上位 200 件のコメント表示する 500

[–]With_Hands_And_Paper 3576ポイント3577ポイント  (375子コメント)

Or they could sell the campaign only game for 60$ and add multiplayer as a DLC for another 60$!

[–]pilgrimboy 1814ポイント1815ポイント  (312子コメント)

Shh. Don't give EA and Ubisoft and ideas.

[–]aos7s 592ポイント593ポイント  (274子コメント)

but EA already does this. they "give you" multiplayer but that multiplayer doesnt work after like a month of release cause they start releasing "paid premium" maps soon after. so all the servers that dont have the premium maps are dead. literally if you dont pay for the $120 package you are fucked.

[–]Wigginmiller 630ポイント631ポイント  (224子コメント)

I find it borderline criminal that they already have all DLC and map packs planned out.
Battlefield 1 has the French and Russian empires planned for a total of 4 DLCs.

You know what we would of called a game without all its features implemented 10 years ago?

Unfinished.

[–]1111thatsfiveones 127ポイント128ポイント  (42子コメント)

Some games come out and are playable and enjoyable on their own. They release DLC that's big and fun, and adds at least 10 hours of playtime to the game. This is the right way to do DLC, and it's very okay. Some games will actually cut content, or will otherwise feel unfinished or broken, unless you buy the DLC to reenable those features. This is the wrong way to do DLC, and fuck those developers. My bottom line is: Would I buy this campaign/quest pack/whatever, as an experience by itself?

[–]TtarIsMyBro 41ポイント42ポイント  (12子コメント)

Borderlands did DLC right. The BL2 DLC is almost better than the main story, and add 10-15+ hours each

[–]Zebedeeeeeeeeee 20ポイント21ポイント  (2子コメント)

The borderlands 2 dlc was the first thing that came to mind for me. Some were better than other but they were all priced at about £8 and felt like they were worth double that. With the addition of the headhunter packs that were a few hours of content for about £4 I think they got the post game for borderlands 2 spot on

[–]rymden_viking 19ポイント20ポイント  (20子コメント)

That's my biggest beef with companies like EA. When companies like Bethesda and BioWare release games for $60, it should be criminal for EA to release Battlefield, or EA Call of Duty, for $60 - the amount of content just isn't there. Especially when you have to pay to get extra content that still doesn't equal the quality and quantity of Bethesda games.

[–]lorarc 34ポイント35ポイント  (3子コメント)

So...Don't buy them? If the games don't sell they're have to revise their strategy.

[–]unique_username91 19ポイント20ポイント  (1子コメント)

This. This right here. If everyone, or hell even 20% of people stoped buying bullshit from the developers that fuck consumers over, it would make them re think their strategy.

But...consumerism.

[–]Fredmonton 7ポイント8ポイント  (1子コメント)

For a player like me, it's easily enough content.

A game could literally have no single player mode and I'd still get it. I exclusively play multiplayer, and get tons of hours of enjoyment from a few maps, because the opponent is always different. Id much rather have a good multiplayer experience than hours of single player content I can't bring myself to slog through.

I do hate the DLC bullshit though. Having to buy a "season pass" to keep up is fucking absurd, especially if the game is subpar on release.

[–]hemorrhagicfever 3ポイント4ポイント  (1子コメント)

if they charge it and people are willing to pay it, it's not criminal. The only thing criminal is yall fuckers bitching about it. Ya dont like it, dont fuckin buy it. I dont like it so I dont give them money, any money, ever. If more of the pissants on this sub followed suit it might change but in the mean time I'm happy as a clam not playing those stupid games and getting screwed out of my money. EA's policy doesn't impact me because I dont play with them. Well it does because all the stupid fuckers paying for their content made other people think they could get away with it and that caused some issues for a time, but now things are okay. 2 years ago(ish) things were looking rocky.

[–]IceRay42 43ポイント44ポイント  (8子コメント)

In a somewhat unpopular defense of AAA titles there are a couple things to be said in this vein though:

The first is that the price of games has more or less remained the same for about 20 years. There were a smattering of PS1 titles that were less than 50 dollars, but by and large I've been paying 50 or 60 dollars for a new AAA release my entire life. Which leads me to my second point...

The amount of resources and capital it takes to develop a AAA game have risen exponentially. The amount of time and effort it takes to render all the details that bring modern graphics to life is, quite frankly, staggering, and it's not fair to say "Well we used to get more maps" when "More maps" was a much more manageable workload. And it doesn't stop with graphics. Sound design, voice acting, testing and QA. ALL of these facets require more man-hours than ever before.

Then there's the platform that games are delivered on now. In a world where internet is the norm, and not a one-off luxury, software developers of all kinds get to re-engage with their communities and products and apply polish after the fact. A business would be regarded as foolish not to tap into that revenue stream. You remember Goldeneye? Yeah, Oddjob is going to be short, have a smaller hitbox and grant a decisive competitive edge forever. You will always be a motherfucker for using him. There's no coming back round after the fact saying "Hey we realize the community has had some negative player experiences with Oddjob so we balanced him."

TL;DR We live in a very different world from games even ten years ago. And we're still paying the same price. Adjusting your expectations a little wouldn't kill you.

[–]goldenmightyangels 5ポイント6ポイント  (0子コメント)

I think what's skewed our perception of DLC is the rise (or domination) of mobile in-app purchases. Those are absolute crap, and because of that, it's easy to think that all paid additional content in games is awful.

[–]Cifize 180ポイント181ポイント  (69子コメント)

No, 10 years ago you just wouldn't have got the other maps.

[–]MenhirMike 126ポイント127ポイント  (42子コメント)

10 years ago it would've been an expansion pack.

[–]WiglyWorm 58ポイント59ポイント  (37子コメント)

10 years ago it would have been packaged with the dev tools on the disk.

