全 149 件のコメント

[–]PSUnderground 60ポイント61ポイント  (7子コメント)

At this point, under-promising and over-delivering is the best option for Hello Games at this point.

I'm cool with it. Tell me about the things I should be excited about, and release those things that exact day. Awesome!

[–]clonexg 22ポイント23ポイント  (6子コメント)

at this point

[–]AdventurousPineapple [スコア非表示]  (1子コメント)

Yep. If a building is burning down, it might not be a bad idea to just let it fall and start building again out of the rubble. A better idea would be to put the fire out before it gets so bad. An even better idea would be to blow out the candle before it lights the house on fire in the first place.

[–]lavaai [スコア非表示]  (0子コメント)

But blowing out the candle wouldn't have gotten them millions of dollars of insurance money.

[–]Anus_Blenders 52ポイント53ポイント  (17子コメント)

I don't agree. I'm very glad they are still working on the game, but holy shit they could have handled this better. 3 months of silence was not a good idea.

There was nothing they could say 3 months ago that would totally fix the problems with NMS. But a few words could have alleviated a big part of the anger. Instead they just let it burn, to the point that NMS, Sean Murrey, and Hello Games are now synonymous with failure and overhype. Now it remains to be seen whether or not they come to mean "miraculous recovery".

[–]TurtleEddie 13ポイント14ポイント  (7子コメント)

Considering this game was very successful at release sales, they do have the capital to turn this around with their free update plans. This would have been a death knell had it flopped to sell on release like Battleborn/Evolve. Their reward for doing this is to recover his and his company's image, and to sell GOOD DLC down the road once all the free updates have completed the game as intended.

Now we can see (at this point) hes not running away, hes committed to get this together and get more on board to develop. Now this is basically an early access, without the EA title, lol. I figured I finally bite now its on sale for 40% off, and the game does have amazing potential. This is worth the price I got, and honestly Sean should not have set this at 60. He would have not been lambasted if he was still committed to the game regardless, if he hadnt set it so high.

[–]Anus_Blenders 6ポイント7ポイント  (3子コメント)

Money is the main reason I was surprised to see this update. I didn't see the incentive for them to put out free updates if no one was buying the game anymore. But maybe people will start buying it again if these continue.

[–]TurtleEddie 7ポイント8ポイント  (1子コメント)

Yea its either two choices, leave the industry or do this. I get peoples anger and negativity, but the fact that the problem was Sean's dreamer mouth means he would never have done the first. I mean he set up this company to keep making games and follow his dreams.

Edit: For example, Stardew Valley was an amazing success, the guy still made a lot but he priced his game appropriately. This whole situation would be if ConcernedApe priced his game to be like 40-60 bucks as well, on top of the blown promises.

[–]Anus_Blenders 7ポイント8ポイント  (0子コメント)

Yeah. He sold his house to make this game. The guy may not know shit about PR (well, he does now) but he is committed.

[–]chibistarship [スコア非表示]  (0子コメント)

They need to turn their reputation around some so that they can release a new game in a few years.

[–]kylesnooze 2ポイント3ポイント  (1子コメント)

To be fair, Battleborn is an excellent game, but they are very shitty at picking fights they know they can't win against much bigger and better game companies (Blizzard)

[–]TurtleEddie [スコア非表示]  (0子コメント)

Of course also the lack of any market push. But still the fact it fell on its face release figureswise isnt good, especially when its a new franchise thats being launched. It needs that to have a substantial future to profit from and to finance development.

[–]iUsedtoHadHerpes [スコア非表示]  (0子コメント)

Only 40% off? I saw it for sale at $25 all weekend.

[–]SeveQStorm 5ポイント6ポイント  (0子コメント)

holy shit they could have handled this better

Absolutely. As always there's not just black and white, say, total silence and, like, everyday 20 pages dev logs. They totally fucked up the whole political part of the release. So let's hope that they're way better at coding than they are at communication.

[–]Miss_Sing_Chromosome 4ポイント5ポイント  (0子コメント)

This will definitely lead to recovery.

They set a precedent for how they will operate from this point forth. With the next patch, it doesn't matter if they follow the exact same approach because the community knows they'll deliver in the end.

That combined with a bunch of patches over the next year to improve the game, and no one will care about the launch outrage.

[–]huffalump1 [スコア非表示]  (0子コメント)

I do wonder, would more communication have helped? Them saying "we're working on it, just wait, lots of features inbound"? I feel like the internet would have been just as mad. After release they had no way to win: they overpromised and shipped a broken game with lots of problems and missing stuff. They fixed the bugs but the content still wasn't there, so there was nothing to do but wait until the next patch. Sucks that they released like that.

[–]InappropriateLemur [スコア非表示]  (1子コメント)

I agree, even a single tweet of "Sorry our game did not meet your expectations, we are working on further improvements and content." Would have kept a lot more people hanging around in this sub, at least just to see what they came up with. Just even being acknowledged would have been half as good as an apology.

[–]Thepluskota [スコア非表示]  (0子コメント)

For real. After the intense drop off of players, they should have communicated... Anything. How people are saying this was a great business plan is fucking beyond me.

Meanwhile, i bet they will continue radio silence for anyone that has legitimate concerns. They offered a patch that adds more elements we werent promised, and ignores all of the things i actually wanted fixed.

[–]iUsedtoHadHerpes [スコア非表示]  (0子コメント)

You're right that they could have handled this better, but they don't need to give daily updates, especially when the userbase is as rabid as this game's has been.

And actually, if you go back and read, they said they were doing this months ago. They didn't say specifically what would be implemented, but they did say that they were working on updates to make the game more like the one they had envisioned. This is what they were talking about.

[–]I_NEED_YOUR_MONEY [スコア非表示]  (0子コメント)

yup. if being silent was actually a strategy, then they could have posted something saying "sorry guys, we know some of you are disappointed. we're working on some updates. they're going to be free, but it's going to take a couple months before we have anything ready. you won't hear much from us for a little while while we work on it."

some people would still have been angry, but that would have been better than everybody being angry.

[–]chibistarship [スコア非表示]  (0子コメント)

I don't agree. I'm very glad they are still working on the game, but holy shit they could have handled this better. 3 months of silence was not a good idea.

