We spend a lot of time playing games we don’t like. Remember The War Z, renamed to Infestation: Survivor Stories after receiving overwhelmingly negative reviews all around? On Steam, it has nearly 14,000 negative reviews which total 507,837 played hours of absolute garbage. Or what about Duke Nukem Forever, which is somehow sitting at ‘Mostly Positive’ at the moment? The 1500-odd Steam reviews that rightly acknowledge it as a flaming trash pile account for 10,013 hours those poor souls will never get back.
I’m fascinated by the lifetimes we cumulatively waste on games we end up hating, and so I decided to dig a little deeper. How long do we typically spend with a game before we decide it’s no good? Do we have to finish it, or do we make up our minds before the credits roll? Does it take us longer to nail down our feelings on a popular game versus an unpopular one? Why on earth don’t we just do something else?
To answer these questions, I took a look at the Steam reviews for a number of big games with ‘mixed’ reception – the kinds of games that defy a simple and immediate classification as ‘good’ or ‘bad’. By averaging out the hour counts of both positive and negative reviews, we can see a consistent trend between the two, with players spending on average two to three times as long with a game they enjoy than a game that leaves them disappointed. Not too surprising, but things get more interesting when we compare the average hour counts with the time it takes to beat these games, as estimated by howlongtobeat.com. Contrasting these values reveals that we often spend enough time with games we don’t recommend to see their credits roll – though whether we actually do reach the end or not is significantly harder to quantify. Judging from sampled review text, though, we push through as far as we can, even when crashes, bugs, and low framerates conspire against us.
This is not strictly scientific but it’s fascinating for a number of reasons. First of all, it potentially says something about our expectations of getting our money’s worth out of a game; even when we’re not having a great time, we keep playing in order to justify our purchase with a defensible dollars-to-hours ratio. It could be a case of the sunk-cost fallacy, with the idea of abandoning a $60 purchase after just a couple of hours tasting unpleasant in the back of your mouth. None of us want to feel like we made a bad buying decision, and hey, maybe the fun will kick in in just a couple more hours?
That naïve optimism speaks to another curious foible: the disproportionate influence of a game’s ending. Because of the way our minds work, we remember most vividly the first and last elements in a series, whether that be names in a list, episodes of a TV show, or our experiences with a game. When a game ends on a high, we tend to forgive and forget the iffy patches in the middle, but when the final boss is an overlong mess of difficulty spikes and inadequate closure, all the hours of fun leading up to it fly out the window. For me, it’s the disappointing endings of Mirror’s Edge, vanilla Fallout 3, and Borderlands that tar what are otherwise great games. Even now, years on, I can’t help but remember how much of a letdown their conclusions were. It’s not surprising, then, that we might review poorly a game that we spent a dozen or more hours with. If our parting memories are of an anticlimactic button press to decide the fate of the world, it’s hard to not feel a little jaded.
Similarly, a contentious patch in a multiplayer game can have a drastic effect on popular opinion. If a game suddenly nerfs your favourite character, all the hours you spent learning them can feel like a waste, and hitting back with a negative review seems justified. The same goes for the gradual decline of a game’s player base. If you can no longer find an online match for the game you bought, that’s going to leave a bitter taste in your mouth, and a thumbs down is often the only retribution you have available no matter how much you enjoyed the game previously.
In contrast, we tend to turn a more optimistic eye to games in Early Access. The possibility of new features and massive improvements down the line fosters optimism and encourages us to give a game the benefit of the doubt. That positivity only goes so far, though. If an Early Access game transitions to a 1.0 release without implementing all the features it originally promised, as in the case of Spacebase DF-9, opinion can turn swiftly and severely, with optimistic reviews morphing into dire warnings of false advertising.
Our expectations change from game to game, too. It’s not uncommon to see negative reviews with dozens of hours played for games like The Division or Civilization, since these games can take a while to hit their stride but potentially offer hundreds of hours of enjoyment. On average, we’ll stick with these games longer than smaller-scope titles like Ori and the Blind Forest or Thief before throwing in the towel.
By comparing the average hour counts for ‘mixed’ games to those with a greater consensus of opinion, we see another trend emerge. The more popular a game is, the longer a negative reviewer will spend with it. Conversely, if the game is widely panned, condemnation is as swift as it is harsh. The hunger for closure and the hope that the fun will kick in in the fourth, fifth, or sixth hour are no longer enough to push through to the end, with most unhappy players investing less than half the average completion time before putting down the controller. This remains true even for games that are only a couple of hours long.
