上位 200 件のコメント表示する 500

[–]joebu 196ポイント197ポイント  (11子コメント)

*used

[–]Core494 29ポイント30ポイント  (2子コメント)

Maybe he's talking about how he uses drugs to feel like an adventurer, and the drug is called Role Playing and he's upset Bethesda took it out.

[–]sutoko 9ポイント10ポイント  (4子コメント)

I always thought that seemed like a completely poorly written statement anyways. Surely it'd sound better as "I was once an adventurer like you. Until I took an arrow to the knee.".... always bothered me.

[–]Iloveenergydrinks 21ポイント22ポイント  (3子コメント)

Real Nords don't need your fancy words.

[–]lesser_panjandrum 15ポイント16ポイント  (2子コメント)

I've heard about you and your honeyed words.

[–]TheMightyCE 958ポイント959ポイント  (168子コメント)

The greatest role-playing game I ever experienced was Planescape: Torment, in which the primary character was the Nameless One. The plot is set. The story beats are set. Many aspects of the Nameless One's character are set. Even so, I learnt more about myself through that experience as a result of the choices I made.

Freedom is not what defines an RPG, the experience does.

[–]Jeremymia 53ポイント54ポイント  (10子コメント)

What can change the nature of a man?

[–]obvnotlupus 26ポイント27ポイント  (0子コメント)

I shall wait for you in death's halls, my love.

[–]workraken 22ポイント23ポイント  (1子コメント)

Breed a new one, possibly using Everstones to pass a desired nature down?

Oh wait, man, not mon, wrong game.

[–]VR20X6 395ポイント396ポイント  (51子コメント)

Unfortunately, to most people, "RPG" means nothing other than that you have character progression.

[–]Volcanicrage 240ポイント241ポイント  (42子コメント)

RPG is a meaningless term, and has been for as long as RPGs have existed in a digital medium. Most early western RPGs were too limited to include much in the way of player choice, and most JRPGs have never even bothered to try including it.

[–]bakgwailo 29ポイント30ポイント  (18子コメント)

What would you consider early western RPGs?

[–]Volcanicrage 44ポイント45ポイント  (12子コメント)

Picking an arbitrary date, anything from 1985 or earlier, so Akalabeth, Ultima 1, etc. It isn't really all that specific, just long-enough ago that hardware and software were highly restrictive.

[–]bakgwailo 14ポイント15ポイント  (10子コメント)

OK, yeah, that was what I was thinking. I wouldn't say RPG is a meaningless term though because of it - they simply couldn't do much with the limits of the day - it was the best approximation of an RPG, which later evolved into some pretty real RPGs as technology advanced.

[–]Volcanicrage 11ポイント12ポイント  (9子コメント)

True, but the term became more associated with the gameplay mechanics, because that was the first aspect of DnD that got adapted to video games. The fact that most JRPGs never adopted nonlinear storytelling (and the one-time dominance of JRPGs on consoles) hasn't helped.

My biggest argument for the term being meaningless is the fact that Monster Hunter is considered an RPG, even though its nothing but a progression system.

[–]greedcrow 12ポイント13ポイント  (5子コメント)

Who considers monster hunter an rpg? That game is clearly an action adventure game.

[–]runtheplacered 10ポイント11ポイント  (2子コメント)

I just searched three places, Wikipedia, Giant Bomb, and IGN. All three of them called it an RPG. I feel like I could do this all day and the number of people that consider it an RPG would never end. I'd go so far as to say that most people would likely call it an RPG but I'm satisfied in there being so many that I'm not going to do a headcount.

And that directly goes to /u/Volcanicrage's point. What he considers an RPG, what Giant Bomb considers an RPG, what you consider an RPG, etc can all be completely different. And who is to say one is more wrong than another? At least we're to the point where people might say, "this is an action adventure with RPG elements", but not even that is a given.

[–]GiantMeteor_2020 3ポイント4ポイント  (0子コメント)

I don't see how following a characters story-line is not "RolePlaying". I enjoy both carving my own story and roleplaying as a character(s) in a fixed story.

[–]bakgwailo 2ポイント3ポイント  (0子コメント)

Yeah, I guess I always had my own definition of RPG which was a CRPG (western style) or JRPG. JRPGs I would still consider to be RPGs even though they are completely linear (for the most part) - just a different take on them. CRPGs would be what the later Ultimas were, early Fallout series, (early-ish) TES, NWN/Balder's Gate/etc. Also rogue-likes I would put in there, too. Everything else I would consider to be an RPG-lite - like most 'action' RPGs.

[–]Hellknightx 4ポイント5ポイント  (0子コメント)

Ultima set a huge precedent with player interaction and freedom, though.

[–]yummyyummypowwidge 10ポイント11ポイント  (5子コメント)

Hell, The Witcher 3 is considered an RPG, even though the character is already set.

[–]ProfessorMetallica 5ポイント6ポイント  (0子コメント)

Some even consider the Zelda series to be an RPG, but Link's Adventure was the only game to have traditional RPG mechanics like leveling up and a discreet town->world map->dungeon setup.

[–]ketatrypt 5ポイント6ポイント  (7子コメント)

you got me curious. What would be an example of an 'early western' RPG?

For science, and... yea... science!

[–]SkyLukewalker 10ポイント11ポイント  (0子コメント)

Bard's Tale. The original Wastelands game. The early Might and Magic games. The Ultima games. There were actually tons of computer RPGs back then.

[–]ChesswiththeDevil 2ポイント3ポイント  (1子コメント)

Since we're are talking about video gaming here I would throw Wasteland into the mix of early games.

[–]SkyLukewalker 4ポイント5ポイント  (0子コメント)

My life was forever changed the first time I saw someone explode like a blood sausage.

[–]Sabbatai 43ポイント44ポイント  (39子コメント)

I don't know. On the one hand, you play a "role" as the bar on the left when playing Pong as player 1.

You have an "experience" when playing Tetris.

I always thought an CRPG as an attempt to translate tabletop RPGs to be played using modern technology meant that you had a choice in the role you would play and the ability to affect the outcome.

The story was set in The Eye of The Beholder too, but your experience may have been a bit different from mine based on your party configuration.

[–]Forum_Rage 34ポイント35ポイント  (24子コメント)

People want RPG to mean "I can shape the character of the person I'm controlling or the protagonist/antagonist in this game." Is there a better word to describe this?

[–]RemingtonSnatch 16ポイント17ポイント  (21子コメント)

But look how many so-called RPGs don't do this. And Fallout 4 does do this, and yet this post...