See, I agree with you but apparently it worked. Look at all of the people in this subreddit ready to slobber on Hello Games' dicks. There are already people saying this is the game they wanted. They've already forgotten the silence, the lies, the missing features, the horrible mechanics, and the state of the game at release. It worked, the fanboys immediately returned and are starting to get mad at people criticizing the game again.

[–]DarthGrabass 23ポイント24ポイント  (20子コメント)

But the complaints about the silence weren't really about that. People wanted answers about all the promised features that weren't in the game...things HG still hasn't spoken about.

The day before the PS4 release, Sean did come out and say that they were working on freighters and base building, and the general response was, "wtf?" Nobody was asking for more promises. They just wanted answers or at least an acknowledgement of those past promises.

[–]oopsforgotmyusername 19ポイント20ポイント  (18子コメント)

Sometimes people really do just want an honest acknowledgement of guilt and an honest apology.

For me personally that would go a hell of a long way, if someone just came forward and said something to the tune of "Yes we over promised and severely under delivered, we fucked up and while we can explain why it happened (passion/pride/whatever) we can't excuse it, here is our plan going forward."

If I saw that, it would earn my forgiveness. I sure as hell wouldn't forget what happened, but it would go a long way to relieving some of the bitterness I still feel about the whole fiasco.

[–]TurtleEddie 9ポイント10ポイント  (15子コメント)

If they fixed the game and did what they promised, thats an apology in action. I want a game, not someone telling me sweet things.

[–]oopsforgotmyusername 2ポイント3ポイント  (6子コメント)

So you're expecting them to deliver everything they promised, like all the stuff we see in those big "100 lies" lists?

Because honestly that is never going to happen, and if they just did like I said in my previous post I think a lot of people would be able to let go of that idea and be comfortable with whatever plan they have moving forward.

To be clear I don't want "sweet words" either, I want an open and honest dialog between the people making the game and the people who purchased the game. Until/unless that happens I think there is just going to be a lot of lingering bitterness.

[–]adavidz [スコア非表示]  (5子コメント)

Those 100 lies list are somewhat contrived from what I saw. HG did skimp out on some features, but I feel like they got more shit than they deserved.


Example: People on this sub had convinced themselves that there were different ship classes. I looked into the evidence. It was one quote from an early video where he looks at a ship, Context: talking about aesthetics, with the dev tool for ship models up, and says "this one is sorta more of a fighter ship." That was literally it. People posted all over the place that there were ship classes. In fact the hull of the ships did end up giving them different health amounts if I recall correctly.


While they definitely did under deliver on some features, many of the features that are mentioned regularly were heavily interpreted based on passing remarks he made in 30-60 minute interviews. I'll definitely agree that this could have been avoided with good communication from day 1, but we still have a responsibility to not believe everything that gets up-voted on this sub. There was plenty of evidence that there was no multiplayer before the game launch, but they got down-voted into oblivion, or removed by the auto-mod for the sub. Sean tweeted the day before the games release that there was absolutely no multiplayer in the game, and people here were still searching over a week later.

[–]NinjaRedditorAtWork [スコア非表示]  (2子コメント)

Sean tweeted the day before the games release that there was absolutely no multiplayer in the game

Yes. Far after he got all his precious pre-orders. Not only that he spent years claiming it was a multiplayer experience.

But far more egregious was the fact that after the game released he continued to indicate that finding each other was possible and it was simply network overload that stopped it from happening (http://i.kinja-img.com/gawker-media/image/upload/t_original/dkj87xd6w44g2y9baskj.png).

But no, of course everyone just is overblowing what he lied about. Totally.

[–]adavidz [スコア非表示]  (1子コメント)

Just to clarify: He said that there was no multiplayer in the traditional sense, but in the same set of twitter posts (that mentioned there was no multiplayer) said that there were in game Easter eggs to let you know that you are in a universe with other people. That's likely what the next twitter post was referring to. I must agree however that it was too late for the people who had pre-ordered, and that it was dishonest to not be straight forward with those people earlier. I could say people shouldn't pre-order, but I know that it shouldn't be all their responsibility.

[–]NinjaRedditorAtWork [スコア非表示]  (0子コメント)

I could say people shouldn't pre-order, but I know that it shouldn't be all their responsibility.

You know what should be all their responsibility? Honest advertising about your product. They intentionally deceived everyone. Saying that the multiplayer has been simplified into Easter Eggs is not saying "No, we didn't code multiplayer". You also neglected the tweet in the middle that says they want it to happen more so they added features to allow it (when specifically addressing the issue of two people meeting).

[–]Turbo__Sloth [スコア非表示]  (1子コメント)

Sean tweeted the day before the games release that there was absolutely no multiplayer in the game, and people here were still searching over a week later.

That is because Sean only talked cryptically and left plenty of wiggle room for both sides. His exact message was:

"To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience."

He had said many times up until that point that the purpose of the game is not multiplayer. That people shouldn't buy the game expecting it to be all about going on adventures with your friend, and if that's the reason you're buying it, you'd be disappointed. That you could "theoretically" meet up with your friend, but you shouldn't go in expecting the experience to be about that. Yes there are these rudimentary multiplayer aspects, but it's still not what you'd call a "multiplayer game."

So even when he's being "super clear" there were still two different ways to interpret what he's saying, both completely opposite from each other.

He still gave lots of hints that multiplayer aspects like seeing each other WERE in the game, INCLUDING TWO DAYS AFTER that "super clear" tweet.

[–]adavidz [スコア非表示]  (0子コメント)

If you pair that tweet with another one that should be adjacent (if memory serves), then its a bit more clear. He says in the other post that there are some elements in the game to let you know that you are in a shared world, which he calls "Easter eggs." This came across perfectly clearly to me, but I think that is because I wasn't already convinced that the game would be multiplayer when I saw them. I suppose from that perspective it could look like he's trying to say that its not about multiplayer again. I guess that's a fair point. He kinda set it up in a way such a way that anything short of "YOU CAN'T SEE ANYONE ELSE!!!!" would have the opportunity to be misinterpreted.

As I mentioned when responding to someone else, I must agree that his vagueness led to this problem, and that the information was far too late for some people (especially those that pre-ordered).

[–]Hashbrown4 5ポイント6ポイント  (7子コメント)

They can do both it's not hard.

