全 111 件のコメント

[–]Devil-May-CryBrotherhood 76ポイント77ポイント  (5子コメント)

The fact that I can save an entire town but if I steal a pencil from them they still try to murder me.

[–]Full_contact_chess 20ポイント21ポイント  (2子コメント)

or pick up trash in their streets, even

[–]Zack123456201Make Necropolis great again! 22ポイント23ポイント  (1子コメント)

"That's MY tin can you bitch!" -Settler, 2277

[–]hopper31Welcome Home 2ポイント3ポイント  (0子コメント)

That wasn't a tin can! It was one of Brailee Ewers' old-fashioned chocolate chip cookies!

[–]Xclbr1 11ポイント12ポイント  (1子コメント)

Yeah, I really hope for the next one they go more in the direction of TES where there is a crime system. Wasteland justice is one thing in Capital Wasteland towns where there is barely any law, but in Diamond city you can go and visit the jails, yet you can't be put in them at all.

Was hoping thaat would be fleshed out in FO4, since we have had the technology since Oblivion (at least, never played before that), so you think it would be commonplace at this point.

[–]AbrahamIssusVolunteer at Big MT 1ポイント2ポイント  (0子コメント)

actually in fallout 1 you had law sytem and the authority's for you and have jail

[–]EviLincoln 88ポイント89ポイント  (17子コメント)

It's not very green/overgrown considering how long ago bombs fell. Post apocalypse doesn't have to mean no life whatsoever. Just look at Chernobyl, it's teeming with life and that was 30 years ago.

[–]JozozLord Death of Murder Mountain 39ポイント40ポイント  (5子コメント)

1,2 and NV are set in the desert. It might be because of the trend 1 and 2 set that we don't see it in 3.

[–]Full_contact_chess 14ポイント15ポイント  (1子コメント)

That...and so many Post-apoc B-movies shot on location in the deserts kinda make the setting almost a trope.

[–]SeptemberOneill 0ポイント1ポイント  (0子コメント)

Fallout 1 was unabashedly riffing on Mad Max a lot. Mad Max 2 had lush thick greenery when it left the desert, Fallout franchise games stayed bleak when they left the desert.

[–]IMrMacheteI 0ポイント1ポイント  (2子コメント)

D.C. naturally got hit much harder than most other areas. When you have a 1600+rad/s crater around it probably takes a lot longer to get plant life back.

[–]urboro 2ポイント3ポイント  (1子コメント)

I think you guys are arguably offbase, radiation has always been magic in "Fallout", like Marvel comics. Despite the FEV and experimental justifications, at the very least mere radiation produces immortal ghouls.

Magic radiation can last as long as it wants and do whatever it wants.

[–]SeptemberOneill 0ポイント1ポイント  (0子コメント)

Exactly. Fusion batteries give off radiation... that makes no sense in reality, as their fuel is water. Fallout radiation is not based on anything resembling actual radiation in pretty much any way.

[–]Mister_Red_Bird 10ポイント11ポイント  (7子コメント)

The difference with that is, Chernobyl was just exposed to the radiation, not a nuclear bomb.

[–]calivino 6ポイント7ポイント  (6子コメント)

Hiroshima then

[–]SPOOFE 16ポイント17ポイント  (0子コメント)

An example where there was a massive cleanup and rebuilding operation after the war.

[–]SmigoneEnclave 7ポイント8ポイント  (0子コメント)

Low yield kiloton bomb. A single one, at that.

[–]Lunaphase 8ポイント9ポイント  (0子コメント)

Theres a big difference between one nuke and pasting the entire country with them.

[–]MrSporrerGarrryyyy 0ポイント1ポイント  (0子コメント)

well the real difference is it's an imaginary world where we suspend our disbelief for a more interesting ascetic.

[–]chuystewyOld School Ghoul 13ポイント14ポイント  (0子コメント)

The Chernobyl Incident is not nearly the same thing as a nuclear detonation, yet alone the thousands of detonations that occurred during the Great War.