But yes, IMO this is the correct definition. But it has to be more than just stats...it should also mean control over their identity, to an extent. Tell me I'm "the Avatar" or whatever...but let me determine who that really is.

[–]SkyLukewalker 24ポイント25ポイント  (16子コメント)

I wholeheartedly agree. This was the biggest problem with the Witcher for me. I didn't want to be Geralt, I wanted some kind of control over who I am. And two choices is hardly choice at all, regardless of how much those choices affected the ending.

But this opinion always gets me downvotes.

[–]Sabbatai 19ポイント20ポイント  (2子コメント)

You could be Geralt the master alchemist. Or Geralt the heavy armor wearing, heavy attack guy. Or the nimble light armor, light attack dude.

Lol... I totally get where you're coming from and I've always preferred making my own character but there are plenty of benefits to having a somewhat established character to control in a story based game.

[–]SkyLukewalker 6ポイント7ポイント  (0子コメント)

It definitely makes sense for story based games. SBRPG?

I personally prefer the process of creating my character and coming up with a backstory. Perhaps it's because I started playing pen and paper RPGs and character creation is a huge part of that.

[–]RemingtonSnatch 8ポイント9ポイント  (7子コメント)

Yeah, the problem with games like The Witcher is if you flat out dislike the character, you're kinda fucked. I found Geralt insufferably dull, and I couldn't do anything with him to change that. The dude is a glorified exterminator with the charisma of sheetrock.

[–]Spider_J 18ポイント19ポイント  (1子コメント)

A pretty terrible exterminator at that. I mean, I kept running into Roaches for the entire game!

[–]tehflambo 5ポイント6ポイント  (3子コメント)

I don't think Geralt was supposed to be super interesting, but to be connected to a bunch of fairly interesting people and events. Geralts own goals are pretty mundane, but you spend most of the game helping other people with their relatively interesting/impassioned/ambitious goals instead.

Look at Dandelion's stories: they're not about Geralt the super boring dude, they're about Dandelion! the MIGHTY and brave, who was occasionally helped in teensy weensy little ways by his sidekick Geralt. This isn't just because Dandelion is equal parts delusional and self-promoter, it's also because Geralt (the man, not the deeds) is pretty boring.

[–]wake_up_hicks 1ポイント2ポイント  (0子コメント)

HA. That's hilarious. I was just having a similar discussion with my brother about the character. I love The Punisher. I love the comics. I love the bad movies. I really love Daredevil season 2. However many people think the character is just so boring and 2 dimensional. I get that and I can see their point, but the character always hit me on a deeper level. The Witcher is as my brother put it, "just The Punisher in medieval times." I love the Witcher books and character. I'm starting to think I'm just boring.

[–]ApShacoOp 3ポイント4ポイント  (1子コメント)

I'm really hoping the next elder scrolls looks like witcher 3 and plays like skyrim. That's pretty much all I want from gaming in the next decade

[–]kashluk 3ポイント4ポイント  (0子コメント)

I would prefer it the other way around, tbh.

[–]lightbetsoin 2ポイント3ポイント  (0子コメント)

lol no fallout 4 only let you choosed if you gonna use guns, blasters or melee weapons. your weaponry choice is your only choice in this game, so no, you dont really get to controll your identity.

[–]CrisisOfConsonant 18ポイント19ポイント  (11子コメント)

I believe traditionally role playing game means you take on the perspective of another person. You play their role. Or in some cases you play multiple roles.

However over time the meaning has more or less morphed into story heavy games with character progression.

RPG's themselves have changed a lot from the olden days of Final Fantasy where you played a group of 4 characters who were talked at a lot but basically never talked, to modern games like Fallout 4 or Dragon age. And then there were the old gold box games and before that the predecessors were the rogue like games.

Personally I'm glad games have gotten away from the Silent Protagonist that I feel like Final Fantasy 7 really ushered in. Silent Protagonists are good for projecting yourself onto, but they can take away from plot lines since they can't say anything.

[–]cubemstr 29ポイント30ポイント  (4子コメント)

No, "role playing" means you take on the perspective of another person, then actively make decisions that affect that person's life and story, as well as the lives and stories of others.

Prince of Persia is a fantastic game that puts you in the shoes of an interesting character, and engages you and makes you care about what's happening. But it's not a role playing game.

[–]christopia86 3ポイント4ポイント  (2子コメント)

I guess it's become like the word "decimated" it used to mean one in every ten soldiers killed (lot more complex in reality but what ever) but now people use it as a term to mean massively destroyed. It's so widely used to mean that that it's meaning has now changed.

I guess RPG means pretty much any game where you level up skills and attributes as you progress. Hence FF VII is considered an RPG despite an extremely limited amout of player choice or impact on the overall story.

[–]Dekklin 1ポイント2ポイント  (1子コメント)

I guess it's become like the word "decimated" it used to mean one in every ten soldiers killed

The misuse of that word is one of my biggest pet peeves

[–]Mtlguy 3ポイント4ポイント  (2子コメント)

Depends on the game. I don't want Link to talk. That may be because of how Link was portrayed in the animated series or just that it's unnecessary because it's a Zelda game and after like 30 years everyone knows what to expect.

https://www.youtube.com/watch?v=3D5tkAUNFa4

[–]PeasantToTheThird 3ポイント4ポイント  (1子コメント)

I wouldn't exactly call LoZ an rpg as much as it is an action/puzzle game with heavy exploration elements. You don't really play through the story of Link as much as you discover a world. Most of the interaction with other characters basically consists of fetch quests while you spend most of the play time in solitude.

[–]AustinTransmog 6ポイント7ポイント  (1子コメント)

On the one hand, you play a "role" as the bar on the left when playing Pong as player 1.

Might want to review this.

I'm not saying that Wikipedia is gospel, but I think we need some sort of basic definition to understand and separate the different genres. By definition, Pong is not an RPG.

[–]Sabbatai 4ポイント5ポイント  (0子コメント)

Oh I know what an RPG is and is not. I was trying to illustrate a "by that logic" kind of argument.

[–]archerjb 7ポイント8ポイント  (0子コメント)

greatest game story i've ever experienced in 20+ years. what can change the nature of a man?

[–]bastard_from_the_sky 10ポイント11ポイント  (2子コメント)

Planescape: Torment has probably the best writing in any game ever. It's a paragon amongst RPGs.

[–]Abnmlguru 6ポイント7ポイント  (3子コメント)

I'm sure you're aware, but just on the off chance...

