上位 200 件のコメント全て表示する 418

[–]PointMan528491 1273ポイント1274ポイント  (138子コメント)

As someone who grew up with Roller Coaster Tycoon, it's so depressing to see them fall so far and releasing an unfinished product like this.

[–]JimmyPLove[S] 1001ポイント1002ポイント  (81子コメント)

Frontier, the guys behind Roller Coaster Tycoon 3, are the guys making Planet Coaster. It's basically RCT3 turned up to 11. The new Roller Coaster Tycoon has been passed around different devs, like a bad one night stand.

[–]PointMan528491 255ポイント256ポイント  (49子コメント)

Oh wow, that actually sounds promising. Definitely going to look into Planet Coaster.

[–]CoinReturn 131ポイント132ポイント  (10子コメント)

Planet Coaster was one of the more surprising titles I've seen in alpha. I was glad to learn it was the RCT guys. The parks people have put together have been amazing. I'm excited to see what people can do with the full release as well how the campaign system falls out.

[–]DoctorKoolMan 72ポイント73ポイント  (8子コメント)

if planet coaster gets VR First person views on their rides its over

[–]FuriouFive 42ポイント43ポイント  (6子コメント)

It is made in the COBRA Engine, the same engine as Elite: Dangerous; it is more than VR capable. Here is hoping.

In the meantime there is NoLimits 2 which is more of a Rollercoaster Simulator and design suite that is now VR capable.

[–]nodinawe 3ポイント4ポイント  (0子コメント)

When Frontier was asked about VR support for Planet Coaster, they said it was possible, but because of hardware limitations, they aren't planning on adding VR support at that time.

[–]Coffman34 3ポイント4ポイント  (2子コメント)

Kinda disappointed PC doesn't support NVidia 3d Vision.

[–]Shandlar 5ポイント6ポイント  (0子コメント)

I'm not, 3D is a silly gimmick. I'd rather devs spend time on other things beside 3D support.

[–]zootam 2ポイント3ポイント  (0子コメント)

screw nvidia 3d vision, total waste of time

[–]Rivers_On_Fire 0ポイント1ポイント  (0子コメント)

That's why I always liked Sim Coaster the best, because you could ride the rides.

[–]Blazinvoid 62ポイント63ポイント  (20子コメント)

To give you an idea of it, There's a hell of a lot of customization. From designing how the entrance looks, to being able to build entire strcutures. Coaster building is extremely smooth and even auto-tunnels. The terraforming is more like 3D-modeling. You can literally make an entire cave surrounding the theme park. Ride enjoyment factors in the surrounding enviroment and terrain. Guests will actually bump into eachother on paths instead of having no collision.

[–]AmishJoe 71ポイント72ポイント  (13子コメント)

Guests will actually bump into eachother on paths instead of having no collision.

But can they see each other?

[–]ayosuke 8ポイント9ポイント  (0子コメント)

Can you still kill you guest?

[–]midnightketoker 1ポイント2ポイント  (4子コメント)

Can my HD4000 graphics run it? Sorry in advance to any pcmasterracers (pcmasterracists sounded kinda off...) I promise I'll get an rx 480 eventually

Edit: nevermind fails even from Argentina

[–]Maulth 1ポイント2ポイント  (2子コメント)

I would honestly be surprised if you couldn't. When I first go my 3570k with the intel HD 4000, I was able to play Farcry 3 on low to medium settings if I remember correctly. It wasn't the prettiest but it was playable.

[–]DuneManta 27ポイント28ポイント  (1子コメント)

Look up Parkitect as well. Goes more back to RCT1 and 2 days in terms of style instead of RCT3. Still technically in early access but it's still more full function that the poor excuse for a game that RCT Worlds is and it an incredible game, still in active development (unlike so many other early access titles).

[–]Nixteen 14ポイント15ポイント  (0子コメント)

Also, if it interests you, Nerd3 just started a LP series on it, though you'll have to also be interested in the meticulous activity of placing small objects.

[–]Metaljac 12ポイント13ポイント  (2子コメント)

https://www.youtube.com/watch?v=et6CgCaCpoE

Here's a video showing how much things you can customize.

[–]PromptedHawk 2ポイント3ポイント  (0子コメント)

I fuckin knew it. He literally spent 40 minutes building a cave, destroying it and putting lights in.

And I watched it.

And I loved it.

[–]usrevenge 6ポイント7ポイント  (0子コメント)

played the alpha, if you like RCT3, be prepared to jizz. it isn't perfect, but it also isn't out yet.

[–]Dads_ 3ポイント4ポイント  (0子コメント)

If you want to see the depth of the game, check out some of Silvarret's videos. He's a crazy talented builder.

[–]calep 3ポイント4ポイント  (3子コメント)

Don't do it, you'll get lost in the possibilities.

[–]-Beth- 6ポイント7ポイント  (2子コメント)

I started playing the beta tonight and somehow spent 3 hours decorating ONE RIDE. I've never been that sucked into a management style game before.

