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[–]STATUS_420 347ポイント348ポイント  (16子コメント)

Autosaving...

Thanks, game.

[–]Nimelrian 93ポイント94ポイント  (11子コメント)

If he quicksaved it's no problem. Auto- and quicksaving have different slots :)

[–]scootymcpuffSuper Kerbalnaut[S] 68ポイント69ポイント  (7子コメント)

The last quicksave I had prior to the screenshot was the actual deorbit burn.

Trust me, I've learned my lesson after this godforsaken mission. Haha.

[–]Excrubulent 33ポイント34ポイント  (5子コメント)

Also, once you've landed lock the suspension on the lander legs. It'll keep the ship much more stable. It looks like a suspension bug that caused it to fall over.

[–]scootymcpuffSuper Kerbalnaut[S] 27ポイント28ポイント  (4子コメント)

It was the physics reset after coming out of timewarp.

I thought about doing that after watching it topple, but for my "real" Tylo landing I picked a much less hilly location. Not as pretty since you can only see Laythe on the horizon, but Jeb made it back to the mothership without incident. :)

[–]Excrubulent 15ポイント16ポイント  (2子コメント)

It was the physics reset that caused the suspension to reset itself, and that in turn started the ship moving. Also having the suspension unlocked let the ship keep moving and fall over. I've had similar problems with large mining landers that would fall over on flat ground. I ended up having to land with locked suspension, but it worked.

[–]scootymcpuffSuper Kerbalnaut[S] 4ポイント5ポイント  (1子コメント)

I'll have to remember that from now on. :) Thanks! I'm planning on a Dres mining station sometime in the coming weeks so this is great advice!

Also: I figured the SAS would help keep it upright, but as I've learned today, it doesn't stay set once you leave a ship (uncontrolled).

[–]AgentPaper0 4ポイント5ポイント  (0子コメント)

It will remain active if you put a probe on the ship.

[–]PM_ME_SAD_STUFF_PLZ 1ポイント2ポイント  (0子コメント)

Isn't there a mod which stabilizes ships after timewarps?

[–]wasmic 4ポイント5ポイント  (0子コメント)

Alt+F5 and alt+F9 will save your life. It lets you have multiple quicksaves.

[–]TThor 15ポイント16ポイント  (1子コメント)

Back in my day, we didn't use quicksave. When our lander's crashed, we just sucked it up and started back from the beginning!

..That was mostly because I didn't know quicksave was even a thing until several 100 hours into the game, but... Still.

[–]The_Swordmaster 4ポイント5ポイント  (0子コメント)

Back in my day, there was nothing to land on, other than Kerbin.

[–]scubaguy194 0ポイント1ポイント  (0子コメント)

see, that is both a blessing and a curse.

[–]BadGoyWithAGun 19ポイント20ポイント  (0子コメント)

That's why I love named quicksaves.

[–]GregTheMad 2ポイント3ポイント  (0子コメント)

Thanks, Satan.

[–]wggn 1ポイント2ポイント  (1子コメント)

Doesnt it autosave rotating over 3 different slots?

[–]zz_z 1ポイント2ポイント  (0子コメント)

I don't think so, 'autosaving' is the persistent game world, you can do named quicksaves though. Pretty frustrating system sometimes.

[–]Xotor 258ポイント259ポイント  (35子コメント)

The lander base was too small.

You need to spread the bottom wide, then it does not flip :-)

[–]scootymcpuffSuper Kerbalnaut[S] 137ポイント138ポイント  (29子コメント)

It had to be small to fit into a Mk III cargo bay. I felt pretty proud that I could fit an entire Tylo lander into a small package.

Edit: This is the mothership is had to fit in. It's got a central 4-unit-long Mk III cargo bay in the central body for the RCS tug and non-atmospheric lander (the one in the gif). Basically everything else is either fuel or my Laythe lander. :P

[–]Xotor 47ポイント48ポイント  (19子コメント)

Ah okay such constraints make it harder hmm with mods there would be options. It's just generally my lander design philosophy.

[–]scootymcpuffSuper Kerbalnaut[S] 60ポイント61ポイント  (10子コメント)

I try to stick as close to stock as possible. The only mods I have for this mission are visual (EVE 1.0.5 and TR) and UbioZur's Welding mod because the mothership is like 500 parts without it. :P Well, that and the UI stuff. Haha.

I tested it extensively with HyperEdit in and advanced simulation program prior to launching the real thing and it worked perfectly for the third type of landing profile. The only reason I went suicide burn is because I wanted to land in the light and with Jool in the background. I'm a sucker for pretty pictures. :3

[–]Yamarel 13ポイント14ポイント  (8子コメント)

I'm so glad I read this because I had no fucking clue about the welding mod. I'll have to try it when I get home but if it's supposed to increase performance by reducing the number of part the computer has to keep track of that would be a god send. I have a fairly beastly computer but after my ships got so large and complicated, I guess I just started to settle for like 5 fps. I wonder why it's not mentioned on the side bar?

