上位 200 件のコメント全て表示する 344

[–]HireALLTheThings 1342ポイント1343ポイント  (230子コメント)

I'll try and give a short, concise version.

Leading up to its release, Sean Murray, the lead developer and company face of Hello Games, the developer of NMS, did a lot of press appearances and interviews, and promised a lot from the game. In a lot of ways, the game delivered what he promised, but a long list of features he talked about that never appeared in the game was compiled not long after release. This compounded on this odd sort of furor that arose from an experiment that was done to prove whether or not one of the previously promised features (the slim chance of being able to run into other players) proved that the statement about the feature was false. The reason it's odd is because, while Murray spoke fairly passionately a few times about the desire to have players run into each other for a one-in-a-million encounter, closer to release, the devs were pushing the game hard as a single player experience. It's just an odd point to focus on, I think.

Further to that, the initial PS4 release wasn't bad, but had some issues, and the PC release was a mess. Some people (including myself and a friend of mine who also bought the game) had minimal issues. Others, like famed internet video game enthusiast TotalBiscuit, had very publicly evidenced terrible experiences with the game. TB streamed the game and it was clearly nigh-unplayable. These performance issues, as well as the missing promised features, as you imagine, caused a lot of fury as a result.

Many refunds were issued and, on multiple occasions, big news stories came out of barely-founded sources (rumors that digital distribution outlets like steam were breaking policy to refund at later dates than usual, one guy's experience where his planet/object names weren't saving properly, but they shaped up once he connected to the NMS servers) to rake in clicks on the negative attention the game had attracted.

That said, internet fury only lasts for so long, and now that the release day hype has died down, NMS has largely settled quietly into the background. Updates and bug fixes are still being done, but after the massive backlash the game incurred, the devs have gone radio-silent. Some people will still leap on the opportunity to shit on the game, but nobody really wants to talk about it anymore now that the vitriol has been vented.

TL;DR: I suck at "short-versions."

[–]iamPause 435ポイント436ポイント  (59子コメント)

You also forgot about the artificial lengthening of the game. On day 1, all doors could be access with essentially "Level 1" clearance. The first (or maybe second) patch introduced "new levels" of clearances, so sometimes you'd go back to a planet/station that you'd already been to and doors that you used to be able to go through, were suddenly inaccessible.

[–]PoobsPlays 340ポイント341ポイント  (29子コメント)

And what's behind those level 2 and 3 doors? A handful of plants that you can find in gross abundance right outside the building you're in.

[–]Kevin_Wolf 184ポイント185ポイント  (28子コメント)

I played it for a few hours, thought it was boring, so I just cheated my way into those doors just to look and see if I would be missing anything cool. Nope.

[–]HandShoes 26ポイント27ポイント  (27子コメント)

How'd you cheat your way in?

[–]tcpip4lyfe 107ポイント108ポイント  (15子コメント)

Game Genie codes

[–]felixjawesome 39ポイント40ポイント  (13子コメント)

Up, Up, Down, Down, Left, Right, Left, Right, B, A

[–]nubaeus 20ポイント21ポイント  (11子コメント)

I'm a bit more partial for the Aladdin (for Sega Genesis) level skip code. It's a doozy:

AA, BB, AA, BB, AA, BB, AA, BB, AA, BB, AA, BB, AA, BB, AA, BB, AA, BB, AA, HOW LONG DOES THIS...jingle level skip.

[–]IAMA_Drunk_Armadillo 6ポイント7ポイント  (3子コメント)

Please tell me that the jingle was a whole new world I played the game but never used the code.

[–]nermid 0ポイント1ポイント  (5子コメント)

I forget which game had it, but on the N64, at least one game had a cheat code that involved spelling the word BARRACUDA with the buttons of the controller (B, A, right-shoulder, right-shoulder, A, etc).

[–]Crowbarmagic 3ポイント4ポイント  (0子コメント)

/u/Kevin_Wolf is obviously lying about cheating. It doesn't work unless you to press "start" at the end.

[–]Kevin_Wolf 19ポイント20ポイント  (9子コメント)

Cheat engine and a MrAntiFun trainer.

[–]lost_file 14ポイント15ポイント  (8子コメント)

Cheat engine is still alive and well eh. Great tools live a long time.

[–]Nightslash360o shit waddup! 4ポイント5ポイント  (7子コメント)

Not sure why you're getting downvoted, even though I disagree with cheating on major multiplayer games in public servers(Cheating with friends to mess around is OK, IMO), Cheat engine is a good tool if you want to cheat.

[–]jumpsplat120 2ポイント3ポイント  (1子コメント)

On a bit of a tangent, it always blows my mind when I see single player, not 'always-online' games have in game currency purchasable through microtransactions. If someone really wanted said currency without earning it, they could just use cheat engine. But I guess it's not as popular as a tool as I thought it was? I don't know, people are strange I guess.

[–]Uphoria 4ポイント5ポイント  (0子コメント)

Back in the day, people used cheat codes to get extra stuff. Now the cheat code is your credit cardd. They monetized cheating and mad the games harder/longer to help nudge them along.

[–]bergstromm 1ポイント2ポイント  (4子コメント)

can you get vac'd for useing cheatengine??

[–]TheOmnisicient 2ポイント3ポイント  (0子コメント)

Yes if you use it while being online on a vac implemented server like TF 2

[–]Nightslash360o shit waddup! 2ポイント3ポイント  (0子コメント)

Gameshark, how else?

[–]marr 113ポイント114ポイント  (25子コメント)

The point of this being that extending the introductory period of the game increased the chance of players exceeding the automatic refund window before realising they wanted to refund.

[–]majinspy 131ポイント132ポイント  (14子コメント)

Omg this is the future of design. Games will be made with enough gimmicks and content to keep players happy long enough to not be eligible for a return.

[–]TealComet 44ポイント45ポイント  (7子コメント)

that is called an MMO

[–]justformemes 33ポイント34ポイント  (6子コメント)

Wow pulling the long con keeping me playing 10 years now.

[–]gmano 6ポイント7ポイント  (4子コメント)

And paying every month.

It's not necessarily a moral evil, but much of the playerbase of an average MMO is there because there is always something to grind for or loot that seems attainably close enough to keep you playing, but takes long enough that you will be subscribed for long enough that they can keep your money.

For most players that experience is well worth the money, for others it's not.

[–]RelentlessJorts 3ポイント4ポイント  (0子コメント)

Brutal Legend was a pioneer!

[–]dbx99 2ポイント3ポイント  (0子コメント)

I once dealt with an ebay seller who sent me a defective tablet and when I asked for a replacement or refund, he kept me on the line with assurances that it was happening for long enough that I wasn't able to give him a feedback rating anymore. Then he simply failed to replace or refund me.

[–]Sveitsilainen 16ポイント17ポイント  (0子コメント)

And then say that a game is an experience and you shouldn't expect a refund..

[–]PM_ME_CLOWN_TITS 4ポイント5ポイント  (0子コメント)

That's why I got it through GOG instead of Steam originally. 30 day returns on GOG vs Steam's 2 hours played. Granted, Valve did us a solid and opened up refunds for pretty much everybody once the shit hit the fan.