Torment: Tides of Numenera is a thing on kickstarter/steam early access. Being done by a bunch of the guys that worked on PS:T.

They have the first few "chapters" of the game available if you pre-order, and so far it has a very similar feel.

[–]SirJamesM 1ポイント2ポイント  (0子コメント)

I'm so incredibly hyped for this game. I backed it on Kickstarter and can't barely wait for it to come out officially.

[–]TheMightyCE 1ポイント2ポイント  (1子コメント)

I'm well aware, but I'll wait for the whole thing to come out. The overarching plot may suffer without being able to dive completely into it, or at least I will.

[–]zirfeld 12ポイント13ポイント  (8子コメント)

I started playing rpg as pen&paper games (I like that term better than tabletop because a sheet of paper and a pen and your imganiation is all you need, you can even do it without dice.)

When we set up new characters in a game or started on a new system, the gm would usually give the other players some facts about their characters, which would limit you in your play. Like making someone afraid of the dark or transforming a pillaging badass barbarian into the priest of a peaceful cult. It made for the most interesting campaigns.

[–]zyl0x 18ポイント19ポイント  (4子コメント)

No disrespect to your pleasant memories, but I think you had an over-controlling GM.

[–]pb5434 4ポイント5ポイント  (7子コメント)

THAT was a great game! Right now I'm playing Tyranny and it has the look and feel of those older Forgotten Realms games. Check it out on Steam.

[–]JesusReturned 4ポイント5ポイント  (4子コメント)

Tyranny is really great but after getting through most of it (and restarting once) I feel like a big weakness of it is that it feels really "gamey," and there are frequent parts that break the fourth wall for me. Also the pacing is pretty bad I think (or maybe I just spend too much time looking at talents/stats).

However, there are some really great ideas there and generally it's fun. I really like that the actions of the world are brutally grim and matter of fact, and that you need to actually think out more peaceful alternatives if that's what you want.

I also really really liked that Kyros is such a mystery, and I'm starting to think that, like the world of Planescape, exists solely because people believe in him (hopefully that's not a spoiler -- it's just a thought).

[–]BlooWhite 1ポイント2ポイント  (1子コメント)

You can try Pillars of Eternity after this. It's by the same guys (who, in turn, are much of the same guys as Baldur's Gate and possibly also Torment).

Imo Tyranna kind of leaves the ending open too much and I felt like I got a bad end even though I'm pretty sure I was in the top 20% of good endings. Pillars has a more traditional story. You can really see what they tried to do differently in Tyranny (more player choice, player actions affect the world more, etc) but I enjoyed the characters more in Pillars.

[–]tentaccrual 4ポイント5ポイント  (0子コメント)

The last if us is also good one

[–]TheMoogy 16ポイント17ポイント  (6子コメント)

And Fallout fails pretty hard in the story aspect too and what choices you're are given.

I wanted to do a somewhat serious first playthrough and actually play it smart. But no, Bethesda keeps throwing near-talking dogs at me, a synth living in a synth hating city, endless parades of followers and events that try their hardest to drag you away from any set storyline you might want to follow. Not to mention you're given some of the most idiotic conversation options even and they're all the same option worded differently.

New Vegas did story well, Fallout 4 does it terribly. Bethesda can't do RPGs at all anymore, they should just keep outsourcing it to people who actually care.

[–]__boneshaker 26ポイント27ポイント  (3子コメント)

To be fair, Nick living in Diamond City reflected the old racist standby "He's one of the good ones."

[–]IDontEvenOwn_A_Gun 16ポイント17ポイント  (2子コメント)

Nick had the best side story of any companion. Great character development. Only companion that after the final quest and conversation for his story, I felt obligated to keep my new best bud as my main adventuring buddy. Then they gave him even more plot for Far Harbor.

Say what you will about Fallout 4 and its problems (I admit it's not perfect yet have still sunk 100s of hours into it), but you can't trash Nick.

[–]__boneshaker 2ポイント3ポイント  (0子コメント)

That fuckin' guy spooked me more than once. I'd be rummaging in a crate in some god forsaken, feces-plastered, interior-decorator-needing raider hive, turn around to see a pair of eyes glowing in a dark corner, and promptly shit myself.

Shine my flashlight that direction and it's Nick, leaning on a bannister - "Some may call this junk. Me, I call them treasures." SHUT UP, BELETHOR.

[–]Ravenwild 0ポイント1ポイント  (0子コメント)

This game was on the bucket list. Finally beat it recently after almost 20 years. It's hands down the best RPG storywise and after 30 years of gaming I've played almost all of them. I don't know if I'd give it the best RPG of all time though cause the mechanics are a bit rough even for 90s CRPG standards.

[–]Sigourn 1ポイント2ポイント  (0子コメント)

Worth mentioning, though, is that you have a huge amount of freedom of choice in Torment. I've played it recently myself for the first time, and the amount of dialogue choices is staggering. You can truly create your own character in that game, act like an asshole or be evil.

The writing of the game is amazing because it accounts for basically everything, plus it is really insightful and interesting to read. Every character feels like a living entity, even the shopkeepers, and I do not mean it in a "I have unique dialogue", but "I have unique dialogue that surpasses that of most plot important NPCs in current gen RPGs, quantity and quality wise".

It's something to behold.

[–]Juggerbyte 2ポイント3ポイント  (5子コメント)

That game was nuts. I never beat it, it was one of my first PC games and I was more accustomed to JRPGs like Final Fantasy so I pretty much had no idea what I was doing when it came to stats and all that. But goddamn, that game drew me in for what little of it I managed to get through. I loved the art and atmosphere. And I liked Morte.

[–]Kalanth 2ポイント3ポイント  (1子コメント)

Freedom is not what defines an RPG, the experience does.

This so accurately describes many of the RPG's that I played that I have truly enjoyed over the years. Whether they were a video game or a Pen and Paper game like Dungeons and Dragons, it was always the experience and the story that made the game memorable. I don't remember the story of Skyrim's main quest, for example, nor was any of the characters I played all that memorable for me. But I vividly remember the story of Final Fantasy I which I have not played in 21 years because that story and experience stood out for me.

[–]Koendrenthe 391ポイント392ポイント  (133子コメント)

I liked Fallout 4 a lot. Got over 400 hours in the game.

[–]quadrapod 299ポイント300ポイント  (51子コメント)

It's not a bad game, a large part of the problem is just that it's not the game people were judging it as.