[–]scootymcpuffSuper Kerbalnaut[S] 6ポイント7ポイント  (7子コメント)

There's an update for 1.0.5 out on the forum page. Im still using the 1.0.4 update because that's when I started this mission and didn't want to lose the parts. Only used for the exorbitant amount of fuel tanks, though.

Seriously,my ship is basically a 4kt fuel tank with a cockpit strapped to the front. Wernher would be proud.

[–]Nerdy314159265 2ポイント3ポイント  (6子コメント)

Have you considered using Procedural Parts as well? It helps reduce part numbers for tanks at least. Also the procedural srbs are great for deorbiting your launch stages.

[–]scootymcpuffSuper Kerbalnaut[S] 5ポイント6ポイント  (5子コメント)

I have, actually. The only problem being that I kind of actually like the stock aesthetic. I mean, sure they're not the prettiest textures, but the fact that everything is all mixed-and-matched makes it more endearing for me. :3

[–]LeJoker 1ポイント2ポイント  (3子コメント)

Lots of mods follow similar aesthetic. I avoid the ones that don't.

[–]scootymcpuffSuper Kerbalnaut[S] 2ポイント3ポイント  (2子コメント)

What about distribution, though? One of the reasons I like stock so much (aside from the aesthetic), is that if anybody were to ask, I'd be able to get a stock ship up on KerbalX that anybody can use. I make both fully-built and welded versions for this purpose. :)

Also, which parts mods would you recommend? I have about half a gig of memory left that's not being used by EVE, TR, or IR (the only parts mod I use in all my saves). :P

[–]Nerdy314159265 0ポイント1ポイント  (0子コメント)

I see and I can understand that. I just find the tanks much more convenient. It's really nice for size concerns, to be able to make a tank that is slighty larger than typical, like 2.75 instead of 2.5m but has a little lip on the end that curves it to fit smoothly. It's good for getting a little more volume from a shorter tank.

[–]dwilliam16 0ポイント1ポイント  (0子コメント)

I didn't realize UbioZur Welding worked in newer versions of KSP. I'll have to grab that.

[–]meancoffeebeans 14ポイント15ポイント  (7子コメント)

I have fallen in love with the giant legs intended for use on boosters that come with the SpaceY package. They are huge and triangular and if you mount them with the rotation tool you can make a massively wide base that folds up nicely along the sides. It has changed my landers forever.

edit: Adding link to save you time spaceY Heavy Lifter

[–]TheAbyssDragon 1ポイント2ポイント  (5子コメント)

Have any pictures? I didn't see any on the page you linked. I imagine they look like the Falcon 9 legs.

[–]NecroBonesSpaceY Dev 8ポイント9ポイント  (2子コメント)

One of these days I need to add some pictures of the landing legs for both SpaceY and MRS. However, there are some shots of the Lithobrake legs in here: Lithobrake Exploration Technologies

[–]NecroBonesSpaceY Dev 10ポイント11ポイント  (1子コメント)

And there's no time like the present:

MRS legs

SpaceY legs

[–]meancoffeebeans 3ポイント4ポイント  (0子コメント)

Yes, those! I love them! I rotate them so they spread out as wide as possible while giving safe clearance on to the bottom of the craft. It makes a perfect solid and forgiving base for all of my landers.

Thank you for the amazing parts!

[–]smillman 2ポイント3ポイント  (0子コメント)

Also, Playing with the angle of the legs can make a huge difference with the stock ones.

The little landing tips on the legs don't care about imperfect orientation with the ground. Offset tool to lower the legs as much as possible without looking dumb. Then in the VAB with the legs extended, rotate them until your lowest engine has just enough clearance from the ground.

[–]meancoffeebeans 1ポイント2ポイント  (0子コメント)

EDIT: Finally got home.
I grabbed some screenshots as requested. These are the SpaceY legs on two different craft. I adore them.

SpaceY Legs In Action

  • The lander on Minmus, on an incline but completely stable even with drills in action.
  • That same lander on the launch vehicle so you can see what it looks like with the legs up.
  • I play with Remote Tech, so this is the communications relay station that I put at the poles of Kerbin. This is the station without the launch vehicle.
  • This is the relay station in action at the north pole.
  • The lander from the first shot, but panned so you can see the clearance I leave at the bottom. Just enough to account for rough terrain, but still low enough to help with stability.

[–]MyOnlyLife 1ポイント2ポイント  (0子コメント)

NecroBones' other less known mod Modular Rocket System also has a very nice large landing leg. They spread even wider than the SpaceY one.

They look somewhat like this http://i.imgur.com/A7eiwYH.png

[–]aSecretSin 5ポイント6ポイント  (0子コメント)

Build a bigger base in orbit with docking ports?

