上位 200 件のコメント全て表示する 269

[–]dr_pepper_35 53ポイント54ポイント  (75子コメント)

I'm going to be really pissed off if they are wasting time and money to make SQ42 into a console game and causing a delay to the PC release.

[–]xx-shalo-xx 20ポイント21ポイント  (4子コメント)

Now thats unacceptable, if they just pushed and finished the game pc platform then I have no problem with them looking to eventually release it on console

[–]MrHerpDerp -2ポイント-1ポイント  (64子コメント)

Any console port will be "after the fact".

[–]Zachary-Smithnew user/low karma -3ポイント-2ポイント  (63子コメント)

Well look at Elite, they didn't get past season 1 without console porting ;)

[–]StuartGTMercenary 4ポイント5ポイント  (25子コメント)

As stated in ED's KS campaign:

Q: Can you release “Elite: Dangerous” on the (iPhone/iPad/Console/Mac/Linux/Oculus Rift/Raspberry Pi) platform?

A: Yes. It would be great. The PC version comes first though, and then we will look at the demand for other platforms. If the game exceeds its target, then there will be scope to increase the number of platforms. We will discuss with the backers in the design discussion forum, and how to address the issues that will arise, but I have every hope that we will cover some or all of these platforms.

One of the met stretch goals was to bring it to OS X, despite that OS' ancient OpenGL version support.

[–]PossessedGamerFreelancer 0ポイント1ポイント  (36子コメント)

Remind me how big Elite's budget was again.

[–]Zachary-Smithnew user/low karma -1ポイント0ポイント  (22子コメント)

So because Frontier has less cash, they had to console port... nah they just wanted more cash. As any business does, RSI will be no different, if it can be ported it will be. Just as long as they release a proper game version first for PC that won't be too bad, but if they start mis directing resources before completion that could annoy a great many people ;) I know I was annoyed that Horizons still isn't fucking finished has been out almost a year, meanwhile they are working on friking coaster games grrrrrrrrrrr.

[–]Harbinger73 3ポイント4ポイント  (5子コメント)

Horizons may be taking longer than everyone expected but it's completely unconnected to Frontier also developing Planet Coaster. They've pretty much always had multiple projects on the go at any one time.

The majority of the Planet Coaster devs came to the project when Tales From Deep Space, Screamride and the iOS port of RCT3 wrapped up, they weren't sideways movements from Elite Dangerous. Developer numbers on Elite Dangerous have remained pretty much consistent for the last couple of years (approximately a 50:50 split between ED and whatever else they're working on).

RCT3 (also developed by Frontier) which Planet Coaster is a spiritual successor to sold 10 million units and as Frontier use the same engine for all of their games much of the tech they've been developing for Planet Coaster can be plugged into Elite Dangerous in the future (voxel terrains, complete with cave systems & first person walking for example).

What they've been doing with Planet Coaster is not a wasted effort even if the game doesn't appeal to you, it's pushing Frontier to create new tech and will bring in money, both of which Frontier need to advance Elite Dangerous.

[–]Zachary-Smithnew user/low karma 1ポイント2ポイント  (4子コメント)

Longer than everyone expected lol is an understatement, it will be time for season 3 and horizons won't even be half done. When it is finished it will probably go free with base game. One of my biggest gripes with FD is that they don't finish before they crack on with something else, expect to charge full whack for %10 completion on release then give it away when it's finished, it's just bass ackwards, it should be relatively complete on release and be full price then get cheaper. As it is it's full price for a half ass product then half price for a fuller product I really don't get them at all. I expect season 3 will be much the same thing £40 for half baked buggy shit, then 12 months later £20 for a polished product I just ghghhghhgghghhggghg !

[–]Harbinger73 3ポイント4ポイント  (2子コメント)

So you're complaining that what was thought to be a one year expansion is turning out to take longer. From where I'm sitting that just means it'll be better value than having to pay for a new expansion in December this year.

This sub isn't really the place to be comparing delays though is it? How long is Star Citizen overdue now?

[–]Zachary-Smithnew user/low karma 3ポイント4ポイント  (0子コメント)

There's no contest SC is the delay king. Thing is I expected more from Braben that's all. I wonder when FD will release season 3 and perhaps planets with atmosphere and life etc. I mean their game trailer 2 years ago actually starts with you outside your ship, still not in game, confidently striding to board lol. Imho Frontier are full of even more shit in many ways than RSI.

[–]Mech9k 0ポイント1ポイント  (0子コメント)

How long is Star Citizen overdue now?

None as there was never an official release date for it.

You could bring up Star Marine, etc, but that isn't Star Citizen as a whole.

But I can do this too, how long is the content seen in E:D's cap ship trailer going to happen? Or have they finally made cap ships be more then just blow up their heat sinks and they jump away?

Oh and made it so you can get distress calls to assist friendly cap ships mid flight?

[–]Mech9k -1ポイント0ポイント  (0子コメント)

Don't feel bad, Harbinger is clearly part of the E:D fantard group that brigades this subreddit.

[–]PossessedGamerFreelancer 3ポイント4ポイント  (15子コメント)

Except CR isn't in it for the money you would know that if you followed the game.

[–]a_fried_eelnew user/low karma -1ポイント0ポイント  (14子コメント)

No the guy who bought a Porsche from your money, a nice fat house, tens of thousands of dollars of furniture for his office and several vacations in Europe isn't in it for your money no siree.

