上位 200 件のコメント表示する 500

[–]hefnerdidnothingwron 2641ポイント2642ポイント  (152子コメント)

"An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child."

- Shigeru Miyamoto

[–]C4rpals 1162ポイント1163ポイント  (86子コメント)

"People don't stop playing because they grow old. They grow old because they stop playing."

- Someone...

[–]Death_Machine_ 134ポイント135ポイント  (19子コメント)

Wasn't that from an old Gameboy commercial or something?

[–]Burn-13 124ポイント125ポイント  (17子コメント)

I think it's a knock off of a CS Lewis quote about fairy tales.

[–]FOUND_THIS_IN_TRASH 203ポイント204ポイント  (13子コメント)

I think this is the quote you were thinking of.

“When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

[–]unicornlord 64ポイント65ポイント  (5子コメント)

full quote: “Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”

[–]WordsOfTheBible 37ポイント38ポイント  (1子コメント)

"There's no point in being grown up if you can't be a bit childish every once in a while." - The Doctor

[–]Dragon_Fisting 6ポイント7ポイント  (2子コメント)

I vaguely remember a quote like "people don't grow up and stop believing, they stop believing and grow up"

[–]SirSoliloquy 14ポイント15ポイント  (2子コメント)

some day you will be old enough to start reading fairy tales again.

[–]THE_OFFICE_BLOWS 150ポイント151ポイント  (35子コメント)

I'm just sitting here waiting for someone to make the inevitable "-Michael Scott" reference.

[–]nerdgamermuscle 156ポイント157ポイント  (10子コメント)

“See, I never just did things just to do them. Come on, what am I gonna do? Just all of a sudden jump up and grind my feet on somebody’s couch like it’s something to do? Come on. I had a little more sense than that." [short pause] "Yeah, I remember grinding my feet on Eddie’s couch.”- Rick James

[–]ricobanderas 42ポイント43ポイント  (6子コメント)

"Cause he could buy another one." - Rick James

[–]melvinscam 9ポイント10ポイント  (5子コメント)

YOU CAN ALWAYS BUY ANOTHER COUCH! WHAT AM I SUPPOSED TO DO ABOUT MY LEGS EDDIE MURPHY!

[–]Gandalfthefab 33ポイント34ポイント  (0子コメント)

"Cause of my complexion, he used to call me darkness. He calls me and my brother darkness. Darkness brothers. See, this was long before Wesley Snipes" - Charlie Murphy

[–]PXSHRVN6ER 21ポイント22ポイント  (0子コメント)

"FUCK YO COUCH CHARLIE MURPHY" - Dave Chapelle dressed as Rick James.

[–]transc3nder 11ポイント12ポイント  (0子コメント)

"Fuck yo' couch Charlie Murphy!"

grinds feet in

The Charlie Murphy stories are prob my favourite part of TDCS. "Ehhhh, ehhhhh, Darkness, Darkness falls aghghahaha! What did the five fingers say to the face?"

[–]primusmagnus 3ポイント4ポイント  (0子コメント)

George Bernard Shaw is who said that quote. It does really fit though

[–]iHeartCandicePatton 115ポイント116ポイント  (28子コメント)

Mad respect for that guy, I hate the line of thinking that labels certain hobbies or pursuits as "childish."

[–]benoxxxx 126ポイント127ポイント  (13子コメント)

One of the most childish notions is that it's shameful to like childish things.

[–]iHeartCandicePatton 27ポイント28ポイント  (10子コメント)

There is a CS Lewis quote to that effect I believe

[–]Hoobleton 115ポイント116ポイント  (5子コメント)

When I became a man I put away childish things , including the fear of childishness and the desire to be very grown up.” ― C.S. Lewis.

[–]ryry1237 2ポイント3ポイント  (0子コメント)

I remember refusing to ride Merry-go-rounds when I was 7 because I thought they were too childish. Adult me would go on a Merry-go-round ride any day.

[–]benoxxxx 48ポイント49ポイント  (3子コメント)

Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.