The fallout series when it started out was so heavily roleplay based it was actually going to use the GURPS tabletop system. They wound up being unable to do that for a variety of reasons partly to do with the game being too violent. The makers of GURPS feared a PR backlash since at the time tabletop gaming was still under some fairly focused media attack. So they made their own system to stand in as a replacement, the SPECIAL system. If you've played the original game you can clearly see that influence. Random encounters, supplies, a rouge like difficulty, an unleveled world, and tons of different dialog based on your characters history, reputation, and stats leaving the player plenty of room to determine how they'd like to play out any particular encounter. Some paths were clearly easier than others but it was from the beginning about telling the story of your character, the vault dweller who left to explore the wasteland and secure a new source of freshwater.

We've moved more and more away from that heavy roleplay and story based system with a living world to a less story based experience which focuses more on gameplay and giving the player variety. In Fallout 4 you're not playing a character, you were never meant to be. You are the player, and that's clearly reflected in where many development resources were spent. People's lenses of what fallout is didn't move along with it though. Judged as a roleplaying game, something it's no longer trying to be, it fails spectacularly. There's not much room to fill any role, the story moves along the same way regardless, and who your character is, their stats, reputation, and demeanor, almost never come into play. Judged as a sandbox though it does quite well in giving the player a ton of options with an expansive world to explore and a slowly building tech tree along with settlements and various other time sinks along the way to keep things fresh.

TL;DR The fallout series has changed over the years but public perception of what that series is hasn't changed with it.

[–]ardranor 126ポイント127ポイント  (19子コメント)

While I understand your argument and agree that it wins as a sandbox and is no longer a real RPG, I also think that's part of the problem. None of the fans wanted it to stop being an RPG, and Bethesda keeps scraping the things ppl like in favor of trying new horrendous things(dialog options). NV is a vastly superior fallout game in giving choice to the player in terms of the main story line. Fans want fallout to stay fallout, not be a name Bethesda can just tack on to any crap they feel like trying this time around.

[–]quadrapod 27ポイント28ポイント  (4子コメント)

Oh I agree and I too really wish it had remained an rpg. What the game should have been was not really something I was trying to comment on though. If it's about my preference alone Fallout would be a rouge-like RPG with a bizarre focus on Ruckingenur II and hacknet style hacking, written by CD Projekt Red. I was simply trying to describe why it gets as much of a negative reputation as it does.

New Vegas did bring in a lot of the roleplay elements that people were looking for, but that was more the work of Obsidian Entertainment within the engine and using the assets Bethesda had developed. Bethesda with every release of their major franchises has been moving further and further away from the idea of playing a character and more toward the idea of empowering the player. I don't imagine this is unintentional but rather something to do with how their audience has changed over the years. It's very possible you and I may simply not actually fall into the group which comprises Bethesda's major audience and so catering to us may actually mean ignoring the bulk of their fans who are looking for more of a power fantasy in their games.

[–]megalops86 2ポイント3ポイント  (1子コメント)

I may simply not actually fall into the group which comprises Bethesda's major audience

So rare to find someone who can actually admit to this. (for any game series)

[–]FoxtrotZero 1ポイント2ポイント  (0子コメント)

Ruckingenur II

Bonus points for the Zachtronics reference. Maybe you'll understand my outrage when I got 3/4s through my second play of Silicon Foundry and discovered that inputs and outputs aren't actually 1/1.

[–]JesusReturned 4ポイント5ポイント  (1子コメント)

It's also extra bitter that the only reason Bethesda has the IP for Fallout is because they were the only company with the money to buy it out when it was available, and that most of the employees didn't really care for it. And then they changed it from an RPG-centric game.

[–]stanzololthrowaway 4ポイント5ポイント  (0子コメント)

Elder Scrolls and Fallout are virtually indistinguishable now, gameplay-wise. The only difference is a new coat of paint and guns. Fallout 3 was already Oblivion with guns, and they make it more and more indistinguishable with every iteration. Same-mindless fucking perk system, stealth is still broken as fuck, same non-existence of distinguishable character builds.

[–]slid3r 1ポイント2ポイント  (0子コメント)

not be a name they can just tack on to any crap they feel like trying this time around.

Hitman.

So bummed about that too. Blood Money wrecked my life for months. Now ... wtf?

[–]Mekazaurus_Rex 40ポイント41ポイント  (13子コメント)

I would argue that public perception for the most part isn't so. The people who played Fallout 1&2 are a very vocal minority. The vast majority of people were introduced to the series with Falllout 3. What we have is a vocal group of "older" gamers (ie. Reddit) and just the usual percentage that hops on every bandwagon that goes by.

[–]Konebred 24ポイント25ポイント  (0子コメント)

I loved fallout 1 and 2 but the interface and combat was terribly clunky and frustrating. Fortunately you had options to avoid a lot of the combat and still reach the end game. You also made a lot of choices that affected the outcome of the game. Now it's just what faction you choose and what gun you want to kill stuff with. Even the gun doesn't matter since there are several armories worth of weapons, ammo and power cores laying all over the place. I just want to feel like my choices matter, that I am not going on all these quests just to get some xp to get my next perk.

[–]Timey16 56ポイント57ポイント  (7子コメント)

However even Fallout 3 and ESPECIALLY the more popular New Vegas still have MUCH more of a Roleplaying aspect.

Just having skillchecks for certain actions or dialogue options can have a huge impact on the roleplaying experience, and FO4 doesn't even have that.

I, too started with FO3 and consider FO4 as barely an RPG. I certainly do not want the design philosophy of FO4 in TESVI.

[–]RadagastTheBrownie 27ポイント28ポイント  (6子コメント)

Funnily enough, I thought FO4 felt a lot like Skyrim. Emphasis on crafting and killing monsters over discovery, same loading screens that let you rotate the game models while reading a tool tip, special melee attacks based on environmental context, shiny graphical interface for character progression instead of stats...

Hopefully TES VI/FO5 will return to "feels like pen and paper without the bickering and schedule conflicts."

[–]MannToots 17ポイント18ポイント  (3子コメント)

same loading screens that let you rotate the game models while reading a tool tip, special melee attacks based on environmental context, shiny graphical interface for character progression instead of stats

It was literally the same game engine. They don't reinvent all these completed systems every single game. They reuse what they can to get the next game out quicker. This is standard process in programming. Reuse as much as possible. So these points don't mean anything other than it was the same company, using the same engine, for their next game.

Emphasis on crafting and killing monsters over discovery

This was on point because it was about the actual gameplay. Not engine characteristics.

