全 196 件のコメント

[–]Cubbysablo 359ポイント360ポイント  (7子コメント)

Court: fine of 15.000.000

Valve: How much overpay in items? We can also do mixed. No trade hold. Send us a trade offer. We can also do paypal, but you must go first.

[–]scorcher24http://steamcommunity.com/profiles/76561197978037893 103ポイント104ポイント  (0子コメント)

Valve would more likely say: We do not trade outside the trade window!

[–]Berwickmexhttp://steamcommunity.com/id/berwickmex/ 13ポイント14ポイント  (0子コメント)

Lowball = block/report :)

[–]RainbowGoddamnDash [スコア非表示]  (0子コメント)

You forgot that they need the authentication code from the app for this trade to happen

[–]ClikeX 67ポイント68ポイント  (7子コメント)

Valve has missed the deadline

At least they are consistent with Valve Time.

Joking aside. I do agree with them that there is only so much they can do. But if their system gets abused so much, it deserves to be looked at more closely. Maybe even shut down some third party inventory access.

[–]ardonite 8ポイント9ポイント  (5子コメント)

Valve's own response identifies the manner in which it profits from CSGO skin gambling websites.

Valve provides an API for third parties to exchange digital items.

Valve also provides a means for users to spend real-world money to buy second-hand digital items through their marketplace. Valve takes a transaction fee on these, so Valve profits in real world dollars from this.

Valve has multiple possible solutions they could enact to prevent this:

  • Valve could stop taking transaction fees (which they won't).
  • Valve could mark exchanged digital items as un-sellable (like achievement items).
  • Valve could prevent underage accounts from exchanging digital items for Steam Wallet funds.

There are surely other changes Valve could enact to prevent themselves profiting from underage CSGO skin gambling.

[–]mastercomshttp://steamcommunity.com/profiles/76561198046110893 1ポイント2ポイント  (0子コメント)

Well, legit users can use those same features to trade and sell items. And, they don't profit from the gambling, but rather afterwards when it is sold in the market.

[–]--Kai-- 0ポイント1ポイント  (0子コメント)

The third is probably the easiest but may alienate younger players.

But wouldn't this require all those who want to sell items confirm their age properly? As opposed to entering any date.

[–]MrBushido2318 -1ポイント0ポイント  (1子コメント)

If people start gambling with cars are auto dealers to blame? Are the websites and APIs facilitating car sales and reselling to blame?

[–]ardonite [スコア非表示]  (0子コメント)

If the auto dealers provide a means for the auto dealers to profit from the gambling, then yes.

[–]Bonsai99https://steam.pm/12cxex -1ポイント0ポイント  (0子コメント)

Like I have said multiple times before in this post, trade ban the steam accounts of these gambling websites. They can't financially survive losing thousands of dollars in items every time one of their accounts is banned. They will stop existing if it's not financially viable.

Valve has to keep the pressure on and not let those accounts continue to facilitate gambling or these websites will continue to exist.

[–]TomCei 1ポイント2ポイント  (0子コメント)

Maybe they missed the deadline because the gambling people contacted steam support? A bot probably replied and told them to verify the integrity of their game cache.

[–]NotBlaine 29ポイント30ポイント  (8子コメント)

This is, basically, the Pachinko argument the US has never been forced to address.

If you let someone 'win' something, must it be inherently worthless for it to not be gambling? And if so, how can you control others from putting a value on it?

It's not like Valve is buying items back. They're also not directly facilitating the exchange of items for real cash.

[–]Sinjos 13ポイント14ポイント  (4子コメント)

It's not gambling technically. Gambling by definition must have a risk to it. I believe the laws are skirted by the fact that you will always win something. There is zero chance when you buy a CSGO crate, you will walk away with nothing.

[–]NotBlaine 6ポイント7ポイント  (1子コメント)

I'm not disagreeing with you that it's not gambling, but chest drops are all chance.

To the public at large, yes, no matter what you get, there is no fungible value.

I pay $0.99 for a TF2 key and I can get a baseball cap worth $0.11 or I can get a unique, killstreak item worth hundreds (I haven't played TF2 for a year, I'd give a solid example otherwise). The only thing that controls that is the fact that other players are willing to pay for that item.

Even without exchanging those items for real world cash, if I got $500 in steam wallet, you're damn right I'd consider that valuable. It's a chance for a potential gain.

Again, we're not disagreeing. I just think there is an element of chance.

If Steam Chests are gambling, then someone needs to shut Chuck E. Cheese down. Because I can win tickets to exchange for prizes and then I can take those prizes (if they're big enough) to a pawn shop and exchange it for real world cash.

[–]King_Jaahn 2ポイント3ポイント  (0子コメント)

He means there is a zero percent chance that you will get nothing from crates.

Chance is obviously involved.

[–]ardonite 2ポイント3ポイント  (2子コメント)

But they are directly facilitating the exchange of items for Steam Wallet funds, and they do take a transaction fee of said exchanges. So Valve is profiting from sequence of transactions.

[–]NotBlaine 1ポイント2ポイント  (1子コメント)

Well, there's two parts.

1) The gambling sites tend to, almost exclusively, use peer-to-peer trade. Either item for item, or item for cash via PayPal. Valve takes no portion of that.

2) The marketplace sales, while they are shown as US Dollar values, they are not exchangeable for real world currency. In that regard, they're more like coupons than money. You can't sell an item and then have cash unless you violate Steam's TOS. Valve does take a cut of the marketplace sales, but they are essentially devaluing a virtual currency. It's not like Valve can pay it's employees or suppliers with the proceeds. It's fake money to them like everyone else.

How much all of that really matters is a good question, but, that is the crux of the argument.