"On Three Ways of Writing for Children" (1952) — in Of Other Worlds: Essays and Stories (1967), p. 25

[–]whiskeyandtea 11ポイント12ポイント  (1子コメント)

Properly citing, instead of just adding "-C.S. Lewis"? You are my hero.

[–]benoxxxx 6ポイント7ポイント  (0子コメント)

I can't take the credit for that. I've had this comment saved from another user for ages - I just copy/paste whenever the quote is relevant.

[–]AlwaysWannaDie 13ポイント14ポイント  (1子コメント)

It is shameful in a way, you have responsibilities, growing up is not fun, it is the notion that you cannot be a child anymore. Liking childish things is not shameful, behaving like a child (neglecting stuff, throwing tantrums, blaming, playing when you have more important things to do) is shameful.

[–]benoxxxx 6ポイント7ポイント  (0子コメント)

Agreed, that's why I tried to make the distinction between 'liking childish things' and 'being childish'.

[–]urbane_turtle 11ポイント12ポイント  (5子コメント)

In many ways, Shigeru Miyamoto reminds me of Walt Disney.

[–]mcnuggetor 21ポイント22ポイント  (8子コメント)

My essay question on the SAT was about Miyamoto. I was so excited to write about my hero. Didn't do very well on that section though...

[–]Blues_Drive 115ポイント116ポイント  (2子コメント)

"hes so cool and hes japanese and hes got like a hundred nintendos and he can fly and jump like 4 feet off the ground not even from running and-"

[–]rjjm88 23ポイント24ポイント  (0子コメント)

"They don't think it be like it is, but it do."

[–]awesomewaffle 1576ポイント1577ポイント  (51子コメント)

I personally prefer the wisdom of Takaki:

http://imgur.com/V3APtEe

[–]ProBluntRoller 1116ポイント1117ポイント  (9子コメント)

"Tits are life, ass is hometown"

Bro truer words have never been spoken

[–]Felix500 323ポイント324ポイント  (6子コメント)

And I'm getting homesick😎

😢

[–]iamnomoney 62ポイント63ポイント  (3子コメント)

💩

[–]pitchingataint 38ポイント39ポイント  (2子コメント)

Oh that's a big boy poop! Yes it is! Yes it is!

[–]Warchemix 17ポイント18ポイント  (0子コメント)

He called the shit poop !

[–]D4rkr4in 15ポイント16ポイント  (0子コメント)

I say this to my dog when he takes fat dumps

[–]aheedthegreat 54ポイント55ポイント  (0子コメント)

Truly a great sage of our time!

[–]pirates_knob 30ポイント31ポイント  (33子コメント)

What game is this?

[–]Erfums 57ポイント58ポイント  (6子コメント)

Senran Kagura. It's about ninjas, apparently.

[–]Alucard_draculA 65ポイント66ポイント  (0子コメント)

It's about tits and ass. There might be ninja involved, I'd have to check more source material.

[–]bullet50000 67ポイント68ポイント  (24子コメント)

It's a series called Senren Kagura, sidescrolling female ninja stuff

[–]TheKharmeleon 38ポイント39ポイント  (17子コメント)

When I looked up images online all I got was busty girls in bikinis.

[–]Alucard_draculA 103ポイント104ポイント  (10子コメント)

The fact that its about ninjas is just incidental. It's actually just about tits and ass.

[–]bringmemorewine 60ポイント61ポイント  (0子コメント)

Well, tits are life, ass is hometown.

[–]Fresh_C 18ポイント19ポイント  (3子コメント)

My friend's cousin, who played one of the games after getting it for free from their Japanese PS Plus account, told me that the games are actually kinda fun.

The story is mostly ridiculous with some surprisingly touching backstories (though nothing you wouldn't expect in a shonen anime) and the gameplay is more or less a hack and slash affair. The combos feel satisfying, and the special abilities have weight to them.

I don't know if I... I mean my friend's cousin... would recommend actually spending money on the games. But they're a lot better quality than what he expected.

[–]Alucard_draculA 3ポイント4ポイント  (2子コメント)

The closest example I can give to a similar game that's got way less fanservice is that it plays similarly to devil may cry and bayonetta.

and then I think the one pieces games play the same too, but I'm not sure as I've never touched those and well..