[–]DinosBiggestFan 1ポイント2ポイント  (2子コメント)

I have a passing interest, but when you say "Planet Coaster", can I actually make a rollercoaster spanning a planet?

[–]atasheep 15ポイント16ポイント  (6子コメント)

Would you recommend Planet Coaster to someone who absolutely hated RCT3 but loved the first two ones?

[–]Keinichn 20ポイント21ポイント  (5子コメント)

Frontier, the guys behind Roller Coaster Tycoon 3

Huh, TIL.

[–]Blazinvoid 9ポイント10ポイント  (4子コメント)

They're also behind Thrillville, the Coaster Crazy app, and etc.

[–]AShadowbox 12ポイント13ポイント  (0子コメント)

Elite: Dangerous as well

[–]_Wyat 4ポイント5ポイント  (0子コメント)

Damn Thrillville was my favorite game back in the day and now Elite is. I had no idea they were made by the same company

[–]DoctorKoolMan 2ポイント3ポイント  (0子コメント)

thrillville was amazing, never played the sequel

a new thrillville with proper psvr marketing behind it would be a gamechanger for vr IMO

[–]LethargicBronson 0ポイント1ポイント  (0子コメント)

Thrillvill 2 was a great game

[–]UhOhSpaghettios1963 6ポイント7ポイント  (0子コメント)

Have both, can confirm. PC is the true spiritual successor, RCTW is limited and fairly shitty.

[–]AShadowbox 2ポイント3ポイント  (0子コメント)

Also the same studio responsible for Elite: Dangerous, which is how I heard about them

[–]FuriouFive 1ポイント2ポイント  (0子コメント)

And if RCT1 and 2 were more your cup of tea there is Theme Parkitect, another incredibly good theme park management game.

[–]iamtoastshayna69 0ポイント1ポイント  (1子コメント)

I keep getting ads for Planet Coaster on Facebook. It looks amazing!!!

[–]_bobbynewmark_ 0ポイント1ポイント  (1子コメント)

Managing to make video game development sound like the place to be though. Unless you work for EA, and get the last 'pass' of the one night stand. "Oh great, I'm #454, she's gonna be all worn out"

[–]hiyougami 1ポイント2ポイント  (0子コメント)

Not in my experience at all. More like how Ubisoft operated, though I think they're also changing.

[–]Stranger-Thingies 33ポイント34ポイント  (40子コメント)

I felt the same way about Sim City.

[–]jdscarface 57ポイント58ポイント  (29子コメント)

I want another Zoo Tycoon.

[–]SoundBearier 30ポイント31ポイント  (12子コメント)

Why did Sim Ant never gain a following? :(

[–]LockeNCole 13ポイント14ポイント  (9子コメント)

Because it was fracking hard.

[–]SoundBearier 21ポイント22ポイント  (2子コメント)

Was I just an amazing gamer as a child? I remember wrecking shit every time. I have no such skills now.

[–]mynameispaulsimon 8ポイント9ポイント  (0子コメント)

I dunno, I tried playing it again a while back, and I really struggled with the graphics and the user interface. I think I enjoyed and was good at that game because I didn't have many other options.

Would I pay $14.99 if a reputable team wanted to rebuild it with a decent UI and modernized graphics? Sure! I think SimAnt has some really interesting mechanics that could be fleshed out for a unique RTS experience.

It's mostly colony management, but your drones have a lot of autonomy. You have to keep a careful eye on supply line logistics, constantly scout for limited non renewable resources. Your drones will fuck up, they will get killed by the boatload. Large predators stalk the landscape and could in moments wipe an entire supply chain. The game could play in real time, giving players benefits and risks to consider depending on the time of day.

Basically, think a Settlers game, but instead of being a king of a human society you're the hivemind for the Zerg.

[–]pappadelta 7ポイント8ポイント  (1子コメント)

The trick is to dig down to the holes that send you into the Red Ant's colony. Once in sneak up and attack the queen until it dies. Once done, you can start stealing eggs back to your colony (if they hatch in your area they will be black ants). Now you have the advantage in that they won't have any new ants born after awhile.

[–]LockeNCole 2ポイント3ポイント  (0子コメント)

And this is why I love gaming. 100 years has passed since the game came out and we're still trading tips.

Edit: DYAC

[–]dot-pixis 2ポイント3ポイント  (2子コメント)

SimEarth?

[–]terry5031 6ポイント7ポイント  (1子コメント)

Best game ever when I was a kid. I spent so much money renting that game from the video store.

[–]LockeNCole 3ポイント4ポイント  (0子コメント)

Oh, god, you were the other guy??

[–]Jackal_6 5ポイント6ポイント  (1子コメント)

For some reason, playing Sim Ant as a kid made me think that a Sim Body game would be awesome. Like, you have to control all the different organs, fight infections, heal wounds and broken bones. That kind of thing.

[–]Sphexi 11ポイント12ポイント  (5子コメント)

SimTower was/is awesome to play. Also SimEarth, loved that game.

