上位 200 件のコメント全て表示する 212

[–]CelerasNo gods, no masters[🍰] 175 ポイント176 ポイント  (53子コメント)

IIRC Josh Sawyer is a gun enthusiast. Its really shows.

[–]dedohaVault 13 147 ポイント148 ポイント  (51子コメント)

It also really shows that guys at Bethesda aren't gun enthusiasts

[–]SalsaRicePc 77 ポイント78 ポイント  (30子コメント)

That's pretty evident with the combat shotgun in fo3; I mean, did you see the magazine placement?

[–]TossMeAwayToTheMount'Member little lamplight? 59 ポイント60 ポイント  (27子コメント)

I believe in giving credit where credit is due. What is cool is if you use a pipe revolver it actually leaves a dent where the hammer hits the primer. It's also consistent with rounds fired. 2 shots fired means that 2 of those dents show up in order fired. They also respond to light. What I dislike is how the combat shotgun and .45 rifle are basically the same gun but you cannot interchange some parts between them (bayonets, scopes, rifle butts, etc.) It's also a lazy game design. Either swap one for the combat shotgun in fallout 3 or the assault rifle.

[–]3PICANOBorn in the Vault, Die in the Vault 30 ポイント31 ポイント  (15子コメント)

I don't really mind the combat rifle/shotgun. WHAT REALLY GETS AT ME IS HOW UGLY THE FUCKING ASSAULT RIFLE IN FO4 IS!

[–]TossMeAwayToTheMount'Member little lamplight? 22 ポイント23 ポイント  (14子コメント)

Listen. The water cooled sleeve is a necessity. It's semi auto and fires 5.56? Necessity.

[–]El-Gruntojingle, jangle, jingle 8 ポイント9 ポイント  (13子コメント)

It's also full auto. And if you don't think a semi 5.56 rifle gets hot then you haven't been shooting.

[–]TossMeAwayToTheMount'Member little lamplight? 16 ポイント17 ポイント  (12子コメント)

It's not that it doesn't get hot, it just doesn't need water cooling. It doesn't fire enough rounds per minute to possess a serious threat that it would warrant it.

[–]El-Gruntojingle, jangle, jingle 7 ポイント8 ポイント  (11子コメント)

To warrant it? Since when has Fallout's weapon design been about necessity? We have over engineered plasma guns, shoulder-mounted nuclear catapults, and machine guns controlled by dog brains.

[–]TossMeAwayToTheMount'Member little lamplight? 10 ポイント11 ポイント  (5子コメント)

Big difference between something grounded in sci-fi and something that takes from real life. The assault rifle and chinese assault rifle used 5.56 rounds and did not need water cooling. It's a step back in terms of design.

[–]shoejackman 50 ポイント51 ポイント  (9子コメント)

Shame I refuse to use any of that pipe crap. And why the hell are they everywhere? Unlock a hard safe and ohh a pipe rifle, great just what I wanted. The dent is a nice detail though sure.

[–]CobraCommanderVIIWelcome Home 23 ポイント24 ポイント  (8子コメント)

They're everywhere because they existed before the war and many people had them as they were inexpensive compared to actual guns. One of the magazines shows an ad for pipe weapons on the front of it. It's just a common misconception that pipe weapons were slapped together by psycho fueled raiders.

[–]StakloNCR 8 ポイント9 ポイント  (5子コメント)

I've heard this explanation before, but I'm just not buying it. Yeah its easy and cheap to make a pipe gun but nobody does it. Why? Beyond the fact that it takes machining the vast majority of people have neither the equipment nor skills for, a pipe gun is liable to explode on the first round, killing the user, just because a screw is loose or the steel isn't the type you thought it was. And there's just no reason when guns are as cheap and available as they are in America.

[–]CobraCommanderVIIWelcome Home 14 ポイント15 ポイント  (3子コメント)

Kinda sounds like you're basing your argument off actual America which is nothing like Fallout America. In Fallout America everything was expensive as shit due to the war, including guns. Also, the tech is far different in Fallout compared to our world so perhaps there was an easy way to make pipe guns. Either way, pipe guns existing pre war is not just a theory it's part of the lore, so you don't have to buy it, it's just true.

[–]dedohaVault 13 4 ポイント5 ポイント  (2子コメント)

Either way, pipe guns existing pre war is not just a theory it's part of the lore, so you don't have to buy it, it's just true.

Kinda sounds like you're basing your argument off one magazine cover. I know this is wildly popular theory here and this post is gonna be downvoted but it doesn't convince me. Pipe weapons in pre war containers are just due to leveled loot that isn't hand placed. Sure self made weapons existed before war just like they do in our world, but there is no reason to build them in large ammount. Guns don't break easily so there is no need to buy new pistol every year. Is there an actual proof that Fallout America had such high prices? 33$ sounds about right if we account regular inflation up to 2077. Also previous Fallout games didn't point at any "real" weapons shortage. Hand made pistols were very rare, basic and primitive. Guns&Bullets pipe revolver (which is different than ingame pipe revolver btw) was most likely used as unregistered/untraceable assassination tool in gang wars of Detroit as cover would suggest.

It's just a common misconception that pipe weapons were slapped together by psycho fueled raiders.

You don't actually think that all or even majority of pipe guns are made pre war do you? Their construction is too fragile to last over 200 years

[–]StealthSuitMkIIFortune Finder 3 ポイント4 ポイント  (1子コメント)

You definitely have a point about the construction being too shoddy to last.

We can use the excuse of a lot of pre-war items being made to last, but I seriously doubt scrapped together weapons hold the same amount of longevity as a factory machined weapon.

[–]PsychedelicMuffin302 0 ポイント1 ポイント  (0子コメント)

Dude people make homemade guns in real life.

[–]dao2 1 ポイント2 ポイント  (1子コメント)

there is a mod to remove them from pre-war safes

[–]rekyuu 1 ポイント2 ポイント  (0子コメント)

God I hate the shotgun/rifle thing, it also bleeds into the energy weapons too. I was so excited hang up all my guns on a display rack only to find out they all share the same base model.

[–]deadeyediqq 0 ポイント1 ポイント  (0子コメント)

I get how stupid that drum was but damn that was s a badass looking gun. I actually missed it in 4

[–]tacoduck300Forcibly make America great again. 0 ポイント1 ポイント  (0子コメント)

in one of the discords i described how fucked that gun was and it ruined it for like 3 people

[–]Man_of_Many_VoicesMr. House 22 ポイント23 ポイント  (0子コメント)

It really shows that guys at Bethesda know literally nothing about guns

ftfy

[–]mikegus15Death is a preferable alternative to communism. 11 ポイント12 ポイント  (0子コメント)

that left-handed hunting rifle in your right hand in F4. ugh

[–]MrAwesome54Proud Butler for over 200 Years 1 ポイント2 ポイント  (0子コメント)

Not to mention the whole left hand bolt fiasco...

[–]El-Gruntojingle, jangle, jingle 2 ポイント3 ポイント  (7子コメント)

Sometimes I find it amusing how seriously people take guns in a fictional setting. There are some bone headed things like the Combat Shotgun from F3 as pointed out already. But does that really annoy people as severely as they make it seem? I'd consider myself a gun enthusiast but I don't get this worked up over it. The Assault Rifle in F4 was designed to be used for power armored troops. That's why it's so huge. It's also based on the Lewis gun - that's where the water jacket giant barrel shroud comes from. I do agree that they gave it the wrong name though. But if you read the art book you'd know it was originally called the Machine Gun and the Chinese Assault Rifle was going to be in the game but was cut for untold reasons. After that the Machine Gun assumed the Assault Rifle name. There are a few things that don't make sense about guns into their game so Bethesda knows literally nothing about guns? Okay, sure they don't. It's all just a little hyperbolic to me.