[–]Fresh_C 2ポイント3ポイント  (1子コメント)

Those games are kinda similar... though I think it's more or less a clone of Dynasty Warriors. Which is more focused on fighting huge mobs of enemies that tend not to pose much threat to your character, before fighting a boss character that's much tougher.

Devil May Cry and Bayonetta are games with much deeper combo/combat systems and they require more skill to complete.

[–]TheTropius 2ポイント3ポイント  (4子コメント)

Don't forget the touchscreen "features" on the vita version.

[–]HillbillyMan 19ポイント20ポイント  (1子コメント)

Sounds about right. One of the big "features" of the game is that as characters take damage, their clothes rip off.

[–]FarEast_Frez 10ポイント11ポイント  (0子コメント)

Other "big" "features" are the girls tits.

[–]glassblowerr 17ポイント18ポイント  (5子コメント)

You're also missing the important detail that you can never be caught playing the game whilst retaining any dignity. Extra points for someone walking into the room as you activate a character's transformation.

[–]CakeMagic 15ポイント16ポイント  (0子コメント)

Heh, this is the reason why MarvelousAQL personification in Hyperdimension Neptunia series is depicted like this: http://i.imgur.com/9O7Mc1i.png

Ninja and big boobs.

[–]technoticacid 12ポイント13ポイント  (0子コメント)

Thank god for Senran Kagura.

[–]redditplz 30ポイント31ポイント  (0子コメント)

Literally the funniest thing I've read in a very long time

[–]Theswweet 3ポイント4ポイント  (1子コメント)

One of my favorite experiences from E3 2015 was getting to meet the man. Even got to ask him whoch he preferred - Life or Hometown?

[–]shroudsquiche 876ポイント877ポイント  (34子コメント)

"Americans said we shouldn't show breasts or butts, so we put more in." ~ Japan

[–]BasicTrainer 382ポイント383ポイント  (21子コメント)

"Then added tentacles." ~ Japan

[–]CroiSaor 262ポイント263ポイント  (17子コメント)

"But took away the nipples because that's too far." ~ Japan

[–]cluddybunt 220ポイント221ポイント  (11子コメント)

"But it's ok because we knocked 10 years off her age." ~ Japan

[–]Thepowerisreal 330ポイント331ポイント  (9子コメント)

"But you're not a pedophile because she's actually a thousand year old demon God." ~ Japan

[–]Celebrate6-84 112ポイント113ポイント  (2子コメント)

"Did we mention that you'll be an awkward socially inept boy surrounded by girls wanting to have sex with you, because it is" ~ japan

[–]FarEast_Frez 9ポイント10ポイント  (0子コメント)

"I should say something to relate on this but i dont know anything much about Senran Kagura so Tits and Ass for everyone" ~ Me

[–]DebentureThyme 5ポイント6ポイント  (0子コメント)

"As long as you heathens don't show realistic genitalia or public hair." - Japanese Law

[–]DebentureThyme 8ポイント9ポイント  (0子コメント)

Actually they can't show public hair or genitals. Hence the tentacles and hairless bodies... Because it technically gets around the word of the law. Since you can't show public hair, they only have to say the characters are of age (else how do you prove it? 20 isn't old enough to characterize with 'old' features). Those characters arent technically that young because they can't show developed genital areas...

And thus the law accidentally developed a fetish feedback loop, where a portion of the culture got hooked on the weird ways around the law and caused those tropes to be normalized as average fetishes.

[–]AlwaysHere202 23ポイント24ポイント  (2子コメント)

"And blur the genitals." ~ Japan

[–]RXL 37ポイント38ポイント  (1子コメント)

They don't blur the genitals, Japanese vaginas can bend light.

[–]Foleylantz 389ポイント390ポイント  (33子コメント)

"A well designed world could tell its story in silence." - Hidetaka Miyazaki

[–]ShatterZero 152ポイント153ポイント  (15子コメント)

Playing Dark Souls in Japanese without knowing how to read Japanese...

