全 80 件のコメント

[–]JT70900 45ポイント46ポイント  (7子コメント)

If they want to see how a good indie company runs their game they should not look at Blizzard, they should look at Mojang. Communicative, informative, responsive and they update consistently.

[–]Ehisn 29ポイント30ポイント  (0子コメント)

NO THAT'S IMPOSSIBLE ALL SMALL TEAMS MUST COMMUNICATE BADLY BECAUSE THEY ARE SMALL RRRRAAAAGGHH

[–]Arrowstar 7ポイント8ポイント  (3子コメント)

They should look at Rimworld and how the dev, Tynan, communicates with his fanbase. It's wonderful, refreshing, and the game is excellent! Definitely another example they could learn from.

[–]Trollieno 2ポイント3ポイント  (1子コメント)

"THE DEV" Keyword.

Single person puts out more than the whole of HG.

[–]Arrowstar 0ポイント1ポイント  (0子コメント)

There is actually one other dev, but we don't really hear from him. They are a team of two, though, which is still impressive!

[–]Ciridian 1ポイント2ポイント  (0子コメント)

God yes! Rimworld is amazing, great game, and great dev team! I would also rate Subnautica's team right up there too - superbly transparent, and very active.

Murray and Hello Games did indie devs a great disservice by using their indie status so heavily as a marketing gimmick, but failing to do what good indie developers do.

[–]Zeus_aegiochos 0ポイント1ポイント  (0子コメント)

Or they could take a hint from Gazillion Entertainment, an also small indie studio who released Marvel Heroes, a mediocre title with 58 metascore, and through constant updates and communication with their fanbase, turned it into a much better game that currently has 9/10 rating on Steam.

[–]TheDanMonster 0ポイント1ポイント  (0子コメント)

Take a look at ConcernedApe and Stardew - freakin' one man team and super active with the base.

Of course, it helps when your game isn't rubbish.

[–]Agkistro13 10ポイント11ポイント  (1子コメント)

They couldn't even be bothered with patch notes for a while. That was probably the closest we ever got to secrets and Easter eggs.

[–]Ciridian 4ポイント5ポイント  (0子コメント)

And when they finally did start posting those passive-aggressive, "Fixed a big affecting 0.01% of the player base!" half-arsed patch notes, they acted like it was a tremendous gift to the community.

No, it's basic communication and an integral part of the development process. If you can't document the changes you are making, something is amiss.

[–]SamsungVR_User 15ポイント16ポイント  (8子コメント)

It's funny. It's like Sean's excitement for the game got everyone pumped. It was like Sean was your friend and even if it didn't turn out to be the best game you would still support the "indie" developers.

So everyone shells out 60$ for the game, but as soon as he head the money in his pocket he said "Fuck you, community."

[–]pilgrimboy 2ポイント3ポイント  (2子コメント)

I bet the people who knew Sean growing up were like, "Why are people believing Sean?"

[–]TheDanMonster 0ポイント1ポイント  (1子コメント)

I don't think he was malicious, he was just way, way in over his head with no way out.

[–]unearthk 0ポイント1ポイント  (0子コメント)

You don't lie like Sean did on accident. Thinking it was all a misunderstanding is some real fairy tale shit.

[–]TheBalance1016 7ポイント8ポイント  (0子コメント)

It sucks man, but this was a simple cash grab. They don't give one fuck about this game and never did, obvious from the blatant lies and missing features.

If they cared, they never would've released it in this state. It's not like there's a mystery here and they didn't know what was in the game and what wasn't.

They made demos to show off a game that didn't exist, then sold you a shell of it and laughed all the way to the bank.

[–]babybigger 9ポイント10ポイント  (0子コメント)

But they're just a small inde company ...

Oh wait, they just got many millions of dollars. Yeah, they could afford to do all these things.

[–]MeanSurray 5ポイント6ポイント  (0子コメント)

When they needed to sell the game every journalist from every website was invited. They even flew over half the world to spread the word about the magnificent game they were producing. Now that it massively failed and people found out the game isn't all that great their silence is deafening.

[–]the_streeoverlord 10ポイント11ポイント  (6子コメント)

Look, we know Hello Games dropped the ball big time, but expecting them to be able to deliver the same level of support that an enormous studio like Blizzard can offer is ludicrous.