*Edit: spelling and grammar (its too early lol)

[–]WheatChiefToss My SALAD, CAESAR! 3ポイント4ポイント  (0子コメント)

I never really liked the Chernobyl comparisons when talking about how green the world of Fallout should be by now. Most of the radioactive contamination from the destroyed reactor was cleaned up and buried by teams of Liquidators in the months and years following the explosion.

It's not like the vegetation around Chernobyl was unaffected by the radiation. The Red Forest surrounding the power plant is gets its name from the color the pine trees turned before dying after absorbing large amounts of radiation. The effects are still felt today as dead plant life in the exclusion zone is having difficulty decaying due to radiation reducing the amount of bacteria, fungi and insects involved in the decay of leaves and trees.

Anyway, my point is that it's not too hard to believe that intense and lingering radiation from the bombs could have petrified the trees and other plant life. With nowhere tor regrow from, maybe that's why lush greenery is so rare. Just a theory.

[–]SmigoneEnclave 0ポイント1ポイント  (0子コメント)

Chernobyl is nothing compared to an entire array of high megaton-yield bombs falling everywhere. Chernobyl was a leak, not an explosion. Plants weren't dead at all even in the opening days.

[–]Markus148 37ポイント38ポイント  (2子コメント)

How dirty and unlivable every house is. I understand not all the resources are there, but why must that pile of rubble still be in a hotel room in a livable town 200 years later. I can see cans on bottles in streets between towns, but in houses and towns why would you leave empty cans and bottles on a floor?

Do you want giant ants? Because that's how you get giant ants.

[–]IamKAR 3ポイント4ポイント  (0子コメント)

This is my pet peeve, and how settlements have skeletons literally two feet away from their beds. Its not raiders either, some settled locations are like this. I get that they didn't let the skeletons decay because it isn't as cool looking but at least try to make it somewhat realistic on their locations(except ones with a story to it).

[–]backsteptWelcome Home 36ポイント37ポイント  (2子コメント)

Not enough practical and realistic outfits and armors. Raiders dressing up like garbage bins.

[–]Sliver59 8ポイント9ポイント  (1子コメント)

To be fair, raiders are supposed to be really stupid. There's plenty of factions in the games that wear realistic armor, the only ones that don't are the dumb raiders and the dumb super mutants.

[–]ShadowOfHodor 0ポイント1ポイント  (0子コメント)

That's true. They make a point to show every raider is a mindless, violent drug addict, more or less.

[–]Losermcloserson 15ポイント16ポイント  (6子コメント)

That no new music was recorded between 1959-2077

[–]uzetaabWelcome Home 5ポイント6ポイント  (0子コメント)

Yeah, I like the radio station, but after a while I have to turn it off because I just can't listen to the same dozen songs for months.

[–]Darkm1tch69Deathclaw Bait 3ポイント4ポイント  (0子コメント)

What about that rockin' acoustic one on Nuka World Radio?

[–]thehollowman84 1ポイント2ポイント  (0子コメント)

It was recorded, but the nuclear holocaust caused EMPs that destroyed the media they were stored on. Only old vinyls are left, hence old ass muzaks.

[–]DrKomeilSocially Awkward Courier 2ポイント3ポイント  (0子コメント)

This one would also be so easy to fix. Save your money on licencing sit songs from the 40s, have any of a grab bag of small bands make up new old-time songs or do covers. It would make so much sense.

[–]Moist-Loaf 0ポイント1ポイント  (0子コメント)

What about that one song in new Vegas that's a fallout version of where the buffalo roam? It talks about stuff that happened after the war

[–]JakeSnake07Doesn't Like Fallout 4 0ポイント1ポイント  (0子コメント)

1961

When Game Theory did their episode on Fallout he Mat used the music in the game to find where the timeline splits between our universe and the Fallout universe.

