全 33 件のコメント

[–]HexLHF 19ポイント20ポイント  (0子コメント)

Make Fallout Great Again

[–]ChazthaPaladin 22ポイント23ポイント  (4子コメント)

Since you're here, there's a settlement that needs your help, I'll mark it on your map.

[–]the_final_witcher[S] 2ポイント3ポイント  (3子コメント)

Dammit, I thought i already got rid of you, Preston.

I might have placed this mod on the wrong load order.

[–]ChazthaPaladin 2ポイント3ポイント  (2子コメント)

Probably late to the party, but I found that by siding with the Raiders in nuka world Preston has a complete bitch fit and refuses to talk to you anymore, except to tell you to piss off.

[–]the_final_witcher[S] 0ポイント1ポイント  (1子コメント)

...but he will still let you help other settlements, right?

[–]ChazthaPaladin 0ポイント1ポイント  (0子コメント)

Nope, he completely fucks off. He just kinda mopes around whatever settlement he's in and bitches.

[–]Balorat 5ポイント6ポイント  (8子コメント)

to be honest you should have used FO3 instead of 4, as 3 and NV are much closer together and even use the same engine (or version thereof) unlike 4.

[–]UrinalDook 5ポイント6ポイント  (7子コメント)

I think the point is that Bethesda could have learned from NV for FO4. It's one thing for Obsidian to come along and make a better game after Bethesda's attempt, it's another for Bethesda to not incorporate any of that once they'd seen how it could be done.

[–]Raidoton -2ポイント-1ポイント  (6子コメント)

Maybe Bethesda didn't want to make a better RPG than New Vegas? Maybe they wanted to focus on other aspects of the game? I think it's pretty obvious that they didn't try to make a top notch RPG.

[–]UrinalDook 4ポイント5ポイント  (5子コメント)

Then they don't understand the fans of the IP they've bought. They don't understand why people like Fallout. And if they aren't trying to make FO4 a top notch RPG, what are they trying to make it?

Plus, I don't think your suggestion holds any water. The video OP posted is about as close to an objective comparison of quality as you could possibly ask for. It shows the two games doing the exact same thing - rather than go through a character creation screen, both games present the choice of how to assign your stats as something in-game. The difference is solely in the quality of execution. Obsidian bothered to make an asset for the stat screen so it looked like the thing you were actually using in-game, Bethesda told us we were filling out a form and then just gave us a lazy dialogue box. Obsidian bothered to write and record dialogue for the NPC in conversation with you to remark on your choices, Bethesda didn't.

There's no excuse for it. There's no 'maybe they didn't have the resources for it' argument that really sticks. There's no real cost to the extra immersion Obsidian provided. It's laziness, that's all there is to it.

[–]Raidoton 1ポイント2ポイント  (2子コメント)

Maybe they want to appeal to a broader audience, ever thought about that? The game is clearly targeted at a broader audience, at the average gamer. They streamlined character building, they enhanced gunplay. Less RPG, more FPS. They know what the Fallout Fans want, but they also know what the average gamer wants.

The video OP posted is about as close to an objective comparison of quality as you could possibly ask for.

What? The video just compares a single aspect of the game, a very minor one at that. It's just the SPECIAL stats assignment. New Vegas does it more immersive and adds lots of comments depending on what you choose. That's great, but it's nowhere a "objective comparison of quality of the game". That must be a joke.

My favorite Fallout game is New Vegas, but unlike most NV fanboys, I can judge Fallout 4 on its own merit. Yes it downgraded Dialogs, Quests, Character Building, but on the other hand it improved Gunplay, Character Designs and Animations, Looting, Crafting and they made the world feel less empty. Now if you don't care about the improvements that's fine, but a truly objective comparison would take these elements into account.

[–]UrinalDook 1ポイント2ポイント  (1子コメント)

That's great, but it's nowhere a "objective comparison of quality of the game". That must be a joke.

Not of the whole game, I never said that. I also said 'as close' to an objective comparison as you can get, there's always room for debate on these things. I just think that if you have two segments doing literally the exact same thing, but one iteration has obviously had that bit more time and effort put into it (and I mean kick you in the face obvious) you'd be very hard-pressed not to admit that iteration of that segment is better.

But if you're looking for a simple, easily appreciated example of the difference in design philosophies this is as perfect an example as you can get.

Yes it downgraded Dialogs, Quests, Character Building, but on the other hand it improved Gunplay, Character Designs and Animations, Looting, Crafting and they made the world feel less empty.

I can look at Fallout 4 fairly dispassionately too, and I would absolutely agree with what you said here. But to me, the loss of the former is nowhere near worth the gain in the latter. Everything that actually made NV compelling is gone, with the only gains being in areas I would describe as quality of life improvements. Things that the lack of makes for an annoyance, but having is only ever enough to be a solid base and not to make the game good.

An opinion, I know. And I don't hate FO4, I still play it. But I find it incredibly frustrating that nothing I do has an impact. I got utterly bored of the story once I got to a point where all the stakes completely vanished, and there is nothing anywhere else in the game that feels like it matters.

