全 71 件のコメント

[–]HManMoneyNCR 108ポイント109ポイント  (19子コメント)

Fallout promoted quests differently than all previous Fallouts.

The game developers want to make sure that the player has access to all of the features that the game has to offer. I remember looking on Wikia a few weeks after getting New Vegas and thinking "Wow, I missed a lot of quests." That didn't happen at all in Fallout 4 because I felt the quests were promoted in other parts of the game, mostly the Misc section of the quest line.

This explains why it was harder to turn down quests in NV & F3. Bethesda doesn't want you to think that there's nothing to do.

[–]silents429 40ポイント41ポイント  (3子コメント)

I feel like there is a clear bias right now against Fo4 regarding this.

[–]iamaneviltacoSmooth Operator 28ポイント29ポイント  (2子コメント)

I fee like there is a clear bias right now against Fo4

Coulda stopped there and you'd still be good. There are people flat out saying in this very thread "But that's different, because it was New Vegas". The constant praise of even the bad parts of that game, and the hate 4 gets for doing basically the same shit, is to the point where I can't help but see all of the glaring flaws of New Vegas anymore. This sub is actively killing that game for me, because at this point if it developed a bug that crashed and wiped your hard drive, some people on here would be praising that for adding a real life element of post apocalyptic threat.

Like the yes/yes/yes/no(yes) trope, you can flat out walk away from them. When you say no, it adds the quest anyway, because you might change your mind. Who hasn't said no to a favor, then randomly decided to say fuck it and do it anyway? To a lot of people here, that's bad IRL design, because you have the choice of doing it after you said no. And, of course, 4 has the ability to straight up walk away from the person or shoot them in the face mid-sentence, which none of the other games of the series did. We conveniently ignore this, though, because it doesn't fit into a stupid meme that makes 4 sound worse than it is.

[–]snarpy 5ポイント6ポイント  (1子コメント)

The bias is because fallout 4 should theoretically be an improvement. They shouldn't be judged on the same merits.

[–]rivinhal 0ポイント1ポイント  (0子コメント)

Because in 4 there are absolutely no improvements on NV whatsoever right?

I'm guessing that means that in NV there were no improvements on 3 eh?

[–]MajorMayday 4ポイント5ポイント  (0子コメント)

Just because you can miss quests doesn't mean it's a bad thing. That's part of the reason New Vegas has a better story / is a better game. Your choices matter, it actually feels like an RPG.

[–]2DamnBig 160ポイント161ポイント  (9子コメント)

There's a difference between the player character being told there's a bounty and having that information in your log and Piper "what brought you to diamond city?" PC: 1 my son, 2 my son 3 my son 4 none if your business. And you hit 4 and you get an eness loop of dialogue till you tell her options 1-3. And that's the difference, in NV getting a quest forced on you often made sense in context. You snuck into Nellis, they have you at rocket point. A dude tells you about a bounty and how to collect, you can't unhear that. You wonder into a building and some ghoul says "hey come to the 2nd floor" an the quest says go to the second floor not "kill x enemy and clear out settlement. And the DLC you either choose to go on an adventure or you get a bomb collar on your neck or you brain gets removed. There's a contextual difference that makes sense in the universe and makes you forget you're playing a video game.

[–]CargleMcCabinetsMr. House 39ポイント40ポイント  (2子コメント)

Also worth mentioning that you can leave Lonesome Road anytime and if you just want to slash and burn Zion so you can take your pretty new pistol and get the hell out the game lets you.

[–]Anomander 13ポイント14ポイント  (1子コメント)

PC: 1 my son, 2 my son 3 my son 4 none if your business. And you hit 4 and you get an eness loop of dialogue till you tell her options 1-3. And that's the difference, in NV getting a quest forced on you often made sense in context.

Issues with the dialogue system aren't the same as "forced quests" - and in NV and FO4, only a desire to be forgiving or not to Devs makes forced quests better or worse.

Dialgoue in a RP game like Fallout is always going to make some people unhappy. I didn't like the FO4 system of "everything is pretty much the same" also "we won't tell you what you're gonna say" or even "we won't put ethically consistent replies in the same places" - but it's not like I'm pining for the heavily scripted and often incongruous dialogue of older versions either - like OP said, there's a lot of options you and NPCs simply do not have dialogue for - FO4 'solved' this by making all dialogue nonsensical and preventing the player from breaking its expectations, with decidedly questionable successes.

But your example quest options don't really seem like they're setting a fair standard

You snuck into Nellis, they have you at rocket point.

Sure, that does make sense for a forced quest.

A dude tells you about a bounty and how to collect, you can't unhear that.