[–]Konebred 22ポイント23ポイント  (4子コメント)

I feel like people should be a lot dirtier. With the ambient heat, no real way of washing off without getting irradiated, and no way to really wash your clothes. I bet it stinks too.

[–]Markus148 8ポイント9ポイント  (2子コメント)

That's nonsense. Just apply more Abraxo! You'll be smelling fine and sparkling clean in no time.

[–]Konebred 7ポイント8ポイント  (1子コメント)

Yeah but how am I going to make my drugs if I use all the Abraxo.

[–]Markus148 7ポイント8ポイント  (0子コメント)

Wonderglue and turpentine. Duh.

[–]serotonintuna 1ポイント2ポイント  (0子コメント)

Are the people not dirty enough for you? They seem pretty thoroughly covered in scum

[–]BiggHoss18 34ポイント35ポイント  (9子コメント)

Well there is weapons more advanced than almost anything currently known in existence today, there is AI, robots, Vertibirds, jet pack, power armor but not ONE personal vehicle of any damn kind. Not a bicycle, not a motorcycle, make shift dune buggy..... NOTHING .... For a game based on having a tone of realism-centric scifi..... That's just plain B.S. and extremely unlikely but yet there is none. I get it takes away from the "walk a mile in my shoes" effect. But seriously people wouldn't have to use them if they didn't want to and the dynamic on bad guys also having them and caravans and such as well would be awesome (Mad Max-esque).

[–]SquireRamza 22ポイント23ポイント  (3子コメント)

There are vehicles mentioned and even seen in game (The Master's Army used re-purposed army trucks to move around, as does the NCR Army, and you get a Car in Fallout 2) it's just that none of the engines have been able to handle actually showing them moving around.

[–]TDarkShadowWelcome Home 1ポイント2ポイント  (0子コメント)

True, but neither did Fallout 2. Most mods whom introduce personal vehicles have the right idea, just another way to fast travel. In Fallout 4's Survival Mode, it actually makes sense.

[–]BiggHoss18 0ポイント1ポイント  (1子コメント)

Right but as I was saying personal ones. I guess don't remember the car though I havent played it in a LONG time but still.... 99% of the time no personal ones just the same.

[–]uzetaabWelcome Home 1ポイント2ポイント  (0子コメント)

Well, to be honest it wasn't really a car. It was a fast travel device. You clicked on it and chose your next destination, then the loading screen happened.

What I miss about it was the trunk/boot. Massive storage that was always only a short walk away.

[–]eoinroonCappy 13ポイント14ポイント  (2子コメント)

In my opinion I never want cars or vehicles in a fallout game. If they add a car then they need to make the world big enough to drive around in a car and bigger means thinner. Less stuff and more nothing is a big problem in games, like the Mad Max game that came out last year. The world was so empty and just full of scattered outposts that where all just the same thing and they had to do this to fit the car. If you think about it all the maps in fallout are very small. You could probably walk to one corner to the other in like twenty minutes or less but because there is so much stuff in between those points, it would take about 3 hours to get there just playing naturally and you would still miss out on stuff. Adding a car would mean moving all that stuff in between further apart and stretch the ground out just so players can drive around on it for more that a few seconds.

[–]uzetaabWelcome Home 0ポイント1ポイント  (0子コメント)

agreed. Although, GTA is much less barren that Mad max. It does still suffer from the problem you describe, but not as badly.

[–]Auggie_Otter 0ポイント1ポイント  (0子コメント)

The solution is to not give the player a vehicle built for speed. Give them a rumbling slow army truck that slowly rolls over the landscape with a big heavy suspension and tires that go over obstacles deliberately. Most real life off-roading is about logistics and pathfinding rather than speed anyways.

The roads would be the fastest places to drive. The player would really have to think about were they wanted to take their big expensive vehicle though if it were likely to get stuck and overrun by enemies in rough terrain in hostile territory.

