上位 200 件のコメント全て表示する 322

[–]Midda 244ポイント245ポイント  (23子コメント)

I'm not much of a crafting/sandbox player, but I get the impression that if NMS had launched with this, it would have been much better received.

[–]Doomspeaker 70ポイント71ポイント  (4子コメント)

If it's like the video shows (skepticism sort of is normal for NMS), yes, that definitely would helped the game a lot.

[–]MJBrune [スコア非表示]  (3子コメント)

The fact that they showed the horrible load times and stuttering in the warp screen was pretty good.

[–]BluShine [スコア非表示]  (2子コメント)

Also notice how many doors you have to slowly walk through to get to the base building area of your freighter, and the last door before you enter takes extra long to open.

Looks like they're using the Mass Effect method of hiding load times!

[–]reymt [スコア非表示]  (0子コメント)

It does definitly feel like this should have been part of the game, at least from reading about it. This is the kind of step up you'd expect from crafting, instead of being forced to eternally do the painfully basic gameplay loop.

If it's fun is a very different question. We'll see, not gonna get hyped. :^)

[–]DramaticTension [スコア非表示]  (10子コメント)

Really? Because the game was sold under the promise of infinite exploration, not money farming and mining..

[–]BiohazardBlaze [スコア非表示]  (0子コメント)

As someone who is interested in seeing what this update has to offer, I feel like this will help add some sense of permanence to that infinite exploration.

With the chellenge of survival mode, I could see this being a good addition. I think it will plug well into what the game already offers, which is a simple gather -> craft -> upgrade type gameplay path.

[–]MidnightBison [スコア非表示]  (5子コメント)

Yeah, I was like . .

Is that . . what people envisioned this game to be? A survival game in space . .?

Also, the game is still single player, right?

[–]dijitalbus [スコア非表示]  (4子コメント)

It was always a single-player experience, regardless of Sean's ramblings about meeting other players. I think even in his deepest lies about that stuff, he never mentioned real interactions between players. I don't expect that would change at this point.

But it was also billed as survival/exploration, wasn't it?

[–]fdoom [スコア非表示]  (0子コメント)

They had to stick new stickers onto game boxes that were originally printed showing multiplayer. They definitely planned to have it then scrapped it. https://gamerant.com/no-mans-sky-box-hides-online-play/

[–]Aodhyn [スコア非表示]  (1子コメント)

I think even in his deepest lies about that stuff, he never mentioned real interactions between players.

Oh, but he did. At the very least, he said you'd be able to see each other, and "grief" each other to some extent.

[–]MidnightBison [スコア非表示]  (0子コメント)

I mentioned single-player because of the survival mode. Most survival games have heavy focus on player-player interaction.

Sure, Don't Starve pulled it off, but Don't Starve is a better game than No Man's Sky in terms of enemy behavior, weapons variety, boss monsters, etc.

he never mentioned real interactions between players

He just stated that the game wasn't about real interactions between players. He said it is extremely unlikely to encounter another player and that it may never happen.

[–]Diplocephalus [スコア非表示]  (0子コメント)

You can say that about a lot of games this gen sadly, and I feel like it's going to get worse as AAA dev costs rise.

We're already at the point where communities debate which game in a series was better on release without patches/expansions.

[–]pepe_le_shoe [スコア非表示]  (0子コメント)

It just reinforces what I've been saying since they started advertising the game a few years ago. NMS is an early access game, what they've delivered and what they promised were always out of alignment, because they weren't selling you a finished product. The way they spoke about the game throughout the lead-up to release made it clear they intended to add significant content and changes post release.

All the more reason to not have paid $60 for it.

I'll buy it in a few years when it's finished.

[–]St_Veloth [スコア非表示]  (0子コメント)

It definitely wouldn't have been as controversial. Personally No Mans Sky because of its pulp Sci-fi visuals and that it looked like it was going to be a unique exploration game.

When it released it just felt liked another half-baked survival early access game. If it released like this, then it would have seemed like another survival early access game with more complete features. I'd agree with you that the game would have been better off, but a lot of others would have lost interest too. Though admittedly that would have still been better than leading people on.

[–]rindindin [スコア非表示]  (0子コメント)

This kind of changes the "goal" of the game. I thought the base goal, the goal of the game in general, was to head towards the center? So I guess since the lie that is awaiting you at the center showed how pointless it was to go towards the center, they had to develop something new for players to do?

[–]Joe2030 [スコア非表示]  (0子コメント)

but I get the impression that if NMS had launched with this

Maybe it was planned as a first paid DLC. But after all that mess they have decided to not go further...

[–]tlh053 [スコア非表示]  (9子コメント)

This seems to be a surprisingly decent update, but I won't be expecting it to work out quite as well in practice.

[–]PestySamurai [スコア非表示]  (2子コメント)

Yeah, I'm still way too skeptical about this update to warrant re-downloading the game. I think I'll wait for impressions, but honestly I will probably wait for the next update or something as though this is kinda big, it's not enough to counteract the bland gameplay/exploration.