[–]secretpandalord 6ポイント7ポイント  (2子コメント)

If you loved SimTower, you should look into Project Highrise. Some things are simplified (no micromanaging elevators, for instance), and mostly replace hotel rooms with apartments, but for me at least it feels like a good spiritual successor, a la Cities: Skylines for SimCity.

[–]ordinaryanimal 4ポイント5ポイント  (0子コメント)

Ha! But elevators are what SimTower is all about! Which is why I never finished it. I liked it up until programming the elevators became my full time jerb...

[–]mynameispaulsimon 1ポイント2ポイント  (1子コメント)

There's a wonderful Yoot Tower reimagining called Project Highrise that while different in some aspects, perfectly scratches the itch.

[–]leaffeon 4ポイント5ポイント  (1子コメント)

And make it more zoo tycoon 1, not like weird zoo tycoon 2.

[–]iamtoastshayna69 1ポイント2ポイント  (0子コメント)

I played the one that came out for xbox 360. It was slightly interesting, but mostly crap. Still prefer the original version the most.

[–]dot-pixis 18ポイント19ポイント  (5子コメント)

Cities: Skylines, though

[–]titty_boobs 4ポイント5ポイント  (0子コメント)

Skylines is great but it seems to be missing the sort of "heart" earlier SimCity games had. Skylines is pretty emotionless, I never get the feeling that people like or love what I'm doing or have any vested interest in what I'm plopping down. I remember in SC3K people would be demanding I build more zoos, protesting me legalizing gambling, or complaining about over funding of things like the police force when there was no crime in the city. The only thing Skylines has going for it in that sort of direction is I can build a football stadium and watch people stream into and out of it once ever few weeks.

[–]mainman879 1ポイント2ポイント  (3子コメント)

I know I'll get a lot of dissent for it, but I personally prefer Simcity 2013 to Cities Skylines, C:S is a great game but it just isnt for me :/

[–]Arkangelus 9ポイント10ポイント  (0子コメント)

Its an almost unprecedented creation engine... attached to an extremely flawed and limited 'game'. You can make some truly breathtaking cities with it but there's pretty much no fundamental point when the game systems are fudged anyway.

[–]Starburstnova 9ポイント10ポイント  (0子コメント)

They're very different. SimCity is more of a game, and Cities Skylines is more of a sandbox art project.

Now if only we could combine the best of both games...

[–]dot-pixis 4ポイント5ポイント  (0子コメント)

You know what? I can respect that. C:S is very design heavy and, outside of the traffic simulation element, there isn't a lot going on to make it a fully-featured game, per se. You can make some gorgeous cities, though.

I haven't played it for a while, but I have a lot of fun trying to figure out how to build a traffic-friendly city that still makes sense from a realistic and practical perspective.

[–]iamtoastshayna69 8ポイント9ポイント  (3子コメント)

I'd pay to play a new version of SimCopter. that was like my favorite game back in the day. Although I wasn't very good at it. I tried though, lol.

[–]treycartier91 9ポイント10ポイント  (1子コメント)

EA acquiring Maxis really hurt. They had so many great sim games. But EA just wanted SimCity and The Sims and let all the other franchises die.

I'll never forget playing SimFarm and SimTower for hours and hours :(

[–]iamtoastshayna69 1ポイント2ポイント  (0子コメント)

EA did a shit job on Sims 4 too. Sims 3 is still the best out of all the games. I own 3 with like 4 expansions. I also own 4 and I have yet to see an expansion that I want. It has a few parts that are interesting but it doesn't compare to 3. I also have sims 3 and pets for xbox 360. I used to be a huge sims fan but EA destroyed it.

[–]bcRIPster 15ポイント16ポイント  (10子コメント)

This isn't Atari though. It's Infograms who bought the Atari name and dumped theirs because it was shit. But the thing is, they're still shit. The name didn't fix anything but sucker gamers into buying their garbage again.

[–]sexy-banana 1ポイント2ポイント  (0子コメント)

Yes, cause the Roller coaster tycoon series was developed and own by the original Atari and the publisher of RTC2 was not Infogram...

[–]zorbiburst 2ポイント3ポイント  (5子コメント)

So it is Atari. You don't get to decide what is and isn't. It's a company, not a person. They bought. This is Atari, whether they're capitalizing on someone else's success or not.

[–]bcRIPster 8ポイント9ポイント  (4子コメント)

They bought the name. The staff are still the same incompetent Infogrames staff, capitalizing off the good will of others to trick people into buying their games. You can call shit a rose, but it's still shit.

[–]SpecterCody 511ポイント512ポイント  (44子コメント)

A last ditch attempt to make 50 more dollars off an utter failure of a game before its far superior competition smashes it into the ground where it belongs. I truly feel sorry for anyone who had the misfortune to have worked on this game. Sounds like the biggest dev clusterfuck and it shows in the product.

So happy I have planet coaster to enjoy.