[–]xDoshEnclave 0ポイント1ポイント  (1子コメント)

I think that's because of Bethesda's engine limitation, if skyrims horses felt like a floating box just imagine what driving a car would feel like.

[–]MrSporrerGarrryyyy 0ポイント1ポイント  (0子コメント)

but mounting a deathclaw, or Brahmin or something to ride would be cool.

[–]DarkieBones 7ポイント8ポイント  (3子コメント)

The fact that it's happening 200 years after the bombs . It has no logic that supermutants and ghouls didn't get eradicated already by humans (considering they can't reproduce) / the fact that ....every building still has loot in it . If it was set like 15 years after i could have understood , but 200 years is just too much .

Also i hate the fact that we don't hear anything about any other continent or country .

[–]CasualRascal 3ポイント4ポイント  (0子コメント)

Buildings can have loot if you look at it as maybe some scavver left a trunk of valuables in a place as a cache for later. Or raiders/mutants just stockpile a bit of ammo. Doesn't seem too far fetched to me.

Plus if you fight your way through a raider settlement and get to treasure well chances are no other wanderer could get to it so of course there would be loot.

[–]Awkward-MuchLiberty Prime 1ポイント2ポイント  (1子コメント)

This gets brought up a lot and a huge issue being China is a giant glowing hole (if you follow Zeta). Africa was a mess and full of warlords pre bombs. Our only real chance to hear anything would be the UK and the only character we see from other there I'm pretty sure said it was also a mess

[–]IamKAR 0ポイント1ポイント  (0子コメント)

I think the bartender in Diamond City was from Russia or something, and he said there was nothing there so he went here, nothing here but more here than there. May have been someone else but definitely someone that is foreign in fo4.

[–]Fineous4 12ポイント13ポイント  (5子コメント)

Combat difficulty throughout the game changes too much in the wrong direction. The game should start easier and get more difficult as you level. Instead it goes in the opposite direction.

[–]Mister_Red_Bird 5ポイント6ポイント  (2子コメント)

Fallout 4 tried to rectify that. They designed the map so that the further from Sanctuary you got, the more difficult it became. But the issue is you continue to level up and get more perks, and better equipment, so the game gets easier

[–]CipherWestonVault 111 0ポイント1ポイント  (0子コメント)

That and the apparent bug where you entered a cell of the map and as you leveled up, the cell doesn't react accordingly.

[–]uzetaabWelcome Home 1ポイント2ポイント  (1子コメント)

I don't remember the previous games well enough, but in FO4, if you avoid combat perks, the game continues to be very, very hard. I was still struggling at level 70. At about that point I got bored of it and took the combat perks.

Trust me, you just need to avoid some perks, like Commando. It completely changes your strategy though, because ammo becomes a serious problem, and you have to take perks that alow things like max weapon mods to compensate. The challenge of no combat perks is probably my fondest memory of FO4.

[–]Auggie_Otter 0ポイント1ポイント  (0子コメント)

I haven't noticed that in FO4 as much as in Skyrim. If you spent all your time leveling up your arts and crafts abilities in Skyrim instead of your combat abilities the next time you meet leveled draugrs you're in for a nasty surprise.

[–]PilesOfPower101 13ポイント14ポイント  (7子コメント)

It honestly bugged me slightly how the effects of the bombs during the war are a little underplayed. Like if you think about the couple times that nukes actually were used in history (Hiroshima and Nagasaki) there was next to nothing left once the dust settled. Mostly just rubble. There wasn't exactly skyscrapers still standing, let alone stable ones still enough to enter. I mean I do like the interpretation of nuclear warfare of fallout as its kind of an optimistic approach of the effects of a nuclear war as far as destruction goes, but it's just a little thing that kinda rubbed me off the wrong way.

[–]Whatsthedealwithair-NCR 24ポイント25ポイント  (2子コメント)

Most of the buildings in Hiroshima/Nagasaki was made of wood though, the few concrete and stone buildings there actually held up pretty well.