These discrepancies in play-time speak to more than just the quality of a game; sampling again the text of the reviews, there is little difference between the anger and disappointment levelled at popular games versus unpopular ones. Complaints of bad writing, repetitive mission design, and unbalanced systems are common across the board, yet we suffer through them for hours longer when a game has that precious ‘Positive’ label. Why do we punish ourselves so?
In the realm of psychology, there is a phenomenon known as social proof, which essentially says that, when we’re in uncertain and ambiguous situations, we look to other people for guidance on how to behave. The prime example is a study by John Darley and Bibb Latane, where they gathered students into a room, gave them questionnaires to fill out, then left. They then began pumping smoke into the room, faking a nearby fire. When a student was by themselves, they noticed the smoke and left the room to report it within a couple of minutes. When they were in a group, however, they took much longer to respond, and when Darley and Latane populated the group with confederates who ignored the smoke completely, many students followed suit, filling out their questionnaires even as smoke teared up their eyes. Simply put, the smoke represented uncertainty, and the more people not running out of the room screaming “Fire!”, the more likely you are to do the same.
Applying this principle to our average hour counts, the trend starts to make a lot more sense. When the first hints of doubt about a game’s quality start setting in, we seek out evidence in our environment to squash our uncertainty. Often that means reading reviews. If everyone else seems to be having a blast, we’re more likely to set aside our reservations and truck on, assuming that we’re simply missing something everyone else has already seen. The less enthusiastic other people are, though, the less likely we’ll push through a game before calling it quits. Like the students in the smoke-filled room, sometimes this approach doesn’t work out so great.
Of course, regardless of what we might infer from these statistics, it’s important to remember that there’s nothing wrong with coming away disappointed with a game you poured hundreds of hours into. Sometimes it simply takes that long to fully understand why a game doesn’t click for you, especially if it’s one that, on paper, seems right up your alley. Exploring the reasons why you don’t like something can be satisfying in its own right, even if the game isn’t. Giving a negative review to a game you’ve played for ten, twenty or even hundreds of hours doesn’t make the review invalid.
Regardless, we can start to see why we sometimes spend hours playing, and investigating, before finally giving a game the big red thumbs down. Between a desire for closure, the drive to get our money’s worth, and the power of the zeitgeist, we don’t need to be having fun with a game to keep plugging away at it. There’s only one thing I still don’t understand: who leaves one game running for 392 days straight?
10/01/2017 at 19:23 Jeremy says:
I very distinctly remember as a kid deciding that I don’t have to “finish” something if I think it’s hot garbage. This happened while reading a book though, so slightly different. Ever since then, I have generally quit playing games that I don’t enjoy. However, there are games where I see potential and continue playing, because I think it will eventually live up to that potential. These are the games that trick me into playing for far longer than I would have otherwise, because there is a promise of that game you really want to play just around the corner, or in that next area, or when you get that upgrade. The most recent example of a game that sucked me in for 40+ hours that I ended up wishing I hadn’t spent that much time with, was Starbound. Everything pointed towards a game that I would love, and I kept playing thinking I would find it. Eventually, after 45ish hours, I had to give up and accept that I wasn’t actually enjoying my time with the game, and whatever I thought the game might have been, wasn’t going to be found in another 30 hours with it.
On the flip side, Mount and Blade was a game that I put about 20 hours into before it clicked and I found a game in there that I couldn’t quit playing.
10/01/2017 at 19:41 Captain Yesterday says:
I didn’t finish a lot of games when I was a kid, but that’s because for games like The Bard’s Tale or Ultima series, you had to be seriously committed to completing them. Or at least more seriousness than 12 year old me could muster.
It’s not that the game were bad, but rather you’d hit a roadblock or run out graph paper or whatever and move on to something else.
10/01/2017 at 19:42 Thulsa Hex says:
My first realisation of this ability came when reading Robert Jordan’s Wheel of Time series ten years ago. I was half-way through book four when I had an epiphany: I don’t have to keep going. I really don’t! I promptly threw the book across my room and realised as it slid down the far wall that I was free.
10/01/2017 at 19:52 Jeremy says:
Even as an emotionally volatile teen I struggled with how emo Rand was characterized. Just the worst. Sanderson did a pretty good job in the last 3 books of piecing together the spaghetti of Jordan’s narrative and finishing it.