[–]Thagyr 240ポイント241ポイント  (42子コメント)

Sheesh, this is a flashback to Sim City 2013, and a little while later when City Skylines came out which ground the original franchise into the dirt. Sim City released and you couldn't play it for a week, then they disabled features so it could work, but the gameplay was buggy as heck and cities would destroy themselves under their own weight, even with their comparably tiny build space. They claimed you couldn't build outside of the box for reasons, and then someone mods it a tiny bit and suddenly you could. Lost saves because it was always online, and they wouldn't budge on that (but eventually did). They hyped up the idea that sims are all individuals, then programmed them to go to the first house they came across coming back from work, which caused the stupid traffic issues that plagued the game for months.

Best thing I got out of Sim City 2013 was a free copy of Mass Effect 3 from their apology.

Honestly. Hope all the best for Planet Coaster. These franchises have been constant companions growing up, and it sucks when they go off rails, but its good when someone picks them up.

[–]peakzorro 92ポイント93ポイント  (21子コメント)

Best thing I got out of Sim City 2013 was a free copy of Mass Effect 3 from their apology.

Did you get anything from the Mass Effect 3 ending apology?

[–]TJCGamer 65ポイント66ポイント  (19子コメント)

Everyone one did. The DLC that fixed the ending is free.

[–]jkz0-19510 76ポイント77ポイント  (17子コメント)

Fixed is highly subjective.

[–]sarcasticmsem 34ポイント35ポイント  (7子コメント)

The only way to fix the ending is to turn it off when you see the Deux Ex Machina and make up your own ending.

[–]jjacobsnd5 31ポイント32ポイント  (2子コメント)

I will always subscribe to the indoctrination theory. So perfect.

[–]ew73 3ポイント4ポイント  (0子コメント)

The worst part of that is it is literally a god from the machine.

[–]Ridley87 4ポイント5ポイント  (4子コメント)

The new ending was still better than the original three options.

[–]tannimfodder 2ポイント3ポイント  (3子コメント)

And at least we got that. Most game companies would have looked at the money they'd already gotten, shrugged their shoulders, and ignored the players.

I'm looking at you, No Man's Sky.

[–]Almainyny 1ポイント2ポイント  (2子コメント)

Not to mention that even though the Citadel DLC was something you had to pay for, at least it felt like a fitting send-off to the game. Having the last thing you do before the final mission be an awesome party with all of your favorite characters (minus the ones who died) was great.

[–]Paramecium302 1ポイント2ポイント  (0子コメント)

I'm annoyed this was dlc. I never played it because I didn't even hear about it, and I felt like once I did hear about it it was too expensive to bother getting.

Even when I got the total trilogy on my PS3 it came with all dlc besides the ME3 stuff cause they wanted money. I felt like that sendoff was owed to all the gamers who played hundreds of hours to get to that ending, a big party with all your friends was what I wanted to see before we went to our certain doom.

I'm still a bit butthurt that I wasn't just given this cool ending piece with the price of admission.

[–]CarolinaPanthers89 2ポイント3ポイント  (0子コメント)

I thought the way the game ended (with the DLC) with the renegade option being the "right" option very fitting. Most people tried to play as a paragon, but Mass Effect 3 shows you that your perception can be altered (indoctrination) and the choices that seem like the "good" choices are actually the wrong choices

[–]GoldLegends 1ポイント2ポイント  (0子コメント)

I feel I was the only one that didn't really mind the ending. Like it wasn't good but it didn't put me off and still enjoyed the whole series as a whole.

But I do see why not many liked it.

[–]fox437 2ポイント3ポイント  (0子コメント)

What was so bad about it they had to apologize?

[–]SpecterCody 9ポイント10ポイント  (2子コメント)

Yeah, I bought into Sim City as well... Even after they fixed a lot, I tried to like it. Fact is it still had crippling problems like a single highway exit which made traffic impossible. I tried so hard to make a casino city but the damn casinos kept dipping into the severe red for no reason.

[–]MahLovelyLadyLumps 6ポイント7ポイント  (11子コメント)

But Skylines wasn't quite as good as any of the earlier Sim City games. The graphics were nice and the road laying system was inspired, but the actual gameplay in Skylines wasn't better than any of the earlier Sim City games before Sim City 2013.

[–]PsiloCybinPunk 22ポイント23ポイント  (8子コメント)

If you really think it's not better than the first bunch of SimCity games, all I can say is that you're entitled to your opinion. And that I think that opinion is crazy.

Sim City 4, maybe. Because of mods. Any of the earlier Sim City games? Crazy.

[–]SwisschaletDipSauce 12ポイント13ポイント  (0子コメント)

Simcity 4 was the pinnacle of life for me. It even made me blindly buy SimCity Societies and then Sim City 2013. I played Societies I think for 22 min, and Sim City 2013 for 5 buggy hours... lost my save and said fuck it. Haven't touched it since.

All is want is a more indepth/polished SimCity 4 with mod support and huge fucking maps. That's all i want.

[–]Mazzaroppi 9ポイント10ポイント  (0子コメント)

The point is that Skylines is just an average city builder, it brings nothing new to the genre. Technically it's very good, but the game itself gets old surprisingly fast. Hell, even Cities XL felt fresher than Skylines even though technically it sucks balls.