[–]kaezermusik 67ポイント68ポイント  (9子コメント)

10 years ago I bought oblivion

[–]Ahayzo 1ポイント2ポイント  (1子コメント)

I like that example, the worst DLC release there ever was...

[–]kaezermusik 1ポイント2ポイント  (0子コメント)

you mean, you dont like the pretty horse armors?

hahaha, I am pretty sure they gave everybody the ridiculous ideas for ridiculous dlcs.

[–]FoxMikeLima 9ポイント10ポイント  (4子コメント)

20* years ago.

[–]Unrequited_Anal 7ポイント8ポイント  (2子コメント)

didn't oblivion come with the Construction Kit? Or was that just Morrowind. Either way, ~15 years at most

[–]WiglyWorm 2ポイント3ポイント  (0子コメント)

UT 2k4 came with a map/asset editor, that was 12 years ago.

[–]ArchmageXin 3ポイント4ポイント  (0子コメント)

Having grew up in the 90s, IIRC Doom's Dev tools were costing >$40 at the Wiz.

[–]RaymondDoerr 9ポイント10ポイント  (16子コメント)

No no, 10 years ago all the DLC would of been free content patches.

Source: Quake 2, and basically every FPS before it. ;)

[–]1mikeg 38ポイント39ポイント  (11子コメント)

No, 10 years ago all the other maps would have been community built and sourced. So ten years ago I could have done a simple google search for Battlefield 2 custom maps and freely download and installed any custom map on any custom server at any time of the day for absolutely free.

[–]Backstop 9ポイント10ポイント  (1子コメント)

But then you'd struggle to find a server that had the same map you did, or you'd sit and wait ten minutes to d/l whatever goofy map they switched to between rounds - only joining the game a a few seconds before they vote to change maps again.

[–]Wb14245 8ポイント9ポイント  (0子コメント)

That's because it took no effort to make a map. Does nobody realize how much more money and time it takes to make games?

[–]Wigginmiller 12ポイント13ポイント  (2子コメント)

10 years ago you would of gotten an xpac but it was being worked on after the initial release because the base game had loads of content.
If you've noticed, the newer battlefields (and battlefront) have a paltry amount of maps compared to 1942, and that had custom map support which allowed Desert Combat to be made for no cost to the consumer.

[–]tonyp2121 4ポイント5ポイント  (1子コメント)

if you've noticed the new battlefields have maps of insanely high detail so they cost astronomically more than the 1942 maps.

Thats a stupid comparison.

[–]Sanhen 1ポイント2ポイント  (1子コメント)

The other argument I hear is that the cost of development has been going up, but the base price of a AAA game has remained relatively static. Rather than charge more for the base game, developers make up the difference through microtransactions/DLC so that the game on the surface still costs $60, but they end up getting more than that from a fair number of their users.

I don't know enough about the economics of game development to call that the reality of the situation, but it strikes me as at least plausible at face value.

[–]zeekaran 1ポイント2ポイント  (0子コメント)

Halo 2's map expansion came out 11 years ago for $20.

[–]Mushroomer 14ポイント15ポイント  (0子コメント)

Games on PC were perpetually expanded in the previous generation, adding on new content for a nominal price. You're naive if you think plans for those expansions weren't considered during the initial planning of the base product.

As long as you're getting $60 worth of game for your $60, it really doesn't matter what else the company plans to sell you in the post-release. If you don't think Battlefield has enough content, wait for the base game & DLC price to drop. But plenty of people I know feel that the full experience is absolutely worth the investment. I would've never bought Star Wars Battlefront at launch, but I may pick up the GOTY edition on Black Friday - because the content has finally lined up with a good price for me.

Rally against bad DLC practices all you want, but don't rally against them inherently. It only undermines your arguement.

[–]notsowise23 3ポイント4ポイント  (0子コメント)

Whereas I just spent £15 on Squad, and they regularly release new maps and updates for free.

[–]brutinator 3ポイント4ポイント  (1子コメント)

You do know that games had expansions and DLC back then right? Halo 3 had all it's map packs planned out, Gears had map packs, CoD had map packs, Morrowind and up had numerous expansions per title, literally every Battlefield since 1942 had multiple paid expansions. Back then, they were even more expensive though. IIRC 1942 had 2 20$ expansions, adding the Italian front and secrets weapons thing. You don't think they had that planned before release? Come on.

[–]KSKaleido 16ポイント17ポイント  (13子コメント)

Yea, but we live in a time where people willingly buy unfinished games as "Early Access" and developers make millions with no oversight to actually finish their garbage that is constantly growing out of scope.

No one seems to care about the quality of a complete experience anymore.

[–]fxmercenary 26ポイント27ポイント  (11子コメント)

Has everyone forgotten about the Multiplayer codes that needed to be entered in order to play online last gen? That was a thing. They did it to curve the sales of used game sales. 1-time codes were bundled with new games to activate the multiplayer portion of the game. I think it was called the online pass or something. Ubisoft and EA did this.

[–]Mentalpatient87 6ポイント7ポイント  (4子コメント)

I remember it. It's one of the major reasons I don't buy from those developers anymore.

[–]drh1589 11ポイント12ポイント  (2子コメント)

*publisher. A lot of the decisions that these AAA publishers make isn't always the fault of the developer.

Take Battlefront's reboot for example. EA forced DICE to release early with no campaign so they could coincide with the release of the new movie last year. DICE had a campaign planned, and all sorts of other features (look at Battlefield 1 as an example of what they're capable of!) but EA pulled the plug.

[–]MannToots 19ポイント20ポイント  (14子コメント)

Eh 10 years ago they could have just released BF1 as is and been done. Just because we get DLC doesn't mean the initial offering wasn't a full game in all cases. BF1 I would say qualifies as a complete game at launch just fine.

Blanket statements aren't right all the time.