10/01/2017 at 22:18 Someoldguy says:
The Wheel of Time was bloated beyond belief but each book was an entertaining read so I don’t regret finishing the series. I did decide to switch to getting them from the library though, rather than forking out more cash every couple of years for a series that might never end.
10/01/2017 at 22:25 sneetch says:
I think I got to book six before I had the same epiphany, what a wonderful day that was!
10/01/2017 at 22:49 TillEulenspiegel says:
Oh my god I literally did this with Winter’s Heart (book 9). Some infuriating bullshit between Perrin and his wife in the first few chapters finally broke me. Nearly all of Jordan’s female characters were so horrible, but that was the last straw.
And I actually bought that book in hardcover, unlike the previous ones which I’d borrowed from the library. At least my brother read it.
10/01/2017 at 23:11 Sorbicol says:
I had that epiphany half way through book 2. Saved hours of my life that I can tell you.
Surely I’m not the only person who doesn’t really play games I don’t enjoy because, by and large, I don’t buy them? Sure there’s moaning and whining but if you are putting that many hours into an experience, then it’s doing something right for you (something a great many people who play Elite: Dangerous could really do with learning)
11/01/2017 at 04:36 Ushao says:
Around college I did the same thing with some terrible “funny” fantasy book a friend gave me. I think I made it two chapters in and thought “No, I’m not gonna suffer through the rest of this crap” and now it’s much easier to put down things I’m not enjoying.
10/01/2017 at 20:04 WombatDeath says:
Your precocious younger self achieved wisdom that only occurred to me in my late thirties. I now, finally, have a strict policy of not playing games that I’m not enjoying.
11/01/2017 at 08:10 Konservenknilch says:
Hah, everyone seems to go through the WoT experience at some point ;)
My breaking point was at Path of Daggers. Read the summary of the rest on Wikipedia, decided I didn’t miss anything. And there are so many more worthwhile books out there.
10/01/2017 at 19:25 MooseMuffin says:
I bought FF 13 as part of the winter Steam sale and my savegame says I’m 45 hours in. The first 30 hours of this thing were very bad. And then after that it improved a little to only being mostly bad. I should stop playing it, but I probably won’t. Its so mindless its basically a feature. Recently my wife noted that I was playing it on one monitor, while watching a basketball game on mute on the other monitor, while listening to a podcast.
10/01/2017 at 19:35 Captain Yesterday says:
I’ve experienced a related phenomena. I’ve bought games that were popularly and critically adored which I rage-quit because my mind wasn’t sufficiently blown by the game in the half hour that I played it. Most notably I bailed on the first Witcher game after about an hour and a half.
I figure it’s just me being a contrarian asshole, refusing to go along with what other people say is cool.
10/01/2017 at 19:45 Jeremy says:
No, the first hour and a half of The Witcher are truly terrible minutes of gaming.
10/01/2017 at 20:02 fuggles says:
Very true. I remember being repeatedly spat to death by a plant you have to punch to death whilst drunk. The shire part is mercifully a tiny portion of a long and fabulous game.
11/01/2017 at 08:36 TheSplund says:
I gave up twice (after reinstalling once it was heavily patched) about 10-20 mins in (ie just after the first fight) soddin’ awful controls and cliche characters left me thinking that I’d got better things to do.
10/01/2017 at 21:22 soco says:
I don’t remember where I saw it, but the only reason I got through the initial parts of the first Witcher (and afterwards enjoyed immensely) was that someone wrote: “The first hours of the game defy you to continue playing it.”
10/01/2017 at 22:00 Disgruntled Goat says:
I played The Last Of Us far longer than I wanted to, because it was supposed to be The Greatest Game Ever. I found it to be an unpleasant, frustrating slog, but I pushed through anyway, hoping I would eventually get to the Greatest Game part (I never did).
If I had gone into the game blind, without the hype machine echoing in my ear, my reaction probably would have been different. Either I would have quit after a couple hours with a dismissive “This is crap”, or maybe I would have been a bit less judgy because there wouldn’t have been any pre-existing expectations. Who knows?
11/01/2017 at 02:48 Don Reba says:
I played The Last of Us on YouTube, and found it highly enjoyable.
10/01/2017 at 19:56 Abacus says:
In my experience, if you play a game long enough that you have experienced most of what it has to offer and you still didn’t like it, people will argue that “you must have liked it if you played it that long”.
Then if you play a game and decide within the first hour or so that it’s bad people will argue that “you didn’t give it a chance”.