[–]Dr_Chris 5ポイント6ポイント  (0子コメント)

I agree. I love sim city 3000. I still play it. But, I grew up with it. Cities skylines is a phenomenal game. I have a lot of fun with it.

Rose tinted glasses obscures vision sometimes.

Also, dig your user name.

[–]CrowbarSr 214ポイント215ポイント  (22子コメント)

It's worth mentioning there's another game called Parkitect on Steam.

Parkitect is more similar to RCT 1 & 2.

Planet Coaster is similar to RCT 3.

[–]zach2thefuture 43ポイント44ポイント  (14子コメント)

Can you give me some more details? I only played RCT2 and absolutely loved it as a kid. Planet Coaster looks awesome, but I haven't seen much about Parkitect.

[–]CrowbarSr 62ポイント63ポイント  (2子コメント)

/u/javalib video is a good start but it's a little out of date. All 3 games will have improved greatly since then.

Parkitect is more about building and managing your own park, there's more emphasis on customer feedback and moods similar to RCT 1 & 2.

Planet Coaster is more about building a huge ass dank as shit theme park, less emphasis on customers and more emphasis on the complexity of building the park.

[–]ohlookahipster 17ポイント18ポイント  (1子コメント)

Soooooooo I'll be the first to ask

Can we still build concentration camps or is this going to be frowned upon?

[–]EZMONEYSNIP3R 5ポイント6ポイント  (2子コメント)

Im bad at articulating myself but i'll try my best. Parkitect is sort of a minimalist game but at the sametime it's not. In Planet Coaster to design a section of a park WELL you would need to spend a few hours, in Parkitect you can do it in 30 min. That isn't to diminish the game itself, i think it's a great game.

The art style is fantastic, i provided a link down below to their mod-gallery that can give you a good idea. The dev team has worked really close with the community aswell.

https://parkitectnexus.com/assets/blueprint

[–]enderandrew42 2ポイント3ポイント  (1子コメント)

I really wish the Parkitect devs made an importer for the MASSIVE existing collection of RCT2/RCT3 rides out there.

But overall I'm really impressed with the Parkitect team.

[–]Krutonium 1ポイント2ポイント  (0子コメント)

The OpenRCT2 team may end up making it easy, since were moving to out own save formats - So it in theory shouldn't be too hard for Parkitect to add support. Of course, this is a long way off still, but yah.

[–]javalib 22ポイント23ポイント  (7子コメント)

[–]CrowbarSr 29ポイント30ポイント  (0子コメント)

While this is a good start for comparison it's worth noting there's been 7 months worth of development for all 3 games since the video was published.

[–]D3s_ToD3s 19ポイント20ポイント  (0子コメント)

This is outdated.

For example: There are very powerful Terrain tools in Planet Coaster now.

[–]dall007 6ポイント7ポイント  (0子コメント)

I love his love of rocks

[–]s-werbenmanjensen 3ポイント4ポイント  (0子コメント)

"This is probably going to be one of those games where they say Oh! It's finished now! and it's still just a buggy mess." - Re: RCTW

#Prophecy

[–]jjday 1ポイント2ポイント  (0子コメント)

Need cubed is the shit!

[–]UnknownWon 1ポイント2ポイント  (2子コメント)

What's the pricing like on them?

[–]Bizket 116ポイント117ポイント  (8子コメント)

Fuck "Atari".

I used to work for GT Interactive in the late '90s doing support. At the time we owned Atari and the entire back catalog, with the Atari dev team being 2 or 3 people in a small office in So. Cal I believe ( I was in the Seattle offices, so don't know for sure). I was there the day that Infogrames pres. Bruno came to check out our operation to decide if they were going to finalize the deal to buy us out. I have never seen a more imposing presence in my life. It was like Darth Vader entered the room. Just before the sale finalized, I got a job opportunity doing IT for another company and took it. Two weeks later "Black Monday" happened where the building was locked up and half the company was laid off with no warning. Soon after that they rebranded the US branch of the company Atari, to capitalize on the name recognition.

Fast forward a little over a decade and I was working at Flying Lab Software doing software testing for the MMO "Pirates of the Burning Sea". Best job in tech I ever had. Great company, fantastic team, and amazing players. At that point we were on our last legs though and needed money to keep going. Atari approached us to make a new RCT game. We did some design work ups that they said they liked, and offered a (from what I was told) horrible contract. We counter-offered and they took weeks to reply with their counter-counter offer. We responded with our changes and we didn't hear from them for a month, the entire time telling us that it looked ok and that they were waiting on a higher up to sign off on it. Meanwhile we were out of money and lay-offs started happening. Two weeks later we get the response of "Nah, we're done" and then very soon after the shtty DS game came out. We had to close down forever.

