How Are the Dialogue Choices?

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  3. How Are the Dialogue Choices?

User Info: steven-tyler

steven-tyler
1 year ago#1
Are they basically yes or no, with different variations, and a few grey area here and there?(Skyrim)

Or are they actually deeper like Witcher 3/Ultima, where most really counts and differs?

User Info: raycetoms

raycetoms
1 year ago#2
Looks something like this:

-Sarcastic
-Yes
-No
-Institute?

Choose one. You know what Yes and No do, but you don't know how your person is going to be sarcastic. And you don't know what type of question "Institute?" is. Is it a who, what, when, where, why, or how?

Literally one word options for some questions.

User Info: Nonoru

Nonoru
1 year ago#3
I don't know why they couldn't simply allow the whole line to appear.

User Info: TekTheNinja

TekTheNinja
1 year ago#4
raycetoms posted...
Looks something like this:

-Sarcastic
-Yes
-No
-Institute?

Choose one. You know what Yes and No do, but you don't know how your person is going to be sarcastic. And you don't know what type of question "Institute?" is. Is it a who, what, when, where, why, or how?

Literally one word options for some questions.


That... That sounds horrible.

User Info: raycetoms

raycetoms
1 year ago#5
Nonoru posted...
I don't know why they couldn't simply allow the whole line to appear.


It's already coded (in the subtitles) so they could EASILY do it. But they don't because they want you to have a reason to listen to the voice actor.

User Info: pvtwestbrook86

pvtwestbrook86
1 year ago#6
I wouldn't like it as much if the text showed exactly what my character would say every time. It would get tedious very fast and kill the idea of having a voiced protagonist if he's just literally repeating everything I just read in my head.

User Info: thunder670

thunder670
1 year ago#7
say someone wants you to do a quest for them. then usually you get yes and no, or you get one where you make the conversation longer by asking for more info about what the npc want from you. there is also a sarcastic option a lot of time, but i never used it since i am not playing that way. very mass effecty.

I think it works tho, the actual voice so far i think is great, and there is plenty of chatter with people. But i am only 10 hours in so far.

User Info: raycetoms

raycetoms
1 year ago#8
TekTheNinja posted...
That... That sounds horrible.


It seems like it. The Sarcastic option isn't just a one time thing either. I've seen it appear in at least two conversations.

Early game spoiler (right after you enter the wasteland):

Codsworth asks if you want him to follow you / be your companion. If you say "No" the female (idk about the male) protagonist says "It's all gone. There's nothing left." I'm not even exaggerating.

User Info: Joshelplex

Joshelplex
1 year ago#9
raycetoms posted...
Nonoru posted...
I don't know why they couldn't simply allow the whole line to appear.


It's already coded (in the subtitles) so they could EASILY do it. But they don't because they want you to have a reason to listen to the voice actor.


Maybe they should have left it like all their old games and not voice acted the protag at all
Magnificent Seven had the greatest soundtrack ever. FACT.
PSN/Steam: Joshelplex

User Info: Dante200X

Dante200X
1 year ago#10
raycetoms posted...
Codsworth asks if you want him to follow you / be your companion. If you say "No" the female (idk about the male) protagonist says "It's all gone. There's nothing left." I'm not even exaggerating.

WTF? That's worse than Bioware's games :/

And as light of a spoiler that is, I shouldn't have to readd the spoiler tag. Thanks gamefaqs!
Solid's snake still shoots liquid, it's just that it's null.
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