[–]kudakitsune 5ポイント6ポイント  (0子コメント)

One thing I've done on some of my landers is to put landing legs on the top facing upward as seen on two of my landers here. I've also used radially placed girders on an orange fuel tank. Their placement actually allows the tank to roll when you press Q or E while keeping everything attached to the tank body safe. The placement of the legs on the vertical lander also protects it from damage if it falls, and with SAS is enough to get it standing again, or to roll a short distance if needed.

Whenever I do things like that I also make sure to offset them relative to the other leg/girders. So with two sets of landing legs, if the bottom was represented like this: +, the top ones would be placed in the spaces in between like so: x. In the case of the orange tank it's 3 in a "+ x +" formation. It stands and balances on the plus ends.

This may or may not work for your current needs. But as a concept could possibly be applied in some fashion. It's saved me a lot of hassle. getting those two landers close together by rocket power would've frustrated me. Instead I landed quite close and just rolled the orange tank (surface fuel storage) to the vertical lander (fuel mining lander) with significant ease compared to trying to do small burns to move over the surface of the Mun.

In fact with the fuel mining lander, it landed still attached to the orange tank stage I used to get it there. And fell over upon landing. But since the legs were extended it suffered no damage due to the configuration of it's landing legs always holding it above the surface in any orientation.

Did not mean to write so much about this. But it's a small idea that's saved me a lot of headache before.

[–]m_sporkboyMaster Kerbalnaut 1ポイント2ポイント  (0子コメント)

It's pretty neat looking, but if it can't land on a ten degree slope, I'm not sure it's actually a Tylo lander :)

[–]Verusauxilium 1ポイント2ポイント  (0子コメント)

Maybe try a landing it horizontally, like. Put the engine in the middle of the craft, rather than the end?

[–]madplayshd 0ポイント1ポイント  (0子コメント)

Get Infernal Robotics. Attach the legs to girders and fold the girders upwards.

[–][deleted] 0ポイント1ポイント  (1子コメント)

Well, there's not need to put the narrow parts on the bottom and the wide parts on the top. That's just asking for trouble, even if it feels more "right."

[–]scootymcpuffSuper Kerbalnaut[S] 2ポイント3ポイント  (0子コメント)

I designed it that way because my initial testing indicated that the lower tank would run out before getting to the surface, so the top part used to be the original "lander" bit. But after countless "simulations," I got better and better at landing the whole thing until this happened.

I figured I'd slap on some landing legs and make it the landing bit to help give it a little more go-juice to get up to a higher rendezvous altitude. That way my mothership won't have to spend so much time/fuel circularizing at a lower orbit and I can leave easier and/or with more fuel for other Joolean activities. Now, the savings are negligible (in the long run), but they mean a lot to the video I'm making for the Jool-5 challenge. :)

[–]Kuriente 0ポイント1ポイント  (1子コメント)

I LOVE the look of that mothership.

[–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (0子コメント)

Thanks! That is actually the 'Xiphias' Mk III version. Here's the Mk II version which was supposed to have my original Laythe lander 'Remora' slung underneath the "chin" area. But then 1.0.5 broke it (the shock cone intake kept exploding on Kerbin ascent because of the aero/thermo changes).

She's been through a lot of facelifts, but she's got it where it counts - 12km/s left in the tanks after circularizing at 150km around Tylo, so she's got enough for a fly-by Grand Tour. :)

[–]EggrollsForever 3ポイント4ポイント  (3子コメント)

It also helps to not land on a hill.

[–]Xotor 0ポイント1ポイント  (0子コメント)

Well sometimes its quite difficult to get the position really precise (Atmosphere...), it's doable but still sometimes a wider base just makes things easier.

[–]m_sporkboyMaster Kerbalnaut 0ポイント1ポイント  (1子コメント)

Tylo is almost all hills.

[–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (0子コメント)

There are, indeed, some flat(ter) spots. I mean they're not as bad, maybe 2-3% grade compared to the nearly 7-8% that most are on Tylo.

You can normally find them in the craters. :)

[–]_From_The_Internet_ -2ポイント-1ポイント  (0子コメント)

or lock the suspension after it landed

[–]scootymcpuffSuper Kerbalnaut[S] 75ポイント76ポイント  (8子コメント)

Following the success of my first-ever Laythe landing and takeoff last weekend, my first-ever Tylo mission this weekend achieve less-than-optimal results.

[–]Piconeeks 73ポイント74ポイント  (5子コメント)

I love these visually narrated types of content. That nonono NO but was super hilarious. Really good comedic timing on the slow-fall of the lander as well.

[–]scootymcpuffSuper Kerbalnaut[S] 35ポイント36ポイント  (2子コメント)

Thanks! I think I spent more time on this gif than my entire Tylo mission. Haha.