[–]BitJit 2ポイント3ポイント  (3子コメント)

steam's refund is really lenient if you aren't gaming it. It's mostly automated. If you are buying new releases and refunding them often enough that the automated system flags you, maybe the customer should be more discretionary on their purchases and not play into hype so much.

The refund is not a try before you buy system

[–]tiberseptim37 8ポイント9ポイント  (1子コメント)

The refund is not a try before you buy system

I don't really think this sentiment applies here, since, for most users, the game was technically broken to the point of being unplayable for the majority of users, even on hardware that far exceeded the recommended specs.

[–]BitJit 2ポイント3ポイント  (0子コメント)

Fair enough, most users bought it expecting it to work but it didnt. Most of the thread is talking about the expected content than the broken launch, though being able to actually play a non broken product is more important than cut content

[–]Gravyd3ath 1ポイント2ポイント  (0子コメント)

The refund is not a try before you buy system

That's what TBP is for.

[–]madmars 9ポイント10ポイント  (1子コメント)

I also heard they increased the cost of things and/or decreased the amount you received for selling certain items. Presumably to do the same... artificially lengthen the game.

[–]Could-Have-Been-King 5ポイント6ポイント  (0子コメント)

Sort of. The whole point of NMS was that the universe is unimaginably huge. Even the devs themselves don't know exactly what they created (the magic of procedural generation).

Someone got their hands on a pre-release copy of the game in early August and managed to go from the edge of the game to the Centre (the overarching goal) in 30 hours. This made a lot of people mad because they thought they were getting a longer game.

The pre-release player managed this speed run by exploiting the market. There's an item called the Atlas Stone which was worth an astronomical amount of money in the in-game market. Apparently the final pricing hadn't been tuned in yet by the devs. But the result was that this guy didn't have to do any work - he'd sell an Atlas Stone, and buy all the resources he needed. He didn't need to upgrade his ship or tool or explore planets or anything.

The devs closed the loophole before the game even launched to force players to actually play the game and not artificially sprint to the Centre.

[–]IamtheSlothKing 1ポイント2ポイント  (0子コメント)

That's kind of an unfortunate side effect of their "massive" universe. If they add any new features or variables to the equation that generates the world, things you've visited will have to look different.

[–]ironyinabucket 169ポイント170ポイント  (47子コメント)

TL;DR: NMS over promised and under delivered.

[–]THS89 28ポイント29ポイント  (37子コメント)

REALLY hope this doesn't happen to star citizen.

[–]KingNothing305 26ポイント27ポイント  (3子コメント)

You really think there won't be a shitstorm when that games is finally released.

[–]THS89 6ポイント7ポイント  (2子コメント)

There probably will be. People are never happy. Especially when expectations are unrealistically high.

[–]oridjinn 9ポイント10ポイント  (4子コメント)

What is nice and very different about Star Citizen is that you can see what is being added as they add it. Versus nearly all other games that keep things secret or have tiny closed alphas and betas.

Star Citizen releases massive amounts of information every week. Extreme levels of detail of handed out to the masses... Where 1 game company might have 1-2 public figures just about everyone who is not just a down in the trenches programmer has face time on the camera for their various "Podcasts"

Anyways. I am just as concerned about SC. But at the same time it is apples and oranges to compare the 2. Or to compare SC to any potential vaporware title.

And I mean because of the extreme depth of communication and the fact that we have had access to play the game as it develops for the past 2-3 years. AND we already have a fully functional mini MMO. Lots of bugs and all kinds of issues.. But this is from the PURE arena only flight sim we had initially building up and up.

I really do hope SC turns into something amazing. I have a couple Hundred into it and many of my buddies have a couple thousand invested.

[–]THS89 0ポイント1ポイント  (2子コメント)

Yeah I know. Owner of 890 Jump and Phoenix and more but I am still a bit skeptical. Worst case, I made a profit reselling rare ships lol

[–]_Toast 9ポイント10ポイント  (13子コメント)

Check out Elite Dangerous, I've been digging it.

[–]errorsniper 19ポイント20ポイント  (6子コメント)

Star citizen is very much like Elite dangerous in the interplanetary sense but there is actually stuff to do also it has an entire fps built into it as well.

[–]_Toast 6ポイント7ポイント  (5子コメント)

It's a solid hold over until we can see if Star Citizen delivers. I'll build a pc for it if it does.

[–]errorsniper 16ポイント17ポイント  (3子コメント)

Inch deep mile wide. Thats all I have it say bout ED then they had the balls to ask me to pay 60 bucks for the rest of the (still uncompleted) game with the expack.

[–]HeeveHo 9ポイント10ポイント  (0子コメント)

I agree so much. Also I just wanted to play with my friends. But there is literally no reason to play with or near each other. Lets say you had a group of four for these examples.

Sure you could go mining together, but theres no benefit to it. It would be nice to have lets say two people mining and a person just transporting and maybe some security. Well you cant properly split up dividends which is fucking stupid.

Or you could do risky smuggle runs or trading. But once again no reason to do it coop at all. When i have five million in cargo, I wouldnt mind some security for a split of the profits.... But you cant pay them or split dividends.

What about bounty hunting you say.... Well yea you could, but with the ai difficulty increase and the bounty split.... Well the risk vs. Reward isnt there.

Poorly balanced between bounty hunting, trading and mining. And no dividend for party makes its a pointless coop game.

TL;DR A cool online space simulator with no reason to play online or with friends. Multi crew might be neat maybe.

[–]THS89 3ポイント4ポイント  (0子コメント)

Agreed. I have Fer-De-Lance + Anaconda and I feel empty and dead playing it..... Not a whole lot to do. Same Boring grind.

[–]Lifeguard2012 0ポイント1ポイント  (0子コメント)

Yeah when they released Horizons I stopped playing it. That was some BS.

[–]KuroShiroTakaInsert Loop Emoji 0ポイント1ポイント  (0子コメント)

Looking at one of the model gifs from it, it is looking to be the new tech demo (like Crysis was)

[–]magi093[COMSUME:TAKE][SUBJECT:YOUR][DANK:MEMES] 3ポイント4ポイント  (0子コメント)

HO-LY WAR!

HO-LY WAR!

HO-LY WAR!

[–]Navras3270 5ポイント6ポイント  (2子コメント)

Yes Elite Dangerous a game that over-promised a remake of an old game and somehow under-delivered even with modern technology. Also they put a huge portion of content that the original had for free behind a paywall. Landing on planets will cost you extra real world money in Elite Dangerous which is totally worth it because of all the content planets have... Oh wait it's all just blank terrain maps at the quality of Mass Effect 1. I'd love for this game to live up to the hype the community seems to have for it but so far it's been a massive letdown.

[–]THS89 3ポイント4ポイント  (1子コメント)

It's pay to win. If you don't have engineers, your ship is utterly outclassed in PvP. I paid full price originally and feels like I wasted all those hundreds of hours getting an Anaconda and FDL.

[–]Bumble217 1ポイント2ポイント  (0子コメント)

I agree that you need the engineers to compete in PvP. But saying its P2W is a bit of an overstatement in my opinion. The game isn't really designed around any one style of play. That's why some people really enjoy it, there are almost endless ways to play. If you don't want to PvP, try something else instead! Engineers aren't necessary for all the other things you can do (although they do make it easier). Small wings with a few friends striving towards a similar goal helps me get more enjoyment out of it. It's also worth noting that if all you want to do in a game like E:D is PvP, then there are better games out there for just that purpose.

