上位 200 件のコメント全て表示する 484

[–]EmpireAntss 1735 ポイント1736 ポイント  (119子コメント)

Looks like the game creators mistakenly used a cat AI on the dog thing.

[–]JamesDask 869 ポイント870 ポイント  (20子コメント)

I literally burst out laughing when he gets the barrel at the end, and it knocks it out of his hands.

Dunkey is officially a youtube treasure to me.

[–]Kraelman 372 ポイント373 ポイント  (15子コメント)

The wagon bit at 5:45 slayed me.

[–]confirmedzach154 49 ポイント50 ポイント  (6子コメント)

Did he add in the sound effect for that? That THUD was hilarious.

[–]Istartedthewar 103 ポイント104 ポイント  (4子コメント)

Don't believe so. Game has a lot of very natural and lifelike gameplay elements you don't see in most games. Like Trico accidentally killing you

[–]Sidearms4raisins 60 ポイント61 ポイント  (3子コメント)

Also terrible AI which acts as a plot twist because you didn't expect the AI to be terrible

[–]nk5722 [スコア非表示]  (0子コメント)

you didn't expect the AI to be terrible

Because it took 7 years to make this game

[–]BeardRex [スコア非表示]  (1子コメント)

It's a kid training a kid. It seems like it makes sense to me.

[–]WrathOfDionysus [スコア非表示]  (1子コメント)

Currently sick and have tissues up my nose. I actually shot the tissues out laughing so hard.

[–]gideonidoru 56 ポイント57 ポイント  (13子コメント)

I find it interesting how different people interpret the beast as different hybrids. I've seen cat thing, dog thing, bird thing, cat bird thing and every other combination.

[–]xx-shalo-xx 18 ポイント19 ポイント  (0子コメント)

The latest patch added some bird to it too

[–]NicoLocoSC2 824 ポイント825 ポイント  (1子コメント)

1 year to make the game, 6 years for playtesters to complete it

[–]confirmedzach154 251 ポイント252 ポイント  (0子コメント)

Just a whole team of guys trying to throw the barrel

[–]machphantom 446 ポイント447 ポイント  (11子コメント)

Thank you Dark Souls.

[–]Raigeki_ [スコア非表示]  (0子コメント)

Most people can't make this jump, I am not most people.

Ehhhhhhhhh.....

[–]Tasgall [スコア非表示]  (0子コメント)

The difference is that one is difficult because fuck you, and the other one is difficult because you keep fucking up but it's always obvious that it's your fault.

[–]JEZTURNER 168 ポイント169 ポイント  (0子コメント)

I burst out laughing when he pulled his tail away just as the kid was jumping.

[–]RollinBart 124 ポイント125 ポイント  (0子コメント)

That cart catapult launch had me in stitches.

[–]AyyyyylmAiono [スコア非表示]  (1子コメント)

Dunkey gave a more serious opinion of the game in the comments for those interested.

"I'm on the fence whether it's terrible or good. It's possibly the least responsive game ever created, but it's also really unique and has some incredible moments. The visuals are amazing but the PS4 can barely run it. I think people who have the patience for it, who are fans of Team Ico's other stuff will love it. On the other hand, large segments of the game are built on these really unreliable mechanics or mechanics that are just flat out boring."

[–]eggstacy [スコア非表示]  (0子コメント)

So basically wait for the 4K remaster on the next gen console. I have plenty of HD remasters on my backlog to play while this game gets patched anyway. Hurray modern console gaming

[–]Kexintechex 465 ポイント466 ポイント  (15子コメント)

Dunkey is the greatest Puerto Rican alive.

[–]xx-shalo-xx 215 ポイント216 ポイント  (14子コメント)

I dont watch his video's because he's black!

înside joke!

[–]vlasvilneous 96 ポイント97 ポイント  (12子コメント)

Why is it an inside joke? Are you inside a black guy?

[–]retxz [スコア非表示]  (0子コメント)

I really thought he was black after seeing the JonTron video (First one I saw with him). I was surprised to see his other videos where he shows himself.

[–]King_TG 255 ポイント256 ポイント  (13子コメント)

Fun fact: This took 7 years to make.

[–]losian [スコア非表示]  (2子コメント)

I dunno why people keep parroting this.. what was the team size? Budget? Far worse games have been made in similar amounts of time by larger AAA teams.