[–]uzetaabWelcome Home 3ポイント4ポイント  (0子コメント)

That actually looks like it could be a scene out of the game.

[–]PilesOfPower101 0ポイント1ポイント  (0子コメント)

That makes sense now that I think about it. Most of the photos I saw were of just everything looking wiped out, that picture you linked actually looks like it could fit in a fallout setting.

[–]Lunaphase 4ポイント5ポイント  (0子コメント)

Fallout-world bombs are more dirty bombs than actual straight up destruction bombs though. They went the path of smaller yeild but long lasting results.

[–]TremerSwurkBorixcuber 4ポイント5ポイント  (1子コメント)

Keep in mind, the bombs in the war weren't meant to destroy things, but rather just spread fallout and such.

[–]GreugreuVault 13 0ポイント1ポイント  (0子コメント)

I think that's why Fallout 1 and 2 are set mainly on a desertic atmosphere and your main encounters are nomadic camps and junk towns poorly built. The only real City like location was New Reno on Fallout 2.

But yeah, Fallout 3 and 4 are set 200 years after the bombs fell, and they said they wanted to focus on a mankind rebuilding atmosphere, while Fallout 1 and 2 were around 70 years IIRC after the bombs and were more about survival and aftermath.

[–]Justnobodyfqwl 5ポイント6ポイント  (0子コメント)

Population and Vaults This kind of goes with what people were saying about vault experiments: Let me get this straight... There were 122 vaults? And from the looks of it, 4 of every 5 ended up entirely or almost entirely dead , so how are there so many people? An incredibly small number of people would have survived in personal shelters or military ones like the BoS/Enclave. Sure, there's plenty of Ghouls, but there's also the problem of where they're located. Apparently like 6 of 122 vaults are in one specific part of Nevada around las Vegas? From the looks of how things are going if you lived anywhere between DC and Nevada there were maybe one vault for every 5 states

[–]MutantOverlordVault 13 5ポイント6ポイント  (0子コメント)

I wish that raiders had a clear purpose in the world.

As it stands, they don't actively loot or attack settlements during the gameplay. They're just generic spiky armored mobs.

I think its boring that in Fallout 3 you have thousands of people who murder each other on sight living in the capital wasteland an no matter how many you kill, they just keep coming back.

Sure, you come upon two of their bases, but the raiders don't interact there. There's no way to join them, no way to talk to them, no way to interact with them, other than to murder them.

Khans were handled well in Fallout 1. They didn't shoot on sight, the gameplay reflected their style (slavery), and they hand an actual effect on the world. Plus, there were several different ways to interact with them.

In Fallout 3, Raiders just became an excuse to murder 1000s of people in a world where there's only a couple million to begin with.

[–]CamoChipTunnel Snakes Rule! 3ポイント4ポイント  (0子コメント)

How much easy loot there is everywhere. In Fo4, for instance, the bag of pre-war money that is just sitting in an alleyway behind the bank near the Super Duper Mart. You're telling me nobody checked that bank out in 200+ years, or even behind it? There is not even a terminal to unlock nor is it hidden.

[–]goatunit 2ポイント3ポイント  (0子コメント)

Edible raw carrot sitting in a locked room that hasn't been disturbed in 200 years.

[–]Comrade_Canary 1ポイント2ポイント  (1子コメント)

Weapons that are the same type,but one is just superior in every way. Why do you even put it in the game?

[–]Auggie_Otter 0ポイント1ポイント  (0子コメント)

Yep. Two weapons that use the exact same type of ammo but upgrading the receiver somehow magically makes the same ammo hit harder on one of them.

Realistically weapon upgrades would be about accuracy, reliability, reload speed, ammo capacity, weight, and rate of fire while damage per shot would be determined by what caliber of ammo you're using.