[–]ch4ppi [スコア非表示]  (3子コメント)

Yeah, my first thought was "Yeah your last trailer also looked nice"....

[–]6500s [スコア非表示]  (1子コメント)

What could have been misleading here though? And the update is instantly available for lies to be called out.

I think this shows they have learned some lessons about hype. Zero hype, announce and release at the same time.

[–]TheManCarpCometh [スコア非表示]  (0子コメント)

Agreed. It seems like a step in the right direction at least.

[–]ryy0 [スコア非表示]  (0子コメント)

In addition to being nice, this trailer made me expect a "Live, from Picus" every so often from the narrator. She had this Eliza Cassan vibe.

[–]delguapo [スコア非表示]  (24子コメント)

Extremely important thing to note here:

You can teleport through portals from any space station back to your home base and then back to the space station you left at any time. This means base building could actually be really cool. You can build on your favorite planet and make that your home. Also, freighters that you buy can be called to your current system any time.

[–]DramaticTension [スコア非表示]  (15子コメント)

But is that really such a good thing, though? It completely rips apart any sense of actual distance when you travel, if you can just magically teleport back several thousand light years. Having a large ship come with biotopes would be a much better fit for the aesthetic, in my opinion.

[–]CrackersAndMilk [スコア非表示]  (8子コメント)

There's not really any sense of travel anyway since you could never really revisit places you've been to before. Being able to go back would help solidify location. Right now it's like you never move, just new planets are placed into your little bubble of a skybox that you never leave.

The illusion of travel is dropped quickly. But this would help.

[–]gullman [スコア非表示]  (4子コメント)

What do you mean you can't revisit? I've never played so I'm curious.

[–]ksamim [スコア非表示]  (0子コメント)

The galaxy is ludicrously huge and, even when fully upgraded, your ship can only jump a small fraction of it. Even if you waypointed a system and, thus, could even find it in the gigantic sea of stars, you would have to make many jumps to return to it on average. Most folks make their way to the center of the galaxy (at least when it was generally unknown what was there), so it would also be counter intuitive to jump thousands of light years back.

[–]ephemeriis_ [スコア非表示]  (0子コメント)

You can, you just don't.

The gameplay mechanics don't really support seeking out specific planets very well...

The galaxy is ridiculously huge, so it's nearly impossible to find a specific planet. There isn't a list of planets you've visited. There's no persistent bookmarking or anything like that. So you'd have a hell of a time finding a planet to revisit in the first place.

Then there's the actual travel mechanic. Your ship has a finite amount of fuel, which means it can only travel a finite distance. So if you're trying to revisit a planet several stars away you're going to need to stop for fuel along the way.

And finally there's the planets themselves... They're all rather same-y. I mean, they might look different... They'll have different resources, creatures, and weather... But all pretty much works the same. You don't really have a reason to revisit a planet. The only real "goal" in the game is to move forward. To see new sights. So revisiting a planet you've already been to just doesn't make much sense.


Having the ability to build a base, with your own decorations, with some kind of functionality, would give you a reason to revisit a planet. It would also give you a reason to seek out new planets beyond just moving forward - you could be looking for the perfect place to build your base.

Similarly, having a static point on the map to point at and say there's my base would give a sense of scale to your travels. It wouldn't just be one planet after another... It wouldn't be just constant forward motion... It would be movement relative to a fixed point. There'd be a sense of distance. It wouldn't just be the next planet, it'd be the planet that's 8 stars away from home.

[–]IamPetard [スコア非表示]  (0子コメント)

Finding visited planets was quite tricky. The game wanted you to continue towards the center and kinda made difficult for you to see the visited systems in the universe view. You could always go back but finding those exact systems wasn't simple.

[–]DramaticTension [スコア非表示]  (2子コメント)

When I say "The sense of distance" I mean your progress on the actual galactic map. It gets completely invalidated if you can just summon convenient on-demand wormholes.

[–]jerry121212 [スコア非表示]  (0子コメント)

well you can only pick one place to go back to, you can't fast travel. If you wanted to go back to any other place, you'd have to do it the hard way.

[–]A-T [スコア非表示]  (2子コメント)

I wonder if you can just use the freighter as a moving base, kinda like starbound did. Hopefully they both offer mostly the same features and allow people to pick what they want.

[–]AmalgamSnow [スコア非表示]  (0子コメント)

That certainly seems to be the case based on construction. Your home outpost is a static ideal base, whereas your freighter is your giant interstellar base, though I'm hoping it isn't as hard to get access to like with the cost of upgrading your fighter ships inventory.

[–]thatguythatdidstuff [スコア非表示]  (0子コメント)

i think thats the point of them. you can customize them like a base but also ise them to store stuff and go from system to system trading

[–]Zerei [スコア非表示]  (0子コメント)

That's what I thought, in my opinion would be better to be able to control one of those huge ships and carry all your stuff around, maybe recruit aliens to help manage the ship, set up markets inside, homes, let them live there and produce/work/trade for you as you go visit other systems, when you arrive to a system show them leaving your big ship on small ships to explore the planets and coming back with resources for you. This on the survival mode would be a lot better than the creative mode, I don't care about base building, but now I'd have to keep all these aliens alive, not just me.