Come to find out later, that due to how the original purchase of GT Interactive went down, they didn't actually own RTC, and they had to come out with a game to retain the rights they had bought. They were playing us waiting to see if they could get a better deal with a different company. It would not surprise me if this new game isn't just a quick play for cash, but a way to retain the rights for the game due to the deal they made on the initial purchase (Think of Fox making crappy Fantastic Four movies, specifically because of the way the deal for the rights to the characters were made when Marvel initially sold them ages ago).

So, yea. Fuck "Atari".

Also, if they hadn't screwed us over like that FLS, you would have gotten a 1940's pulp MMO using the the Cryptic engine. From what we had done and were testing, it was going to be a fucking amazing game. Again, Fuck "Atari".

And yes, I am still bitter.

[–]sturmhauke 26ポイント27ポイント  (4子コメント)

We're on what, the 4th or 5th company that owns the Atari brand? The original company is long dead.

[–]PsiloCybinPunk 6ポイント7ポイント  (2子コメント)

Yeah, where does Infogrames fit into all this?

[–]isuphysics 6ポイント7ポイント  (0子コメント)

Infogrames bought the name from Hasbro, renamed GT Interactive to Atari Inc, and then merged Atari and Infogrames into what it is today.

[–]sturmhauke 2ポイント3ポイント  (0子コメント)

Somewhere in the middle, I lost track.

[–]deadbeef4 5ポイント6ポイント  (0子コメント)

Man, I cyber-stalked Pirates of the Burning Sea for years.

I'm pretty sure I bought it and played it for a while.

[–]n00berX 99ポイント100ポイント  (0子コメント)

Roller Coaster Tycoon World was technically released earlier this year until negative reviews made them chicken out and put it back to 'pre-release'. From what I've seen, nothing has been done to improve RCT World. They definitely appear to be fishing for new buyers without actually fixing any of the noted issues. Dick move but not surprised.

I'll be buying both Planet Coaster and Parkitect and skipping RCT World completely.

[–]orange_sponge 48ポイント49ポイント  (5子コメント)

Sawyer's probably rolling in his train car right now

[–]EGMobius 36ポイント37ポイント  (0子コメント)

Steam reviews Mostly Negative on Roller Coaster Tycoon World and it really deserves it. I own both... played the alpha a few weeks back for Planet Coaster and was amazed at what you could build. After it ended I decided to give Roller Coaster Tycoon World a go again (bought it early on for whatever reason) and they just don't compare. It's like RCT:W has the quality of a crappy mobile game. It's a shame but hey... least we have Planet Coaster!

[–]Comicspedia 32ポイント33ポイント  (1子コメント)

I saw a physical copy of the new RCT in a Walmart a few weeks ago. I had no idea it existed! Then I went home and saw it had terrible reviews on Steam, and it was an early access game. That looked so dirty - early access, yet physical copies in stores.

[–]joesii 4ポイント5ポイント  (0子コメント)

Haha interesting. I haven't heard of that.

[–]splityoassintwo 21ポイント22ポイント  (0子コメント)

It's been in early access for a while and I can tell you it is some seriously hot garbage. Do not buy this game!
Edit: 26% positive reviews on steam lmao

[–]RevolPeej 10ポイント11ポイント  (2子コメント)

Honestly, just stop throwing up in my goddamned park. Learn your limits. The "Master Blaster" isn't for you. Accept that. All these damn maintenance men are destroying my bottom line.

[–]red359 2ポイント3ポイント  (1子コメント)

That's actually why I stopped playing these games. So much puke to clean up.

[–]j1zzfist 15ポイント16ポイント  (0子コメント)

Planet coaster is great. There are some minor bugs to work out, but they've done a great job of listening to feedback. They just released a patch to the beta today that allows you to make your park 2.5x bigger. I hope it gets the success it deserves, IMO.

[–]CaptainSevenn 15ポイント16ポイント  (0子コメント)

Can confirm, Planet Coaster is far superior. Great game.

[–]droidworkerbee 40ポイント41ポイント  (4子コメント)

So, like how Sim City came out before Cities: Skylines?

[–]notwithoutmypenis 10ポイント11ポイント  (0子コメント)

I'm pretty sure the go ahead for skylines was after the trainwreck of sim city, and paradox realizing there was a market for it + though "we could do it better"

[–]rhayward 1ポイント2ポイント  (0子コメント)

At least Sim City had a semblance of being finished

[–]notbobby125 10ポイント11ポイント  (3子コメント)

[–]SpongeBad 5ポイント6ポイント  (1子コメント)

Fuck that game and those stupid pits.

[–]username_lookup_fail 1ポイント2ポイント  (0子コメント)

The game is a lot more fun if you assume you win when you find a pit.

[–]zzubnik 0ポイント1ポイント  (0子コメント)

And the original pacman on the vcs. $40 pre-order was the only way to get it and it was awful. This was in the very early 80's. E.T. was the next game I got. Man, what a suck-fest those two were.

[–]JoshFreezing 8ポイント9ポイント  (1子コメント)

Atari is basically just a zombie brand, being sold and relicensed over decades.