[–]ardonite 2ポイント3ポイント  (0子コメント)

Even if gambling sites use the transaction free peer-to-peer trade, the received digital item is then exchangeable via Valve's provided interface for Steam Wallet funds, which Valve directly profits from. Valve may not connect all the dots for the users to launder digital items and profit from them, but Valve directly profits by providing the interfaces they describe in their response letter.

[–]Electronic-Dad 149ポイント150ポイント  (68子コメント)

Two ways to look at it.

1) Valve is providing a currency, and facilitating illegal transactions, intentionally or not. That being said, it's like the argument that bitcoin should be abolished because of Silk Road and its successors (and thus some think it's only used that way). They've provided a platform, but it's out of their hands what people actually do with it. You wouldn't ban hard cash just because some people exchange it for illegal products and services.

2) Every time someone opens a CSGO case, they're gambling. I know this isn't the focus of the topic, but it's purely a game of chance and not skill, with no guaranteed outcome (except the guarantee of junk). I know that's enough the skirt the laws, but it's still frustrating to see Valve fight gambling and simultaneously promote and profit off their own version. Have they put their foot down? Yes, but only when they aren't directly gaining from it. Complete hypocrisy, and honestly, I expect better from them. There's nothing stopping them from selling skins directly much like they do in Dota 2 (which unfortunately also has gambling on top of it). Would it be as profitable? Of course not, but at least they wouldn't be polluting the industry, setting a low bar for other devs copying the format.

Imagine if Steam worked the same way. You're trying desperately to get Witcher 3, you've spent about $100 and all you've got is a bunch of copies of Bad Rats and Garfield Kart. Alternatively you can buy it for $200 on another website, off some guy who got lucky.

I know people don't like being told how to spend their money, but the CSGO and Dota communities really needs to reject this nonsense. Unfortunately, gamers in particular love gambling.

[–]unhi 108ポイント109ポイント  (25子コメント)

CS:GO Cases are no more gambling than packs of Pokemon cards, or those little mystery boxes for figurines. It's not gambling since you're guaranteed to get a skin. A skin that has the same objective value as any other skin and might only be subjectively valued as more or less by certain people.

[–]ardonite 26ポイント27ポイント  (14子コメント)

Wizards of the Coast does not receive a small transaction fee when one independent entity offers Pokemon cards to another independent entity in exchange for funds.

Unlike WotC, Valve does receive a transaction fee when one user exchanges CSGO skins for Steam Wallet funds.

So, your example is not comparable, because Valve profits from second-hand exchange of CSGO skins, but WotC does not profit from second-hand exchange of pokemon cards.

[–]YourFavoriteDeitygonna take down to the pain train station in train town 4ポイント5ポイント  (1子コメント)

I'd argue that it is comparable, because they're acting in a different capacity when they take a cut of steam market transactions. When skins are produced, the act like WotC or the Pokemon Company, but when sales are made they're acting in their capacity as a virtual auction house, and auction houses usually take a cut of the sale for providing a medium for a sale to be made. I haven't read the Steam ToS in a while, but AFAIK there's nothing saying you can't sell for PayPal or some other fund and avoid Valve taking a cut, but because Valve isn't involved in the transaction that way they assume no liability.

[–]ardonite 2ポイント3ポイント  (0子コメント)

The existence of alternative means for second-hand item exchanges without Valve profiting does not mean Valve does not profit from second-hand exchange as it is currently structured.

If Valve waived transaction fees on Valve-item exchanges or prevented exchanging Valve-items for Valve-funds, then the Pokemon example would be comparable. But as it currently stands these two cases are not comparable because Valve does profit from the second-hand market, and WotC does not.

[–]NorthernerWuwu 5ポイント6ポイント  (3子コメント)

If WoTC could get a transaction fee off of every card traded, you know with absolute certainty that they'd be all over that! They've certainly tried to get a cut in the past.

[–]ardonite 5ポイント6ポイント  (1子コメント)

And if WotC did get a transaction fee off of every card traded, then they too would be more closely identified as a gambling product too. But they don't so that's a hypothetical sitation, whereas this is not.

[–]NorthernerWuwu 1ポイント2ポイント  (0子コメント)

Fair enough.

For what it is worth, I would absolutely agree that Valve has at the very least a conflict of interest here and likely is facilitating gambling directly. It's a tricky situation legally but the prevalence of minors caught up in this is going to make it a politically charged situation for lots of people. I personally just don't much care one way or the other other than as it might affect future IP laws.

[–]paithan7 0ポイント1ポイント  (0子コメント)

WoTC runs magic the gathering online and the trading platform associated with it but doesn't charge any kind of transaction fees for trades between individuals. Key difference between them and valve and potentially a very important part of why valve is being scrutinized in this case.

[–]HiiiPowerd 9ポイント10ポイント  (4子コメント)

It's perfectly comparable. The fee is for using their marketplace, you are free to use another marketplace to sell your items.

[–]Wareya 10ポイント11ポイント  (3子コメント)

It's technically against the ToS to do "money trading" outside of the marketplace.

[–]Blade_Nd64http://steamcommunity.com/id/bladex64/ 0ポイント1ポイント  (2子コメント)

Can you provide a citation? The only part I've seen regarding that explains that doing such is not a right of the user, but nowhere is it explicitly forbidden. Basically it's a privilege of the user that Valve has no obligation to uphold.

[–]Wareya 2ポイント3ポイント  (1子コメント)

[...] you authorize Valve, on its own behalf or as an agent or licensee of any third-party creator or publisher of the applicable Subscriptions in your Account, to transfer those Subscriptions from your Account in order to give effect to any trade or sale you make.

[...] Valve does not recognize any transfers of Subscriptions (including transfers by operation of law) that are made outside of Steam.

[–]Blade_Nd64http://steamcommunity.com/id/bladex64/ 0ポイント1ポイント  (0子コメント)

I fail to see how either of these prohibit money trading. The first is a reference to trading and Steam market, where you are granting them the authorization to move the 'subscription' of an item between accounts.

