上位 200 件のコメント全て表示する 210

[–]jschild [スコア非表示]  (43子コメント)

This is what boggles me, unless this is a bug that no one noticed, someone would have had to actively disabled 60fps as it ran at that before.

[–]Peregrim [スコア非表示]  (25子コメント)

Likely a fucked up port and the day one patch will smooth it out. But if it's supposed to stay locked at 30 I'll be waiting for a patch or a mod to fix it.

[–]blackmist [スコア非表示]  (12子コメント)

Like most of these games it probably mostly works at higher framerates, but they can't release it that way (or even with an option in game) for the few bugs left in it, and the remaining dev time is spent on getting the PS4 version (which will sell the most copies at full price) as good as it can be.

Sucks, but the only other option is delaying all of the versions (lol no), or delaying the PC version like with GTA V, which seems to cause crying of equal magnitude.

[–]DrBoomkin [スコア非表示]  (10子コメント)

GTA V PC version was awesome though. It was well worth the delay.

[–]MagmaiKH [スコア非表示]  (9子コメント)

It was not delayed a year for technical reasons.
That was a deliberate business decision to push the console titles first.

[–]rct2guy [スコア非表示]  (3子コメント)

I sincerely doubt this. Maybe it worked well in tandem with waiting to iron out technical issues, but I don't think the sole reason they delayed it was to try and inflate sales- It doesn't really make sense.

[–]Baryn [スコア非表示]  (2子コメント)

Makes sense to me. The number of double-dippers from PS360 to PC was probably huge.

Anyone please feel free to disprove my assumption with real numbers.

[–]rct2guy [スコア非表示]  (0子コメント)

Oh no, I'm not saying people didn't double-dip. I definitely bought the game on the PS3, and then again on PC. But I don't think the massive gap in time and constant delay was a business strategy. Take Two said they figured the disappointing sales of the Episodes from Liberty City were likely due to coming out so long after the huge hype surrounding GTA IV, so I don't think they'd deliberately bank on the opposite happening for their following iteration, under a mask of "technical issues." Considering the lack of any massive discount in price for GTA V on PC, releasing the game earlier likely wouldn't have resulted in a huge loss in sales- It would have just made it more available earlier, if anything increasing them.

Even if it would be possible for Take Two to conceivably made more money from delaying the release, what would be the purpose of delaying the release date rather than originally setting the release to a later date?

I understand what you're saying, but I guess all I mean is that it doesn't really seem like a viable "strategy;" If anything, just a fortunate circumstance.

[–]blackmist [スコア非表示]  (0子コメント)

Double dipping is a certainty, but you can't convince me that the game would have been as high quality as it ended up if it had released for all 5 platforms simultaneously.

People were free to wait for the version of their choice. If they chose to buy PS3, then PS4 then PC then they're both impatient and more importantly, prepared to pay for it.

[–]Zirgs [スコア非表示]  (0子コメント)

Nope - they spent that year updating the graphics for XBONE, PS4 and PC.

[–]DCGColts [スコア非表示]  (0子コメント)

GTA

If that was true playing GTA V in max settings on PC wouldn't smash the supposedly "next gen" consoles in graphics so bad.

[–]TheOneRing_ [スコア非表示]  (0子コメント)

Personally, I'm fine with a console quality port that I have the option to buy while waiting for fixes to bring it up to par.

I greatly prefer it to waiting.

[–]jschild [スコア非表示]  (11子コメント)

So far it seems like it's going to be fixed, but I think everyone wants to see the official statement before they can relax.

[–]DiamondPup [スコア非表示]  (10子コメント)

"We know how important having options that best suit your PC’s performance capabilities are. The team has been hard at work ensuring that Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second. We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We’ll share more details about the update, and when you can expect it to arrive, very soon. In the meantime, the team welcomes feedback and would like to hear from you about what performance adjustment options are important to you. We’re actively considering a number of additional post-launch improvements on PC that would give players more control over how they can tailor the game’s experience to suit their rig’s performance. It’s been an incredible journey developing Mafia III and we couldn’t be more excited to get the game in your hands and hear what you think!"

