上位 200 件のコメント全て表示する 417

[–]ionwesker 495ポイント496ポイント  (63子コメント)

I will forever be pissed at the .50 cal sniper rifles.

Seriously, how do you manage to fuck that up?

[–]Lexjude 254ポイント255ポイント  (21子コメント)

Me too! The anti-material rifle was amazing in New Vegas! It had this boom and recoil that was so satisfying. I took out the deathclaw nest in the Quarry with ones of those (with a suppressor). So much fun! Sniper rifles are shit in f4 :(

[–]Carnae_Assada'Poon Cannon Master 87ポイント88ポイント  (16子コメント)

Mods have given us a 20mm hand-howitzer though. Thats been nice. I use it when i absolutely positively need to make sure the target is obliterated.

[–]Lexjude 57ポイント58ポイント  (6子コメント)

I do enjoy the Guass rifle, with appropriate perks. It's heavy as dicks on survival, however.

[–]nmagod 46ポイント47ポイント  (0子コメント)

Oh man FO3 gauss rifle, keeping that fucking super mutant behemoth outside GNR out of battle by AIR JUGGLING IT

[–]Chugging_Estus 16ポイント17ポイント  (1子コメント)

You know that meme of the black guy trying to hold too many limes? Yeah, you just made me picture that, but with dicks cascading from his grip.

[–]Lexjude 4ポイント5ポイント  (0子コメント)

Now I want to see that picture. I want really funny looking dicks, too. Like maybe some double ended ones thrown in there.

[–]zzFuzzyA Flame In Your Heart 2ポイント3ポイント  (0子コメント)

If you have the ammo, or enough caps to support the ammo, a Gauss rifle is all you'll ever need. One hits pretty much everything with a sneak attack.

[–]GoldySilveryIronywith a cart full of weapons 8ポイント9ポイント  (2子コメント)

That ptrs mod is wonderful. It really feels good to actually have a powerful long range gun to wield in power armour

[–]Gothic_BananaGotta get me some of that sweet jet. 93ポイント94ポイント  (37子コメント)

Don't even get me started on the Gauss Rifle at higher levels.

If you get the Gauss Rifle somewhat early on it annihilates everything in one shot. But at level 80, it takes multiple fully charged shots to the head to kill a Gunner. Then you look at the damage the Overseer's Guardian does, which is about half that of the Gauss Rifle, but it fires much faster, doesn't need a whole fucking second to charge up, and has much more common ammo. Therefore the Gauss rifle is absolutely useless. And a .50 Caliber Two Shot Sniper Rifle only does 30 or so more damage than the Overseer's Guardian, but isn't semi-auto, so not only does an Overseer's Guardian with .308 rounds beat out a motherfucking Gauss Rifle, it also beats out a .50 Two Shot Sniper Rifle. But the Overseer's Guardian still needs about a dozen headshots to kill a gunner at level 80.

I think Bethesda forgot what game balance is.

[–]gh0stmach1ne 20ポイント21ポイント  (9子コメント)

I got the "exterminators" gauss rifle and it kills gunners and other humans in one shot, especially with the sandman perk and a suppressor.

[–]McZerky 17ポイント18ポイント  (3子コメント)

I got meself a double-shot Assautl Rifle around level 60, modded the f*ck out of it and it obliterates EVERYTHING within a few seconds. Mythic Deathclaws fall before me, Legendary Siegebreakers last nary a minute, Supermutant overlords are a stain on the wall before they can even pull the trigger...

...and then I'm out of 5.56 rounds.

[–]sd51223DEMOCRACY IS NON-NEGOTIABLE 79ポイント80ポイント  (11子コメント)

I think Bethesda forgot what game balance is.

That became apparent from the first appearance of 'legendary enemies,' which still may be the most bullshit, nonsensical thing I've seen in any major game.

"Legendary Assaultron has mutated..."

It's a fucking robot. No it did not fucking mutate.

[–]diverscaleI'm in love with Vera Keyes 33ポイント34ポイント  (9子コメント)

could not get over ''legendary enemies'' and ''legendary effects'' on weapons. WTF are we in a fantasy game?

[–]Soulshot96 58ポイント59ポイント  (0子コメント)

WTF are we in a fantasy game?

Yes.

[–]CodyRCantrellOperators 10ポイント11ポイント  (4子コメント)

Guys, everyone likes Skyrim so why don't we put it's fantasy weapons in Fallout?

[–]diverscaleI'm in love with Vera Keyes 8ポイント9ポイント  (0子コメント)

yes let's add some magical effects to weapons like bullet doubling itself, unlimited ammo supply (huh? 20K bullets in this), and even fire damage like our swords in skyrim.

[–]Michelanvalo 3ポイント4ポイント  (1子コメント)

I installed the mod that removed Legendaries. Consequence is that it removes Legendary Weapons and Armor too but the benefit is that unique weapons and armor from finding or vendors now become really valuable.

It's an overall positive change to the game.

[–]Thetravelingboy 6ポイント7ポイント  (0子コメント)

Had the opposite problem with Melee. Not very fun when one attack can kill pretty much anything, and had to use basic weapons to nerf myself.

Edit: Survival

[–]RichieJDiaz 6ポイント7ポイント  (1子コメント)

I got an explosive combat shotgun. I named it Kratos, cause its a god killer. With the long ported barrel its range is surprising. It melts deathclaws, humans, mirelurk queens, whatever. The only issues are collateral damage. If you have settlers around it's not good and in super close range it's going to hurt you and companions.

[–]ShitFuckDickCunt 4ポイント5ポイント  (1子コメント)

With the appropriate perks, the gauss rifle has served me well in the level 120+. Sandman, ninja, with a suppressor on the gauss makes it deal crazy high crit damage. Usually the problem is one super hard enemy surrounded by a bunch of mid-league baddies. Cut off the serpents head and then deal with the rest as you will.

[–]reconditecache 2ポイント3ポイント  (0子コメント)

I think Bethesda forgot what game balance is.

Ages ago. Whenever I install a Bethesda game, I immediately look for the mods that correct the scaling. Oblivion was almost completely unplayable if you didn't build your character to be a fighter primarily. Since any level you put points into a non-combat skill put you behind all of the game's enemies.