[–]Wigginmiller 18ポイント19ポイント  (13子コメント)

Ok lemme throw this at ya: People found out the French are actually in the game, just not "unlocked" yet.
It literally just takes them to flip a switch labeled "Let there be French!" and bam new DLC.
Idk about you but I consider that super scummy.
DLC that takes longer than the initial game launch to complete is A-OK.
DLC that is finished prior to game launch and is locked just so you can have a money-maker in the future is the definition of money hungry.

[–]c_w_o_o_l_l_y 2ポイント3ポイント  (0子コメント)

I often wonder how much of this is game publishers being greedy, and how much of it is due to games simply costing a lot more money to develop these days.

[–]warcdn 4ポイント5ポイント  (2子コメント)

Im afraid thats not how businesses work... Ideas for expansions dont just appear out of nowhere after the main game is released.

[–]IDB_Ace 1ポイント2ポイント  (0子コメント)

Expansions used to be new games with the same mechanics

[–]TwistedMexi 1ポイント2ポイント  (0子コメント)

Anytime DLC has been a thing, it was planned in advance. You just didn't know about it because they weren't trying to market it to you in advance as well.

Game companies didn't simply wake up one day and go "Ay, know what we should do? Lets work on a map pack for the game we released a few months ago." They have road maps.

Not defending the current state of things, just saying planning DLC before a game is even released isn't anything new.

[–]CommiePuddin 1ポイント2ポイント  (0子コメント)

You act like expansions are a new and unheard of thing. Game expansions have existed for at least 30 years.

[–]deathmouse 3ポイント4ポイント  (0子コメント)

so all the servers that dont have the premium maps are dead.

lmfao! how the fuck do you have 300 upvotes??? i'm assuming none of you people have ever played BF... vanilla maps are usually the most active. (at least, that was the case with BF4)

[–]TheElitist15 19ポイント20ポイント  (12子コメント)

If you are talking about Battlefield you either never played them or you just exaggerate everything about them. There is a decent amount of bugs at release but they do not ruin the game and the player base is big enough that even when new maps come out there are still plenty of servers that are vanilla.

[–]Edrimus28 6ポイント7ポイント  (1子コメント)

MW3 on 360 vanilla is still pretty active. Not super active, but you can find a game very easily during peak hours.

[–]Bior37 4ポイント5ポイント  (0子コメント)

There is a decent amount of bugs at release but they do not ruin the game

Dude... Battlefield 3 was broken for almost 8 months. Literally unplayable

[–]Cryovex2000 6ポイント7ポイント  (2子コメント)

What I thought was a slap to the face was seeing destiny full game disk, all dlc including the taken king and the rise of iron on one disk for $40 after everyone has already spent well over $200 getting all the dlc. It's bullshit

[–]Chaotic_Crimson 1ポイント2ポイント  (1子コメント)

I commented this on another thread and got downvoted to hell by its fans... I quit after expansion 2 because of that shit. I mean I get the old dlc isn't worth much anymore, so make them pay 80 for the game and the brand new dlc. They release the collections right when the new dlc comes out so add another 20 to the game price. 60 for the game with all the old expansions that nobody plays. I think that would be semi fair.

[–]Freeside1 1ポイント2ポイント  (0子コメント)

i can get laid by not paying $60 extra? sign me up!

[–]lukebrandreth 29ポイント30ポイント  (8子コメント)

to be fair../all of titanfall 2's new maps and such are free and all of rainbow 6's new maps and operators are free as well...

[–]Ligs_33 10ポイント11ポイント  (0子コメント)

Don't forget about Activi$ion

[–]Eeeeeeeen 2ポイント3ポイント  (2子コメント)

Ubisoft is starting to take a less aggressive approach with their multiplayer, most of their recent games have open world multiplayer. The exception being Rainbow Six Siege, which gives everyone access to everything and has more of a League of Legends system for micro transactions. They had a season pass that just gave you boosts for earning new operators.

[–]metalnomad 1ポイント2ポイント  (1子コメント)

What do you mean ideas, those cocksuckers invented this business practice

[–]Thank_You_Love_You 10ポイント11ポイント  (1子コメント)

Hi I'm a representative of a big gaming company and we're looking to hire you.

[–]Ballsdeepinreality 2ポイント3ポイント  (0子コメント)

If you want ideas on how to fuck over customers for money, I've got a desk full.

[–]AeroRandy 7ポイント8ポイント  (0子コメント)

Yea, and you can add a small taste of the multiplayer included with the single player campaign. And if you want the full multiplayer, you have to pay for that separately. You can even call it, a "Season Pass".

Absolutely brilliant Harry!

[–]scrchr 6ポイント7ポイント  (7子コメント)

That's actually their complaint. Only getting 60 for twice the dev effort. That's why we are seeing talks of multiplayer only games.

[–]The-ArtfulDodger 2ポイント3ポイント  (0子コメント)

If they released the campaign separately at a reasonable price I will pay for it.

If they lock it into their multiplayer focused game, I'll probably pirate it.

[–]Ieatbabies154 1ポイント2ポイント  (3子コメント)

I would trade in my ps4 tommorow for a song if mp became a dlc

[–]Devan94 1ポイント2ポイント  (0子コメント)

Why hello there Satan. How are you today?

[–]blatantworkaccount 229ポイント230ポイント  (15子コメント)

And multiplayer only so i dont have to waste money on a campaign i will never play.

[–]Ramle 22ポイント23ポイント  (3子コメント)

You do exist!!!!

[–]Javad0g 4ポイント5ポイント  (1子コメント)

I would argue though, that the battlefield 1 single player campaign is the First single-player FPS that I have played in seven years that I actually have thoroughly enjoyed and played through. There were parts of that campaign that gave me the same feeling that storming the beaches at Normandy in COD1 gave me.