- official statement from the devs

[–]cfisher2833 [スコア非表示]  (9子コメント)

We’re actively considering a number of additional post-launch improvements on PC that would give players more control over how they can tailor the game’s experience to suit their rig’s performance.

ie, shit port confirmed. PC enhancements were a mere afterthought in the development process. It looked like a shitty game anyways.

[–]ReeG [スコア非表示]  (4子コメント)

good to know standard PC features are an afterthought for them as that makes buying their game an afterthought for me

[–]kioni [スコア非表示]  (3子コメント)

now to wait for the console users to say what should or shouldn't be standard pc features

[–]ReeG [スコア非表示]  (1子コメント)

There are other arguably better looking 60fps open world games on PC that already set the bar so that shouldn't be nessecary. When you consider those other games this release just looks lazy

[–]MaliciousHippie [スコア非表示]  (0子コメント)

When the Mafia 3 gameplay video came out it felt like I was watching E3 2013 or something.

[–]thefran [スコア非表示]  (0子コメント)

"pc gamers are so entitled, they should be happy they are getting something to play once a year at least"

I nod sagely as I look at my 300-game steam library, most of which I legit don't get around to playing

[–]Petebody [スコア非表示]  (0子コメント)

Amen to this - this statement stinks, I'm sure I've heard it many times before..

[–]Bob_Swarleymann [スコア非表示]  (2子コメント)

Relax. Saying it's an afterthought is just wrong. What likely happened was that the release date has been set for a while and the game had a deadline for going gold where the PC version wasn't optimized due to lack of time.

Maybe some of the mechanics are dependent on frame rates or something else. It's already better than the average shitty port when they acknowledge and want to fix it before it's even launched.

You could be right, it could be a shit port. It could also not be. But since devs are communicating and promising to fix it let's at least park the pitchforks until release day aye

[–]Blauwy [スコア非表示]  (0子コメント)

If the mechanics are dependent on framerate, that leaves the question: Why did it run at 60 before with seemingly no issues and now they settled on 30?

Its odd. I was hoping to pick this one up tomorrow, but I might as well wait until they fix this and have a general idea of how the game runs after their "improvement patch".

[–]mobiuszeroone [スコア非表示]  (0子コメント)

Doesn't really matter to the end user how or why they didn't get it working, and a damage control PR statement of "soon" doesn't mean much.

[–]reymt [スコア非表示]  (0子コメント)

Most likely they just pushed it through because they don't care. Decision of a clueless CEO or producer, who knows. Probably takes adaption to physics and co to make it 60fps capable, and consoles come first for multiplat.

The devs will surely now better, but they don't make the calls.

And really, who cares about PC? It's dead like, since 2006 :^)

[–]theemprah [スコア非表示]  (1子コメント)

unless they, stupidly, locked movement and mechanics to 30fps, so if it had unlocked fps it would make the game go insane...

[–]BigTinz [スコア非表示]  (0子コメント)

It publicly ran at 60fps not that long ago. They would have to retroactively lock physics to 30fps, which makes no sense.

[–]dafootballer [スコア非表示]  (4子コメント)

Why wouldn't they just delay the PC version, I don't think they would get much flak at all if it was for reasons like this. It's not even uncommon to delay the PC version of a AAA game.

[–]MagmaiKH [スコア非表示]  (3子コメント)

Delays of the PC release are done to support and promote console title purchases.
It takes more code to restrict the frame-rate to 30 than to just leave it with the default.

If their physics engine blows chunks they might lock the frame-rate until they fix and that might be a legitimate technical reason but that also means it will probably never work correctly and you best hope it's a single-player game.

[–]King_Kunta_69 [スコア非表示]  (2子コメント)

Most console games are locked at 30 so I really doubt it takes more coding.

[–]brainwarts [スコア非表示]  (1子コメント)

That's because consoles are locked to a certain spec and they have to deliberately decide which of the graphics presets they are going to set the game at based on the hardware of that console. They WOULD make the game run at 60, 1080p ultra if they could, but the hardware isn't strong enough so they have to make concessions.

PC players set their graphical settings based on their preference and their hardware. That's the whole point. You have the choice with PC where you want to take the hit if you can't max everything out. Personally I'd rather play a game at 60 and take a hit to graphical settings than gimp the frame rate for improved graphics, but as a PC player that's my choice.