[–]alexmikliHEY LLOYD! CATCH! 6ポイント7ポイント  (0子コメント)

The bolt and lever action rifles trigger my gun nerdery so much I can't even use them.

[–]DaBlueCabooseWelcome Home 219ポイント220ポイント  (30子コメント)

I'm just mad the Thompson (SMG) is crap compared to the Combat rifle. They shoot the same cartridge! They should have almost identical damage!

[–]theonlyguyonreddit 109ポイント110ポイント  (15子コメント)

They've always done that though The 32 pistol vs the hunting rifle in fo3 Etc

Not to mention automatic fire dealing half the damage of the same gun in semi auto

[–]Quw10 74ポイント75ポイント  (14子コメント)

There's a bit of truth to a pistol doing less damage than a rifle. Shorter barrel means less velocity on top of the fact that some pressure is lost by the gap between the cylinder and forcing cone on the barrel. Not much but some, the combat rifle and SMG should have similar damage if not the same but I have no idea why automatic fire does less damage than semi-auto.

[–]Xanthan81 53ポイント54ポイント  (8子コメント)

It's to "ballance" it out. Otherwise, you'd slaughter millions.

[–]Anomander 42ポイント43ポイント  (5子コメント)

Yeah, "gameplay" as an explanation might be dull and a little immersion-breaking, but can you imagine the volume and pitch of the whine if full auto was at per-shot damage parity and really just a numerically better semi-auto.

Ohhh it's no fun there's no decisions just get auto every time as soon as you can because you can still single-fire and then also bullet-hose if you need to, Bethesda why would you choose reality over fun, it's a game FFS, auto and single-fire need to be balanced, like OMG Obsidian would have got this right~!

There's no winning. It's not 'real' enough for half the players, and too real for the other half. They can both agree to circlejerk that Bethesda fucked up, but little else.

[–]Darkshadows9776 11ポイント12ポイント  (4子コメント)

Game balance is why. There would be little reason to use a semi auto, if the full auto does the exact same amount of damage.

[–]arsenicfox 30ポイント31ポイント  (2子コメント)

I prefer a semi auto... And you could just add more recoil or "spread"

[–]Darkshadows9776 13ポイント14ポイント  (1子コメント)

I prefer my semi autos too, but only because there are some really amazing, high powered, single shot weapons, like the .50 cal sniper.

Burst fire eliminates the issue of recoil and spread while still essentially just giving you more DPS.

I find it odd that this is the realism detail we're stuck on, when we have guns that magically make bullets light on fire because the gun is "special"

[–]RotMG543 18ポイント19ポイント  (3子コメント)

If you use the weapon combination glitch, as seen here:

"https://www.reddit.com/r/fo4/comments/4u81su/forced_mod_attach_glitch_guide/"

, you can merge the receiver of the SMG onto the combat rifle. If you do this with the highest tier SMG receiver, "powerful", it'll replicate the damage the combat rifle's powerful receiver does, but retain the automatic firing of the SMG.

I also merge the SMG's barrel onto it using the glitch, and barbed harpoons from the harpoon gun in place of the gun's magazine.

Another tip is to first merge a flamer's napalm conversion in place of the combat rifle's receiver, then reapply the combat rifle receiver as this gets rid of all other components of the gun, giving you a clean canvas to work with.

It looks pretty great (much better than the tube-like combat rifle imo), and firing harpoons into enemies at full-auto is always hilariously brutal and can lead to fun physics glitches.

[–]kronaz 7ポイント8ポイント  (8子コメント)

This is in a game where adding a bayonet somehow has an effect on the range of your weapon. Not a lot of logic went into it.

[–]HazzMaddThe Last of the Twisted Hairs 13ポイント14ポイント  (7子コメント)

I flipping hate that, but I've headcannoned it thusly:

The extra weight on the end of the barrel induces a slight amount of downward pull on your aim, making the effective range of the weapon lower without conscious compensation which the SS doesn't do because fuck it I made this gun out of a 2x4.

[–]alexmikliHEY LLOYD! CATCH! 7ポイント8ポイント  (5子コメント)

This is at least true of the real life mosin nagant. The barrel harmonics are a little off unless you have the bayonet properly attached.

[–]centerflag982 8ポイント9ポイント  (4子コメント)

It's true of most RL weapons. There's a reason bayonets were removable on 90% of WWI/II weapons and only attached when soldiers expected to need to use them - they make the gun harder to control.

[–]alexmikliHEY LLOYD! CATCH! 6ポイント7ポイント  (3子コメント)

Yeah but in the case of the mosin, the accuracy was bad UNLESS you had the bayonet on it.

At least in the case of some versions. I can't say if it was true of the full length rifle mosin or the carbine mosins.

[–]centerflag982 1ポイント2ポイント  (1子コメント)

Yeah, the Mosin was unique in that regard. Never understood why they even bothered making the bayonets foldable

[–]centerflag982 4ポイント5ポイント  (0子コメント)

The extra weight on the end of the barrel induces a slight amount of downward pull on your aim

It's not even about downward pull, that extra weight way at the tip just makes control harder in general. "Range" isn't describing bullet drop specifically, it's more of an abstraction - the distance at which you can actually expect to hit an enemy.

Really the penalty could've been applied to accuracy or range - either way would've made sense. They just chose to go with range

[–]CargleMcCabinetsMr. House 46ポイント47ポイント  (2子コメント)

I might be the only one who does but I do miss the 10mm smg. And no, an auto 10mm pistol does not count.

[–]clutchedbyanangel 28ポイント29ポイント  (1子コメント)

Sleepytyme tho

[–]GoldySilveryIronywith a cart full of weapons 7ポイント8ポイント  (0子コメント)

Sleepytyme is great for close quarters combat. I would always use it in the highly radioactive vault to kill the ghouls before grabbing the All American.

[–]hells_cowbellsNuka Cola Addict 41ポイント42ポイント  (2子コメント)

Medicine Stick was my favorite. Combined with the Cowboy perk, that thing was brutal. I miss good lever actions.

[–]SUBJUGATOR001Ghouls in Rockets 226ポイント227ポイント  (55子コメント)

Also wtf happend to the assault rifle

[–]IMrMacheteI 24ポイント25ポイント  (0子コメント)

If you want a lore explanation, the 'assault rifle' seen in Fallout 4 was designed for use by power armored troops. In that context its size, weight, and huge grip make much more sense. It's a shame we didn't get an actual assault rifle in the vanilla game though. At least Nuka World has the handmade rifle though.