[–]tortoiseguy1 0ポイント1ポイント  (6子コメント)

At this point, it would have to be a complete overhaul of the entire game, which would take a very long time (especially if they'd want to include insanely hard-to-program stuff like evolving animals and highly complex ecosystems or "changing the chemical composition of the atmosphere to make it refract light in a different way") and would likely be extremely difficult.

A good portion of the stuff they promised likely wouldn't even be possible to begin with, largely because HG was basically agreeing to every far-fetched idea the community spit out.

Sorry, dude. You're probably never gonna get the exact game you saw in the trailers. You can still be mad about it, but you need to accept it.

[–]TurtleEddie [スコア非表示]  (0子コメント)

To be honest, the game by itself has amazing potential and is fun and can hve long term potential in being fun. Its not like the game is utterly broken and is a putrid monster.

Everyone, dev and player needs to escape the dreamer state Sean promised. I dont even think any game will even achieve the upper stratsophere of what everyone dreams of in a space game. Especially when it comes to the logistics of translating it to exciting play. Its going to be a long long time for Star Citizen to work through its kickstarter list.

[–]Hashbrown4 -1ポイント0ポイント  (4子コメント)

Lol never even got the game and I'm glad I saw the game for what it was before release. And I highly doubted they'd ever get half the shit they promised in.

[–]tortoiseguy1 2ポイント3ポイント  (3子コメント)

So, you're just one of those annoying people who's here just to ride the hate train?

[–]TurtleEddie [スコア非表示]  (0子コメント)

Yea he is. The difference between actually playing it and following a hivemind its different. The game is enjoyable once you actually play it, if you like making money, crafting and the feeling of upgrading. But when you rush through it, it rapidly exposes and worsens the problem, as well as ignoring the point of the game. EVE isnt fun because of super space first person action, but because of other niche aspects people like for enjoyment in space games.

Thanks to the sale, I can physically feel the potential. And the game does have potential that can be realistically met.

But to have a game be the absolute jack of all trades and being perfect in every genre it touched is an impossible and silly expectation. And in reality if you really seek enjoyment in unconstructive dialogue on a game more than actual games you have and like, I would suggest a self reflection on the state of you and your hobby.

[–]Wapocara 1ポイント2ポイント  (1子コメント)

I would guess lawyers prevented them from saying this. Unfortunately, I doubt admission of guilt is good for business. Better to say nothing, legally, again I'm guessing.

[–]oopsforgotmyusername 0ポイント1ポイント  (0子コメント)

Better to say nothing, legally

This could very well be true, unfortunately.

However Ubisoft has done it a few times in recent memory, they even gave away free shit afterwards IIRC.

[–]dragon-storyteller 0ポイント1ポイント  (0子コメント)

No, the complaints about the silence really were about the silence. The promised features missing were a problem, yes, but the radio silence was far worse.

[–]Azirphaeli 89ポイント90ポイント  (39子コメント)

I disagree completely, if they had a proper devlog with details of what was being added, updates on progress, short clips and screenshots (like starbound did) and realistic timeframes much of the shitstorm could have been avoided.

[–]timesthebear 43ポイント44ポイント  (12子コメント)

Totally Disagree. I know this subreddit. As soon as Sean Murray gave out tiny details this sub would be all over it. "Sean Murray, promised us updates, gave us a double door." This is the minimum quantity of content that this sub wouldn't give him shit about.

[–]Listening_Heads 30ポイント31ポイント  (3子コメント)

Their customers are not just this sub. They owe it to all fans to update, not just the few that come here.

[–]FeederPiet 13ポイント14ポイント  (0子コメント)

this. Even i, who visited this sub regularly, was too scared to speak out because of the ravaging hoard of users... seems i am just a little bit more patient than everyone raging is. Plus it also happens to be the same case with everything: who cries out loudest seem to represent the whole community

[–]reymt 4ポイント5ポイント  (0子コメント)

Exactly. Reddit is a minority 135k people at max, probably less frequent ones, against 7 million customers?

[–]-Sai- [スコア非表示]  (0子コメント)

I was critical of the game but still pretty positive, but the dead silence for three months convinced me it had become abandonware. Just something, twitter updates, anything, would have helped.

[–]TemperVOiD 12ポイント13ポイント  (3子コメント)

Totally Disagree. The only reason people didn't trust Sean Murray was because of the silence. If there was never any silence and they kept giving us progress reports and keeping us in the loop, it would have been fine. But the update is here now, so let's stop bitching.

[–]unreqistered 3ポイント4ポイント  (0子コメント)

I'm losing track. Are you disagreeing to the post statement or to the reply. Or the reply to the reply?

[–]DentateGyros 1ポイント2ポイント  (1子コメント)

I mean realistically, hello games didn't even have to say "we're planning all this for a future update." Even an apology and acknowledgement of the issues would've sufficed.

Jeff Kaplan over in overwatch is loved simply because he's transparent about acknowledging our frustration and validating them. I mean, look at Symmetra. She was complained about since release and is only now getting a patch, but we were overall okay with that since he and the dev team took the time to say "hey, we know Sym is a poor pick, and we're working to balance her."

There would've been people who were still cynical about the game, but I'd like to imagine most people would've accepted a "we're massively sorry we weren't able to deliver on what we promised. We are working to acknowledge the lack of depth and content, and we vow to keep working on it until we live up to the expectations we set for ourselves"

[–]iaoth [スコア非表示]  (0子コメント)

It's not really a fair comparison. People love Overwatch. Kaplan never had a massive shitstorm to quell. It's easier to address complaints when it's "hey this hero is a very situational pick", and not "LIIIIAAAARRRRR".

I'm still not convinced that Hello Games could have communicated anything without just fanning the flames.

[–]Neuro_Skeptic 2ポイント3ポイント  (0子コメント)

the sub became that way because of the silence

[–]Huwaweiwaweiwa [スコア非表示]  (0子コメント)

Totally agree to disagree. What are we talking about again?

[–]Quigleyer 5ポイント6ポイント  (4子コメント)

Total War: Rome 2 was the same way a few years ago. The Creative Assembly's new release on their flagship title and it was basically released as the framework to a game (the AI didn't even function correctly). We were shown amazing battles- a lot of the pre-release stuff was all staged. There really were a lot of similarities (both in deception and the community's feelings of betrayal and "broken promises"), though the CA was a known and sort-of trusted game developer.

