against people who are having fun. You can't discount the fact the people are having fun in groups. It makes the argument dismissive. The game is meant for Co-Op play. Playing in groups naturally adds to and enhances the the fun for some. You can't blame people for having fun while in groups. Sure some people have more fun in groups. But not everyone prefers Co-Op. That said, for Co-Op play, they should scale the enemy density.

So far, I'm having a really fun experience. But yes, some issues need addressed no doubt.

*edit: phrasing, typo

[–]GassyTac0[S] 0 ポイント1 ポイント  (1子コメント)

Did you read why i had fun with my friends?

And that when i read most of the positive posts of the game and people show of why they have fun with the game, is mostly about doing silly stuff and having a laugh of it? Like most friends would do with any type of media, you can make it fun.

[–]CackinMaSpaffs 0 ポイント1 ポイント  (0子コメント)

Yeah that's the primary reason I had fun with my friends too. One mission was to steal a car from a compound and we were approaching in a helicopter. Everyone was planning our method of attack. I just told the pilot to land on top of the building and let me get out in the middle of the massive compound. I got out. I jumped off the building, ran in the garage, grabbed the Lamborghini or whatever, and drove it out if the compound while enemies shot at me. And this was the hardest difficulty.......

[–]Justin_125 0 ポイント1 ポイント  (0子コメント)

There is actually a really good camp outside the bounds of the area we are in... it is a training camp and it is 2 nearby camps with alarm systems that call in chopper reinforcement. They also have a drone jammer and SAM launchers around the perimeter.. this one area is better than the entire part they gave us.

[–]tau124 0 ポイント1 ポイント  (0子コメント)

A huge disappointing issue I saw in the beta is that the enemy would spawn in the exact same spot of any area and take the exact same pathing routes. This is in the open world not part of the mission.

[–]PieceofWoods 0 ポイント1 ポイント  (0子コメント)

This post is way better than mine so I deleted mine because it was entirely too long and I decided to just add onto here. Overall I think the game is fun, and on Ghost difficulty it provides a better experience for me and my friends for the most part. I'd say the AI needs improvement, there needs to be more enemies on the map and at checkpoints and bases, the sound needs to be amped up and more in depth, just like AI. Vehicle controls and on foot movement need to be more finely tuned, and controller vibration needs to be more prominent in the game when crashing, drifting, getting shot, etc. I enjoyed the missions due to our methods of completing them, but again if the AI were better, the missions would be better. Overall I think the AI is one of the more major concerns that must be addressed.

EDIT: Also, the horrid camera when on the minigun needs to be zoomed out more or something, it's terrible.

[–]Dingaling4 0 ポイント1 ポイント  (0子コメント)

I've just found this review for Let's Fight Ghosts, it sounded good. What do you think?

https://callmeojiisan.wordpress.com/2017/02/03/review-k-drama-lets-fight-ghost/

[–]iceycat 0 ポイント1 ポイント  (0子コメント)

Your points on the HUD and Ghost difficulty are SO spot on. Disabling HUD and markers frankly handicaps your ability to navigate and no where to go. It shouldn't be all or nothing. There should be a way to turn off things like live tags while still keeping objective markers and navigation routes enabled.

Ghost difficulty should be more than just you fall over faster and maybe AI has a little faster response time and accuracy. It feels like Ghost should be maybe Veteran difficulty. There are so many ways to make difficulty harder than simply asjusting damage, health and accuracy ratings by sliding some numbers around. What if Ghost mode had live tags replaced with last know position tags that faded after 20 seconds instead? Limited you to carrying only one primary instead of two, made it so Gunsmith could only be used at safe houses instead of anywhere and limited the kind of explovises you could carry to 2 types. Maybe throw in a mechanic that lets you only revive once before spawning at a safe house. Other things could be fone too. Of course that would only be in Ghost, other settings would be normal for that stuff. How much more challenging would that make the game?

[–]vyper248 0 ポイント1 ポイント  (0子コメント)

Now in Wildlands, there is no such thing as destroying radios, neutralizing reinforcements or having different approaches to how you will go into a base.

I actually did see a hint at the loading screen mentioning that you can take out radios to prevent reinforcements. Guessing it doesn't apply to Unidad though who are based on the wanted level system instead. And the approaches would be stealth vs guns blazing I guess. I'm happy with the stealth approach.

