全 5 件のコメント

[–]_JackDoe_ 5ポイント6ポイント  (0子コメント)

Nah, there are plenty of towns that "have very little reason to actually exist" by that metric. Just look at Junk Town.

The reason that they exist is because people are looking for a non-nomadic style of long term survival. They're called Settlers and they'll make the best of whatever they got.
Furthermore you could make the case that a lot of Fallout 4 settlements have these niches. Sanctuary Hills/Spectacle Island/The Castle are secluded and easy to defend. Starlight Drive-In has a lot of flat, paved land making it easy to build barricades and homes Taffington Boathouse/Egret Tours Marina are on the waterfront and can be used to purify water. I could go on.

[–]CharlesTheDestroyer 1ポイント2ポイント  (1子コメント)

Duh..... Well at least they gave us something to do with junk, show off collectibles, and station companions. Ooooo will you look at that, reasons for it to exist

[–]gnarlylex 0ポイント1ポイント  (0子コメント)

I think a lot of this would have felt better if the landscape in FO4 was larger but more sparsely detailed like the Capital Wasteland. Commonwealth feels claustrophobic in general.

[–]SirLysander 0ポイント1ポイント  (0子コメント)

My issue - if it could be called that - goes in the other direction; given that the "whole" of the Boston Metro area could be considered "a settlement" (or, at least, several large, contiguous, settlements), I was disappointed that you couldn't reclaim the land - for example, Sanctuary, Red Rocket, and Concord: if not knit them together as one irregularly-shaped settlement (a la Vault 81 with it's "additional" build areas), at least have the game-limited settlement boundaries of one touch the boundaries of the next, to at least simulate a continuous build.

I understand - somewhat - why they only made two "types" of workbench (settlement vs Home Plate Home - or three if Boston Airport isn't the same as Home Plate's), but they could have created Workbenches with different abilities (i.e. "Military Outpost", "Farm", "Residential - Suburban", "Residential -Urban" or some such) with the ability to change (add or subtract) abilities via resource expenditure. Abilities could be unlocked via in-game metrics (main- or side-quest completion, settlements unlocked (specific ones, total number of, etc.), perks, discoveries (i.e. magazines) or some combination). Maybe in the next one.