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Skill Build

Created by Anonymous on Dec 27th 2016 (Last Updated: Dec 27th 2016).
This is a private build.
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Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
[Heal] will not inflict damage and react to enemies.

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP.

Level 5:
Attack: (67 + INT)
Attribute Damage: 40%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3
Magic Circle Duration: 40 seconds
SP: 24

Type: Magic / Buff
Cooldown: 22 seconds
Element: Holy
5 / 5
Cure
Video
Cleric11
Cure: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
Attack: (13 + INT × 1.2)
Attribute Damage: 0%
Number of Hits: 18
Magic Circle Duration: 10 seconds
SP: 26

Type: Magic / Buff
Cooldown: 27 seconds
Element: Holy
4 / 5
Safety Zone
Video
Cleric8
Safety Zone: Increased Range
Type: Active
Increases the range applied by [Safety Zone] to 15.

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
Increases the block count of [Safety Zone] by 1 per attribute level.

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 26

Type: Magic / Buff
Cooldown: 48 seconds
Element: Holy
0 / 5
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.)

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.
SP: 11

Type: Magic / Buff
Cooldown: 13 seconds
Element: Holy
Rank 2
circle 1
Priest
5 / 5
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 5:
Attack: (182 + SPR)
Attribute Damage: 0%
Physical Defense: +28%
Targets: 10
Duration: 120 seconds
Consumes 1 Holy Water
SP: 38

Type: Magic / Attack
Cooldown: 20 seconds
Element: Holy
1 / 5
Monstrance
Video
Priest22
Monstrance: Duration
Type: Active
Increases the duration of [Monstrance] by 1 second per attribute level.

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Maximum Magic Circles: 1
Increases DEX for allies
Enemy's Evasion & Defense: -(6 + SPR × 0.4)
Duration: 20 seconds
SP: 23

Type: Magic / Buff
Cooldown: 23 seconds
Element: Holy
1 / 5
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
Increases the additional damage of [Blessing] by 2 per attribute level.

Lv3 Blessing required
Blessing: Attack Count
Type: Active
Increases the attack count of [Blessing] by 10 per attribute level.

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
Increases the number of targets for [Blessing] by 1 per attribute level.

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +(15.5 + (SPR × 0.06 + INT × 0.02) × 0)
Number of Hits: 10
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 26

Type: Magic / Buff
Cooldown: 35 seconds
Element: Holy
5 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.

Level 5:
Attack: 140
Casting Time: 2 seconds
HP recovery after resurrection: 25%
SP: 50

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
Rank 3
circle 2
Priest
10 / 10
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 10:
Attack: (287 + SPR)
Attribute Damage: 0%
Physical Defense: +38%
Targets: 10
Duration: 120 seconds
Consumes 1 Holy Water
SP: 58

Type: Magic / Attack
Cooldown: 20 seconds
Element: Holy
1 / 10
Monstrance
Video
Priest22
Monstrance: Duration
Type: Active
Increases the duration of [Monstrance] by 1 second per attribute level.

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Maximum Magic Circles: 1
Increases DEX for allies
Enemy's Evasion & Defense: -(6 + SPR × 0.4)
Duration: 20 seconds
SP: 23

Type: Magic / Buff
Cooldown: 23 seconds
Element: Holy
1 / 10
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
Increases the additional damage of [Blessing] by 2 per attribute level.

Lv3 Blessing required
Blessing: Attack Count
Type: Active
Increases the attack count of [Blessing] by 10 per attribute level.

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
Increases the number of targets for [Blessing] by 1 per attribute level.

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +(15.5 + (SPR × 0.06 + INT × 0.02) × 0)
Number of Hits: 10
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 26

Type: Magic / Buff
Cooldown: 35 seconds
Element: Holy
5 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.

Level 5:
Attack: 140
Casting Time: 2 seconds
HP recovery after resurrection: 25%
SP: 50

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
1 / 5
Sacrament
Video
Priest7
Sacrament: Dark Property Resistance
Type: Active
Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active.

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 32

Type: Magic / Buff
Cooldown: 90 seconds
Element: Holy
5 / 5
Revive
Video
Priest21
Revive: Duration
Type: Active
Increases the duration of [Revive] by 7 seconds per attribute level. (Not applicable in TBL or GvG)

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 53

Type: Magic / Buff
Cooldown: 120 seconds
Element: Holy
5 / 5
Mass Heal
Video
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 5:
Restores 18% of the maximum HP
Additional HP Recovery: (100 + INT + SPR + 140)

SP: 49

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
Rank 4
circle 3
Priest
12 / 15
Aspersion
Video
Priest11
Aspersion: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level.