[–]Atorres13 1ポイント2ポイント  (0子コメント)

Ya. I was surprised to see it's still around

[–]CyberpunkEnthusiast 3ポイント4ポイント  (4子コメント)

Atari is a shriveled shadow of its former self.

[–]coebruh 1ポイント2ポイント  (3子コメント)

Not even that. More like the shriveled shadow of someone who once saw a picture of Atari from a few decades back and decided to assume their identity.

[–]CyberpunkEnthusiast 1ポイント2ポイント  (2子コメント)

You're right, I'm giving them too much credit.

[–]coebruh 1ポイント2ポイント  (1子コメント)

I think everyone and their uncle has owned the name at some point in the past 30 years

[–]crispyfrybits 6ポイント7ポイント  (4子コメント)

If this is true then I am very disappointed. I must ask you though how you know for certain it will fail and be released in an unfinished state? I haven't been following either game, but unless there is some beta access out now which isn't even representative of the final product, how are can some it will be bad.

[–]JimmyPLove[S] 24ポイント25ポイント  (2子コメント)

It's been in early access since March. It's pretty easy to say that it's nowhere near ready for release

[–]lone_k_night 7ポイント8ポイント  (0子コメント)

You should add this to the post via an edit - it will give a lot of credibility. My first reaction after reading this was "I definitely can believe it given the state big companies have been releasing games, but how do I know this isn't just some fanboy talking?"

Also - thank you for taking the time to warn the gaming public about this, we HAVE to find a way to fight back against pre orders and releasing unfinished games.

[–]aptem12 11ポイント12ポイント  (0子コメント)

RollerCoaster Tycoon: World was a shitstorm during its first trailer release people complained that it looked like garbage, then what do you know development team got replaced with another one (which apparently happened 3 times), this didn't help.

Months later beta releases and it got covered by some Youtubers; biggest attention I saw was to Nerd3 video comparing RCTW to Planet Coaster. From this everyone saw how poorly it was optimised, not to mention the game was designed in Unity.

And as was mentioned above by other people RCTW actually "officially" released earlier this year. But due to the negative backlash the game received from fans who felt disappointed, it was put back into the prerelease state.

Following Planet Coasters successful Beta release Atari decided it would try its last move to make a quick cash grab by announcing the "release date" to be on the same as Planet Coaster. Tricking any fans who aren't aware of the shitstorm into buying the game.

TL;DR Don't buy RollerCoaster Tycoon: World. This is one of the biggest cash grab/disappointments to any fans of the series. Buy Planet Coaster instead.

[–]heyellsfromhischair 6ポイント7ポイント  (0子コメント)

MY MAN! I was about to grab the new Tycoon! Thanks! Having a look at Planet Coaster.

[–]blacklabel8829 2ポイント3ポイント  (1子コメント)

Does planet coaster have any type of loose campaign?

[–]adrianzimmer 5ポイント6ポイント  (13子コメント)

We need to start petitioning the FTC over this sort of junk.

[–]secondtolastaccount 12ポイント13ポイント  (8子コメント)

It's not a crime to be a shitty company.

This thread is the proper response. We each do our little part to look out for fellow gamers and one-by-one the shitty owners are replaced or fold up and move on to something else.

[–]adrianzimmer 3ポイント4ポイント  (6子コメント)

Its a crime (at least in my country) to sell a shitty product (that doesnt do as advertised or what a reasonable consumer would expect) though.

At least in my country.

[–]Charizard9000 4ポイント5ポイント  (5子コメント)

how's planet coaster doing? I lost faith in RCT way back when they beta'd it but i thought PC had problems too, is it that better now?

[–]calep 14ポイント15ポイント  (4子コメント)

With about 50 hours in the alpha and beta, here are the problems I've run into:

  • Once an hour or two the camera likes to zoom to a different part of my park

  • Some minor issues with path placement

  • My guests spent 10 days on a roller coaster and still thought it was fun.

I never played RCT3, just 1 and 2. I have Parkitect and Planet Coaster and highly recommend Planet Coaster for any RCT fans.

[–]Charizard9000 4ポイント5ポイント  (1子コメント)

i never got on the hate train that fans of the first 2 had going for rtc3, I only played 2 and 3, and 3 was honestly my favorite. Scenarios were challenging, custom coasters were amazing, adding my own music was amazing, the expansions were like a 7/10 and an 8/10.

[–]calep 2ポイント3ポイント  (0子コメント)

I didn't play enough RCT3 to form an opinion, it came out around the same time as MGS3 so it just flew under the radar for me.

[–]PrawojazdyVtrumpets 3ポイント4ポイント  (0子コメント)

  • My guests spent 10 days on a roller coaster and still thought it was fun.

I think I can safely speak for those of us at r/rollercoasters and say that is not a bug.

[–]xXI_KiLLJoY_IXx 2ポイント3ポイント  (0子コメント)

They have a discord server with the devs in it, if you wanna go talk to them

[–]Slure 2ポイント3ポイント  (1子コメント)

Yeah my girl friend who has been a huge fan of RCT forever got the bundle of every RCT game a while ago, including world, with the development (or lack there of of world) shes come tho the conclusion that the game sucks, and wanted a refund, since she has spent less than 30 mins, BUT since she spent TONS of time on the previous versions she cant get her refund. Pretty upsetting.