[–]Aprahamian [スコア非表示]  (0子コメント)

He was saying that it isn't as easy as just unlocking frame rate and calling it a day.

More code has to go in to set the graphics options for PC. It requires UI, config changes and updates which can break the game, and then more testing for the UI, and all the changes that go into any of the PC settings.

Currently they can hit their button the build and compile the game and it will run on consoles. With PC it requires more love and care. Everything in the console release is tailored to it. This is how shit PC ports come about because they leave the pre-set console settings like locked 30, and only add a few extra things liek textures and horrible menus.

[–]elfranco001[S] [スコア非表示]  (1子コメント)

[–]GlennBecksChalkboard [スコア非表示]  (0子コメント)

Curious what "soon" means, considering that it seems that game logic is tied to framerate. Someone limited the fps to 15 and things like traffic and such ran a lot slower.

[–]sickBird [スコア非表示]  (29子コメント)

I loved all of the people who pre-ordered the game denying the lock. Claiming multiple people are playing at 60fps, that the dev's were baffled at the 30fps accusations. All without sources to back their info up.

Really shows how defensive people get over poor purchase decisions.

EDIT: https://mafiagame.com/en/news/view/en-mafia-3-a-message-to-our-pc-players/ Devs knew about the 30fps cap from the start, straight from the horses mouth

[–]phabeZ [スコア非表示]  (3子コメント)

There might have been some defensive people, but I think it was more about encouraging people not to get outraged before the facts were in, because it could potentially be for no reason. When 30FPS reports were coming in the game was literally hours away from release in some regions.

[–]Hellknightx [スコア非表示]  (0子コメント)

It was exactly this. Innocent until proven guilty, not the other way around. The reports of 30 FPS lock were pretty shaky, so people denying it wanted official confirmation.

[–]sickBird [スコア非表示]  (1子コメント)

I get not wanting to elicit a knee jerk reaction but there were tons of comments that were simply outright lies

[–]CWPL-21 [スコア非表示]  (0子コメント)

Knee jerking in the other direction. People will say whatever it takes to be right on these boards sometimes.

[–]TheFatalWound [スコア非表示]  (2子コメント)

Really shows how defensive people get over poor purchase decisions.

http://store.steampowered.com/steam_refunds/

[–]CookiieMoonsta [スコア非表示]  (0子コメント)

Exactly. It is not like pre-orders matter anymore since we can either test and then refund or wait 13 days for patch and refund if no patch is out while keeping all the bonuses. Simple as that. What we should advise against now is keeping the game after refund period because of hope. SF V really burned me out with my hope (I'd play the game if online worked like a game and not a PowerPoint presentation), but other games got successfully refunded.

[–]Hieremias [スコア非表示]  (6子コメント)

Not denying it, just recognizing that capping a PC game at 30fps is extremely unusual and is probably worth holding off judgement at least until the game is in wide circulation. It could very easily be a pre-release problem, or a very minor tweak that will be fixed with an immediate day 1 patch, or a false rumour.

If it turns out the devs deliberately capped it and that's how it'll be, or that it's a buggy mess that won't be fixed for weeks, then have at 'em. But we don't know that yet.

I have not bought it, BTW.

[–]ehManiacal [スコア非表示]  (1子コメント)

Capping PC ports of made for console games at 30 fps is not unusual.

[–]Donixs1 [スコア非表示]  (0子コメント)

Which of those in recent times, especially large games like Mafia 3? The only ones that are capped at 30 are shitty Japanese console ports, like Dark Souls 1.

[–]MagmaiKH [スコア非表示]  (3子コメント)

Not denying it, just recognizing that capping a PC game at 30fps is extremely unusual

Have you been living under a rock? Or is this just more pathological lies?

[–]Arakha [スコア非表示]  (0子コメント)

I don't where you have been living, but the vast, vast, vast majority of PC games aren't framerate capped. So either you've been deliberately playing those, or you only play console ports which are a tiny minority of PC games.

So yes, he's right, capping a PC game at 30fps is still extremely unusual, even if each time that arrives you hear about it on Reddit for a whole month.