[–]Prince-of-Ravens [スコア非表示]  (0子コメント)

The thing is, the "actual distance you travel" didn't matter jack shit anyways.

[–]Salt_Mines [スコア非表示]  (0子コメント)

No, it adds a sense of distance.

I got no sense of distance from NMS, because I had nowhere to call "home", no where to feel distanced from.

[–]bearzi [スコア非表示]  (1子コメント)

And you can remove your old base anytime and get all the resources back.

[–]King_Of_Bel [スコア非表示]  (0子コメント)

How can you carry the resources though? That's one of the main problems in the game.

[–]Xet [スコア非表示]  (0子コメント)

I don't see any mention of a proper free flight system so you don't have to fight with the awful autopilot when cruising close to the surface.

This definitely seems like a decent start to fixing the game though.

[–]Grammaton485 [スコア非表示]  (0子コメント)

This means base building could actually be really cool.

But from what I'm hearing, base building is still entirely pointless.

The game is about exploration, meaning it's against the base principal of the game to set up shop in a permanent location. Even more so if you can just instantaneously teleport from anywhere in the galaxy back to your base. It's certainly no longer a survival game if you can magic yourself away from when you are out and away.

Additionally, the game doesn't offer any reason to set up a base. Do you need to defend against a bunch of enemies? No. Do you need to defend against players? No. There's no significant economy where you need to hold onto super rare items to be traded later. There's no reason to build up a stash of stuff for survival because it can all be found right where you are (the stuff you need to power your ship/weapons/life support).

So what is the point of a base?

[–]MizerokRominus[S] 35ポイント36ポイント  (6子コメント)

The most interesting thing in my eyes is that it seems like the NORMAL experience has been changed to make room for the SURVIVAL experience. Sure there's all of this base-building and potential content but difficultly changes how a survival gameplay loop is constructed; so maybe there is some added hope in the gameplay loop being more interesting.

[–]Doomspeaker 30ポイント31ポイント  (4子コメント)

They always did hide behind statements like "you can do anything in a vast world", because the game at it's core is incredible barebones and listing what you can do is... well not too much.

Ironically defining things you can do in the game is an improvement. It definitely derivates from what they kept saying originally, but it's good to see that they are willing to backtrack on that finally.

[–]Neuromante [スコア非表示]  (0子コメント)

Taking into account that in the "Normal" gamemode (What's the deal guys with the overuse of the word "experience" nowadays?) was easy and repetitive AF, I would like to see what else has the game to offer on the new gamemode regarding making it actually about survival.

I mean, you get to travel faster and having a home. So what? The space is still as empty as before, but instead of going from point A to point B, you go from point A to B and then back to A to store things.

I don't see this as a game seller, honestly. If they intend to keep building over their (60$) game, maybe in the future we will get somewhat interesting. Nowadays seems to be just the same old empty game.

[–]matiasve 265ポイント266ポイント  (44子コメント)

Call me a skeptic, but I just can't trust a "gameplay" video by Hello Games. They fabricated enough screenshots and videos in the past. I'll wait to see the playerbase confirm what is actually in the update.

[–]GloriousPaperWait [スコア非表示]  (1子コメント)

Well, the update is supposedly live right now so you'll have your confirmation very quickly.

[–]n_body [スコア非表示]  (0子コメント)

PS4 only at the moment, hopefully PC releases soon

[–]cg001 [スコア非表示]  (0子コメント)

Been watching a stream for about 20 mins. It looked like the trailer

[–]MrConbon [スコア非表示]  (18子コメント)

Do you really think Hello Games is in the position right now to fabricate gameplay? They need to win back all the trust they can get at this point. Using fake gameplay would not help them at all.

[–]Lipidro [スコア非表示]  (14子コメント)

Given what we've gotten so far, do you really think Hello Games is trustworthy enough to NOT fabricate gameplay?

[–]Hazeringx [スコア非表示]  (9子コメント)

The point is that Hello Games have to be absolutely nuts to repeat the same mistake. But who knows.

[–]Violent_Syzygy [スコア非表示]  (4子コメント)

When trying to predict something it's better to go with what history has taught us rather than making assumptions. Have they fucked us over before? Yes. Does it mean they will again? No, but it makes it more likely.

[–]hvadfanden [スコア非表示]  (0子コメント)

I have what I think is a more realistic and better approach to that, but still very similar. Have they fucked us over before? Yes. Would it be smart to do it again? No, but are they capable of doing it a second time? Definitely.

[–]blarghstargh [スコア非表示]  (1子コメント)

It's arguable though, that it makes it less likely for them to lie because they got caught red handed the last time. Not saying this is the case, I have no interest in NMS either way, just following the updates because it's an interesting case.

For example, if I got caught stealing food from the fridge at work that wasn't mine, I would be far less likely to do it again.