[–]Tevin1 62ポイント63ポイント  (7子コメント)

I believe it used to be a light machine gun but Bethesda decided to scrap it and reuse the model for the assault rifle.

[–]flipdark95Brotherhood I make stuff I guess 31ポイント32ポイント  (6子コメント)

I think what happened is they simply weren't able to get the Chinese Assault Rifle's model working correctly or up to a standard so they used the Assault Rifle (call that because it was basically a assault rifle designed for power armored troopers to use) as a alternative.

In any case the Combat Rifle is basically the assault rifle anyway. It's just called something different.

[–]Totallynotatheif 18ポイント19ポイント  (5子コメント)

Though the Chinese assault rifle kinda returned as the handmade rifle in nuka world.

I doubt they would have a issue getting something as simple as an assault rifle to work.

[–]flipdark95Brotherhood I make stuff I guess 11ポイント12ポイント  (4子コメント)

I think you'd be surprised. Getting a model to work isn't as simple as you think, especially if it has animations, a unique reload and a lot of different things going for it. Heck they got the model working in the game's format but the animations weren't there, so it sounds like something went wrong with making the animations for it.

[–]Totallynotatheif 3ポイント4ポイント  (3子コメント)

I do hobby work as a 3D/2D/Anim game artist so I know what involved with most engine pipelines. If it had something unique on the function I could see it causing issues but the Chinese assult rifle is functionally the same as all other firearms in the game,just with a different model and animations, similar to the existing combat rifle.

[–]Yurainous 113ポイント114ポイント  (30子コメント)

I don't think Bethesda did any research on guns before they made this game. To the uninitiated, assault rifles are those long gun things that are black and scary.

[–]flipdark95Brotherhood I make stuff I guess 20ポイント21ポイント  (13子コメント)

....I think they did. Basic research of anything 3D modelled is pretty common.

It's just that the weapons Bethesda made for Fallout 4 are designed to go with the retro-futuristic style of the setting. Which is why you see something like the Assault Rifle in the game. Artstyle is the focus when it comes to their assets, not complete realism.

[–]Wet-Goat 2ポイント3ポイント  (0子コメント)

The Uzi came into use during the 50s, it's not really a gun people associate with the era but it looked futuristic at the time. The assault rifle in Fallout 3 even looks like a CETME which was used during the 50s. Why the change now?

I get having a weapon for power armour, however people have already found that it was originally meant to be a LMG and the chinese assault rife was scrapped.

[–]camycamera"let go, and begin again..." 23ポイント24ポイント  (8子コメント)

Even if they did put it in, chances are they would screw it up by making it left handed so that the bullet casings would fly in your face...

[–]thedoormanmusic32 40ポイント41ポイント  (4子コメント)

Now you know how us Lefties feel irl

[–]camycamera"let go, and begin again..." 11ポイント12ポイント  (0子コメント)

Funny, I am actually left-handed as well :P

[–]Brutusbongo 3ポイント4ポイント  (0子コメント)

Everything is harder for us. Now we finally get our revenge

[–]Jaconian 1ポイント2ポイント  (1子コメント)

That's why the first two Doom games are great! The Marine is left handed, or at least shoots left handed.

[–]cmsvgx 2ポイント3ポイント  (2子コメント)

I think it's a reference to Counter-Strike where all of the weapons were lefty.

[–]IdealLogicPre-War Veteran 10ポイント11ポイント  (3子コメント)

Considering that the FO4 Assault Rifle is based off the very first automatic gun (not including those that were hand-cranked, such as the gatling gun) ever developed, the Maxim gun, iconic by its water cooling jacket around the barrel, I'd say they did they're research.

[–]SpankThuMonkey 397ポイント398ポイント  (87子コメント)

For me the coolest weapon in any Fallout was the Dinner Bell shotgun from NV.

A video game pump action 12 gauge with a massive variety of ammo types. I miss it dearly. Having one gun which can take out armoured, non armoured, close, far and robotic enemies just by reloading... And can shoot flaming shells too? And bloody coins.

Was horrified when this was dropped in Fallout 4. Such a great feature. No other video game has done shotguns so much justice.

Throwing knives were dropped too.

And grenade launchers...

Ugh.

[–]95wave 145ポイント146ポイント  (20子コメント)

rip bear trap fist, rip ballistic fist

[–]First_Man_on_Uranus 90ポイント91ポイント  (19子コメント)

Seriously what's up with the miniscule amount of unarmed weapons

[–]sabely123 50ポイント51ポイント  (17子コメント)

Or just Melee in general.

[–]First_Man_on_Uranus 64ポイント65ポイント  (13子コメント)

There are around 5 unarmed weapons in Fallout 4 and its dlc. That is absolutely pitiful.

[–]NordicIceNipplesAd Victoriam 53ポイント54ポイント  (12子コメント)

Power fist, knuckles, boxing glove(lol) , Deathclaw gauntlet.

Not even 5 unarmed weapons compared to new vegas which had over 10 not counting uniques

[–]sabely123 49ポイント50ポイント  (5子コメント)

Love and Hate was so sick.

[–]davvblack 27ポイント28ポイント  (4子コメント)

The dog tags were cool aesthetically.

[–]GOOD_EVENING_SIR 34ポイント35ポイント  (3子コメント)

The name "Reccompence Of The Fallen" gives me chills whenever I read it.

I can't quite place it, but whenever i see this weapon, it feels like I'm wielding more than Dog Tags. It feels like I'm wielding the people themselves, the fiber of their being, their rage, their sense of honor, everything that made them a warrior and a human being, in my hand.

I'm carrying on all of that for them, in the hopes of making a better life for the inhabitants of the Wasteland.

Never been a fan of the NCR as a whole, but the few people in it that weren't corrupt or evil I loved to have in the Mojave.