[–]CheeseOrbiter 1ポイント2ポイント  (0子コメント)

It bugs me that the raiders don't really have a clan or a group, but they all dress the same. I wish they had a little more variation, like in junkyard areas heir armor might be made of car parts, but in the woods maybe it's chunks of old fence strapped together. Just something to make them feel less like they all shop at the same store and visit the same barber.

[–]Zeke-Freek 1ポイント2ポイント  (0子コメント)

There's only ever two or three passable hairstyles and the rest just suck.

[–]Zeke-Freek 1ポイント2ポイント  (0子コメント)

That there are more raiders than there are people to raid, atleast in Bethesda's games.

[–]SGLacksFollowers 3ポイント4ポイント  (1子コメント)

Ian. Fucking Ian.

[–]KiRo88TheMLGNoobI've got quiet good raisins for everything I do! 3ポイント4ポイント  (0子コメント)

OOPS. YOU HAVE BEEN SHOT INSTEAD OF RAT FOR 50 GAJILION DAMAGE.

IAN MISSED.

IAN MISSED.

[–]SpankThuMonkey 3ポイント4ポイント  (2子コメント)

Lack of multiple (or even 2) companions in the Bethesda games.

[–]CipherWestonVault 111 1ポイント2ポイント  (1子コメント)

In Fallout 3 you could have Dogmeat and Fawkes at the same time. I'm unsure about Fallout: New Vegas.

[–]Rnya 1ポイント2ポイント  (0子コメント)

In New Vegas you could have multiple companions. You could have one human and one non human companion.

[–]RecoveredThrowAway21 4ポイント5ポイント  (7子コメント)

Why a nuclear bomb going off somewhere near by leads to barrels of nuclear waste laying around everywhere...

[–]GearsthecoolG.O.A.T. Whisperer 8ポイント9ポイント  (2子コメント)

That was just due to the Prewar USA being lenient as fuck with disposing it.

[–]RecoveredThrowAway21 0ポイント1ポイント  (1子コメント)

Plothole filled...

[–]Lunaphase 4ポイント5ポイント  (0子コメント)

Well in the main game itself theres 3 seperate places showing that sometimes people dident give a fuck. Red rocket (the one near sanctuary) was cramming the waste into the cave underneath. Mass fusion has a dumping ground right at the freakin river, and theres that one storage shed where they are just dumping them into a firey hole of some sort.

[–]SavageChickenManMan 6ポイント7ポイント  (3子コメント)

Uh, they were there before the war, nuclear power was everywhere and powered almost everything, hell they had small fusion reactor that could fit in your hand. They never said that when you drop nuclear bombs they spawn barrels of waste.

[–]RecoveredThrowAway21 -1ポイント0ポイント  (2子コメント)

Nor did I say nor imply that

[–]SavageChickenManMan 3ポイント4ポイント  (1子コメント)

Then what did you mean by

nuclear bomb going off somewhere near by leads to barrels

I'm just not understanding.

[–]RecoveredThrowAway21 -4ポイント-3ポイント  (0子コメント)

To me it feels more like "its a game about radioactive fallout, lets put random radioactive hotspots around the game, but to prevent it from being too hard, let's put it in bright yellow barrels"

[–]Mbail11 1ポイント2ポイント  (0子コメント)

It never changes.

[–]SigournDid I just say "ripping off"? 1ポイント2ポイント  (8子コメント)

Vault experiments. I liked it more in Fallout, where Vaults are just bomb shelters and nothing else. Makes them more creepy to me than "le dark experiment". Something that is supposed to be scary (experiments) scares me less than something that isn't meant to be scary (normal shelters). The whole thought of "people living in here because humanity destroyed itself" gets instantly replaced with "what spooky experiment happened here?". This started with Fallout 2, so it makes four games.

There are other things I don't really like, but this one spans the most games. My only complaint about the first Fallout is the lack of some quality of life improvements that Fallout 2 added in.

[–]Mister_Red_Bird 0ポイント1ポイント  (6子コメント)

So you don't like it because it's creepy?