[–]shoelie [スコア非表示]  (0子コメント)

I think you just stumbled upon the punchline of the joke. Nobody cares how long it took to make a game unless it's half life.

[–]50Olol5 [スコア非表示]  (0子コメント)

Dude's just parroting what Dunkey said in the video. But if you're seriously asking this, I think the only other game that took this long to deliver a turd was Duke Nukem Forever.

[–]Animegamingnerd 287 ポイント288 ポイント  (103子コメント)

I was thinking of picking this up but is the AI for the beast really that bad or is it just Dunkey being bad at the game?

[–]Mattock79 406 ポイント407 ポイント  (51子コメント)

I've watched a few people stream bits of it, and getting the thing to do what you want seems to be a pain in the ass generally.

[–]Cptnwalrus 296 ポイント297 ポイント  (44子コメント)

It's weird, because it seems like it was an intention mechanic which in theory could make for a more immersive experience - assuming the story line of the game is that you just meet this creature and it's about developing your relationship with it throughout - but the level of disobedience shown in this game is really unappealing looking. Like if they wanted to have a progressive relationship between the player and the creature, have it ignore you a little bit at the beginning but come around and listen after a few tries. For a game that's practically entirely based around directing this creature to do things, they sure seem to have made it frustratingly tedious to direct it. At a certain point even if the relationship does develop it probably doesn't even feel like it's been worth it because you've spent the last couple hours trying to get it to do the simplest things.

It was either a really risky game mechanic that has (seemingly) not payed off, or they did a really bad job at coding the creature's AI...

[–]Mattock79 319 ポイント320 ポイント  (22子コメント)

A thought had occurred to me while watching people play it... It seems like they built in a process for commanding the creature. So you point and tell it where to go, and then it's like they programmed in the creature figuring out exactly what you want. So you point, it looks around, seems to see what you want or where you want it to go, does some calculating, orients itself, looks around a bit more, calculates more, last second orientation, jump/move.
Gamers tend to want immediate feedback for commands, and when they weren't seeing the creature immediately begin to move how they wanted, they would command again just like Dunkey was in this video. I started to think that every time you issue the command it completely restarts that process, so that when you spam, it literally does nothing. I don't know that is for certain, but it seems possible.

[–]KTRBoTMC 81 ポイント82 ポイント  (6子コメント)

Yeah that's exactly what I was thinking. I usually try to be patient with these kinds of games and let it do its thing, but for others it probably won't work out.

[–]QuietGentleman [スコア非表示]  (4子コメント)

From what I've read, the key to this game is patience. You are meant to absorb what is going on with your partner instead of just blindly issuing commands.

[–]BeardRex [スコア非表示]  (0子コメント)

It seems very realistic to me. It's a giant baby wild animal you're trying to train. So yeah, being impatient with it isn't going to work.

[–]mynameisgoose [スコア非表示]  (0子コメント)

Thinking about it, this was the kind of frustration I would have training my dog to do things until I brought her to obedience school.

There they taught me to treat my dog and give free praise when she did good. Maybe that's what the barrels are for in this game...

It was a long frustrating road when she was a puppy, especially getting her potty trained...but now she's amazing.

Maybe that's what the developers were going for?

[–]fr0stbyte124 [スコア非表示]  (1子コメント)

But there's also no reason why the AI shouldn't know what the objectives are to solve a particular room puzzle. If you point in the general direction of a chain that opens a door, especially if it's already used it once, it shouldn't have to think that hard about what you're asking it to do.

[–]Dunkh [スコア非表示]  (0子コメント)

But are you pointing at the door, the chain, or the hoop attached to the chain? The thing isn't psychic. It has to calculate everything you're pointing at in that direction.

[–]LazyCon 66 ポイント67 ポイント  (14子コメント)

The Devs have come out and said they're still tweaking the balance on how much it follows instructions cause they want it to feel independent rather than just some pet. So yes, it's intentional.

[–]welshminer 40 ポイント41 ポイント  (8子コメント)

So 7 years wasn't quite long enough?

[–]osuVocal [スコア非表示]  (1子コメント)

There was a long hiatus during the development though. Of course it should've been better from a technical view but people are overestimating the development time.

[–]BeardRex [スコア非表示]  (0子コメント)

Honestly that seems like a balance change based on larger feedback than a QA team would give you anyway... maybe there should have been a beta? Personally I like its level of independence. I didn't want it to be Overlord.