The second I can only interpret as them not recognizing any transfers of these subscriptions outside of trading and Steam market. So to transfer a subscription, you have to make use of trading or Steam market. Which all money trading does anyway.

Here's my question for you: there are multiple sites that allow the purchase and sale of these steam items for real world cash, several of which I doubt Valve is unaware of. Why would Valve allow them to continue to operate if they were in violation of the ToS?

[–]unhi 0ポイント1ポイント  (2子コメント)

That's because WotC doesn't run a marketplace. They absolutely could make one and collect fees for transactions if they chose to. Most people just use eBay though, which in theory you could do for CS skins as well. eBay also collects transaction fees because running market services isn't free.

I'm not sure what Valve running a marketplace has to do with third-party gambling sites though. They're completely separate things. The gambling transactions don't go through the market so they aren't directly profiting off of that. Whether to place bets or to sell for real world cash, the items end up passing through the trade window.

[–]paithan7 2ポイント3ポイント  (1子コメント)

Just thought I'd note that WoTC does run an online market for magic the gathering online but doesn't charge any transaction fees for digital trades between individuals

[–]unhi 0ポイント1ポイント  (0子コメント)

Interesting, I didn't know that. They absolutely could charge for it if they wanted to though, but it's cool that they don't.

[–]lapprohttps://steam.pm/k0za6 -1ポイント0ポイント  (0子コメント)

Except that there is a direct price tag on those cs:go skins and not on Pokemon cards. While it doesn't result in real money, you can buy the same games as you can with real money and plenty of ways to exchange it for real money.

But for pokemon cards it isn't as obvious that you've won big or not, unless you are greatly invested in the pokemon card trading scene the only value is how pretty the card and pokemon is. This makes a big difference for how easy people get addicted to the type of gambling. Addiction is one of the most important reasons why governments put restrictions on gambling in the first place.

[–]Reggiardito -1ポイント0ポイント  (0子コメント)

Exactly. To top it off, you cannot give money to a crate. If you put in $10, the chances of you getting 0.00 is nill.

[–]icannotfindausername 2ポイント3ポイント  (4子コメント)

Dota community really needs to reject this nonsense

A lot of cosmetics in dota are user-submitted and the treasure chest system offers some means of paying the artists.

Allowing individual purchases for each set will create a specific bias and make it such that only certain heroes will ever get new sets because others will not sell.

In this case valve is playing the good guys and giving every artist the same cut whether the player gets the set they want or not.

[–]Electronic-Dad -4ポイント-3ポイント  (3子コメント)

Allowing individual purchases for each set will create a specific bias and make it such that only certain heroes will ever get new sets because others will not sell.

Heroes' sets are already extremely biased and always have been. Just look at this chart from January. Sure, the older heroes have more sets, but that's not stopping Pudge and Axe from getting a new set every cycle compared to the rare Lich set.

In this case valve is playing the good guys and giving every artist the same cut whether the player gets the set they want or not.

I get the idea of promoting artists taking risks, and that's great, so I'm with you on that one, but I've also seen plenty of horrible sets in chests that I'd rather not support the artist of.

I don't see anything wrong with better sets earning more money. Reward talent and design, not getting lucky with a sub-par choice from Valve.

[–]icannotfindausername 1ポイント2ポイント  (2子コメント)

better sets earning more money

Wouldn't that just loop back into what you said about hero bias? why would an artist make a set for Oracle when Pudge sets go like hot cakes with every release.

I'm not big supporter for gambling but maybe in the case of dota it actually helps solve this cosmetics distribution problem.

[–]Electronic-Dad -1ポイント0ポイント  (1子コメント)

Wouldn't that just loop back into what you said about hero bias? why would an artist make a set for Oracle when Pudge sets go like hot cakes with every release.

Maybe it's just my opinion but it's not exactly fixing the problem as is, no? It's already happening.

All it's really doing is encouraging you to buy more so you can get what you actually want, powering past the junk.

[–]FlashingEye 0ポイント1ポイント  (0子コメント)

Artists make sets that they know will sell, i.e. the most played heroes. Why fix a problem when there isn't one?

And no, I'm not that Invoker/Pudge player, just someone rational enough to see the reason why some of my favorite heroes aren't getting any items.

[–]Bonsai99https://steam.pm/12cxex 14ポイント15ポイント  (14子コメント)

but it's out of their hands what people actually do with it

With Bitcoin the creators legitimately have no control over the system at all and who does what with it.

With Valve they have the ability to police the system that they created and trade ban the bot accounts of the gambling websites but they seem to have no interest in taking those actions. The amount of effort it takes to set up a gambling website compared to the amount of time it takes to trade ban the bot accounts of said websites is not even comparable. Once Valve starts actually enforcing their rules instead of virtue signalling with their empty threat C&D letters no one will put in the effort to create these new websites because there will be no profit to be made before their accounts are trade banned.

Valve have the ability to stop it, anyone who says otherwise is intellectually dishonest.

[–]Jherden 14ポイント15ポイント  (9子コメント)

Valve have the ability to stop it, anyone who says otherwise is intellectually dishonest.

I'd say it is intellectually dishonest to assume that steps haven't been taken to prevent bots, etc. It was already a pain in the ass to get stuff for my parents steam account because I had to first buy them enough shit and create enough 'activity' for them to reach a certain steam level, and only then could I gift them games.

Also, the time and effort to develop an intelligent algorithm that monitors user traffic and usage is pretty intense, even for small applications. There is a reason that google makes a SHITTON of money from user analytics. The development speed and effort for a monitor of sorts on bots to Steam's network, compared to the time and effort to set up wordpress blog are, as you stated yourself, 'not even comparable'.

There is a point that taking action against a small subset of the population begins to have a tremendous toll on the userbase. I can already recall the outcry when they imposed new regulations on how trades were done.