[–]ademonlikeyou 6ポイント7ポイント  (4子コメント)

He doesn't like the convoluted concept. He doesn't like how the vaults have to be some elaborate experiment system instead of just bomb shelters as they originally were

[–]Mister_Red_Bird 4ポイント5ポイント  (0子コメント)

I feel like it makes it far more interesting. His argument against it mine for it. Instead of just thinking "Oh another bomb shelter" that just going to be basically the same as all the others, it makes you want to explore it and find out what sort of thing was being experimented here. Fallout 4 wouldn't even have a storyline if it were just another shelter

[–]Lunaphase 1ポイント2ポイント  (2子コメント)

....they... they were originally elaborate experiments. Thats not somthing bethesda made up.

[–]SigournDid I just say "ripping off"? 1ポイント2ポイント  (1子コメント)

They weren't elaborate experiments in Fallout. Bethesda didn't made it up, true, it was Fallout 2 that retconned FO1's Vaults and started this trend of "spooky experiment".

[–]Lunaphase 0ポイント1ポイント  (0子コメント)

Yes, thats my point. Im saying its from the original pair of games and isnt new. Perhaps i misunderstood his point.

[–]SigournDid I just say "ripping off"? 0ポイント1ポイント  (0子コメント)

I don't like them because to me they aren't creepy, and most of them aren't interesting, whereas the original vaults were far more creepy to me, in spite of them having no experiment (at the time) related to them whatsoever.

The only experimental Vault I was legitimate interested by was New Vegas' Vault 11, and only because its experiment was sickening.

The problem with your train of thought (posted below) is that it expects the game to revolve around the Vaults or have them as very important places to visit. In Fallout, they were excuses to search for a Water Chip, nothing else.

[–]mdj007 0ポイント1ポイント  (0子コメント)

I wish most of them were at least normal. And to have some of them still working. Have a vault 73 city or whatever u want to call it. It can be the descendants from the original vault.

[–]LillestoelPsycho Jet <3 0ポイント1ポイント  (1子コメント)

Clunky movement/aiming/combat on consoles.

[–]MrSporrerGarrryyyy 0ポイント1ポイント  (0子コメント)

I think this is because it's supposed to be a mix or turn based and fps, so vats should be what you use most of the time, thats why in fallout 3 aiming down sights didn't actually show you the sights, to shift play towards vats.

[–]XEV4NXman bear pig 0ポイント1ポイント  (1子コメント)

I feel like this applies to FO3 and FO4 the most (but mostly FO3, honestly).

https://www.youtube.com/watch?v=mLJ1gyIzg78

[–]MrSporrerGarrryyyy 0ポイント1ポイント  (0子コメント)

uhg that video is shit man, and this post says for every game in the series. Are you just one of those fallout people who looks for any reason to say how bad Bethesda is?

[–]Saint_Stephen420Gary? 0ポイント1ポイント  (0子コメント)

The toxicity of the Fan community. It's pretty fucking toxic, most of the time.

[–]HoonFaceMinutemen 0ポイント1ポイント  (0子コメント)

I feel like the community takes the Fallout universe more seriously than it was ever meant to be. Even from the beginning of the very first game, it was never meant to be a serious and realistic take on the post-apocalypse.

And to make matters worse, the series itself can't seem to decide how serious it wants to be.

[–]robblatt -2ポイント-1ポイント  (0子コメント)

My aim is not great with FPS games, so the VATS system from 3+ has REALLY allowed me to enjoy myself more while playing the games.

[–]bdfull3r -1ポイント0ポイント  (1子コメント)

The hacking minigame in the modern ones is the most annoying thing Ive seen in a video game. There is literally nothing to lose but time since you can just reset the counter. at least lockpicks break.

[–]magnumjenkinsNCR 0ポイント1ポイント  (0子コメント)

Fallout 4 is the only game that doesn't permanently lock you out of a terminal you've failed to hack.