[–]MadHiggins [スコア非表示]  (4子コメント)

So yes, it's intentional

huh, someone should tell these people that video games are supposed to be fun.

[–]PurpleSkua [スコア非表示]  (3子コメント)

Shadow of the Colossus definitely would not have been improved by getting to play as Kratos. Sometimes it's interesting to play as a less effective character

[–]isenorcj 21 ポイント22 ポイント  (3子コメント)

But to be fair this is what dunkey does. He mocks errors in games which is very funny but often not ment to be an accurate representation of the game. It's just a joke

[–]Cptnwalrus [スコア非表示]  (1子コメント)

True, but I have read a few other posts around the gaming sub complaining about similar things portrayed in this video. It probably isn't as bad as this video makes it though, yeah.

[–]Brewster_The_Pigeon [スコア非表示]  (0子コメント)

Something really cool in the pikmin series is that, according to Shigeru Miyamoto, the reason the pikmin are more intelligent in pikmin 2, and even more so in 3, is because they're getting used to having leaders and trust them more.

[–]DMala [スコア非表示]  (1子コメント)

It makes me think of the PC game Black and White, where you had to train a giant creature that pretty much never did what you told it to. I'm glad to see the AI hasn't really made any progress in 15 years.

[–]Frogloggers 28 ポイント29 ポイント  (0子コメント)

I only watched the first 2 minutes of the video as I'm playing through it myself, but it's far better than what is shown in this video. Dunkey was out-right pressing the wrong buttons at around 0:30-1:10 for what he wanted to do. You just need to take time with the game and not just spam buttons. It's a comedy video after all. What's wrong with this game is camera control and the FPS issues. Everything else is just what I expected and what people wanted. If it interests you at all, maybe wait a while and see if they release a patch to fix the FPS.

[–]lstnspce 72 ポイント73 ポイント  (1子コメント)

The good folks in r/games reply to this question better. The answer is, a bit of both. Dunkey exaggerates for comedic effect by hitting the wrong controls, but the animal (Trico) is purposely designed to need coaxing and sometimes his reluctance to immediately follow instruction can be frustrating. Others enjoy the realism.

[–]CheezitsAreMyLife [スコア非表示]  (0子コメント)

Just based on the previous two games Team Ico seems really interested in keeping the player feeling weak and vulnerable. Like even if you're great at killing colossuses, you're a still represented as this tiny guy struggling to climb on the creatures and doing any damage to them. The Last Guardian has this trope by making you a useless kid who needs this big creature's help to accomplish anything.

Not everyone will enjoy it, which is perfectly fine, but I think Team Ico is aiming towards something larger than just a game that's fun. It's like how I like watching slow paced, classic movies sometimes who's goal isn't just to entertain you, and "good game design" is going to mean two different things in this kind of game vs a strictly ntertaining one. Spec Ops wants you to stop playing, Assassin's Creed wants to make stealthily stabbing people fun.

Last Guardian wants you to have whatever emotional experience they're aiming for and it's not going to work if it's just played for fun.

[–]tfalcon16 79 ポイント80 ポイント  (0子コメント)

The AI isn't bad, but it requires patience. Trico act like a somewhat smart animal that you just met, not a trained soldier that follows your every command. I think the main problem I had at the start is that if you hit the command button repeatedly, Trico seems to get confused. Take your time and enjoy the ride and you'll have a good time.

[–]badrobotdavid 53 ポイント54 ポイント  (1子コメント)

I just completed the game this morning and honestly, I only ran into one or two instances of Trico not doing what I was telling him to. If there is something he needs to do and you direct him there he will do it... if you are trying to figure out a puzzle by just sending him to different parts of the in game area.... he might not react the way you expect.

[–]Kanzel_BA [スコア非表示]  (0子コメント)

The only times Tico didn't do what I was telling him to do, was because I was apparently skipping a puzzle and he was distracted by some food that I didn't look carefully enough to find. I managed to get through it by doing it all really quick, and didn't even know there was another puzzle there until my girlfriend played through it, got the food, and had no trouble at all.

So yeah. For other people, be patient, look around if shit isn't going your way. It's not a game to rush through!