[–]dillclew 6ポイント7ポイント  (1子コメント)

Oh and the rage shaking the screen at the end was priceless.

[–]scootymcpuffSuper Kerbalnaut[S] 5ポイント6ポイント  (0子コメント)

That actually was me rage-shaking the cursor. I just watched the ship topple over and I slumped my head down in disbelief. That's when the anger took over. Haha.

[–]rirez 11ポイント12ポイント  (1子コメント)

Seconded. I was also fully expecting the lander to tip over at any time when the narrator was being jubilant about managing to land... The end made it totally worth it.

[–]Perryn 4ポイント5ポイント  (0子コメント)

I was expecting it to just suddenly pancake straight down under its own weight.

[–]Vaine 0ポイント1ポイント  (0子コメント)

How did you get engineer redux to work?

[–]ShadowEntity 0ポイント1ポイント  (0子コメント)

I hate Tylo with a passion since I made an attempt to land on it. I built a lander with all the dv I could manage. Then after an almost endless journey and fancy gravity maneuvers around Jool I ran 50m/s short and had to see all my work getting turned into dust by this heartless moon. At least it was an unmanned mission.

[–]mspk7305 88ポイント89ポイント  (3子コメント)

Timewarp to make it fall...

[–]Seanerator 17ポイント18ポイント  (0子コメント)

Wasn't sure if it was just me that noticed that :P

[–]scootymcpuffSuper Kerbalnaut[S] 7ポイント8ポイント  (1子コメント)

Time warp to make Jeb smile bigger than that simple grin he gets when he's not flying. BIG SMILES FOR JOOL!

[–]alwaysstuckforaname 1ポイント2ポイント  (0子コメント)

Kerbals also smile when going into 'jetpack' / RCS mode, plus it looks like a double thumbs-up IMO :)

[–]I_am_a_fern 28ポイント29ポイント  (0子コメント)

I'm not gonna lie, I really looked forwards to your lander gloriously exploding after it tipped over in your 3rd try. That was disappointing.

[–]Run_Biden 53ポイント54ポイント  (16子コメント)

How did you move the navball to the side?

[–]pinanoMaster Kerbalnaut 91ポイント92ポイント  (15子コメント)

Drag it with your mouse

[–]Run_Biden 72ポイント73ポイント  (5子コメント)

Wow how have I never tried that

[–]standish_ 27ポイント28ポイント  (3子コメント)

If it helps I've been around since .08 and didn't know that. There's really no entirely comprehensive guide to the game.

[–]kudakitsune 19ポイント20ポイント  (0子コメント)

There really needs to be a better guide to these things. Especially now that they're saying we're no longer in beta.

[–]PVP_playerProKPE Dev 4ポイント5ポイント  (1子コメント)

Is it really? Ive tried in every version and no movement..are you sure that one of the mods i assume you are using allows it

[–]standish_ 2ポイント3ポイント  (0子コメント)

I haven't tried it, I'm not /u/pinano.

[–]weldawadyathink 30ポイント31ポイント  (0子コメント)

Oh my God...

[–]flyafar 27ポイント28ポイント  (0子コメント)

what the fuck

[–]wtf_are_you_talking 9ポイント10ポイント  (0子コメント)

Minds were blown that night my friends.

[–]kylemaguire 5ポイント6ポイント  (0子コメント)

WHAT?! after so many years of playing this game!

[–]angry_cabbie 6ポイント7ポイント  (0子コメント)

Jebus Crisco!

[–]KSPozSuper Kerbalnaut 4ポイント5ポイント  (2子コメント)

Doesn't work for me! How exactly am I supposed to drag it?

[–]PVP_playerProKPE Dev 2ポイント3ポイント  (1子コメント)

It's not stock, i don't think. It doesnt work for me either. people have been requesting it to be implemented for years but that hasn't happened, and there are mods that do it.

[–]Run_Biden 1ポイント2ポイント  (0子コメント)

What mods?

[–]Chairboy 0ポイント1ポイント  (0子コメント)

WHAT?!

[–]GuyOutsideYourWindow 23ポイント24ポイント  (2子コメント)

Eve is not as forgiving as I am

KSP: We shall double our efforts

[–]mrbibs350 2ポイント3ポイント  (1子コメント)

You've failed me for the LAST TIME Bob.

[–]GuyOutsideYourWindow 1ポイント2ポイント  (0子コメント)

Admiral Jeb, Make ready to land our troops on Tylo and deploy the fleet

[–]Im_in_timeout 22ポイント23ポイント  (1子コメント)

Tylo - where your de-orbit burn is also your suicide burn.

[–]totemcatcher 1ポイント2ポイント  (0子コメント)

It's bumpy, so constant altitude approach is hard, but helps a lot! Less fuel, less mass, less mess. ;)

[–]KasuhaSuper Kerbalnaut 20ポイント21ポイント  (5子コメント)

Oh yes, Tylo is a good test of your design and flying skills. Tylo and return from Eve are the endgame in KSP.