Personally I enjoyed the game, but I agree with the world not having much in it. I quickly got to the point where I fast travelled everywhere, because I just didn't care about driving back and forth and there wasn't much to see, as beautiful as the world was. But when it comes to the actual gameplay, sneaking into areas etc, I thought it great for the most part.

I'm surprised that I don't see people mentioning the (solo) sync shot mechanic though. Unless I just keep missing the posts where people complain about it... I can't be bothered to read them all, there's so many! But it's seriously overpowered. I mean I expected that when you use it, your AI team would have to find a position with a line of sight to the target. But for me, my team could be behind walls, or down a hill, places where they wouldn't be able to see the target. As soon as I hit go, all targets are hit without a problem.

The only place it doesn't work most of the time is when they're inside buildings, so at least that's accurate. But so far, any target who is out in the open, whether they have line of sight or not, can be magically hit by my team. Great for stealth of course, I took out almost an entire base just using my teams sync shot, I just killed like 1 person who was inside. No one was alerted because the bodies vanished. Overpowered though, I didn't do that again because it's not fun, was just curious if I could.

[–]Sabbathius 0 ポイント1 ポイント  (0子コメント)

Controls are really bugging me lately, and the more I play the more I notice. Like, say I'm crouched behind cover, and I want to go prone, where I am. Guess what? Pressing Ctrl will STAND ME UP, and I get shot in the head (playing on highest difficulty). If I want to go prone, I have to leave the cover (which gets me shot in the ass, not much improvement there) and THEN hit prone to lie down. Camera switching shoulders is annoying as heck too. These are all fixable though.

The other thing is the AI with its X-ray vision that knows exactly where you are. I mean, this is nothing new. I remember playing ArmA2 demo, and it was ludicrous there as well. As in, there's a technical with a .50 mounted on the back. It's almost a km away. I am almost 1km away, with a scoped rifle, behind a tree, under some bushes, on a densely wooded hillside. I take ONE shot at it, just one. Without even slowing down, the guy in the truck turns around and headshots me. As death camera turns, I see his spray pattern as a perfect circle, half of it on the tree trunk, and the other half on my face. I mean...c'mon. And it's exactly like that here, you clip one guy but he has time to cry out, and every enemy within 12 miles knows exactly where you are with pinpoint precision, even if you break line of sight and crawl quite a bit before you emerge again.

[–]Speider 0 ポイント1 ポイント  (0子コメント)

"Now in Wildlands, there is no such thing as destroying radios, neutralizing reinforcements or having different approaches to how you will go into a base."

What are you on about? Stealthing or quickly assaulting a base won't let enemies call reinforcements. I have taken the same mission by sniping, assaulting, and in a really cool game-play-moment, 3-manning story mission 5 in complete stealth with NO kills, NO detections and NO knockdowns _^

[–]captaincabbage100 0 ポイント1 ポイント  (0子コメント)

Yeah you pretty much hit the nail on the head OP.

I think when it all comes down to it the biggest issue I have is that with an open world there are dozens of different mechanics that all work side by side, but nobody in the entire development team even looked for a moment at how they would interact with each other. That's IMO why the whole game feels so sporadic and disjointed in terms of it's overall design.

[–]Northdistortion 0 ポイント1 ポイント  (1子コメント)

I disagree...the game is fun as hell and has amazing atmosphere. I love the open world also. This is not meant to be MGS but there are things you can do like shutting off generators. I so hyped for release now. There will be a ton of content in the final game. The best part is you can just search a quick game..jump in play and not have to worry about what order missions are played in. So much freedom

[–]Novel_R 0 ポイント1 ポイント  (0子コメント)

Yeah I mostly agree. I am having a lot of fun. Sure there are some issues that needs addressed like the AI, difficulty settings (make the Ghost setting much much more of a punishing experience for Hardcore players), add a legit cover system.... But the core game play is very fun. And I'm not playing run and gun. Me and a crew are playing slow and stealthy. Our first goal is to not get spotted at all.

[–]fangarm -2 ポイント-1 ポイント  (0子コメント)

it's swat 4 in the jungle ! not the division !? have you seen a virus here ! MGS is THE TACTICAL series .... please, do not compare again, thanks. :p