[–]aznhomig 3 ポイント4 ポイント  (4子コメント)

The Lewis Gun was actually air-cooled, the barrel sleeve was just that - a sleeve.

[–]ScienceBrah401For the Republic! 1 ポイント2 ポイント  (2子コメント)

Lewis was water cooled, but when it was mounted on planes it was air cooled (obviously.)

[–]aznhomig 0 ポイント1 ポイント  (1子コメント)

No, you're thinking of the Maxim which was a water-cooled machine gun. The Lewis was always air-cooled to maintain its man portability, because water jackets filled with water make the gun unwieldy and heavy. The whole point of the Lewis was to be man-portable and individually-operated to be maneuvered with troops as they moved up in No Man's Land in WW1.

[–]ScienceBrah401For the Republic! 0 ポイント1 ポイント  (0子コメント)

The Lewis had a water jacket, look at the barrel.

[–]El-Gruntojingle, jangle, jingle 0 ポイント1 ポイント  (0子コメント)

You're correct. I was thinking of the Vickers being water cooled.

[–]Katamariguy1 END 2 ポイント3 ポイント  (0子コメント)

Sometimes I find it amusing how seriously people take guns in a fictional setting.

Games with large numbers of firearms tend to attract gun nuts (and amateurs who obsess over guns) as a general rule.

[–]shoejackman 0 ポイント1 ポイント  (0子コメント)

You might be able to overlook sloppy weapon design but I cant, why did they make every gun eject its shell casing right into the users face. Who the hell would design a sniper rifle to be bolted with you're left hand. And the .50 receiver instead of a different rifle like the Anti-material rifle.

When I find the only assault rifle in the game I want an actually assault rifle not some ugly ass WW1 machine gun that has no place. The bombs dropped in the year 2077 not 1954. Previous fallouts have had plenty of modern assault rifles.

Luckily modders manage to fix the sniper animations so I don't have to cringe everytime I reload.

[–]forerunner398Operators 51 ポイント52 ポイント  (7子コメント)

Yes, I loved the lore behind the .45 guns in Honest Hearts too.

[–]lemonteabag 5 ポイント6 ポイント  (6子コメント)

Jog my memory, what was the lore behind them?

[–]theonlysoberirishmanMr. House 12 ポイント13 ポイント  (4子コメント)

They're based on the m1911 and Thompson submachine gun so they don't need any lore to back them up

[–]VanrythWolf 29 ポイント30 ポイント  (3子コメント)

Actually I am sure that Joshua mentions that they are the arsenal from the Salt Lake PD that he and his group raided before ending up in Zion

[–]Freedomfighter121 16 ポイント17 ポイント  (0子コメント)

And also that John Browning was a Mormon

[–]k890NCR 13 ポイント14 ポイント  (1子コメント)

Also worth to note "1911" and 45 ACP was made by John Browning, mormon gun constructor from Utah. Joshua told that shooting from 1911 are rite of passage for Mormons in New Canaan. BTW, this town was build in Ogden ruins in Utah, place where Browning was born

[–]SafetyDanseWhat can brown do for you? 2 ポイント3 ポイント  (0子コメント)

Germany sold the rights to produce 1911's to Norway under WWI when they invaded Belgium. John Browning was one of the key people at Fabrique Nationale, so FN actually had the weapon rights in Europe. In comes the Germans, and they sold the Norwegians the rights for 3000$. The Norwegians produces the guns under the name M1914(nickname Kongsberg Colt) and there's one difference. Norway makes the gun easier to operate with one hand by changing the slide stop. Those damn Nords, making it even better. Just another story on the 1911.

[–]forerunner398Operators 1 ポイント2 ポイント  (0子コメント)

The New Canaanite way is to use those guns. Those types of guns were made by and used by Mormons like Joshua Graham from before the War and Joshua aims to continue that legacy.

[–]HalfLife3-CONFIRMED-Kings 72 ポイント73 ポイント  (2子コメント)

New Vegas weapons are probably my favorite designed of any game ever, even much more current games. From the stock weapons to the DLC weapons to the lovingly crafted uniques, no other game comes close. Maybe Call of Juarez: Gunslinger is in the ballpark, which has a very tiny selection of firearms but they are pretty satisfying to use.

Fallout 4 weapons on the other hand is simply not as good as most modern era games. It just falls short compared to... well just about any major franchise or title.

And pipe weapons suck. One might have been OK but they forced this whole stupid system of unlikeable weapons for too many levels, and its frustrating to think the developers wasted so much time on that instead of adding a few more badly needed weapon models and uniques, or even showing a holstered weapon on the character. Seriously in 4 it is just better to go with a melee build than deal with that nonsense.

[–]KiRo88TheMLGNoobI've got quiet good raisins for everything I do! 10 ポイント11 ポイント  (0子コメント)

I just bought and finished CoJ: Gunslinger, and damn the Ranger and the Rifle feel so good to use, the Ranger is probably the best revolver I've used in a video game.

[–]UrinalCake777NCR 3 ポイント4 ポイント  (0子コメント)

Seriously ehat is up with no holsters?

[–]NomadicKrow 32 ポイント33 ポイント  (1子コメント)

My big complaint is having a "western revolver" with a cylinder than swings out. They pretty much gave us two handguns that are the same thing.

[–]PolymemneticOld World Flag 0 ポイント1 ポイント  (0子コメント)

The Colt 1889 was the first swing-out revolver, introduced in 1889. Not exactly western, but it is pre-1900

[–]soundtea 108 ポイント109 ポイント  (10子コメント)

FO4's weapons are probably the ugliest i've ever seen. The Combat Rifle and Shotgun are near identical with a few different doodads, stocks look like they'd pulverize your shoulder instead of dispersing recoil, and the assault rifle is some WWI mishmash from hell.

Even NV's oddballs like That Gun and the 12.7mm pistol looked pretty reasonable.

[–]Man_of_Many_VoicesMr. House 11 ポイント12 ポイント  (1子コメント)

That Gun is a reference to the LAPD Blaster from Blade Runner(but is still a perfectly feasable design, if not for the overpowered cartridge it fires), and the 12.7mm pistol is a bringback from Fallout 2.

[–]Mediocre-Scrublord 38 ポイント39 ポイント  (6子コメント)

To be fair, it's not unheard of for Shotguns and Assault rifles to use similar components; compare the AK 47 and the SAIGA 12

[–]Phazon2000 18 ポイント19 ポイント  (3子コメント)

That's great and all but you can't ignore that we're playing a video game and it's detrimental to have two guns look that similar. It's slightly irritating and given the smallish selection it looks a little ridiculous.

I'm sure it's realistic to expec that in real life but it doesn't mix well in F4

[–]El-Gruntojingle, jangle, jingle 2 ポイント3 ポイント  (1子コメント)

it's detrimental to have two guns look that similar

Apparently every shooter set in modern times +/- a couple decades didn't get this memo.

[–]Hungry_Lion 4 ポイント5 ポイント  (0子コメント)

Most shooters can get away with it because they have a much broader selection of weapons. Fallout 4 only has two shotguns. If they threw in a couple of pump-actions, a lever action, and another semi-automatic then nobody would care that the Combat Shotgun looks like the Combat Rifle.