I would have to be "crazy" to do it in the first place, but I would have to be even "crazier" to do it again after getting caught.

[–]ARCHA1C [スコア非表示]  (0子コメント)

That's not a great analogy. See "repeat offender" statistics.

[–]flashman [スコア非表示]  (0子コメント)

People will go over this video with a fine-toothed comb and find something that justifies pitchforksturbation.

[–]WolfImWolfspelz [スコア非表示]  (0子コメント)

Experience shows that Hello Games indeed is absolutely nuts...

[–]snakedawgG [スコア非表示]  (0子コメント)

Don't they still have that same misleading old trailer on its Steam that is nothing like the final product? If so, then it means they're still willing to lie to consumers.

[–]Ma7su [スコア非表示]  (0子コメント)

It has nothing do with being trust worthy enough.

If you had actually watched the video you would see they went out of their way to not fabricate game play. The intro No Man's Sky screen showing all the planets while zooming through was the same choppy mess it is right now. They even show pop in and graphics glitches in the trailer.

[–]sturmeh [スコア非表示]  (0子コメント)

Well fortunately they can't get any more money from me, so I'll have to download the update and see.

[–]Darkpursuer [スコア非表示]  (0子コメント)

Looking at the trailer, it doesn't look as exciting as the original E3 trailer, so I would give them the benefit of doubt.

[–]time_lord_victorious [スコア非表示]  (5子コメント)

They literally can't do that now. They would have to be absolutely insane.

[–]_break_it_down_ [スコア非表示]  (1子コメント)

They've given me little reason to think they're sane.

[–]toThe9thPower [スコア非表示]  (1子コメント)

You are not being very reasonable. As if they would make a bullshit trailer just to get people to play an update they already have released, so they can see it was fake and lose their minds even more?

[–]St_Veloth [スコア非表示]  (0子コメント)

Well they made bullshit screenshots and videos for like 2 years and stood behind them up until the second the game was released. So I think people's hesitation or skepticism is at least a little warranted.

[–]GoshaNinja [スコア非表示]  (1子コメント)

Probably a huge emotional milestone for HG. This update looks great. I spent a lot of time with NMS just wandering, so the updated algorithms to the procedural generation piques my interest the most. Hope this update does well.

[–]-molva- [スコア非表示]  (0子コメント)

Yeah, I can see the new biome feature being a massive improvement for NMS.

[–]Anthony356 94ポイント95ポイント  (24子コメント)

This looks sick as fuck tbh. It shows that they're completely willing to make massive changes to core gameplay to appease the fans.

I was one of the people who bought it at launch, and i had fun with it as a podcast game because my expectations were fairly low to start and it met them well. It's in the same vein as elite dangerous for how and when i play it. I put it down for the same reason as ED though, and that's that i don't play single player games very often =)

I'm looking forward to seeing what more this game has to offer. Tbh it reminds me a lot of the early days (alpha and beta) of minecraft. A sortof uninteresting concept in an infinite plane budding with potential . All it needs is some set pieces, a sense of fulfillment, and a larger set of mechanics.

[–]delguapo [スコア非表示]  (2子コメント)

I feel like if they had just released this game as early access at $30 they would have still made a lot of money (probably more in the long run) and people would have respected them a lot more. The big problem was that they lied about tons of features and then sold it as a full priced game. They lose a lot of people's trust and overcharged them. Personally, I enjoy the game but was REALLY soured by the 'ending'. Definitely gonna try out the update though. Sounds neat.

[–]callmelucky [スコア非表示]  (1子コメント)

Even as a big fan of NMS since release, and a defender of HG generally, I agree. I got more than my money's worth at $60, but the fact is it was the wrong price for this type of title.

The horendous backlash would have been greatly subdued if the hopeful community could have just said "oh well, it's just a little concept-driven indie title". Tough to say that at max price.

[–]shawnaroo [スコア非表示]  (0子コメント)

Yeah, as released, NMS had an interesting core to it. Just looking at the game objectively as it stands on its own, it does some pretty neat stuff, and the first few hours in it were a lot of fun. It just gets repetitive and dull fairly quickly, and feels rather unfinished.

And honestly, that isn't that surprising, it's a pretty ambitious game from a small indie studio.

The fact that the game received a full price, a ton of hype, and was marketed as basically a finished game was definitely a problem, and where a lot of the disappointment came from.

And then the way right after launch that HG was talking about features that just plain weren't in the game is totally indefensible though, and I think that took a bunch of the disappointment and turned it into anger.

People (even gamers) are generally pretty forgiving of mistakes, but what they really really hate is when you treat them like idiots. Sean Murray was posting tweets saying things that were obviously not true, and a lot of gamers were insulted by that.

I'm really not sure what to make of that, but either way I'll be happy if HG can keep plugging away at NMS and build upon it and make something really cool. I think there's a reasonably solid base there, and hopefully it'll live up to some of its potential.

[–]masterdada 18ポイント19ポイント  (2子コメント)

100% agree. I played it since launch and loved it, unfortunately it became too repetitive.