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 12:
Attack: (329 + SPR)
Attribute Damage: 0%
Physical Defense: +42%
Targets: 10
Duration: 120 seconds
Consumes 1 Holy Water
SP: 66

Type: Magic / Attack
Cooldown: 20 seconds
Element: Holy
1 / 15
Monstrance
Video
Priest22
Monstrance: Duration
Type: Active
Increases the duration of [Monstrance] by 1 second per attribute level.

Priest 1st Circle required
Monstrance

Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle.

Level 1:
Maximum Magic Circles: 1
Increases DEX for allies
Enemy's Evasion & Defense: -(6 + SPR × 0.4)
Duration: 20 seconds
SP: 23

Type: Magic / Buff
Cooldown: 23 seconds
Element: Holy
1 / 15
Blessing
Video
Priest13 Priest5 Priest6
Blessing: Enhance
Type: Passive
Increases the additional damage of [Blessing] by 2 per attribute level.

Lv3 Blessing required
Blessing: Attack Count
Type: Active
Increases the attack count of [Blessing] by 10 per attribute level.

Priest 1st Circle required
Blessing: Additional Buff
Type: Active
Increases the number of targets for [Blessing] by 1 per attribute level.

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +(15.5 + (SPR × 0.06 + INT × 0.02) × 0)
Number of Hits: 10
Allies Affected: 2
Duration: 60 seconds
Consumes 1 Holy Powder
SP: 26

Type: Magic / Buff
Cooldown: 35 seconds
Element: Holy
5 / 5
Resurrection
Video
Priest9
Resurrection: Revive Count
Type: Active
Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level.

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.

Level 5:
Attack: 140
Casting Time: 2 seconds
HP recovery after resurrection: 25%
SP: 50

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
1 / 10
Sacrament
Video
Priest7
Sacrament: Dark Property Resistance
Type: Active
Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active.

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +12
Additional Damage: +12
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 32

Type: Magic / Buff
Cooldown: 90 seconds
Element: Holy
10 / 10
Revive
Video
Priest21
Revive: Duration
Type: Active
Increases the duration of [Revive] by 7 seconds per attribute level. (Not applicable in TBL or GvG)

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 10:
HP Recovery: 50%
Invincibility: 10 seconds
Duration: 90 seconds
SP: 79

Type: Magic / Buff
Cooldown: 120 seconds
Element: Holy
10 / 10
Mass Heal
Video
Mass Heal

Restores the HP of you and that of your allies in front of you.

Level 10:
Restores 28% of the maximum HP
Additional HP Recovery: (100 + INT + SPR + 315)

SP: 74

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
5 / 5
Exorcise
Video
Priest20 Priest23
Exorcise: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Exorcise] by 1% per attribute level.

Priest 3rd Circle required
Exorcise: Duration
Type: Active
Increases the duration of [Exorcise]'s magic circle by 1 second per attribute level.

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 5:
Attack: 545
Attribute Damage: 0%
Duration: 10 seconds
SP: 52

Type: Magic / Buff
Cooldown: 36 seconds
Element: Holy
0 / 5
Stone Skin
Video
Stone Skin

Increases you and your party members' block for a given duration.
SP: 27

Type: Magic / Buff
Cooldown: 60 seconds
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
Increases the lower limit HP of [Last Rites] by 2% per attribute level.

Chaplain 1st Circle required
Last Rites

Makes the attacks of party members have the Holy property. Increases Holy property damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 66

Type: Magic / Buff
Cooldown: 40 seconds
Element: Holy
0 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
Increases the duration of the deployed capella of [Deploy Cappella] by 3 seconds.

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.
SP: 46

Type: Magic / Buff
Cooldown: 65 seconds
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Magnus Exorcismus] by 1% per attribute level.

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
Attack: 511
Attribute Damage: 0%
Duration: 15 seconds
SP: 70

Type: Magic / Buff
Cooldown: 60 seconds
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 50 seconds
Consumes 1 Holy Water
SP: 75

Type: Magic / Buff
Cooldown: 30 seconds
Element: Holy
Rank 6
circle 1
Miko
1 / 5
4
Gohei
Miko1
Gohei: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Gohei] by 1% per attribute level.

