Whether you like it or not, the games industry and culture are not detached from this fallout and "we" cannot escape into the comfortable nature of entertainment away from what's going on "outside" (especially if we are affected by his policies). Games are part of society and can (should?) reflect what we are going through as human beings. Therefore, publishers, developers, journalists, critics, Youtubers, players, consumers, etc. have to take a stand in this ugly downturn in history. Being neutral doesn't cut it in the face of oppression and fascist ideology.
Here are some examples of what some game developers and writers have done:
- Austin Walker wrote an editorial for Waypoint on how they embrace diversity and push back against bigotry.
- Fullbright are making their game Gone Home free for everyone
- Itch.io are in the process of making a bundle where all the proceeds go to the ACLU.
- Double Fine are explicitly hiring diverse candidates.
- Editor-in-Chief of Gamesindustry.biz James Brightman did an editorial about the diversity of games and how the industry and culture have to shut down the Gamergaters and alt-right that are in line with Trump's fascism.
I think the important thing is that the games industry in as many instances as possible does not accept or normalize Trump's and the Republicans' fascist platforms. That they don't continue the status quo and that they don't ignore it. Feel free to add or contribute with other articles or videos or PR statements by companies that touch on this.
EDIT: Two good posts on how to consider the issue: Aeolist on what you can do as a consumer and Stump on using formal politics rather than art