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Skill Build
Created by Anonymous on Dec 27th 2016 (Last Updated: Dec 27th 2016).
This is a private build.
0
Rank 1
Cleric |
5 / 5 2 Video Heal: Enhance Type: Passive Increases the damage dealt on an enemy with [Heal] by 1% per attribute level. Cleric 1st Circle required Heal: Creating Extra Type: Active Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal]. Cleric 1st Circle required Heal: Remove Damage Type: Active [Heal] will not inflict damage and react to enemies. Cleric 1st Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Level 5: Attack: (67 + INT) Attribute Damage: 40% Recovers HP equal to 5% of your maximum HP Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3 Magic Circle Duration: 40 seconds SP: 24 Type: Magic / Buff Cooldown: 22 seconds Element: 5 / 5 Video Cure: Enhance Type: Passive Increases the damage dealt on an enemy with [Cure] by 1% per attribute level. Cleric 1st Circle required Cure: Damage Interval Type: Active Decreases the interval of [Cure]'s magic circle by 0.2 seconds. Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: Attack: (13 + INT × 1.2) Attribute Damage: 0% Number of Hits: 18 Magic Circle Duration: 10 seconds SP: 26 Type: Magic / Buff Cooldown: 27 seconds Element: 4 / 5 Video Safety Zone: Increased Range Type: Active Increases the range applied by [Safety Zone] to 15. Cleric 1st Circle required Safety Zone: Block Count Type: Active Increases the block count of [Safety Zone] by 1 per attribute level. Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 26 Type: Magic / Buff Cooldown: 48 seconds Element: |
Rank 2
Priest |
5 / 5 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: (182 + SPR) Attribute Damage: 0% Physical Defense: +28% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 38 Type: Magic / Attack Cooldown: 20 seconds Element: 1 / 5 Video Monstrance: Duration Type: Active Increases the duration of [Monstrance] by 1 second per attribute level. Priest 1st Circle required Monstrance Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle. Level 1: Maximum Magic Circles: 1 Increases DEX for allies Enemy's Evasion & Defense: -(6 + SPR × 0.4) Duration: 20 seconds SP: 23 Type: Magic / Buff Cooldown: 23 seconds Element: 1 / 5 Video Blessing: Enhance Type: Passive Increases the additional damage of [Blessing] by 2 per attribute level. Lv3 Blessing required Blessing: Attack Count Type: Active Increases the attack count of [Blessing] by 10 per attribute level. Priest 1st Circle required Blessing: Additional Buff Type: Active Increases the number of targets for [Blessing] by 1 per attribute level. Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 1: Additional Damage: +(15.5 + (SPR × 0.06 + INT × 0.02) × 0) Number of Hits: 10 Allies Affected: 2 Duration: 60 seconds Consumes 1 Holy Powder SP: 26 Type: Magic / Buff Cooldown: 35 seconds Element: 5 / 5 Video Resurrection: Revive Count Type: Active Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level. Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. Level 5: Attack: 140 Casting Time: 2 seconds HP recovery after resurrection: 25% SP: 50 Type: Magic / Buff Cooldown: 30 seconds Element: |
Rank 3
Priest |
10 / 10 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: (287 + SPR) Attribute Damage: 0% Physical Defense: +38% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20 seconds Element: 1 / 5 Video Sacrament: Dark Property Resistance Type: Active Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active. Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +12 Additional Damage: +12 Duration: 220 seconds Consumes 1 Gyslotis SP: 32 Type: Magic / Buff Cooldown: 90 seconds Element: 5 / 5 Video Revive: Duration Type: Active Increases the duration of [Revive] by 7 seconds per attribute level. (Not applicable in TBL or GvG) Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 53 Type: Magic / Buff Cooldown: 120 seconds Element: |
Rank 4
Priest |
12 / 15 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 12: Attack: (329 + SPR) Attribute Damage: 0% Physical Defense: +42% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 66 Type: Magic / Attack Cooldown: 20 seconds Element: 10 / 10 Video Revive: Duration Type: Active Increases the duration of [Revive] by 7 seconds per attribute level. (Not applicable in TBL or GvG) Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 10: HP Recovery: 50% Invincibility: 10 seconds Duration: 90 seconds SP: 79 Type: Magic / Buff Cooldown: 120 seconds Element: 10 / 10 Video Mass Heal Restores the HP of you and that of your allies in front of you. Level 10: Restores 28% of the maximum HP Additional HP Recovery: (100 + INT + SPR + 315) SP: 74 Type: Magic / Buff Cooldown: 30 seconds Element: 5 / 5 Video Exorcise: Enhance Type: Passive Increases the damage dealt on an enemy with [Exorcise] by 1% per attribute level. Priest 3rd Circle required Exorcise: Duration Type: Active Increases the duration of [Exorcise]'s magic circle by 1 second per attribute level. Priest 3rd Circle required Exorcise [Magic] - [Holy] Creates an exorcism circle that damages enemies inside, then deals continuous damage. Level 5: Attack: 545 Attribute Damage: 0% Duration: 10 seconds SP: 52 Type: Magic / Buff Cooldown: 36 seconds Element: |