[–]UAofWCat 18 ポイント19 ポイント  (0子コメント)

The AI is really that good. Trico is a barely-trained wild animal, and acts like it.

[–]Avestier 23 ポイント24 ポイント  (2子コメント)

I freaking love the ai, it's supposed to act like an actual animal. Sometimes it will accidentally kill you as seen with the cart catapult, and sometimes it might fail to catch you. I also believe if you take care of the creature by cleaning it's bloody feathers and treating it well etc. it will care more about you and be better in some ways.

Actually the ai is thoroughly impressive in my opinion, from what I've seen the animation is bloody smooth and the creature acts extremely naturally in most situations. I really don't get how people can watch this and not think it looks like tons of fun being accidentally killed and knocked over, trying to work with a certain amount of unpredictability you would expect from a living animal in real life. It's a neat concept at the very least.

[–]Rentekabond [スコア非表示]  (1子コメント)

It's because most people don't find a game arbitrarily killing you through no fault of your own fun.

[–]Jordnewton86 [スコア非表示]  (0子コメント)

Actually a lot of people do, the game is fun as hell and from my friends reviews they think the same thing. It doesn't happen all the time and it's more funny and surprising rather than frustrating when it happens.

[–]Istartedthewar 32 ポイント33 ポイント  (10子コメント)

He's being bad at the game. If you treat it like a real animal, it will obey you.

[–]appleheadg [スコア非表示]  (1子コメント)

My dog is not responding to my ps4 controller. Please elaborate, you seem to know more than we do.

[–]Jordnewton86 [スコア非表示]  (0子コメント)

He means that Dunkey purposefully misses the commands and plays up the flaws for comedic effect. He does it for every game and should be treated as comedy rather than gospel.

[–]Zcrash [スコア非表示]  (7子コメント)

What does that even mean?

[–]Cilantro42 [スコア非表示]  (3子コメント)

It means he's purposefully using the wrong commands for the creature to enhance comedic effect

[–]toomuchanko [スコア非表示]  (0子コメント)

If you clean it and be nice to it then it listens more quickly. Also it has to be able to see you in order for it to follow your directions.

[–]LuckyHedgehog [スコア非表示]  (0子コメント)

He's intentionally being bad at the game. If you treat it like a real video game animal, it will obey you.

I think

[–]neon_ninjas 4 ポイント5 ポイント  (0子コメント)

You're supposed to treat it like a pet and clean up its blood and stuff and then it starts listening more. A lot of people on YouTube seem to be trying to rush through the game.

[–]Jon76 2 ポイント3 ポイント  (0子コメント)

The only thing I truly, 100% hate about this game is the camera.

Everything else I don't mind.

[–]DiamondPup1 [スコア非表示]  (0子コメント)

Yeesh. No man. Not at all. The game is about discovery and most people are playing it like it's a linear rollicking blockbuster adventure game, like Uncharted or something.

The whole point of the game is communication. You trying to communicate with Trico sure, but Trico also tries to communicate with you and instead of just trying to teach him what you're saying, the game is also about learning what he's trying to say. He has ideas on what to do too and the more you learn his sounds and noises, the better you understand each other and the better and more responsive the game gets. But most people just seem to be skipping that part. "Do what I want you stupid thing!" Ugh. You're missing the whole point.

Do people know you can just place barrels above you without having to throw them? Or that Trico makes sounds in the game to communicate to the player the same way the player makes sounds to communicate with Trico and once you recognize them, the game is more smooth sailing? Or that you can help in combat by pulling of soldier's helmets once they're down? Or the butterflies symbolize how many secrets are nearby? Or you can hold the L3 button down to meditate which can provide hints on what to do? Or that R1+X scolds him to reset whatever he's doing, or makes him sit making his tail easier to grab?


People were complaining back when SotC came out about the empty world you have to traverse between colossi. The whole point of the empty world was to provide what "pillow shots" do in Japanese Cinema; giving you a pause to think about the game, what you're doing and interpret what's happened without leaving the context of the film. But people didn't get that. They complained and complained about how empty and boring the world was.

People are similarly complaining that Trico doesn't do exactly what they want him to do. They don't get it; that isn't what the game is about. This isn't a 'oh I know what to do, now I need to give the command to do it' game. This is a kind of brotherhood experience where two entities are communicating across impossible obstacles and through impossible circumstances.