[–][deleted] 9ポイント10ポイント  (3子コメント)

No one returns from eve. It's a kerbal eating planet.

It traps them with high gravity and slowly digests them with its acid atmosphere.

[–]m_sporkboyMaster Kerbalnaut 4ポイント5ポイント  (2子コメント)

Yeah. I can make a lander in the VAB and be 100% sure it'll land and return from Tylo. On Eve, I'm never sure if it'll even make the surface, and I haven't gotten close to reorbiting.

[–][deleted] 2ポイント3ポイント  (1子コメント)

I'm confused, it's usually pretty easy to get TO eve, just use the atmosphere to slow down and parachute down. Getting back though...

[–]BrowsOfSteel 1ポイント2ポイント  (0子コメント)

Landing a large ship (of the sort you need to attempt a return) in once piece is challenging with Eve's high gravity, especially post-1.0, where ærobraking can kill.

[–]IAmTotallyNotSatan 0ポイント1ポイント  (0子コメント)

Land on Eve. Leave from Eve. Go to Tylo. Return from Tylo. Land on Kerbin. All with one ship.

[–]vmerc 10ポイント11ポイント  (1子コメント)

I love how you see the little autosave pop up right as it's falling over. Like a little middle finger from the game to you. Lol

[–]HexicubeMaster Kerbalnaut 2ポイント3ポイント  (0子コメント)

Probably because he exited time-warp, it saves pretty much every time you do that unless you're doing it a lot.

It also saves when you stop moving on a surface (aka landing), which is nice.

[–]onstar102 11ポイント12ポイント  (2子コメント)

ALL THESE WORLDS ARE YOURS—EXCEPT TYLO

ATTEMPT NO LANDING THERE

[–]scootymcpuffSuper Kerbalnaut[S] 2ポイント3ポイント  (0子コメント)

If I could upvote more than once, I would. That was great!

[–]Shadowizas 2ポイント3ポイント  (0子コメント)

Don't forget Eve!

[–]shrekinator 21ポイント22ポイント  (0子コメント)

Your lander design was a recipe for disaster all along man. Spread out the base, spread out the weight!

[–]RemusShepherd 8ポイント9ポイント  (0子コメント)

I think you meant to say that top-heavy lander designs can be unforgiving.

[–]100jumpingbeans 8ポイント9ポイント  (1子コメント)

That "autosaving" as it was halfway falling over made me cringe

[–]cmdr_cathode 0ポイント1ポイント  (0子コメント)

Haha me too :-D

[–][deleted] 7ポイント8ポイント  (0子コメント)

I'm sorry man, your lander design is horrible. You can get away with small bases, but not when you're using a top heavy design!

[–]NightFire19 13ポイント14ポイント  (5子コメント)

Your lander is top heavy...

[–]scootymcpuffSuper Kerbalnaut[S] 4ポイント5ポイント  (4子コメント)

Yes it is, but for good reason: it's supposed to detach from the bottom after takeoff and be used for the other moons. :)

[–]notgoingtotellyou 13ポイント14ポイント  (3子コメント)

You should leave them in orbit and rendezvous with them later. No sense in bringing anything down to the surface that has no use there, especially Tylo.

[–]scootymcpuffSuper Kerbalnaut[S] 2ポイント3ポイント  (1子コメント)

The upper stage is required for circularization. The bottom stage only gets me ~150m/s once I take off. It's basically the vertical bit of my Tylo ascent and the top is the gravity turn bit. :P

[–]gypsydrifter -2ポイント-1ポイント  (0子コメント)

Then it's just a timing problem

[–]hale444 1ポイント2ポイント  (0子コメント)

This. You can leave extra fuel in orbit and just gas up and go.

[–]mikeash 6ポイント7ポイント  (0子コメント)

I did a Jool grand tour a while ago and I thought I had designed a lander that could work anywhere. It turned out that it had enough delta-v for Tylo on paper, but the TWR was too low for it to really work.

Fortunately, I brought two landers so I'd have a spare in case one crashed. I kludged together a two-stage lander by docking them together. This made the TWR even worse, but I had twice as much fuel so it worked out.

Of course, it was far too tall this way, so I had to separate the stages before landing. I wanted to use the discarded stage as much as possible first, so I ended up frantically transferring fuel, undocking, and moving away all while frighteningly close to the surface. Then I got to watch the discarded half go kaboom right before landing. Satisfying.

[–]Freefall84 6ポイント7ポイント  (0子コメント)

This gif was better than most blockbuster movies

[–]dekyos 3ポイント4ポイント  (0子コメント)

Someone forgot to lock his suspension before getting out...

[–]lordspidey 3ポイント4ポイント  (0子コメント)

The autosave right as the craft tipped over... wouldn't wish that shit on my worse enemy.

you poor bastard I hope you staged it cause damn that's brutal.