You've literally described 75% of quests in FO4. If this was a 'reasonable' forced quest in NV, your standards have changed tons. It's a "kill a fella" fetchquest, forced on the player, because you couldn't avoid hearing that string of dialogue. "You can't unhear that" is a really low bar to be setting.

You wonder into a building and some ghoul says "hey come to the 2nd floor" an the quest says go to the second floor

You enter a building and receive a forced quest. This is reasonable, and FO4 isn't? This is the only way to set a lower bar than "can't unhear that" - and, in fairness, how vast numbers of sidequests in FO3, NV, and FO4 are handed out. You get to a place, have curiosity, get given a quest.

"kill x enemy and clear out settlement.

No, that was the bounty you couldn't unhear. Try the Fallons parking garage if you want someone to tell you to go to the second floor somewhere creepy.

...Seriously, complaining about radiant quests as though they're the only thing in the game is really unreasonable. You're comparing a long-term recurring quest system to the narrative content of NV, while skipping all the narrative content of FO4. Yeah, they can dominate your experience once you've cleared most of the core content and have run a little deep into the endgame - but they're a supplemental system, and not at all the same as what you're comparing them to.

And the DLC you either choose to go on an adventure or you get a bomb collar on your neck or you brain gets removed.

Adventure was kinda dope, if a kinda-forced "HERE BE NATIVES~!" because they made a game in the Mojave. Bomb collar would have been dope, except for the whole forced-quest artificial challenge inventory hijacking - it was a railroaded DLC with very little off-track content. Brain removal was probably the most immersion breaking, silly, experience I've had in the entire franchise - every part of that DLC would have been better suited to Borderlands than to Fallout, and a painfully dull way of forcing the player to run through nearly the full DLC.

Like, there's a lot of missed opportunities in FO4, and that more than anything else resulted in it feeling like a disappointment; but I don't think that any of the older games were any better on forced quests and many were worse for railroading.

[–]nmagod 0ポイント1ポイント  (0子コメント)

THERE'S ANOTHER SETTLEMENT THAT NEEDS YOUR HELP

[–]mon87the Sunset People 3ポイント4ポイント  (0子コメント)

In reference to Piper's dialogue, that is during an optional interview, which doesn't force any new quests. Also it's more 1. My son 2. Family 3. Who cares 4. Nobody. However you are correct that My son is the only one that moves the conversation on. Personally, I feel like that works as a character moment for Piper as the pushy reporter searching for truth.

[–]dIoIIoIbTunnel Snakes 0ポイント1ポイント  (0子コメント)

to be fair the way the implemented the dlcs in the game was really poor, just having radio transmissions pop on your pip boy at the begnning of every game is the laziest way to go about it, they could have had you find the quests normally in the world and would have felt a bit better, even if not as handy if you just want to play a new dlc and ignore the main game

[–]RheiosMr. House's Employee of the Apocalypse 24ポイント25ポイント  (0子コメント)

I think the difference there is that in one you're asking about whats going on and getting a potential goal quest from it. While in Fallout 4 someone's directly asking you to do something and you can't say no. One is being given to you once some information you receive prompts it, just to make you aware there's an action that can come from this information. The other is giving you a quest, less as 'oh there's something that can be done here' and more in a 'you agreed to do this' way. Now frankly the difference probably just comes down to presentation (and the fact that you can voluntarily 'fail' some NV quests, which I haven't really seen happen in 4) but you can see how it affected people.

You have enough other options in Primm and Novac and other areas that you don't HAVE to ask that question. I played through easily without someone who carried at all about Benny. I just never asked about him until I came onto him in his casino when I went to see a show. As far as I understood most of the complaint questions for Fallout 4 were not tied to inconsistency itself but rather the fact that you had to be inconsistent if that was where the wheel had stopped. But perhaps I just missed that critique. Most of Fallout 4's inconsistency to me wasn't a product of the dialogue in that way but more resulting from the lore. Heck F4 actually stops you from completing quests ahead of time by artificially blocking areas off until a quest toggles and unclears the blocked area.

[–]casualguy82 20ポイント21ポイント  (18子コメント)

why in the world would you want to skip "come fly with me"? that's one of the most hilarious quests in any game!

[–]CargleMcCabinetsMr. House 25ポイント26ポイント  (4子コメント)

It's kind of a pain though. I tend to skip it because I only have so many rounds I can expend at ghouls and invisible ghosts before I start to think I'm wasting them.

But hey I always go out of my way to do Three-Card Bounty so maybe I'm just weird.

[–]AdomizerMr. House 8ポイント9ポイント  (2子コメント)

I might be evil but I always shoot that poor ghoul trapped in the basement to get his hunting rifle, then negotiate with nightkin to make them go away. Once you've done it once it gets really tedious but I do it anyway because XP.

