So you mean that this is the best it gets ? i edited the original post please take a look.
#1352
Posted A day ago
@_MK_ @Slash_Alex
It's already been fixed. The light from lightning was casted only on trees and bushes, not on everything.
Dear robi29, i don't know if it's fixed, but i saw it clearly, in the day time, in stormy weather, lighting was casting on trees and bushes only. And even this is not the main problem. I don't think that lighting is supposed to cast on anything in the daytime. Not so visually at least.
#1353
Posted A day ago
@_MK_
I almost don't have this bug, look:
@Slash_Alex
I fixed it a one hour ago, so this will be available in next update
- Slash_Alex likes this
#1354
Posted A day ago Edited by Slash_Alex, A day ago.
Dear authors, listen, there is another bug with underwater. More deeper i'm diving more brighter it's going (in the nighttime). So, it seems that the most darkest underwater area is right under the surface and at the bottom is very bright as if it is daytime. Very confusing, you know.
#1355
Posted A day ago Edited by _CP_, A day ago.
Not so long ago, one of the biggest mod was released for Grand Theft Auto V, called GTA5 Redux. Their announcement on gaming sites, promising a change every aspect of game and new experience was hyped a lot of users, waiting for trying this. When 16th September 2016 appeared, surprisingly website was taken down, giving a trouble to download the mod. Now you have a question - why am I see this? Im very disappointed of actions of Redux author.
Josh Romito didnt learn a bit from his earlier attempts to mod Rockstars blockbuster game. I guess you remember why Miracle of V and Pinnacle of V were removed. If you dont remember, I'll remind it for you his mods had a parts or even whole files from the other authors without permission, marked as done by Romito. What happened with GTA 5 Redux?
FILES WERE STOLEN AGAIN!
For the third time, he ripped off my work, a mod called VisualV. Now youre thinking am I doing a nonsense indictment just to hate him or something like that? Nope, there strong evidences which Ill show you right now. If you dont belive download both mods and compare yourself.
One of the files is visualsettings, related to various lights settings for the game, motion blur etc. One of the taken parameters is heightReflect.width and heightReflect.height. Their values are 140.00 and 225.00 used in VisualV, Redux has identical values.
Another parameters - heli.swift2.cabin.useDynamicShadows and plane.luxe2.cabin.useDynamicShadows. Vanilla game has disabled shadows in Luxor and Swift vehicles, value is 0.0. VisualV enabled them, so value is 1.0. Redux has them enabled too.
dark.useNormal, parameter unused in vanilla, we added this to enable normal maps for environment which use that type of lights (mostly small spots like light above doors etc.) Think what Redux did. The same goes to car.headlights.useDynamicShadows.
Lets move to the different file weather.xml. File defines a weathers, particles attached to them and clouds assignment. VisualV introduced few new types of clouds settings exclusive for this mod, used mostly in sunny weathers. NOclouds is one of them, set for NEUTRAL weather. Josh grab them and assigned for the weather called CLEAR.
cloudkeyframes.xml defines a cloud colors and influence of sun lighting. NOclouds was copied from VisualV to Redux.
Next hbaosettings.xml, file used for Horizon Based Ambient Occlusion settings, comparison vanilla file, VisualV, Redux.
Now were going to main core of VisualV weather files, named w_*.xml, e.g. w_extrasunny.xml. At the first look we see the same sorted parametrs, even with assigned hours, although Redux has a vanilla hours when in VisualV they were changed.
Look at the light_dir_col_r/g/b at 6:00, values for VisualV are 1.0000, 0.2000, 0.0000. Redux used 0.9960, 0.1960, 0.0000, pretty similar, huh?
<ped_light_col> also has extremely similar values.
Sky colors, just compare it:
<sky_sun_col> and <sky_sun_disc_col ripped with tiny changes.
The same with <fog_haze_col>
<reflection_quality> unused in vanilla game, added to VisualV to make a slightly improved vehicle and building reflections, also in Redux. And <far_clip> set on 15km.
Look at the w_neutral.xml, should I say more?
Sky related parameters.
Et cetera, et cetera. Could you explain it, Josh Romito?
- Ash_735, Spider-Vice, Razed- and 33 others like this
#1356
Posted A day ago Edited by BlackScout, A day ago.
I actually thought it was using VisualV when I watched the trailer of it...
It looked really similar.
That sucks :s
Also, GTA 5 Redux looks like sh*t...
LA Roads and VisualV do just fine, perfect. *even more when using Bank_HWLD modifier lmao*
- raburs, HeySlickThatsMe, Anime_Boom and 1 other like this
#1357
Posted A day ago
@CP That's why I and more people keep using your VisualV mod, it's perfect in all ways. I just took sounds, handling and screen effects of Josh "mod", that are the only things I saw interesting.
- BlackScout likes this
#1358
Posted A day ago Edited by Slash_Alex, A day ago.
Funky [email protected] I knew there was smth. wrong with the Romito's mod.