But they did like 32 patches over the course of a couple years and turned it right around, posting weekly updates along the way. People started out angry, but eventually the anger turned to grumbling, then the grumbling turned into nods- and it didn't take long.

But in the long term I'm not sure it's going to be seen as all that different. The time span here felt like a long time, but the conversation is still going to be (if the general consensus of this game changes, that is) "Yeah it was bad at release, but they fixed it." Right now there are still hurt feelings, but that's going to dissipate over time and updates, even with a long silence. Don't you think?

I can also see personally how less communication and less frequent updates means less visible fuck-ups. What happened originally on release wasn't "right" for sure, but at the point the internet knighted them Lord of Lies it's not such a questionable thing in my mind to only release something they've polished.

[–]dragon-storyteller 1ポイント2ポイント  (1子コメント)

I think the biggest difference will be lots of people saying "Yeah, they fixed it eventually, but it took them so long I just stopped caring and moved on". There are other games to play coming out every da.

[–]Turbo__Sloth [スコア非表示]  (0子コメント)

It was 100% because of the NMS disaster that I heard of/looked into/eventually bought Elite Dangerous, and now all my time is being spent on that and I have no desire to ever return to NMS. And that was in large part to assuming Hello Games abandoned the game.

Obviously I'd never know for sure, but I think that if they had given the occasional message, then I would've realized the project isn't dead and would've stayed on board.

[–]reymt 0ポイント1ポイント  (1子コメント)

I don't think that's a great omen, tho. TW Rome 2 had inherent gameplay issues that never got fixed. Campaign map gameplay was a mess in it's basic concept.

Don't hope that's the case for NMS, but might be.

[–]Quigleyer [スコア非表示]  (0子コメント)

Believe me I spend a lot of time on the TW subreddit, Rome 2 is not talked poorly about anymore. If you go on there now and tell them you heard the game was shitty I Gurantee the top comment will be a paraphrased version of "it was shitty at release, they improved it a lot- it's totally worth it." Try it if you don't believe me.

EDIT- top results on my google search:

https://www.reddit.com/r/totalwar/comments/4yzgiu/rome_2_worth_buying/

https://www.reddit.com/r/totalwar/comments/2iwrux/is_total_war_rome_ii_empire_edition_worth_it/

https://www.reddit.com/r/totalwar/comments/5a9h63/rome_ii_is_on_sale_75_off_steam_is_it_worth_it/

http://steamcommunity.com/app/214950/discussions/0/541907867759442368/?tscn=1438627105

https://forums.totalwar.com/discussion/125140/is-total-war-rome-ii-worth-buying

Honestly the campaign plays very much like Attila, Shogun 2, or Warhammer- all of which are fairly well received at this point.

Culture, unique resources that allow upgrades, overhauls of the building chains, food baskets, overhaul of stances, eradication of flag capture battles, and a working AI are kind of big things that drastically increased enjoyability that were changed post release.

etc.

EDIT again: Hell it's two games old at this point and it's still got 5K average players a day. Warhammer (their newest sales-breaking record title) has 7K a day. And Warhammer got GREAT reception at release.

[–]Nopy117 2ポイント3ポイント  (2子コメント)

See but starbound has a host of issues with development time and salt from the community over it. Devlogs are rarely executed properly and certainly weren't with that game.

[–]Azirphaeli 2ポイント3ポイント  (0子コメント)

They had issues with development time, yes, but their devlog was executed fine. People weren't upset with how much they were updated on development, they had other reasons to be upset (feature creep being obvious in the devlog and the devs not listening to the community regarding it leading to the overblown time it took to release the Beta/EA let alone 1.0).

At no point, however, was the anger towards chucklefish equal to that towards HG and their silence, and there were plenty of people supporting them at the same time, vs the handful folks here basically saying HG did no wrong and their silence is totally great. I, for one, enjoy starbound for what it is but had I paid them to support then game and then had silence from then till the multiple years it took for them to go EA I'd have been getting mighty vocal about it.

[–]AL2009man 0ポイント1ポイント  (0子コメント)

I haven't finished watching Double Fine Adventures (yeah, love it or hate it), it's quite interesting to see development of Broken Age.

but I think i recommend you guys to watch it.

[–]acemandoom 9ポイント10ポイント  (0子コメント)

I have to agree. Because what you're basically saying here boils down to 'be honest'. Which also should have been their strategy during the initial release. Perhaps we'll get a more detailed accounting of what happens next. If they did it like the Minecraft devs and showed what they're adding and not what they'd like to add it should go smoothly.

[–]CharmandersonCooperr 1ポイント2ポイント  (3子コメント)

This is tricky because NMS already has a bad reputation around underdelivering on promised features. Devlogs and transparency between devs and the community works pretty well when the game isn't under intense scrutiny and criticism from not just the consumer, but every other media outlet. The AAA level of attention along with an already terrible stigma around the game (not to mention legal investigations) would make it very risky to show in detail what they're working on.

What happens if they show us for months via devlogs that they're working on X, but then decide they need to scrap it for whatever reason? I'm not very confident that the playerbase would be that forgiving even if they knew ahead of time a feature was cut from a patch.

[–]Azirphaeli 1ポイント2ポイント  (2子コメント)

Sure, with the reputation they have now.. but had they apologized for the problems and started being more transparent at launch? I think many would have been far more understanding. I know I would have been.

[–]ElementalElement 0ポイント1ポイント  (1子コメント)

We probably won't ever know the full extent of the issues that HG clearly had and probably still have. Legal shit up to their eyeballs. An unfinished and broken game. A loyal now turned rabid fan base. Sony and investors breathing down their neck. Sean's beard becoming so encrusted with pop tarts employees are forced to leave the company. Plus everything else going on we don't know about. Devlogs at this point would be trying to use plasters to fix a mortar wound to the face.

Now with the 'foundation' update let's hope that means no just a foundation for the game but for HG to step up and produce devlogs, patch notes, feature progress etc. Maybe we won't see it before the next update but we should definitely be seeing it moving forward if HG value their game and more importantly the community.

I'm not defending them at all, we just simply don't and probably won't ever find out what's happened or happening.

[–]Azirphaeli 0ポイント1ポイント  (0子コメント)

You missed the "at launch" in my reply, though a devlog now would certainly help because...

A loyal then turned rabid but now turned cautiously optimistic fan base [...]

... I think this is a bit more accurate post Foundations. Now is the time for HG to take the good will this update earned and run with it.