I also purchased the full game and the expansion for $35 when it was on sale roughly a month ago. So that wasn't overpriced for me to enjoy a refreshing change of game style for awhile.

[–]atomfullerene 1ポイント2ポイント  (0子コメント)

I need to pick that up next time it's on sale.

[–]THS89 1ポイント2ポイント  (0子コメント)

Already have it. Boring grind. Didn't even bother paying for engineers because that's even more grind + RNG

[–]2OP4me 0ポイント1ポイント  (0子コメント)

That kind of thinking will just leave you disappointed. Have realistic goals and expectations and don't expect too much.

[–]argote 0ポイント1ポイント  (0子コメント)

They're adding all that bullshit FPS / MMO cruft, when what I really wanted (and funded) is a AAA space fighting game.

[–]Soundch4ser 5ポイント6ポイント  (0子コメント)

That's not the TLDR of what OP said at all but yes we shall continue the circlejerk.

[–]Pedestrienthe loop ->O[🍰] 5ポイント6ポイント  (6子コメント)

Soo just like almost every other game that has ever had tons of hype before release.

[–]jomiran 3ポイント4ポイント  (5子コメント)

The big difference with NMS is that the dev flat out lied, a lot, about the game. It crossed the line from over-hype to false advertisement, which is illegal. I expect a lawsuit.

[–]BaelgorsLeftTesticle 40ポイント41ポイント  (2子コメント)

The biggest thing they did wrong was make a doe eyed developer who loved the project be their PR guy, and he spoke of what he hopes his pet project to be rather than what it is or will be. I'm not on the hate bandwagon, as all bandwagons are stupid, but some of the gripes are legitimate. What they really needed to do, and I partly blame Sony for not lending them a hand on it, is hire a community manager to handle PR and showing off the game.

[–]nonsensepoem 2ポイント3ポイント  (1子コメント)

Absolutely right. Unfortunately for them, any claims Hello Games make about their future projects will be taken with a truckload of salt.

[–]marr 34ポイント35ポイント  (5子コメント)

This compounded on this odd sort of furor that arose from an experiment that was done to prove whether or not one of the previously promised features (the slim chance of being able to run into other players) proved that the statement about the feature was false. The reason it's odd is because, while Murray spoke fairly passionately a few times about the desire to have players run into each other for a one-in-a-million encounter, closer to release, the devs were pushing the game hard as a single player experience. It's just an odd point to focus on, I think.

That was a nuclear crystal seed for the drama because Sean Murray responded to the players' experiment on Twitter claiming that their multiplayer code was overloaded with the number of players.

  Two players finding each other on a stream in the first day - that has blown my mind

  We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?

  We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments

  We hope to see those happening... but too many of you are playing right now. More than we could have predicted

  It is a testament to how amazing our network coders are that Discoveries are still working at all.

  For instance over night we hit 10 million species discovered in NMS... that's more than has been discovered on earth. WHAT IS GOING ON!!!

He has never said anything simple and honest like "Sorry guys, we couldn't get multiplayer working for release. We hope to have it in the game by patch X within in the next Y months."

[–]TingTangWallaWallahBing Bang 14ポイント15ポイント  (0子コメント)

I think Sean Murray is Out of the Loop on his own game.

[–]ValentinoZ 13ポイント14ポイント  (3子コメント)

What is really bothersome is anyone can run wireshark and tell he's full of shit. Yet he still even after release stuck to his guns that multiplayer existed in this game.

[–]reboot_the_PCSometimes it helps! 24ポイント25ポイント  (0子コメント)

The PS4 versions weren't as bad off as the PC version, but they did have their own share of issues that included warp/black hole crashes to the auto-save simply choosing to not work anymore (despite having the icon appear to indicate it was saving when it really wasn't). I wanted to give up playing on the game after dealing with the auto-save bug (I have the PS4 version). After making it to the center of galaxy and finding out how that went down, I probably should have.

[–]Notdisclosingmyname 31ポイント32ポイント  (7子コメント)

Not to mention the the big secret in the game turned out to be nothing but New Game. Not even New Game+.

[–]MundiMori 7ポイント8ポイント  (6子コメント)

What does this mean?

[–]Raccoonpuncher 56ポイント57ポイント  (2子コメント)

The driving force in the game is a mysterious signal coming from the center of the universe. It was teased and hyped and kept a closely-guarded secret.

SPOILER: It's nothing. You just start back over again.

[–]zkoa 4ポイント5ポイント  (0子コメント)

NMS must be the only game where the ending spoiler is "nothing"

[–]Notdisclosingmyname 25ポイント26ポイント  (0子コメント)

So they tease for a while that if you got to the center of the galaxy, there would be a huge secret that would blow your mind. All it ended up being was you starting over in a new galaxy. So it just had you start a new game.

Some games have a New Game+ mode where you play the game again that either has a harder difficulty or it unlocks something special the next time you play. NMS had none of that. You just started all over again.

[–]Stormdancer 13ポイント14ポイント  (1子コメント)

New Game: You start over.

New Game+: You start over, but with more stuff or skills.

[–]Kodix 14ポイント15ポイント  (1子コメント)

The reason it's odd is because, while Murray spoke fairly passionately a few times about the desire to have players run into each other for a one-in-a-million encounter, closer to release, the devs were pushing the game hard as a single player experience. It's just an odd point to focus on, I think.

I'd just like to note that the way they pushed the game as a single-player experience very carefully avoided outright stating that there's no multiplayer features.

At one point recently before release, Sean Murray outright stated that you can meet other people in game.

Then, as you say, closer to release the devs started harping on how the game is single-player. However, the way they did this was deliberately unclear in order to keep as much ambiguity alive as possible. When asked whether you can meet other people, they answered with something among the lines of "Note that the game is single-player focused!" instead of a simple "No, but there's a lot of single player features!" or some other clear answer.

I had no horse in this race. I wasn't hyped for the game, and was a bit sad to see it underperform like it did - but the marketing for it was just bullshit. Hell, they still use the E3 trailer on the steam store page, which clearly shows features that aren't in the game!

[–]I_HUMP_TRUMP 2ポイント3ポイント  (0子コメント)

Hell, they still use the E3 trailer on the steam store page, which clearly shows features that aren't in the game!

That's the part that got me most of all. You can ignore Sean Murray's ambiguity and outright lies, but jesus christ, you have a video advertising the game with features that the finished product doesn't have?

[–]CobaltRose800 42ポイント43ポイント  (0子コメント)

It also doesn't help that the president of Sony Worldwide Studios -- Hello Games' publisher -- damn-near threw Murray under the bus by criticizing the game's PR strategy and that the NMS twitter account has gone dark since the game launched.

[–]Mylaptopisburningme 14ポイント15ポイント  (5子コメント)

[–]Farscape29 11ポイント12ポイント  (3子コメント)

Wow, I'd heard about these lie compilations but I'd never watched one. Pretty damning stuff. I enjoy the game for what it is and I can play it with my sons.