In time, this game will be as well regarded as SotC was but too many people don't understand Ueda games. These aren't puzzle games where you figure it out and move on. It's about little discoveries and amazing moments and, if you have the patience to learn what the game is trying to say, this game has those in spades.

[–]JEZTURNER 5 ポイント6 ポイント  (16子コメント)

I don't watch enough of Dunkey's vids, is he being bad, or doing it for comic effect, or is it really this bad?

[–]Colonialism 28 ポイント29 ポイント  (13子コメント)

It can get bad, but not this bad. Dunkey always exaggerates for comic effect, that's standard procedure for humor-based media.

[–]megacookie 6 ポイント7 ポイント  (1子コメント)

Dunkey has a very specific kind of comedy style. It's one of three things: either pretending to be amazing (but really trolling) at the game, pretending the game is impossible, or completely showcasing the absurdities. Actually there's a fourth and fifth: rap songs that are literally fire and prank phone calls to game stores and pizza places.

[–]brekus 4 ポイント5 ポイント  (0子コメント)

What are you even talking about? This looks amazing.

[–]Obandigo [スコア非表示]  (3子コメント)

I am 7 hours in and have had no problems with controlling Trico. Just have to keep him fed. His eye colors tell you if he needs to be fed and and dimeanor and willingness to help.

[–]PudgyPudgePudge [スコア非表示]  (1子コメント)

I love Dunkey but it seems he was making Trico's AI look really bad on purpose. I love the game so far and I think, like you said, you need to watch his demeanor like a real animal. Once you treat him that way you're golden.

[–]shadowlucas 93 ポイント94 ポイント  (5子コメント)

boyhood, it took twelve years to make

[–]Hyro0o0 219 ポイント220 ポイント  (17子コメント)

"Hey, you know how people love escort missions?"

"Uh actually I think everyone hates-"

"Well what if we make an ENTIRE GAME out of an escort mission, except instead of even being a person, the AI you depend on is a fucking DOG! PEOPLE WILL LOVE IT!"

[–]Mikegrann 120 ポイント121 ポイント  (14子コメント)

Have you ever played Ico, the first game by this team? That game really was just an escort mission for the majority of the game.

And it was fantastic.

It used escorting a helpless girl as a storytelling device. The little interactions, the way she constantly relied on you. You built a relationship with the character based on protection and trust.

Escort missions aren't inherently bad, though admittedly the way most games do escort missions can be a chore. Just don't let them sour the mechanic for you.

[–]shenanigansintensify 48 ポイント49 ポイント  (2子コメント)

And it was fantastic.

ICO is one of my favorite games of all time, hands down. Top 5 easily.

But I would still place it soldily in the "not for everyone" category. I wholeheartedly understand why some people think it sucks.

[–]Mikegrann 8 ポイント9 ポイント  (1子コメント)

Oh, most definitely it had its issues. The controls were wonky, some of the camera angles were annoying, and the combat was the most frustrating and pointless combat I've seen in a game. I still love Ico, but it's far from flawless.

The point I'm more trying to make is that the escort implementation was great. She felt like a burden but it was okay, because she was supposed to feel a bit like a burden. And while she might have needed your help with some of the physical parts, you also needed her help with some of the puzzles. It made escorting an adventure instead of a chore.

So yeah, Ico had flaws. I just don't feel like escorting was one of them.

[–]suppow [スコア非表示]  (0子コメント)

It used escorting a helpless girl as a storytelling device.
the way she constantly relied on you.

patriarchy intensifies

[–]-WISCONSIN- [スコア非表示]  (3子コメント)

And also, I've never played it, but isn't that what the Last of Us is? And people love that game.

[–]ChibiPatrick [スコア非表示]  (0子コメント)

Your escort is never in danger and is pretty much just a ghost that follows you around.

[–]disposablevillain [スコア非表示]  (0子コメント)

Also large portions of Resident Evil 4, regarded by many as the best in the series.

[–]O_Apples 8 ポイント9 ポイント  (0子コメント)

I don't know about you guys but cat simulator looks great.

[–]lubientr 26 ポイント27 ポイント  (18子コメント)

Any spoilers in this video?

[–]CatsLikeToMeow[S] 92 ポイント93 ポイント  (6子コメント)

Yeah, there's a pretty big one.