Still pretty much the same wonderfully soul crushing experience.

[–]topdangle 73ポイント74ポイント  (7子コメント)

That's actually a good way to play it, since I remember the director saying the vagueness of the world was based on his own struggle to understand foreign fantasy novels, so if you don't understand Japanese it just adds to the novelty.

[–]archaicScrivener 17ポイント18ポイント  (5子コメント)

Also the fact that for a large portion of his childhood he couldn't read, so he made up stories in his head based on the pictures in his books.

[–]vvitchbaby 11ポイント12ポイント  (2子コメント)

It's not that he couldn't read at all, he just read books outside of his level when he was young.

[–]secondphase 6ポイント7ポイント  (1子コメント)

I would give up the dialogue for a feature where the NPCs can hear what you have to say to them. After the first 8 deaths caused by the same enemy, I start to get fairly creative in my language, and I want them to know how I feel.

[–]highTrolla 4ポイント5ポイント  (1子コメント)

All the dialogue is still in English at least.

[–]NYLaw 4ポイント5ポイント  (1子コメント)

I got DS3 early in Japanese, since it launched before the English version. I could tell what was going on regardless. These games are masterpieces.

[–]Spagdad 3ポイント4ポイント  (0子コメント)

If you're familiar with DS1 and 2, DS3 doesn't take much to understand.

[–]Superdude100000 16ポイント17ポイント  (1子コメント)

I agree with this. Games that whisper exposition to you without dialogue seem to draw me in more. I like when it respects my intelligence.

Of course, sometimes I fuck up and completely miss the point they're trying to convey. But no one's perfect

[–]lolfacesayshi 30ポイント31ポイント  (2子コメント)

The fact that some folks said Dark Souls was bad at storytelling tells a lot about how quiet the world would be if you don't care about reading item descriptions or take item locations for granted.

You kill this invader three times and his cool armour set appears at a dead end past a hidden checkpoint.

vs

A loyal knight returns, his life dwindling away after multiple failed invasions, efforts spent with little to show. But he will not pass away in front of the fair lady, he will not burden her with the presence of a failed servant. He hobbles along to a side passage, back slumped on the dead end wall. He will watch over and protect her to his last.

[–]whatsapass 5ポイント6ポイント  (1子コメント)

Tbh it's amazing at world building, but the story itself is mostly uh not the best is the way I would put it.

[–]ChrisNettleTattoo 2ポイント3ポイント  (0子コメント)

Almost ALL of the Soulsborne story is gathered from in game desciptions and putting the pieces together via headcannon. It is deep, just not readily available.

[–]oNinjaDispatcho 10ポイント11ポイント  (0子コメント)

Dude is a genius. When this was first posted I was surprised he wasn't in it. Master craftsman of gameplay and story

[–]Scorponix 5ポイント6ポイント  (0子コメント)

I wish he got more recognition

[–]jdbickell 10ポイント11ポイント  (1子コメント)

The Dark Souls games are the best games I've ever played.

[–]FullmetalCheese 310ポイント311ポイント  (120子コメント)

What games did that last guy make? Looks like a total bad ass

[–]onthehornsofadilemma 664ポイント665ポイント  (108子コメント)

He was talking about Ninja Gaiden for the Xbox. The first level damn near beats your ass to death on normal.

[–]ZeroOriginalContent 325ポイント326ポイント  (64子コメント)

I almost completed that game. Almost. Gave up after dying 100 times on the last level. I had no potions to use so I was screwed. However, as hard as it is it is not cheap. If you die it's because you fucked up. Love it.

[–]BornOnFeb2nd 102ポイント103ポイント  (26子コメント)

Those are the best games. Attacks are telegraphed, there's no "fuck you" traps, so as high as the difficultly gets ramped up, there's never a point where you DON'T go "Shit, zigged when I should've zagged..."

[–]ZeroOriginalContent 36ポイント37ポイント  (2子コメント)

So satisfying to beat too since you feel a real sense of accomplishment. You can tell how much your skills have improved by going back to play the first level that completely kicked your ass the first time you played.