I just hope this game redeems itself.

[–]you_me_fivedollars [スコア非表示]  (0子コメント)

Same here. I wonder if this will fix my main problem with the game - I just felt like I had nothing to do. Farm mats so you can build equipment to better farm mats. On and on for infinity. I'm not sure that being able to build a base on a randomly generated world would help that or not? I'm ok being wrong though!

[–]cg001 [スコア非表示]  (0子コメント)

Yeah, i was watching a stream of the new content and it made me think, no mans sky should have just been 1 solar system, each planet a differwnt handcrafted experience with base building.

[–]YoungZer0 [スコア非表示]  (0子コメント)

It shows that they're completely willing to make massive changes to core gameplay to appease the fans.

But didn't they say before the launch that they were planning on including base building in a future update?

[–]Alex2life [スコア非表示]  (0子コメント)

I was one of the people who bought it at launch, and i had fun with it as a podcast game because my expectations were fairly low to start and it met them well.

I didn't follow the game so closely but saw a trailer on Facebook on release day where a dude walked around on a planet, jumped in his ship and traveled directly out in space without any loading or anything. Thats what made me buy it and I've had at least 50 enjoyable hours with it so far.

And as you mention, its great for just relaxing and listening to podcasts. Cant wait to build a base while doing that!

[–]DramaticTension [スコア非表示]  (13子コメント)

The issue is that this update adds very little actual substance to the game. What I got out of this trailer is that you need to gather more resources in order to gather more resources in order to maybe, eventually, be able to afford a freighter.

A freighter will be the single most expensive thing you can get. If you already have a maxed out ship and a freighter, what more is there to buy with money?

[–]Anthony356 [スコア非表示]  (6子コメント)

I feel like if you apply that same thing to literally any game it sounds boring though

pokemon is a game where you catch a monster to catch another monster to beat up a monster so you can beat up more monsters


assassin's creed is a game where you murder a guy so you can get money so you can murder more guys slightly more efficiently


mario is a game where you jump

If you take anything down to its barest bones it sounds boring.

[–]HolyDuckTurtle [スコア非表示]  (0子コメント)

The problem is when a game makes you aware of how barebones it actually is. Most people won't think of Pokemon that way because they enjoy it too much.

That and a sense of progression, whether it be a story or drastic changes in what you're getting, is important to fleshing it out.

[–]BARDLER [スコア非表示]  (5子コメント)

You literally described the gameplay loop of minecraft and every other survival/resource gathering game out there. You collect stuff to collect/build more stuff.

[–]Omicron0 [スコア非表示]  (4子コメント)

minecraft is different since you can build anything you want or can imagine with blocks and it has actual bosses, multiplayer, pvp game modes. and can be modded beyond belief.

[–]Violent_Syzygy [スコア非表示]  (1子コメント)

I'm surprised I've heard so many people likening it to Minecraft without nicknaming it Spacecraft.

[–]MistaHiggins [スコア非表示]  (0子コメント)

Now that you can actually interact with and build things, you just might see that.

[–]bull0 33ポイント34ポイント  (42子コメント)

Honestly, that looks great. I would definitely be inclined to give this a try now... which is what they're going for, I guess! I will be listening out for impressions of the update with great interest, and I'm surprised to be saying that

[–]Tovora [スコア非表示]  (6子コメント)

Does the player character have binoculars permanently on? That FoV is horrendous.

[–]DrStalker [スコア非表示]  (2子コメント)

It's the console version, so may be locked into a tighter FoV than the PC version.

[–]BluShine [スコア非表示]  (0子コメント)

The console version has always had an extremely narrow FOV.

[–]BlackOdder [スコア非表示]  (0子コメント)

I'm getting a headache just watching this video. My eyes cramp for some reason with this FOV

[–]Sinky13 [スコア非表示]  (0子コメント)

Um....so, whose actually TRIED it?

[–]cmdrhlm [スコア非表示]  (0子コメント)

While this looks like a great first step towards fixing a badly broken game, it looks like it doesn't add a lot of stuff to do other than what was already there. Mostly more efficient ways to gather resources and more convenient ways to store what you've gathered. It fixes a lot of the problems that were but doesn't add a lot of substance. I guess that's why they called it "the foundation" update though. Cute. You'd think the base game would be the foundation. Oh, and they kept that annoying as hell letterbox effect every time you see an alien. Great.

[–]Falgo [スコア非表示]  (0子コメント)

While many people are still understandably upset, I believe that we should give credit where credit is due. This patch won't solve all the problems NMS has but it is definitelly a step in the right direction and at the very least a proof that Hello Games didn't abandon the project.

[–]-Pascy- 14ポイント15ポイント  (13子コメント)

As someone who immediately refunded NMS when its PC version turned out to be a trainwreck: I came away from this quite impressed. It's still not the game they said it would be but these look like some substantial features that they never talked about pre-release, although I do hope the next set of updates get the game closer to that vision that was sold to us.