[–]Mediocre-Scrublord 1 ポイント2 ポイント  (0子コメント)

True

I'm more dissapointed that there are no pump-action shotguns

[–]sketchy5teve 0 ポイント1 ポイント  (0子コメント)

That's a bit different though. Saiga's are just retooled AKs. Like they just converted an ak action to take 12 gauge as opposed to 7.62. It's more or less the same gun rechambered.

[–]nachos12367 0 ポイント1 ポイント  (0子コメント)

An M16 and an AR12 another example. You can't even tell that the AR12 is a scattergat from a distance.

[–]SPOOFE 0 ポイント1 ポイント  (0子コメント)

FO4's weapons are probably the ugliest i've ever seen.

I generally didn't care for them much, but I will say I loved how my fully upgraded 10mm pistol looked.

[–]ThisShitIsNotFunMan 99 ポイント100 ポイント  (8子コメント)

I agree, pipe weapons are pretty ugly but they also made a lot of sense to me. A crude, post-apocalyptic gun made by a raider high on psycho isn't going to be pretty.

I'm sorry, I know nothing about guns, so this is pretty much the only comment I have for you..

I do miss the anti-material rifle though.

[–]soundtea 71 ポイント72 ポイント  (7子コメント)

Pipe weapons actually make little sense construction wise. A gun of wood and hasily slapped on copper or rusted metal will break from mere .32 rounds, worse if a .308 rifle round.

For an actual example of easily made weapons able to be made by a village smith, look at the Sten SMG.

[–]NomadicKrow 25 ポイント26 ポイント  (6子コメント)

Pipe weapons have been in Fallout since Fallout 2

It had an actual pipe weapon, the pipe rifle http://fallout.wikia.com/wiki/Pipe_rifle_(Fallout_2) . Tactics had a zip gun. Fallout 1 may have had some pipe weapons, but I don't recall them. I know the hunting rifle is cobbled together from spit and spare parts, so that might count.

[–]shoejackman 34 ポイント35 ポイント  (2子コメント)

But were they on 80% of NPC's and safes? I hate how common they are, I mean were they mass produced to the same blueprints or what.

[–]NomadicKrow 7 ポイント8 ポイント  (1子コメント)

Well... In Fallout 2, you weren't killing everything in sight. You COULD do that. A lot of people were just unarmed. But if you were killing everything like you do in Fallout 3/4 (and prolly NV, I guess), I'm sure pipe weapons would be prevalent at least in the early parts of the game.

[–]Arnust 2 ポイント3 ポイント  (0子コメント)

Trade like the Gun Runner's and the NCR actually are bringing restored or new weaponry, so non-handmade guns are a lot more common unless you are dirt poor

[–]subject217We were supposed to have a backstory 25 ポイント26 ポイント  (2子コメント)

The F2 pipe rifle and zip guns in general are nothing like the F4 pipe weapons. The shoddy construction is because the actual operating mechanism on those guns is extremely simple, functionally just a chamber, barrel and firing pin. Whereas in F4 you have pipe revolvers, pipe submachine guns, pipe rifles chambered in high pressure cartridges, et cetera.

It feels like they're approaching two different narratives with their pipe weapons. Zip guns cobbled together out of pipes and driftwood is plausible. Simple submachine guns made by someone who understands firearms is plausible. F4 combines the two into some gross monstrosity. If you're capable of making a firearm that can withstand the pressure of a .50 caliber round, or a fully functioning submachine gun, why is it made out of screws, poorly fitting scrap metal, and tape?

[–]NomadicKrow 0 ポイント1 ポイント  (1子コメント)

I don't know what to tell you, man. Make a mod.

[–]Navarroguardand ill say "maybe" 24 ポイント25 ポイント  (7子コメント)

god yes, the weapon variety and designs for NV were great aside from the marksman carbine (which could have been fixed by changing the hand guard and stock) also it was always weird to me that AR platform guns didnt use the charging handle in fallout NV

[–]Doodlebob12 16 ポイント17 ポイント  (1子コメント)

No love for the All-American? That thing is dope.

[–]Navarroguardand ill say "maybe" 6 ポイント7 ポイント  (0子コメント)

i think the weapon looks nice but its too tacticool for fallout

[–]NerdRisingI broke the game 4 ポイント5 ポイント  (4子コメント)

There are AR-15s out there with one the side though. Here is an example.

[–]Navarroguardand ill say "maybe" 0 ポイント1 ポイント  (0子コメント)

ah did not really know that but im not suprised it just looks really janky in NV with it being a rounded nub

[–]Man_of_Many_VoicesMr. House 0 ポイント1 ポイント  (2子コメント)

Yep, I actually own one. It's pretty neat, but an odd choice. Knowing how gun-savvy the FNV team was, it makes me wonder why they chose to have a side-charging AR-platform rifle.

[–]UCMJ 0 ポイント1 ポイント  (1子コメント)

Probably would've required its own animation or something.

[–]Man_of_Many_VoicesMr. House 0 ポイント1 ポイント  (0子コメント)

It did have its own animation though. Only the AR platform rifles used that animation.

[–]SigournI is scientist. 79 ポイント80 ポイント  (14子コメント)

I love the laser and plasma weapons from New Vegas. I also love the ones from Fallout in particular. As you said, they are more "grounded". Just because a pistol shoots lasers it doesn't mean it needs to have a weird, elaborate design. Same with a plasma pistol.

Compare this, as opposed to this monstrosity.

[–]TheWombatFromHellNCR 40 ポイント41 ポイント  (2子コメント)

Is that a pistol or a medical syringe

[–]MyFrellingUserNameNungh. 44 ポイント45 ポイント  (1子コメント)

It's the world's angriest super soaker. Bethesda's plasma weapons look like they're meant to be prototypes or hand-made. They wound up looking like over-complicated squirt-guns.

[–]Your401KplanRanger 2 ポイント3 ポイント  (0子コメント)

They look like corsair made a water gun

[–]CrispyChickenCrackerThe Institute did nothing wrong 14 ポイント15 ポイント  (1子コメント)

Comparing two different models of of plasma pistol isn't exactly fair, but I see your point.

[–]Katamariguy1 END 2 ポイント3 ポイント  (1子コメント)

Pretty sure the plasma defender is the plasma pistol from the first Fallout.

[–]SigournI is scientist. 2 ポイント3 ポイント  (0子コメント)

Exactly. That's why I said I like New Vegas' weapons, but Fallout's in general (as NV's are based on those).

A shame we didn't got the classic Wattz laser rifle and pistol, though.

[–]GraveshGary? 1 ポイント2 ポイント  (2子コメント)

Jesus that pistol just looks ridiculous. It seems really awkward to handle and the weight of it looks too unbalanced to be useful as a weapon. I haven't played FO4 but the design on that just overkill.

[–]SigournI is scientist. 9 ポイント10 ポイント  (1子コメント)

Oh, that weapon is from Fallout 3 actually. This one is from Fallout 4. It's a marked improvement, but I still like New Vegas' "futuristic pistol" better.

[–]GraveshGary? 1 ポイント2 ポイント  (0子コメント)

Agreed, but they certainly improved upon it in FO4, clearly. I can't really blame them for stuff like that in Fallout 3. It was their first time working with Fallout so they needed to work some kinks out of it first. With that in consideration, I think 3 is a pretty good game. But the dramatic change in setting from the previous games sort of makes it lose it's Fallout-esque feel. But I still enjoyed wandering around D.C. and places like Evergreen Mills.

[–][削除されました]  (3子コメント)

[deleted]

    [–]n3tspl1t 10 ポイント11 ポイント  (2子コメント)

    I thought they superheated gas INTO plasma. Plasma is a state of matter.