I don’t think hours played has anything to do with enjoyment.
10/01/2017 at 20:03 Shushununu says:
It’s a conundrum to be sure. For example, I hate Distant Worlds (waits for gasps from whomever is reading this). Okay, maybe hate is too strong of a word, but I solely purchased it and its three expansions (at the time, I think there’s a fourth one now) based on word-of-internet-mouth. “It’s amazing! It’s the bees knees! You can play however you want, automate what you don’t like!”
Apparently I don’t like playing the game, because I end up automating quite a lot, and parts I don’t, such as building up an economy, scouting, setting patrol paths, making a civilization are just plain boring. I don’t derive a lot of self enjoyment from composing my own narratives about what’s happening, so that part doesn’t do it for me either.
I still come back to it now and then because I feel like I MUST be missing something, but I’m pretty sure I’m wasting my time.
10/01/2017 at 22:59 TillEulenspiegel says:
I hate this so much, it’s so common. “Buhhh, you played it for 100 hours, of course you’re bored with it now.”
Or maybe you played it for 100 hours mildly enjoying it but hoping to discover something more, and eventually realized it wasn’t there.
10/01/2017 at 20:12 zind says:
This is one of my favorite topics as a former Steam sale addict. I have an embarrassingly large number of games registered to my Steam account, and depending on who you ask, I’ve only actually played a tiny percentage of them. In reality, I’ve probably only got a backlog that’s about 5-10% of my total catalog, because if I am not having fun in a game and don’t see any fun in the forseeable future of the game, I drop it.
I can be convinced to “try again” by fans of a game I’ve dropped, but only if they can point to specific things that improve after the initial however long, and if that initial however long is more than an hour or so the rest of the game better be DAMN good.
Before I had a disposable income I was much more on the side of “I have to play this game from start to finish before thinking about another one” and it served my pocketbook well at the time, but now I am more fortunate.
10/01/2017 at 20:45 rab357 says:
Yup, same here. Lots of games I bought on the cheap on Steam…only to either never play or load up and say, eh, never mind.
10/01/2017 at 22:22 Someoldguy says:
Don’t we all? The curse of the cheap steam bundle is that you get half a dozen games you’re only peripherally interested in to secure the one or two you really want to try.
10/01/2017 at 20:13 satan says:
For me, usually just devotion to a franchise/universe. I want Orcs Must Die: Unchained – to work so badly, but it has always been a mess of a game, even now it doesn’t seem to know what it wants to be. If they’d just released OMD:3 they’d have got more money out of me, and a lot of other people, and we’d all have a game we could enjoy.
10/01/2017 at 20:24 mattevansc3 says:
I played Skyrim for near a hundred hours before realising I stopped enjoying it an hour in.
I notice it quite a bit with mobile games in that they are inoffensive and highly repetitive. There’s a rhythm and routine to those games that makes it easy to confuse not hating it with enjoying it.
It was near the hundred hour mark on Skyrim that I realised I was just min maxing my gear. I hadn’t changed my load out in fifty odd hours. I didn’t know or care where I was in the story nor could I tell you what my last quest or dungeon I’d completed was. I could tell you it was the same generic cave I’d completed god knows how many times filled with those generic zombies.
I was completely disengaged from the game and played it on autopilot because I’d been playing it for weeks.
10/01/2017 at 20:29 Nauallis says:
Many folks also seem to struggle with the fact that it is okay to change your mind and your opinion about a game. (yes, I realize the article’s data pulls from steam reviews. It’s possible to edit or delete those)
For example, I thought Endless Legend was grand, just grand, when I first played it. It was kind of like civilization, but more fantasy, more sci-fi, and a really neat take on the world map and city construction. After another twenty hours, I started to hate it. The mechanics are hugely opaque and not at all explained. Diplomacy is next to useless, since it’s impossible to understand other faction’s motivations in any meaningful way. Since it’s a game about running a civilization on a world with other interactive civilizations, that broke the game for me. I don’t regret the time that I put into it, either, because it helped me understand better what I don’t like about some games and particularly that one. I used to recommend it highly. Now, not so much.
10/01/2017 at 21:05 Sian says:
In my mind, part of the problem, if you want to call it that, is the binary nature of Steam reviews. I’ve seen a few that are basically on the edge but ultimately have to say either yay or nay or that are angry about one part but like the rest (the opposite seems to be more rare).