[–]wickedblight 3ポイント4ポイント  (0子コメント)

Titanfall 2's story is really something special. It's short and I want more but maybe a short amazing experience is better than a bloated one with the same amount of awesome moments and tons of needless fluff

[–]DoorHandleWalah 3ポイント4ポイント  (0子コメント)

Indeed. Never played the SP of bc2, bf3 or bf4 even after buying them.

[–]stannisbaratheonn 3ポイント4ポイント  (2子コメント)

campaign feels like busy work to me.

[–]akjoltoy 6ポイント7ポイント  (1子コメント)

So weird. I'm the exact opposite. Seems a LOT of people would like these things to split up.

In the long run it would definitely be bad as one of them would become an after thought and then the people who wanted only that bit would get crewed.

[–]Rippa-Splitta 674ポイント675ポイント  (69子コメント)

Totally agree with this great idea, i don't care about multiplayer in 90% of the games and only play the single player campaign

upvoted

[–]IndyDude11 287ポイント288ポイント  (62子コメント)

So you buy the game for $60, and you think they should sell it for $20? Why? You're already buying the game at full price. This is like the argument that sports games should sell roster updates every year for $10. What is their motivation for doing this when people are already paying full price for it?

[–]Seizure_Salad_ 238ポイント239ポイント  (19子コメント)

I wait a while until they either are $30 or until people have sold theirs to somewhere like GameStop. You don't have to buy the game when it comes out.

[–]chasethatdragon 151ポイント152ポイント  (10子コメント)

OR IF YOU WAIT 2+ YEARS FOR A SPORTS GAME, YOU CAN LITERALLY BY IT FOR 50 CENTS, NO JOKE.

[–]MacDerfus 68ポイント69ポイント  (6子コメント)

But I want my lebrons to be in Cleveland on a winning team

[–]ArkGuardian 8ポイント9ポイント  (3子コメント)

Except you can trade players in 2k and there are people out there who create templates for new rookies. Roster changes are not an update

[–]dudeguymanthesecond 13ポイント14ポイント  (2子コメント)

I'm dumb and might forget what year it is if I don't have the right game!!

[–]theo__ 3ポイント4ポイント  (1子コメント)

It's already 2017 according to the NBA games.

[–]Albert_Caboose 10ポイント11ポイント  (0子コメント)

Not even that long really. Games store I work at has a policy on not taking last year's sports games before new ones come out because we'll get 30 copies worth $30 each, and within a week they're all worth $10 each.

[–]larkinstone1 2ポイント3ポイント  (0子コメント)

And then you can literally never play it online

[–]Ieatbabies154 6ポイント7ポイント  (1子コメント)

I cant wait to play bf1 i bet it will be just as great after black friday

[–]halfmanhalfburrito 1ポイント2ポイント  (0子コメント)

haha yeah this is what i started doing a few years ago. love nba 2k. and would usually buy it the day of. then as i got a little busier i thought i could just wait for the game around black friday time and sitll be happy.

[–]zassafrass1218 42ポイント43ポイント  (2子コメント)

I'm not disagreeing with you, but you assume these people are buying these games at $60. He said he doesn't feel they are worth that so he's likely not paying that. I know that I personally would buy a lot more games if I could choose which piece I want to buy, and in the end would probably spend more money than I do now. I don't know if this would end up being an uptick in revenue or not though.

Edit: Sorry, I thought this was in response to OP and not to a comment so my response only half makes sense...

[–]tuscanspeed 6ポイント7ポイント  (0子コメント)

I know that I personally would buy a lot more games if I could choose which piece I want to buy, and in the end would probably spend more money than I do now.

I know personally I get this now by simply waiting.

[–]Bekabam 43ポイント44ポイント  (7子コメント)

You missed the point of what OP said. He isn't buying the games now. So there's a group out there that is not buying games because the pricetag and DLC is primarily focused on multiplayer (for certain games).

OP is saying they can access a new customer segment by applying different pricing tiers.

[–]cupcake310 23ポイント24ポイント  (5子コメント)

They're not stupid. Obviously the segment of consumers who prefer the campaign and still buy the game at $60 is greater than consumers like OP.

[–]ChurroBandit 9ポイント10ポイント  (7子コメント)

So you buy the game for $60, and you think they should sell it for $20? Why? You're already buying the game at full price.

Not me. There are quite a few games I'd be interested in trying, but I know they have really short campaigns, so I just wait until I see them in a redbox and I know I have a 3 day weekend coming up, or until I find them in a discount bin.

IF they sold a single-player version, for half price or less, I'd have bought it day 1.

*edit: Geez, people, I'm not saying I alone justify it. I'm just claiming I'm clearly not the only one, and since I am not alone, it's at least a consideration they ought to make.

[–]Jermo48 1ポイント2ポイント  (0子コメント)

There needs to be a ton more of you than there are of the people buying it anyway at $60 for it to make any sense for them.

[–]Albert_Caboose 2ポイント3ポイント  (0子コメント)

Exactly. Industry won't respond to what the customer wants, only what they need. So far sales show that we don't need cheaper games, and the customer is always right.

[–]kevmanyo 7ポイント8ポイント  (5子コメント)

You are absolutely right from a business perspective. But this is a pro-consumer idea. I know corporations hate that term but a little good goes a long way with consumers. Company's just don't want the risk.

[–]CodeMonkey24 13ポイント14ポイント  (3子コメント)

"If it's good for business, it's bad for the consumer." That statement is damn near close to a tautology.

[–]SchuylarTheCat 7ポイント8ポイント  (0子コメント)

I had to google "tautology". Thanks for teaching me a new word

[–]IndyDude11 3ポイント4ポイント  (0子コメント)

Oh I absolutely love the idea. I just don't see these big time corps giving up any money just for consumer goodwill.