I do think Hello Games should have been more forthright with the fans about what the game is, and Sony is being shitty by throwing them under the bus. I guess Sony wanted to give them their space, but at the same time, you'd think Sony would have checked in on the game to see how it was developing and have a preview of the final version.

All that being said, I would like to know what happened with NMS from the inside. How did all the features and gameplay aspects Sean mentioned disappear from the final product?

[–]adamthinks 0ポイント1ポイント  (0子コメント)

It seems like during the delays the game faced right before release, a number of features were removed. Presumably because they couldn't get them working effectively in time for release.

[–]elphamale 126ポイント127ポイント  (43子コメント)

TL;DR: lead developer of NMS is the biggest liar since Peter Moulineaux.

[–]LordMandersOut of the Fruit Loop 71ポイント72ポイント  (7子コメント)

Those are big shoes to fill.

[–]potatohNO 129ポイント130ポイント  (5子コメント)

THE BIGGEST SHOES YOU WILL EVER SEE!!!! PLANT AN ACORN IN THE SHOE AND WATCH IT GROW. IN REAL TIME!

[–]cheeriebomb 39ポイント40ポイント  (0子コメント)

AND EACH MONTH THE PERSON WHO HELPED THE ACORN GROW THE MOST WILL GET TO USE HIS/HER OWN SHOE AND CHOOSE A NEW PLANT AND WIN ACTUAL MONEY!!!

[–]RedditConsciousness 19ポイント20ポイント  (2子コメント)

To meet Peter Molyneux's deliverables, first you must invent another universe.

[–]Fire_away_Fire_away 15ポイント16ポイント  (1子コメント)

first you must invent another universe.

Oooooh have I got some bad news for you...

[–]RandomRedditor44 1ポイント2ポイント  (0子コメント)

"I'll build big shoes, I'll plant an acorn in it, and make Petet Molyneux pay for it, believe me."

[–]kwaaaaaaaaa 9ポイント10ポイント  (0子コメント)

I read that in Sideshow Bob's voice.

[–]cryptonaut420 22ポイント23ポイント  (0子コメント)

The funny part is there is at least one video where Murray talks about Molyneux as someone he is inspired by and highly looks up to. Makes a lot of sense now lol

[–]V2Blasttotally loopy 22ポイント23ポイント  (1子コメント)

Moulineaux

(It's Molyneux, in case the misspelling wasn't intentional)

[–]Kimpak 5ポイント6ポイント  (0子コメント)

Peter Moulineaux

The thing about Peter; it always struck me that he really believed he would be able to deliver all the crap he said about the Fable games. But then reality kept kicking him in the balls. I didn't get that vibe as much with NMS.

[–]TingTangWallaWallahBing Bang 3ポイント4ポイント  (0子コメント)

Peter Molyneaux, Peter Molyneaux, wherefore art thou Peter Molyneaux? Oh, you're Sean Murray now!

[–]Dworgi 21ポイント22ポイント  (28子コメント)

Eh, it's more like people were expecting it to be the omni-game.

You know, the one where you can speak to the monsters; build a base and have it fall into ruin if you abandon it; drop an acorn and have it grow into a tree; befriend an alien; become a notorious pirate; start an intergalactic war; build a space station; and so on.

It's clear to me that when Sean Murray pitched the game, they did so with a very pretty demo and a vision of an infinite galaxy. That alone probably took several man years of doing.

Then people started asking what you do, and it wasn't that they were ever lying, they just honestly hadn't really thought about it. Their vision was flying around an infinite procedural galaxy, the activities were just regarded as icing. They agreed to do stuff because people wanted it, but it was mostly just checking boxes.

It's undeniable that they succeeded with their infinite galaxy, and as a programmer, it's an absolutely astounding accomplishment. However, I fully understand why people were disappointed. It's a very cool tech demo when people were expecting a game first and foremost.

[–]AWildSegFaultAppears 15ポイント16ポイント  (1子コメント)

It's undeniable that they succeeded with their infinite galaxy, and as a programmer, it's an absolutely astounding accomplishment.

Is it kinda cool? Yeah. Is it an astounding accomplishment? Not so sure. Yes it is a massive universe, but it doesn't really have all that much diversity. The problem with procedurally generated universes is that eventually, you run out of shit to generate. The bigger your rule set and number of assets, the more variation you get. They kinda skimped on the number of assets and instead focused on the huge portion. They seemed to think that people would prefer a giant universe that all pretty much looked the same to a smaller but much more diverse universe.

[–]IamtheSlothKing 11ポイント12ポイント  (1子コメント)

It's undeniable that they succeeded with their infinite galaxy, and as a programmer, it's an absolutely astounding accomplishment.

Why is it an accomplishment? How is it any different from choosing random seeds for a minecraft server?

[–]antonivs 5ポイント6ポイント  (3子コメント)

This comment nails it. The key to me is this:

It's undeniable that they succeeded with their infinite galaxy, and as a programmer, it's an absolutely astounding accomplishment.

Murray was basically pitching what to him was a really cool accomplishment. But he either didn't realize, or couldn't afford to acknowledge, that that there's more to a playable game than an infinite universe.

[–]Dworgi 2ポイント3ポイント  (0子コメント)

And, just as importantly, they may not have been able to deliver anymore. Every fully fleshed-out system takes many months of design, programming and testing to implement.

Hello Games is a much smaller studio than most realise, and I honestly believe they gave it their best shot. But you have to ship it at some point.

[–]boxninja 2ポイント3ポイント  (0子コメント)

That is the best explanation of the NMS disappointment phenomenon I have seen so far. Thanks.

[–]obscure_renegade 0ポイント1ポイント  (4子コメント)

So it was Minecraft in space, or was supposed to be?

Because that sounds pretty badass, if there was any of the construction component.

[–]Dworgi 1ポイント2ポイント  (3子コメント)

No construction, it was aimed to be an exploration game. Why would you want to settle on a single planet when there are 264 planets out there?

That thinking, though, is apparently wrong. There's not a large desire, apparently, for pure exploration games without a serious amount of progression or construction.

[–]obscure_renegade 0ポイント1ポイント  (1子コメント)

Well I was thinking you could mine planets for a resource, set up battlestations to fend off local fauna, maybe build Jaunt-style portals for networking, resource sharing and development, with your robot army, etc.

[–]2OP4me 0ポイント1ポイント  (0子コメント)

People like something that's their own. If I could have my own planet or star system, full of buildings, robots, and in universe with others, it would be a dream come true. A game that mixed NMS, with Minecraft, and a multiplayer world would be the greatest game devised imo. Impossible maybe, but none the less a dream. Static galaxy, with tons upon tons of planets and players roaming.

[–]ThisToastIsTasty 1ポイント2ポイント  (0子コメント)

sergey titov? warz, infestation survivor stories, after math, and that other "new" one. lol

edit: the other "new" one is shatted skies.

[–]AdamNW 18ポイント19ポイント  (0子コメント)

I'll try and give a short, concise version.

TL;DR: I suck at "short-versions."

The Sean Murray of /r/OutOfTheLoop

[–]ChemicalDesert 19ポイント20ポイント  (9子コメント)

TL;DR: Game had a bad launch on PC and previously promised features were missing. People got refunds, internet mostly forgot about their anger, devs are quietly working on fixes and updates, and people will still express their anger about it if given an opportunity.