[–]Donixs1 [スコア非表示]  (1子コメント)

Which of those in recent times, especially large games like Mafia 3? The only ones that are capped at 30 are shitty Japanese console ports, like Dark Souls 1.

[–]TechieWithCoffee [スコア非表示]  (0子コメント)

The Crew, The Evil Within, Batman Arkham Knight, Dead Rising 3. That was after a 5 minute check on Google. You're spreading BS lies at this point

[–]ItinerantMoose [スコア非表示]  (2子コメント)

Look at any video game subreddit and you'll see throngs of gambler's-fallacy fools doing everything they can to shittalk anyone who dares critique openly broken or subpar aspects of the game in question. Many people on Reddit are so deep in the corporate thrall, so angry at the opinions of consumers, that you wonder how someone could reach that point without actually receiving money from the company.

[–]TheFatalWound [スコア非表示]  (1子コメント)

Is there a fallacy for people who try to apply fallacies to everything? The fallacy fallacy?

[–]RMcD94 [スコア非表示]  (5子コメント)

Please quote one person saying those things

[–]sickBird [スコア非表示]  (4子コメント)

"This is fully unconfirmed (As in intentional - Edit)

Multiple people are confirmed playing it at 60 fps (EDIT - pre release copy) and even the Devs seem confused.

EDIT: It's clear that it's not a review copy issue by now - so what is up, a last minute bug? A publisher demand? Dev decision?

Review copy may be bugged or twitch player may have borked install/settings."

/u/jschild

Top post of original thread. The edits came in after TB confirmed the lock. There are tons of others like this across all the gaming boards, just found the defensiveness kind of strange.

[–]Enfants [スコア非表示]  (2子コメント)

How is this defensive?

They make good points.

[–]sickBird [スコア非表示]  (1子コメント)

  • Unconfirmed? True at the time
  • Multiple people playing at 60 fps? Lie, game is 100% capped.
  • Even the devs are confused? Lie, devs released a statement saying the lock is intentional and are working on an update.
  • Review copies bugged/Streamer has messed up settings? Nope

Confirmation from Devs https://mafiagame.com/en/news/view/en-mafia-3-a-message-to-our-pc-players/

[–]Enfants [スコア非表示]  (0子コメント)

  1. Was the confirmation from devs posted over 6 hours ago?

  2. Did the poster know that there was a more recent update?

I am guessing no .

Review copies bugged/Streamer has messed up settings? Nope

This was raised as a possibility, not as an assertion

[–]caulfieldrunner [スコア非表示]  (0子コメント)

In this thread, people getting outraged and being genuinely giddy that the port is currently not up to par just so they can crucify whoever they want to blame. /r/games is cancer.

[–]kidx15 [スコア非表示]  (7子コメント)

at least they've acknowledged the issue, as long as they are able to fix it within a reasonable amount of time I won't be too upset, we'll just have to see what happens

[–]squashyG [スコア非表示]  (6子コメント)

A reasonable amount of time for there AAA game to not be capped at 30 fps would be before release. This is why I dont pre-order.

[–]kidx15 [スコア非表示]  (5子コメント)

I know but I've kind of come to expect games to have something wrong with them at launch i know it sucks but that's pretty much how the game industry is now. but if the devs/publisher acknowledge it and are willing to fix it it it's usually a good sign. There are quite a few games that had pretty bad PC ports at launch that where fixed down the line so I still have hope for this one

[–]NerfHerder86 [スコア非表示]  (3子コメント)

And people buying these games are why the industry doesn't improve. Why even buy at release when most AAA games are cheaper and fixed after a few months or year.

[–]Hammedatha [スコア非表示]  (1子コメント)

Because the vast majority of people do not think a completely ignorable, minor issue that will very likely be fixed in a week if not a couple of days is worth skipping a game they want to play.

[–]ItinerantMoose [スコア非表示]  (0子コメント)

And with all the inevitable DLC, all for less cost than the original, vanilla, incomplete, broken game.

[–]Dirtnose [スコア非表示]  (0子コメント)

So this was one of the reasons why review copies for delayed then I assume. How the fuck does a AAA title release locked at 30FPS on PC in 2016. Mind boggling. The delayed review copies were a big red flag.