[–]Xet 3ポイント4ポイント  (0子コメント)

Look on the plus side. Now you get to mount a rescue mission!

[–]a_guile 3ポイント4ポイント  (1子コメント)

For the longest time my brother and I did not realize you could quick save missions. We thought that if you failed you had to revert to the launch pad...

Landing on the mun took weeks!

[–]TheFightingImp 3ポイント4ポイント  (0子コメント)

Sounds like 'Realisitic Mode' to me! :D

[–]shmameronMaster Kerbalnaut 2ポイント3ポイント  (0子コメント)

Let's go home!

Look on the bright side! That would have never made it back to orbit anyway ;)

[–]superultimatejesus 2ポイント3ポイント  (0子コメント)

I can almost hear the rage in your voice as you watched the lander fall without moving the camera, and then ten seconds later flailed the mouse around wildly.

[–]philip1459 2ポイント3ポイント  (0子コメント)

Spread out the base, spread out the base, spread out the base, spread out the base, spread out the weight!

[–]Cptsnuggles21 2ポイント3ポイント  (0子コメント)

wiggles mouse furiously

[–]NovaSiliskoFormer Dev 1ポイント2ポイント  (1子コメント)

Why'd you let it drop from like 15 meters above the ground in attempt 2? If you had kept thrusting until you were just only slightly above the ground you might have been able to stabilize with RCS.

[–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (0子コメント)

Because the bottom stage ran out of fuel and I panicked....

If you watch closely, you can see me start to tilt and then I fire the upper stage again to try and not fall over. That was a mistake.

[–]095179005 1ポイント2ポイント  (1子コメント)

On your second attempt, why does your ship explode before it hits the surface?

[–]scootymcpuffSuper Kerbalnaut[S] 4ポイント5ポイント  (0子コメント)

That's the biggest mystery of my Jool 5 mission thus far. I've studied the footage for hours and I still have no clue.

[–]Rainb0w_Dashie 1ポイント2ポイント  (1子コメント)

Why would you time accelerate though?

[–]scootymcpuffSuper Kerbalnaut[S] 3ポイント4ポイント  (0子コメント)

You mean for the last bit? I'm glad somebody asked. Haha. It's to get Jeb to do that super-wide smile. He only has a grin in regular time when he's standing on a surface.

[–][deleted] 1ポイント2ポイント  (0子コメント)

Why so top heavy?

[–][削除されました]  (13子コメント)

[deleted]

    [–]scootymcpuffSuper Kerbalnaut[S] 5ポイント6ポイント  (0子コメント)

    All manual. I try to stick as close to stock as possible.

    [–]rirez 4ポイント5ポイント  (8子コメント)

    Try a joystick! The incremental nudging can really help with fiddly fliers. Did a lot to help me improve.

    [–]weldawadyathink 0ポイント1ポイント  (7子コメント)

    Can you recommend a quality one that won't break my wallet?

    [–]MyOnlyLife 0ポイント1ポイント  (6子コメント)

    This one is good and cheap, been using it for War Thunder and KSP: http://www.amazon.com/Extreme-3D-Pro-Joystick-Windows/dp/B00009OY9U

    [–]FlakbadgerSTS-Hipster 0ポイント1ポイント  (0子コメント)

    I found one of these at the thrift store near my house and it's awesome.

    [–]weldawadyathink 0ポイント1ポイント  (3子コメント)

    Oh wow. That is quite a bit less than I was thinking. Would you recommend going for a more expensive one if I can afford it or not?

    [–]Garfong 0ポイント1ポイント  (0子コメント)

    Unfortunately joystick costs go up quickly. From what I remember, there's not much between that and ~$150. I also have that joystick, and the main limitation for KSP is it's a little sloppy, which can make vertical ascents using joystick challenging.

    But KSP doesn't really need many buttons (compared to many flight sims), or a dedicated throttle.

    [–]MyOnlyLife 0ポイント1ポイント  (1子コメント)

    The difference between a $30 and $50 stick is very little. On the higher end there are $150+ sticks made with very good material and better precision. For the low end, what matters more is your stick config (dead zone, sensitivity) and knowing how to use trims for aircrafts.

    [–]Garfong 0ポイント1ポイント  (0子コメント)

    knowing how to use trims for aircrafts.

    Speaking of, is there a way to bind trim to the hat on a joystick? I couldn't find it in the controls menu, although maybe I just missed it. Similarly looking around in IVA.

    [–]rirez 0ポイント1ポイント  (0子コメント)

    This is exactly the one I use. Ticks all the boxes and has just enough features for me to make use of all of them. Pretty durable too.

    It's not perfect, but hey, it's $40. It's definitely still leaps and bounds better than binary WASD controls, and you'll get used to it.

    [–]ruler14222 1ポイント2ポイント  (0子コメント)

    how many tries did you take?