[–]McZerky 13ポイント14ポイント  (3子コメント)

Ballistic Fist, Power Fist, Industrial Fist, Scientists Glove(s), Displacer Glove, Industrial Hand, Brass Knuckles, Spiked Knuckles, Two Step Goodbye, Pushy, Fist of Rawr, Mantis Gauntlet, Yao Gaui Gauntlet, Bear Trap Fist, Boxing Glove, Displacer Glove, Saturnite Fist, Boxing Tape, Dog Tag Fist, Cram Opener, Greased Lightning, Salt-Upon-Wounds, Embrace of the Mantis King, She's Embrace, Golden Gloves, Paladin Toaster, Love and Hate, Recompense of the Fallen. That's 28 unarmed weapons in Fallout NV. 16 non-unique. That's pretty damn good.

[–]recycled_ideas 4ポイント5ポイント  (0子コメント)

Because they expected power armour to be something you'd actually use this time is why. In addition to the unarmed weapons you have the 4 unique power armour hand mods.

[–]r40k 8ポイント9ポイント  (0子コメント)

Unarmed really got the shaft, though. They aren't as strong as melee weapons, there's less variety, and the final nail on the coffin is that they can't even be used in Power Armor. Instead, you get a really shitty arm mod that somehow makes you weaker than you are outside the armor.

Now imagine Tony Stark having to step out of his Iron Man suit so he can punch harder. Sad, isn't it?

[–]EASam 18ポイント19ポイント  (0子コメント)

Melee went the way of dialogue options and consequences.

[–]Eat3_14159 28ポイント29ポイント  (4子コメント)

sure, but now we have pipe guns! loads of ugly ass pipe guns!

[–]GamesterPoweredYou're a man, I like that in a woman 10ポイント11ポイント  (2子コメント)

That literally everyone uses! These terrible terrible weapons

[–]larzolof 46ポイント47ポイント  (10子コメント)

Wait what? How do i use coins? Where can i buy ammo like this! Dinner bell is almost my favorite weapon in nw how do i not know this!.

[–]RichieAppel 87ポイント88ポイント  (6子コメント)

You had to craft the coin shells in the ammo press. You use the legion coins.

[–]Winston_Road 81ポイント82ポイント  (5子コメント)

TIL the Legion coins work for something else that isn't trading for chips in the Casino.

[–]rmc1317 24ポイント25ポイント  (4子コメント)

You can also sell them at any shop, and they have a flat rate so no matter what your barter level is they always sell for the same amount, effectively making them another type of currency but in the form of an item. The same goes for NCR dollars, although they're worth a lot less

[–]Retlaw83Goddamn dam god 21ポイント22ポイント  (3子コメント)

The Legion money is more expensive because it's the value of the actual gold and silver it's minted from. NCR has fiat currency (well, backed by water, so it's basically fiat in the Mojave), so it's worthless if the NCR tanks.

[–]rmc1317 5ポイント6ポイント  (2子コメント)

Exactly. Plus the NCR's economy has been going down for a bit during New Vegas, if I remember correctly. Part of the reason why any NPC who gets paid in NCR dollars complains about it, like NCR soldiers or those miners in Sloan

[–]Impertinent_BuffoonExpository Beeping 28ポイント29ポイント  (0子コメント)

Called Coin Shot. Made at a reloading bench using Legion coins. Don't think you can buy it anywhere without mods.

[–]Azzanine 11ポイント12ポイント  (0子コメント)

Had to have the hand loader perk, but you craft them.

[–]SpankThuMonkey 8ポイント9ポイント  (0子コメント)

You can manufacture them at ammo benches from empty shells, primers, powder and Legion coins.

[–]Tyrill 17ポイント18ポイント  (1子コメント)

Couldn't agree more. I'd love to see that versatility in a shotgun in a game with 4's better shooter feel. One of the few weapons that never left my inventory in NV.

[–]securitywyrm 44ポイント45ポイント  (8子コメント)

I think the legendary weapon system was rather terribly implemented. It should have been legendary ammo, not legendary weapons. Then the special ammo becomes a valuable resource, instead of getting one explosive shotgun and never needing another gun.

[–]tabascotazer 51ポイント52ポイント  (7子コメント)

I just liked the fact I had to work hard to kill a legendary enemy to get a legendary weapon. You shouldn't be rewarded with anything special for killing a bloatfly with more HP. Now a bloatfly that is the size of a vehicle for a legendary gun, definitely. Legendary weapons in New Vegas is how it should be done in a fallout game. You either had to kill a huge badass enemy, or search high and low for a weapon in a dungeon/vault full of hard enemies.

[–]securitywyrm 24ポイント25ポイント  (6子コメント)

Oh indeed the legendary weapon system has potential, but it created a three step legendary grind. You start with a regular weapon, then you get a crappy legendary, like "bonus damage versus animals" or "bonus damage versus mirelurks" and then you find the explosive or two-shot weapon and never need a new weapon for the rest of the game. Compare that to the idea of learning and stockpiling legendary ammunition that you only use when you need it instead of all the time.

[–]Anomander 19ポイント20ポイント  (4子コメント)

Compare that to the idea of learning and stockpiling legendary ammunition that you only use when you need it

So like power cores, mini-nukes, and alien blaster ammo: "never".

Because they were presented to me as a scarce resources, I hoard them rather than wear my dope AF armor or shoot alien laser beams. Unlike every other RPG where finally getting BIS gear gets it auto-equipped, I just hoard armour as a collectable item and have hundreds of 99% fusion cores in inventory.

I'm super glad we don't have legendary ammo instead of legendary items.

[–]EviLincoln 5ポイント6ポイント  (0子コメント)

I did a shotgun only play through in NV and the dinner bell was top priority. So versatile, you didn't need anything else. Especially since you could craft ammo at any reloading bench.

[–]brokendownandbusted 6ポイント7ポイント  (2子コメント)

I was a bit crestfallen when I saw they did not include the grenade launchers. Such versatile weapons.

[–]GoldySilveryIronywith a cart full of weapons 5ポイント6ポイント  (0子コメント)

I loved the grenade launcher so much, I miss it a lot in 4.

Also, we've had select fire mods for a long time in NV, I wonder if they will ever make it to 4?

[–]GingerSwanGNRnormies out of necropolis REEEEEE 23ポイント24ポイント  (0子コメント)

Throwing knives, grenade launchers, and good shotguns were all added by Obsidian.

[–]hells_cowbellsNuka Cola Addict 3ポイント4ポイント  (5子コメント)

Yeah, a modded hunting shotgun or riot shotgun with the shotgun perks was a killer combination in NV. The different ammo types were just icing on the cake. The Roboscorpions in OWB were a cakewalk with all of that.