This isn't a black and white as everyone is making it look like.

[–]mithrasinvictus 2ポイント3ポイント  (1子コメント)

I had to buy them enough shit and create enough 'activity' for them to reach a certain steam level, and only then could I gift them games.

AFAIK you can gift games to anyone without restrictions. Their limited account will be restricted from community activity like trading or adding friends. But they should be able to accept your gift without buying shit or having enough activity. (and you should be able to add them as a friend)

Maybe you were trying to send them games by attempting to trade the gift item instead of sending the gift? (using the "send gift" option on the item in your inventory)

[–]Jherden 1ポイント2ポイント  (0子コメント)

I had the games in my inventory. I also had codes. They could redeem the codes, but they didn't count towards account activity. I had to be friends to gift the item to them, but they were still "too new" (like a year old with no activity) to receive items. This was about 6 months ago or so, so maybe I did try trading it, but I'm pretty sure I tried sending it as a gift, because it had the menu where you select from your friends list, then leave a message, etc.

[–]Electronic-Dad 3ポイント4ポイント  (1子コメント)

I don't think it's that easy, and I don't fault them for wanting to create a free trading system. Bots, even the trading ones, aren't inherently a bad thing, and it surely doesn't take just the push of a button to ban 100 bots from a specific website. I imagine it would take a serious amount of 3rd party Steam login tracking, trade tracking, and account inspections to do it the right way, and you still run the risk of hitting the wrong accounts.

That being said, I do agree that they aren't nearly harsh or active enough.

[–]Bonsai99https://steam.pm/12cxex 2ポイント3ポイント  (0子コメント)

Bots, even the trading ones, aren't inherently a bad thing

Never said they were, we are talking about the automated accounts used specifically by the gambling websites to facilitate gambling.

and it surely doesn't take just the push of a button to ban 100 bots from a specific website. I imagine it would take a serious amount of 3rd party Steam login tracking, trade tracking, and account inspections to do it the right way, and you still run the risk of hitting the wrong accounts.

Don't know why people think this is such a complex process, you literally go to X gambling website. Hit deposit, get a trade window with one of their bot accounts then they could check that account's information and link it to other bot accounts. It's not like it's difficult to tell the difference between a gambling tradebot and a regular user's account.

For example here are two bots from a popular gambling site that I got by just attempting to deposit:

https://steamcommunity.com/id/lailis676

https://steamcommunity.com/id/najar23

[–]gildedlink 1ポイント2ポイント  (0子コメント)

2) Every time someone opens a CSGO case, they're gambling. I know this isn't the focus of the topic, but it's purely a game of chance and not skill, with no guaranteed outcome (except the guarantee of junk). I know that's enough the skirt the laws, but it's still frustrating to see Valve fight gambling and simultaneously promote and profit off their own version.

We're getting really close to splitting hairs at this point. Cases can be earned in gameplay and while keys are purchased, the skins you get are not a necessary component of the core game. An RNG doesn't automatically make something gambling just because you invite chance in. All the trash loot in Diablo II doesn't turn your gear grind into a form of gambling. Similarly, I don't see anyone outlawing trading card games just because booster packs hold value and involve chance. If you get a key and open a case ingame, a transaction directly between you and valve, you're guaranteed some item usable in the game whether you're satisfied with it or not. There are no empty cases in CSGO.

[–]Toribor 1ポイント2ポイント  (1子コメント)

You wouldn't ban hard cash just because some people exchange it for illegal products and services.

Funny enough, that's one of the primary arguments for a cashless society.

[–]Jherden 0ポイント1ポイント  (0子コメント)

That's how cryptocurrencies start.

[–]d0md0md 2ポイント3ポイント  (11子コメント)

Every time someone opens a CSGO case, they're gambling.

Wrong. It's not gambling because you can't exchange CSGO skins to real-world money without breaking the law. All skins are owned by Valve and licensed to players, therefore you can't sell them legally.

Virtual gambling maybe, just like fake slot games where you pay for coins but can no longer exchange them back to real money. But not like actual, real gambling.

[–]Bonsai99https://steam.pm/12cxex 0ポイント1ポイント  (2子コメント)

Wrong. It's not gambling because you can't exchange CSGO skins to real-world money without breaking the law Valve's terms of service.

Which they don't even properly enforce.

[–]d0md0md 0ポイント1ポイント  (1子コメント)

If you think you can legally sell digital items owned by Valve, then you've never ever read copyright laws I assume.

Oh well, you've got a lot to learn then I guess.

[–]Bonsai99https://steam.pm/12cxex [スコア非表示]  (0子コメント)

Also the question of the ownership (versus licensed use or service only) of purely digital goods is not finally resolved.

https://en.wikipedia.org/wiki/Digital_goods

Just wanted to make the point in my previous post that they don't enforce their own rule which makes it seem like they don't care.

[–]ardonite -1ポイント0ポイント  (7子コメント)

Wrong. It's not gambling because you can't exchange CSGO skins to real-world money without breaking the law. All skins are owned by Valve and licensed to players, therefore you can't sell them legally.

Not according to Valve's response, which describes exactly how a user can exchange CSGO skins for real-world money:

Valve enables the exchange of skins on steam in one of two ways:
through the Steam Marketplace where Steam customers offer Steam
Wallet funds to purchase a skin from other customers. ...
Valve makes receives a small transaction fee in Steam Wallet funds
for Marketplace transactions

So not only does Valve enables the exchange of CSGO skins for real-world money, Valve also profits from transactions.

[–]Jherden 6ポイント7ポイント  (3子コメント)

Money that enters the steam wallet is not 'real-world' currency, and shouldn't be viewed as such. It's credit, and is displayed in terms understandable to those using the system, and not an arbitrary conversion. They could just as easily call them steambucks, but that would be stupid.