    [–]Hagu_TL, Ezekiel 0 ポイント1 ポイント  (0子コメント)

    Except, and this goes for NV as well, somehow in Fallout there is a plasma gel/fuel. Recall all the canisters on display in the REPCONN building.

    I'm not trying to say plasma's not a state of matter, but as a weaponized/useful substance, it's no plain gas in FO.

    [–]hells_cowbellsNuka Cola Addict 54 ポイント55 ポイント  (3子コメント)

    The NV weapons were far better. Far more realistic and more aesthetically pleasing. I also liked that unique weapons were really unique, not just the standard gun with modifiers. The Gobi Campaign Rifle, for example, looked completely different than the normal sniper rifle. Other guns like the Medicine Stick had their own unique touches.

    I honestly don't mind the pipe weapons that much. It kind of makes sense that people would improvise their own weapons from materials available. Heck, there was a pipe rifle in FO2.

    [–]dao2 0 ポイント1 ポイント  (0子コメント)

    There's a mod for unique uniques.

    [–]WrethZRailroad -3 ポイント-2 ポイント  (1子コメント)

    I'm not sure realistic fits into the fallout universe.

    [–]Shadow_on_the_Sun 8 ポイント9 ポイント  (6子コメント)

    I like the aesthetic and diversity of weapons in New Vegas but I like the modding and crafting system more in Fo4. The uniques in New Vegas are FAR better.

    [–]theonlysoberirishmanMr. House 4 ポイント5 ポイント  (5子コメント)

    I actually prefer New Vegas' crafting system...

    [–]Shank-Fu 2 ポイント3 ポイント  (4子コメント)

    why

    [–]theonlysoberirishmanMr. House 7 ポイント8 ポイント  (1子コメント)

    This is one I posted a while back, it's fairly applicable to this thread so I'm just going to copy paste it, it's long but I'm pretty confident that it correctly conveys my thoughts on the matter :)

    "I might be a massive outlier here but I don't think Fallout 4's modding system was good. I do't even think it was an improvement on New Vegas' modding system in some aspects. In New Vegas you got a gun, you liked the gun, you wish the gun could kill people better. a few levels go by and your gun starts under preforming. You are sad, you stop using gun. Suddenly, you find a merchant that happens to have a mod for your gun that makes it better than viable and can even change the way you play with the weapon, you have your favorite weapon back! But you don't have enough caps for it, mods are an expensive commodity in the post apocalyptic world. You have to sell some useful stuff as a trade off or collect some bounties to earn your new weapon upgrade, you EARN your improved weapon, it comes with a sense of accomplishment and achievement, and nothing beats the excitement of finally stumbling across a good mod for a weapon you love in New Vegas.

    Contrast this with the mod crafting system in Fallout 4. Sure, it's a neat idea in a brainstorming session in Bethesda Softworks; 'What if we let players find components out in the wasteland that they can use to make mods?!' but I don't feel that it translates into anything but an annoying, time wasting, grindesque game mechanic. It turns the game into a 'Pick random shit up and horde it' Simulator. I've always had trouble in Bethesda games with inventory management, and adding the fact that I now have to actually pick up all this random shit from all over the place just makes it even more annoying. And that's another point. This shit is EVERYWHERE. You can pop down to the nearest landfill and find the same components necessary to build either a long barrel for a 10mm or a goddanm MIRV launcher for a Fat Man. There is no challenge in finding the stuff needed to make weapon mods, other than the fact that you can never get enough adhesive, but that doesn't add challenge, it just adds frustration and annoyance. Whats more, if you're in a pinch it's only a matter of fast travelling to 5 or 6 different merchants to find all the junk you need to create whatever mod for whatever gun you want. And the junk costs about as much as a four day old dog turd in a can. There is no CHALLENGE present in the Fallout 4 modding system. I have never had a feeling of, 'Yeah, I've worked hard for this mod and it's really changed my gun for the better' when playing Fallout 4. Only feelings of frustration that I don't have enough metal spoons to give my .44 Magnum a better handgrip to give its stats a .05 boost to accuracy.

    That's another thing, the potential mods are so saturated that upgrading in the normal progression doesn't feel like you've done anything because the stat boosts have to be balanced between all the potential mods. When I put a better receiver on my gun in New Vegas I got a decent stat boost, +30% or +20%, it was noticeable. In 4 I get a +5% tops, it's only noticeable if you're upgrading at a high level, and by then you've managed to horde so much random shit that crafting is about as difficult as hitting water after you fall out of a boat. Which brings me onto my final point.

    The level gating. In my last two playthroughs I've managed to collect the sum total of about 600 tonnes of scrap while waiting to level up enough to unlock the last teir of 'Gun Nut' and 'Science!' I had all my weapon mods maxed out for about 6 or 7 levels, I had spare perk points, the only thing stopping me from upgrading my weapons more was the goddanm level gate on the perks. So I saved junk to use when I finally got there. By the time I leveled up enough I had enough junk in my trunk to fully upgrade every single weapon in my inventory in one go. How did I feel afterward? After all that time spent, I finally had all my guns fully upgraded. I felt empty, I felt bored, I felt like all that time spent looking for components was completely wasted. 'Oh, my gun is a new colour now, the mag is slightly bigger than before and it does 7% more damage... yay...' I didn't feel like I had earned those weapon upgrades. They all went on as soon as I got to level whateverthefuckitis. This, coupled with the complete lack of weapon variety in 4 made me lose all interest in the game, I was bored of the weapons.

    In conclusion, I think Bethesda should have gone with a 'less is more' approach to weapon mods, making them more impactful and useful in the game, as well as more rare and valuable. The acutal mechanics of weapon modding are cool, I'll admit that, and a LOT more streamlined and polished than New Veagas', but it's let down by so many other aspects of the game, the level gating, the lack of weapon variety, the over saturation of weapon mods. It was good, a step in a possible right direction, but it is my opinion that it needs a LOT of work to be fun and enjoyable.

    Hate me, shout at me, call me a fanboy. This is my opinion if you don't like it, too bad. I'm in the same boat as you, I bought Fallout 4 under false pretenses too, I find it difficult to be this damming of a game I've put countless hours and €60 into, but I have to be honest with myself. These are not rose tinted glasses, I played another game of New Vegas after 4 and I enjoyed it so much more. If you've read this far congrats, I'll buy you a muffin."

    [–]Arnust 4 ポイント5 ポイント  (0子コメント)

    Muffin pls. Just one of the starting weapons show how the NV system worked. Take the Vermin Rifle (Antivermin rifle in Spanish lol). While its firing mechanism, clip and stats are mediocre, it's the first rifle you get and is fairly precise. Perfect for sniper builds. Alas, it has no scope and the aforementioned stats. Well if one goes to some of the first vendors (Chet can do), it shouldn't be hard to find some if not all three mods for it. They are also dirt cheap. You get a baby sniper rifle for the first encounters of the game that uses the single most common ammo. It almost rivals the unique counterpart, Ratslayer. Btw and one of the few night vision scopes

    [–]g0dhimm 9 ポイント10 ポイント  (0子コメント)

    Less bloated repetitive and shitty looking

    [–]Katamariguy1 END 0 ポイント1 ポイント  (0子コメント)

    The recipes were sensible and you felt like you were working with junk/food items in a believable way.

    [–]Rabiddd 24 ポイント25 ポイント  (7子コメント)

    I'll take the game over Fallout 4 any day but no way in hell I would ever take New Vegas's gunplay over 4's.