Hopefully most people have learnt by now, and didn't pre order it.

[–]exiledheretic [スコア非表示]  (1子コメント)

Oh man. Come on 2K be smart and not release this yet. There isn't a single PC gamer that will tolerate 30fps. Hell looking up info on how to "try" to get "console smooth 30fps" for games that are beyond my hardware results in "get better hardware, pleb" as the answer, universally.

Just fucking delay this. I'm still recovering from sodium-popcorn overdose from No Man's Sky's bullshit. I don't need another PC game drama thing. Not yet, anyways. November's coming (when all the Triple-A games come out).

[–]StopTalkingInMemes [スコア非表示]  (0子コメント)

There isn't a single PC gamer that will tolerate 30fps.

Sure there are. Tons of people don't care about 30fps if it's not a competitive game. The people that do are just loud as hell.

[–]missandydalton [スコア非表示]  (37子コメント)

The sad thing about this is that people are now convinced that the port is horrible garbage and 2K is awful and the developer of this game is awful, when a simple update will uncap the framerate. And the game would otherwise run well.

They shot themselves in the foot, and then the internet went and took a knife to the bullethole while screaming about how huge it is and how the foot will need to be amputated as they slice into it. And there's no going back from that.

[–]TheStagesmith [スコア非表示]  (0子コメント)

We'll see how fast an update comes and what kind of effects we see. One does not simply cap framerate at 30 fps for no reason.

[–]heliphael [スコア非表示]  (1子コメント)

when a simple update will uncap the framerate.

I mean, what could go wrong if we uncap it.

[–]lost_pupper [スコア非表示]  (0子コメント)

Ah, the ol' timestep problem that no modern games should ever be afflicted by, but an embarrassing amount are.

[–]Felaa [スコア非表示]  (2子コメント)

a simple update will uncap the frame rate

Where's the evidence for this other than their statement?

[–]MagmaiKH [スコア非表示]  (1子コメント)

Yeah ... if that was the case then it wouldn't have been capped in the first place.
Design to console!

[–]Hammedatha [スコア非表示]  (0子コメント)

But pre-release copies were apparently uncapped, so. . .

[–]Kurayamino [スコア非表示]  (1子コメント)

Aussie here.

I've played it, on dual gtx1080's.

It's a dumpster fire of a port.

[–]MagmaiKH [スコア非表示]  (0子コメント)

If only we had an early signal to warn us like the frame-rate being capped.

[–]ItinerantMoose [スコア非表示]  (0子コメント)

Or, to be less absurdly dramatic and critical of anyone who dare criticize a game company for doing stupid anti-consumer things, the internet merely pointed out something that is essentially a basic sin of PC ports: locking the frame rate for absolutely no reason and no benefit to the consumer.

This is a valid thing to complain about, and that developers repeatedly think they can do this 3/4 way through 2016 without consumer backlash is just mind boggling.

[–]MumrikDK [スコア非表示]  (0子コメント)

The sad thing about this is that people are now convinced that the port is horrible garbage

Honestly though - a 30 fps lock alone does make the port hot garbage currently. Your talk about coming patches is pure speculation.

[–]Hellknightx [スコア非表示]  (0子コメント)

Eh, doubtful. If it's fixed with a day one patch, it'll probably smooth things over a lot. It's the rest of the game I'm worried about.

[–]EirikHavre [スコア非表示]  (5子コメント)

Why have a 30fps limit in the first place? It makes no sense.

[–]time4mzl [スコア非表示]  (4子コメント)

Imagine you are making a meal for three people. The fist (xbone) is allergic to peanuts. The second (PS4) is allergic to shellfish. The third (PC) can eat anything and everything - the whole kitchen even.

So first you make a meal that everyone can eat (a game at 30 FPS). Serve it and then go back to the kitchen. The first two are semi-content but the third is kicking and screaming for more.

So then you specialize one for the first person (a few xbone optimizations/patches), then one for the second person (a few PS4 optimizations) and then finally you just open the kitchen to the third person (4k textures, +60 FPS, lots of graphics options, etc.).

It takes time to optimize the same game to a few different standards. That is why.