[–]ardonite 1ポイント2ポイント  (2子コメント)

In the U.S. market, every steambuck that every user purchases for their account causes Valve to get paid U.S. Dollars.

By taking a transaction fee on the exchange of items for steambucks, Valve profits in USD.

The user may profit in steambucks. And the user may have to launder those steambucks into other currencies. And Valve may not facilitate the exchange of steambucks to other currencies, but given that steambucks are convertible at some rate, both the users and Valve gain USD from CSGO skin gambling.

[–]d0md0md 0ポイント1ポイント  (0子コメント)

In the U.S. market, every steambuck that every user purchases for their account causes Valve to get paid U.S. Dollars.

Just because you can spend real-world money on Steam funds doesn't mean Steam funds can be valued in real money. They can't, because you can't legally sell them back to real money. This is very logical, they're not under your ownership.

When you buy Steam funds, you don't own the Steam funds you buy. When you spend $50 on Steam funds, you are in fact, LICENSING $50 Steam resources. And the ownership of these resources you get on your account remains with Valve.

Same thing with skins. When you purchase skin from Steam market, the license to that skin TRANSFERS from the seller to you (buyer). You still don't own the skin. Valve can shut down your Steam account at any given time, remove ALL items from your inventory, etc.

Since you can't redeem your won skins from the cases legally into real-world money, it isn't gambling at all. It's virtual gambling and it doesn't require Valve to obtain a gambling license from the Commission, and since it's not gambling, you also don't have to be 18+ to open these cases.

[–]Jherden 0ポイント1ポイント  (0子コメント)

premium currencies in any game/platform are bought with real money. You have brought nothing new to the table with that statement. It is credit applied to an account for future services.

The user 'laundering' that premium currency, or rather, credit, is not condoned by Valve, and no game company has ever condoned it, save one unique instance that comes to mind, Second Life. Account trading is frowned upon too.

By deriving a chain of exchanges, we can link your lunch money today to someone else exchanging it for an ounce of cocaine. Thus, you have funded drug use. Unless evidence can be produced that directly ties Valve and CS:GO Lounge and their ilk, (or in our lovely anecdote, You and the drug dealer), that kind of statement doesn't fault Valve (Or you, in our lovely anecdote).

[–]d0md0md 0ポイント1ポイント  (2子コメント)

Steam funds aren't real money. They're resources owned by Valve and licensed to Steam users. Not a single resource on Steam is owned by the customer. They're all licensed, so the ownership remains with Valve. Steam resources can't be valued in real-world money; can't be exchanged into real money, without breaking the law.

You clearly don't understand what I mean here when I say 'real-world money'.

[–]ardonite 1ポイント2ポイント  (1子コメント)

I do understand what you mean by 'real-world money'.

I also understand that Valve makes 'real-world money' when new Steam Wallet funds are added to the system.

Given (a) Valve both provides the way for gambling sites to exchange digital items and provides a way for users to exchange digital items for Steam Wallet funds, (b) Valve takes a transaction fee from these exchanges, Valve makes 'real-world money' every time a digital gamble is then exchanged for Steam Wallet funds.

The user may have to do additional steps which Valve does not provide to launder their Steam Wallet funds into 'real-world money', but Valve profits from it nonetheless.

Also, Steam Wallet funds are presented to user in their country's currency. So Valve intends for users to perceive the value as 'real-world money' irregardless of whether Valve provides a means to convert it back.

Just because Valve makes up words like Steam Wallet and forcing users to do additional work to transact CSGO skin gambling into 'real-world money' does not preclude Valve from directly profiting in 'real-world money' from the CSGO skin gambling.

[–]d0md0md -2ポイント-1ポイント  (0子コメント)

(a) Valve both provides the way for gambling sites to exchange digital items and provides a way for users to exchange digital items for Steam Wallet funds

Yes. They provide a platform where people can pursue illegal gambling. They're still not responsible for this illegal activity. Valve has already stated that they've taken action against these gambling sites. They've banned Steam accounts that are involved in illegal gambling and they've asked these gambling sites to remove Steam API from their site, even threatening to take more legal action if the sites refuse to follow these requirements. Valve said that they're ready to do co-operation with the Gambling Commission to reduce the effect of illegal gambling.

Whether you can exchange digital items (CSGO etc.) for Steam wallet funds or not is irrelevant, because Steam wallet funds are still not money. A chance to win Steam wallet funds by spending Steam wallet funds is not gambling the way it's stated in the law.

(b) Valve takes a transaction fee from these exchanges, Valve makes 'real-world money' every time a digital gamble is then exchanged for Steam Wallet funds.

Yes. Valve takes a transaction fee for every Steam market transaction, no matter how skins are obtained, legally or illegally. Still it doesn't mean Valve is the lawbreaker here. Steam users have agreed to follow the laws and use Steam the way Valve has given them permission to use it, if they go and exceed those permissions then they're the troublemakers here, not Valve.

The user may have to do additional steps which Valve does not provide to launder their Steam Wallet funds into 'real-world money', but Valve profits from it nonetheless.

The user needs to do illegal things in order to change Steam wallet funds into 'real-world money', because when they sell Steam wallet funds into real money they're selling something they don't own. I repeat, all Steam wallet funds are owned by Valve and licensed to Steam users. If you sell these resources, you're stealing from Valve and they are legally allowed to take action against you. Whether they do or not is irrelevant, because it still isn't legal.

Also, Steam Wallet funds are presented to user in their country's currency. So Valve intends for users to perceive the value as 'real-world money' irregardless of whether Valve provides a means to convert it back.

What difference would 1000 Steam funds = $10 make then? When you know 1K funds equal $10? Your claim is one of the stupidest things I've ever read - and I'm not trying to be offensive here, though.

Just because Valve makes up words like Steam Wallet and forcing users to do additional work to transact CSGO skin gambling into 'real-world money' does not preclude Valve from directly profiting in 'real-world money' from the CSGO skin gambling.