[–]yoshi570 7ポイント8ポイント  (3子コメント)

That's really underplaying what happened. Let me have a go at it :

TLDR: Game desginer promised lots until the last second, and delivered about 20% of it, then goes silent after the release.

[–]sinwarriorCuriosity, himself 10ポイント11ポイント  (0子コメント)

TL;DR: I suck at "short-versions."

TL;DR: don't make promise you can't keep

[–]Icefreg 1ポイント2ポイント  (0子コメント)

From my experience with steam refunds, I never got one. I tried multiple times and sent out a 'ticket'. I was informed the rumors of steam refunds were false.

[–]Darudeboy 1ポイント2ポイント  (0子コメント)

The issues on the PS4 were a bit more severe than you imply here. I personally returned my copy to GameStop(for a whole $25!) because the game was constantly crashing. I've never played a more unstable CONSOLE game... Except maybe Destiny

[–]golgar 1ポイント2ポイント  (0子コメント)

I have it on PS4 and I got more game crashes from No Man's Sky than I've had from all the other games I own since I got my PS4 on launch day. And, I own over a hundred games and have pretty much played at least 20 to 30 hours of games on my PS4 since I got it.

It was so frustrating that I am considering framing this game and putting it on the wall with a sign that says "Never Preorder Again" as a reminder to myself.

[–]RockShrimp 1ポイント2ポイント  (0子コメント)

I only like to hate on it because the dude in my office who kept making fun of me for playing Pokémans Go and minecraft wouldn't shut up about NMS hasn't mentioned it in weeks.

[–]gt_9000 1ポイント2ポイント  (0子コメント)

One extra pretty important point, the game has content proportional to its small indie team size (4 core people, 15 later). However it is priced like a AA game ($60). Many people think at $20 it would have been a indie hit.

The game pretends procedural generation would have expanded its limited assets a quintillion times. It does not.

[–]pr-air 1ポイント2ポイント  (0子コメント)

TL;DR: Video game didn't live up to its hype resulting in wide-spread complaining by gamers....They haven't stopped complaining since the damn game came out. The collective world is waiting for a new Call of Duty to lure them back into their caves.

I love video games, I hate it when they suck, but I get over it because it's a fucking video game - roughly $60 dollars. Meanwhile, we're on the verge of a moron becoming President, a healthcare system that is practically ass rape, wage discrepancies, a shaky economy, and a pretty serious rise in racial tension. Outrage? Nah. But fuck No Man's Sky.

[–]yoshi570 2ポイント3ポイント  (0子コメント)

You simply can't say that the game "in a lot of ways, delivered". It didn't in most ways. If you were near the truth, the backlash would have never happened.

The game failed in nearly every possible ways. It's not only about missing features, as you are trying to pass it off, no. Missing features, and by that we're talking huge parts of what was announced to be the gameplay, are just a tiny bit of what went wrong. The existing game is bad in itself.

[–]BLToaster 1ポイント2ポイント  (0子コメント)

Should also include next to nobody plays the game anymore. The playerbase decline more than 90% after 2 weeks.

[–]tiberseptim37 1ポイント2ポイント  (1子コメント)

TL;DR: I suck at "short-versions."

"I'll try and give a short, concise version."
*proceeds to write college essay*

[–]HireALLTheThings 0ポイント1ポイント  (0子コメント)

Your college has awfully low standards for essay length.

[–]SirCliveWolfe 2ポイント3ポイント  (2子コメント)

Others, like famed internet video game enthusiast TotalBiscuit, had very publicly evidenced terrible experiences with the game. TB streamed the game and it was clearly nigh-unplayable.

Yeah if you actually watch his clips it wasn't as bad as he claimed and he really did it to "cash" in on the NMS anti-hype that was around. Sad really.

[–]HireALLTheThings 0ポイント1ポイント  (0子コメント)

I dunno, man. I saw his stream before I got to play and I was terrified that I'd sit down and play it, and have to deal with the terrible hitching he was running into. I think he may have gone in with a pessimistic attitude, but I saw the clips. It was enough to make me consider not picking up the game like I had planned to.

[–]AsariCommando2 0ポイント1ポイント  (0子コメント)

Nice.

I'd just like to add that Sean Murray has a decent shot at becoming the new Molyneux which would be pleasing in a way.

[–]Predawncarpet 0ポイント1ポイント  (0子コメント)

This is why the recent trend of selling an unfinished game and then releasing the finishing touches as "patches" after the fact is getting tiring.

[–]BeNiceBeZenBeClever 0ポイント1ポイント  (2子コメント)

It's also important to note that the internet gets its torches and pitchforks out more readily for some causes than others. When it comes to video games and anything that can be interpreted as false advertising or otherwise failing to deliver, Redditors and their ilk go into full battle mode pretty fast. So when No Man's Sky clearly missed the mark on several key points, the internet blew up like Vesuvius (as opposed to, like, if Maytag promised a list of great features on a new refrigerator and never delivered).

If you're gonna get busted for not delivering what you said you will, pray you're not a game developer.

[–]HireALLTheThings 0ポイント1ポイント  (1子コメント)

It's also important to note that the internet gets its torches and pitchforks out more readily for some causes than others.

I tried not to comment too much on the outrage culture situation. I felt it would skew too close to a biased response if I included my thoughts on it.

[–]vapengfx 0ポイント1ポイント  (0子コメント)

Following up to the "mess" on this game, isn't the engine running this game fucking massive? I hear it's all over the place... My buddy had an interview with somebody that told him it would take 1.8 Millions years or something similar to that number to travel everywhere.

[–]H1deki 206ポイント207ポイント  (27子コメント)

It was supposed to be an endless universe of exploration, a huge game with nearly endless of possibilities and a game that made you want to play, along with a shared universe so large that you would never run into anyone, but if you ever did, you could interact.

But instead, what everyone got was a sandbox in the truest sense of the world, where the only goals in the game are to grind for a bigger shovel and a bigger bucket, and not being able to build a sandcastle. The planets were mostly the same, just recoloured. Oh this one has a red sky? Oh, here is another planet that is the same... but it has a orange-red sky instead!

To top it all off, it was super buggy, the game is obviously incomplete (you can see placeholders everywhere) and the developers of the game haven't said a word (to their credit, they've released patches to make it more stable, but no patch notes...)

[–]lovebarge 77ポイント78ポイント  (2子コメント)

So basically it was sold as and eventually became the zombo.com of video games?

[–]fizgigtiznalkie 43ポイント44ポイント  (1子コメント)

The only limit is yourself

[–]weaver900 1ポイント2ポイント  (0子コメント)

But you can have a wank already, so that doesn't help you much.

[–]Dstanding 28ポイント29ポイント  (22子コメント)

So....spore 2?

[–]alrighthamilton 36ポイント37ポイント  (14子コメント)

I told myself I'd never get fooled again after Spore. I held out and didn't pre-order NMS because of it. The reviews came out and tore it apart. A day later, I still bought it thinking "but it sounded so good, it can't be THAT bad." Haven't picked it up in weeks. It's pretty bad.

They won't get me next time?

[–]Maybeyesmaybeno 4ポイント5ポイント  (13子コメント)

Ah friend, you did better than me. I pre-ordered Spore, cursed, and promised never to pre-order again.