[–]Brobi_Wan 1ポイント2ポイント  (7子コメント)

Even if they were open, everyone would still be pissed. This update is a polished turd

[–]TalonWren 3ポイント4ポイント  (1子コメント)

I'm with you. It fixes nothing and people are missing that point and going "OHH FLASSSHYY". IT's like really guys? Have you forgotten that they sold you a 60 dollar game and it sitll lacks the major shit they promised? (before release promises im talking here)

[–]Azirphaeli -1ポイント0ポイント  (0子コメント)

Good grief..

No, we haven't forgotten, but some of us are stuck with the purchase and we can enjoy the fact that one of the games we have is now significantly more enjoyable to play. We can separate our dislike of the studio and the marketing from our enjoyment of the content.

This ridiculous false dichotomy where we can't like the game if we dislike the bullshit surrounding it needs to die.

[–]Azirphaeli 0ポイント1ポイント  (4子コメント)

I take issue with your use of everyone.

I was and still am highly critical of HG but this update has been very enjoyable to me, so I would not be pissed.

[–]Brobi_Wan 0ポイント1ポイント  (3子コメント)

All I'm saying is they're still a bunch of liars who falsely advertised their game. This update barely fixes anything

[–]Azirphaeli 0ポイント1ポイント  (2子コメント)

It fixes the game, it doesn't fix HG. I'm alright with that.

[–]Brobi_Wan [スコア非表示]  (1子コメント)

It doesn't fix the game tho.. it still isn't even close to what was promised and advertised

[–]Azirphaeli [スコア非表示]  (0子コメント)

It fixes enough problems to be a step in the right direction and makes it much more enjoyable for me to play than the joke it was prior.

That, however, is subjective.

[–]TheMasterfocker 0ポイント1ポイント  (0子コメント)

Normally this would be the case, but I feel that this particular situation is different, on both sides.

On one side you have HG. I don't really think I need to explain this one.

On the other, you have a fanbase that's probably one of the most volatile I've ever seen ever, let alone for a video game.

I don't think a normal situation like you describe would work. Not yet, at least.

[–]DoctorWett 0ポイント1ポイント  (1子コメント)

See DayZ, nobody is hating on the dev over there /s

[–]Azirphaeli [スコア非表示]  (0子コメント)

Some people hating on a dev vs nearly everyone. The world isn't black and white, you'll always have people upset but you can do things to try and mitigate it as much as possible..

[–]Sogemplow 0ポイント1ポイント  (1子コメント)

As other users have stated he had no credibility so this would not work. However after this update his credibility is starting to come back so a system similar to what you describe may be likely in the future if HG puts out enough to become beloved by the community much like many other purveyors of such a system are. Eg, Mojang, Overkill, Squad.

If you have no credibility its not seen as "including the community in the development process" but instead as "low content updates and probably more lies"

[–]Azirphaeli [スコア非表示]  (0子コメント)

They lost credibility when they denied any wrong doing and fell into silence. Had they not done that, and instead been open and started talking about why things turned out the way they were and what they were doing to fix it this place would have been, IMO, very different the last few months.

I could be wrong, of course, but I don't think so.

[–]argusromblei 31ポイント32ポイント  (14子コメント)

No, the silence is immature and shitty. They literally could have just said, next update will be filled with content, we're working on it! We didn't take the money and run. And it would put this whole sub at ease.

[–]dtracers 4ポイント5ポイント  (6子コメント)

I like how Ark does it. They have this single thread if patch notes and at the top it says "further out" then a list of items with no dates attached. Then when one of those items are in the next update it gets moved to the next update number plus a date.

The features are vague titles. And bugs are extremely specific so you know they are not ignoring you but they are also not promising anything or hyping anything.

[–]argusromblei 1ポイント2ポイント  (0子コメント)

Yeah but in order to have a working list of bug fixes and future updates devs have to be in constant communication, listening to the problems and adding it to the list, along with polls of what people thing would be great additions. They aren't listening at all, just in their own little hibernation dev cave. They did good on this update but it's too bad they can't openly talk about it without promising crazy features

[–]Aerofluff 1ポイント2ポイント  (0子コメント)

Upvoted for truth. A lot of people like to give Steam Early Access shit, and sure there's some less stellar products on there, but ARK is like a shining beacon of how I wish all Early Access was done.

In-detail patch notes of every change, sometimes they do a "Coming Next Patch" of what they're trying to work on, but not always (and nobody's going to shriek if it doesn't perfectly match up, I'm mature enough to realize it's what they're trying for, and may not always meet on time.) But they always have the "Further Out" roadmap for what they're aiming to accomplish down the road. Which usually doesn't have a date attached, so they don't get people hyped and upset.

It's tacked onto the end of every patch note, always updated, always lots of communication and in a format understandable to the average gamer. And obviously it works wonders for PR, otherwise I wouldn't even be here writing about it. Devs take note.

Of course, they also patch frequently and with large batches of new content as well, which is also fantastic. But the unerring patch notes have always been amazing to me because so few games do that simple thing right. Keeping your players informed is important.

[–]SpaceShipRat 0ポイント1ポイント  (3子コメント)

Ark only survives that method and the anger over delayed patched and features because of the huge stock of goodwill we have towards them for releasing an awesome game with a shitton of content.

If HG did the exact same as Ark right now, list features, push them back, guess at release dates and miss them, release the patch with half the features that were listed- they'd get astrofucked.

[–]dtracers 2ポイント3ポイント  (2子コメント)

Except that's not what Ark does at all. I have only ever seen one feature on a list with an actual date and got pushed back. Like I said the features do not have dates associated with them. They only put a date on a feature if it is actually going out that month.
But they also are early access instead of a completely release game which is something hg should have done instead.

[–]SpaceShipRat 0ポイント1ポイント  (1子コメント)

I have only ever seen one feature on a list with an actual date and got pushed back.

You must be very new if you've not seen it, they do everything I've said, and often. But exactly, they get away with it because their game is half NMS' price, early access, and fun to play.

[–]dtracers 0ポイント1ポイント  (0子コメント)

been around since before the center was an official map and was instead a mod.

[–]JawesomeJess 4ポイント5ポイント  (2子コメント)

The problem is the did say that on day 1. Everyone seems to just forget about it for some reason

[–]SpotNL 2ポイント3ポイント  (0子コメント)

And repeated it on September 2nd.