Rank 5
Chaplain |
5 / 5 Last Rites: Promoting Spirits Type: Active Increases the lower limit HP of [Last Rites] by 2% per attribute level. Chaplain 1st Circle required Last Rites Makes the attacks of party members have the Holy property. Increases Holy property damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 66 Type: Magic / Buff Cooldown: 40 seconds Element: 5 / 5 Magnus Exorcismus: Enhance Type: Passive Increases the damage dealt on an enemy with [Magnus Exorcismus] by 1% per attribute level. Chaplain 1st Circle required Magnus Exorcismus Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies. Level 5: Attack: 511 Attribute Damage: 0% Duration: 15 seconds SP: 70 Type: Magic / Buff Cooldown: 60 seconds Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 50 seconds Consumes 1 Holy Water SP: 75 Type: Magic / Buff Cooldown: 30 seconds Element: |
Rank 6
Miko |
1 / 5 4 Gohei: Enhance Type: Passive Increases the damage dealt on an enemy with [Gohei] by 1% per attribute level. Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes harmful effects on allies and beneficial effects on enemies in front. Level 1: Attack: 335 Attribute Damage: [?]% SP: 55 Type: Magic / Attack Cooldown: 8 seconds Element: 4 / 5 Houki Broom Sweeps the floor with the purified and divine broom. The sweepred area increases the skill level of an installation on it for a period of time. Level 4: Max. Sweeping Duration: [?] seconds Magic Circle Duration: [?] seconds SP: 81 Type: Magic / Buff Cooldown: 35 seconds 5 / 5 Hamaya: Enhance Type: Passive Increases the damage dealt on an enemy with [Hamaya] by 1% per attribute level. Miko 1st Circle required Hamaya [Magic] - [Holy] Throws an arrow in front to cause a great amount of damage to Devil-type enemies and cause Holy property damage to the enemies nearby the place of impact. Level 5: Attack: 1013 Attribute Damage: [?]% Max. No. of Target 10 Basic Duration: [?] seconds SP: 85 Type: Magic / Attack Cooldown: 35 seconds Element: 5 / 5 Kagura Dance Dance to boost allies' spirits up. When melee attacks on the enemies affected by the particular skill receive additional Holy property damage. Activates while pressing the skill button. Level 5: Max. Duration [?]seconds SP Consumption per 1 second [?]% Additional Holy property Damage [?]% SP: 0 Type: Magic / Buff Cooldown: 60 seconds |
Rank 7
Cleric |
10 / 10 2 Video Heal: Enhance Type: Passive Increases the damage dealt on an enemy with [Heal] by 1% per attribute level. Cleric 1st Circle required Heal: Creating Extra Type: Active Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal]. Cleric 1st Circle required Heal: Remove Damage Type: Active [Heal] will not inflict damage and react to enemies. Cleric 1st Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Level 10: Attack: (107 + INT) Attribute Damage: 40% Recovers HP equal to 5% of your maximum HP Additional HP Recovery Rate: ((50 + (107 + INT)) × 1.5) × 1.1 ~ ((50 + (107 + INT)) × 1.5) × 1.3 Magic Circle Duration: 40 seconds SP: 39 Type: Magic / Buff Cooldown: 22 seconds Element: 10 / 10 Video Cure: Enhance Type: Passive Increases the damage dealt on an enemy with [Cure] by 1% per attribute level. Cleric 1st Circle required Cure: Damage Interval Type: Active Decreases the interval of [Cure]'s magic circle by 0.2 seconds. Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: Attack: (22 + INT × 1.2) Attribute Damage: 0% Number of Hits: 28 Magic Circle Duration: 15 seconds SP: 42 Type: Magic / Buff Cooldown: 27 seconds Element: 5 / 5 Video Divine Might: Devil-type Damage Type: Active Deals damage equal to 100% magic attack to nearby Devil-type monsters when using [Divine Might]. Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 28 Type: Magic / Buff Cooldown: 27 seconds |
Rank 8
Inquisitor |
5 / 5 2 Pear of Anguish: Enhance Type: Passive Increases the damage dealt on an enemy with [Pear of Anguish] by 1% per attribute level. Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install a Pear of Anguish on the ground that deals damage to oncoming enemy. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 5: Attack: 5320 Attribute Damage: [?]% Allowed No. of Installations [?] SP: 165 Type: Melee / Buff Cooldown: 24 seconds 5 / 5 Breaking Wheel: Additional Damage Type: Active While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range. Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Level 5: Attack: 2336 Duration: [?] seconds Requires 1 Wheel of Judgement SP: 145 Type: Melee / Buff Cooldown: 50 seconds 5 / 5 Malleus Maleficarum: Mana Burn Type: Active In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster. Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 5: Attack: 6738 Duration: [?] seconds Maximum Targets: 7 SP: 147 Type: Magic / Attack Cooldown: 28 seconds |
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