I held out until NMS. I pre-ordered months in advance.

I haven't played in weeks. I'm trying to fill that survival/new world void with Don't Starve (which I'd never played), and am to timid to get out there and try anything else. Although I've been thinking about Sub Nautica....?

[–]Fiesty43 16ポイント17ポイント  (4子コメント)

I am not trying to be mean, but I genuinely can't understand why you would preorder these games. Or preorder in general. You will still get the game no matter what, it's digital. Like what is the point? How do you not learn after getting burned?

[–]Mormon_Discoball 1ポイント2ポイント  (5子コメント)

Have you tried 7days2die?

Zombie survival. Pretty fun building a base and trying to survive the horde that comes every 7 days.

Its an early access right now but the devs are really involved with the community and there's stuff being added pretty frequently

[–]twoVices 0ポイント1ポイント  (4子コメント)

I was going to mention this with the understanding that it's glitchy, and when faced with a lot of zombies the framerate turns into a slideshow. On ps4.

It has lots of depth and interesting (to me anyway) gameplay mechanics. Tons of different building materials and imo successful "covered voxels" which i hope more games consider.

[–]Adamulos 0ポイント1ポイント  (0子コメント)

Subnautica is great for exploration and horror, but keep in mind it's a very "set world" game, where the map is pre-created and same every time, you just work towards endgame and come back when more things are added.

[–]Navras3270 7ポイント8ポイント  (0子コメント)

Spore deserves some credit though. Yes it was over-hyped and they cut content like NMS but spore actually had a decent game-play loop.

Each level of civilization had at least two or three play styles that provided some level of diversity and replay-ability. There was dynamic relations with other empire in space stage or you could try and work for the Grox. The end game provided you with a tool that actually had a purpose and added a small amount of replay-ability after the fact. Spore absolutely had it's faults and suffered from child friendliness but it objectively had more content and more interactivity with its universe.

I replayed Spore quite a few times and enjoyed the variety of game-play it provided. I don't see myself replaying NMS simply because there's nothing different you can do to reach the end, its just an endless upgrade grind in its barest form.

[–]NeoKabuto 3ポイント4ポイント  (0子コメント)

It's very similar. They both had a procedural universe with unique plants and animals, but the actual gameplay was kinda meh. I feel like EA/Maxis realized the Spore demos that got people hyped were just that, demos. Watching your creature learn to kill, watching the tribe learn what music is, etc., wouldn't be interesting for hours to most people. So they tried to restructure it to be more of a game, and to be more kid-friendly (they got rid of the gore and added googly eyes on cells).

No Man's Sky might've been similar. He probably wowed a lot of people with the infinite procedural universe idea and no one really thought about actual gameplay until it came out.

[–]MundiMori 3ポイント4ポイント  (1子コメント)

C-can we please not talk about spore? I think we were close to blocking that sadness from our collective memory...

[–]PAlove 2ポイント3ポイント  (0子コメント)

I honestly enjoyed Spore more than NMS.

[–]Namirus 0ポイント1ポイント  (1子コメント)

What's up with people comparing it to spore? I wasn't really a gamer durning it release but I played it afterwards and it was fun

[–]Adamulos 0ポイント1ポイント  (0子コメント)

Well, in spore you can customize your creature/ship and it will behave a little different/have different stats...

[–]Guennor 1ポイント2ポイント  (0子コメント)

where the only goals in the game are to grind for a bigger shovel and a bigger bucket, and not being able to build a sandcastle.

Oh my god. This is the most perfect definition of NMS i've seen so far.

[–]VenomBuhhhh 118ポイント119ポイント  (30子コメント)

You've alreay gotten plenty of answers, but I'm personally one of those that are rather upset about the whole thing.

1) Online Play

Sean Murray promised players could see eachother, but it would such a slim chance of it happening, we probably wouldn't have the chance. Day 1, just a few hours in on PS4, two players found each other's discoveries and set up a place and time to meet. They streamed the whole thing and they never found eachother physically (but in the same place at the same time). One person's actions was not reflected on the other's game and they even had extreme time differences in the game.

2) Other missing features

Tons of things were simplified and just simply removed from the game. One example being teleporters. There were huge monoliths that you could enter and be shot into a different planet or system. I, and many others, found one rather quickly and they were disabled. Simply turned off. Another example is how many different animals there would be (many were similar across worlds and systems) as well as their AI. The videos they'd show of the game were all pre-rendered and scripted. There's also any kind of AI other than ships doing their own scripted fly arounds. No wingmen or party AI.

3) The ending

We were promised an ending that would be very surprising, cool, exciting, and absolutely worth the time to get to, which is at the center of the universe.

*SPOILER*

It restarts the game. That's it.

[–]Sir_Crimson 17ポイント18ポイント  (7子コメント)

Video of the ending.

I would honestly be so pissed off. How long does it take to get there?

[–]VenomBuhhhh 5ポイント6ポイント  (0子コメント)

I would honestly be so pissed off. How long does it take to get there?

I've played for over 20 hours and I'm not close. At all.

[–]RocketPawnch 5ポイント6ポイント  (1子コメント)

So the ending is a Windows XP screensaver and a new game plus. Wooow.

[–]Sir_Crimson 0ポイント1ポイント  (0子コメント)

I wouldn't really count the new game as part of the ending.

[–]Thenadamgoes 0ポイント1ポイント  (0子コメント)

I gave up when I finished the atlas path and still have 167,000 Light years to go. And each warp jump was about 500 Light years and each black hole jump was 1000 light years.

That would have taken days of jumping to get there.

[–]Fire_away_Fire_away 101ポイント102ポイント  (12子コメント)

And what did we learn? No. Preorders.

[–]zlide 19ポイント20ポイント  (0子コメント)

This lesson will literally never be learned. No matter how many times gamers get burned pre-orders never fail. The hilarious thing about pre-orders in the modern retail system is that they are utterly useless.

In the past you pre-ordered something at your local game store since it wasn't guaranteed they'd have enough copies in stock on release day or even for a couple of days after. So you were basically just reserving your copy, somewhat understandable if you've looked into the game and there have been positive pre-release reviews or the like. Digital sales have pretty much completely eliminated the need for pre-orders but they're so lucrative (you literally sell people the promise of a game, which you can say will have anything while being able to deliver almost nothing) that it made sense to offer incentives to continue the process. The fact that people pre-order anything you can purchase digitally is ridiculous to me, not to mention the fact that you're buying an unfinished product that has absolutely no third party review yet and might not even be released in some cases.

But another big reason why the practice will never stop is because the casual consumer (say a relative buying for a child or even just a kid with some cash) doesn't give a shit about the marketing strategy behind the practice they just want the satisfaction of getting the game ASAP or in time for a birthday, holiday, whatever it may be. The only thing you can do is not personally pre-order anything no matter what the hype for it may be.

[–]VenomBuhhhh 16ポイント17ポイント  (0子コメント)

Luckily I didn't preorder it. But I did buy it a little too soon after watching some streamers play it. It looked fun and it was for a while. But being lied to and being sold the bare minimum is outrageous.

[–]atomfullerene 2ポイント3ポイント  (0子コメント)

Haha no lets be honest, we didn't learn that.