[–]jcayosFreelancer 3ポイント4ポイント  (0子コメント)

Come on... even a CEO have a salary and he's not exactly poor when he started CIG.

[–]wreckage88Freelancer -2ポイント-1ポイント  (10子コメント)

Citation needed....

[–]macharial420Space Marshal -5ポイント-4ポイント  (5子コメント)

Ask and ye shall receive

People should also keep in mind the man had a lot of success BEFORE Star Citizen.

He could already afford nice things :|

Edit: What, you people don't think that's Chris on vacation? Are you blind?

[–]Mech9k -1ポイント0ポイント  (3子コメント)

OMG! Chris went on a vacation! This is the most evil and immoral act ever done in the history of humanity!

Quick, someone call Interpol!

[–]Intardnation -5ポイント-4ポイント  (0子コメント)

lol no. I am going to have to see citations of that. He was partner in a used car dealership.

[–]electrostatiknew user/low karma -2ポイント-1ポイント  (1子コメント)

CR was a millionaire many times over before SC, and used his own money to furnish the office and build the "space door"

[–]themustangsallynew user/low karma 1ポイント2ポイント  (0子コメント)

Can you prove he used his own money to furnish his offices? As an owner of a business my accountant would think I was crazy to do that, buying it through the business gives tax benefits and is the correct way to do it. Of course he used backers money, nothing wrong with that imo, you don't have to look stupid in the cause of defending Chris at all costs.

[–]Angry_PacifistGolden Ticket -5ポイント-4ポイント  (12子コメント)

Enough cash from Microsoft and initial sales to make it happen.

They say they sold 1.5 million copies in a year that's 80 million $.

Where did the cash go? Right. The rollercoaster game and whoever participates in this business for shares revemue.

[–]StuartGTMercenary 3ポイント4ポイント  (9子コメント)

Where did the cash go?

  • Elite Dangerous updates: 1.x, 2.x (Horizons), 3.x and 4.x (both in development). Between 120 and 150 devs working at any one time.
  • Planet Coaster, due 17th November. Gamers and critics love it already, and should be one of the year's must-have games. Provides benefits to ED development with massive crowd tech, and performance benefits via voxel tech. Between 80 and 120 devs at any one time.
  • Planet Safari (trademark only, not officially announced yet). Provides benefits to ED development with creature creation tech. Around 15 devs currently.

[–]Angry_PacifistGolden Ticket -3ポイント-2ポイント  (8子コメント)

Where did the cash go?



Elite Dangerous updates: 1.x, 2.x (Horizons), 3.x and 4.x (both in development). Between 120 and 150 devs working at any one time.

So the cash they made went into the meager updates, how many millions of it? They charge a yearly fee to get the patches, they must have made 100 million so where did the cash go? I don't see it represented in the quality of the game and certainly not in the available game content.

Planet Coaster, due 17th November. Gamers and critics love it already, and should be one of the year's must-have games.

Nice sales pitch. Okay, at least we know where the cash went. Into some different game,. GJ Frontier.

Provides benefits to ED development with massive crowd tech, and performance benefits via

So developing a different game with cash supposed to go into the other game provides benefits. Got it.

Planet Safari (trademark only, not officially announced yet). Provides benefits to ED development with creature creation tech

So many benefits and no shred of evidence for it. Sorry but either you're really that naive of a fanboy believing this humbug or this is part of your sales pitch.

[–]StuartGTMercenary 7ポイント8ポイント  (4子コメント)

they must have made 100 million

What? Multiple sales offering discounts of the basegame and Horizons. Their finances are public so why even guess.

Nice sales pitch.

The truth. Feel free to Google (or search Youtube) for gamers' and critics' opinions of it: it's 90%+ positive. Here's a gamer's thoughts.

So developing a different game with cash supposed to go into the other game provides benefits

Same engine (Cobra). Also the same cross-dev process as we see with SC, Sq42, AC & SM.

So many benefits and no shred of evidence for it

We won't see the cross-dev benefits from Planet Safari until a much later season, when alien creatures are added to the game.

you're really that naive of a fanboy believing this humbug

So... I'm naive for believing FDev's promises, but believing CIG's promises isn't naive?

[–]Angry_PacifistGolden Ticket 1ポイント2ポイント  (3子コメント)

Their finances are public so why even guess.

How much money did they make off it then? You seem to be the expert, tell us the numbers

for gamers' and critics' opinions of it: it's 90%+ positive

I don't care about kid's games. It's interesting the money they make seems to go anywhere else just not Elite. Where exactly is the production value in the game? They don't need to pay for detailed graphics, voice actors, everything is generated by their PG algorithm, they don't pay for servers, they don't pay for motion capturing, they don't pay for ship interiors, station interiors, voiced missions, they don't pay for story writers, and their tech is dated and nothing special. Discount MMO with triple A price, if you ask me.

Also the same cross-dev process as we see with SC, Sq42, AC & SM

Emphasize on SEE. We can SEE it with SC, Sq42, AC & SM, but I see nothing from Frontier, only the same old ifs and buts.

We won't see the cross-dev benefits from Planet Safari until a much later season

Cool. So 2019 then.

So... I'm naive for believing FDev's promises, but believing CIG's promises isn't naive?

Which CIG promises? To add AI and background simulation? Because that's the final puzzle piece that's missing to make it all work, and to be honest beating Elite in that regard should be easier than taking candy from a toddler, because Elite doesn't have AI or background simulation. At all.