[–]argusromblei 0ポイント1ポイント  (0子コメント)

But once a company is silent for 3 months straight besides a weird hacked tweet, how do we know they'll keep a promise?

The entire hate is because of the false promises of the game at release, so honestly I think this update was like 10% chance of happening, its shocking.

[–]Masmanus 1ポイント2ポイント  (1子コメント)

Best possible response on their part, IMHO, would have been to communicate regularly WITHOUT promising any specific features, for the reasons already mentioned Literally just "we're working on stuff, you're not abandoned, promise!", etc. The community would have still shat on them, but there's really no changing that.

I can sympathize with the dev team tho, I'd want to keep my head down too to avoid the death threats & generic vitriol. I think their silence is evidence that HG is in over their heads with this project, rather than scheming or dishonest.

[–]Turbo__Sloth [スコア非表示]  (0子コメント)

I agree. I hate that people assume there are only two options: 1) say absolutely nothing, or 2) constantly give very specific details of their every action.

There's plenty of wiggle room to help alleviate the concerns that HG abandoned the game, without going into specifics on what exactly they're working on and when it'll be released.

[–]Robubie 2ポイント3ポイント  (0子コメント)

They did, before release they said next update will add base building.

[–]zombielynx21 0ポイント1ポイント  (0子コメント)

That's hilarious.

The vitriol and seething rage that was all over this sub wouldn't have been quelled by anything other than Sean Murray giving everyone the best handy they've ever had in their lives PLUS their money back PLUS a bonus, like, $500 for reparations.

Anything other than silence followed by a substantive update would have just been poking the bear.

[–]masterfuller 3ポイント4ポイント  (0子コメント)

I agree in that the majority (or at least most vocal) members of at least this community would have attacked Hello Games either way after the initial release. It is really difficult to say whether that attack would have been worse than the one with the silence.

Based on how this sub reacted to silence I cannot imagine any worse reaction.

[–]trvsvldz 3ポイント4ポイント  (2子コメント)

I think the real question is would everyone have been content to wait another 3.5 months for No Man's Sky if they'd released it as it was today? I don't think their 3-year hype train they built up was justified, but what if they would've come out and said "Guys, another 3 and a half months and the game will be so much better."

Obviously there would've been mass pandemonium and more death threats, and I won't discuss whether or not those would've been justified in any way, shape, or form. But I think there would've been a far better reception of the game had they waited 'til the holidays to put it out.

[–]THETEH 4ポイント5ポイント  (1子コメント)

Remember how badly people freaked out about the PC release being delayed by a few days?

Gamer outrage can be so intense that I imagine they would have dealt with a lot of trouble either way. Only way to avoid it would have been to market the game a little more clearly, taken more time to develop it in the first place (I assume they rushed) and probably release it at a Lowe price. Even then I'm sure there would have been drama because there seems to always be drama when games are involved

[–]trvsvldz 0ポイント1ポイント  (0子コメント)

Definitely agree that there would've been hell to pay with another delay, but I really think reception would've been different if at PSX2015, they said "Holidays 2016" and released it as it is now. This sub would've been disappointed with another 12 month wait, but the hype train would've paced itself and not crashed quite so hard after. There are still missing features from what was promised and so there still would've been people who were upset, but I think given the extras we have now, the missing features would've been forgiven a bit more. For example planet rotation/planetary physics would've been great... I still want that actually and I'm surprised they didn't include it in this update if it was ever a feature to begin with... unless optimisation is still an issue.

[–]Southpawn 6ポイント7ポイント  (0子コメント)

Sure the foundation adds a little bit more features to the piece of crap that was delivered, but it still doesn't even make it remotely close to the vision of a game they spoon fed to their customers and blatantly lied about. Putting glitter on a turd doesn't fix the problem, sorry.

[–]dragon-storyteller 2ポイント3ポイント  (0子コメント)

80+ days of "Where is it? Is it here yet? Did they lie again? It's never coming out is it. Sean ran off with the money, stop getting our hopes up just to crush them again. If you release the patch earlier I'll donate to charity."

This was all caused by the silence, though. And what else could be expected? You leave people in the dark, they come up with their own theories. Works well for hype, not so much when peope are desperate for any sign of activity.

[–]MrTwentyThree 2ポイント3ポイント  (0子コメント)

What matters now is what we do, rather than what we say.

I had a feeling he was putting this new mantra into practice. Does it forgive the lies leading up to the release? No, but they've learned their lesson, and this update is a very impressive step in the right direction.

EDIT: And, as others have suggested, it could've been handled better and with more communication (see: Star Citizen). But I can definitely empathize with why they chose this route.

[–]wheretohides 3ポイント4ポイント  (0子コメント)

I'm happy with the update but there is still a little frustration over the lack of communication.

[–]Nick_D_123 3ポイント4ポイント  (0子コメント)

I find it stupid that people get so mad over a video game. It's not like you bought a car, or a house, or a boat. It's a fucking video game. Grow up.

I like No Man's Sky, Hello games, and Sean Murray.

[–]Mathijs99 3ポイント4ポイント  (1子コメント)

clap clap I bet you pre-order games a lot

[–]GeorgeEBHastings 2ポイント3ポイント  (0子コメント)

And I bet people love your superiority complex at parties.

[–]TalonWren 2ポイント3ポイント  (1子コメント)

To be fair it takes exactly 2 mins for them to push a simple post out to us via twitter, etc. And the only time they di is some bs about mr.robot and hacker garbage..

And lets be honest. Some of you forget they STILL don't have what they promised would be in the release of the game. All they have is building stuff that in no way changes the exploration at all. Did they fix that crap center of the universe ending with something more fulfilling? no?

Pardon me, but what are you guys going to do with said bases or freighters? Invite your friend over in game to see.. oh wait.. you cant do that.. hrmm..

While it's great to see them doing something? It isn't fixing the original promise. And them dressing it up with this victim quote garbage is also insulting.

[–]Turbo__Sloth [スコア非表示]  (0子コメント)

The fundamental problem with the game is that you mine resources in order to upgrade your gear in order to better mine resources in order to better upgrade your gear.

This update does absolutely nothing about that problem, plus other glaring problems (no center to the galaxy, bad AI, seeing everything there is to see after 5 minutes on a planet), so I see this as a great update--for a week or so, then the monotony will kick back in.