    [–]solragnar 18 ポイント19 ポイント  (5子コメント)

    Yeah, this is one compliment I can give FO4, the gunplay is fantastic. Went back to F:NV recently and I couldn't deal with how... unresponsive (?) some of the guns were. Like, shooting in that game just feels weird now, I end up having to VATS everything.

    [–]Rabiddd 7 ポイント8 ポイント  (1子コメント)

    The animations were rough, stiff and ugly along the gameplay felling gritty, clunky and slow. Atleast it's a improvement to Fallout 3, you couldn't even aim in that game, that's just plain uncomfortable.

    F4 just has that fluid, modern polish to it that FPS have now a days, thank god for it.

    [–]Visser946I have seen God, and he is a drug addict in a Vault suit. 1 ポイント2 ポイント  (0子コメント)

    Another benefit of the FO4 gunplay is that you don't really need a crosshair anymore. I find that eliminating as much of the HUD as possible really helps with my immersion.

    [–]Man_of_Many_VoicesMr. House 2 ポイント3 ポイント  (0子コメント)

    I fixed it for the most part with mods. I had one to make the animations not awful, and another to make things a bit smoother

    [–]15octilliondollarsNCR 5 ポイント6 ポイント  (0子コメント)

    I completed the game like ten days ago, and something that would happen to me is that I would stand up, without moving, i was aiming at a ghoul like 10 meters away and very frecuently I could see how the impact would go through him but without doing any damage, I could see the dust from the impact on the wall exactly behind him. And the combat system was not dynamic at all. The only thing that bethesda did 100% good was the combat system, but for the five years of wait time... not worth it

    [–]irrationalNumber 0 ポイント1 ポイント  (0子コメント)

    That's how I feel comparing FO3 to FO:NV. The gunplay in 3 is absolutely atrocious and it's nearly impossible to hit anything without VATS. Enemies make constant side to side movements, and seem to strafe at the speed of light. Where as in NV, it's much easier to hit targets without VATS. After playing NV for a while I did another play-through of 3 and was extremely frustrated with the gunplay.

    Though in the NV DLCs, most of the enemies do seem to need VATS. Seems like the DLCs turn everything in to quick dodging, bullet sponges.

    [–]BipartizanBelgrade 1 ポイント2 ポイント  (0子コメント)

    Think he's talking more about appearance & variety

    [–]real_black_jesus 19 ポイント20 ポイント  (3子コメント)

    100% the weapons in NV were far superior. Not to mention the rare weapons instead of the terrible legendary weapons in 4.

    [–]Elysian_Trooper 1 ポイント2 ポイント  (2子コメント)

    what, you don't want your kneecapper pool stick?

    [–]Arnust 0 ポイント1 ポイント  (1子コメント)

    Don't you love the Flamer of Freezing?

    [–]Elysian_Trooper 0 ポイント1 ポイント  (0子コメント)

    or the fearsome Cavalier's switchblade

    [–]Coruscated 38 ポイント39 ポイント  (11子コメント)

    By far, far away, unfortunately. I had a lot of hopes for the weapon modification system. I thought that Bethesda would for sure take inspiration from the amazing, enormous arsenal of creative, cool and unique weapons in New Vegas to let us have a boatload of fun with this new crafting mechanisms. Instead, well... we know how it turned out. The modding system, while it is a solid basis on which more interesting mods could have been built, ends up being mostly about choosing the most powerful option. Guns feel dreadfully interchangeable. Semi-autos are overpowered, with none of the intelligent balancing between high dmg/low dps and low dmg/high dps weaponry found in New Vegas. The legendary system could have been the saving grace but it's just too random, and even when it's at its best it's still not enough to make up for how dull the basic selection of weapons is. But the DLC additions are easily the worst disappointments. Look at what a $25 DLC like Far Harbor added, in terms of unique new weapon types (i.e. not including alternate versions):

    • Lever-Action Rifle
    • Radium Rifle
    • Bear Traps
    • Caltrops
    • Harpoon Gun
    • Meat Hook
    • Pole Hook

    And compare it with the $10 DLC Lonesome Road:

    • Arc Welder
    • Blade of the West (arguable whether this counts - Blade of the East already existed, but could not be used in main game)
    • Bowie Knife
    • Flare Gun
    • Fist of Rawr
    • Nail Gun
    • Industrial Hand
    • Old Glory
    • Red Glare
    • Satchel Charge
    • Shoulder-Mounted Machine Gun

    I very much find it sad that one of my most anticipated features in F4 ended up being pretty disappointing.

    [–]Navarroguardand ill say "maybe" 27 ポイント28 ポイント  (10子コメント)

    cant forget the DLC that added weapons while Fallout 4 had dlc that added some stuff for settlement building

    [–]Coruscated 28 ポイント29 ポイント  (3子コメント)

    It really is a huge shame considering that it is Bethesda's Fallout games, not New Vegas, that would actually benefit the most from a giant arsenal of fun and creative weapons. Since 90% of what you do is goin' places 'n' killin' people, that is. The Commonwealth probably has 20x as many enemies that exist just for you to fight them as the Mojave, yet it is the Mojave that has twice the arsenal to do said fighting with. It's weird.

    [–]Navarroguardand ill say "maybe" 12 ポイント13 ポイント  (2子コメント)

    yeah the design philosophy behind NV weapons was more like giving every playstyle weapons they could use throughout the game. i think fallout 4s weapon layout was more dominated by the Legendary item system so they reduced the amount of weapons in the base game because well you have the legendary weapons i guess.

    [–]Coruscated 7 ポイント8 ポイント  (1子コメント)

    Most likely it's the legendary and modding systems that made Bethesda think it's okay to make weapon variety so shitty. Shame that neither managed to live up to its potential then, imo.

    [–]Navarroguardand ill say "maybe" 2 ポイント3 ポイント  (0子コメント)

    yeah in the end game theres pretty much no point in using anything other than the best upgrades.

    [–]TossMeAwayToTheMount'Member little lamplight? 0 ポイント1 ポイント  (5子コメント)

    Outside of the fish racks in decorations, what else was there? I only really remember using some of the stuff in vault workshop (water fountains and sinks to reduce the time it takes to fill bottles and drink) and the decontamination portal.

    [–]AntarcticAssassinProton Electrocutioner 2 ポイント3 ポイント  (0子コメント)

    I think they're talking about the Contraptions and Wasteland Workshop DLCs

    [–]subject217We were supposed to have a backstory 2 ポイント3 ポイント  (3子コメント)

    He means the other cheaper DLCs that added more content instead of more places to explore. F:NV had Gun Runners' Arsenal, which added a ton of new weapons, mods, and ammunition to the game. Fallout 4 had the 3 Workshop DLCs, each of which added some more settlement building stuff for $5 a piece.

    [–]15octilliondollarsNCR 3 ポイント4 ポイント  (2子コメント)

    Fallout 3 had 5 DLCs, each one at $5, all of them added new maps, weapons, costumes and they were all story-based, like New Vegas.

    New Vegas had 4, each one still at $5 and adding the same things that Fallout 3's DLCs added: armor, weapons, a new map per DLC, between others. And it had two tiny DLCs that would add challenges, weapons and armor, those costed $2 and $1.