    [–]BozotclownB 0ポイント1ポイント  (0子コメント)

    Minmus has all the science you need.

    [–]Kichigai 0ポイント1ポイント  (0子コメント)

    Why not just stick with Sandbox mode then?

    [–]NewSwissSuper Kerbalnaut 3ポイント4ポイント  (0子コメント)

    At a minute and a half, you should just post a youtube video.

    [–]longshot 0ポイント1ポイント  (0子コメント)

    Ahh good ol' kerbin-with-no-atmosphere. Much trickier than I expected. I stranded a Kethane hopper there once.

    [–]Doglatine 0ポイント1ポイント  (0子コメント)

    The engines and TWR were great, just an unfortunately narrow base. Tylo is definitely hard.

    In case anyone is feeling inspired by this thread and wants design ideas, here's my Tylo SSTO. It can land and re-orbit without dropping fuel tanks, and it's mostly stock (just the KW Rocketry fuel tanks and the ALCOR capsule).

    [–]PM_ME_YOUR_HONEYDEWS 0ポイント1ポイント  (0子コメント)

    Looks like you forgot to give the monster his tre fiddy

    [–]Sepiac 0ポイント1ポイント  (0子コメント)

    I like how optimistically the legs come out.

    [–]EmeraldJirachi 0ポイント1ポイント  (2子コメント)

    Damn this is amazing and laughed my ass of, I still need to get this game some time when I have money and its cheap... Some of these crashes are like AMAZING

    [–]Eddy_Rich 0ポイント1ポイント  (1子コメント)

    The winter sale on Steam is going to be VERY soon.

    [–]EmeraldJirachi 1ポイント2ポイント  (0子コメント)

    Nice, hope its gonna be on sale for a good price, wanted to get it last summer but the sale came to early for me:S

    [–]philosorapt0rN7 0ポイント1ポイント  (0子コメント)

    10/10 gif, I felt like I was there.

    [–]ray_kats 0ポイント1ポイント  (0子コメント)

    Tylo is your home now.

    [–]RaliosDanuith 0ポイント1ポイント  (0子コメント)

    Next mission: Rescue Jeb

    [–]haxsisMaster Kerbalnaut 0ポイント1ポイント  (2子コメント)

    is tylo really that anoying? i havent been there yet

    [–]m_sporkboyMaster Kerbalnaut 0ポイント1ポイント  (1子コメント)

    It's as big as Kerbin, but with no atmosphere. So landing takes a lot of fuel. Also, it's pretty hilly, which means tall skinny landers are going to have problems :)

    [–]NecroBonesSpaceY Dev 0ポイント1ポイント  (0子コメント)

    Almost as big, anyway. It has about 0.8 of the surface gravity.

    [–]RaknorZeptik 0ポイント1ポイント  (0子コメント)

    Thanks, this made me smile. :)

    [–]tbird412 0ポイント1ポイント  (0子コメント)

    This sums up all that is KSP

    Like this should be an ad for the game LOL

    Kind of like how ".... has disconnected ... has abandoned. The game is now safe to leave" should be the ad for DOTA2.

    [–]Lordofkarnge1 0ポイント1ポイント  (0子コメント)

    Now I guess you gotta go the way of The Martian and bring his ass home (Or leave him to die, your choice)

    [–]wolsel 0ポイント1ポイント  (3子コメント)

    Did you have a probe core on the vessel? Without it sas is gone and that happens easier. Also, thanks for reminding me to put a probe core on my tylo lander.

    [–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (2子コメント)

    I...didnt know that. I thought that once SAS was set it stayed on. :O

    [–]wolsel 0ポイント1ポイント  (1子コメント)

    Not anymore. Once the pilot(career) or kerbal(sandbox) is out it turns SAS off

    [–]regionalmanagement 0ポイント1ポイント  (0子コメント)

    I was hoping it would have fallen over in the middle of the screenshot

    [–]-del2phi 0ポイント1ポイント  (0子コメント)

    Oh man, this brought back memories of the time before I discovered quicksaving and thought you had to do an entire mission in one go. Thankfully I found out about saving/loading missions at critical stages, but for a while I was extremely frustrated.

    [–]TheCrudMan 0ポイント1ポイント  (0子コメント)

    Easiest (though not as efficient as a suicide burn) way to approach a non-atmospheric landing: From orbit, set your periapsis very low, and come in fast at a high rate of horizontal velocity but a low rate of vertical velocity over the surface. You'll find it very easy to make small adjustments for terrain height and vertical velocity, all while burning hard to null your horizontal velocity. If you do it right, you'll end up with no horizontal velocity, not far above the surface, with very low vertical velocity. Then just come straight down and take it easy.