[–]MrGCar 2ポイント3ポイント  (5子コメント)

Holy shit where can I find the Dinner Bell? Ive been desperate for a good shotgun ever since I decided itd be a good idea to sell my lever action.

[–]Sturm_the_Radio_Mann 7ポイント8ポイント  (6子コメント)

Yeah, most of the guns in NV were awesome, and NV is still a favourite of mine, but looking back now I don't know if I could play it again. The gameplay mechanics are just so crisp in 4 to drop back to NV.

[–]SpankThuMonkey 5ポイント6ポイント  (0子コメント)

Oh i can definitely go back.

In fact i haven't played Fallout 4 in months but i'm back playing Fallout 3, and will start New Vegas after this playthrough.

Those games mean too much to me.

[–]Solace_of_the_ThornsSexually identifies as a Deathclaw 136ポイント137ポイント  (12子コメント)

ITT Nobody has heard of the Two-Step Goodbye

Seriously, where is the love for this thing? It's powerful, it's badass, and it has arguably the most unique and quirky special effect of any weapon in a Fallout game.

For the unenlightened, you punch people with it. If you get a critical kill, the enemy FUCKING EXPLODES two seconds later. (For those who have never played NV, 10 luck alone gives you 40% crit chance on every attack with the 2SG)

[–]GraysteveNew World Hope 52ポイント53ポイント  (8子コメント)

First recon beret and finesse and Joshua Graham's armor = abaline kid LE BB gun for days

[–]aidenmc3 22ポイント23ポイント  (5子コメント)

No no no, you use Ulysses duster either that one perk for light armour that adds critical chance.

[–]alexmikliHEY LLOYD! CATCH! 4ポイント5ポイント  (1子コメント)

I prefer using Lucky and That Gun. Iirc they both have the highest crit mod/crit damages in the game and it's fun to use em

[–]GenjinaroProud user of Fallout Commander 12ポイント13ポイント  (1子コメント)

Seriously I will claim this is the greatest weapon in the series based on fun factor & effectiveness. Hell I'm not a huge melee guy but this was easily the most fun to use.

The 2076 World Series (ironically another melee) bat & is my close 2nd personal favorite, Followed by the FO3 Gauss Rifle of Ragdoll-dom.

[–]Openworldgamer47Codsworth < Wadsworth 4ポイント5ポイント  (0子コメント)

The Saturnite fist super-heated literally made that look like a toy. With some Elite Riot Gear and a leveled out character I can (vanilla) take on 3 deathclaws at once no problem.

[–]darkmario9600It's not Lupus. 18ポイント19ポイント  (2子コメント)

That Gun. :I

Before you ask, I know of the mod and I love it :)

[–]camycamera"let go, and begin again..." 29ポイント30ポイント  (1子コメント)

The fact that it wasn't in the vanilla game is ridiculous. You have synths and blade runner stuff yet you don't have that gun even though it was in Fo1, 2 and NV!?

[–]darkmario9600It's not Lupus. 14ポイント15ポイント  (0子コメント)

They even had a chance to redeem themselfs with Far Harbor, and still fucked up!

[–]hucetilluc 32ポイント33ポイント  (5子コメント)

They nerfed the hell out of it and made it absurdly rare? Bastards. Would have made a great signature weapon for the Forged if they had been a bigger faction. I do like the new design though.

[–]securitywyrm 16ポイント17ポイント  (3子コメント)

The Forged made me want to take a Caesar's Legion approach and conquer them.

[–]ThePrussianGrippeVault 13 14ポイント15ポイント  (2子コメント)

"Yancey:

Crime: wouldn't change name

Punishment: fed to the Forge."

[–]securitywyrm 6ポイント7ポイント  (1子コメント)

I wonder if there's any special dialogue if you name your character Yancey.

[–]InsanitySong913 4ポイント5ポイント  (0子コメント)

Something like "Yancey looks like you are finally ready for the forge again!"

[–]GraysteveNew World Hope 63ポイント64ポイント  (33子コメント)

Don't you mean that gun?

[–]NickG214 88ポイント89ポイント  (18子コメント)

This Machine was my favorite. If I remember correctly it even had the iconic Garand clip ejection noise as well.

Edit: This Machine, not That Gun. Was thing of the wrong gun, opps :p

[–]GraysteveNew World Hope 56ポイント57ポイント  (2子コメント)

No, that was this machine. That gun was that gun, not this machine.

[–]Mustard_CastleBrotherhood 17ポイント18ポイント  (0子コメント)

This Machine and A Light Shining In the Darkness was my favourite combo in NV. I miss them both.

[–]tyrefire2001 8ポイント9ポイント  (8子コメント)

This Machine was astounding although not quite as enjoyable as Ol Painless

[–]Blackhound118 14ポイント15ポイント  (7子コメント)

Pacienca reigns supreme, though

[–]moose1324Don't fuck with the Confused Canadian 6ポイント7ポイント  (0子コメント)

Going into Quarry Junction armed only with Pacencia and JSP hand loads is one of my favourite pasttimes. Deathclaw heads exploding everywhere.

[–]GoldySilveryIronywith a cart full of weapons 2ポイント3ポイント  (3子コメント)

Was Pacienca or Medicine Stick the 45-70 lever action?

[–]Blackhound118 5ポイント6ポイント  (0子コメント)

That's the Medicine Stick. Also an excellent weapon

[–]GraysteveNew World Hope 5ポイント6ポイント  (0子コメント)

Medicine Stick was the brush gun which was the 45-70 lever action.

[–]FARout54 3ポイント4ポイント  (0子コメント)

Pacienca was the unique Hunting Rifle

[–]gh0stmach1ne 1ポイント2ポイント  (0子コメント)

I downloaded an m1 garand mod to try to fill the hole, but it's not as powerful and the creator had to remove the ping due to some glitch. This Machine was a proper garand in every way.

[–]SigournDid I just say "ripping off"? 6ポイント7ポイント  (13子コメント)

That's a low blow, considering it's not even in the game.