[–]todd92371 0ポイント1ポイント  (1子コメント)

I agree with this. I would have been silent against this lynch mob. It allowed them to focus on their job and get it done. And they did.

[–]finalremix [スコア非表示]  (0子コメント)

get it done.

Get what done? Because when the game launched, and people started wanting answers about missing content, the answer was "bases and ownable freighters are on the way!" in a game where being peripatetic is the only approach. So they've added stuff to a game that's still missing piles of stuff that were (are still) presented as selling points, and still haven't addressed the missing content.

[–]Ivashkin 0ポイント1ポイント  (0子コメント)

Been saying that for some time, they knew they fucked up, knew a core part of that was promising things and after seeing the reaction realized there was nothing they could say to make any of it better. Only sensible option was to not say anything until they had a deliverable

[–]thousand56 0ポイント1ポイント  (0子コメント)

The only thing I would have wanted was for them to say "were still alive and working" every once in awhile

[–]indeepth0ught 0ポイント1ポイント  (0子コメント)

That's one way of looking at it I suppose, but on the other hand they could have been transparent about the development of the patch. They could give weekly dev logs. They could have let people try a dev branch of the game.

During the silence the negative opinion of Hello Games reached the absolute highest point imaginable, dev logs and communication would have almost certainly been far better.

It was one of the worst ways of doing it, IMO. They're developing this game for the customers, not themselves. A dialing is actually pretty important if you want to find out what the community actually wants.

[–]SgtSnuggles19 0ポイント1ポイント  (0子コメント)

The patch that has left a bunch of pc players, myself included, unable to play as the game no longer loads xD I know they will fix it but god damn thats a killer haha

[–]K3wp 0ポイント1ポイント  (0子コメント)

One of the most important rules of doing business is to not be afraid of firing your customers. Which is exactly what Hello Games did by not engaging with the haters. They 'fired' them.

I do the same thing in my business. Why? It's because I know there is a vocal minority of whiners that are always going to be unsatisfied with whatever we do.

It's simply better business to focus on your core competencies and good customers. Which is what Hello Games did. Unfortunately there isn't a currently a process for only engaging with non-trolls on the Internet.

[–]PM_ME_TASTEFUL_NUDEZ 0ポイント1ポイント  (3子コメント)

A simple "Hey, we hear you, and we're working on it." would have been sufficient.

[–]SpotNL 0ポイント1ポイント  (0子コメント)

September 2nd:

No matter what feedback you gave us, you have been heard and we are listening carefully. Thank you.

[–]Rhesus_TOR 0ポイント1ポイント  (0子コメント)

They didn't talk because nobody would've believed a damn thing they said. They had to demonstrate their seriousness.

[–]Squizzzard 0ポイント1ポイント  (0子コメント)

I have said this in another comment. I do feel that they should have been at least doing some basic communication, but yeah, I do agree on the silence about mentioning anything that they were working on.

I feel that they really wanted to just 'walk the walk' instead of 'talk the talk' with this update. They even revealed the update in a different manner than usual. They had someone else instead of Sean do the explaining and they showed actual gameplay footage. That little bit right there showed that they know they have to change the way they promote this game.

However, as I said, I don't think complete silence was the best way to go. Reassuring the players that they hadn't jumped ship would have been good enough. But yeah, I think steering away from mentioning what they were exactly working on was actually a good idea. I will admit that even I would have shit talked their ideas into the ground had they mentioned more of what they were working on.

[–]DEF3 0ポイント1ポイント  (0子コメント)

All your points make perfect sense as far as the foundation update is concerned. However the lack of communication about everything else still sucked utter balls. You know about those features that we couldn't find that we were told was in the game.

You're right in that it probably wouldn't have been a good idea for when players were testing the multiplayer claims of the game Sean Murray to announce "we're adding building mechanics". Or when people venturing the towards nugaty center of the universe, for him to claim that they're adding mechanics so YOU can build the cool architecture on planets.

Sean Murray misled me on what this game was and then they released a game missing so many things that I was under the impression were going to actually be part of the final product. I'm glad Sean Murray hasn't been talking about this, because I'm sure if he had we would be expecting building mega cities with alien immigrants, and that pollution of our civilization might affect the evolution of life on the planet through "Newtonian physics".

[–]arenlr 0ポイント1ポイント  (0子コメント)

I still think they could've given a simple statement such as "We are making progress on a a big patch that will add base building etc" to keep communications open, but it is what it is.

[–]ze_ex_21 0ポイント1ポイント  (0子コメント)

I disagree.

case #1)

Let's say you have a job with crappy hours, crappy pay, crappy co-workers, crappy hours, and you bring your dissatisfaction to your superiors, you would expect some sort of feedback, wouldn't you? Positive or negative towards your request, but something. Anything.

Let's say that company, after hearing you, they stay silent. For a full quarter they don't say anything back to you, but they are:

  • balancing their budget to give you a nice raise,

  • improving their HR policies to make your co-workers behave better,

  • reviewing/evaluating your boss performance to improve your department, and

  • reworking the schedule to give you a fair working hours arrangement

But they choose no tell you any of that!. For full three months they are working on these improvements without telling anyone what the plan is.

I guarantee you, by the time they roll their plan out, a good percentage of employees would be gone already.

case #2)

Let's say you have a personal relationship with someone who has poor work ethics, substance abuse, unhealthy lifestyle, poor communication skills, and you bring your dissatisfaction to him/her, you would expect some sort of reaction or feedback, wouldn't you? Positive or negative, but something. Anything.

Let's say that significant other, after hearing you, choose to stay silent. For a full quarter he/she doesn't answer your calls, texts, emails, but he/she is:

  • getting his/her shit together and getting a decent job and getting his/her own place,

  • kicking his/her addiction, going to rehab, removing temptations out of the way,

  • getting into a healthy lifestyle, exercising and eating better, stop smoking, and

  • getting professional help to improve his/her communication skills

But he/she chooses no tell you any of that!. For full three months he/she remains silent, and out of contact, working on these life-improvements without telling you what the plan is.

I guarantee you, by the time he/she shows up with the good news, there's a good chance you would have just moved on already.

Silence has bred a Fuck That Shit attitude on many players and spectators.

