https://torrentfreak.com/denuvo-remo...racked-161208/
Good move, no real reason to keep Denuvo after the fact other than to piss off your current legal buyers.
https://torrentfreak.com/denuvo-remo...racked-161208/
Good move, no real reason to keep Denuvo after the fact other than to piss off your current legal buyers.
Not that it really bothers me, but why stop at just removing Denuvo? Why not remove Steam DRM entirely? It's not like it ever stopped anyone before.
I thought the entire reasoning behind Denuvo wasn't so much "you can't crack this" and more of "It will take you so long to crack this that we will guarantee sales from people that were on the fence about buying it."
So of course it makes sense that they would remove Denuvo after the initial wave of sales, it has served its purpose.
But if it allegedly has no performance impact whatsoever and doesn't damage your SSD or anything like that, why remove it? What's the reason to remove Denuvo if it's completely inconsequential, as they themselves like to claim?
This could be an interesting strategy, keep the first 6 months with Denuvo and after that simply remove it. It's win/win imo.
DRM is mostly to protect the first months and Denuvo is great at that, it's not the type of DRM that you can easily crack since it's so time expensive to reverse engineer it.
The article is a bit disingenuous stating the Denuvo has come under fire though, no DRM protection is perfect and Denuvo has delivered what they promised, providing the first couple of months some protection.
No one knows fore sure but it could be for future proofing, Denuvo requires servers and this makes sure that Doom can be played in 10 years.
It's allegedly removed because it was cracked, denuvo which costed 7 figures was refunded and now they're not allowed to use it.
https://torrentfreak.com/denuvo-remo...racked-161208/
Ofc this is a reddit post but y'know, maybe true?
That could be the reason but please post more reliable sources. The timespan is quite large in this case which makes me doubt that reason.
If "cracked relatively quickly" means 5 months then Denuvo is doing an excellent job, no one seriosly interested in a game is going to wait that long.
That's pretty much always the purpose of DRM, but how often do publishers actually remove their DRM post-launch?
I bought the game recently specifically because of this, and glad I did. Multiplayer is trash, but the singleplayer is damn worth every penny.
Because DRM is anti-customer bullshit that doesnt work and shouldnt be used at all.
steam drm is unobtrusive and not exactly trivial to circumvent, in general steam should just be the compromise
denuvo probably charges a licensing fee per units sold. why would you keep paying them for something that stopped working?
I see your point, in that I can only think of a handful of games that have received such treatment in the past (usually from having terrible DRM that negatively impacts the game or consumer in a meaningful way), however if that reddit post is to be believed and this was done contractually, then it makes sense they would remove it to recoup the money they spent on it.
Either way, I will personally be glad to see Denuvo die in a fire.
It future proofs the game and means if the Denuvo servers go done or Betesda's servers go down the game no longer needs to be authenticated for the single player to be played.
It also makes the game a hell of a lot more moddable for the future.
This is an absolutely fantastic call by Betesda.
Actually it is trivial to circumvent steam drm, most games are cracked within an hour or two.
Denuvo is starting to be cracked more rapidly as well, CPY cracked Deus Ex Mankind Divided in about 3 months.
Might just buy the game in the next sale, then.
But you can release a game on Steam and have all the nifty features like achievements and community integration without the DRM, it's optional, The Witcher 3 for example doesn't use Steam DRM, you can buy it on Steam, download it through Steam, and then uninstall Steam entirely and still run the game from the .exe no problem with no DRM whatsoever. And as he mentioned it's not like it's ever actually done anything to prevent piracy, so might as well just turn it off.
I noticed that too, Denuvo is getting cracked faster and faster, it looks like cracking teams are getting used to dealing with it. Denuvo might slowly become irrelevant.
..how is denuvo or steam's optional drm anti consumer
Edited:
and it clearly works seeing the 6 months
6 months for Doom, 3 months for Deus Ex.
Timeline between release and crack is getting shorter and shorter, CPY is getting better at it.
They could bring it down to two weeks and it'll still be profitable to implement. For AAA companies, DRM is mostly there to secure sales for the first week to two weeks after release.
orthe 3 months was a fluke, we don't know
Edited:
need more data!!
Actually the latest Denuvo crack is for Yesterday Origins which was done in about a month.
I think it's unlikely it's going to hold up without a significant rewrite.
this calls for a bar of denuvo crack time taken based on game release
Even if they don't offer a refund policy. iD probably have to keep paying a license fee to them to retain access to the libraries and servers needed to run it. If it has fulfilled the purposes of maximising initial sales, there's not much reason to keep paying for it.
Especially if they need access to the middleware itself to perform updates. The standard DRM schemes implemented in DooM will do fine without additional anti-tamper at this point in time.
Since we now have official no-drm DOOM, will someone do a performance comparison?
Good.
If The Witcher 3 and GoG is anything to go by, it shows that DRMs are pointless and doesn't stop sales at all.
I think denuvo strategy to win against cracker is to download the crack and see what has been exactly exploited to crack it.
Yo, don't forget Shadow Warrior 2. Even Flying Wild Hog is against DRM and Denuvo, as stated in this polish interview. The game does not use any DRM.
Edit: I'll just translate some quotes made by em.
They've done this with one of the exploits CPY found already.
It makes life difficult for anyone who wants to, say, back up their game data, or install to a portable harddrive to play on multiple machines, or to just flat install multiple machines. When the servers go down reinstalling and/or playing the game becomes quite a bit more difficult, modding single player games is more difficult, and it calls the legit buyer a criminal unless they prove otherwise.
It also doesnt work. If it did, it wouldnt be cracked. I dont buy that whole 'oh its only supposed to slow them down' face saving fuckery, either. Those goalposts got moved to the 50 yard line a few years ago when that line started getting used to defend DRM.
It should be illegal to attach to software, fullstop, no excuses. If your shit is good people will buy it, games like Witcher 3 and Kerbal Space Program are proof positive.
The thing is is that small games are killed by piracy but DRM isn't the way to handle it. I'd rather have them go after the distributors more rather than making it harder for legal consumers.
I think as well as that people's attitudes need to change. A lot of piracy is a convince thing, but then you do have DRM free games being pirated to hell and back too.
They're really not killed at all by piracy. Hell, as I recall the World of Goo devs showed their game had something like over a 90% piracy rate and were literally perfectly fine with that.
I know this is old but this article was always fascinating to me. Then again as far as I know they were successful in the end, but it was certainly ridiculous usage rates in the first few days.
Other than it (maybe, I dunno) using Steamworks for multiplayer? I strongly doubt anyone's going "I REFUSE TO BUY THIS UNTIL IT'S ON GOG"
Really not seeing how it'd be worth it.
Well at this point if it was on GOG, probably no one would complain about the lack of Multiplayer.
Most games on steam are not even multiplayer
Not every case of piracy equals a lost sale. If people are willing to wait a long time in order to play your game for free, then it's unlikely that they'd buy your game even if they were otherwise never able to play it.