This is an archived post. You won't be able to vote or comment.

上位 200 件のコメント表示する 500

[–]Gerolux 420ポイント421ポイント  (112子コメント)

The theme for King's Fall: Collecting around a single point to do damage.

[–]All hail the ballerhorn4evermaimonguy 139ポイント140ポイント  (48子コメント)

The power of the group.

[–]Connguy 206ポイント207ポイント  (42子コメント)

The strength of the wolf is the pack

[–]FallenPeigon 96ポイント97ポイント  (26子コメント)

And the strength of the pack... Is the wolf.

[–]Lionstrong 30ポイント31ポイント  (8子コメント)

Too deep for me

[–]StanFitch 13ポイント14ポイント  (0子コメント)

The group strength of the deep is too wolfpack power.

[–]SkyFireMJC 24ポイント25ポイント  (0子コメント)

And the Mitochondria is the powerhourse of the cell.

[–]Squeagley 44ポイント45ポイント  (12子コメント)

[–]ATipsyMonkey 19ポイント20ポイント  (6子コメント)

[–]blewbrains 1ポイント2ポイント  (5子コメント)

Is that a poem by Walt Whitman?

[–]evilarhan 15ポイント16ポイント  (4子コメント)

It's from The Jungle Book by Rudyard Kipling.

"NOW this is the law of the jungle, as old and as true as the sky,

And the wolf that shall keep it may prosper, but the wolf that shall break it must die.

As the creeper that girdles the tree trunk, the law runneth forward and back;

For the strength of the pack is the wolf, and the strength of the wolf is the pack.

Wash daily from nose tip to tail tip; drink deeply, but never too deep;

And remember the night is for hunting and forget not the day is for sleep.

The jackal may follow the tiger, but, cub, when thy whiskers are grown,

Remember the wolf is a hunter—go forth and get food of thy own.

Keep peace with the lords of the jungle, the tiger, the panther, the bear;

And trouble not Hathi the Silent, and mock not the boar in his lair.

When pack meets with pack in the jungle, and neither will go from the trail,

Lie down till the leaders have spoken; it may be fair words shall prevail.

When ye fight with a wolf of the pack ye must fight him alone and afar,

Lest others take part in the quarrel and the pack is diminished by war.

The lair of the wolf is his refuge, and where he has made him his home,

Not even the head wolf may enter, not even the council may come.

The lair of the wolf is his refuge, but where he has digged it too plain,

The council shall send him a message, and so he shall change it again.

If ye kill before midnight be silent and wake not the woods with your bay,

Lest ye frighten the deer from the crop and thy brothers go empty away.

Ye may kill for yourselves, and your mates, and your cubs as they need and ye can;

But kill not for pleasure of killing, and seven times never kill man.

If ye plunder his kill from a weaker, devour not all in thy pride,

Pack-right is the right of the meanest; so leave him the head and the hide.

The kill of the pack is the meat of the pack. Ye must eat where it lies;

And no one may carry away of that meat to his lair, or he dies.

The kill of the wolf is the meat of the wolf. He may do what he will,

But, till he is given permission, the pack may not eat of that kill.

Lair right is the right of the mother. From all of her years she may claim

One haunch of each kill for her litter, and none may deny her the same.

Cub right is the right of the yearling. From all of his pack he may claim

Full gorge when the killer has eaten; and none may refuse him the same.

Cave right is the right of the father, to hunt by himself for his own;

He is freed from all calls to the pack. He is judged by the council alone.

Because of his age and his cunning, because of his gripe and his paw,

In all that the law leaveth open the word of the head wolf is law.

Now these are the laws of the jungle, and many and mighty are they;

But the head and the hoof of the law and the haunch and the hump is—Obey!"

[–]ChaosMage175 8ポイント9ポイント  (1子コメント)

Major goosebumps, absolutely epic.

[–]MyNizzle 7ポイント8ポイント  (0子コメント)

I hadn't seen it. Now I really want to play.

[–]Blight_Dragon 3ポイント4ポイント  (0子コメント)

How have I never seen this! Thank you for sharing.

[–]UnknownQTY 5ポイント6ポイント  (0子コメント)

Better than "Watch the one guy do damage from a tiny ledge."

[–]Hydress 57ポイント58ポイント  (11子コメント)

Let our powers combine!

The traveller must be captain planet

[–]Hans_Brix_III 24ポイント25ポイント  (8子コメント)

I call "not Heart "

[–]NinjaRobotPilot 3ポイント4ポイント  (0子コメント)

Nose goes!

[–]TheSchnozzberry 2ポイント3ポイント  (5子コメント)

Heart is the most practical day to day ring. You get the power of suggestion over people and you can talk to animals. I can use that shit everywhere. I can't name one instance in my day to day life where I could make use of a flamethrower shooting out of my fist.

[–]Semlohwerd 2ポイント3ポイント  (0子コメント)

You must have a really nice boss.