[–]___metazeta___ 7ポイント8ポイント  (1子コメント)

Why even buy the game new then? Wait like 3 months and get it at Gamestop for like $20-30. The only reason to buy a game at release is to play online with everyone, campaign mode doesn't give a shit when you buy it.

[–]madoco19 1ポイント2ポイント  (0子コメント)

I use Gamefly. I would buy the single player campaign for lots of games and play them more often, but instead I play it over a weekend and get another game. I'd buy single player mission DLC if I already had the campaign. I have the PSVR and really want to get Eagle Flight but have no interest in the multiplayer.

I know I would spend more-in-total on games if I could get a less pricey campaign version because I'd be buying every game with a campaign. I love visiting 'other worlds' and seeing inside someone else's imagination. For me multiplayer isn't usually a reason to stay.

[–]CougFanDan 1ポイント2ポイント  (0子コメント)

I'm planning to rent COD this weekend and just blow through the campaign. I have no desire to own the game or play multiplayer with it, but I've always enjoyed the COD campaigns for some mindless fun.

[–]crushcastles23 1ポイント2ポイント  (0子コメント)

Yeh, I'd buy the shit out of the BF1 Single Player campaign for $30, but I really don't like the multiplayer.

[–]wx_wxt 255ポイント256ポイント  (50子コメント)

Why would they do this? People who only want to play the campaign will still buy the 60$ sp/mp version(of course not all of them but enough to not use your model as it seems) so why would they cut the price by 2/3?

They would need at least 3 people buying the sp only version for every fullprice version not sold because of that. And we both know that wont happen.

They can't pay employees with love from the fans.

[–]Bekabam 60ポイント61ポイント  (20子コメント)

Like the other commenters, I believe you missed the point of what OP said. He isn't buying the game currently. So there's a market (I don't know how big) of people who are saying that they only want SP and that FPS titles are mainly marketed and priced for multiplayer consumption.

This is strictly about being able to access a new customer segment by implementing new pricing tiers.

[–]guitargladiator 100ポイント101ポイント  (15子コメント)

except that's not how it works. you don't just gain a new "customer segment". you also lose $40 off of every sale of people who specifically buy the game for single player currently.

[–]UndeadHero 4ポイント5ポイント  (0子コメント)

Yeahh, this wouldn't add up. People don't seem to get that while they'd theoretically be gaining customers (who may in reality exist as a very small number), they'd be losing a lot from the existing buyers who now opt for the cheaper sku.

[–]AKernelPanic 1ポイント2ポイント  (0子コメント)

One thing apps figured out is that you can make up for a lower price if you sell in volume.

Even before in app purchases, games like Angry Birds made millions by selling at 1 or 2 dollars.

Granted, this is not guaranteed and I guess is a risky move.

[–]letransient 16ポイント17ポイント  (1子コメント)

And that new market segment would need to be at least twice as big as the existing segment of offline-only gamers that are willing to spend the $60 for this to make any financial sense.

I don't imagine it is.

[–]tubetacular 5ポイント6ポイント  (0子コメント)

Neither do I. The economics of OP's suggestion just doesn't add up. I strongly doubt that there's sufficient demand for single-player-exclusive games to compete with the number of people who already pay $60 for the full package. It'd generate goodwill, sure, but that doesn't help you in a shareholder meeting where you have to explain why revenue is down x%.

[–]UncleSlim 10ポイント11ポイント  (8子コメント)

There's also a thing to be said about a company's reputation. EA comes to mind when i think "I'm less likely to buy your game because you're a garbage company", whereas if I knew they were doing good things for their customers like OP mentioned, I may start to think "i'm more likely to buy your game because you treat your fans well."

I know it's not the best business model because it doesn't always translate well on paper but I believe it's a valid one that is seen in some major companies.

[–]moco94 16ポイント17ポイント  (4子コメント)

Public opinion plays a big role in a companies success... EA's public opinion has been slipping but they have their hands in so many projects that it's pretty hard not support them. That's like trying to buy a PC and not support Microsoft, some people will install Linux but 90% of the time you just settle for windows.

[–]MrNeverSatisfied 7ポイント8ポイント  (2子コメント)

Look at it like this. If someone just wanted the campaign, they'll just pirate it..

[–]fuzzeenavel 1ポイント2ポイント  (0子コメント)

youre telling me publishers and developers operate for profit?

[–]superpastaaisle 8ポイント9ポイント  (4子コメント)

Keep in mind the price of video games is at an all time low when adjusted for inflation. And back then you were essentially ONLY getting the campaign for most games.

Anyway, I really doubt they are going to sell the campaign only for 1/3 the price. You would be lucky to have the option to buy either only the MP or only the SP for 40USD each.

I -would- be in favor of games in the style of Titanfall 1 or Overwatch being standalone MP only if they sold at 30-40USD though. If I am playing a shooter I probably don't care for the SP if it is an MP focus game; (atmospheric FPS tend to have pretty weak MP aspects conversely, which I enjoy for the SP).

[–]Whitegard 1ポイント2ポイント  (0子コメント)

Keep in mind the price of video games is at an all time low when adjusted for inflation. And back then you were essentially ONLY getting the campaign for most games.

I keep hearing that, but does that take into account the size of the consumer base for video games? The consumer base now is much bigger than it was 20 years ago, or even 10 years ago. I'm no financial expert, but i believe the general idea in sales is that the bigger the consumer base is, the cheaper you can afford to sell your product.

Maybe the inflation and the consumer base balance out, but i'm not counting on the corporate world to adjust their prices accordingly, unless it's an increase.

I may be completely wrong, just curious how much base i have here.

[–]heymedley 429ポイント430ポイント  (47子コメント)

Upvote for actual good idea.