[–]CrayolaBrown [スコア非表示]  (1子コメント)

The main spoiler being that it doesn't look very fun

[–]chaoticlight [スコア非表示]  (0子コメント)

Dunkey purposefully misplayed the game to make it look that way for comedic effect. If you keep the Trico fed and issue the correct commands, it's pretty responsive.

[–]shenanigansintensify 2 ポイント3 ポイント  (0子コメント)

Thanks. I'm really curious to see how the game is but am going to play regardless so I'll have to wait to see dunkey's take.

[–]w4hammer 28 ポイント29 ポイント  (1子コメント)

it is full of spoilers. Dunkey doesn't care about giving spoiler warning or trying to be spoiler-free.

[–]Ki-Low 10 ポイント11 ポイント  (1子コメント)

Nothing you shouldn't already expect from a video game based on a boy and a giant flying dog.

[–]spoonsforeggs 5 ポイント6 ポイント  (0子コメント)

its a dunkey video, whattta ya think

[–]HolySheed 3 ポイント4 ポイント  (0子コメント)

Naw, the videos not about Need 4 Speed

[–]felixthemaster1 9 ポイント10 ポイント  (0子コメント)

The shot of his wall after the maniac laughter was the icing on the cake.

[–]Dubwell 42 ポイント43 ポイント  (34子コメント)

I feel bad for people who were let down by this game. Honestly though, shadow of the colossus had many issues that people overlook with nostalgia glasses. I see why people love that game, but I only thought it was "ok". Just my opinion though.

[–]bradfrm 73 ポイント74 ポイント  (10子コメント)

This game received mostly positive reviews.

Metacritic - 84%
Opencritic - 80%

Hint.

[–]confirmedzach154 70 ポイント71 ポイント  (8子コメント)

Dunkey probably loves this game, it's just funnier if he pretends he's bad at it and the creature is a fucking idiot.

[–]Hellknightx 25 ポイント26 ポイント  (2子コメント)

Dunkey usually exaggerates the flaws in a game or pretends to be bad at something for comedic effect.

[–]DoomGiggles [スコア非表示]  (0子コメント)

In the comments of the video he says he is torn between thinking it is good or terrible

[–]DefinitelyPositive 14 ポイント15 ポイント  (8子コメント)

I think SoTC holds up really well. What do you think is an issue overlooked due to nostalgia?

[–]5JACKHOFF5 18 ポイント19 ポイント  (7子コメント)

I just played SoTC a couple of weeks ago for the first time so I have no nostalgia problems.

For me some of the biggest problems were the camera and controls in general. It was very clunky and the camera would always mess me up. I also feel that the overall combat part lacked something... After the first few beasts it became less about the pure awe of fighting these huge beasts and more about finding a weak spot and repeating.

The actual climbing system is fantastic though. The character has real weight which is something that a lot of games lack.

[–]Psyanide13 [スコア非表示]  (3子コメント)

If you mention the god awful horse they will bury you in downvotes.

[–]MrRocketScript [スコア非表示]  (0子コメント)

How fucking dare you. The horse is amazing. It's just so life like. It has a personality of it's own. It's like it's a living thing. It's your companion. It doesn't decide to jump off cliffs if you run towards them. IT'S REAL!

I remember it received a lot of praise, but I don't actually remember anything special about the horse. Except it dies (then comes back?). And it had an injured animation when it did jump off a cliff.

[–]CheezitsAreMyLife [スコア非表示]  (1子コメント)

Because the horse is a deliberate design choice for effect. You can think it's noy fun, or argue that it doesn't gel with the developer's intention, but just saying it sucks is missing the point. You aren't supposed to think it has amazing control.

It's like talking about the NES castlevania fixed jump arc as just "awful jump mechanics" without any thought.

[–]DefinitelyPositive 0 ポイント1 ポイント  (2子コメント)

I quite like the controls though, I always felt like I controlled alive characters- that there was some sluggish motion, or delay to your actions was nice to me. Camera I can't remember, don't think I had an issue?

I absolutely loved the silence-ride-fight and repeat. The uniquyeness of each colossus made up for the repetitive nature of it.

[–]5JACKHOFF5 2 ポイント3 ポイント  (0子コメント)

I'm not talking about the sluggish, that's the weight part which I thought was good as well. I'm talking about the actual controls. As in the layout of the controller.

The sluggish motion and delay was all apart of making your character feel like they had weight which was good.