[–]GraysteveNew World Hope 10ポイント11ポイント  (0子コメント)

I know ):

[–]gh0stmach1ne 2ポイント3ポイント  (8子コメント)

I fully expected there to be a mod for it into fallout 4 but so far nothing

[–]NickG214 16ポイント17ポイント  (6子コメント)

Am I the only one who misses the old Gauss rifle. I do like the new one a bit better, but the one in F3 was a little more visually appealing. There was something about the reload after each shot that was just satisfying to me. I wish I had both :(

[–]lupinedisco 32ポイント33ポイント  (11子コメント)

The BOZAR. That thing as evil in FO2.

[–]hells_cowbellsNuka Cola Addict 15ポイント16ポイント  (8子コメント)

I still miss the FO2 Gauss Rifle. That thing was one shot, one kill with the Sniper perk.

[–]chasin_waterfarts 18ポイント19ポイント  (3子コメント)

The FO3/NV variant was pretty lethal as well, especially for a sniper. I don't think YCS-186 ever left my inventory in NV.

Use the crafting system to recycle any drained energy weapon ammo you find, convert all energy cells and electron packs to microfusion cells and then max charge the fuckers. Craft weapon repair kits to keep it in top-notch condition all the time. Extremely effective.

[–]hells_cowbellsNuka Cola Addict 4ポイント5ポイント  (2子コメント)

I just missed the 2mm EC ammo. I also loved the sound of that thing charging and firing in FO2. I also miss the Gauss pistol. I did a couple of pistol builds in FO2 using Fast Shot, and the critical perks. You couldn't take eye shots, but getting off 6 shots per turn with that thing was brutal.

[–]SquireRamza 6ポイント7ポイント  (1子コメント)

the classic Fallout weapons mod for New Vegas added both of them in. They are absolute beasts. Not as great as the some GRA guns (Medicine Stick is still the best all purpose rifle in the game) but still absurdly powerful and fun to use

[–]cheesellama_thedevil[Luck 7/7] Ice cream! 4ポイント5ポイント  (3子コメント)

It still is practically 1 shot 1 kill in, well, every fallout game. The gauss rifle has been and probably always will be an absolute beast.

[–]hells_cowbellsNuka Cola Addict 4ポイント5ポイント  (2子コメント)

It's better in FO4 than it was in FO3 or NV, but I still prefer the FO2 version. I like the looks and the sound of it better. The FO4 version is way to big and bulky. I'm glad they brought back the 2mm ammo, though.

[–]zymuralchemistThe Railroad is just a rumor 4ポイント5ポイント  (0子コメント)

An "assault rifle" with a scope, compensator, improved grip and powerful auto receiver is pretty much the Bozar in FO4...

In fact I hated the Assault Rifle in 4 until I renamed it the Bozar. Now I love it.

[–]GoldySilveryIronywith a cart full of weapons 3ポイント4ポイント  (0子コメント)

Bozar was great but I always ended up preferring the All American.

[–]Silverlight42 66ポイント67ポイント  (25子コメント)

I never really found a good weapon in all the time I played fallout 4.... nothing really felt that good, gameplay wise.

explosive shotguns were too unwieldly, etc.

[–]securitywyrm 70ポイント71ポイント  (17子コメント)

The legendary system seemed like such a prototype idea that never got properly developed. It should have been legendary ammo, so it becomes a consumable resource.

[–]MrMeltJrkids these days and their real time combat 51ポイント52ポイント  (8子コメント)

Plus it would make more sense, lore wise. Some guy made some special explosive bullets, as opposed to a machine gun that magically makes all it's bullets explode.

[–]poopnuts 18ポイント19ポイント  (2子コメント)

It's easy to see that they were going for a Skyrim feel with the loot system but it doesn't make sense because "enchantments" shouldn't exist in the Fallout universe. Also, it makes unique items no longer unique.

[–]Berekhalf 5ポイント6ポイント  (0子コメント)

They tried lifting a lot from the Skyrim feel. Dungeon crawling for example rewards you with a [chest] filled with [loot]. In Skyrim, the loot was a mediocre enchanted things, and a bunch of jewlery and septims.

This doesn't really work in Fallout 4, cause where the only value something has is it's practicality, you don't really have the 'jewlery' feel when looting. Instead you get a bunch of modded weapons, which not only are they heavy, they're also worse than your current weapon.

[–]securitywyrm 37ポイント38ポイント  (4子コメント)

Well as I put it, Fallout 4 is a game where everything was developed to the point that it looked good in promotional materials and not a pixel further.

[–]thedoormanmusic32 7ポイント8ポイント  (7子コメント)

I like Legendaries. Fallout has always had an air of the absurd mixed in with the grounded realism, and Legendaries just seemed like Wasteland Legends, not to be taken literally. Like the old Mad Max theory that everything is so over the top and insane because it's all retelling of a legend.

[–]securitywyrm 19ポイント20ポイント  (5子コメント)

Oh indeed, but the problem with 'legendaries' is that most of them were useless, and a few of them were overpowered. It felt like they were just trying to slap Skyrim's enchantment system onto Fallout.

I think an "ideal" legendary weapon property is one that makes the weapon conditionally useful, something where you may have to adjust how you play in order to make full use of it. Here's an old list I had laying around.