Valve doesn't "make up" words. They've clearly said that they own all the skins. If you sell them for real money, you break the law. Period. Valve has taken action against some real-world transactions out there, however; it's not easy for them to prove these transactions. Still it's illegal.

You don't have to do "additional work" to transfer CSGO skins in to real-world money. You literally have to BREAK THE LAW to do that.

[–]RogueRAZR 0ポイント1ポイント  (4子コメント)

2) Every time someone opens a CSGO case, they're gambling.

This is actually something I haven't thought of. I work for a company that runs arcades and bowling for a number of locations including one in Washington State. In the state of Washington, any arcade games which are purchased MUST first be approved by the state gambling commission. Basically they place bans on any arcade game which is not skill based or is not at least influenced by the player. For example, arcade games that would be allowed are games that have skill stop functionality, or where the player directly influences the outcome in some way such as rotating a wheel moving a joystick ect. Games that are not allowed are anything chance based, this includes any game which has an element of random chance. An example would be like a game called colorama where a table spins and a ball rolls around inside (think a silly roulette type game). Another example are games like Key master which is rigged with a % chance if winning rather than being completely skill based (there was a huge lawsuit involving this game in particular and Sega lost).

Anyway my point is that Valve may very well be violating Washington state law simply for having a chance based skin service in general.

Something to think about at least.

[–]ShazbotSimulator2012 3ポイント4ポイント  (0子コメント)

A better analogy for what Valve is doing would be trading cards though. No matter what pack you get, there's going to be cards in it, and their value isn't set by the publisher, it's just dependent on what other players are willing to pay for them. Trading cards aren't considered gambling anywhere and neither should crates.

[–]Jherden 1ポイント2ポイント  (2子コメント)

Are TCGs like Magic: The Gathering illegal in Washington? Because it's the exact same thing. You're buying a booster pack of cards that award you a select set of random cards that is not based on skill.

[–]Jherden 0ポイント1ポイント  (1子コメント)

These cards also get a real world value that people sell on card sites so that people can purchase the exact cards that they want. People can make money off of buying a booster pack and then selling a card that is overpowered for a certain block set, or is extremely coveted.

[–]RogueRAZR 0ポイント1ポイント  (0子コメント)

True, I am simply stating an example on what the gambling commission in Washington has enforced in the past and it could be used against Valve. Whether or not the policy is good or bad is a different matter.

The public ultimately creates these problems. In the arcade industry, people complained about games not being skill based and therefore is considered gambling. So, on the complainers behalf, we are no longer allowed to operate any chance based games anymore.

Now the gambling commission has either gotten complaints or simply see similarities between Valve's CSGO box system and are trying to enforce similar rules. Depending on how far the State of Washington wants to go, a group of people will likely define the difference between Valve's items and what currently falls under their jurisdiction in court.

[–]ShazbotSimulator2012 0ポイント1ポイント  (0子コメント)

If you're against cases are you also against trading card games and the like? As long as you're getting something in return it isn't gambling in the legal sense regardless of if you can occasionally get more valuable items.

[–]argv_minus_one -2ポイント-1ポイント  (0子コメント)

You wouldn't ban hard cash just because some people exchange it for illegal products and services.

Civil asset forfeiture has already effectively banned cash in this country, and that is exactly the excuse. So, yeah, they totally would.

[–]hoboninjahttps://steam.pm/4laji 31ポイント32ポイント  (17子コメント)

If the gambling commission gets it's way this actually sets a horrible precedent that could see the player to player trading of items and in-game economies in games become a thing of the past.

[–]The_MAZZTer 27ポイント28ポイント  (10子コメント)

Yeah I can't understand how many people seem to be calling for Valve's blood here. I guess they just don't understand how web-based services work.

Gambling is only possible here because players can trade with each other. That is the only mechanism those sites need to function. If Valve is ordered to stop any chance of gaming sites, they may have no choice but to shut down Steam Trading, or at the very least block external access to those API (which is ultimately a losing cat and mouse game).

[–]Bonsai99https://steam.pm/12cxex 0ポイント1ポイント  (0子コメント)

Yeah I can't understand how many people seem to be calling for Valve's blood here.

We aren't calling for Valve's blood, we are calling for Valve to step up and comply with the Gambling Commission instead they are refusing to comply and just causing the situation to escalate.

Legal action against Valve would be the worst case for everyone.

Disagreeing with Valve doesn't mean we want to see them burn, that's fanboy logic and doesn't do anyone any good.

Gambling is only possible here because players can trade with each other. That is the only mechanism those sites need to function.

EXACTLY, which is why you trade ban the bot accounts of these websites!

[–]Jherden 0ポイント1ポイント  (6子コメント)

I guess, ultimately, your competing with a vice that, much like alcohol, people are going to pursue regardless of the laws and/or rules in place. I suppose the 'Electronic Prohibition Era' has been a long time coming, so I guess why not start now, yeah?

[–]PresidentoftheSun -4ポイント-3ポイント  (5子コメント)

It's not about stopping people from gambling, it's about having it become regulated by the board, and preventing children from engaging in it.

[–]Jherden 1ポイント2ポイント  (4子コメント)

Easy. Parental controls in the home. That or gate access to the internet using a citizen id number of sorts (say, SSN), and a password. IDs for citizens under age will have restricted access via whitelist.

Then again, the later takes time and effort to develop, it's not like we can expect a miracle over night.

[–]PresidentoftheSun 1ポイント2ポイント  (1子コメント)

I was more just referring to your bit about vice and prohibition. If it were about blocking gambling entirely this would be more clear-cut. This is about whether or not it falls under the jurisdictions of the commission, and about the legal and ethical implications of children having access to these systems.