You guys are the best. Your mod provides the most natural picture for this game.
Grazie. God bless you.
p.s. @BlackScout Thank you for the info that Romito's mod looks like sh*t. Well i don't have to waste my time installing it.
- BlackScout and TorinoRed like this
#1359
Posted A day ago
That is strange. The light pollution looks fine in your game. On mine, it looks like it did before. I think OpenIV isn't installing some of the files. I have had that happen on many occasions.@_MK_
I almost don't have this bug, look:
@Slash_Alex
I fixed it a one hour ago, so this will be available in next update
#1360
Posted 23 hours ago
@Slash_Alex The looks are really artificial... That`s why I said it
It's different from what VisualV aims for. It's full of Reshade presets and dark overbloomed graphics.
- Slash_Alex likes this
#1361
Posted 21 hours ago
#1362
Posted 19 hours ago Edited by Jestic, 16 hours ago.
everything when it comes to gta has gone to hell
- lDesterrado and Slash_Alex like this
#1364
Posted 16 hours ago Edited by Slash_Alex, 13 hours ago.
@_CP_: That really sucks. Worst part is I saw them getting recognized by PC Gamer, and other pages on Facebook.
That is strange. The light pollution looks fine in your game. On mine, it looks like it did before. I think OpenIV isn't installing some of the files. I have had that happen on many occasions.@_MK_
I almost don't have this bug, look:
HERE WAS A HUGE PIC
@Slash_Alex
I fixed it a one hour ago, so this will be available in next update
@nkjellman Don't you forget that light pollution depends on the weather. There is no light pollution in clear weather and a lot of it in smog, fog, rain, etc.
@robi29 Dear robi29, pardon for bothering, but am i the only one who has the problem i mentioned in one of the my previous posts?! Thank you.
God bless you.
#1365
Posted 13 hours ago Edited by icelaglace, 8 hours ago.
Again ? I didn't know Redux was done by the same guy.
I posted this page on my FB page... you guys are going an amazing job and you know it, everyone is basing their ReShade configs or whatever with VisualV.
If both of you weren't here, there wouldn't have been any much progress in V's graphic modding.
#1366
Posted 13 hours ago
@Slash_Alex
It's hard to do more darkerness in underwater deep, because the timecycle modifier is for days and nights too. It's called "underwater_deep". So we can do more darker, but it'll be darker in days too. We'll try to strike the right balance between days and nights.
#1367
Posted 13 hours ago Edited by Slash_Alex, 2 hours ago.
#1374
Posted 10 hours ago Edited by Claude_Lib, 10 hours ago.
#1375
Posted 6 hours ago
No offense, but so he just took your values and that's it? No to say that you didn't put a lot of work, but that's like berating a person for using the same keybinds as you.
- gamefriik200 likes this
#1376
Posted 6 hours ago
@_CP_
I knew it the second i saw the launch trailer. I mean what have these guys learnt?
I have been using VIsualV since its inception so I could visually see the similarities.
#1377
Posted 6 hours ago
No offence, but he only took your cake that you made and passed it off as his own, but that's like berating a person when you can both just go and buy a cake.No offense, but so he just took your values and that's it? No to say that you didn't put a lot of work, but that's like berating a person for using the same keybinds as you.
- _CP_, Blackbird88, Tomasak and 3 others like this
#1378
Posted 5 hours ago
i knew that files were stolen
when i was looking at his trailer it looked just like visual v but with different reshade preset
- Slash_Alex likes this
#1379
Posted 5 hours ago Edited by RM76, 4 hours ago.
I'm willing to bet the prick stole stuff from my mod (Various Vehicle Tweaks, Fixes & Improvements) & also Law Enforcement Improvements, done by a few friends of mine & friends of friends.
What really pisses me off is the fact he's doing this all for profit and he's getting away with it on top of that. Even the official site for it is loaded to the gills with ads and spergs out if you have Adblock enabled, which pretty much exposes his narrative right then and there. All the sh*tty journalist sites are writing articles about it praising it acting like every other mod for V is insignificant or never existed. (In one article specifically I remember some dumbass journalist going on about how "DA MILITARY COMES AFTER YOU AND ALSO THE FBI WOW", geez - what mod did that before, totally not Law Enforcement Improvements/The Sixth Star)
I wonder how much he's paying those idiots on PCGamer and all the other sh*tsites to shill it - f*cking sickening. With how much of a shady prick the guy is i'm betting he put a bitcoin miner in the mod just to profit off the stupid f*cks who download it.
Annnnd he deleted the top rated comment on the vid pointing out everything in it is stolen + the replies. It figures. Thought it wouldn't take that long.
Now he's really going at it - comments are vanishing left and right. Talk about damage control.
- Tomasak, Fireboyd78, HeySlickThatsMe and 2 others like this
#1380
Posted 4 hours ago
While a valid complaint, I think values is pretty low in the priority of things to outrage about. However the mod needs a second look to see if any code or textures are stolen. Given his history there is more yet to find.