10/01/2017 at 22:01 Captain Yesterday says:
Steam’s been tweaking their review process lately, but they apparently can’t quit the “positive or negative” system.
I personally believe that 90% of all player reviews are garbage (sorry to anyone who’s ever written one) but that number could go down as low as 75% of Steam allowed for a third option when writing reviews.
10/01/2017 at 21:38 Peppergomez says:
Over on Eurogamer I was flamed for suggesting that a not insignificant amount of gamers seem not to place a lot of value on their time…though I guess young people have been wasting time for many decades prior to before there were video games. Gamers seem surprisingly okay with playing buggy, unfinished messes of games, maybe either due to falling for hype, having a completist’s approach, wanting to play the newest shiny product, or being perfectly okay with replaying the game at a later point. To list just a few possibilities. Maybe it’s because I’m older and have less time, but a game better be stable, finished, and largely positively reviewed by critics and community alike if I’m going to spend my free time playing it.
I held off on buying FO4 for example, due to the fact that it looked lazy from a technical and artistic standpoint. Leftovers from Bethesda, using a janky engine. And though I miss great space exploration games, respecting my free time was enough to keep me from buying No Man’s Sky.
It really does pay to let games be out for awhile before getting them.
10/01/2017 at 22:10 Captain Yesterday says:
I’ve sunk many hours into games I knew at the time were bad, or at least not great. For me, if I find a game’s premise to be sufficiently intriguing I’m willing to forgive a lot when it comes to the actual gameplay.
Arcanum was a very mediocre game that I spent a lot of time playing. Why? Not many fantasy-steampunk rpgs get published on a regular basis, and I really liked its fantasy-steampunk setting.
10/01/2017 at 22:14 Nauallis says:
I’m guessing you got flamed because you’re insulting other people’s preferences, and using your own as standard. It’s good to like what you like! No need to be tearing other people down for liking their own thing, or liking something you don’t.
Falling for hype isn’t a bad thing if ultimately a person enjoys whatever was hyped; or conversely, if a person learns not to fall for hype. Likewise, time spent enjoying something isn’t time wasted.
10/01/2017 at 22:32 Someoldguy says:
You also need to have a clear picture of what you would be doing instead if you weren’t playing a half-decent but not epic game. I’ll agree that FO4 wasn’t all kinds of awesome, but it was more Fallout with some new refinements that I liked and nothing at the time appealed to me more. I don’t regret spending time with it. Compared to the amount of time many players spend in MMOs which pretty much entirely consist of timesinks full of mediocre gameplay required to access the small amount of really good content, 50 hours invested in a single player RPG is peanuts.
11/01/2017 at 02:15 Peppergomez says:
Well, my post was mostly inspired by people ripping games in comments sections while discussing how many hours they’d logged and in many cases mentioning that they were still playing it. I couldn’t understand why so many folks seem okay with sinking their time into deeply flawed games. (I realize that’s relative, and a game can be janky and still fun to play.) There are so many other great things to do with one’s time than play games that are annoying/disappointing/super buggy/severely problematic in other ways. Self righteous of me? Probably a bit. But it is possible to game and still get a lot of other productive stuff (in my case, art and music) done. Just don’t waste time with the unenjoyable/bad ones!
11/01/2017 at 06:55 Nauallis says:
Fair enough!
10/01/2017 at 22:31 mattevansc3 says:
There’s a fair few sensitive people over on Eurogamer and you quickly learn which ones not to engage with.
That being said, Eurogamer, like most mainstream gaming sites is full of commenters who think they are in the alamo. Gaming culture is perfect and if you dare desecrate their idols by criticising any popular game or trend you are the enemy and will be attacked.
Anyway, I agree with your point. There does seem to be a preference for quantity over quality. Good games are criticised if they are “too short”. Extending the game’s playtime then comes with the accusation of padding IF its not a popular title.
Most open world titles or RPGs are filled with empty spaces or cookie cutter town and dungeons. Yet whereas a Bethesda title or Final Fantasy would get praised for the huge amount of content, other games will get called out on it.
10/01/2017 at 22:13 RichUncleSkeleton says:
DNF is actually a pretty okay game. Come at me bros.
10/01/2017 at 22:34 milligna says:
It’s solid and does what it says on the tin. The behind the scenes story is a pathetic tragedy but the actual game is certainly more fun than the bulk of excruciatingly twee trash we get fed by our favorite gaming sites, gawd bless ’em.