[–]Jherden 0ポイント1ポイント  (0子コメント)

yes, I know. And and there isn't a single good outcome to this scenario that doesn't negatively affect the industry and have zero repercussions for these online gambling dens. It's as easy as asking "how old are you?" and then lying. There isn't much to regulate on that aside from those regulations stepping into the household.

If the issue is that Mrs. May learns that little billy has been gambling online, quiet frankly, that is an issue that needs to stay in the household. I won't blame Mrs. May for Billy's actions, because kids are going to do things because they don't know better. But it's her(more specifically, any of the child's parents) responsibility as a parent to teach those rules to her child. Negligence to do so is a failure on her part. If the lesson doesn't stick, then measures to prevent the actions within the household, once again, fall to the parent.

There is literally no good ruling that could come from this. Either the household suffers, the industry suffers, or both suffer.

[–]NinjaDinoCornShark 0ポイント1ポイント  (1子コメント)

That or gate access to the internet using a citizen id number of sorts (say, SSN), and a password. IDs for citizens under age will have restricted access via whitelist.

This is what they have set in place in countries like South Korea, isn't it?

[–]Jherden 0ポイント1ポイント  (0子コメント)

yes, actually. And IIRC, there are harsh punishments for certain activities online.

[–]ardonite 0ポイント1ポイント  (1子コメント)

Why would Valve have to shut down steam trading to in order to stop Valve from profiting from underage CSGO skin gambling?

There are more than one possible solutions to the issue, offhand:

  • Valve could stop taking transaction fees (which they won't).
  • Valve could mark exchanged digital items as not-exchangeable for Steam Wallet funds (this would prevent people from cashing-out)
  • Valve could prevent underage accounts from exchanging digital items for Steam Wallet funds.

[–]Bonsai99https://steam.pm/12cxex [スコア非表示]  (0子コメント)

Trade ban the steam accounts of these gambling websites is the best solution.

It doesn't have any negative effects on anyone aside from these gambling sites.

They can't financially survive losing thousands of dollars in items every time one of their accounts is banned. They will stop existing if it's not financially viable.

[–]stuntaneous 1ポイント2ポイント  (1子コメント)

We're steadily approaching a wide reaching regulatory reaction to the issue of gambling in games / as games. It's an increasingly significant problem and is going to rightfully cop it hard soon.

[–]FGHIK 0ポイント1ポイント  (0子コメント)

Fighting gambling is more stupid than the war on drugs.

[–]hitraj47 10ポイント11ポイント  (1子コメント)

Great! Now developers can focus on making a game instead of skins :P

[–]Ralkon 0ポイント1ポイント  (0子コメント)

Many games have very legitimate reasons to have trading systems in place though. How do you draw the line that prevents people from gambling while still allowing trade in something like an MMO? I mean I've seen people gamble with in-game currency in WoW, and RMT is a thing. What do you do? Do you ban it because people are going through third-parties? Imagine MMOs without trading - they would suck. If the issue is random loot boxes then are we going back to sub fees? Online games have to make money somehow, and random skin loot boxes are definitely better than p2w, sub fees, or fracturing the playerbase with map packs.

[–]CorsarioNero 0ポイント1ポイント  (1子コメント)

If it helps to kill microtransactions, it's still worth it.

[–]hoboninjahttps://steam.pm/4laji 1ポイント2ポイント  (0子コメント)

The way they are going after them could literally be the end of trading at all in any game.

Want to trade runes in Diablo 2? Can't because you could potentially gamble with those. Want to trade some gear in WoW? or some herbs for potions? Can't, everything will be bound to you or you could potentially use it as a currency to gamble.

[–]TheG-What 19ポイント20ポイント  (65子コメント)

I'm not a lawyer and don't pretend to be, but it appears to me their defense is "It's not through Steam so it's not our fault."?

I wonder how this will hold up in court. Paging /u/videogame_attorney

Edit for clarity: I wasn't making a stand on the topic; I was only trying to understand from a legal standpoint. What is moral and what is legal are two different things. I personally don't see Valve as being in the wrong at all but that's not my point. My question is will this defense hold up?

[–]Jherden 36ポイント37ポイント  (39子コメント)

IANAL, but that would be like accusing Gander Mountain (Cabella's, Bass Pro, etc) of facilitating murder by selling firearms for hunting, or pistols for self-defense.

They offer a service that has an intended use. Using the product in a way that it was not intended that results in legal action falls to the user, not the company that sold/offered them the product.

EDIT: Can the mods, like, undelete that reply? it sorta just breaks the context of this conversation. What exactly was said to incite deletion?

EDIT2: I guess the account being a 1 day old redditor doesn't help their case... w/e

[–]The_MAZZTer 4ポイント5ポイント  (3子コメント)

That's an oversimplification. I would say: "We have already blocked any gambling sites we are aware of from using our services. Lots of legitimate sites use our services and we don't think you intend to have us shut them all out (nor do you have the authority to tell us to do so). If you know of any sites we missed, let us know and we'll lock them out as well."

[–]Bonsai99https://steam.pm/12cxex 0ポイント1ポイント  (2子コメント)

Problem is even some sites on their C&D letter haven't been shut down/had their Steam accounts trade banned.

[–]The_MAZZTer 2ポイント3ポイント  (1子コメント)

Valve doesn't have a magic off switch they can just press for those sites. Sounds like they are doing what they legally can do. And as for the bots, the site can easily make new ones, or Valve hasn't figured out how to detect them.

[–]Bonsai99https://steam.pm/12cxex -1ポイント0ポイント  (0子コメント)

Valve doesn't have a magic off switch they can just press for those sites.

Yes they do, trade ban their accounts.

And as for the bots, the site can easily make new ones, or Valve hasn't figured out how to detect them.

Sure they can easily make new accounts but they can't easily replace the thousands of dollars worth of items on their trade banned bots. Valve just needs to keep banning their accounts to the point where it's not financially viable to operate one of these gambling sites.