[–]BornOnFeb2nd 11ポイント12ポイント  (1子コメント)

Oh god yes.... I still haven't finished Dark Souls I, but even after a couple of years I still remember how much grief I had there.... Y'see, I discovered the path to the left first.. not the path to the right... so instead of a some shambling hollows... my first enemy encounters were those Skeletons with Bleed.

Going back there later with a blessed weapon was like a super-power.

[–]I8ASaleen 4ポイント5ポイント  (0子コメント)

Went from a Dark Souls scrub to beating it at SL1. Don't give up skelly!

[–]Brometheus-Pound 12ポイント13ポイント  (21子コメント)

I just started playing Dark Souls 3 and am going through this. The same enemy killed me repeatedly last night, but I know exactly what I need to do in order to win. It's just a matter of executing better, getting more stamina to make my shield last longer, memorizing his attacks, etc. It's all on me.

[–]OhioMambo 13ポイント14ポイント  (8子コメント)

Did Dark Souls get better than the other two in that regard? Especially in DS2 it felt like they deliberately put in a lot of "fuck you" traps, that kill you every first time you walk past them. They are not telegraphed in any way.

[–]twisted_sith 6ポイント7ポイント  (1子コメント)

There's like two or three real traps. There are times where the enemy will surround you in a room though just for touching an item. The mimics are avoidable if you can spot it.

[–]TequilaWhiskey 10ポイント11ポイント  (2子コメント)

Ds2 lacks a lot of the fine tuning the other games exhibit. They pushed for more of the crushing difficulty even if it might stretch into bullshit. It's part of the reason every time I play I don't get into it like the others. It's a shame, since I believe it has more raw content that the rest ( like some 40 bosses, Jesus), but that content is most definitely raw.

[–]rjjm88 10ポイント11ポイント  (6子コメント)

Which is why I love DS3. I breezed through the game with little difficulty, and when I beat it I realized why... I had been forged in the bonfires. The controls that I once struggled with were my ally. I picked up patterns quicker because I knew to watch for them. I knew the playstyles I excelled with and made them mine.

[–]I_Am_Jacques 6ポイント7ポイント  (4子コメント)

This is what i try to tell my friends who say the Souls games are "bullshit". Yes, you will die. A lot. But then you learn. And once you learn you realize what seemed like bullshit is an intense and rewarding experience. Except bed of chaos, fuck bed of chaos.

[–]n7_stormreaver 3ポイント4ポイント  (0子コメント)

The game is just way, way more forgiving. With instant estus, near infinite rolls (with more i-frames than ever) and overall lower enemy damage, a lot of stuff that would break you in previous games, is not even a danger in 3.

[–]wetnax 204ポイント205ポイント  (19子コメント)

Same here, I was stuck on the the final boss, no potions and no currency left to buy more. It broke me. I can't even look at the game anymore, I tried so fucking hard for so many hours to beat that boss. God damn it. God DAMN it. I'd forgotten about it until now, and it has totally ruined my day.

[–]Coogah33 28ポイント29ポイント  (11子コメント)

I can't relate, because I was stuck on Lvl 7 with Alma. There is a checkpoint right before the fight with her, and I only had half health, one potion. She fucked me up good......

Never got past her...

[–]taka06 2ポイント3ポイント  (2子コメント)

I was stuck on Alma for weeks. I finally killed her, and I felt like I was the king of the world. That game was incredibly unforgiving, but my god the rush when you got past something was incredible. Except for the maze full of the stupid ghost piranha fish. Fuck that place.

[–]Buzzkill1591 29ポイント30ポイント  (1子コメント)

god.... I can feel your pain, thanks for killing my buzz.

[–]blunt_person 20ポイント21ポイント  (0子コメント)

I remember raging a lot early on in my playthrough of that game.

But I felt like I was a goddamned ninja by the end of it.

And it was incredibly satisfying.

[–]shoryurepppa 9ポイント10ポイント  (3子コメント)

I love that huge staircase at the end where they just send hundreds of ninjas after you.