[–]dsoi 1ポイント2ポイント  (1子コメント)

I always make sure I steal the parts that I need before I go to REPCONN in the first place. It saves me from having to go back to Novac and then back to REPCONN.

[–]TheCorvus303 0ポイント1ポイント  (0子コメント)

I just shot the entire Bright Brotherhood in the face and called it good. Benny isn't going to kill himself and I don't have time for a bunch of smug religious nuts.

[–]casualguy82 1ポイント2ポイント  (0子コメント)

yeah, i'm always melee vs those guys. even when i'm not playing a melee build

[–]AdomizerMr. House 13ポイント14ポイント  (2子コメント)

After one or two playthroughts that quest gets really old. Somehow I still haven't managed to get enough science by that point to send those ghouls safely to their promised land.

[–]casualguy82 4ポイント5ポイント  (1子コメント)

you can collect stuff instead of having a high enough science i think. worth it to do it at least once

[–]AdomizerMr. House 0ポイント1ポイント  (0子コメント)

I know I should have enough books+chemicals at that point but seems that I never have. Might be that I never tag science or waste alot of points on it early on. Nowadays I tend to rush early game anyway and hit Vegas as soon as possible to open the game a bit. I don't even know what happens after the proper launch.

[–]StarTrotterFollowers 7ポイント8ポイント  (0子コメント)

While it is a funny quest, it can get a bit old. It's a quest you get along the guided narrative push of the first act of Fallout NV, it is a somewhat long quest, and can be a bit challenging with the nightkin which are some of the hardier enemies you will face. Then you either have to complete 2 quests for the nonhostile path or clear out all the nightkin (or kill all the sane ghouls). Then you have to collect a thrust controller from Old Lady Gibson. You then have to collect atomic fuel from rocket souvenirs or from a corpse. Then you return to the ghouls for them to prepare for liftoff. Finally you return to Manny to complete the quest. Admittedly you can end up just killing them all and returning to Manny but many aren't prone to doing that.

It's a fun quest but it's a chunky quest early game and can get fatiguing.

[–]ChuckNorrisWithEbolaNew Vegas 6ポイント7ポイント  (7子コメント)

After the 16th time doing it, it's not that fun.

[–]Snowhead23New World Hope 0ポイント1ポイント  (6子コメント)

You can say that for any quest.

[–]ChuckNorrisWithEbolaNew Vegas 0ポイント1ポイント  (5子コメント)

Yeah, but this one you're forced to do.

[–]casualguy82 4ポイント5ポイント  (0子コメント)

I don't think you have to finish this one to progress.

[–]ace-coolerBrotherhood 1ポイント2ポイント  (3子コメント)

No, you're not.

[–]ChuckNorrisWithEbolaNew Vegas 0ポイント1ポイント  (2子コメント)

If you don't know how else to find your next objective than you kinda are

[–]ace-coolerBrotherhood 1ポイント2ポイント  (1子コメント)

Yeah, but what we are discussing, is that if you have done it on a previous playthrough, you don't need to do it again.

[–]ChuckNorrisWithEbolaNew Vegas 0ポイント1ポイント  (0子コメント)

You are right, but still

[–]iamaneviltacoSmooth Operator 0ポイント1ポイント  (0子コメント)

Because the point isn't "Why would you want to?", the point is "You can't, even if you did". Which is the exact same thing people say about 4, even though it's less true for 4 (you can always just walk away mid-sentence) than it is for New Vegas.

[–]GBagian17Welcome Home 14ポイント15ポイント  (7子コメント)

But it takes the satisfaction away. Why is bloodborne and dark souls good? (I won't say great but it's an opinion) to overcome adversity, to do things the way you want to do it and then finally succeed with the way you planned it out is an amazing feeling of accomplishment. I'll give you an example. You meet piper (YOU HAVE TO MEET PIPER) it's unavoidable she's how you get into the major hub of the game. Then she says "come to my office for an interview" sure ok....that seems normal. Do the interview "so why are you here" if I wanna say no and be crippled then I wanna say no.

It's kinda amazing that the hand holding has gotten so bad in games nowadays. You could make the most confusing game in the world today and you can look it up on the internet. MAKE HARDER GAMES BETHESDA. My struggle and overcoming adversary is the most satisfying moments in gaming for me. To learn and adapt and overcome is something I wish was more prevalent in their games.

TLDR: Bethesda needs to make harder less hand holding games cause the Internet has all the answers anyways.

[–]psychospacecowAgave chew through rebar 17ポイント18ポイント  (3子コメント)

Relying on the internet is a sign of bad design though. If, as the player, you need to go out of your way to visit a resource outside the bounds of the game itself to accomplish your task, you aren't playing the game anymore. You are going down a checklist. While I agree the the linearity of 4 is annoying, its more to do with the method dialogue was handled then anything else. VAs are expensive.