Valve hasn't figured out how to detect them.

It's not about "Detecting" them. You go to X gambling website and try to deposit items and it will open up a trade offer window with one of their bots, you can either keep repeating this to get different bots or if you are Valve you obviously have more detailed information about the accounts such as I.P. addresses to more easily get the complete list of accounts that X website uses.

[–]Ragnagord 0ポイント1ポイント  (0子コメント)

Even if you only look at steam, they provide lotteries (in the form of crates) for skins and they do allow you to trade these skins for a virtual currency that does have a monetary value.

[–]TheWarbeak -2ポイント-1ポイント  (1子コメント)

You realize what the "offense"is right? They want to completly end the concept of skins, which is absurd.

[–]Sovex66 -1ポイント0ポイント  (0子コメント)

What the problem about that?

I could make website for gambling, trade, sell for money on every game where you can trade with other people and sues the owner?

[–]Gamerz5GT -2ポイント-1ポイント  (2子コメント)

I mean, how is it not through Steam? It uses the Valve's trading API and Steam's inventory system.

[–]Jherden 2ポイント3ポイント  (1子コメント)

use of a service does not make the service automatically complicit in illegal activity.

[–]Bonsai99https://steam.pm/12cxex 0ポイント1ポイント  (0子コメント)

If they do nothing to prevent it while knowing it's happening they are.

[–]Sponge-worthy 11ポイント12ポイント  (3子コメント)

The RNG microtransactions are the root of the problem.

[–]Jherden 7ポイント8ポイント  (1子コメント)

It's the reason I stopped playing Magic: The Gathering. Like, the physical card game.

[–]Beau_Steven 0ポイント1ポイント  (0子コメント)

Same here. There's certain ways to play it that are actually fun, like cubes, but I totally agree about the actual game.

[–]semperverushttps://www.steamcommunity.com/profiles/Semperverus 0ポイント1ポイント  (0子コメント)

Those would be fine if you couldn't sell what you got after the fact.

[–]i_killed_hitler 7ポイント8ポイント  (1子コメント)

What about Magic The Gathering or any number of other card games where the rarity is controlled by the publisher?

What about other games that allow you to trade items? (Neverwinter for example).

[–]Survivor301 2ポイント3ポイント  (5子コメント)

Did anything ever happen to Tmartn, Syndicate, and the others involved it that whole scandal?

[–]--Kai-- 1ポイント2ポイント  (0子コメント)

The BBC was covering a UK Youtuber who is facing court+jail over it.

UK gambling commission isn't fucking around: http://www.bbc.co.uk/news/technology-37632065

[–]AltReality 2ポイント3ポイント  (0子コメント)

Is it too much to expect the legal counsel for an organization the size of Valve to have a proofreader? A Grammar checker? Something? I'm no expert, but I found like 4 grammatical errors in this letter that would have been caught with a quick proofread.

[–]Arono1290 2ポイント3ポイント  (0子コメント)

Valve needs to take this seriously. They have a system in which you spend real money to open a crate, and have a chance of getting items with real money value. These items can then be sold, in their own marketplace, into a Valve currency that essentially is 1:1 with USD. This "Valve currency" can be used to purchase items as gifts, which can then be easily sold or exchanged for real money. Or simply kept.

This is their system, no third parties involved. This, for all intents and purposes, is gambling. When you consider how many minors are involved in this, it doesn't look good. There is a very real chance they will get slapped hard and and the legal decision will reverberate through video gaming.

[–]vulgarman1 1ポイント2ポイント  (0子コメント)

Items and micropayments must be an exceptional way to make money to be worth this effort.

[–]JonnyRocks 1ポイント2ポイント  (0子コメント)

I love that it took as long to write this letter a sit does to get back to a support question.

[–]taytothief[🍰] 0ポイント1ポイント  (0子コメント)

Stop doing the thing we know nothing about.

[–]the_willy 0ポイント1ポイント  (0子コメント)

Remember this is a good thing, EA changed their ways and so did Ubi, now it's time for Valve to improve on their ethics.

[–]Kacer_https://steam.pm/11g39m -3ポイント-2ポイント  (4子コメント)

Waste of money. Money that could have been put into game/steam platform development. All these things could have been avoided/prevented somehow... F.ex. Why don't they just ban their bots?

[–]The_MAZZTer 1ポイント2ポイント  (1子コメント)

They did. It's not enough for the commission.

[–]Bonsai99https://steam.pm/12cxex [スコア非表示]  (0子コメント)

If they actually banned the bots then the websites couldn't functionally exist.

[–]Jherden 0ポイント1ポイント  (0子コメント)

I stated a possible reason here:

Also, the time and effort to develop an intelligent algorithm that monitors user traffic and usage is pretty intense, even for small applications. There is a reason that google makes a SHITTON of money from user analytics. The development speed and effort for a monitor of sorts on bots to Steam's network, compared to the time and effort to set up wordpress blog are, as you stated yourself, 'not even comparable'.

context

[–]smacksaw -5ポイント-4ポイント  (0子コメント)

LMAO if Valve moves to/incorporates in Nevada over this.

Frankly they already should have. Washington is stupid. That's why I based my business in Oregon and California. Washington legislature is a joke, as are the politicians.

Then I view this as consumer rights. Valve doesn't go far enough. We should be able to trade and sell games or anything else. That's a right we don't enjoy.

You can make an argument for the state because Valve only allows gambling-like transactions. If I could sell my copy of Metro, the point would be moot how I do it.

Valve's greed in not giving us resale rights has led to this overreach.

If you think about it, it would be like Washington suing $20 bills being used at Tulalip casino. You can use money for whatever you like. The state is prosecuting a means of commerce, which is nonsense. Except it's not a means of commerce, it's a system ripe for gambling abuse.

Sorry Steam fans, but it's their reasoning.