I still cannot fathom why people still insist on Sean and the team being "more transparent" and talking more. They said they were working on an update and here it is. If I were in their shoes I wouldn't have handled it any other way. Other than an apology and explanation as to the state of the game (which seems bloody obvious to me) I don't see what people want to gain from them talking more. Talking too much is what got them in this mess to begin with. Everything they say before a feature is finished and ready actually will inevitably result in a deluge of abuse and suspicion from the audience, which in my eyes doesn't help either side whatsoever. Silence followed by the quick announcement and release of a major update is the best way to proceed in my eyes for both the team and the consumer. Sure it would be nice if they showed people a solid roadmap for their plans but don't try and burn yourself twice?

[–]Shaper_pmp [スコア非表示]  (10子コメント)

I still cannot fathom why people still insist on Sean and the team being "more transparent" and talking more

Because they did the two worst things you can do - lied through their teeth misrepresented the game freely and continuously for months on end, and then when they were caught they went utterly silent and refused to tell anyone anything.

They have essentially zero credibility now (this claim of what they're doing with the update may change that), but there are still a lot of people who paid a lot of money for the game, didn't or couldn't refund it, and are now essentially left hanging, waiting to find out if they're ever going to get the game they paid for, or of they were just ripped off and that's all there is to it.

What Hello need to do is gag Sean Murray, put a competent project manager and media spokesperson in place, and then start reassuring people about what they're working on.

I'm sure they thought their best plan was to shut up, turtle up then release something really impressive to blow people's minds and start to rehabilitate their reputation, but ultimately that's just leaving people dangling for even longer, and helping to solidify the narrative that they're a bunch of unprofessional idiots or outright scam artists.

[–]CWPL-21 [スコア非表示]  (3子コメント)

Thank you. I like to imagine a world where Samsung said nothing after their phones exploded. Then 4 months later they released a new OS for it and acted as if nothing else had happened in the time span.

How are people not upset at the atrocious response from Hello Games and Sean after launch. I don't get it at all.

[–]shawnaroo [スコア非表示]  (0子コメント)

I think it's a bit silly to compare an unfinished game with a device that can literally burst into flames and burn your house down.

But anyways, at the end of the day, the best thing that HG can do to make it up to people who bought NMS is to try to actually finish it and provide updates that make it into a good game.

A lot of people want Sean Murray to get down on his knees and beg for forgiveness, while lashing himself with a bundle of Cat5 cables if possible. That might give some people some emotional satisfaction, but I don't think it'd do much to change anything over the longer term.

I was disappointed that the game was so incomplete when released. I was a bit miffed when Sean Murray got on twitter on release day and hyped up features that obviously were not in the game, but mostly I was just confused by it.

The fact that they haven't said much since then doesn't really bother me. They released a few quick updates that helped with some of the most obvious bugs, and said they were going to work on some more substantial updates, and that appears to be what they've done. No matter what they did or said in the meantime, they'd be bombarded with invective (somewhat deserved, but the internet is generally 10x harsher than it needs to be), so I can certainly understand why they didn't bother.

tl:dr; HG talking more wouldn't have changed anything, it would've just created another opportunity for people to berate them. There are plenty of channels available for people to do that, so what's the difference?

[–]SovAtman [スコア非表示]  (1子コメント)

How are people not upset at the atrocious response from Hello Games and Sean after launch. I don't get it at all.

Honestly, it just seems like the gamers passionate enough to vocalize are usually galvanized into either relentless critics, or devil's advocates excusing everything with the most sympathetic interpretation. Part of this latter instinct comes more from intrinsic authority worship than we want to admit.

[–]delguapo [スコア非表示]  (1子コメント)

I'm very happy with this update (if its what it says it is), but as a game dev myself I have to say they definitely handled this all terribly. Communication is extremely important. Even just a screenshot once a week or update from Sean saying the update was coming along well. Otherwise people have to imagine what's going on. You have to at least guide their imagination. Otherwise everyone is imagining them not working on anything at all and instead running with the money.

[–]BluShine [スコア非表示]  (0子コメント)

Minecraft is a good example of this.

In the early days, Notch probably communicated too much, and it seems like all that interaction really took a toll on him (although judging by his presence on social media after Minecraft, it doesn't seem like he's learned anything).

As Minecraft has matured, the team has gotten a lot better at communication. The team has mostly stopped talking about random shit on reddit, twitter, and in interviews. At most, a dev might post a single blurry screenshot that hints at upcoming content. But generally, any update info will come in a well-produced trailer or an on-stage announcement at a big event. They always release early update snapshots with very detailed patch notes, and have a very structured system for stuff like bug reports and support requests (so that stuff doesn't clog-up their social media).

[–]Xorondras [スコア非表示]  (2子コメント)

Imo there is no possibility they threw this all together in the last three months. My money is on that this was either intended for the initial release as it is now shown but could not be finished so Hello Games tucked together what they had or they are repurposing assets and features they had in the making. But there is no chance they built all this from scratch.