  • Armored: Damage multiplier of your physical armor over your energy armor.
  • Auto-loading: Ammunition steadily moves from ammo supply to magazine at a fixed rate, up to magazine capacity, but weapon cannot be manually reloaded.
  • Betrayer: Deals massive damage to creatures that are friendly or neutral towards you (and for five seconds after they turn hostile), deals half normal damage to other targets
  • Blood sucking: Each shot costs hit points rather than ammunition, based on the ammo type. .38 costs very little HP, fat man nearly kills you.
  • Center mass: Deals bonus damage to non-VATS shots to the torso, but half damage to limbs and head. In VATS increases torso hit chances, reduces head and limb hit chance, and no bonus damage.
  • Disposable: This weapon comes with a large supply of ammunition in the magazine (Such as 999 rounds for a .38 or 5mm weapon) but cannot be reloaded and is destroyed when the last bullet is fired.
  • Executioner: Increases chance to hit in VATS on targets below 25% health, severely decreased chance to hit on targets above 25% health.
  • Fallout: Humans and super mutants killed with this weapon may turn into frenzied feral ghouls that explode upon death.
  • Focused: When a creature is hit by this weapon, that creature becomes the marked target for 1 minute or until it dies. Weapon deals bonus damage to the marked target, but negligible damage to other targets.
  • Gatling: Automatic weapon fires faster the longer you hold down the trigger, but keeps firing for a moment after you release the trigger.
  • Jealous: Damage multiplied by the ratio of the target’s armor to your armor for the weapon’s damage type. So if you have 100 armor and the enemy has 200 armor, it deals double damage. If you have 200 armor and the enemy has 20 armor, it deals 10% damage.
  • Kinetic: Weapon deals damage bonus based on how much the user has run in the past minute, can only be fired while moving.
  • Loose gears: Automatic weapon accuracy increases and recoil decreases the longer you fire, sometimes uses more than one ammunition per shot.
  • Loot Pinata: Creatures killed by this weapon drop significantly more loot, but all their loot flies away from the corpse at random velocities and angles.
  • Marxman: Deals bonus damage to enemies with caps in their inventory, but foes killed by this weapon will have no caps in their loot.
  • Money to burn: Uses caps for ammunition, with the cost of each shot equal to normal barter price x1.5.
  • Nudist: Has a chance to knock off armor pieces of humanoid targets (Similar to power armor mechanic), but only pieces with a higher armor value than what the user is wearing.
  • Spray & Pray: Has a high chance not to consume ammunition on a per-shot basis when fired, but comically terrible accuracy and recoil.
  • Sputtering: Fire rate varies up and down as you fire it, but overall is higher than normal.
  • Wheel of misfortune: Deals +200% damage to one specific limb (Left arm, right arm, left leg, and right leg), but only 50% damage to any other body part. When you hit this part on a target, the bonus changes to a random new limb (message indicator in top-left)

[–]InsanitySong913 5ポイント6ポイント  (1子コメント)

I need money to burn that just sounds so amazing along with blood shocker (is it clear I like to be abusive to my game character?)

[–]securitywyrm 6ポイント7ポイント  (0子コメント)

Indeed. The idea behind these is that a legendary weapon isn't a weapon that you use all the time and then occasionally it deals more damage against a certain type of enemy. It's something where you have to adjust how you fight in order to make full use of it.

The full writeup includes options for having multiple legendary properties; some major and some minor. Minor powers would be things like

  • Weapon is silent when you're using a stealth boy
  • Weapon deals bonus damage if you're standing in water
  • Weapon reload on empty magazine has chance not to consume ammo.

Fun stuff that is nice to have but will rarely sway the outcome of a fight.

[–]Nouvella 6ポイント7ポイント  (0子コメント)

I found good guns, I modded them in.

[–]tacotacoaYes man! 1ポイント2ポイント  (0子コメント)

I got a 12 GA. Shotgun really early on that does 25 bleed damage , it's never left my side . Very few gun combos out there that work to be Honest though .

[–]twistedtootsy 24ポイント25ポイント  (9子コメント)

Basically most heavy weapons. ESPECIALLY on survival mode. Lets look at the glaring issues for the flamer (and the plasma thrower upgrade for plasma rifles) and minigun first:

Their extremely high fire rate (the flamer is just shooting tons of projectiles in one second, that's how flame weaponry in the fallout series works.) means that each individual shot will be resisted by an enemies Armour by a fraction. This just makes them EXTREMELY weak dps wise and ergo will take a shit ton of ammunition to defeat a single enemy. Don't even get me started on the junkjet, which does 51 damage at level 2 of heavy gunner perk but thats still less damage than an a single assault rifle bullet at rank 1 of rifleman (or commando if its auto.) Plus you have to CHARGE junk jet shots. That heavy weapon is literally (hehe) garbage.

Now for the missile launcher and fatman, which as a great bonus are both affected by the Heavy Gunner Perk and Demolition Expert perks (NOTE THAT I ONLY PLAY ON SURVIVAL MODE):

Missiles are 7 pounds each and mini nukes are 12 pounds each.... WHAT THE FUCK, I understand that in real life these items would actually probably weigh more in fact but for balancing sake missiles should've been like 4 or something and mininukes 7. Also fusion cores weigh 4 pounds.

It's like they wanted to bone heavy weapons players and power armor players in survival.

In summation heavy weapons players get screwed over badly in Fallout 4 even on Very Hard isntead of Survival as the only viable weaponry is a fat man, missile launcher, and gatling laser. Opposed to the massive variety of weaponry that isn't heavy.

[–]IBrokeMyW3 24ポイント25ポイント  (5子コメント)

Maybe I've been missing out, but I always got the impression that the junkjet was more of a novelty weapon than something meant to be used seriously.

[–]_GodDamnitRossNCR 25ポイント26ポイント  (3子コメント)

In FO3 it was actually quite a legitimate weapon to use, at least early to semi-mid game.

[–]twistedtootsy 3ポイント4ポイント  (0子コメント)

Well if there were more heavy weapons then I'd have accepted that. But there are so little heavy weapons and they have so little modification slots with less options. It makes me sad.

[–]Elohssatcaf 9ポイント10ポイント  (1子コメント)

I understand that in real life these items would actually probably weigh more i

Actually, the RL rockets the in-game projectiles are modelled on were lighter than 7 lbs :D

It's like they wanted to bone heavy weapons players and power armor players in survival.

Nah, you just have to use the power armor and robot mules for supplies...

To me it seems that you get so much XP in survival (it seems like I get more) that you can just say screw it and use multiple weapons, and save the explosives for the really bad ones (looking at you sentry bots)

[–]twistedtootsy 5ポイント6ポイント  (0子コメント)

Yeah well to compensate the broadsiders ammo, cannonballs, only weighs one pound lol despite cannonballs that size weighing 18 pounds.

[–]Lunaphase 6ポイント7ポイント  (0子コメント)

Missile launchers are good for shooting down vertibirds though, which lets be honest its pretty much an anti tank. Get the homing upgrade on it and use it to defend settlements is what i do. With the lock on, you can take out quite a few baddies before they notice you.

[–]iamaneviltacoSmooth Operator 11ポイント12ポイント  (0子コメント)

I got an instigating Shishkebab, and a wounding one, in nuka world a few days ago.

Needless to say, my sniper is now a ninja as well.

