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[–][deleted] 1 ポイント2 ポイント  (0子コメント)

Very cool! I think about doing this all the time, but don't have access to the hardware. Let me try to help as best I can. Also, you might want to talk to a behavioral psychology team who posted something similar recently, except having to do with eye tracking instead of EEG results.

I wrote this guide to hardware and software platforms for developing VR experiences. I'm not familiar with any game engines like Unity or Unreal3D that features built-in plugins for EEG results. You'd probably have to find a plugin or open source platform that you can use to push the data from OpenVibe/your EEG hardware to an in-engine object. This doesn't seem like a particularly difficult task, and I'm sure other researchers have methods for achieving it, although I don't have any examples handy.

The big question is, what sort of capability do you need in the VR experience? If you want a fully interactive world that responds to a player's EEG readings and such, that is quite a task! It might be easier to just make a 360 video and then get readings of the subject's responses to stimuli of vision/presence, although this doesn't have quite the utility of a VR experience which truly responds to subject feedback.