Also, the camera is pretty horrid. If you move it to look at something it tries to move itself back almost immediately. Pretty sure this is one of the biggest criticisms about the game

[–]-katt 4 ポイント5 ポイント  (1子コメント)

I think people forget how the controls, camera, etc. were an issue in SoTC as well. Even in Ico. At this point I'm determined it's just a Team Ico thing and, for me, I'm okay with that.

I'm still playing through The Last Guardian, but for someone who has been waiting since it's first announcement, I'm not let down by the game. Faulty bits aside, it's exactly what I wanted.

[–]pamsierle [スコア非表示]  (0子コメント)

I played SOTC for the first time about a year ago and I loved it. I think it was just a better game than this one.

[–]CatsLikeToMeow[S] 5 ポイント6 ポイント  (4子コメント)

Yeah, that's fair. I've been looking forward to this game for years, though, and while it's been breathtaking visually, the gameplay itself leaves much to be desired.

I think overall, it's a good game, just not as great as other "die-hard fans" would lead you to believe. I mean, seriously, people overhyped this like people overhyped Boyhood:

"It took eight years to make!"

Edit: I think I'm getting downvotes because of talking shit about Boyhood. I enjoyed the movie, but I didn't appreciate everyone calling it a masterpiece of modern cinema, especially since my friends all hated it due to everyone else overhyping it.

[–]dontworryimstupid 10 ポイント11 ポイント  (0子コメント)

Don't you dare jump back over FUCK!

[–]hempsmoker 9 ポイント10 ポイント  (0子コメント)

"Game... I'm six hours in... I know there the jump button is"

That was good :D

[–]Busti 3 ポイント4 ポイント  (1子コメント)

What is the song at 4:28 ?

[–]Herpsties 9 ポイント10 ポイント  (0子コメント)

Sounds like Super Sonic Racing

[–]Worst_Username_Yet 3 ポイント4 ポイント  (0子コメント)

Is this game essentially Papo and Yo?

[–]klitchell 6 ポイント7 ポイント  (2子コメント)

This looks a lot like my experience with shadow of the colossus, that fuckin horse was terrible to control.

[–]ShiraCheshire [スコア非表示]  (1子コメント)

Agreed. I really liked it though.

Agro was really frustrating. I was on the last two bosses before I could comfortably control her. The horeseback bosses were complete nightmares for me. Yet after having gone through all that with her, I was surprised to find that I had really grown to like her. She was a stupid, frustrating, unpredictable horse... But she was my horse.

[–]nurb101 1 ポイント2 ポイント  (4子コメント)

So did they actually do what everyone who saw the teaser trailer expected and kill it off for a cheap attempt at emotion?

[–]coredumperror [スコア非表示]  (1子コメント)

So, uhhh... that scene where the player gets swallowed sure was... intriguing. Anyone else feel the same way?

[–]blue_mutagen [スコア非表示]  (0子コメント)

That was pretty great. Thankfully, Trico is really responsive in game, I've had very few problems. I thought it would be a lot of standing around and waiting for him to respond, but he gets things pretty quick, there is a wonderful flow to the game. I'm curious to know if feeding him food/patting him genuinely make him more responsive, or if it is just a placebo effect.

[–]WelshElf [スコア非表示]  (0子コメント)

Hands down best dunkey video I've seen.

[–]TheJackFroster [スコア非表示]  (0子コメント)

Stealth is a vital part of The Last Guardian Online.

[–]netskink 3 ポイント4 ポイント  (0子コメント)

That made me smile. Thanks.

[–]Ord_ 16 ポイント17 ポイント  (18子コメント)

Might just be me but this one is better than he's last few vids

[–]voldy_ 146 ポイント147 ポイント  (16子コメント)

Rule 1: it is literally never only you

[–]Newell00 25 ポイント26 ポイント  (2子コメント)

It's probably just me but DAE upvote this video? Probably just me though.

[–]tanomous 11 ポイント12 ポイント  (9子コメント)

Am I the only one who recites digits 854263 to 100345928 of pi at 2:25am every Thursday?

[–]voldy_ 14 ポイント15 ポイント  (3子コメント)

No. Refer to Rule 1

[–]Ord_ 0 ポイント1 ポイント  (2子コメント)

I think he might be the only one this time..