10/01/2017 at 22:44 Someoldguy says:
I wonder how many bad reviews are backed up by a lot of hours because people can alt-tab out and leave the clock ticking. I know in the last few years I’ve been guilty of running a couple of games side by side and tabbing out to surf for solutions to problems, read reviews etc. Where I’ve got 30 hours invested into a game I found dissatisfying, at least half of that is probably hours spent checking out what others think about it or playing something else.
10/01/2017 at 23:12 mattevansc3 says:
Don’t forget Steam Trading Cards. I’ve got a handful of have where I’ve played for more than five hours without getting past the menu screen.
10/01/2017 at 22:52 zenorogue says:
Sometimes the negative review simply means “this game is okay, I do play it from time to time, but I do not recommend it because there are so many better games out there”, or “this game is good, but not as good as all the hype suggests”.
But one thing this article does not mention: some games are addictive, in a negative sense. Whenever I see a game advertised ad “addictive”, it turns me off. They use psychological tricks so that players spend their time and/or money on them without actually liking them. For me, this happens for games with a good story but bad gameplay. Such a game would be better as a book or movie, hence the game gets a negative review. (my blog post with a more detailed explanation)
11/01/2017 at 03:39 brucethemoose says:
I know exactly what you mean.
“For me, this happens for games with a good story but bad gameplay.”
…Except for that.
The “badly addictive” games I think of don’t have a great story. They just hook you in to the game using psychological tricks, and the “reward” you get for the gameplay is cheap and lousy if you actually step back to look at it.
Games with a good story and bad gameplay, on the other hand, are just tragic. SWTOR comes to mind for me: there’s some beautiful art and good stories buried in that game, but to get at it you have to slug through WoW-style button mashing that makes me want to hang myself. It just doesn’t make sense to me: if the story is driving you forward, why force everyone through grindy nonsense.
10/01/2017 at 23:08 Sirius1 says:
I’ve come to the conclusion that I’m a really strange gamer. I will only play any game for as long as I enjoy it. Any game that I stop enjoying at any point is immediately discarded.
This means a number of things:-
1. I have a truly huge number of games that I’ve played but never finished.
2. I large number of those games are games that I actually enjoyed, but eventually got bored with.
3. The games I’ve enjoyed but got bored with are remembered as games I enjoy, and I restart them multiple times.
This is probably influenced by the fact that I tend not to play games for the story – IMO any good book or movie has a far superior narrative to even the better scripted games. So any game has to drag me in based on the gameplay and only the gameplay.
10/01/2017 at 23:19 shockedfrog says:
I think the achievements system is sometimes to blame for this. I think that a healthy achievements system would focus on what the player has actually achieved, and would give players greater control over privacy or opting out completely – but what we have right now is the opposite, a system that’s designed to make people feel bad for not doing whatever the dev wants them to do, forced upon anyone who buys the game.
Want your game to get a bit of free advertising via peoples profiles and make the bad reviews look silly because of the playtime? Simply add a ‘play the game for 100 hours’ achievement. Doesn’t matter if your game is only 4 hours long, some people will refuse to cheat it and will leave the thing running for the next 4 days just so the missing achievement doesn’t annoy them and so they’ll never have to install that stupid game again.
10/01/2017 at 23:26 RobbieTrout says:
The all-time absolute worst game I played to completion — possibly the worst game I’ve ever played, full stop — was “Hysteria Hospital” on the DS. It’s a godawful excuse for a casual time management thing. The only reason I kept going was because, frankly, I was determined not to let anything that bad beat me. And I’ve kept it because it’s my moral duty to keep at least that one copy out of circulation.
11/01/2017 at 01:07 Frank says:
Very interesting, thanks for this! I look forward to more such data-based stuff on RPS.
Personally, I think I’m pretty good about quitting games I really hate. I’ve marked over half my games as “hidden” on Steam and often make that judgment with 0-10 minutes of experience trying it.
11/01/2017 at 04:40 vahnn says:
Hell, I often don’t even finish games I think are fantastic.
11/01/2017 at 08:07 Konservenknilch says:
Gaming Stockholm syndrome. It last happened to me with Dragon Age Inquisition. About 30 hours in, I realized that the game is kinda balls with an insane amount of busywork filler. But since it is a linear game with a definite end, I kept going. And now I want to play the epilogue DLC. Goddamnit.
Actually, let me look at the playtime on Origin… 101 hours? What the fuck was I thinking?