    Fallout 4 is the latest game, and it haves 6 DLCs. Half of them are just settlement-based things that hardly impressed anybody. I think that, if all of them would combine and were added to the base game, the space it needs would increase like only 250 MB compared to the 35 GB of original Fallout 4. All of these three costed $5. I remember that one weighed 43 MB. $5 for 43 MB is literally $1 per every 9 MB. New Vegas DLCs weighed like +300 MB each one, and keep in mind that these F4s DLC have like 1/100 of content that New Vegas DLC has. The last three DLCs are more competent, Automatron wich adds barely-enough content for only $10, and then we have Far Harbor and Nuka World. Far Harbor is 50% of the original price of Fallout 4, and it adds the same amount of things that a single DLC for New Vegas did, a new map, characters, faction, lore, weapons and armor. It's true that a DLC of New Vegas would also cost 50% of its original price, but original price was $10, not $60. I know half a decade happened and prices for every game had increased a lot... still, Fallout 4 was a big dissapointment on literally all of its categories.

    [–]Tenhats 1 ポイント2 ポイント  (1子コメント)

    I can't remember what the original price of New Vegas was, but it wasn't 10$, I think it might have been 29.99. The original price of the DLCs weren't 5$ either, I'm pretty sure they were 9.99. All the prices on steam are reduced because the game is old.

    [–]Visser946I have seen God, and he is a drug addict in a Vault suit. 0 ポイント1 ポイント  (0子コメント)

    I'd like to add that there's been enough time between New Vegas release and Fallout 4 that part of the discrepancy can be attributed to the 'inflation' of video game prices.

    [–]CerberusGateVault 13 7 ポイント8 ポイント  (2子コメント)

    I prefer NV's weapons over 4. Aesthetically, they look like real world weapons and like OP states, so many guns out there.

    With all that ammo type to boot.

    Ironically though despite the focus on firearms on this thread, my favorite weapon from NV is still the Holorifle.

    Aside from that, firearms FTW! Nothing beats loading the right round into an anti-materiel rifle and one-shotting a Deathclaw.

    I miss variety of weapons and ammo types from NV.

    [–]Arnust 1 ポイント2 ポイント  (0子コメント)

    Oh, Holorifle is my Waifu. And the mods make it even batter while encoraging exploration of Sierra Madre

    [–]MattTheFreemanNCR Historian 14 ポイント15 ポイント  (2子コメント)

    The way you HELD weapons felt great to.

    Like pistols. You held them with one hand. Revolvers too. And the sawn off.

    You felt like a REAL cowboy. You slipped leather and shot one handed. It felt so badass. I know that holding the weapon with two hands is more realistic. But you loose some imaginative things with it.

    Firing the Sawn off with one hand and reloading it felt so badass. I felt like a ranger.

    not to mention you SAW the weapons on you. God I miss that

    [–]ShnyFlygonBrotherhood 8 ポイント9 ポイント  (0子コメント)

    Sometimes I would carry a weapon around just to have it on my character's back, even if it was something really weak.

    [–]brooker1Brotherhood 0 ポイント1 ポイント  (0子コメント)

    you could also tell what everyone was holding, oh those raiders have two miniguns I might not want to attack them

    [–]shoejackman 6 ポイント7 ポイント  (1子コメント)

    Oh hell yes. Bethesda did a great job with combat in 4, but really screwed up with the weapons. Barely any variety, poor unique's system, that ugly as shit assault rifle which I refuse to use and left hand bolted weapons ugh.

    Vegas weapons were perfect in my opinion, at least in comparison anyway.

    [–]Shank-Fu 1 ポイント2 ポイント  (0子コメント)

    It's hilarious because I never even noticed the left handed bolts until someone pointed it out to me. I just was like "wow the hunting rifle bolt animation just feels... off", and didn't really think about it any further. That was honestly a really stupid and pointless decision, every time I play FO4 it constantly bothers me.

    [–]Ragefan66 5 ポイント6 ポイント  (0子コメント)

    I honestly just don't like the guns in F04 at all. I hate how they feel and I felt like NV had a much better assortment comparred to 4. I dunno, thats just me though and I haven't played either game in quiet some time

    [–]Phazon2000 5 ポイント6 ポイント  (0子コメント)

    Guns were as important as your outfit in NV. It mattered. And they were always so very careful in choosing the weapon for each NPC. Farmhands in Ultra Luxe? Shotguns. "Haven't used ballistic fist anywhere really..." assigned to the unarmed guard of Caesar. Give Caesar a weapon the pushes people away from him. Aurelius (so?) who is atop his outpost at Cottonwood cove? A hunting rifle.

    It all just felt right. Everyone suited their weapon and it never seemed out of place.

    F4 just feels like a loadout. 10mm after 10mm.

    [–]RarebyteFiend 5 ポイント6 ポイント  (0子コメント)

    Yes. And not just on an aesthetic level.

    From a modder's perspective, the way FO4 handles its weapon data is kind of a mess. I'd say part of the reason we haven't seen a whole lot of great weapon pack mods is because it's a lot harder to create new weapons piece-by-piece and integrate them with the new system, than the old way which made making new weapons pretty damn easy.

    [–]MildlyMildWelcome Home 4 ポイント5 ポイント  (0子コメント)

    The 10m normal pistol with a silencer is the size of a fucking shotgun. Bugs the hell out of me.

    [–]Mgraves235 3 ポイント4 ポイント  (0子コメント)

    Hey, let's dump the whole weapon condition/failure mechanic, then make sure the entire game is inundated with horrible looking guns that fire large calibers yet are made out of scrap wood and plumbing pipes... Brb guys, I'm gonna go fire a .50 cal round out of some galvanized electrical conduit. What could possibly go wrong?

    [–]ToxinFoxenCherchez La Femme 7 ポイント8 ポイント  (0子コメント)

    Absolutely. I'd much rather have the greater range of weapons than the same 30 boring weapons with parts you can only build after getting dozens of stupid perks.

    [–]dnarevolutions 5 ポイント6 ポイント  (0子コメント)

    Doesn't anyone? M16A1s, single action revolvers, lever actions, even that weird HK416 looking thing.

    I love the weapons on NV. Fallout 4's modding system is great, and I give it marks for being a better shooter, but the guns.... Pipes? That Lewis machine gun "assault rifle"? Please.

    [–]0011010001110001 2 ポイント3 ポイント  (0子コメント)

    Anti material rifle was my saviour

    [–]MadMaukh 2 ポイント3 ポイント  (0子コメント)

    Ja. I too hate fo4 weapons; I was happy to keep the modern modern looking and the future weapons, plasma/laser rifles all weird looking.

    But they just went for the "future is weird" Look for all the weapons.

    [–]Psycho_Tomato 2 ポイント3 ポイント  (0子コメント)

    Anyone else prefer NV over Fallout 4?

    [–]BryonSmothers 1 ポイント2 ポイント  (0子コメント)

    I do like the guns from new vegas better but the crafting system in f4 is way better.

    [–]ManiacNinjaTunnel Snakes Rule! 1 ポイント2 ポイント  (0子コメント)

    In FO4 I feel like after level 25-30 my guns were decent enough that I really only stuck with 3 weapons. Even on survival

    [–]Revolverdrummer 1 ポイント2 ポイント  (1子コメント)

    I understand the argument that there are a bunch of different guns with the whole modding system in FO4 and while they may be functionally different they all just look too similar to make any one variant interesting or different. I used the combat rifle for almost the entirety of my first playthrough because I just didn't have a reason to use any of the other guns as the combat rifle outperformed them in almost every situation.

    The variety of NV kept me coming back for YEARS with different characters whose backgrounds had them using all the different weapons available to the Courier.

    Also shoutout to shooting Maria from Benny's hands, picking it up, and killing him with it.