[–]RadagastTheBrownie 5ポイント6ポイント  (2子コメント)

Fair enough, although the point remains that both engines replaced skills. (Oblivion to Skyrim replaced a character sheet and class with constellations, and FO3 to FO4 replaced the character sheet with the Pip Boy Poster. Funnily enough, both games got rid of weapon repairs in favor of crafting, too.)

Still, good to take into account that "same engine" can result in "same gameplay feel." This might explain why more companies don't reuse the same engine with different coats of paint and Final Fantasy has so many delays.

[–]bleak_new_world 3ポイント4ポイント  (0子コメント)

Hopefully TES VI/FO5 will return to "feels like pen and paper without the bickering and schedule conflicts."

Oh come on, that's a prime aspect of tabletop gaming. That and the friend that gets too drunk and details the game.

[–]SamSlate 2ポイント3ポイント  (7子コメント)

why was GURPS controversial?

[–]Zoraji 14ポイント15ポイント  (1子コメント)

In the 80s there were a lot of religious objections and moral controversies regarding RPGs in general. D&D was blamed for suicides, the best example was Patricia Pulling whose son committed suicide and she blamed it on D&D and went on to form BADD - Bothered About Dungeons and Dragons who tried to get it banned and got a lot of attention from religious groups. She was even on 60 Minutes with Gary Gygax, the creator of D&D.

To answer your question, it wasn't that GURPS itself that was controversial, but they got painted with the same brush as all RPGs by religious groups.

[–]SamSlate 11ポイント12ポイント  (0子コメント)

I do remember this. Thank god for the gays and muslims, so I can play my video games in peace now...

[–]quadrapod 4ポイント5ポイント  (2子コメント)

GURPS wasn't really controversial, or at least wasn't more controversial than anything else. The controversy came in because GURPS was a fairly new system and didn't want to be associated with something as violent as Fallout looked like it was going to be.

Whatever media the younger generation consumes, the older generation will generally find some way of saying it's somehow evil. The idea of actors in Shakespeare's plays donning costumes was criticized because it allowed them to potentially hide their social status and gender. Flimsy paper bound illustrated books sold for a penny in the early 18th century were referred to as penny dreadfuls by the older generation and were seen as a corrupting influence on youth. Rock and roll was the devils music. Comic books were seen as an eyesore and were so despised an entire book "Seduction of the Innocent" written by child psychologist Fredric Wertham about the dangers of comics was printed in mass as a congressional committee was established to determine whether they should be censored all together. In the long history of moral panic dungeons and dragons was at one point a target with parents saying it lead to violence, the veneration of demons, and devil worship. Similar to how video games were possibly until recently the media's favored target for explaining any kind of violence. So GURPS who was releasing their new table top system in the midst of this moral panic about how dungeons and dragons causes children to turn to witchcraft and suicide, didn't want their new platform to be associated with violence.

[–]SamSlate 2ポイント3ポイント  (1子コメント)

Sensationalist and Alarmist are probably as old as time. Shame they couldn't stick to their guns and seen how quickly the heard would move on to the next thing...

[–]Hellknightx 2ポイント3ポイント  (0子コメント)

It's not even so much that the series has changed. It's that the series changed hands and is now being developed by a different studio who doesn't really understand or respect the source material.

Bethesda does Fallout in a way that fans of the older games (and New Vegas) really don't appreciate. They've even done a lot of heavy lore revision and retconning to the point that the original games are pretty much non-canon now.

[–]TotesNicestPersonEvr 3ポイント4ポイント  (2子コメント)

If it didn't crash constantly in survival mode I'm sure it'd be fun.

Settlements didn't work properly. So they released some settlement DLCs.

Fucking brilliant m8

[–]Attack_Symmetra 25ポイント26ポイント  (8子コメント)

It's a good game, just not a good Fallout. That's why so many people were disappointed with it.

[–]zveroshka 5ポイント6ポイント  (4子コメント)

The settlement building and repetitive quests were bad for Fallout or non-Fallout games. The story was okay but the ending was pretty underwhelming. The part where it fails hard as a Fallout game was choices in dialog. But honestly that was far from the worst thing about that game. It was fun to play for a bit but it got old pretty quick and honestly have no desire to play it again.

[–]farmerfrugal 12ポイント13ポイント  (6子コメント)

Same here. I beat it 4 times too

[–]brownie81 10ポイント11ポイント  (0子コメント)

I didn't like Fallout 4 that much. Got about 50 hours and never finished the game.

...am I contributing?

[–]Bokaii 8ポイント9ポイント  (40子コメント)

That doesn't necessarily make it a role playing game..

[–]The1DragonSlayer 313ポイント314ポイント  (69子コメント)

Jesus Christ this is legit the 20th time I've seen this reposted. We get it, you don't like the game, now please stop this shit now

[–]DubiousDrewski 194ポイント195ポイント  (30子コメント)

It's not that people hate the game. It's actually very fun. It's just that we wish someone would make a modern RPG with the excellent open gameplay these games are known for, and Bethesda used to be THE company releasing the most fun ones. Now they don't. We miss that.

[–]Illier1 13ポイント14ポイント  (12子コメント)

I mean the only one I think I hear the most negative things about is Fallout 4. Skyrim, Dishonored (which they published), and their other games have been praised for their adventure and tole playing.

They tried something new and it didn't work, they will get back to it. 1 game out of dozens they have made doesn't mean shit.

[–]Tiwsamooka 8ポイント9ポイント  (3子コメント)

My view completely. I really liked FO4. It just wasn't a game I could play like FO1/2/3/NV.

And then there's TES. I'm genuinely really worried for TESVI. Even Skyrim was a bit iffy for me (although I still managed to get I'd say a thousand or so hours in it)

[–]DubiousDrewski 5ポイント6ポイント  (2子コメント)

Yeah, each iteration of TES removes more gameplay depth. I miss spell crafting and weapon specialization.

The new games sure look pretty though!

[–]HeroOfStorms 2ポイント3ポイント  (0子コメント)

Oh lord the spell crafting, making an all powerful fire, shock, and frost spell that could destroy like nothing else. Making yourself into what was essentially the Flash. I miss that so much.

[–]Vitztlampaehecatl 2ポイント3ポイント  (1子コメント)

4 was my first Fallout game. It's excellent as an open-world shooter.

[–]DubiousDrewski 1ポイント2ポイント  (0子コメント)

Exactly. It's an excellent shooter. Some of us want to play an excellent modern RPG, though.