[–]ZeroOriginalContent 5ポイント6ポイント  (2子コメント)

Those god dam ghost pirahnas though! They would destroy you if you didn't time the attack right

[–]TequilaWhiskey 2ポイント3ポイント  (0子コメント)

Bullshit, there is no timing for those motherfuckers. They are simply the devil.

[–]albino_wookiee 4ポイント5ポイント  (0子コメント)

I remember finally beating the second one on normal and me and my buddy were like let's try the hardest difficulty for shits and giggles. Neither of us could make it past the first mini boss, shit gets crazy difficult.

[–]mlvisby 22ポイント23ポイント  (6子コメント)

Well, he kept it true to the originals then. The first three Ninja Gaiden games on NES destroy you without thinking twice. Especially the third, damn that game!

[–]deepthaw 30ポイント31ポイント  (4子コメント)

I'd argue that the Xbox game was more fair than the NES originals, despite being harder.

[–]Televisions_Frank 18ポイント19ポイント  (2子コメント)

Yeah, a lot of the problem of the old NES sidescrollers is GOD DAMNED FLYING ENEMIES SPAWNING RIGHT AS I JUMP A FUCKING GAP!

[–]deepthaw 2ポイント3ポイント  (0子コメント)

At least (IIRC) you could adjust your direction in mid-jump in Ninja Gaiden. In Castlevania, once you hit the A button, you were more committed to that jump than most celebrities are to their marriages.

[–]nonofax 17ポイント18ポイント  (3子コメント)

I remember trying a ninja gaiden demo on ps3 long ago and I couldn't even beat the first 2 regular enemies. wtf was that game

[–]Ridgetop18 30ポイント31ポイント  (1子コメント)

Basically a fuck you difficulty level skills/reflexes test. It will beat the shit out of you for every mistake, but only for your mistakes. It doesn't just fuck you over, it's fair.

[–]jrtool 11ポイント12ポイント  (7子コメント)

I remenber when everyone was complaining how hard it was, then this guy just said: 'Fuck you, here is Ninja Gaiden Black'

[–]vecdran 8ポイント9ポイント  (5子コメント)

I have a friend who beat all of the games on the highest difficulty setting (True Ninja?). I'm convinced he's a masochist.

Then there was the female streamer who beat last game on the same difficulty, using a wooden oar. A goddamn oar.

[–]walkoffgrandsam 12ポイント13ポイント  (3子コメント)

Yeah that thing is called the Unlabored Flawlessness and it takes roughly 110k to obtain. It's the best weapon in the game and gets stronger as your health decreases

[–]Noveno_Colono 3ポイント4ポイント  (2子コメント)

I think Dabilahro and True Dragon Sword deal more damage if you are at full health, but at low health the Unlabored Flawlessness totally annihilates ass.

[–]BladeDancer190 3ポイント4ポイント  (0子コメント)

I've been in /r/overwatch too much. I thought she had an oar-controller.

[–]Nul9o9 3ポイント4ポイント  (0子コメント)

I feel in love because of that, I had ninja garden black and some of my proudest moments are from that game.

Beat the game in master ninja. Beat the challenge where you fight two fiend Ryu's, on master nibha.

[–]Brewster101 4ポイント5ポイント  (1子コメント)

All Ninja Gaiden games after that were garbage. Beat that game on hard with a buddy. Took FOREVER to kill that purple bitch with only 1 potion and half health. All the games after were easy as hell compared and a disappointment to the series for me.

[–]Rinne-chan 43ポイント44ポイント  (0子コメント)

He's responsible for the Dead or Alive series and for reviving the Ninja Gaiden series in 2004

[–]bullet50000 10ポイント11ポイント  (0子コメント)

Several, both good and bad. On the good, the 3D Reboots of Ninja Gaiden and also Dead or Alive. On the less good side, Devil's Third...

[–]akesh45 4ポイント5ポイント  (2子コメント)

Ninja Gaiden....tough game but not impossible.

However beginning is tough as nails. 2nd mission has a dirt cheap boss on a horse that's pretty much a middle finger to you.

[–]TheFaeranBlade 216ポイント217ポイント  (19子コメント)

"Poise is working as intended." -Hidetaka Miyazaki

[–]PM_ME__YOUR__FEARS 16ポイント17ポイント  (1子コメント)

There is a certain wisdom in that quote.