[–]dem_eggs 0ポイント1ポイント  (2子コメント)

Nice sales pitch. Okay, at least we know where the cash went. Into some different game,. GJ Frontier.

Do you think it's wrong for a game company to have more than one project or something?

[–]Angry_PacifistGolden Ticket 0ポイント1ポイント  (1子コメント)

So CIG can start a new game, Mr. Bunny's Adventures, and a subset of white knight fans and moderators will cheer because it will improve bunny animation technology for that other game they pledged for. ED fans logic. Sometimes I ask myself if their trips around endless empty generated maps somehow fried their brains.

[–]dem_eggs 0ポイント1ポイント  (0子コメント)

So CIG can start a new game, Mr. Bunny's Adventures, and a subset of white knight fans and moderators will cheer because it will improve bunny animation technology for that other game they pledged for.

I agree, a subset of people would do this.

It's not the same situation, though, as CIG is taking pledge money specifically for the development of Star Citizen, whereas Frontier isn't under the same obligations as to how they use their capital.

Do you see the difference?

[–]aacey -1ポイント0ポイント  (1子コメント)

How the fuck can you be an ardent supporter of star citizen and earnestly question what anyone, ever has done with their money, especially when they've actually released a product?

[–]PossessedGamerFreelancer 17ポイント18ポイント  (8子コメント)

I would only accept the possibility of a console port of SQ42 if it came after the PC version, it didn't come out of the backers funding, it didn't hold back the PC version in anyway, it was sent out to another developer to make so CIG don't waste any time on it and if it was strictly SQ42 not SC.

But preferably I'd stay away from a console port of SQ42 all together. It just isn't necessary Chris Roberts said he doesn't care about making profit if that's true then there is no need for a console port of SQ42 because it's already going to generate hundreds of millions on PC alone.

[–]crimepoet 2ポイント3ポイント  (6子コメント)

It's not about profits it's about having enough money complete all the promises and stretch goals

[–]a_fried_eelnew user/low karma -3ポイント-2ポイント  (0子コメント)

Looks like you're not getting anything you want, then.

Not even a game.

[–]CymelionVice Admiral 11ポイント12ポイント  (3子コメント)

SQ42 on console it's been a possibility for long time.

I know I've seen it raised more than a few times over the past 4 years. However it would have to be designed significantly different - you'd need to create loading screens and its likely the graphics and AI would be majorly reduced.

I personally have no problem with it being ported as long as it is done by Microsoft or Sony paying for the port to be built or it done with profits from selling the finished SQ42.

However if they ended up holding back SQ42 to build console versions to launch multiplatform - I think that'd be a bridge CIG couldn't afford to burn.

I also think people are reading too much into a random statement without hearing the whole thing. I watched the clip and it's nothing more than a speculation at most. I mean look how much Order 1886 had to be shortened and designed to work on consoles.

Maybe it could work for the next gen consoles but you can't put games on them that don't work on the current gen and current gen struggle to play console designed games as it is.

[–]PossessedGamerFreelancer 22ポイント23ポイント  (42子コメント)

No, hell no. I backed a PC exclusive not a multiplat, SQ42 will still sell really well on PC alone and if they port it to console that heightens the chances of them porting SC to console which I really don't want.

[–]remosito 8ポイント9ポイント  (1子コメント)

Rare to see a pro exclusives PC gamer. Usually exclusives gets them riled up.

[–]Knight_Soiaire 7ポイント8ポイント  (0子コメント)

Only when they're console exclusives.

[–]deathstrukk 2ポイント3ポイント  (5子コメント)

what's the difference if it is on pc only or also available to more people? If you enjoy the game wouldn't you want more people to as well?

[–]MrHerpDerp -3ポイント-2ポイント  (10子コメント)

I backed a PC exclusive not a multiplat

You should read this.

[–]PossessedGamerFreelancer 9ポイント10ポイント  (9子コメント)

TLDR.

First thing I saw when first finding out about SC and visiting the RSI site was "I AM A PC GAME". I hope to god they stand by that. If they port SQ42 to console you SC wont be far behind it so it's best to not even consider porting SQ42 to console fullstop.

[–]MrHerpDerp 3ポイント4ポイント  (8子コメント)

Fucking read it, it was posted straight to the forums by CR himself. If you're too lazy to read that maybe it shouldn't surprise me that you don't know what you backed in the first place.

Fine, here's your damn TL;DR:

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

...

As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

...

it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.

[–]PossessedGamerFreelancer 6ポイント7ポイント  (2子コメント)

I have read this before maybe a year or two back.

I doubt Sony and Microsoft will ever give a developer that level of control anyway.

[–]Evanswachtz 16ポイント17ポイント  (1子コメント)

No please, don't make a port. All that time can be used on SC instead. I know they will make alot of money from it but it's going to turn into every other multi-platform game.

[–]now_become 1ポイント2ポイント  (0子コメント)

That is what i am afraid off, once they ported sq42 to consoles, and see how much money they can make there, all following parts of sq42 will be developed for consoles in the back of their head, even if they dont have an investor, money is money is money, it is not like an independent studio is not going to lower standards if they can make tons fo money, because that is what they are going to make if they port to consoles, tons on money, and microsoft scorpio is certainly powerful enough for sq42, with low level api and multicore optimization it should be no problem.