[–]Monteze 44ポイント45ポイント  (28子コメント)

I want to bet people have said shit like this about every RPG sequel ever.

[–]Rizzan8 53ポイント54ポイント  (25子コメント)

<shyly rises a hand> Apart from graphics I was not impressed by Witcher 3... <hides behind a couch in fear>

[–]Sublime1996 6ポイント7ポイント  (1子コメント)

I'm glad I'm not the only one. I hope there's room behind that couch for me too.

[–]braindamage05 2ポイント3ポイント  (0子コメント)

Same. It's shotguns you in the face with all the game mechanics so unbelievably quickly. First battle and I forgot half the fighting tutorial.

[–]TerminalStillness 7ポイント8ポイント  (14子コメント)

I thought the lore/dialogue was decent too, but I couldn't get into the combat. It just felt.. clunky, as if the timings were deliberately set to fuck with the flow of the fight. I tried twice, a year apart, but both times I stopped before even fighting the Griffin (though I did a fair number of side quests, mostly clearing the first visible map).

Overall the game sits with only a few hours on it 'cause I just can't get into it. There are objectively bad games that I have more time on somehow.

[–]TimeTravelingDog 8ポイント9ポイント  (6子コメント)

That first area is basically just an intro to the game. If you haven't moved beyond the first area, you've really not experienced the game yet. Even in terms of combat, the different perk trees you have change the gamestyle. You can focus on oils, or combat, or general things, but it's how you decide if you're going to use fast attacks or power attacks, it really changes your approach to combat.

Try playing around with the perk trees and move out of the first area, it's a really deep game.

If the game isn't for you, then that's cool. Just didn't want you to maybe miss out on a stellar game because you cut out too early.

[–]nicostein 3ポイント4ポイント  (1子コメント)

The further I explored the perk trees, the more interesting combat became. I didn't expect that much of a difference, but combat really changes when you can choose whether your strengths are your fast attacks, strong attacks, oils, bombs, signs, fighting duels or fighting mobs, monsters or humans, melee or ranged, tanking or evading, how your gear, enchantments, and mutagens will be affected, and trying to find your sweet-spot of all of this.

It can actually be much more complex than it seems, but not too padded with useless things. except the crossbow

[–]Simba7 1ポイント2ポイント  (0子コメント)

I mean I like it, but I agree to an extent.

However I am also tired of this same godawful shit being regurgitated in every discussion.

[–]Hanta3 131ポイント132ポイント  (23子コメント)

Damn, still trying to circle jerk about this?

[–]Upsidedwn7 5ポイント6ポイント  (0子コメント)

Another classic "give me karma" r/gaming style shitpost

[–]SAM-000 104ポイント105ポイント  (7子コメント)

Damnit. I need to find a warehouse of cheese for all of this whine.

[–]eits1986 19ポイント20ポイント  (0子コメント)

There's not enough cheese in the world to pair with reddit whine.

[–]Mastahamma 68ポイント69ポイント  (6子コメント)

The actually sad truth is how pathetic of a repost this is.

[–]spunkymnky 22ポイント23ポイント  (5子コメント)

The circle jerk surrounding the hate for Fallout 4 got old a long time ago, repost or not. We get it you guys, you don't like the game. Stop playing it and move on...

[–]IAmTheNight2014 19ポイント20ポイント  (9子コメント)

Fallout 4 is immensely fun.

The problem is, they fixed a lot of things that weren't broken, removed amazing mechanics and aspects that were in previous games, and dumbed down a lot of other general things.

However, that's not to say they didn't add some amazing things.

But Fallout 4 was more of an FPS in ways than an RPG. Luckily, there are several games that have come out in just the past couple of years alone that Bethesda can learn from when they start working on Fallout 5, which is probably what they're doing right now (seeing as how they started working on Fallout 4 literally the week after finishing Mothership Zeta for FO3).

Not to mention, Obsidian is still willing to work with them. Together, they can make a Fallout game so massive, complex, and breathtaking, they can blow every other Fallout before it right out of the water.

And here's to hoping it does. I want Fallout 5 to be THE Fallout everyone has wanted for a long time. I have high hopes.

[–]MikeORed 33ポイント34ポイント  (20子コメント)

I honestly never understood this statement, the game allows for many opportunities to define your own role, sure the skeleton for it doesn't extend as far, but some good 'ol imagination isn't 'that' rare yet.

[–]arcn4 40ポイント41ポイント  (11子コメント)

I think part of the problem is that the game took something like 4 years to make, people were expecting a lot. Then when its released people discover that various rpg elements have been either removed or simplified, and then replaced with a base building system which they may have added because it's popular now and was a popular mod for fallout 3, rather than more content. I've not played it myself, only watched bits and pieces of it, but one thing I can say is that from what I've seen, it tries to let you be the hero but it seems scared of giving you control. It limits you to what it thinks your character would do while dangling a carrot saying you can do what you like. Compare to Fallout 3, which still gives you a preset exposition, but you can be a complete and total ass, you can enslave large numbers of people from the cities for no real reason other than money, you can blow up megaton and then kill everyone in tenpenny with the ghouls, it feels like you have more control in what your doing. Fallout 4 from what I've seen, seems scared about letting the player go off the rails. I might be completely wrong and only seen fairly naff bits, but it just seems like Bethesda made a far cry game with bits that are popular at the moment rather than a fallout game.

[–]Moeparker 10ポイント11ポイント  (5子コメント)

Yeah, I'd say this is a good write up.

[–]CaptainLameAss 5ポイント6ポイント  (0子コメント)

Yeah, same outcome no matter what you choose in Fallout 4, it is a good game though. Just not exactly what I wanted.

Also the main story line is terrible, every dialogue line about your kid has your character spasm out like a retard yelling SHAAAAAUUUUN. I wish it would have given me a choice to say something like yeah fuck the kid, I just hate the institute, or something along those lines. But I guess that doesn't really fit the storyline they were going for

[–]mugimugi_ 14ポイント15ポイント  (1子コメント)

define your own role

If we wont count a tiny DLC content you either kill raiders or kill raiders. All the time.

[–]MikeORed 2ポイント3ポイント  (0子コメント)

Those are actions, devoid of purpose, if you actually start thinking about the whys of your character's actions, the holes which the game doesn't plug in.

If you're looking at the game as only being your interactions with it then you're correct, I offer a different perspective where your imagination allows you to feel the impact of more than just the base actions and of the perceived contexts around them.