[–]DrugMan24 97ポイント98ポイント  (40子コメント)

But it's not a new idea i remenber people talking about this almost 10 years ago, first time i heard about it i believe it was in the epic batle axe cry(old podcast), I remenber lots of arguments coming from both sides of a business point of view, but the general idea was that selling the whole thing bundled together is the one where you make the most profit, a lot of people dont care about multiplayer and a lot of people don't care about singleplayer and selling each part individually at a lower price means lost money, where by selling it together as the only option you essentially force them to buy the whole thing even they just play the portion they want.

The closest thing we have to that is episodic games, where you can buy the first episode and decide if you want to keep investing or not.

EDIT:turns out they had a youtube channel, it was some really awesome stuff.

[–]wieland 11ポイント12ポイント  (11子コメント)

This is what people that want a la carte cable TV don't understand. If everyone only paid for the 5 channels they watch in their 50 channel package, those channels would just end up costing 10 times as much. It's more complicated than that (only about half of what you pay goes to programming & sports channels are disproportionately expensive), but the idea is fundamentally flawed.

[–]heymedley 23ポイント24ポイント  (23子コメント)

There's literally no such thing as a new idea anymore, this idea included. With that said, just because reality is soul crushing and filled with unflinching capitalism over customer satisfaction doesn't mean we should stop poking the bear, as it were.

Edit: The point I was trying to make was that the innovative qualities of OP's sentiment should be irrelevant. Also, I should have said that new ideas are 9.9/10 just recontexualized old ones.

[–]QueequegTheater 11ポイント12ポイント  (12子コメント)

You say that, and yet nobody wrote the fanfiction idea I had yet so I had to start doing it.

[–]ztpurcell 8ポイント9ポイント  (2子コメント)

It's a wishful idea, but not a good one. They bundle them because some people buy for multiplayer, some for campaign, and some for both. Either way, every customer is paying full price for the game. It's a terrible financial decision to sell it separately. I can't even imagine the amount of money CoD made by not selling MW:Remastered separately. There were so many people willing to spit out $80 that it didn't matter that some people didn't buy it. One person buying a $60 game already equals 3 people not buying it because it's not $20. And I can assure you that the amount of people that want only campaign is not over triple that of those who want the full game.

[–]treazon 8ポイント9ポイント  (3子コメント)

I'd suggest grabbing the game on Redbox for a few days, shouldn't cost more than $5 and most campaigns of big new multiplayer games (COD, BF1, Titanfall) are relatively short. Should be able to knock it out over the weekend.

[–]TOTYgavin 1ポイント2ポイント  (0子コメント)

Or if you wanna be kind of shitty (I don't have a problem with it but I can see someone who would) is buy it from Walmart beat it, then return it.

[–]AlbinyzDictator 30ポイント31ポイント  (5子コメント)

So top few comments aren't really addressing the financial flaw in this.

Multiplayer is cheaper to develop than a campaign. Selling a campaign centric game at 1/3 the cost when that story costs 3/4 of production is the most imbecilic business policy any dev could pursue.

Top Google search for dev cost ratios here.

[–]lonelinessmademecave 13ポイント14ポイント  (2子コメント)

I don't like this idea as much. First off, in reality, if they were to split campaign:multiplayer at like $20:$40, game devs would focus on one or the other - in this case, mostly multiplayer. This would suck, because although I enjoy multiplayer, I grew up with campaigns and enjoy campaigns and want game devs to put more focus into them, not abstain from them entirely.

But even if the idea were to play out as you said, I still am not so enthusiastic. I like the idea of game's features being all bundled into one. For some reason, I'm just really attached to thinking of all the components as different modes of one game. I like that when I'm done fucking around with one feature, I slowly explore the others.

Idk, my thoughts.

[–]DrIronSteel 13ポイント14ポイント  (4子コメント)

I wish there were more "campaign" games that are for the sole purpose of enjoying a game; like how Spyro and Crash Bandicoot had there levels and completion percentage but the game itself was meant to entertain.

I appreciate games like Red Dead that tell a story, fighting/sport games that give players a competitors high, or an RPG that give senses of adventure, but I honestly miss console games that just entertains.

Luckily it seems Nintendo still goes that route through their games, kina.

[–]brutinator 1ポイント2ポイント  (1子コメント)

I mean, the LEGO game franchise is pretty huge and pretty much exactly what you mean, and they're on virtually every modern console.

[–]RagTagZigZag 22ポイント23ポイント  (0子コメント)

Agreed, I hate multiplayer so much. I got a console to get away from people, not play games with them.

[–]Xephon7 44ポイント45ポイント  (45子コメント)

Honestly, the campaign should be $40 and Multiplayer $20. The campaign is what holds almost all of the development costs.

[–]Ranek520 6ポイント7ポイント  (1子コメント)

I would say most of the development cost is in the engine, optimizations, and at design, which is common between both. If anything, buying either should be $40 and buying the second part should be $20.

[–]SinicalMC 2ポイント3ポイント  (0子コメント)

$20 Seems too small of an amount to pay. It's sad to say but campaigns are way more expensive than online. Everybody gets a game at $60, that basically covers the brand, the game, campaign, work, etc. However now we live in a world where dlc or microtransactions are king. A campaign doesn't generate additional revenue, it's expected to be included in the game. I think that a broader and harder focus on story would be great for the consumer, because the nature of online gaming basically invents itself. Garry's Mod, as an example, is basically a sandbox lacking any campaign what so ever. The multi-player alone is why it sells. It generates enough content to stay successful, it has a fun and basically non repetitive online experience. Basically, Campaign is a lot of work, where Multi-player will sell DLC and be non repetitive forever due to the fact that other players online are not scripted entities.

[–]morphinapg 4ポイント5ポイント  (2子コメント)

The problem is, campaigns tend to be more expensive to produce than the multiplayer...

[–]ThisIsMyJetPackWHEEE 4ポイント5ポイント  (1子コメント)

Much more expensive. This whole thread is full of people who don't understand even the most basic fundamental economic principles.

