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January 6, 2017
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Motoi Okamoto's Blog   Expert Blogs

 

I have worked mainly as a producer and director for 18 years in the industry. 
During the years I worked at EAD in Nintendo since 1999 to until 2008, I developed many game titles, like Pikmin, Pikmin2 (as a planner & scenario writer), Super Mario64DS  (as a sub director), WiiPlay (as a chief director), Wii Fit (as a training & games director), and so on. Also, at first I was a graphics programmer developing JSystem, 3D graphics engine used to most EAD titles like Super Mario Sunshine, The Legend of Zelda: The Wind Waker, Pikmin2, The Legend of Zelda: Twilight Princess, and other EAD titles.

After I went indevendent from Nintendo in 2008, I started my company, entersphere,developing social media, console games and mobile games.

We released a social media "fg" -- sharing photos of prastic models, character figures, sculptuers,and others. Our team developed a hundheld game Army Corps of Hell (PSV) and some social games of "Evangelion", "City Hunter", "Card Fight Vanguard"(for GREE), and so on. We are working to develop mobile games and a VR games now.

My Twitter Account: https://twitter.com/obakemogura

My Blog: https://motoiokamoto.wordpress.com/

 

Expert Blogs

Posted by Motoi Okamoto on Thu, 22 Dec 2016 10:48:00 EST in Business/Marketing, Design, Smartphone/Tablet
Super Mario Run is an innovative platformer in mobile games and the worst example of selling. I recently responded to some interviews, including the WSJ and so I would like to note my impressions here.


Posted by Motoi Okamoto on Fri, 08 Jul 2016 10:09:00 EDT in Business/Marketing
In recent years, many famous Western games are on the film production. On the other hand, many Japanese games are made into anime. Here are 4 case studies that give you valuable insights to know what happens in the Japanese game industry.


Posted by Motoi Okamoto on Mon, 20 Jun 2016 01:28:00 EDT in Business/Marketing
Here are 6 unique natures of the Japanese mobile gaming market that I hope will give you valuable insights to localize or culturize your games into the Japanese market.



Motoi Okamoto's Comments

Comment In: [Blog - 12/22/2016 - 10:48]

In my opinion, Nintendo will ...

In my opinion, Nintendo will choose the way of selling and product design due to the nature of game play of their titles. It is important for Nintendo not to destroy the experience in the game. r n r nAlso, it is important that experience on mobile APP doesn 't ...