[–]StuartGTMercenary 17ポイント18ポイント  (18子コメント)

"We're saving PC gaming. The games will never be dumbed down for consoles"

Well there goes that promise...

[–]MrHerpDerp 5ポイント6ポイント  (12子コメント)

You should read this.

[–]StuartGTMercenary 4ポイント5ポイント  (11子コメント)

I did, back in 2013. From Chris Roberts' statement:

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

[–]MrHerpDerp 12ポイント13ポイント  (10子コメント)

You should keep reading:

As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.
Why?
Well because then they are essentially inexpensive small form factor PCs with a custom operating system focused on gaming and who wouldn't want a bigger community of Star Citizens? If Sony or Microsoft are willing to let their platform be open, then I see no real difference between them or Valve’s Steambox, a Mac or a PC running Linux, all of which are platforms that I don’t think this community would mind supporting as they are all viewed as “PCs”. In fact most Macs are probably much worse gaming machines than a next gen console (as Apple is the antithesis of what I love about PCs)
But this is a big IF as it’s asking a lot. To their credit Sony seems to be the most eager to embrace indie games and the idea of openness, and they chased us down to give us some dev kits to play with but we’ve been very clear on what it would take to get Star Citizen onto PS4.
And even then it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.

[–]StuartGTMercenary 6ポイント7ポイント  (9子コメント)

The detail of AI, number of NPCs, world generation (total number of assets), scripts, etc, are all limited by the CPU power and RAM available.

Both Xbox Scorpio and PS4 Pro will have variants of AMD's upcoming 8-core laptop CPUs due to their manufacturing and cooling advantages. They will also have 8GB RAM total. Furthermore, both Microsoft and Sony have a policy that all games released for their "upgraded" consoles must work on the "original spec'd" consoles (Xbox One, PS4), which only have AMD's laptop-variant quad-core CPUs, 8GB RAM and standard HDDs.

Meanwhile, PCs can have enormous CPU power in comparison, via Intel Core i7 (or the next iteration), paired with 16GB+ RAM and Solid State Drives.

Please clarify how Sq42 would not be dumbed down to work on consoles?

[–]MrHerpDerp 2ポイント3ポイント  (8子コメント)

it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.

S42 being "dumbed down" to work on a console does not necessarily affect the quality of the PC release.

[–]StuartGTMercenary 7ポイント8ポイント  (7子コメント)

You didn't answer my question.

[–]MrHerpDerp 6ポイント7ポイント  (6子コメント)

CR appears to be implying that a potential PS4 version could be dumbed down, but the PC version will never be dumbed down because of it.

It depends whether you think that a dumbed down version of S42 or even SC being run on a console is a problem.

The post is admittedly ambiguous on these points.

[–]StuartGTMercenary 10ポイント11ポイント  (5子コメント)

We're not simply talking graphics fidelity here. For there to exist two versions of Sq42 - "PC main", and "consoles dumbed-down" - then the latter must be drastically redeveloped for: reduced AI complexity, reduced number of NPCs, assets and scripts (how will that affect the plot and gameplay?). A huge amount of work, and a dumbed down game - contrary to Chris Roberts own statement.

[–]MrHerpDerp 3ポイント4ポイント  (4子コメント)

And this would only occur "after the fact", as CR states above.

[–]Mech9k -1ポイント0ポイント  (1子コメント)

Assuming this is actually happening, but I'm not surprise the E:D fantard automatically assumes such.

It's funny how once again you really on comment on posts that can be seen as negative towards the game and CIG. Yet you still claim to not being a hater of the game, hilarious.

[–]StuartGTMercenary 1ポイント2ポイント  (0子コメント)

Not wanting CIG to dumb down Sq42 for consoles makes me a hater of the game? That's some tinfoil-hatted logic you've got going on there.

[–]xx-shalo-xx -5ポイント-4ポイント  (0子コメント)

But they made it a pc game first and foremost. the promise was that they wont be held back by consoles not "dumbing it down'.

As long as they push what they can do on pc I dont have a real problem with this. even Crysis became a console game eventually.

[–]Sower_of_Discordnew user/low karma -2ポイント-1ポイント  (0子コメント)

Don't be prejudiced, I found the scanning gameplay very immersive.

[–]ChowDown69Vice Admiral 12ポイント13ポイント  (38子コメント)

They can make a console port all they want. Just not with my money.

[–]jcayosFreelancer 2ポイント3ポイント  (0子コメント)

That's why it should be after the release of SQ42. Any sales they do with SQ42 is their money and no longer the backer's money.

[–]dante80Mercenary -5ポイント-4ポイント  (15子コメント)

This is not how this works. You don't get to pick and choose how CR uses your money, especially if he delivers what he has promised. And he has never promised PC exclusivity for SQ42.

Some players are interested in VR, other in FPS elements, others want alien languages, and more still need something else. We are not the ones to set the priorities in this project, and that is not why we backed this in the first place.

[–]ChowDown69Vice Admiral -1ポイント0ポイント  (14子コメント)

I understand what you're getting at. I'm expecting a full PC release of SC, without the downgrading and delays due to a console port, this has been stated by CR before and one of the reasons I backed. If all funds are diverted to the main game development then that's fine, they can do a console port after that to their heart's content, I already got my money worth at that point.

The issue at hand now is if they're going to divert part of the funds now to develop consoles concurrently, then well, I'm not going to support that endeavor financially.