[–]ReynoldHughes 0ポイント1ポイント  (0子コメント)

I can understand it now, but really, they're three months of silence resulted in list 1-5 already. "Damned if you do, damned if you don't."

Edit: Actually, #2 and #3 were mainly arguments between fans, or people saying "If they're working on something, then WHERE is proof of the update?"

[–]Tom-ocil [スコア非表示]  (0子コメント)

I disagree, OP. Basically you're saying that because there exist a certain number of people who will be unhappy regardless of what Sean/HG does, Sean/HG are justified in treating us all that way.

Yeah, Mr. 'Liars!' is going to freak out regardless of what happens; I, Mr. Reasonable Consumer, will not.

[–]LordPoncho08 [スコア非表示]  (0子コメント)

They kept quiet because they've learned from their mistakes about hyping up something. So by not talking about it, they didn't hype it up, everybody is far more impressed and didn't go into the update with false presumptions about what would be in it.

[–]dubalubdub [スコア非表示]  (0子コメント)

We always assumed a potion of this sub was just people here to circle jerk but we couldn't tell them apart from the people who actual owned and cared about playing the game. The clowns running all of these threads around shouting "REMEMBER MULTIPLAYER? REMEMBER THE LIES?!" Clearly weren't here for the game.

I don't give a shit about Sean Murray I'm an adult who buys what he wants, I give a shit that my game is more fun now. I was sad that the game I was excited for sucked, now I am happy that it is better. How triggered are you guys that the circle jerk appears to be over and now we get to go back to enjoying the game?

[–]Agkistro13 [スコア非表示]  (0子コメント)

Um, they DID tell us freighters and base building were coming like 80 days ago, and the response WAS all of those things you listed.

[–]aggressive-hat [スコア非表示]  (0子コメント)

I'd have done the same thing. Then again, I would have managed expectations way fucking better in the first place so I wouldn't have to basically hide in shame for 3 months while I cranked out an update that should have probably been part of the release.

[–]Tru3lucky [スコア非表示]  (0子コメント)

I think delaying it again for several more months would've been a better move.

[–]gojensen [スコア非表示]  (0子コメント)

Except they were pretty upfront even before release that they were going to expand on the game weren't they?

[–]Grooses [スコア非表示]  (0子コメント)

"at this point no one was expecting anything."

well im expecting to hear the reason why i was lied to and why they took my money when they knew they are selling a lie thats what im expecting

[–]Aeithus [スコア非表示]  (0子コメント)

Literally they managed to manufacture "I don't expect anything so I'm not ever disappointed."

[–]Squizzzard 0ポイント1ポイント  (0子コメント)

One other thing I wanted to mention. I feel like if HG had decided to take the same development route that FDev is doing with E:D that things would have gone a lot better.

The quality of this new update shows that HG can actually deliver. If they had promoted the game as a large project that would be released and then developed over time it could have avoided the horrible release experience and been a more respected game.

When Vanilla came out my thoughts were "Wow, these guys suck at coding and game development". When 1.1 came out I was more like "Holy shit, this small team accomplished this in a few months!"

[–]ABTBenjamins 1ポイント2ポイント  (1子コメント)

I don't care if they play future content close to the chest. I want to know why the game wasn't what was sold to us, and why it's still being promoted with features and content it still doesn't have.

[–]finalremix [スコア非表示]  (0子コメント)

BUT THERE'S BASES NOW! Everything is fine, stop being upset. The original feature list and all those broken promises don't matter anymore because we can make habitrails that have more immobile NPCs who do nothing but provide menus that those wall widgets could've provided.

[–]Devoidus -2ポイント-1ポイント  (0子コメント)

I get why they did it. NMS was the new gold standard of pre release over hype, and was absolutely and deservedly thrashed after launch.

So, HG completely changed strategies. 100% silence. No teasers, hints, not even an intentional/unintentional leak.

Misleading or under delivered as it may have been, you cannot argue that NMS was made by a truly passionate team. Now imagine you're any employee there besides Sean. Still working harder than ever, for the last several months, with your life's work being a digital punching bag all the while... Now that's dedication.

What an adventure this has been. Well played HG.

[–]Bigr789 -1ポイント0ポイント  (2子コメント)

There are hundreds of developers who release patch notes early and people suffice. Stop being a stupid consumer.

[–]skyllefine 0ポイント1ポイント  (1子コメント)

List them. Cant' wait.

[–]Bigr789 0ポイント1ポイント  (0子コメント)

Okay

The forest, Minecraft, Slime Rancher, Rainbow Six Siege, Stardew Valley, Starbound, Hitman, Rust, TF2, Killing Floor, and The Long Dark. That is to name a few, I can keep going.

More?

[–]JimmiG -1ポイント0ポイント  (0子コメント)

The mindset on this subreddit was different 80 days ago. People were disappointed in the game of course, but the "They took our money and ran" theories started precisely because of the lack of communication. Not talking to their customers for over 3 months was the worst option because it made them feel doubly betrayed - first by the missing features at launch, and then again by the devs giving the impression that they abandoned the game and stopped caring about it.

That said, they've handled the situation well given the current circumstances (that they themselves are responsible for). The patch basically delivered everything they said it would, and came out on time as promised. This has restored a huge amount of faith in HG.

[–]FinlandAAR -1ポイント0ポイント  (0子コメント)

Jesus fucking christ. I can see from these comments that everyone has already forgiven them for all broken promises. You are fucking idiots. All of you.

[–]crimsonBZD -2ポイント-1ポイント  (0子コメント)

Hey, three months after release, and we still don't have the game as advertised but now you can make bases!

Wooo! Sean really is Jesus! All is saved! NMS isn't a lie anymore!

But where is the game we were actually showed?

Doesn't fucking matter! We can build bases!

All those people who were calling us needy, entitled children who tossed money blindly at a hype train and were simply upset because they ended up not liking they game - we're showing them they were right.

[–]Zindae [スコア非表示]  (0子コメント)

People enjoying the foundation update? All 500 of them?

Not to mention the blatant ripoff of Subnautica assets with some colorful reskin? The entire concept of Settlements in Fallout and its Survival mode? These guys did literally nothing new or innovative. Not to mention the entire idea of base building is a fucking joke considering the ONLY thing the game has is actually exploring, so now you're saying we're stuck on a planet building a meaningless base with literally no purpose?

They're digging their own grave. Oh wait, 200 active players on Steam after a few months - great game.