Also

improved...Character Designs

I'd say that's debatable. The models, textures and shaders that make up the characters are prettier, no doubt. But the actual designs of the characters? I'm not so sure. I can't think of anyone that stands out as well as the Legion, or the casino families on the Strip, or Benny. The only characters that kinda get there are Preston, Piper and Nick. And I'm hesitant to include Preston because his actual character is so utterly boring that it basically nullifies his wacky outfit.

I'm getting a little off track there, sorry. Final point:

Maybe they want to appeal to a broader audience, ever thought about that? The game is clearly targeted at a broader audience, at the average gamer.

I mean, this could easily be a whole mammoth topic all by itself. I guess the big question here is: does appealing to a wider audience make a game better? Does bringing in more players speak to a better quality of creative design, which is the discussion this thread is actually about?

Opinion again, but I would say it categorically does not. Appeal to popularity and golden mean are both well known logical fallacies, and I would say the more people you try to appeal to, the more homogenised and boring the design gets.

As I said, this is a whole debate by itself though.

[–]the_final_witcher[S] 0ポイント1ポイント  (0子コメント)

Damnnn dude you got some solid points right there. Couldnt said them any better myself.

[–]account3231 -1ポイント0ポイント  (1子コメント)

Fallout is now a series meant to be played by Conan O'Brien and such. It's not meant to have moral choices or roleplaying anymore

[–]the_final_witcher[S] 0ポイント1ポイント  (0子コメント)

That doesnt sound too good to old fans who loved the original fallout and NV.

And who the heck is Conan O'Brien and what did he got to do with fallout? Sorry im out of the loop here.

[–]IHadFunOnce 2ポイント3ポイント  (0子コメント)

This post has made me realize that a lot more people like NV waaaaay better than I do haha.

[–]_silverrocket 8ポイント9ポイント  (1子コメント)

Proof that Obsidian knew how RPG actually works.

[–]the_final_witcher[S] 5ポイント6ポイント  (0子コメント)

actually works

Bethesda on the other hand will say "its just works."

[–]UrinalDook 7ポイント8ポイント  (10子コメント)

Jesus fucking Christ we get it! NV had dialogue for each stat depending on whether you min or maxed it and FO4 doesn't. Did we really need to go through every stat to get that point across?

[–]SkyIcewind 0ポイント1ポイント  (9子コメント)

Yes because this makes NV the better Fallout game.

[–]Dewboy1 -1ポイント0ポイント  (1子コメント)

*Makes Obsidian the better company.

[–]Beta_Ace_X 1ポイント2ポイント  (0子コメント)

At least Bethesda finishes their games. I'm not sure why people just give a pass to how broken and unfinished KOTOR II was. 13 year old me won't let that go as easily as you folks.

[–]UrinalDook -2ポイント-1ポイント  (6子コメント)

Oh I agree with that, I just thought this video went way too far in bludgeoning the fucking point into people's heads.

They could have just shown the first three stats and left it at that. That's all you need to demonstrate the trend. I skipped ahead after that to see if it had any other points to make and quit when I saw it didn't, but I still don't like a video that tries to waste my time even if I got out before it did.

[–]the_final_witcher[S] -1ポイント0ポイント  (5子コメント)

Phew, thank god that you could skip the video manually amirite?

Without that manual control it would be an overload of information and it might just blew your brains out.

[–]UrinalDook -2ポイント-1ポイント  (4子コメント)

My, aren't we getting catty?

I don't know if you're the creator or not, but even if you aren't I'm just going to post a little tip. If your video makes people want to stop watching it or skip bits of it because you're boring them with needless repetition, it's a bad video.

[–]the_final_witcher[S] 0ポイント1ポイント  (1子コメント)

Then I'd say thank you for your feedback.

Chill out and lets drink some Sunset Sarsaparilla with the rest of us.

[–]Catman_Jon 0ポイント1ポイント  (1子コメント)

Do you skip the ads on YouTube videos if they're not interesting to you?

[–]UrinalDook -2ポイント-1ポイント  (0子コメント)

I block them altogether.

I'm not sure if this is meant to be counter to my point or not. If I skip an advert, I don't see the whole of the advert, I don't see the thing they're advertising, I don't buy the thing. How is that not exactly an example of a bad video?

[–]olddirtymongrrel 4ポイント5ポイント  (1子コメント)

So no one should try something different? I mean I agree NV had better rpg elements and Bethesda has admitted to mistakes but should they not try something different and learn from it or do we want the same thing over and over again?

[–]UrinalDook 2ポイント3ポイント  (0子コメント)

How is this trying something different? It's literally an identical scenario. NPC asks your character to fill something in in-game. That thing turns out to be a way of entering your choice of stat. The difference is simply in quality of execution. NV does a better job of keeping the act of stat entry look in-game, and the game responds to your choices. FO4 does not.

[–]kabal363 1ポイント2ポイント  (0子コメント)

Wonderful, that's everything.