[–]LTmad 1ポイント2ポイント  (0子コメント)

I pre-ordered because amazon prime members were able to get it $10 cheaper, so yeah.

[–]xkforce 0ポイント1ポイント  (0子コメント)

The community collectively didn't learn shit.

[–]IceStar3030 0ポイント1ポイント  (0子コメント)

Nobody learned :( Just wait for the next Bethesda game to be announced and watch the pre-orders go again

[–]sqwrk 11ポイント12ポイント  (1子コメント)

Wow. That ending is a massive kick in the erogenous zone.

[–]VenomBuhhhh 6ポイント7ポイント  (0子コメント)

Yeah, if you haven't seen it, try watching a YT video of it. It pretty much just plays the intro backwards and starts again.

[–]StupidPiscesGuy 0ポイント1ポイント  (2子コメント)

Has the game improved since launch? Is that even a possibility... Like if I see it for sale in the near future would it be worth picking up?

[–]VenomBuhhhh 0ポイント1ポイント  (0子コメント)

I'd say to buy it for 15 dollars max. I don't think it's gotten much better unless you count the mods.

[–]clubby37 50ポイント51ポイント  (6子コメント)

TL;DR: The high-flying Jet of Expectations misjudged the height of Reality Mountain, and upon impact, there were problems.

The game was hyped for years before its release. Everyone was drooling over it, and the developers made a lot of "crazy promises." It was supposed to be a game-changer, one of those once-in-a-decade games that shakes up the paradigm and makes us all rethink what's possible with this medium. People were on the edges of their seats, imaginations running in overdrive, picturing all the awesome things they'd see and do in this brave, visionary experiment. They booked vacation days so they could play non-stop when this masterpiece of gaming magnificence finally launched. This was gonna be like X-Wing times Deus Ex to the power of Skyrim, and nothing was ever going to be the same again!

Then, it turned out to be kind of so-so. Interface was unpolished and frustrating to use, the "ending" just started you over at the beginning again, the planets aren't nearly as different from each other as people had been lead to believe, and worst of all, the marketing has apparently done far more to engage people's imaginations than playing the game does.

People were upset about being so totally let down, and said so. Vehemently. The game is such a great big nothing, though, that no one's really talking about it anymore, because now that the anger's been vented, there's simply nothing left to discuss.

[–]shrekinator 4ポイント5ポイント  (0子コメント)

I like your explanation the most.

[–]Kuzon64 4ポイント5ポイント  (1子コメント)

I disagree with the sentiment that unreasonably high expectations is what fucked this game over. I was looking forward to it for a while, and I genuinely had controlled expectations and stayed away from interviews, so I didn't even know about many of the "promises" that went unfulfilled. I thought that as long as I could fly around and explore interesting planets with fun survival and crafting I'd be cool. But it BARELY delivered on that. The planets are usually boring, and the crafting is shit and there isn't really any survival aspect.

Now, I know this is just my experience but not all the disappointment came from hype, just that the game is shit.

[–]clubby37 1ポイント2ポイント  (0子コメント)

Yep, I pretty much agree with that, but if you had been keeping up with the hype, I think you would have been even more disappointed.

And, while I agree that NMS is, hype or no, a very weak game, I don't think it's shit, exactly. If I'd paid $10 for it, I wouldn't ask for a refund; I've contentedly let tech demos live in my Steam library before and probably will again. There's some merit to it, just not nearly enough to justify a AAA price tag, much less expectations of a gaming revolution.

[–]Littledansonman1 6ポイント7ポイント  (2子コメント)

In a nut shell..... it promised to be an amazing game... turned out to be very boring. Unless you like the idea of an infinite nature walk.... eventually if you played for more than 3 hours and went to more than one planet you will have seen all the game has to offer. Infinitely repetitive with nothing interesting to do but walk around. I enjoyed it the first 2 days before I realized I had seen all there is to do.

[–]esmifra 6ポイント7ポイント  (0子コメント)

If you watch angry joe review i think it boils down the main problems people have with the game quite nicely. The fact that he starts showing the experience on a positive tone even mirrors better how the release was for so many.

[–]robwhatrocks 2ポイント3ポイント  (1子コメント)

Like you I learned of the game a few weeks before the release. I watched all the videos I could find to give me as much info on the game as poss, to tell me whether this would be a game worth getting on release. It looked phenomenal, so based on what I saw I booked some time off work and pre-ordered.

I avoided any gameplay vids and reviews for a good week while I played ALOT. Only when I was really wondering where all the cool stuff I saw on most of the videos was, did I break radio silence. Total disappointment, compared to what we saw in the pre-release videos in terms of content, it was a shell of a game. And what’s worse, no explanation.

I have given up being disappointed as I’m sure most others have by now. I’m past the point where I can rationally try to claim a Steam refund, but I’m still surprised they haven’t issued a blanket refund due to the insane disparity of what was shown vs delivered.

There are clearly people out there playing and enjoying the game, and that’s cool. However, for the most of us (I would say), we have been burned not by our own stupidity and eagerness to jump on the hype train, but by being flat out lied to. To this day the main video on the store page of Steam resembles a game none of us have played; there are few industries where you can get away with such a practice.

[–]cornered_throwaway 3ポイント4ポイント  (0子コメント)

What happens to all bad video games -- they fade out into silence and obscurity.

[–]JustCallMeDave 1ポイント2ポイント  (0子コメント)

Here is one player's take on the problems with the game. NSFW

[–]shrekinator 3ポイント4ポイント  (0子コメント)

Hey OP, some top comments are underplaying what happened. (I've always had a problem with that in this sub, people with a certain opinion can come off as informed and neutral in their explicative comment while they're actually biased) I would say, read the comments from both sides of the spectrum, and make up your own mind.

IMO, Sean Murray lied about a lot of things that were supposed to be in the game. Trailers for the game that are still up today showcase features that simply don't exist. That's the bulk of why people were angry. There's also the performance issues, bland game design, and terrible 'end game', but that's more subjective. Basically, ever since the debacle, Sean Murray and HG have been completely silent, and NMS has lost 90% of their playerbase on Steam. Updates are coming though, supposedly.

Tl;dr: just read it

[–]RandyMachoManSavage 2ポイント3ポイント  (0子コメント)

Sean Murray got out of control and became a hype man. No Man's Sky the actual game was nothing like the promises made by notorious liar and fraud Sean Murray. Lots of unhappy customers. Lots of refunds. Sean Murray has gone AWOL with his bags of money.

[–]lonewombat 3ポイント4ポイント  (0子コメント)

This game is one of the biggest cons in gaming history. Massive buzz from E3 convention shows and interviews. The game sounded exactly like what a lot of gamers wanted and it was backed by Sony.

It started with a leaked copy being really bad. Then no media copies were given (see: TB's rant about it.) Then the blatant last second changing of the box showing single player only.

Release day comes and goes for ps4, relatively high buzz and praise on the surface, but then things become apparent what was shown at E3 was simply not the same game. A gutted out shell remained with only the most basic of features.

Some people still enjoy the game for what it is, but that vast majority played their 10-20 hours and stopped after they realized there's nothing more to the game.

At this point it's truly worth $15 maybe $20. A wide puddle, vast but shallow.