[–]robdouth 1ポイント2ポイント  (2子コメント)

He didn't have the power of suggestion over people. He really could only ask animals for help. That seems cool, but how often do you need an ocelot to come over and scratch someone's eyeballs out? I would have practical applications for all of the other 4 rings every day. Some not so nice probably, but I'd use them daily.

[–]Hans_Brix_III 1ポイント2ポイント  (0子コメント)

Looks best on a resume, still worst in a fight or to brag about when chatting someone up.

[–]robdouth 1ポイント2ポイント  (0子コメント)

Seriously, he had to think he got the shittiest power right. Oh, you can melt thing with flame, you can create earthquakes with yours, control the sea and the wind? Well I can... ask animals to help out if they aren't too busy.

[–]GenericStapler 9ポイント10ポイント  (1子コメント)

I can finally post this!

[–]Nefastaru 1ポイント2ポイント  (0子コメント)

I literally modeled my Warlock off Don in that skit!

[–]gemiandmini 28ポイント29ポイント  (0子コメント)

More like the theme in King's Fall: Follow a certain sequence or get rekt'd

[–]CapnAverage 12ポイント13ポイント  (6子コメント)

Also, jumping. LOTS of jumping.

[–][deleted] 1ポイント2ポイント  (5子コメント)

My controller is broken and always walks forward. I take the lead when it comes to fighting bosses, but it takes me forever to do the small circular jump puzzle leading up to the sisters...

[–]NeroCloud 1ポイント2ポイント  (2子コメント)

Trade it in at GameStop. I traded my controller and got a lot more money for it towards the lunar white Xbox one controller

[–][deleted] 1ポイント2ポイント  (1子コメント)

That's a really good idea, I'll get on that stat

[–]NeroCloud 0ポイント1ポイント  (0子コメント)

I had to pay like, 30 bucks for a brand new controller, limited edition. My old one would do this thing where my aim point would go crazily fast up and left. Got annoying while trying to do relic running on oryx. Lunar white has a small rubber pad that gives grip, the Halo 5 special edition ones just feel way nicer to hold.

[–]Raid Sherpaisen7 11ポイント12ポイント  (6子コメント)

I thought the theme for King's Fall was "Secrets and Puzzles". I know that all raids have a certain extent of both secrets and puzzles, but the way they designed the raid (and even the entire expansion itself) seems to be focused around putting the pieces of a puzzle together to get a certain piece of loot or defeat an enemy.

All these bosses don't have an obvious way to be defeated. You get all these buffs and at first have no idea what they mean or how to use them. Then you start trying things and it all makes sense.

[–]Gerolux 5ポイント6ポイント  (3子コメント)

nah, VoG's Theme was relic shield and Crota's End theme was Swords/Swordbearers.

all raids have secrets(and lies!) and puzzles.

[–]Raid Sherpaisen7 21ポイント22ポイント  (0子コメント)

I know that all raids have a certain extent of both secrets and puzzles

If you compare VoG to KF, there is a much more dominant amount secrets and puzzles in the latter.

For example, think of the Templar fight vs. the Warpriest fight.

In the templar, you have 3 rounds, and in each round it tells you exactly what you have to do. (Defend the confluxes, Destroy the oracles, Destroy the Templar). The only round that provides any question on how to beat it is the Templar fight, but you already know that you have to destroy the oracles during the fight so that part is made clear. And the shield appears only on that round so you are pretty much told that it has something to do with that shield. You essentially use the shield that they give you to take down the boss.

In the Warpriest fight, you have to figure out:

  • That you have to step on the plates in a certain order

  • The order that the plates have to be stepped on are on the back of the totems

  • You have to stand in the circle around the last person to activate a plate in order to damage the boss

  • The person holding the aura can shoot enemies to replenish the aura and not die (this took my raid group forever to figure out)

  • The person holding the aura has to time out the amount of enemies that they shoot or else the aura will run out too quickly (this also took us forever to figure out)

  • You have to stand behind the totems to not be killed by the oculus and the oculus cannot be shot at or destroyed. (Raid team thought at first that you just had to be a certain distance back or that you had to be looking away from the oculus)

    • You only have 4 rounds to complete the fight.

All the boss fights in KF are just giant puzzles that you are given all the information to at the beginning but not exactly how to piece them together.

I'm pretty sure that Luke Smith even said in an interview that the entire expansion's theme was "Secrets and Mystery".

[–]AboutTenPandas 11ポイント12ポイント  (1子コメント)

Actually, the developer given themes were "Descent" for VoG, and "One Way Trip" for CE.

[–]PSN: xBluePenguiN_xBluepenguin 2ポイント3ポイント  (0子コメント)

Thank god for weapons of light

[–]QuantumVexation 1ポイント2ポイント  (0子コメント)

Isn't that all the Raids really? All the bosses are about DPS Windows.

Templar: Drop his shield, DPS

Atheon: Time's Vengeance DPS with relic

Ir Yut: Get to her then DPS in what time you have left

Crota: DPS shield then slam with sword

Warpriest: Get brand and DPS

Golgoroth: Focus rage, drop bubble and DPS

DeathSisters: Platforms, slam dunk, DPS

Oryx: Platforms, Ogres, Vessel, DPS, Lights, DPS (+ echo phase)

[–]Mcwalleye 53ポイント54ポイント  (0子コメント)

Well made well played.