[–]HolmatKingOfStorms 4 ポイント5 ポイント  (1子コメント)

He's not the only one because there are none. He's just a liar like the rest of us.

[–]manbrasucks 0 ポイント1 ポイント  (1子コメント)

You are not the only one that lies in order to disprove a general rule of thumb via technicality in order to win meaningless internet points.

I mean.

recites digits 854263 to 100345928 of pi at 2:25am every Thursday?

Me too thanks.

[–]SalamiRocketFuel 3 ポイント4 ポイント  (1子コメント)

You'd think that at this point people should figure out it's a figure of speech that's not to be taken literally and stop beating dead horse with this "it's never only you" shit. But you'd be wrong.

[–]CrayolaBrown 1 ポイント2 ポイント  (0子コメント)

His dunkview of FFXV was spot on and KNACK IS BACK.

[–]Itsthepeanutboy 2 ポイント3 ポイント  (0子コメント)

Two videos in one week baybeeeeeeeeee

[–]deziking 2 ポイント3 ポイント  (7子コメント)

How the hell does this take 9 years to create....

[–]prskmnr 44 ポイント45 ポイント  (5子コメント)

The development team encountered difficulty getting the game to run on PlayStation 3. The hardware was tricky to develop for and some people considered it underpowered. So the lead designer sat down with Sony and, rather than compromise the original vision, both parties agreed to suspend development until PlayStation 4 came around. Then they resurrected the project and released it. The game shows obvious signs of its PS3 roots but it received a good reception.

[–]deziking 4 ポイント5 ポイント  (1子コメント)

So really didnt take them that long to make just all buisness.

[–]Cletus_TheFetus 2 ポイント3 ポイント  (0子コメント)

That's pretty much the case with any game that takes that amount of time to release. The development won't be constant.

[–]chipperpip 2 ポイント3 ポイント  (1子コメント)

Wasn't it originally envisioned as a PS2 game in its earliest planning stages?

[–]bleunt 8 ポイント9 ポイント  (0子コメント)

Shadow of the Colossus came out in 2005, so even if they started developing this game before SotC was done, they should have known about the PS3 already coming out next year. They knew about the PS3 a good while before the public did. But then again, God of War II was released in 2006 as well, so who knows. Maybe they had a loose idea of concept based on the horse in SotC, and knew they wanted to make a game around it early in the SotC development. But I don't know if it counts as The Last Guardian being positioned as a PS2 release originally. #rambling

[–]Colonialism 5 ポイント6 ポイント  (0子コメント)

This is a humor video that exaggerates the game's issues for comic effect. They are present, but not to the implied degree.

[–]HowlSpice 2 ポイント3 ポイント  (5子コメント)

This game is amazing to be honest, expect the AI for the "dog".

[–]Teggert 24 ポイント25 ポイント  (2子コメント)

Of course I am expecting the AI for the dog. It's one of the game's main selling points.

[–]RelicSGF 10 ポイント11 ポイント  (1子コメント)

What they mean is that you shouldn't expect an actual dog to be playing on the other end. It isn't multiplayer.

[–]Rixxer 6 ポイント7 ポイント  (0子コメント)

It's not? It sure feels like I handed my dog a controller and had him play as the other guy.

[–]DANGERCAT9000 [スコア非表示]  (0子コメント)

expect the AI for the "dog".

...isn't that like, fundamentally baked into every part of the entire game? That's like saying "this chicken salad is really great, except for the chicken."

[–]SupremeRedditBot 2 ポイント3 ポイント  (3子コメント)

Congrats for reaching r/all/hot/ (top 100) with your post!  


I am a bot, probably quite annoying, I mean no harm though

[–]GreatestGnarEver 0 ポイント1 ポイント  (0子コメント)

IMO this is the video thats greater than ultimate skyrim.

[–]so_wavy 1 ポイント2 ポイント  (0子コメント)

this game looks fucking sick

[–]PlaylisterBot 0 ポイント1 ポイント  (0子コメント)

Media (autoplaylist) Comment
The Last Guardian (Dunkey vid) CatsLikeToMeow
not worthy BadPoetryBot
Superfly Johnson JLsoft
back JLsoft
5:45 Kraelman
IT'S REAL! MrRocketScript
I understood that reference! MrTea99
twitch NedryOS
updates nohardRnohardfeelins
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