[–]rutefoot 2ポイント3ポイント  (5子コメント)

Here's a different perspective from someone who actually likes the game after playing 60+ hours:.

Like Minecraft, it's a style of game that was never going to appeal to many players:  Completely open world with no clear direction or goals.  Regardless of features, this alone was going to make it tough for a lot of people to enjoy the game.

Then, somewhere along the way the hype surrounding the game blew up.  I was pleasantly surprised as I didn't think so many people would be interested in such a game.  It didn't occur to me (and clearly, Hello Games)  that this was a problem in the making.

As he showcased the game, Sean Murray, the creator, got a little hyperbolic when he described the various mechanics, but was also simultaneously vague.  This gave people a little too much freedom to interpret his words in a way that distorted their expectations for what would be in the future finished game.  In those people's defence, Sean and the rest of the team didn't do much to dispel these expectations and there were certainly a few features that never did make it into the final build.

This all created a hype 'bubble'.  More and more people got on board the hype train for a game that, historically, wasn't going to appeal to most people.

The game was released, and for those people, the bubble burst.

Yes, there would be a some missing features from launch but the disappointment in those missing features paled in comparison to the disappointment people had when they started up the game and found out the core mechanics just didn't entertain them.

I was initially unaware of the hype surrounding the game.  Like Elite: Dangerous, I expected the game to go under the radar a little.  It's not everyone's cup of tea, and that's fine.  Ignorance is bliss, I suppose, because I unintentionally avoided all of the rampant speculation filling social media.  In the end, the game I got was 85% of what I was expecting.  And most of that 15% was on me.  I expected certain features from Elite Dangerous to end up in NMS (but later realised were never promised).

[–]PM_ME_GOOD_CHIPTUNE 2ポイント3ポイント  (1子コメント)

Like Minecraft, it's a style of game that was never going to appeal to many players

... You do realize Minecraft is one of the most successful videogames out there? With over 100 million copies sold world wide?

I appreciate that you try giving an explanation but NMSs problem certainly is NOT the "style of game".

It's all the missing features that were promised by the Devs + all the misleading trailer videos which were absolutely scripted and showed way more than there actually is.

Also the fact that the game ran horribly at it's release also didn't help.

If people didn't like "the style of the game" all this hype would've never build up in the first place.

[–]jofwu 1ポイント2ポイント  (0子コメント)

But I completely disagree that the style of game (broadly speaking) doesn't appeal to many players. You cited Minecraft... which is the number one selling PC game of all time, if I'm not mistaken. It's hugely popular. There's a big market for sandbox games in general.

I agree that unfulfilled promises aren't the game's biggest problem, but I don't think that the core mechanics are at fault either. I think people just expected more from the game. It didn't do poorly because it's a sandbox game. It did poorly because it's a sandbox game with not enough things to do. And again, it's not that [most] people expected game mechanics that didn't show up in the final version. They just assumed that it would be more fun than it was.

That's not to say some people aren't happy with what they've got. But I don't think you can go so far as to say that all of those unhappy customers just aren't sandbox game people.

This is just my two cents. I haven't played the game or followed it very much... Because I did some light research a few months ago and thought, "This game is beautiful, but it looks like it will be incredibly boring after one day of playing it. What am I actually supposed to DO for fun?" I enjoy some sandbox games, so that's not the problem. I just looked at the sandbox and the tools presented and couldn't think of very many unique ways to play with those toys (that I would find fun).

I think most people saw the pretty graphics, loved the concept of the game, and just assumed that there would be a lot of fun toys to play with. They were disappointed when they were wrong. While some people were probably genuinely disappointed by unfulfilled features, I'd bet that most people used those as a scapegoat for their inability to see through what the game was going to offer. They'd probably still be disappointed even if most of those features made the game.

[–]brainsapper 1ポイント2ポイント  (0子コメント)

It was a $15 Indie game overhyped to be a $60 AAA title.

Sean Murray (filthy liar) sold the game like it was this when upon release it was more like this.

[–]BenMcLean 0ポイント1ポイント  (2子コメント)

It was overhyped and overpriced. People took stuff the developer said about their hopes for the game in 2013 as expectations for what the game would be in 2016. This is why corporations give us PR doubleapeak, because if you don't control your messaging then people take what you say years in advance as gospel.

The bottom line is that it's not worth $60 but it is a basically good game.

[–]Wonka_Vision 1ポイント2ポイント  (1子コメント)

That was one thing that really got me. We're all used to crappy half done indie games. We're not used to shelling out AAA prices for them.

[–]ShinyBloke 0ポイント1ポイント  (0子コメント)

Game came out and we've heard next to nothing from them since then. It's very disappointing, they say they are working on the game still, but I'm not expecting much.

[–]mutsuto 0ポイント1ポイント  (1子コメント)

It did a Spore.

[–]Logan42A flair? 0ポイント1ポイント  (0子コメント)

Except Spore was actually an enjoyable game.

[–]Otadiz 0ポイント1ポイント  (0子コメント)

Over hyped game sold on lies and false marketing from a fool who can't see the forest from the trees.

Mile wide and an inch deep.

That's what NMS is.

[–]Anoleis_Would_Throw 0ポイント1ポイント  (0子コメント)

Devs lied about everything.

[–]what_a_cat_astrophe 0ポイント1ポイント  (0子コメント)

If you ever followed along when Spore was released, No Man's Sky received a very similar reaction. A lot of hype and excitement for what seemed to be a truly innovative game, only to find out it wasn't all that grand in the end and much of the game progression didn't result in anything very gratifying.

[–]Alphad115 0ポイント1ポイント  (0子コメント)

More like what didn't happen with no mans sky... Am I right boiz?

[–]kidbeer 0ポイント1ポイント  (0子コメント)

The press for the game was "HUGE UNIVERSE! PROCEDURALLY GENERATED!!".

Yeah, but what kind of game is it? "HUGE UNIVERSE! PROCEDURALLY GENERATED!!".

I understand, but what do I do in the game? "HUGE UNIVERSE! PROCEDURALLY GENERATED!!"

And then people got the game and saw what it was. Huge universe, procedurally generated. Nothing else. Someone didn't get the memo that a feat of engineering isn't a game. The only part I'm uncertain of is why anybody was surprised.

[–]dittofire1 0ポイント1ポイント  (0子コメント)

Devs lied. People got pissed. Now no one really gives a shit. That simple, really.

[–]Gitanes 0ポイント1ポイント  (0子コメント)

Over promised and under delivered.

[–]wacct3 0ポイント1ポイント  (0子コメント)

I haven't actually played either this or spore so take this with a grain of salt. But it seems to me that procedural generated content sounds super cool in theory, as you have theoretically a huge/unlimited amount of unique content to explore, but in practice always winds up being less interesting than custom crafted content/experiences. It seems like both spore and this suffered from this. Sounds super cool so got super hyped, but then the actual game winds up getting old pretty quickly as you basically just do the same thing over and over, with stuff that looks slightly different.

[–]ninjacapo 0ポイント1ポイント  (0子コメント)

Width of an ocean, depth of a puddle

[–]Greaseball01 0ポイント1ポイント  (0子コメント)

The real short version is that everyone got bored, stopped playing, and moved on with their lives.