    [–]brooker1Brotherhood 1 ポイント2 ポイント  (0子コメント)

    I never had any weapons small enough to sneak in so I just punched it out of his hand, then shot him

    [–]CobraCommanderVIIWelcome Home 1 ポイント2 ポイント  (0子コメント)

    I just miss the ballistic fist, by far my favorite weapon in any video game ever. I haven't even found a mod for one after all this time.

    [–]k890NCR 1 ポイント2 ポイント  (0子コメント)

    Fallout New Vegas arsenal are much more satisfying, actually you feel that your character are stronger and with game progress he get better stuff than average wastelander, not fight with same gun or melee weapon like on beginning of game. You start with cheap carbine and 9 mm pistol and at the end with 50 BMG rifle and experimental energy weapons like Tesla Cannon.

    Pipe guns are nice for post apo feeling, but when you use them nearly to same game end, it's just boring, especially when everywhere you can find military and law enforment facilities and other places where should be something more than crude pipe gun, especially in area where gun and ammo production are big deal in region since XVIII century.

    More realistic appearance it's nice addition to game, when use the style from cartoon just broke whole immersion realistic world.

    [–]xXcamelXx64The Institute Is Watching 1 ポイント2 ポイント  (0子コメント)

    I just like how you can see equipped weapons holstered on the player when not in use.

    [–]LyleShnub 1 ポイント2 ポイント  (7子コメント)

    I actually like how the FO4 guns look more. I find they match the rest of the game's retro-scifi aesthetic better. I think it's really cool how FO4's plasma guns have the heat sink on them. I also really love the idea of the laser musket and how it functions. I do wish FO4 had more weapon types and multiple ammo types like FNV, but alas it's probably time consuming to add guns to FO4 because you have to make models for all the mods and balance out the stats.

    Biggest thing I missed about FNV weapons though was how reloading worked. If I want to reload one round for my FO4 lever-action rifle, I can't just put in one bullet. It's always the animation for reloading the whole magazine.

    [–]Arnust -2 ポイント-1 ポイント  (6子コメント)

    Oh yeah, the Insititute gear looked SUPER retro futuristic, right?

    [–]LyleShnub 0 ポイント1 ポイント  (5子コメント)

    Well no, but that's actually another part of what I dug about FO4's aesthetic. I liked the distinctions I could make about a weapon. There were interesting aesthetic choices between pre-war civilian, pre-war military, post-war, and post-war institute. There's even more aesthetic distinctions between factions, locales, etc, but you start to delve out of the topic of weapons and gear.

    For me, it was cool the first time I found and picked up an Institute rifle. Although it was familiar, it was pretty foreign in that so few things in the wasteland looked like it.

    [–]Arnust 0 ポイント1 ポイント  (4子コメント)

    So generic futuristic guns surprised you?

    [–]LyleShnub 0 ポイント1 ポイント  (3子コメント)

    In Fallout 4? Yeah. None of the Institute designs caught you off-guard or surprised you?

    [–]Arnust 0 ポイント1 ポイント  (2子コメント)

    Sadly, no. The BOS entry was the single thing that I felt it was right in presentation, content and clear objectives.

    Design wise... The Synth armor was ugly as fuck but it did look manufactured in Post-War, a bit like the Advanced Power Armor (I'm not calling it X-01). Lab coats looked pretty cool if only becouse they remembered of my time on OWB as a mad scientist roleplay.

    It surprised me how far up their ass Bethesda is in coherence. Microchips weren't invented? Wuuut. But we have here advanced robots, tech and synths that are physically impossible without it! Why are THEY more advanced than literally anything in Fallout? It was just a college after all! AI? Everything has an AI! Teleportation? I'm not even gonna try

    [–]LyleShnub 0 ポイント1 ポイント  (1子コメント)

    Wasn't the deal that microchips/transistors were invented like 5-10 years before the Great War? So it's totally plausible that CIT would have them. I agree with you on the teleportation stuff though. Maybe I missed it, but I was bummed how quickly it was glossed over and with such little exposition. Like I get that it's a universe in which stuff like robo-brains and aliens all exist, but I can't help but feel it wasn't given enough exposition.

    [–]AoyagiAichou 1 ポイント2 ポイント  (0子コメント)

    Not only aesthetically, but in every way. Those magic suffixes and prefixes are just obnoxious and out of place.

    [–]tfaddyAtom Cats 3 ポイント4 ポイント  (1子コメント)

    To be fair I prefer 4's weapon aesthetics over NV's, Bethesda did a good job at really giving Fallout its own visual identity to compliment it's unique universe/timeline. I didn't like how some modern weapons IRL appeared in the older fallouts when the timelines between real life and the games are absurdly different. The architecture, the art directions, weapons, clothing etc did a much better job at reflecting what exactly fallout's universe is than any other games

    You say NV was more immersive, and to be fair I think New Vegas' weapon selection made sense considering the timeline diversion happened in the ~60s and I loved it, but for the other fallout games it just made no sense to me as to why there were Heckler and Koch guns

    So, I think the original fallouts weapon selection made no sense and whatever was unique didn't have a refined art style... New Vegas' selection made the game more grounded in reality whilst not having conflicting weapons like the original fallouts did... And Fallout 4 did an excellent job at refining the style and feel of its original weapons.

    But gameplay wise, New Vegas had a much nicer and funner selection of weapons.

    Edit: of course I can't have a different opinion without being downvoted

    [–]WastelandMelodyNuka Cola Classic 4 ポイント5 ポイント  (0子コメント)

    Don't worry. I agree with you.

    I think NV's best weapons were the ones that best fit Fallout's aesthetic, or NV's unique Western theme.

    The same kind of dichotomy can be seen in Fallout 1 and 2. Fallout 2 was frankly an even worse offender when it came to breaking aesthetic.

    Fallout 1's weapons were mostly original designs. Because of this, they were pretty memorable, some of them like the 10mm pistol & SMG were even iconic. And there were still a few realistic weapons like the Desert Eagle thrown in to round things out.

    In contrast, almost none of the weapons they added for FO2 were new designs, instead they were primarily ripped from 80's action movies. The result was a badly mis-mashed weapon aesthetic. Many of the newer weapons look extremely out of place next to the ones designed for the Fallout aesthetic.

    I think there could still have been more diversity in Fallout 4, and certainly some of the recent additions like the Handmade Rifle are welcome. The game starts feeling much more where it ought to be when you throw in all the DLC weapons (which are also noticeably more realistic and detailed than the weapons in the base game, probably from being made much later on).

    [–]bllasaeNCR 3 ポイント4 ポイント  (1子コメント)

    Yeah there are like 4 guns in 4. That sucks.

    [–]El-Gruntojingle, jangle, jingle 0 ポイント1 ポイント  (0子コメント)

    Even if you lump all pipe weapons into one category and count it as a single gun you still have way more than 4 guns.

    [–]Reshkah 3 ポイント4 ポイント  (8子コメント)

    Well you're catering to a subreddit that routinely jerks off to NV so I'm willing to bet yes.

    [–]GraveshGary? 1 ポイント2 ポイント  (7子コメント)

    There's a reason for that. I'm not going to say NV is the better one, though. Everyone has their own tastes in gameplay, but I just enjoyed NV more than I did FO3 because of the weapons and questlines in it. I enjoyed the content. My only complaint was that it was a smaller map.

    NV and the Obsidian titles both cater to different gamer preferences. But being a dick about people enjoying NV more than Bethesda makes no sense. If you don't like that a majority of the people on this sub enjoy the game then you should consider finding a different Fallout subreddit or make your own if you're going to be salty about it.