[–]Anomalous6 15ポイント16ポイント  (0子コメント)

They just made millions. Maybe it's time to hire another guy or two.

[–]Agkistro13 4ポイント5ポイント  (0子コメント)

Why? They have 1 game with a few thousand players. Seems like they could manage a tweet now and then.

[–]GamerGuy171[S] 2ポイント3ポイント  (2子コメント)

Maybe they shouldn't have done what they did then? This post wouldn't be here if they had done it right, whether it be telling the truth, accepting Sony's offer for help instead of refusing it, or delaying the game. There are so many things they could have done, but instead they developed the hype up too much and delivered a broken, dull game, took the money, and ran.

[–]Krazyguy75 2ポイント3ポイント  (0子コメント)

Which is why I think this whole thing was a lie that even sony wasn't in on. If he lied to Sony about the game, him not wanting their help in development makes sense.

[–]the_streeoverlord 0ポイント1ポイント  (0子コメント)

Oh trust me, I'm no Hello Games apologist. I was hoodwinked too and this whole experience has left a bad taste in my mouth.

[–]Geistuser 0ポイント1ポイント  (0子コメント)

Well then they shouldn't have charged the same price some of these huge developers charge. When you charge 60 dollars you are held to a higher standard. If this game was 20 bucks i wouldn't expect top notch support. But at 60? You bet your ass I do.

[–]Snakes_Bandana 2ポイント3ポイント  (0子コメント)

Hey Sean Murray! Eat a bag of dicks!

[–]CalSomers 2ポイント3ポイント  (1子コメント)

"Look at how they fix things very quickly."

I'm gonna repeat what other people said: very small team. Blizzard is huge. This is unrealistic. Yes, it would have been better to release their game without problems that need fixing, but that's a different thing entirely. Many games, even some of the good ones, do have problems on release nowadays. NMS had problems, so now they have to fix it, which may take a little while in addition to making new content to add and deciding what to do PR-wise. I imagine they probably want to be as careful as possible with any future statements, based on how disgruntled people are about their pre-release statements. Walking on eggshells, as it were.

I, too, am not a HG fanboy. I criticize a lot more than I praise in regards to NMS. I also try to keep my expectations realistic. There's plenty to be frustrated at without introducing unreasonable demands which they just won't be able to do.

[–]Krazyguy75 0ポイント1ポイント  (0子コメント)

Y'know, minecraft made a billion dollars with a team the size of NMS. They fixed bugs weekly. They added content weekly.

[–]G_Wash1776 1ポイント2ポイント  (0子コメント)

Or CD Projekt Red they fucking rock, those patch notes are a thing of beauty.

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    [–]Gon009 0ポイント1ポイント  (0子コメント)

    Maybe they did Overwatch right. I started to hate Blizzard after Starcraft 2. I had Wings of Liberty. I returned to Starcraft 2 after Zerg camping was released, I had to download entire 7GB of content I will never use because otherwise I wouldn't even open the game. After a week Protoss camping came, I had to download another 7GB of content I will never use, but then I simply deleted that crap from my hardware. I won't waste 15GB for something I'm not able to use. I had 2MB internet connection back then, imagine how long it would take to download it.

    Also, Blizzard had crappy design. Team vs Team maps were so badly designed that everyone just did bunker/photon cannon rush. They also wanted players to concentrate of destroying each other's workers and even dev said that it's extremely interesting thing to watch(which is not, unless someone enjoys seeing how few combat units destroy helpless units instead of seeing army battles).

    And also, not allowing people to play MP with HotS because you had only WoL was crappy. Even though you bought "Starcraft 2" you could do nothing because everyone played HotS MP and you had WoL one unless you wanted to wait ~15-30 minutes for WoL MP matches because nobody played it already. Probably the same happened with HotS players when they released LotV, I don't know, I stopped playing when I had to download another 8GBs.

    But it's maybe because Blizzard had no competition in classic RTS games so they didn't need to care that much.

    [–]JimmiG 0ポイント1ポイント  (0子コメント)

    Heck, you could even look at EA/Maxis and the SimCity debacle. They continued to post dev updates even after the meltdown. Sure they pulled some lies about how the game needed "the cloud" for its "advanced" calculations, but when people saw through that, they went on and made an Offline patch.