[–]SharedRations [スコア非表示]  (1子コメント)

They had plenty of time. All of the resources that were put into releasing trailers and gameplay videos every two days could have been instead focused on making the game "optimized" for our omnivorous machine.

I put optimized in quotation marks because being able to play a game at 60FPS on PC should be the standard nowadays.

[–]time4mzl [スコア非表示]  (0子コメント)

All of the resources that were put into releasing trailers and gameplay videos every two days could have been instead focused on making the game "optimized" for our omnivorous machine.

Not that you said this but I highly doubt the same people coding the game are also making the marketing material.

But we can never know if money used for marketing could have helped push more PC features. It is probable but not a fact.

[–]Zirgs [スコア非表示]  (1子コメント)

It's actually easier to not cap FPS.

[–]time4mzl [スコア非表示]  (0子コメント)

You're basing this on what? Are you a professional video game developer? Have you ever shipped a AAA, multi-platform game? I highly doubt it.

But the reason there is a cap is that they can make one version of the game,. That way they know it will function on all three platforms. Then they can go back and optimize a version for PC.

Should that be done before release? I would lean toward yes...but the issue is we have no incite into why it was not included in the PC launch.

If they had held back the launch, PC gamers would get pissed. If they just did not include it, PC gamers would be pissed. They promise it after launch, PC gamers are still pissed. They picked their poison and I think it was the better of the three.

[–]G3ck0 [スコア非表示]  (8子コメント)

Aw, seriously? Been waiting for it to unencrypt for the last 90 minutes, only for it to be capped to 30FPS? Guess I'll just go to bed instead, hopefully it doesn't take too long to be fixed :/

[–]biophazer242 [スコア非表示]  (0子コメント)

Fine with me, I am not buying it on release day anyway. One benefit of being an obsessive completionist is that I have at least a week or two left with Deus Ex.. and that is just my first non lethal game. I will go back and play it terminator style again before I even consider buying Mafia III.

[–]DepressedCartoonist [スコア非表示]  (0子コメント)

This pisses me off the most about Next Gen, why even bother buying a newer better graphics card when Devs intentionally lock the fps to 30?

[–]tyrizzle [スコア非表示]  (0子コメント)

I'm itching to build a beastly gaming rig, but there's no point as long as developers ignore all the extra power.

[–]JOHN_FUCKING_TITOR [スコア非表示]  (4子コメント)

This is unacceptable. Why would you even lock a game at 30 fps? There's literally no benefit on doing that.

well, other than leveling the field in terms of graphics card benchmarks.

[–]SuperAliBaba [スコア非表示]  (3子コメント)

depends if the physics is tied to frame rate. See skyrim/fallout. anything above 60FPS breaks the game.

[–]JOHN_FUCKING_TITOR [スコア非表示]  (1子コメント)

Tying physics to framerate is a recipe for disaster, bad ports and is lazy programming.

[–]RiceGrip [スコア非表示]  (0子コメント)

And in this case it is. NeoGAF confirmed the game will slow down if you lock your FPS to 15 for example.

[–]Ravoss1 [スコア非表示]  (0子コメント)

Another game I am glad I didn't pre-order.

I would say I have dodged the hype with this game, but I totally missed the hype for this game.

[–]kidalive25 [スコア非表示]  (2子コメント)

I used to be a big pre-order fan since I had the funds and liked the 20% discount but like so many others, No Man's Sky made me take a hard look at my own practices. Without that one, I would have definitely pre-ordered this since I loved Mafia 2 but no way am I paying more than $20 for a game that can't handle > 30 fps on PC.

[–]kap216 [スコア非表示]  (1子コメント)

You could kind of tell with No Man's Sky that it was a risky pre order. It had all the signs (primarily console pushed ads, ambitious game, randomly generated worlds, small studio, ect.)

This game is from a big studio. It will most likely get "fixed" within a few weeks but playing at 30 fps wouldn't be the end of the world.

[–]kidalive25 [スコア非表示]  (0子コメント)

Cool, definitely hoping so. Game looks awesome and I am definitely in their corner to get this patched up.

[–]Wailer_ [スコア非表示]  (0子コメント)

As long as it is fixed until release or with a day one patch. I really wanted to play it this weekend.