[–]askjacob 2ポイント3ポイント  (0子コメント)

if it was a bundle though, how would the refund work? I'd still be pretty happy if she got tons of enjoyment out of the others. Just write off the other one. Still sounds like cheap per hour entertainment. Yes, sucks for the last one, but all up not too bad.

[–]fafafanta 3ポイント4ポイント  (1子コメント)

Rollercoaster Tycoon World is awful. It's amazing how many people try to defend it when I point out how broken it is.

[–]butchthedoggy 1ポイント2ポイント  (1子コメント)

As a massive RCT1,2 and 3 fan I've clearly been out of the loop.

What's wrong with it?

[–]Camelfoe 1ポイント2ポイント  (0子コメント)

I miss Keystone Cops.

[–]AecostheDark 1ポイント2ポイント  (1子コメント)

Planet coaster is out this week? Excellent. Hows it looking?

[–]NotASucker 1ポイント2ポイント  (0子コメント)

Atari ceased to exist as you know it in 1998 and became simply a brand name, not an organization. They exist only to wield their name for this kind of thing.

[–]elljaykay 1ポイント2ポイント  (0子コメント)

I was so excited about RCT World and have been following its development closely. It was so depressing to realize what a shitshow it was going to be :(

[–]Boober_Calrissian 1ポイント2ポイント  (1子コメント)

One should hope the advent of steam refunds will see such pointless and costumer-hostile stratagies vanish in due time.

[–]iruleatants 4ポイント5ポイント  (0子コメント)

Nope. The game is designed to trick you for a few hours. Like NMS.

[–]yrulaughing 2ポイント3ポイント  (1子コメント)

How do we know you don't work for Planet Coaster?

[–]Epic_Wink 2ポイント3ポイント  (1子コメント)

This seems a bit like hate speech towards a company. Sure, I don't agree with Atari's practices, but you're not exactly making the situation any better.

Nvizzio (the developers for RCTW) have had a rough time with Atari, but have been good with responding to player feedback and have got the game quite far for their small team and the small amount of time they've had with the game (less than a year). I'm sure it wasn't their decision to have the release date set so soon, they've said they had a few design goals before the game is released.

Here come the downvotes :)

[–]dmendro 1ポイント2ポイント  (1子コメント)

My kids have been playing RCTW for about 2 months now on early release and having a blast so, go figure.

[–]sbooyah 1ポイント2ポイント  (1子コメント)

How does everyone know that it's unfinished/unpolished?

[–]Cubejam 1ポイント2ポイント  (1子コメント)

This is a classic case of a company knowing fair well they have lost against Planet Coaster & deciding the only possible way they can make money back is to confuse people into buying their game instead of Planet Coaster.

They had no intention of releasing it until they saw the final release of Planet Coaster. They also had no intention of releasing it in Early Access until they saw what Planet Coaster was doing with the Alpha and Beta's from their website.

It's all down to them having a product that's worse that the competition & trying to confuse people into buying the wrong game.

[–]AbrahamLeanin 2ポイント3ポイント  (0子コメント)

Wtf ever happened to product integrity and reputation.

[–]cereal1 1ポイント2ポイント  (0子コメント)

I pirated the early release of Roller Coaster Tycoon World a few months ago and it seemed like it had the feel of RTC 1 & 2 and I really enjoyed it since I was expecting a RTC3.

Why all the hate? All I see on their Facebook page is how awful the game is? Is it just that overhyped?

[–]CoffeeFox 1ポイント2ポイント  (0子コメント)

They're just trying to avoid having to bury all the copies of it in the desert.

[–]PM_ME_A_STEAM_CODE_ 0ポイント1ポイント  (1子コメント)

Well this is the first I'm hearing about either so...

[–]juru1876 3ポイント4ポイント  (0子コメント)

Have you actually had steam codes PMd to you?

[–]Themainstreamhpstr 0ポイント1ポイント  (0子コメント)

I still want both, good or bad. I'll make do

[–]DarkReign2011 0ポイント1ポイント  (2子コメント)

So which is better? Sticking with the classic RCTs or playing this new Planet Coaster. Mind you, I never enjoyed RCT3 that much. Absolutely adored the first two and really just want that with more attractions and better guest AI.

[–]ChaosOpen 0ポイント1ポイント  (0子コメント)

I've heard RCT:W was poorly built, this is just heresay, someone correct me if I'm wrong.

[–]slickt0mmy 0ポイント1ポイント  (0子コメント)

It's so sad. I'm sure the devs know it's a clusterfuck. It's just that whatever parent company owns Atari is doing everything they can in order to make back the ungodly millions they surely spent on that RCT license.

[–]HenrietteEtGaston 0ポイント1ポイント  (0子コメント)

Looks like the Cities XXL and Cities Skylines situation.