[–]a_fried_eelnew user/low karma 6ポイント7ポイント  (0子コメント)

this has been stated by CR before and one of the reasons I backed

CR stating anything has only ever meant anything when it's convenient.

[–]dante80Mercenary -1ポイント0ポイント  (12子コメント)

The issue at hand now is if they're going to divert part of the funds now to develop consoles concurrently, then well, I'm not going to support that endeavor financially.

Can you explain that plz? I mean, sending funds and resources to a console port would essentially guarantee much bigger sales and profit. If you were an investor (or thinking as one) a move like this would triple or quadruple your stock, and also make CIG extremely well off financially to produce SC in a fidelity level we could only dream. Same goes for SQ42 sequels etc.

Damn, the IP boost alone a move like this gives would make SC a billion dollar project!

[–]ChowDown69Vice Admiral 3ポイント4ポイント  (2子コメント)

As much as some of your points make sense, and which I agree to some extent. We backed for a game that is promised to usher a new era of PC gaming, something which is not dumbed down by last gen technology. Until that is fulfilled, I do not see any reason why they should deviate from the original goal, grasping at "what ifs", delaying and disrupting things in the process.

[–]dante80Mercenary 1ポイント2ポイント  (1子コメント)

Why delaying or disrupting though. Don't fall for the marketing bullshit "usher a new era of PC gaming, something which is not dumbed down by last gen technology", think of this objectively.

If the game comes out for PC and it is good, what counter-argument would CIG have against widening the playerbase, strengthening the IP and ensuring future income and development funds?

[–]ChowDown69Vice Admiral 5ポイント6ポイント  (0子コメント)

"If the game comes out for PC and it is good".

That is the point, IF the game comes out, they can do whatever they want, port it to Nintendo64 for all I care. But for now they should focus on delivering what is promised to backers in the first place. Having set goals to get funds and then changing said goals mid-process is just irresponsible.

[–]a_fried_eelnew user/low karma -2ポイント-1ポイント  (2子コメント)

to produce SC in a fidelity level we could only dream

It needs to run on consoles.

[–]dante80Mercenary 0ポイント1ポイント  (1子コメント)

SC cannot run on consoles. SQ42 is a different project.

[–]KlutchXIIInew user/low karma 8ポイント9ポイント  (0子コメント)

God I hope they're not stupid enough to support consoles.

[–]Skullface360Golden Ticket 10ポイント11ポイント  (3子コメント)

NO NO NO and finally NO! Chris Roberts started his campaign for Star Citizen saying I AM A PC GAME AND I AM NOT DEAD! Roberts has gone to great length explaining why he will not port to console, at least, this generation of console. If in the very neat future the tech for consoles suddenly catches up to the most extreme pc out there, then yes he can certainly port to his hearts content, but now? NO F'ING WAY!

[–]SkormfuseData Runner 0ポイント1ポイント  (2子コメント)

It was mentioned in the past the possibility of a port for SQ42. this isn't full SC that can't possibly run on a console.

but a linear single player game could possibly.

do remember we are meant to be gamers not elitists as long as many people get to play good games it shouldn't really matter.

the difference is that CIG isn't dumbing down for a console port PC is the primary platform and SC the MMO is being designed in a way a console just couldn't handle.

[–]Skullface360Golden Ticket 1ポイント2ポイント  (1子コメント)

Thus why it can't happen as a full game on any console to date. Even if Chris Roberts wanted to he would have to dumb down the game substantially just to make it happen and he won't compromise on his vision. The only way any console can get anything from Star Citizen would be if their tech caught up in level with the highest ended PC. Even if that were to happen it is only a temporary catch up unless consoles go modular and can replace outdated or obsolete parts going forward... not going to happen.

[–]SkormfuseData Runner 0ポイント1ポイント  (0子コメント)

your making assumptions that the single player linear story segment of the game can't make it into consoles.

they wouldn't suggest it if it wasn't.

SC runs on high end PC's but also PC rigs that are old with GTX 680 cards and stuff, so it isn't a case you have to play this game at best settings the game scales based on hardware of the user as long as the specs are enough for the lowest settings

it may run on low settings but it still could run.

it isn't for us to decide what can and can't be done it's down to the developers. CIG could literally say the game can be played on lowest settings with the power of a modern console.

so why not port it give more people the experience at a tier they can afford.

CIG knows the MMO can't go on consoles.

but a 30-40 hour linear story based game that is already designed to work with a controller. it could.

since a linear story in no way is pushing the limits as a MMO. and a lot more cheating for performance happens with single player games you don't need some things actually functional as you would in the MMO side of things.

[–]paulus1978Grand Admiral 5ポイント6ポイント  (4子コメント)

As part of a long term strategy, I think it makes financial sense to make a Console version of SQ42. Of course, I don't expect it will look anywhere near as good as it does on the PC, and I fully expect it to be a post-PC release thing, but all that considered I would think it a lost opportunity not to have SQ42 on as many platforms as are able to run it. After all, if we can plan to have a Linux version, why not console too?

[–]PirateEagleTrader 4ポイント5ポイント  (3子コメント)

Porting is a bad idea specifically because they'd have to spend a lot of time cutting shit out and nerfing the graphics to just make it run on years-old tech. That is time and money we gave to them to make a next gen PC game.