    [–]BA1969 0ポイント1ポイント  (0子コメント)

    Blizzard? Most of they mess up.

    [–]I_Troll_Morons 0ポイント1ポイント  (0子コメント)

    I'm sure they are super heartbroken pal. You are so important to them I'm sure they are most likely considering suicide now over this post.

    [–]5littlewhitevicodin [スコア非表示]  (0子コメント)

    Fact: Sean Murray knows 90% of people who spent £40+ on his game are waiting for an explanation or even a nod of acknowledgement. He absolutely has been aware of this for months now, but is choosing to continue to ignore his customers.

    I really despise a few other companies, such as Ubisoft, for the way they deal with their customers, but I don't think something as blatant as this has ever been done, and for such an extended period of time.

    [–]etechucacuca -1ポイント0ポイント  (9子コメント)

    I think you didn't notice that they are just 14 people.

    [–]GamerGuy171[S] 8ポイント9ポイント  (6子コメント)

    That doesn't mean they cannot fix issues and make statements.

    [–]TheBeko -2ポイント-1ポイント  (5子コメント)

    well they ARE fixing issues. Maybe not as fast as you wish (14 ppl) but they are fixing.

    [–]Gapi182 7ポイント8ポイント  (0子コメント)

    dude seriously these guys have made next to zero statements and completely ignored the fact that the game looks nothing like in the trailers

    [–]GamerGuy171[S] 5ポイント6ポイント  (3子コメント)

    I would think they would be able to optimized the game at least by now. It ran like dog shit on day 1 and now it runs like slightly better dog shit.

    [–]epsipepsi 2ポイント3ポイント  (1子コメント)

    Does it really run that bad for you at the moment?

    [–]Gon009 0ポイント1ポイント  (0子コメント)

    Anyone who doesn't have top shelf CPU can have FPS usage spikes. In my case on PC suddenly from 40% usage it boost to 100% for second or two when walking on a planet or entering/exiting a ship and game extremely slows down. If you have for example i7 or top i5 then you don't see it, on my laptop with i7-6700k(strong CPU) it spikes to ~85-90% and everything is smooth because CPU can cope with that. My PC's FX6100 however can't cope with these spikes, CPU is too weak for it. Game is extremely badly optimized. Generating terrain and trees when flying at max speed takes ~40-45% CPU and it's smooth but for some reason simply walking in straight line on planet causes insane CPU usages.

    [–]I_Troll_Morons 0ポイント1ポイント  (0子コメント)

    Bullshit. Unless your computer is a toaster.

    [–]tripylsd 0ポイント1ポイント  (0子コメント)

    Counter Strike developers team were merely 10 people in the 1.6 days

    Portal 1 developers team were similar.

    Valve team on HL2 days.. the same

    [–]Ariasu-Sama -1ポイント0ポイント  (0子コメント)

    I think you didn't notice that they are just 14 lying, manipulative cunts

    FTFY

    [–]SpaceRaclette 0ポイント1ポイント  (0子コメント)

    Wow, this "community" is not toxic at all...

    "Eat a dick", man, you are a really grown up adult. Congratulations

    [–]Conjugal_Burns -3ポイント-2ポイント  (0子コメント)

    I can't believe people are still this butthurt over this game.

    [–]thepretzeldog -1ポイント0ポイント  (3子コメント)

    Don't look at Blizzard, look at Frontier. That dev team is so tight with the E:D community it's ridiculous. Complete transparency.

    [–]Menver -1ポイント0ポイント  (2子コメント)

    All you have to do is pay them 60 dollars every year to stay in the club!

    [–]Attila_22 0ポイント1ポイント  (0子コメント)

    Got the season for 20 bucks and it'll have more content than NMS alone.

    [–]I_Troll_Morons -1ポイント0ポイント  (0子コメント)

    But it's OK to have to pay the folks at Star Citizen hundreds of dollars to join their club? The mental gymnastics in this sub are fucking hilarious.

    [–]tenthinsight -1ポイント0ポイント  (0子コメント)

    Another one of these...Ugh.

    [–]TheCubanSpy -2ポイント-1ポイント  (0子コメント)

    So, with the kindness of my heart, eat a dick.