    [–]Arnust 0 ポイント1 ポイント  (3子コメント)

    And Fallout 4's map was even smaller lmao

    [–]GraveshGary? 0 ポイント1 ポイント  (2子コメント)

    I haven't played it so it wouldn't be fair for me to comment.

    [–]Arnust 1 ポイント2 ポイント  (1子コメント)

    Believe me; by it not having rellevant geographical obstacles (like Skyrim or NV's mountains) and being too "condensed" (camp of enemies each 4-6 minutes) you can easily run from the northern invisible wall to the southern in 15-ish minutes

    [–]GraveshGary? 0 ポイント1 ポイント  (0子コメント)

    That sounds very disappointing. Here's my opinion that I just stated to someone else in this thread:

    "I'm not really sure if FO4 is better or worse. I haven't played. From what I've heard and seen in the game, it looks alright. It is not your usual Fallout game, though. Less RPG. But the mechanics of combat and gunplay look very fun and well done. The settlement idea isn't that bad either, but from what I hear it's repetitive and in my own opinion there are far too many settlements in Boston for being an apocalyptic world. In my opinion, it seems NV and 3 were both well-done games but 4 looks like Bethesda just didn't put enough work into it. Which is a shame since it had the opportunity to be easily the best Fallout game in 20 years."

    The game had potential but it's execution was done horribly, it seems.

    [–]Reshkah 0 ポイント1 ポイント  (2子コメント)

    I'm not being a dick about anything nor do I have any strong feelings over which Fallout is better. You don't have to explain to me that each game may cater to different audiences...This is based off observation lol

    People here have a strong preference for FO3 or NV. FO4 is basically the devil and if you were a fan of the first two games you're just better than everyone else.

    [–]GraveshGary? 1 ポイント2 ポイント  (1子コメント)

    No, you're being very rude. You think just because people don't like FO4 as much as NV and 3 that they believe they're better than everyone else. Your observation is wrong and it's a broad generalization. Also, saying "you're catering to a subreddit that routinely jerks off to NV" is called being a dick.

    I'm not really sure if FO4 is better or worse. I haven't played. From what I've heard and seen in the game, it looks alright. It is not your usual Fallout game, though. Less RPG. But the mechanics of combat and gunplay look very fun and well done. The settlement idea isn't that bad either, but from what I hear it's repetitive and in my own opinion there are far too many settlements in Boston for being an apocalyptic world. In my opinion, it seems NV and 3 were both well-done games but 4 looks like Bethesda just didn't put enough work into it. Which is a shame since it had the opportunity to be easily the best Fallout game in 20 years.

    [–]Reshkah 0 ポイント1 ポイント  (0子コメント)

    You haven't even played FO4 so I can't really take your criticism seriously. You're just repeating what I already know and seem to be under the impression that I've never played these games.

    You should pay attention more as to what FO game is most talked about in high regards and you'll soon see NV is the winner. I loved NV too. But it had the same awful gunplay 3 had (but with great writing). I enjoyed 4 a lot as well - good gunplay but overall they dumbed the game down again much like they have with TES. I'm not gonna go into too much detail since you seem to have developed an opinion based on others experiences instead of using your own. (also notice most of the positive FO4 comments are near the bottom? Go fucking figure).

    I'm not really trying to speak highly of FO4, but still pointing out everyone in this sub is obviously biased

    [–]Imfriendswithelmo 0 ポイント1 ポイント  (0子コメント)

    I miss That Gun. I like the 5.56 hand cannon in 4. It's not the same though without that little green light.

    [–]ianuilliam 0 ポイント1 ポイント  (0子コメント)

    So you're telling me... New Vegas had guns other than lucky and that gun? Cause I'm pretty sure those were the only two guns in that game.

    [–]RenderedCreedGary? 0 ポイント1 ポイント  (0子コメント)

    I liked that unique weapons were actually unique. There wasn't an infinite amount of randomly generated special abilities and they looked different from the regular weapons.

    [–]kogmawesome 0 ポイント1 ポイント  (0子コメント)

    I would be more ok with the pipe weapons if they hadn't ditched doing other homemade weapons. I want my damn dart crossbow from a toy car, paint gun and some aquatic tubing back. I wouldn't mind the lack of realistic weapon variety if that angle was fleshed out. But given that it's JUST pipe pistols/rifle, some junk melee toys, and the junk jet, it's more felt to have so few choices in firearms. At least to me. More varied energy weapons, something needed real depth. Imo it should have been conventional firearms, or the homemade type. Not that big of a deal as I mod in more to round things out, but we shouldn't have to rely on mods to pull something relatively simple like a deeper weapon pool. And the weapon modding system in game would benefit from more weapon types--just reuse pieces on rifle A on rifles B-F where applicable. Similar to how MGSV pulls it off, minimal models, maximum reuse of the pieces of them.

    [–]PraisetheSunBoi 0 ポイント1 ポイント  (0子コメント)

    I really like pipe weapons though. I'd prefer if they looked a little more normal firearmy tho.

    [–]SafetyDanseWhat can brown do for you? 0 ポイント1 ポイント  (0子コメント)

    In New Vegas you actually could be a sniper, in Fallout 4 even a headshot ain't good enough to kill someone most of the time. Not to speak about the Ranger Sequoia, I love that pistol so much.

    [–]Roaven 0 ポイント1 ポイント  (0子コメント)

    I didn't really enjoy how Fallout 4 divided its weapons up. In previous games, if I spec'd into guns, I could use all guns. Automatics, rifles, pistols. Sure, maybe it requires harder choices or more flavor to pick one type and stick with it, but since I don't care for energy weapons, it significantly cut down on the variety of weapons I got to see and use.

    [–]Sh0keRVault 111 0 ポイント1 ポイント  (0子コメント)

    I wish someone will make a mod that replaces the fallout 4 weapons with NV weapons, not just add but replace because I really don't like fallout 4 guns and really like the NV's.
    It would probably make me play fallout 4 again

    [–]SteamPowered_V3 0 ポイント1 ポイント  (0子コメント)

    Ive played about 200 hours of NV and just bought FO4 so ive played maybe 2 hours, but I prefer the NV guns for realism and the FO4 guns for gunplay.

    God, the NV guns were so clunky.

    [–]krasilov 0 ポイント1 ポイント  (0子コメント)

    The circle jerk on this sub, my god.

    [–]MohlCatFor the Republic! 0 ポイント1 ポイント  (0子コメント)

    Absolutely. They're all way better in NV. Fallout 4's gunplay with New Vegas' guns and gun handling... that's glorious.

    [–]Icarus-96 -4 ポイント-3 ポイント  (2子コメント)

    Too many useless weapons in new vegas, i like the style that 1 had that carried over to three and four, dieselpunkj

    [–]shoejackman 5 ポイント6 ポイント  (1子コメント)

    Some people like a choice and variety, rather than finding the same boring shit everywhere you go. Too many useless pipe weapons in 4.

    [–]Icarus-96 0 ポイント1 ポイント  (0子コメント)

    Thats a problem of not leveling high enough then because litteraly every game of this type throws shit weapons at you if your underleveled.

    New vegas had preorder weapons which made it worse

    [–]gostigustThis is the King's turf, scram! -4 ポイント-3 ポイント  (0子コメント)

    Anyone else sick of the NV > 4 circlejerk?

    [–]CausalError"Stay, Dogmeat! Stay!" -4 ポイント-3 ポイント  (0子コメント)

    Who like FO4 over NV is a better question.