Or even, sadly, the effort and money that goes into game development.

[–]Worsfold83 3ポイント4ポイント  (2子コメント)

Why not just rent them?

[–]ThisIsMyJetPackWHEEE 1ポイント2ポイント  (1子コメント)

This is the correct answer, rather than OP wanting the foundation of economics to change so he can play cheaper vidya.

[–]FatherCalhoon 2ポイント3ポイント  (0子コメント)

Or just buy them when they go on sale. After a game is out for 6 months to a year the price drops.

[–]MarkG1 4ポイント5ポイント  (0子コメント)

Except there would be people screaming from the rafters that the devs and publishers that do stuff like this are lazy cunts who are cutting out half the game and etc etc etc, it'll be like the usual DLC complaints but twice as irritating.

[–]WittenOverTheMiddle 3ポイント4ポイント  (0子コメント)

Campaigns are typically about 50-80% of the development cost of a game, though. You need voice actors, a script, writers, cutscenes, and a lot more than just multiplayer requires.

This is good for gamers but a not a good proposition for game developers.

[–]Pantaleon26 3ポイント4ポイント  (5子コメント)

What about single player only games like skyrim?

[–]Troggie42 1ポイント2ポイント  (0子コメント)

OP obviously doesn't already know that plenty of single player only AAA games exist that are also $60.

[–]kirolm 5ポイント6ポイント  (7子コメント)

Might mean I finally buy Starcraft 2.

[–]LustMyKahkis 4ポイント5ポイント  (1子コメント)

I bought Starcraft 2 wings of liberty for the campaign only, as a casual gamer it was quite hard. But yeah too much for the campaign.

[–]AutoEuphoria 2ポイント3ポイント  (0子コメント)

That's why I rent (use GameFly). I don't enjoy multiplayer, but can't justify the cost for just a single player campaign. For example, I just recently received Infinite Warfare...finished the campaign in a day. If I would have bought that game for $60 I would have been really disappointed.

[–]mainev3nt 2ポイント3ポイント  (1子コメント)

The only way developers would do this would be if singleplayer was like $35 and multiplayer was $35 and you get a discount if you buy the full version with both modes for $60. No chance would you get something like a Titanfall 2 campaign for 20$ other than a sale or a used copy several months after release. Which is actually a good solution to your issue. If multiplayer isn't your thing and you're only interested in FPS for the campaigns than wait a couple of months and buy it on the cheap. IMO the only reason to buy a game like CoD or Titanfall on release day is to adjust to the multiplayer and learn the maps.

[–]rslashboord 2ポイント3ポイント  (1子コメント)

You want extra packaging, extra work & a slice of a whole pie baked just for you... at a lower price? That's not how economics works. (Sans this being download only).

[–]ThelVluffin 2ポイント3ポイント  (0子コメント)

Since there is really no reason to buy a campaign on release date, just wait a month and get the game for half price when Target/Wal-Mart/etc has it on sale.

[–]neeves92 2ポイント3ポイント  (0子コメント)

Maybe Gamefly would be a good option for you? I've used it before for 2 months to play a bunch of campaigns before ending my subscription

[–]Aetrion 2ポイント3ポイント  (0子コメント)

The issue is that that wouldn't really be profitable. Developing a decent single player campaign for a game tends to actually cost a lot more than developing a few multiplayer game modes, and they work in tandem to drive full price sales.

There are more single player titles or games where the multiplayer is long dead than you can ever actually play through for 10-20 bucks on steam, as long as you're OK with playing games that are a few years out of date.

[–]FacelessRed 2ポイント3ポイント  (0子コメント)

That would end the careers of so many developers REAL quick.

Besides, no matter how you split it people will be irrationally angry and see it as a money grab.

Example: a separate mode that is different to previous game modes in the games history that has micro transactions in that mode ALONE = sparks absolute out rage.

[–]Pyroblock 2ポイント3ポイント  (0子コメント)

i'd be ok with this, I'd buy titanfall 2 for $20 if it was only single player. I have 0 interest in the multiplayer, I'll never touch it

[–]TheBionicBoy 8ポイント9ポイント  (4子コメント)

"Infinity Ward: Yo, but how bout we do the opposite, bundle a campaign with a whole game noone wants"

$80

[–]humbyj 11ポイント12ポイント  (3子コメント)

infinite warfare isn't that bad once you take off the call of duty hate goggles.

if infinite warfare wasn't preceded by the call of duty name it would be one of the top games of 2016

[–]rivariad 6ポイント7ポイント  (1子コメント)

Just pirate the shit out of it mate

[–]EV0KE 3ポイント4ポイント  (0子コメント)

OP doesn't realize this is what pirating is for. Single player campaign.

[–]Fribbtastic 9ポイント10ポイント  (32子コメント)

then it will be two games, both need to be maintained with patches and stuff this won't work. Even as good as the idea is

Not to mention that they probably won't sell it for 20 bucks just because it's only the Singleplayer

[–]aberthin 19ポイント20ポイント  (13子コメント)

It's not a separate game, it's just a part of the full game.

Game 1, full price, Campaign + Multiplayer
Game 2, discounted, Campaign only

hell they could do

Game 3, discounted, Multiplayer only as well

Game 2 and 3 don't have anything game 1 doesn't, so if they just support game 1 (as they are already doing) then they'll be supporting Game 2 and 3.

[–]pm_me_downvotes_plox 6ポイント7ポイント  (1子コメント)

Wait,so would you pay full price or discount for No Man's sky?

[–]constantino1 5ポイント6ポイント  (8子コメント)

i do agree, I have no interest in esports or competitive play or all the toxic crap that is todays online gaming culture. Probably why I play strategy and sims.

I dont expect this will ever happen, the campaign is what costs money, multiplayer is easy, build an engine, and send the creative team home. Which is why we see fewer and fewer actual campaigns.