    We could actually make this happen

    [–]Nijata -4ポイント-3ポイント  (12子コメント)

    Blizzard has never had my interest and Overwatch currently has one character I play.

    Jeff's updates always feel very vauge unless they're talking specificlly about patch notes

    They have a much smaller scope game.(Arena with lore flavoring spread through out)

    I've had a few issues with elements of the community they listen to. (Tracer Pose)

    Yeah only took us nearly 2 months to get Zenyatta who didn't suck crap anymore after a brutal nerf for launch that made him unused in pros after the first few weeks.

    ....You didn't play beta or else you'd know there were some horribly optimized things at first.

    I'd say meh developer outside of their cinematic team.... nothing has really blown me away about their games.

    [–]GamerGuy171[S] 0ポイント1ポイント  (11子コメント)

    I did play the beta, and it ran absolutely fine. Are you playing the same game I am?

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      [–]Nijata 0ポイント1ポイント  (8子コメント)

      [–]GamerGuy171[S] -1ポイント0ポイント  (7子コメント)

      Oh, that beta. I was talking about the one before release. Even then, it was a beta designed to get feedback as well as stress test the servers. It wasn't the final release of the game. It's called a beta for a reason. No Man's Sky wasn't a beta on August 12th. It was the "full release".

      And the server errors were fixed rather quickly. It had nothing to do with a poorly optimized game. It was them not knowing that that many people would play.

      [–]Nijata 0ポイント1ポイント  (6子コメント)

      points to second link.....Full release had some issues too

      [–]GamerGuy171[S] -1ポイント0ポイント  (5子コメント)

      And I addressed that in an edit

      [–]Nijata -3ポイント-2ポイント  (4子コメント)

      It had nothing to do with a poorly optimized release. It was them not knowing that that many people would play.

      Optimization: an act, process, or methodology of making something (as a design, system, or decision) as fully perfect, functional, or effective as possible

      Something that is meant to be a world wide release that doesn't function properly due to large work load is poor optimizing.... Especially since they were then able to make the work load consistently work on the same server after....Optimizing. So yeah it kind of did.

      [–]GamerGuy171[S] 0ポイント1ポイント  (3子コメント)

      A poorly optimized GAME is not the same as poorly optimized SERVERS.

      [–]Nijata 0ポイント1ポイント  (2子コメント)

      And when the game is reliant online it kind of is, imo as then I can't play the GAME because of the SERVER....

      [–]GamerGuy171[S] 0ポイント1ポイント  (1子コメント)

      Either way, they fixed the problem relatively quickly whilst No Man's Sky still runs like dog shit.

      [–]nipsen -2ポイント-1ポイント  (1子コメント)

      No offense, but the ideas for content or updates to the game you could pilfer from this subreddit can be summed up in one pretty short post.

      Take away the "create bigger numbers and cure my aspergers!" suggestions, and you are left with approximately five lines of text.

      All of those suggestions have been downvoted to the very bottom of the subreddit, below the posts that say things like "fuck your whining, jesus christ, just sell your damned disc on e-bay and move on with your life if it causes you this much grief".

      Conclusion: this community can eat a dick. While the game will be a better product for not taking on board your feedback.

      In very much the same way that the game would have been better off if HG never took on board Sony's feedback.

      Because that feedback in it's exclusivity comes from people very much like the ones who post on this subreddit: people who only care about being given attention from developers.

      If that attention directly causes the game to break for every other player, make the game crash, or results in horrible press even among the worst apologists for the concept of the game at launch - they could not care less, even if they were smart enough to understand how their feedback and the broken game mechanics hangs together technically.

      By which I mean they would need to score somewhere around "can tie their own shoelaces" on an aptitude test.

      Which a surprisingly large amount of Sony people are not able to. Since they argue like this: "If I personally feel that something in a game is necessary for it to be better - then it will cause the game to be better once it is implemented".

      Because, according to Sony, any player is - by virtue of playing games - a better game-designer than any professional game-designer who actually does the work.

      So yeah, you guys feel free to zerg over to Blizzard anytime you'd like.

      [–]ThermalFlask 0ポイント1ポイント  (0子コメント)

      Sony just co-published and marketed the game.

      That's literally it. And neither of those are bad. They offered to help fund it and Murray refused. They didn't give any "feedback".