[–]TheGatManz 3ポイント4ポイント  (1子コメント)

And the most basic role as an institute leader who can heal any faction tension is not presented. So no, not many options and that would have been, again, a basic thing. They couldn't even give you an all peaceful option.

[–]NawMean2016 2ポイント3ポイント  (8子コメント)

I bought 2 copies of this for x-mas because it was on sale for half off at $25 (in Canada). 1 for my brother and 1 for me. I waited until now because I don't like paying $79.99 for new games.

Did I make a mistake? Fallout 3 and new vegas were enjoyable to me.

[–]avocadoclock 8ポイント9ポイント  (1子コメント)

You should be able to enjoy the game just fine. There's plenty of content. Reddit likes to complain while investing 400 hours ¯_(ツ)_/ ¯

[–]Relazumo 1ポイント2ポイント  (0子コメント)

If it had 401 hours of gameplay I would have been satisfied!

[–]painahimah 2ポイント3ポイント  (0子コメント)

I'm still playing it and love it

[–]NRT25 2ポイント3ポイント  (1子コメント)

Quit acting like Skyrim was a RPG either; Skyrim is more of a weird adventure/sandbox game with light RPG elements. Bethesda hasn't made a true RPG since Morrowind.

[–]Ziym 2ポイント3ポイント  (0子コメント)

It's generally accepted among old TES fans that Skyrim has the least RPG elements of every game

[–]Zhammie 13ポイント14ポイント  (7子コメント)

Not going to change either. This generic style of "role playing" appeals to a larger audience and will increase Bethesda's profits. TES 6 scares me....

[–]GuyThatPostsStuff 5ポイント6ポイント  (5子コメント)

If they have a voiced protagonist for TES 6, unless I hear absolutely STELLAR things about it, I'm seriously going to consider not buying it.
I already dislike how there's only 2 dialogue options for TES Online (Advance Plot and Goodbye), I don't want those 2 options to be spoken by a voice that isn't the voice I decide for my character.

[–]Hebephryo 3ポイント4ポイント  (1子コメント)

Well, it's an mmo...at least there are interesting quests, not just kill 200 goblins and turn in the quest.

[–]Nukkil 2ポイント3ポイント  (0子コメント)

Any whiff of voice acting in TES6 and I'm not getting it. It's too limiting for true open-rpg games. When they do voiced narrative they look like a sad attempt at mimicking the Witcher.

The Witcher is not the same kind of RPG as Bethesda games, so they should have stuck to what they knew.

[–]BrapadooMan 2ポイント3ポイント  (0子コメント)

Considering the variety of races available to play in TES, I'm hopeful that Bethesda will see voiced protagonists as infeasible and drop the idea.

[–]an0nym0ose 33ポイント34ポイント  (18子コメント)

Plenty of RPGs have linear storylines.

How's the MC's character definition any different than being a courier looking for whoever shot him/her? Or the lone wanderer looking for his/her father?

Setup is always done by Bethsoft. Exposition is up to you. Ergo, roleplaying.

Why does this post keep popping up in /r/gaming?

[–]ForeverUnclean 19ポイント20ポイント  (10子コメント)

Why does this post keep popping up in /r/gaming?

Because people like to upvote garbage on this sub.

[–]TheGatManz 12ポイント13ポイント  (4子コメント)

A linear storyline made any more linear by bad voice acting is a big negative. You are forced to play with a voiced character if you want to play Fallout. Dialogue is watered down as a result. Pretty simple understanding, if you ask me.

A courier is a blanker slate.

[–]mhutch312 17ポイント18ポイント  (5子コメント)

I think it's hard for some people to use their imagination to role play in a game and not have a narrative spoon fed to them.

[–]glesch89 42ポイント43ポイント  (79子コメント)

I dont get this. You can ally or became enemy of any faction. You can be a lone Survivor or have different companions. Maybe you dont like the game and thats cool

[–]MonkeyXing 16ポイント17ポイント  (2子コメント)

You can ally or became enemy of any faction.

Until you side with one, then all other factions become the enemy for some dumb reason. The faction interactions never evolve beyond hating one another. Negotiations are non existent. The only faction that the other 3 are somewhat OK with are the minutemen but even they lack any negotiation between the other factions. They just kind of sit there.

The only way to get anything resembling peace in fallout 4 is to go through this painfully strict order of random quests for 3 of the factions. And I mean painfully strict. After doing all that shit, suddenly the factions stop killing each other and instead become buddies for no apparent reason. You still have to blow up the institute though which by itself doesn't make much sense as the other 3 factions have several uses for their base.

[–]TedioreTwo 1ポイント2ポイント  (1子コメント)

If you end the game with the Minutemen, only the Institute gets destroyed. Just to let you know.

[–]Light_Bleach[S] 19ポイント20ポイント  (71子コメント)

It's because the MC is already defined. You will always be Nate/Nora looking for their son. You can't be anything but that character. Bethesda won't even let you be evil, the closest thing to that is just a minor asshole that still ultimately ends up saying yes to everything in every conversation.

[–]Kipper_91 55ポイント56ポイント  (32子コメント)

But you're always going to be that guy looking for his father in Fallout 3 or the courier searching for who shot him in New Vegas, why is this different?

[–]fontus 18ポイント19ポイント  (0子コメント)

In Fallout 3, when you found your dad he would be disappointed in you if you were evil, or proud of you if you were good. You had multiple options with actually different meanings to how your character felt by your father's sudden disappearance. In New Vegas, you can go find the guy who shot you in the head, you can go for revenge, or you can go up to him, tell him that powerful bad boys turn you on, have sex with him, and then join him. In Fallout 4, when you meet Kellogg, your character can only be different levels of angry. Your don't get the option to say "hey look, I'm tired and this world is crazy, I just want to find my son" or "Tell me what I want to know and I'll let you leave with your life", you get 4 different ways of saying fuck you and then have to kill him. In 4 you don't get the type of choices of how your character acts or feels that you do in 3 or New Vegas, which really strips away the ability to roleplay your character.

[–]Securitron81624 31ポイント32ポイント  (27子コメント)

Tbf you can literally just kill everyone in New Vegas and be a crazy psycho murder not looking for anything but blood. Can't do that in F4.

[–]ForeverUnclean 24ポイント25ポイント  (25子コメント)

So any RPG where you can't simply kill every single NPC and ignore the story isn't a true RPG? Since when? Or is this just a case of people hating on the most recent Bethesda release?