[–]FuboichiParadise 1ポイント2ポイント  (0子コメント)

This would be a good idea for the consumer but may or may not get the company as much money. I work with several people who love COD zombies and will pay $60 just for that mode. I have met people who only play the SP stuff in FPS games but they still pay full price. The key here would be for a company to put out the SP for a cheaper price and see if they end up making more money vs what they normally do. While a cool idea I honestly think they will make more money just selling the $60 game even if there are "lots" of people saying they would pay $20 for the SP.

[–]moco94 1ポイント2ポイント  (0子コメント)

I'd say $40 would be more reasonable, cause there are some games developed primarily for their campaign like the Uncharted series.. But I'd definitely be down to pay $20 less so and get rid of the Online mode I've never played.

[–]chairman_steel 1ポイント2ポイント  (0子コメント)

I'd love this. I'm always curious about CoD campaigns but don't care about multiplayer at fucking all.

[–]-Nafuka 1ポイント2ポイント  (0子コメント)

Good idea, but I don't see any developers doing this. A majority of people who want to play the campaign will pay the 60$ for it, while a very few handful of individuals won't. They'd have to sell 3 copies for 20$ each instead of 1 copy for 60$, which, in the long run, I believe would make them lose money.

[–]Nesnomis 1ポイント2ポイント  (0子コメント)

Or you wait until the game goes on sale and purchase it for what you deem worth it.

[–]growingconcern 1ポイント2ポイント  (0子コメント)

Except that the campaign costs most of the money to create so it would be something more like 40$+. And since fewer people might be buying it they might need make it more like 50$. But maybe 10$ off if you don't like MP is worth it?

[–]snorlz 1ポイント2ポイント  (3子コメント)

good luck with that. easier idea- just rent the game. renting is super cheap on redbox and most of the games you are talking about have short campaigns anyways. unless you plan on playing it over and over again, renting solves all these issues

[–]hairlessrabit77 1ポイント2ポイント  (0子コメント)

Just wait and buy used. I never play online so I just wait a year buy it used for 20 bucks and the game developers never see my money.

[–]pm8k 1ポイント2ポイント  (1子コメント)

My solution for this is to just wait for the game to come down in price naturally. I'm not buying it for the online play, so it doesn't matter when I play it. Yeah, I don't play it day 1, but i end up getting a cheap game and the company gets revenue on a game that probably has been shelved by most gamers for newer games.

[–]SparklingLimeade 1ポイント2ポイント  (0子コメント)

Yup. The /r/patientgamers approach. The fact that it works with games other than shooter campaigns is a bonus.

[–]StayyFrostyy 1ポイント2ポイント  (0子コメント)

Ffs man, now game companies will add an additional charge of $20 for the campaign

[–]I_HAVE_THAT_FETISH 1ポイント2ポイント  (0子コメント)

Sell the Campaign for $60 and make it upgradable to Multiplayer, you say?

I'm on it.

[–]pmarini 1ポイント2ポイント  (0子コメント)

Unfortunately, developers don't sell games

[–]FalloutFanNV1 1ポイント2ポイント  (0子コメント)

But they already do this in the form of sales.

You have access to an entire spectrum of FPS games with campaigns who's multiplayer servers have been dead for years, and if you pick them up during software sales (like Steam Sales or Black Friday) you get the Single Player experience in the dollar range you are looking for.

So you have to wait a few months or (In the case of Capcom games) years to get access to an FPS campaign instead of getting it day 1. So what? Its a single player experience you can enjoy at any time and you are missing nothing by not being there Release day. Hell, you are probably getting a patched up and better version of the game by waiting anyways.

So have some patience. There are more FPS Campaign experiences available at your fingertips right now for under $30 than you could possibly handle. Can't you wait to play Infinity War until Black Friday?

[–]E-Strange 1ポイント2ポイント  (0子コメント)

I think there should be more emphasis on the campaign again, for sure. I rarely play online, but I used to love FPS campaigns, haven't had a great one for a while.

[–]RamiN64 1ポイント2ポイント  (0子コメント)

I guess until the people who mostly play the campaign mode stop purchasing these games at 60$ theres no reason to change it. If you've stopped purchasing those games great you are voting with your wallet and if enough people do I'm sure developers would consider that suggestion, I just don't think we're close to that yet, hopefully i'm wrong!

[–]sgamer83 1ポイント2ポイント  (0子コメント)

I would like to see the option to Download the campaign and multiplayer separate. I never plan to play online so all the MP maps are a huge waste on my HDD.

[–]theegorrila 1ポイント2ポイント  (0子コメント)

I'm the same way. I've been using redbox for a while, beat the campaign and bring it back before it costs to much.

[–]sammaster9 1ポイント2ポイント  (1子コメント)

When did people start saying "campaign" instead of singleplayer? Did Halo popularize it?

[–]niberungvalesti 1ポイント2ポイント  (0子コメント)

Campaign has been a thing since ye olde RTS games. It's just become interchangable with single player in the era of CoD and Halo yeah.

[–]UUGE_ASSHOLE 1ポイント2ポイント  (0子コメント)

Hot Dog stands should really consider selling me the just the bun with some ketchup on it for a quarter.

[–]zefiax 1ポイント2ポイント  (1子コメント)

You are not alone. I feel the same way. Multiplayer was great when I was 12 and had all the time in the world to become the best at a game. Now days however, I barely have time to play let alone spend what little I have in time by being berated by a 12 year old about how I am a newb and how he fucked my mother.

[–]Mharkan 1ポイント2ポイント  (0子コメント)

Same thing with real time strategy.

[–]stewsters 1ポイント2ポイント  (0子コメント)

How much do I have to pay to get splitscreen on Titanfall 2 or BF1? Cause I would pay for that.