    [–]tdotgoat 0ポイント1ポイント  (0子コメント)

    RrRrrRRAAAAAAAGE SHAKES

    [–]xoxoyoyo 0ポイント1ポイント  (0子コメント)

    Welp, I always turn off SAS once landed. The ship tends to do stupid things otherwise.

    [–][deleted] 0ポイント1ポイント  (0子コメント)

    Uh... Huston... we have a problem!

    [–]The_Chronox 0ポイント1ポイント  (6子コメント)

    Currently working on a single-launch, no refueling grand tour. Tylo is the bane of my existence. Especially when, like you OP, the lander needs to fit inside a Mk. III Cargo bay. It also doesn't help that my last stage is 25 tons, but oh well

    But still, die Tylo, die

    [–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (5子コメント)

    That's what this project is, sort of. It's a Jool-5 tour, no refueling for the subreddit challenge from September. It's taken me this long to finally get together something that works "consistently". lol

    [–]The_Chronox 0ポイント1ポイント  (4子コメント)

    So how big did you say your ship was? 4,000 tons? Holy Jesus.

    How big are your other landers? Because 4,000 tons is gargantuan

    [–]scootymcpuffSuper Kerbalnaut[S] 1ポイント2ポイント  (3子コメント)

    They're really not that big. 'Aurelia', the ship in the gif, weighs something like 20t and 'Remora', my Laythe lander, weighs a little less at 16t. However, I need an assload of delta-V in the mothership for two reasons:

    1. It's my first time outside the Kerbin SoI, so wiggle room is very much welcome and

    2. This is for the Jool-5 challenge that /u/Redbiertje posted back in September (yeah, I've been working on this since then) and I've got a lot more planned than just putting a flag on every moon. :D

    .

    I hope to have a full video ready for Christmas/New Year's.

    [–]The_Chronox 1ポイント2ポイント  (2子コメント)

    Hmmm, you must have something insane planned. My grand tour ship is only 2k tons, and my lander for Tylo alone is 80 tons

    Looking forward to seeing what it is. I better be amazed, or I want my money back

    [–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (1子コメント)

    Oh, it's gonna be awesome (I hope). I'll PM the teaser if you like. :)

    [–]The_Chronox 0ポイント1ポイント  (0子コメント)

    Ohh, that sounds nice. I'd love to see that

    [–]rjtrunner 0ポイント1ポイント  (1子コメント)

    The first time that I landed on the Mun my lander tipped over like that did. However, somehow I was able to use the rcs thruster to rock the lander back and forth harder and harder and until it was almost getting upright and then lower the landing gear until it stood upright. I can't believe it worked. I wish I caught it on camera.

    [–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (0子コメント)

    That doesn't quite work on Tylo. :P

    [–]bananinhao 0ポイント1ポイント  (0子コメント)

    I'm laughing so hard at this, awesome example of frustration in that final camera work

    [–]xylotismMaster Kerbalnaut 0ポイント1ポイント  (2子コメント)

    Fast forwarding time? That was your first mistake.

    [–]scootymcpuffSuper Kerbalnaut[S] 0ポイント1ポイント  (1子コメント)

    Yeah....I learned right quick not to do that again. Haha.

    Suffice it to say that on the proper Tylo landing, there was no fast forwarding for screenshots. :P

    [–]TaintedLionFlair Dude™ 0ポイント1ポイント  (0子コメント)

    Using Kerbal Joint Reinforcement would help prevent the sudden jolt of physics from causing your ship to tip over.

    [–]jsct 0ポイント1ポイント  (0子コメント)

    Because fuck you, that's why

    [–]venbrou 0ポイント1ポイント  (0子コメント)

    The best part is the auto save right as it's tipping over.

    [–]Pure_Diamond 0ポイント1ポイント  (0子コメント)

    Personally, I just go with alternate landing systems... IE A bunch of large struts that blow up and slow you down.

    [–]halofreak7777 0ポイント1ポイント  (0子コメント)

    You need a lower center of gravity. It was built to tip over from the beginning.

    [–]Fun1k 0ポイント1ポイント  (0子コメント)

    That few moments to let the situation sink in... this is fine

    [–]Shadowizas 0ポイント1ポイント  (0子コメント)

    Tylo IS unforgiving!

    [–]FlakbadgerSTS-Hipster 0ポイント1ポイント  (1子コメント)

    True story; my first flag on Tylo was called "FUCK you Tylo!"

    The plaque read "In your cratered face, BITCH!"

    [–]scootymcpuffSuper Kerbalnaut[S] 1ポイント2ポイント  (0子コメント)

    When I finally did a successful run last night, this flag just said

    "JSEV-1 (my Jool-5 Mission designation) Tylo Landing Site: Aurelia (name of the lander)"

    The plaque just says "Finally!"

    [–]makeswordcloudsagain 0ポイント1ポイント  (0子コメント)

    Here is a word cloud of all of the comments in this thread: http://i.imgur.com/LlLWNh6.jpg
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