[–]calpoe 11ポイント12ポイント  (6子コメント)

I think you've hit the nail on the head, I've played everything from the greatest RPG of all time (Morrowind) to the worst (Fable 3) and I really don't get why people try hating so much on Fallout 4.

I've never understood how the people who rail when they change a game to make a sequel are mad when they're different, but then will turn around and bitch and moan when the sequel is exactly the same as the original.

[–]hymntastic 6ポイント7ポイント  (1子コメント)

I loved morrowind but god damn that combat was frustrating. I had a mission to kill a rat in the beginning of the game and remember swinging like 50 times and hitting 5

[–]calpoe 3ポイント4ポイント  (0子コメント)

Don't forget that spells could fail!

[–]Snowzey 9ポイント10ポイント  (0子コメント)

There is a reason why most developers don't give a shit what the 99% community thinks.

[–]PiratePete1911 9ポイント10ポイント  (0子コメント)

A good example would be that in New Vegas when you meet the guy who shot you in the head you have a conversation that can go in many different ways including forgiveness.

When you meet Kellogg you get 4 options that are all variants of "Im going to kill you"

You can tell that the game designer has already made all your decisions for you and the dialogue options are just there to give the illusion of choice.

[–]Mtlguy 22ポイント23ポイント  (8子コメント)

I don't like the conversation options in F4. Reducing responding to people with 'yes, no, money or sarcasm' makes it easy to put the game on a console but it destroys a lot of depth.

[–]ForeverUnclean 30ポイント31ポイント  (6子コメント)

It's because the MC is already defined. You will always be Nate/Nora looking for their son. You can't be anything but that character.

And in The Witcher 3, you're always Geralt looking for Ciri. Doesn't make it any less of an RPG. I've never been the biggest RPG fan but I've played a handful of them over the years and in most of them, I played as a character that was already defined. This is probably the weakest argument I've seen for FO4 not being a "real" RPG.

[–]pjoyce31 11ポイント12ポイント  (2子コメント)

I agree wholeheartedly. I couldn't even bring myself to give them more money for the dlcs.........

[–]TheGatManz 2ポイント3ポイント  (0子コメント)

The conclusion to the DLC questlines is a big fuck you to all the progress you make. I hate that fallout game conclusions mean nothing in the end.

[–]Juggerbyte 5ポイント6ポイント  (2子コメント)

Still a good game, though. Definitely not as good as previous ones, but it's still a good RPG in it's own right. I put 80 hours into it without DLC and I had the same gripes as most people but it was still fun, just not quite what I was hoping for.

Either way, the mostly static main character doesn't really detract from the actual adventure aspect of the game.

[–]seattleandrew 2ポイント3ポイント  (2子コメント)

It sounds like you're not looking for a game where you play a role (hence rpg), you're looking for a sandbox with rpg elements. I agree on your points of morality but I'll admit most games do morality really poorly. You'll usually end up as a vaudvillian moustache twirler or the wimpiest roll over. No game that I've played does moral grey area very well or really make the morality interesting.

[–]pkchoi89 3ポイント4ポイント  (0子コメント)

So you telling me Mass Effect, Dragon Age, TLOU, and Witcher are all non-RPG pure action game?

[–]Ambitious_Sociopath 5ポイント6ポイント  (0子コメント)

I feel like one if the few people who don't like fallout 4 but don't really care about the "role playing" taken out of it.

I just found it boring and nothing to do outside of the main quest besides a select few fun quests. When I think about skyrim at least twenty come to mind as memorable. When I think about fallout 4 I can only think of 3 or 4. And I played both games fully.

[–]Drslappybags 4ポイント5ポイント  (0子コメント)

A year later and people are still bitching.

[–]Varientstipulations 3ポイント4ポイント  (0子コメント)

DAE FALLOUT 4 IS NOT AS GOOD AS FALLOUT NEWVEGAS?!?!?!/1/1/1?!/122ro3[2e,fpo3lagm

[–]Servicemaster 4ポイント5ポイント  (6子コメント)

Meanwhile all of reddit LOVES The Witcher series where you're forced to play either an old white grizzled dude or an old white bitter dude.

[–]Nesnomis 1ポイント2ポイント  (0子コメント)

Is the picture implying you want to roleplay as a house-cleaning robot that never leaves unless he's following someone around?

[–]Warpfrenzy 1ポイント2ポイント  (0子コメント)

Try playing Divinity Original Sin.

[–]Danger_Boss 1ポイント2ポイント  (0子コメント)

I thought for a second, the character was PM Justin Trudeau. He sort of looks like him though.

[–]RedditConsciousness 1ポイント2ポイント  (0子コメント)

Sometimes for fun I'll pick a real life person and role them up in Bethesda game 'What would my ex-roommate do in this post apocalyptic world'. I get that the call of power gaming and acquiring everything is strong, but it isn't mandatory.

[–]HisNameIsTeach 1ポイント2ポイント  (0子コメント)

How dare a company try something new with one of their products. They must always produce exactly what we want, new is bad.

[–]mnkybrs 1ポイント2ポイント  (0子コメント)

What does role playing have to do with being an adventurer?

[–]Lovellholiday 1ポイント2ポイント  (0子コメント)

FPS with RPG aspects, or RPG with FPS aspects, which is better? I definitely prefer F4 to F3, so I'd have to say the former.

[–]Tabe12 1ポイント2ポイント  (0子コメント)

If you need the game to tell you when you can roleplay...

[–]Snoop_doge1 1ポイント2ポイント  (0子コメント)

I have never heard this complaint before. Theres a reason why this post in on /r/gamingcirclejerk.

[–]BlueSaber80 1ポイント2ポイント  (0子コメント)

People are still bitching about this a year later? Get the fuck over it people and go play Morrowind then, Jesus....

[–]LinearEquation 2ポイント3ポイント  (0子コメント)

If I had a nickel for every Fallout 4 criticism that mentions "taking the RP out of the G"...

[–]BilBoSwagginS-28 7ポイント8ポイント  (4子コメント)

Why does this shit still make the front page? We fucking get it already

[–]Dr_Zandi 6ポイント7ポイント  (0子コメント)

"Hi there."

"Hi, we need help with a thing."

1: "Sure I'll help."

"Ok."

2: "lol ur dumb"

"Wow mean but thanks for helping."

I like that it doesn't really matter what choice I make in dialog.

[–]cadetbryguy 3ポイント4ポイント  (0子コメント)

I really liked the game however i wish they would have had more non linear story elements and endings.