[–]Qualiafreak [スコア非表示]  (0子コメント)

Of course not, nothing comes from scratch. Just wasn't finished by launch. A lot of pieces were there, just modified and added on. Intentions for release only mean so much in todays "just patch it" age.

[–]Soulspawn [スコア非表示]  (0子コメント)

If this is just 3 months of work then they have an amazing dev team.

The base building and hydroponics are not little ideas that you can throw together and hope they stick. hell the QA/Test for this alone would have taken months things like performance would take a hit if you make massive bases.

[–]BigPapaSnickers 7ポイント8ポイント  (6子コメント)

I wonder if this is too little too late. Or if it will salvage the few fans still playing. I know I stopped a LONG time ago. Probably won't come back even with the updates.

[–]TotalFire 10ポイント11ポイント  (2子コメント)

I'll come back to the update, but I don't think I'd buy it now if I hadn't at launch.

[–]sc4s2cg [スコア非表示]  (1子コメント)

Currently on sale for $35, wonder if that would make a difference for people.

[–]GamerKey [スコア非表示]  (0子コメント)

Worth 10 bucks at most to me personally.

I just paid 20 for the new DOOM and holy crapballs, that is one phenomenal game. Exactly what the DOOM-formula in 2016 should look like.

[–]Mepsi [スコア非表示]  (0子コメント)

They are probably doing this to help gain those extra sales for Christmas. It's a game on a lot of people's minds who want a PS4 but may still be on the fence before update.

[–]Seanspeed 4ポイント5ポイント  (0子コメント)

I'm still interested in getting the game at some point. Not for full price, but after a nice update or two and a more sane price, sure.

[–]AlanFSeem [スコア非表示]  (2子コメント)

So is this a new mode? Or can I continue my old game and start building?

[–]wavespell [スコア非表示]  (0子コメント)

You can continue with all your gear in Normal mode, but need to start a new game for the Survival or Creative modes. All 3 modes allow building.

[–]RemarkableChief [スコア非表示]  (0子コメント)

Did you find out by any chance? The impression I got is that you will have to start a new game.

[–]Ethan623 [スコア非表示]  (0子コメント)

While this won't win back a lot of people it looks like a great start.

Hopefully the naming applies to the game and their communication with their fans.

It gets a lot of hate and a lot of that could have been avoided but it'd be great if people can look back in a couple years ago and go well the first 3 months were terrible but damn look at it now.

[–]MaysonD [スコア非表示]  (0子コメント)

I liked Fallout 4's base building and if they nail this update and future ones as well it could shape up to be the game I loved before release.

[–]-genericuser- [スコア非表示]  (0子コメント)

I'll still wait on this. Maybe it will get good in a couple of patches and worth buying in a sale. Until then it just looks nice but I'm not sold on gameplay. Especially after the reviews I saw.

[–]Salt_Mines [スコア非表示]  (0子コメント)

This is a great update, but I don't understand why they just didn't delay the game and release it with this update.

I still won't be buying the game, but if they keep adding things to this extent, and add an actual multiplayer then I will likely buy it.

[–]Spekingur [スコア非表示]  (0子コメント)

This looks fine.

You know, had Hello Games gone the way of Minecraft with their release they would have made much more money and goodwill.

That would probably have meant no console version though. I guess Sony money/assisstance/whatever was too good an offer at the time.

[–]Srefanius [スコア非表示]  (1子コメント)

I don't know, while these are neat sandbox mechanics it is not much more than an additional way to spend mined resources and be a bit creative. So when you build your base and are satisfied with it, what then? There still won't be more then visiting planets and mine resources. It's good to see they support their game though.

[–]BlutigeBaumwolle [スコア非表示]  (0子コメント)

I agree this does not seem to change the awful game loop at all.

[–]kvothe5688 3ポイント4ポイント  (0子コメント)

this feels more simulated. content is definitely more. I don't know how active it is as simulation for npc and stuff. this with multiplayer would obviously make for an interesting new game. will play once update drops on steam.

[–]ours [スコア非表示]  (1子コメント)

So those that pre-ordered/bought the game full price seemed to have paid AAA prices for an early access game.

At least if the developer delivers on this and further progress they might someday end up with the game that was marketed to them.

[–]Lavalampexpress [スコア非表示]  (1子コメント)

The comments over at /r/NoMansSkyTheGame are hilarious, it's like the launch of the game never happened.

Does this update also include an explanation to the shit-show that has been the last few months? Hello Games fuck people over and don't explain or say anything for this long but that's okay because they just shit out an update and everyone is all smiles? Fucking oath

[–]ragnarok635 [スコア非表示]  (0子コメント)

Lol you are the /r/games mentality and pissy that people are not completely giving up on this game? Why shouldn't this game deserve a second chance?

[–]GingerSpencer [スコア非表示]  (2子コメント)

I'm... Kind of impressed. I'm still very angry and upset and disappointed. I trusted Sean and bought into this project of his, i fell for the promises and the smoke and mirrors... This update has brought a lot of what we A) thought we were getting and B) needed. Honestly, if the game wasn't so shoddy and empty to start off with, this could probably have been an acceptable paid DLC by the looks of that trailer.