And you know the console types would demand the sc pu on console...and so they'd have to start thinking about the PU with console limitations in mind...and off the slippery slope I go...but you get my point right?

Don't do this CIG. It will be worse in the long run.

[–]PossessedGamerFreelancer 9ポイント10ポイント  (2子コメント)

Exactly, if they port SQ42 to console how far will SC be behind it?

It's just a terrible idea.

[–]PirateEagleTrader 3ポイント4ポイント  (1子コメント)

I don't think it will be the end of the world, but it could lead to development for the main PU lagging behind. Or worse, at some point the money going to their heads with the more prolific consoles coming first, and us getting the scraps. If it can happen to Ubisoft, EA, Rockstar, all the worlds (former) favourites who's to say it can't happen to CIG?

This is just some comment some person said. It isn't worth worrying about that much yet. But I just hope it isn't worth worrying about at all.

[–]Mech9k 0ポイント1ポイント  (0子コメント)

If it can happen to Ubisoft, EA, Rockstar, all the worlds (former) favourites who's to say it can't happen to CIG?

Well all those companies, besides CIG, are public companies.

[–]MrHerpDerp 6ポイント7ポイント  (5子コメント)

Relevant: https://forums.robertsspaceindustries.com/discussion/76653/star-citizen-pc-ps4-and-consoles/p1

Posted: November 2013 by Chris Roberts
Hi everyone!
I figured it was best to post this in its own thread instead of one of the many "Star Citizen on PS4, the sky is falling!" threads that sprung up this weekend after a PS4 devkit was spied in background on Jason Spangler (our CTOs) desk.
While some could view the 1+1 = 256 logic that it required to come to the conclusion that we were ditching the PC for PS4 as an overreaction it does show how passionate everyone is in this community about the PC as the best gaming platform, which warms my heart!
So let me say this.
Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.
I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)
You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?
I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won’t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.
Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.
Some of you may have seen that we announced our intention to support AMD’s Mantle with Star Citizen. We didn't do this because AMD sends us lots of high cards (although that doesn’t hurt). We are doing this because it increases the ability of a PC to get the most out of its incredibly powerful hardware. Going to the hardware without an huge inefficient API like DirectX allows us to radically increase the number of draw calls in a frame – At last week’s AMD developer conference Nitrous, which is a new company working on a next gen PC engine, demoed a scene with over 100,000 drawcalls per frame running at over 60 FPS through Mantle. To put that in context last gen stuff (and a bunch of PC games gated by DirectX) have been stuck around 2,000 - 3,000 drawcalls and next gen consoles (like PS4) can do 10,000 - 15,000 or so. We’re supporting Mantle to push PC graphics performance higher – it’s been gated too long by DirectX’s inefficiency and abstraction, which has only gotten worse as Microsoft becomes less interested in the PC as a gaming platform. I would love NVidia and Intel to have Mantle drivers (as the API is designed to be non GPU architecture specific) but if not we would support NVidia or Intel drivers that would allow us to get to the metal (GPU Hardware) efficiently and take advantage of parallelism in CPU cores (for efficient batching of data between the game and the GPU).
This is ironically the advantage the next gen consoles have like PS4 and Xbox One – they abstract the low level hardware much less, so what is essentially a mid-level gaming PC of today (which are what the PS4 and Xbox One specs are) punches above its performance weight while Windows and Direct X do a nice job of handicapping the high end PC.
I'm supporting Mantle to push the PC as a gaming platform even further and negate one of the advantages of a console over a PC. Hardly the actions of someone about to sell out! :-)
As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -
IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.
Why?
Well because then they are essentially inexpensive small form factor PCs with a custom operating system focused on gaming and who wouldn't want a bigger community of Star Citizens? If Sony or Microsoft are willing to let their platform be open, then I see no real difference between them or Valve’s Steambox, a Mac or a PC running Linux, all of which are platforms that I don’t think this community would mind supporting as they are all viewed as “PCs”. In fact most Macs are probably much worse gaming machines than a next gen console (as Apple is the antithesis of what I love about PCs)
But this is a big IF as it’s asking a lot. To their credit Sony seems to be the most eager to embrace indie games and the idea of openness, and they chased us down to give us some dev kits to play with but we’ve been very clear on what it would take to get Star Citizen onto PS4.
And even then it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.
This is no different than the issues you face in PC development – we could be like Blizzard or Riot and focus on a game that works on the widest array of PC hardware – but that’s not the spirit of Star Citizen. We are shooting for the stars both virtually and technology wise. For me this game is about pushing boundaries on all levels and is something that I hope is still breathing strong ten years from now. Instead of Crysis benchmarks when they test a new GPU I want to see Star Citizen!
One last thing to think about - normally developers "sell out" to a console platform (Bungie or Epic going XBox exclusive for instance) because the platform holder is funding the budget. Thanks to everyone that has backed Star Citizen we have no need to sell out to anyone! You've funded a AAA PC game that will compete with the biggest and best. By the time the game is officially "done", I'm pretty sure that the final funding will be larger than most AAA console games outside the very biggest like GTA or CoD - and our money goes much further as we don't have any corporate overhead or fancy marketing budgets. You have all proven there is at least as much demand for a high end PC game as most console games.
So fear not! The PC is the platform of Star Citizen. Anything else, if it happens at all, will just be after the fact.

So it was never ruled out, just seemed unlikely. Sounds like S42 could come to consoles, maybe. I wish we had the rest of that interview.

edit: some formatting, emphasis mine.