[–]hechacker1 1ポイント2ポイント  (1子コメント)

Agreed. Many of the problems I ran into Fallout 4 was either confusing level design (to the point I needed a guide), missions that couldn't be finished because of bugs, or instant aggro when I walked in the room. The only way I got through it was with console commands.

[–]archaicScrivenerAlways Stack the Odds 0ポイント1ポイント  (0子コメント)

Fucking Corvega and Hagen man. I needed to look up a picture guide to find my way around those shitholes.

[–]lordofearsEnclave 1ポイント2ポイント  (0子コメント)

he never said consulting the internet should be absolutely necessary, he just said that there's no reason to not make a complicated game when confused people can always just look up guides (dark souls comes to mind)

[–]Gian_Doe 2ポイント3ポイント  (1子コメント)

As long as I can adjust the difficulty I'm fine with this. As an adult with a full time job games like Dark Souls aren't my cup of tea, not to say there aren't working adults who love those types of games. If I just had a long day I just want to relax and play a game, not be put through the ringer and end up with a frustration headache.

I've loved 3, NV, and I'm currently loving 4. Almost didn't get it because of a lot of bad reviews on reddit but I'm having a blast with it. BTW, I haven't checked the options - does F4 have a hardcore survival mode? I tried that in the past Fallouts and it made the game significantly more difficult.

[–]Fitzy_FitzAnarchy Reigns 0ポイント1ポイント  (0子コメント)

It does! Changed the game completely.

[–]AdomizerMr. House -1ポイント0ポイント  (0子コメント)

Mmm... Try Morrowind if you haven't.

[–]munchem6 9ポイント10ポイント  (1子コメント)

There's no reason why you can't ask the same question even after killing Benny, maybe you're a sneaky fucker and want people to think you didn't kill him and just like messing with people. Same with Morrowind, every NPC is practically an encyclopedia to which you can ask any number of questions, some with their own unique texts along with the basic questions that everyone has, many of which you've learned the answer to, but it's still realistic to be able to repeat the question as many times as you want, as you can in life. Also, in New Vegas, for inconsistent dialogue option, there's aspects of the game that react to what you do. I remember my first play through, shot Benny on sight. Then, at the Atomic Wrangler, the owner tells me that I'm crazy for running in and shooting him but she's glad I did. The game responds to your actions in ways Fallout 4 couldn't dream of, and that's why it's still the best 3d Fallout game in my opinion.

[–]Gossamer1974 2ポイント3ポイント  (0子コメント)

That fact that you made up a reason why the inconstancies in NV make sense and don't bother you, shows a clear bias on how you choose to view both games. I agree that that NV does some of that better, but the games need to be held to the same standard if you are comparing them.

The Morrowind conversation system was inferior to Fallout 4s in almost every way. Most NPCs were just links to generic text. I am glad that kind of thing is not done anymore. They have more information, sure, but they were not alive in any way, just robots with simple lists of facts to say on command.

[–]Gossamer1974 0ポイント1ポイント  (3子コメント)

I agree 100% and admire your courage in saying NV is anything less than a perfect game. Thats not usually tolerated here.

[–]Snowhead23New World Hope -5ポイント-4ポイント  (2子コメント)

Get you're circlejerk bullshit out of here. People criticize New Vegas all the time, its just stupid, nonsensical complains that get downvoted, just like how nonsensical complains for Fallout 4 get downvoted.

[–]iamaneviltacoSmooth Operator -2ポイント-1ポイント  (1子コメント)

Which, of course, is why all of the top voted comments in this thread are people saying how wrong OP is, because this is blessed New Vegas and even the bad shit is a brilliant design choice.

[–]Crudu98Mr. House 2ポイント3ポイント  (0子コメント)

The thing is though, Major Dhatri tells you about the bounties and you never tell him you will do it, he just gives you information and its stored in your pip-boy.

[–]barnowlboogie 0ポイント1ポイント  (0子コメント)

I've been replaying new Vegas and I love it more than 4

[–]AdomizerMr. House -2ポイント-1ポイント  (0子コメント)

It can feel a bit overwhelming at first but once you get a hang of it you learn to appriciate the amount of choice NV gives to you. If you don't, you don't. NV is a game that needs some real invesment to it to fall in love.

[–]treadmarks -1ポイント0ポイント  (0子コメント)

It puts the quest in your log in case you change your mind, misclick, or run out of things to do. The refuse dialogue is there for your RPing needs. I don't see the problem.

[–]Hoploo -1ポイント0ポイント  (0子コメント)

In its honesty, these aren't really my criticisms for either FNV or F4, shit, even if they were, they would still be some pretty minor ones.