He's not saying it's perfect or that they wont improve it, just that it's not a bug.

[–]marylstreepsasleep 80ポイント81ポイント  (12子コメント)

You gotta give Miyazaki some credit though, he build a world filled with enough lore to make a sequel to the bible, took interconnected level design to a place never before seen, and managed to do all this while directing multiple games at once. And besides, poise works pretty decent now, right?

[–]TequilaWhiskey 29ポイント30ポイント  (3子コメント)

Coming from bborne I wanted the opposite of speed. I wanted a mighty glacier that punished those with brute force and powerful armor.

This was a mistake. And still is as of a couple days ago.

[–]Scorponix 9ポイント10ポイント  (0子コメント)

Yea poise is working in a non-vague way now, so all is well. But people love to shitpost

[–]J780 2ポイント3ポイント  (0子コメント)

You should try the kingsfield series, its interconnected level design was the inspiration for dark souls, the producer calling dark souls the spiritual successor to kingsfield.

[–]YoungZer0 2ポイント3ポイント  (0子コメント)

he build a world filled with enough lore to make a sequel to the bible

Oh come on! I love the franchise as much as the next guy, but have you ever read the bible? The lore in the Souls' series is always incredibly vague, leaving a lot of room for interpretation. So those lore videos you find online, are mostly speculations.

[–]IDCFFSGTFO 244ポイント245ポイント  (27子コメント)

Playtesters? What even are they? -Bethesda

[–]rootless2 106ポイント107ポイント  (4子コメント)

Its a feature not a bug.

[–]FelicityCuntsworth 29ポイント30ポイント  (2子コメント)

Well you don't want corpses everywhere messing up the wasteland, best send them flying a few thousand feet into the sky when they die.

[–]halpan 3ポイント4ポイント  (1子コメント)

I haven't heard anything like this yet. Is this a problem in Skyrim SE? Or are you talking about Fallout?

Edit: Or is this a joke I am just not getting? lol

[–]ryzu11 21ポイント22ポイント  (0子コメント)

Early buyers are playtesters and modders are bug fixers.

[–]dirtyuncleron69 39ポイント40ポイント  (4子コメント)

If you don't like ours, build your own game

-Bethesda

[–]ScientificMeth0d 17ポイント18ポイント  (2子コメント)

Honestly they basically say that. They've let modders do whatever to Elderscroll or Fallout games, and although it sucks that Bethesda couldn't implement some of those features officially. It makes each person's play through very different and adds lots of replay value. Hell people still play the original Skyrim modded before SE came out

[–]faxfinn 53ポイント54ポイント  (13子コメント)

What I'm picking up from this thread is that the people of Japan, put all together, give 0 fucks

[–]WigginIII 9ポイント10ポイント  (10子コメント)

I'm probably in the minority here but Japanese-developed games peeked in the ps2 generation. I haven't played a Japanese-developed game in a long time. The last one was probably Resident Evil 5, which was just a snorefest of frustrating controls and terrible inventory management.

Overall I'm just disappointed. I remember playing through so many titles on the PS2, especially RPGs and Action/Adventure titles. Now, archaic game design and backwards controls are too big a burden to overcome compared to the overall polish of NA developed games.

Either I just don't find myself drawn to Japanese developed games anymore...or they lost their touch, and it seems some sources tend to agree:

http://www.gamespot.com/articles/why-japans-game-industry-is-falling-behind-gamespo/1100-6429675/

http://www.theverge.com/2014/3/20/5522320/final-fight-can-japans-gaming-industry-be-saved

[–]Effimero89 5ポイント6ポイント  (1子コメント)

Well mgs v confirmed it to me some of they still have it. All the mario games are still alot of fun and ffxv and kh3 will be a huge deciding factor. I persoanlly believe they make the greatest games of all time. My top 5 games are nearly all Japanese. You're right though the best Era was the ps2

[–]synkronized 5ポイント6ポイント  (0子コメント)

Dark Souls is Japanese. If you want something immersive and beautiful with an approach to difficulty reminescent of Ninja Gaiden.