[–]dr_pepper_35 7ポイント8ポイント  (4子コメント)

Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

Lawyer speak reply: Star Citizen and SQ42 are different games.

This rumor better not be true.

[–]UsainCitizennew user/low karma 2ポイント3ポイント  (3子コメント)

That is also 3 years old. Things could have changed.

[–]dr_pepper_35 6ポイント7ポイント  (2子コメント)

Then Roberts is going to get a lot of shit and bad press for secretly going back on a promise.

[–]Leviatein 4ポイント5ポイント  (0子コメント)

hasnt made a difference yet for all the others hes changed his mind on

[–]LastPint508new user/low karma 3ポイント4ポイント  (0子コメント)

Yeah, until the next concept sale.

[–]RainMan252 3ポイント4ポイント  (0子コメント)

I'm not going to lie, I want to be selfish. I want something that is for pc gamers by pc gamers! Plus all the money put into backing the game came from pc gamers. The only way I see it working is if ONLY SQ42 was ported and they launched a Kickstart or something

[–]dante80Mercenary 2ポイント3ポイント  (4子コメント)

Selling the thing on consoles would be a great move.

SQ42 has no need for multi-platform live support or tens of patches/updates as a product. The new consoles (both pro and scorpio) will be able to run it much better than the mean PC targeted (if we assume that it comes out next year), SQ42 is designed to supports gamepads for both ship and FPS controls as per CIG, CRYENGINE is easy to port and the sheer amount of new players coming to the universe would both set CIG economically for life (with far more money than what crowdfunding or a PC only SQ42 release could provide) and add more players to the PC only SC coming later (you cannot port SC to consoles for a number of technical reasons).

Not only that, a move like that would also establish the IP in the industry and help with propagating future releases. Planning this a Scorpio launch title for example in Nov 2017 could carry the whole console launch by itself alone!

Any info we have from CIG about this is also seriously outdated (it is essentially from 2013). CIG has changed, the project has changed, the consoles have changed, the way Sony and MS cooperate with indies has changed, the hardware has changed, everything really.

Lets see how this unfolds..I would love to hear something more recent from CIG, and I would also love if Batgirl released those parts of the interview (Sandi is right btw, you HAVE to market SQ42 differently than SC).

ps: I don't have a console. I find some backers though having completely ridiculous expectations, like CIG not selling their games on Steam after launch (lol) or not porting SQ42 to consoles. I don't know really where these expectations come from, but they are certainly not coming from CIG or CR.

Adjust them please.

[–]Mech9k 0ポイント1ポイント  (1子コメント)

or not porting SQ42 to consoles.

It's an technical impossibly without massive redeign of the game tot that point it will be almost an entirely different game.

You're another ignorant fool that does not understand just how weak the consoles are.

[–]dante80Mercenary 0ポイント1ポイント  (0子コメント)

SQ42 is designed as a single player cinematic FPS+space sim game. The technical impossibilities that you are talking about do not exist for that, they apply to the SC MMO project.

Chris Roberts himself said that there was no technical problem with porting SQ42 to next gen consoles.

As far as consoles go Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given -

IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them.

Why?

Well because then they are essentially inexpensive small form factor PCs with a custom operating system focused on gaming and who wouldn't want a bigger community of Star Citizens? If Sony or Microsoft are willing to let their platform be open, then I see no real difference between them or Valve’s Steambox, a Mac or a PC running Linux, all of which are platforms that I don’t think this community would mind supporting as they are all viewed as “PCs”. In fact most Macs are probably much worse gaming machines than a next gen console (as Apple is the antithesis of what I love about PCs)

But this is a big IF as it’s asking a lot. To their credit Sony seems to be the most eager to embrace indie games and the idea of openness, and they chased us down to give us some dev kits to play with but we’ve been very clear on what it would take to get Star Citizen onto PS4. And even then it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen. If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.

The other qualifiers that CR has said about this have either been met already (controller support, hardware) or are irrelevant to porting SQ42 (multi-platform interaction, live updates). Are you calling him an ignorant fool too?

[–]Rexxxona- 3ポイント4ポイント  (4子コメント)

If they do a port i will never support them again.

[–]KviNightnew user/low karma -4ポイント-3ポイント  (2子コメント)

Why ? A post-release SQ42 port sure wouldn't hurt the PC community and would make people curious of the PC-exclusive MMO imo

[–]Rexxxona- 6ポイント7ポイント  (0子コメント)

There are 3 parts of SQ42. If they spend any resources on consoles, instead of delivering the other 2 parts, i for one will never trust them and support them again.

[–]PossessedGamerFreelancer 2ポイント3ポイント  (0子コメント)

No they'll just beg for SC to get ported after it and that's why they shouldn't port SQ42 to console.

[–]StrictCommandernew user/low karma 2ポイント3ポイント  (0子コメント)

This is completely unacveptable, i nevr payed my money to be used for a goddamn nintendo game ffs. What the doodles is wrong with CiG.

[–]dostro89CMDR 2ポイント3ポイント  (3子コメント)

Ultimately I don't really care if Sq42 gets a console release. I do care if its currently drawing manpower and not being paid for by Sony or Microsoft. If its a team being paid for by one of those 2, meh.

In the end it just makes sense. While PC will get the PU and undoubtably vastly superior graphics, a scaled Sq42 for consoles creates more exposure, creates more sales and opens a new market that could pull those gamers onto the PC.