Miko 1st Circle required
Gohei

[Magic] - [Holy]
Swings a gohei made of a wooden stick and white paper. Removes harmful effects on allies and beneficial effects on enemies in front.

Level 1:
Attack: 335
Attribute Damage: [?]%
SP: 55

Type: Magic / Attack
Cooldown: 8 seconds
Element: Holy
4 / 5
Houki Broom
Houki Broom

Sweeps the floor with the purified and divine broom. The sweepred area increases the skill level of an installation on it for a period of time.

Level 4:
Max. Sweeping Duration: [?] seconds
Magic Circle Duration: [?] seconds
SP: 81

Type: Magic / Buff
Cooldown: 35 seconds
5 / 5
Hamaya
Miko3
Hamaya: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hamaya] by 1% per attribute level.

Miko 1st Circle required
Hamaya

[Magic] - [Holy]
Throws an arrow in front to cause a great amount of damage to Devil-type enemies and cause Holy property damage to the enemies nearby the place of impact.

Level 5:
Attack: 1013
Attribute Damage: [?]%
Max. No. of Target 10
Basic Duration: [?] seconds
SP: 85

Type: Magic / Attack
Cooldown: 35 seconds
Element: Holy
0 / 5
Clap
Clap

Clap your hands twice. Increase duration for some of magic circles and installations nearby.
SP: 53

Type: Magic / Attack
Cooldown: 34 seconds
5 / 5
Kagura Dance
Kagura Dance

Dance to boost allies' spirits up. When melee attacks on the enemies affected by the particular skill receive additional Holy property damage. Activates while pressing the skill button.

Level 5:
Max. Duration [?]seconds
SP Consumption per 1 second [?]%
Additional Holy property Damage [?]%
SP: 0

Type: Magic / Buff
Cooldown: 60 seconds
Rank 7
circle 2
Cleric
10 / 10
2
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
[Heal] will not inflict damage and react to enemies.

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP.

Level 10:
Attack: (107 + INT)
Attribute Damage: 40%
Recovers HP equal to 5% of your maximum HP
Additional HP Recovery Rate: ((50 + (107 + INT)) × 1.5) × 1.1 ~ ((50 + (107 + INT)) × 1.5) × 1.3
Magic Circle Duration: 40 seconds
SP: 39

Type: Magic / Buff
Cooldown: 22 seconds
Element: Holy
10 / 10
Cure
Video
Cleric11 Cleric1
Cure: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
Attack: (22 + INT × 1.2)
Attribute Damage: 0%
Number of Hits: 28
Magic Circle Duration: 15 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27 seconds
Element: Holy
4 / 10
Safety Zone
Video
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
Increases the range applied by [Safety Zone] to 15.

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
Increases the block count of [Safety Zone] by 1 per attribute level.

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 26

Type: Magic / Buff
Cooldown: 48 seconds
Element: Holy
0 / 10
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.)

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.
SP: 11

Type: Magic / Buff
Cooldown: 13 seconds
Element: Holy
5 / 5
Divine Might
Video
Cleric6
Divine Might: Devil-type Damage
Type: Active
Deals damage equal to 100% magic attack to nearby Devil-type monsters when using [Divine Might].

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 28

Type: Magic / Buff
Cooldown: 27 seconds
1 / 5
Fade
Video
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 20

Type: Magic / Buff
Cooldown: 40 seconds
Element: Holy
Rank 8
circle 1
Inquisitor
0 / 5
3
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
Increases the damage dealt on an enemy with [God Smash] by 1% per attribute level.

Inquisitor 1st Circle Required
God Smash

[Physical] - [Strike]
Lifts the weapon high up in the air above the head and smash it down. Deals additional damage when equipped with a Blunt weapon.
SP: 75

Type: Melee / Attack
Cooldown: 30 seconds
5 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pear of Anguish] by 1% per attribute level.

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install a Pear of Anguish on the ground that deals damage to oncoming enemy. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 5:
Attack: 5320
Attribute Damage: [?]%
Allowed No. of Installations [?]
SP: 165

Type: Melee / Buff
Cooldown: 24 seconds
5 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range.

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]


Level 5:
Attack: 2336
Duration: [?] seconds
Requires 1 Wheel of Judgement
SP: 145

Type: Melee / Buff
Cooldown: 50 seconds
5 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster.

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 5:
Attack: 6738
Duration: [?] seconds
Maximum Targets: 7
SP: 147

Type: Magic / Attack
Cooldown: 28 seconds
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