[–]earlylokus [スコア非表示]  (0子コメント)

This update shows very well that No Mans Sky is indeed an early access game and should have been priced at 25 bucks max. They have decent ideas but the game itself is lacking so much content and fun gameplay mechanics. Maybe its worth checking out again in 2 years from now.

Spoiler alert: In the meantime, paid DLC will come 100%. And the people who preordered NMS just to be disappointed afterwards will buy them again.

[–]CoCo_Green [スコア非表示]  (1子コメント)

Wait, are people actually impressed with what was shown in this video?

[–]KarmaWalker [スコア非表示]  (0子コメント)

We've been shown stuff before that didn't get implemented right. As has been pointed out before, this feels like an early access title.

[–]pyrospade [スコア非表示]  (7子コメント)

This looks cool. It look really cool in fact. But for what? They give us more systems to store stuff and build houses, but still no actual content. We can farm more and better, but there's not much to do with that farming.

[–]delguapo [スコア非表示]  (5子コメント)

What do you mean it's not 'actual content'. Base building is an activity and it is content. Also, to be fair, they did say it's the foundation for what's to come. They're giving you the ability to make stuff so that when they add more stuff you'll be able to do it.

[–]pyrospade [スコア非表示]  (4子コメント)

Perhaps I should've said goals instead of content. This update gives us more tools to do stuff, but the problem is that there is no stuff to do in the first place. They showcase base building as a way of getting better storage and investigation, but why would I want better storage if I can't do shit with what I store.

[–]Mepsi [スコア非表示]  (2子コメント)

It's a sandbox game, you make your own goals after a certain point at least.

[–]BluShine [スコア非表示]  (0子コメント)

The video says that there's new crafting recipes for all the base components. They also mention new elements to gather. I assume that the freighter will also be expensive enough that it feels like a big goal to try and save-up for.

[–]Omicron0 [スコア非表示]  (0子コメント)

looks pretty good, i see subnautica as the bar setter though and this is still a while away from hitting that bar. but this time next year, NMS may be worth picking up to me.

[–]UnkeptBroom [スコア非表示]  (1子コメント)

So just like Fallout 4's crafting/building?

[–]Omicron0 [スコア非表示]  (0子コメント)

more like subnautica since fallout 4 doesn't force snapping and set pieces.

[–]ADONGINMYMOUTH [スコア非表示]  (0子コメント)

Honestly, and I am trying to be a skeptical bastard (which is harder to be with actual 1.1 gameplay footage), but this update looks like a nice improvement upon the base game that was a disaster.

I am glad Hello Games is showing fans a good faith effort in trying to stand behind their product and improve it.

I never purchased NMS, but if they have continual major content updates of this magnitude and keep them free I will likely buy this game on a steam sale.

[–]PenisMcBoobs [スコア非表示]  (0子コメント)

You know what, after watching this trailer I think I know what I want from future NMS updates - automation.

It looks like there's going to be semi-automated harvesting, and a way to gather resources remotely via freighters. What I want is to be able to set up a little faction of planets with security bots to protect against wildlife (I doubt we'll ever get anything resembling player interaction), harvester bots to gather minerals, maker bots to build improvements for an existing base, etc. That makes the game much more fluid, as the objective moves from "get to the center of the galaxy" to "create and expand a mini-empire". It won't help the core gameplay loop much, since there isn't really anything to do with the money you'd acquire from something like this, but it would help pad the hours out in a way that doesn't break the original vision for the game.

[–]angry_dorkbot [スコア非表示]  (0子コメント)

This looks great but the original videos looked great too. They deceived all of us and I feel this would be the same. I mean, isn't it the same objective? Get to the center? Remember what happens when you do....

[–]GamerToons [スコア非表示]  (0子コメント)

I wonder how much of this was planned as paid DLC but they decided they couldn't do that since the launch was so bare bones.

[–]zim1985 [スコア非表示]  (0子コメント)

I can't be the only one who doesn't trust a single second of this video right?

As with everything in this game, I'd like for it to be true, but I'll wait for it to drop and see what actually made it into the game before I decide to reinstall.

[–]Dugen [スコア非表示]  (0子コメント)

It looks to me like the actually added a game into the game. Before it was just a planet generator and a shitty inventory system that let you change what planet you were looking at. This would give you something to do, even if it doesn't look all that compelling. IMO, this bumps it from about a $5 game to a $20 game. Still a long way to go but it's movement in the right direction.

[–]orangenod18 [スコア非表示]  (0子コメント)

I see weapons, can you PvP in this game? How good or enjoyable are the skirmishes in this game?

[–]Bubbleset [スコア非表示]  (0子コメント)

A lot there that looks interesting, but remains to be seen if it fixes the core issues with the game or if I'll go back to it. Main problem with what they showed for me is that first person base building from inside the building will often create some difficulty to make what I actually want.