[–]PossessedGamerFreelancer 0ポイント1ポイント  (2子コメント)

As long as it stops at SQ42 and doesn't end up causing SC to go to console, Microsoft and Sony pay for the ports, a different developer makes it so CIG doesn't have to waste any of their time on it and it doesn't cause any downgrades to the PC version then it's not a huge deal but I would still prefer it to be a PC exclusive.

[–]dostro89CMDR 4ポイント5ポイント  (1子コメント)

As long as it doesn't effect PC development I don't care in the slightest, it won't impact me.

I'm against it being an exclusive for being an exclusive. It frustrates me when its the other way round so I'd be hypocritical if I said it this way as well. If thatst what development resources dictate and what hardware limitations dictate fine. What I am all for is PC First. Developing for the PC, with all the bells and whistles that that can entail and then working backwards. The PC is capable of so much more its ridiculous that we are restricted by the much weaker platform. But Exclusives are bad.

Also, you can rest assured that the PU will NEVER reach consoles. In addition to the multitude of tech and additional networking hurdles you run into a lot of Sony's and Microsoft's policy's that just outright clash with CIG's philosophy.

[–]PossessedGamerFreelancer 3ポイント4ポイント  (0子コメント)

Yeah that sounds about right.

[–]H3llb0und 0ポイント1ポイント  (1子コメント)

I'm usually totally against consoles. Been a gamer since '82, never owned one and never will. Can't stand them. Ruined many great franchises that were born on the PC... etc etc..

But I'll say this:

As long as the PC version is not altered in any way, then by all means do it. Dumb down what you have to and turn down graphics quality so it works on consoles.

Let the console peasants help pay for the continuous development of SC for the next decade(s).

Again, as long as the PC version is not altered in any way.

[–]Rexxxona- 1ポイント2ポイント  (0子コメント)

But the problem is , its always altered in a way through one mean or another. Whether is downgrading, or spending funds and time on porting, there will always be a compromise in some way, and thats the problem.

[–]RainMan252 0ポイント1ポイント  (0子コメント)

I feel it could come with consequences from Microsoft, or Sony eventually

[–]The---BatmanDoctor 1ポイント2ポイント  (0子コメント)

Lol, not happening anytime soon.

[–]aloha125new user/low karma 0ポイント1ポイント  (1子コメント)

is there a reason why this discussion can't be up- or downvoted?

[–]dante80Mercenary -4ポイント-3ポイント  (2子コメント)

btw..it seems like Derek Smart thinks that CIG would never produce or port SQ42 into consoles.

https://twitter.com/dsmart/status/792717646001238016

Ironically enough..some people here would want him to be right. The "PC master race" phenomenon is truly toxic sometimes.

[–]Jobbo_FettGoon 2ポイント3ポイント  (1子コメント)

Ein Game, Ein Platform, Ein Chris!

[–]StrictCommandernew user/low karma 0ポイント1ポイント  (0子コメント)

What is that supsed to mean?? STRA CITIZEN IS A PC GAME THAT IS HOW IT WAS SOLD AND WHAT I PAYED GOD MONEY FOR. No one here wants a frigen console dumb dum game. If i wante to play super marios i would have pledged for nintendos or some sonics. Damnit.

[–]LightRider-new user/low karma -1ポイント0ポイント  (0子コメント)

@ OP

console port is a good thing? Get your head checked out.

I requested my refund yesterday. Im out.

[–]RedeemedCatsAreFuzzynew user/low karma -4ポイント-3ポイント  (1子コメント)

I hope they'll let you play Squadron 42 co-op cross platform. I have a lot of friends that only game on consoles , so being able to play Squadron 42 with them would be awesome.

[–]raess2016new user/low karma 0ポイント1ポイント  (7子コメント)

I don't know much about consoles, which ones would this happen on?

[–]Leviatein 2ポイント3ポイント  (5子コメント)

ps4 and probably scorpio

[–]Soryosan -1ポイント0ポイント  (4子コメント)

ps4 pro you mean

[–]Leviatein 0ポイント1ポイント  (3子コメント)

no such thing as ps4 pro exclusive, if its not on ps4 its not on pro either

[–]Soryosan -1ポイント0ポイント  (2子コメント)

well then its not coming to console.. ps4 cant run it..

[–]Leviatein 0ポイント1ポイント  (1子コメント)

it could, even if it means lower settings, you can run sc on potatos worse than a ps4 already by jsut lowering the settings

[–]jcayosFreelancer -3ポイント-2ポイント  (0子コメント)

I wouldn't mind a console port as long as it doesn't affect the development of the PC version in the slightest.

I think it would be a wise investment decision to hire people specifically to work on the port if the game is popular enough and there is enough demand for a console port. I'm all for having CIG make more money because it would mean a longer running and better SC for all of us.

[–]kingfisherdeltanew user/low karma -2ポイント-1ポイント  (1子コメント)

Guys, the biggest question is not if Star citizen can run on consoles, but if CIG still has spare resources to port it to consoles- they're already working overtime for SC alpha.

[–]RIPTirion2Soon -1ポイント0ポイント  (0子コメント)

The question is absolutely an 'if'. It's not a matter of how much time or money you need. Some games simply cannot be ported, and a lot of the ones that can be ported have to be cut up quite a lot just to work at all.