[–]gh0stmach1ne 11ポイント12ポイント  (0子コメント)

ITT: legendary effect weapons are no substitution to actual unique weapons

[–]gdank 10ポイント11ポイント  (3子コメント)

Railroad rifle is so disappointing I crucified all of fallout3 for as long as I had ammo

[–]AshuraSpeakmanHero of the Wastes 5ポイント6ポイント  (2子コメント)

I'm stockpiling Rail Spikes because I've maxed out Gun Nut and Science! and I'm angry at how crapsack the world is.

[–]Tovictory274 8ポイント9ポイント  (0子コメント)

Depends on what legendary type you find but there are others

[–]insukio 6ポイント7ポイント  (3子コメント)

In fallout 4 I really enjoyed the shotguns.

Newvegas: Bozar Gobi Campaign Scout Rifle Medicine Stick sleepytyme This machine.

and basically any unique energy weapon if you have project nevada or EVE installed whichever one changes how energy weapons work.

[–]GoldySilveryIronywith a cart full of weapons 1ポイント2ポイント  (2子コメント)

Imagine if all those guns were in fallout 4, each with its own unique modifications. Each of those mods actually changing the stats of the gun are n both positive and negative ways.

4 had some mods do this, but many are just "this is higher level so it's better"

Ooh, and imagine if the more highly tuned and calibrated the weapon, the faster it would deteriorate and need repairs. Now I'm off to dream about a gun tuning workbench in 4

[–]lottabulletsVault 101 6ポイント7ポイント  (0子コメント)

I loved the Terrible Shotgun, but the version in F4 was, frankly, terrible.

I was hoping for a Lincoln Repeater-esque weapon but didn't find anything that tickled my fancy as much as that one did

[–]morwysRailroad 6ポイント7ポイント  (0子コメント)

All the guns from FO2. I loved how they had specific names instead of generic "assault rifles" and such.

[–]FulcroBobby Pins and Bitches 6ポイント7ポイント  (0子コメント)

The .50 cal equivalent sniper rifle of the AMR from New Vegas is just sad. It was god-like, but by level 30 I never died anymore.

Really, is it too much to ask that a rifle round designed to disable vehicles from a mile away be powerful enough to kill a human in one round?

[–]r40k 5ポイント6ポイント  (0子コメント)

Fallout 4 has a ton of weapon balance issues, it's a sad truth. A lot of really cool weapons very quickly fall behind more common alternatives. The Combat Rifle is the best example, it pretty much outperforms every other rifle in the game while using a really common ammo type. It gets even worse if you buy the fairly cheap Overseer's Guardian which will last you the entire game and can be bought whenever you're able to reach the Vault.

[–]cromwest 8ポイント9ポイント  (5子コメント)

I used a ghoul slaying shiskebab for the majority of my melee play through.

[–]Nsena0Atom Cats 4ポイント5ポイント  (4子コメント)

Isn't shiskebab a unique weapon in 4?

[–]securitywyrm 14ポイント15ポイント  (1子コメント)

Nope, it just has a very high level requirement before it starts appearing as random loot.

[–]Nsena0Atom Cats 3ポイント4ポイント  (0子コメント)

Looks like I have to beef up my Melee character and farm a legendary one.

[–]twistedtootsy 10ポイント11ポイント  (1子コメント)

It is however inferior to a bladed bat and beyond :'(. Additionally its upgrades required more prerequisites than a bat (it only has one upgrade lel.)

[–]zimboppity_filmflamMinutemen 3ポイント4ポイント  (4子コメント)

I think it has to do with the fact that the incendiary effect is just garbage. If it was a weapon that you hit people to set them ablaze and let them die to a fire while you move on to the next target it would have been a pretty sweet addition.

[–]InsanitySong913 2ポイント3ポイント  (3子コメント)

Would be better if people reacted to being on fire!! They just shrug it off

[–]NicknacklemoreKing of the Almighty Varmint Rifle 6ポイント7ポイント  (2子コメント)

"I'm on fire? Is this supposed to impress me?"

[–]Mikeadatrix 3ポイント4ポイント  (5子コメント)

While many may consider the Ripper to be trash, I'd like them to say that to my Harvester which thanks to it, I have over 10 mirelurk queen kills with it (5 were spawned for my enjoyment at a later level).

[–]gasmasterfunkWelcome Home 2ポイント3ポイント  (0子コメント)

The Bloodletter, from Far Harbor. Guaranteed one hit kill on Queens with a few points in sneak.

[–]Lunaphase 2ポイント3ポイント  (2子コメント)

ripper with either furious or wounding on it is fucking brutal.

[–]veggietrooper 2ポイント3ポイント  (0子コメント)

You guys make me miss the shit out of some Fallout. I just work now.

[–]STONEDST00PID 11ポイント12ポイント  (5子コメント)

The tesla cannon was the coolest weapon in past fallouts

[–]th30be[Insert your favorite faction here] 2ポイント3ポイント  (4子コメント)

Isnt there only a tesla gun in 4?

[–]lamprey_condomVery Evil 10ポイント11ポイント  (2子コメント)

yes, but he's talking about the tesla CANNON. It's a high level heavy weapon in 3 and there's a unique one in new vegas. It's a big ol shoulder mounted death laser: https://staticdelivery.nexusmods.com/mods/130/images/39499-3-1294665706.jpg

[–]ledzep15 1ポイント2ポイント  (0子コメント)

I was so excited to get the Tesla Cannon and rename it SPLASER but god that gun was underwhelming.

[–]Lunaphase 2ポイント3ポイント  (0子コメント)

Yea. And its kinda mediocre.

[–]mcjustmatt 4ポイント5ポイント  (3子コメント)

Where is my FUCKING NUKA-GRENADE! Seriously I can't drink quantum because I'm saving it.

[–]thatonemorgan 4ポイント5ポイント  (1子コメント)

They have Nuka Grenades in FO4. If you have trouble finding them, you can build an eyebot station from the Automatron DLC and have an eyebot find one for you.

Side note: still sad you can't have an eyebot as a companion :(

[–]FinalpotatoWelcome Home 2ポイント3ポイント  (0子コメント)

Those are nuke grenades. Nuka grenades are in Nuka World though and do require Quantum.

[–]worldwidewombat 1ポイント2ポイント  (0子コメント)

Energy damage doesn't seem to scale with Big Leagues so I guess that's why it's so weak? Can't seem to find a mod that fix this particular issue and not just buff the general damage.