[–]kamlnskl 19ポイント20ポイント  (2子コメント)

Hidetaka Miyazaki - "HAHAHAHA YOUR PAIN BRINGS ME GREAT PLEASURE, I AM YOUR DEMISE"

[–]fearjunkie 12ポイント13ポイント  (1子コメント)

Reminds me of when an ATLUS USA rep said 'We get off on your tears.'

[–]nonofax 65ポイント66ポイント  (4子コメント)

The last guy killed me. With the sunglasses and all

[–]billitikka 104ポイント105ポイント  (41子コメント)

These guys are bad asses , sometimes it's necessary to be a one man army and insist on your vision for the game . Take Kojima's example MGS would not have come this far if it wasn't for him. Shame about the whole Konami thing though the future is bright

[–]PanamaMoe 139ポイント140ポイント  (39子コメント)

Do not look at it as a loss for Kojima, look at as a win. Sony damn near immediately scooped him up and now he has the backing of one of the industry leaders, not some two bit pachinco fucks

[–]asphaltdragon 25ポイント26ポイント  (23子コメント)

Yeaaaah but Sony... As long as they don't have any say in the game, it'll be good. The second they start trying to mess with stuff, it'll go downhill.

[–]Datnero362 39ポイント40ポイント  (16子コメント)

[–]TheDanteEX 14ポイント15ポイント  (13子コメント)

To be fair, Naughty Dog has almost always been making pretty safe marketable games, at least so far. Their unique appeal is how good the quality and attention to detail is in their creations.

[–]purewisdom 7ポイント8ポイント  (0子コメント)

Sony has a pretty good history of publishing games. I wouldn't be too worried.

[–]echtrae 55ポイント56ポイント  (11子コメント)

Everything Kamiya says is gold.

[–]tjcastle 7ポイント8ポイント  (6子コメント)

any more quotes from the guy?

[–]Yurika_BLADE 8ポイント9ポイント  (0子コメント)

"Ask your mom"

"REPEAT for insects: Don't try too hard."

"...kamiya is a gift and must be protected"

Just go on twitter and ask him about Bayo 3, you'll get blocked

[–]robertman21 8ポイント9ポイント  (0子コメント)

Leave me alone you Smash fucks

Thanks for showing enough support to get Bayonetta in Smash!

[–]fallenlogan 5ポイント6ポイント  (0子コメント)

When asked about Keiji Inafune he had this to say "He's a business man. Not a creator."

Also go out and buy Bayonetta and he's the head of that game.

[–]Prosthemadera 8ポイント9ポイント  (0子コメント)

Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names.

Masa Agarida, Vice President of Tose's U.S. division

[–]Netprincess 5ポイント6ポイント  (0子コメント)

To many good, no great, games I've tested throughout the years have been released as crap due to marketing focus testing.

Or listening to trolls on the game forums.

[–]Qwirk 16ポイント17ポイント  (1子コメント)

I don't mind a challenge as long as the game doesn't start to feel like work. I don't play games to work, I play games for enjoyment.

[–]_AlreadyTaken_ 28ポイント29ポイント  (8子コメント)

Wtf, programmers are not game designers. You can give feedback and suggestions but you don't dictate the design. I wonder if they were just trying to get around technical issues.

[–]NYLaw 2ポイント3ポイント  (0子コメント)

Reminds me of Hidetaka Miyazaki, the guy who made dark souls.

He makes his staff redo bosses and design elements over and over again until they're exactly how he wants them.

[–]Amsa91 2ポイント3ポイント  (0子コメント)

My guess is that Kamiya blocked those kids on twitter shortly after.

[–]Amyndris 2ポイント3ポイント  (0子コメント)

Yes, this is called vision. Too many game developers rely on A/B test and focus test to determine what to make. Basically, they've figured out how to monetize, they just need something to keep people coming back to the rat cage.

Meanwhile, the real talent actually knows what they're going to build, opinions be damned. I guarantee you Picasso didn't ask for user feedback before he painted Guernica.