[–]Exeftw 32ポイント33ポイント  (16子コメント)

I love how they are all happy until their 'unhappy phase' except for Oryx. He's always unhappy.

We killed his son.

[–]dan0314 16ポイント17ポイント  (15子コメント)

And his daughters

[–]Exeftw 9ポイント10ポイント  (6子コメント)

We're the real villains of this expansion D=

[–]dan0314 2ポイント3ポイント  (5子コメント)

Well Oryx tears minions from our dimension in order to take control and create an army. Not only that but he's God-King of the Hive, another big threat. We did the Milky Way a favour.

[–]Chiv_Cortland 1ポイント2ポイント  (4子コメント)

Though judging from the Books of Sorrow...

[–]dan0314 1ポイント2ポイント  (3子コメント)

Isn't Nokris also another Hive God? Maybe we will see him sometime

[–]Chiv_Cortland 1ポイント2ポイント  (2子コメント)

It's interesting, he hasn't popped up in any of the Grimoire cards i have, but there's that statue of him right before entering Oryx's area in the story.

And seeing as he wasn't in the world's grave either...who knows?

[–]dan0314 3ポイント4ポイント  (1子コメント)

Imagine if Bungie threw a curveball and had a lore reason for Oryx being in the hard mode raid? Like Nokris manages to bring him back once again and Nokris is the last being able to him back, so we have to shut down Nokris (he will be where we fought the Daughters) and then we fight Oryx for a third time, this time truly killing him.

Too fartetched?

I'm really stoned and just throwing ideas out there.

[–]LEPT0N 9ポイント10ポイント  (7子コメント)

... and his son's soul... and we defiled his son's grave... and his son's soul's grave...

Are we the baddies?

[–]dan0314 1ポイント2ポイント  (5子コメント)

We also destroyed Oryx twice. The first time we killed his physical body, the fight in the raid is... idk. His new body? Maybe he pulled a Voldemort

[–]ps4Not_a_raptor 8ポイント9ポイント  (4子コメント)

Ascendant hive hide their death in their sword realm. When we killed him the first time he completes retreated to his true sword realm. Killing him in the raid killed him for good as he was in his true sword realm where his death is. Same with crota, that's why he could only die in crotas end raid area

[–]dan0314 2ポイント3ポイント  (3子コメント)

I don't understand. Do you mean like his physical form was just a representation of himself, and him in the Raid is where he was able to actually die?

[–]zers 3ポイント4ポイント  (0子コメント)

more or less. Their realms are where they can retreat their souls so if they die in the real world they can be summoned back like they tried to do with crota. After the abyss in crotas end, we enter his realm. When you go through the ascended portal at the court of oryx you enter oryx's realm

[–]ps4Not_a_raptor 2ポイント3ポイント  (1子コメント)

Think of it like a horcrux. The deathsingers song basically stores the death of an ascendant hive inside another dimension (sword realm) and to actually kill them they must die there. He was physically in our world in his first 'death' (story mission) so didn't really die

[–]Puldalpha 83ポイント84ポイント  (14子コメント)

As someone yet to do a raid since getting the Taken King, wow this seems a lot more complex then I originally expected.

[–]HoW best expansion, fight me.EightBitNacho[S] 76ポイント77ポイント  (6子コメント)

It seems complicated because you're seeing all 6 parts at once. If you go through each part focusing on just one person's role it'll look a lot simpler.

[–]BuddhaSmite 36ポイント37ポイント  (5子コメント)

Exactly. Consider the runner at oryx.

When oryx slams his fist, jump on the platform first to receive the torn buff.

Cycle through the jumping puzzle. When you have the relic, call it out.

Jump down and steal the vessels immunity shield. Kill him.

Dps oryx.

Avoid bombs/kill echo.

Repeat.

It becomes much simpler when you only worry about your role, even if it's one of the more complicated roles. I had our runner worried about ogres during a recent run, and we kept wiping. I finally figured out he was jumping down and clear adds and helping finish the last ogre off, instead of sticking to his job.

[–]mith 16ポイント17ポイント  (3子コメント)

If the primary theme for the raid is gathering in central point to do damage, the secondary theme is knowing your role and trusting everyone else on the team also knows their role. Most places offer some room for recovery, but in a lot of cases if you miss a phase or everyone's not where they need to be when they need to be there, it's going to be a wipe.

[–]Malcor 5ポイント6ポイント  (2子コメント)

So many times I've been halfway through Oryx and one little thing goes wrong, followed by a chorus of 'wipe it guys'.

[–]JimTheFly 2ポイント3ポイント  (0子コメント)

Really, the most complex part ends up being the Deathsingers, simply because of the randomly selected runner. If you have one person on your team who is just BAD at jumping puzzles (we had one guy who just got so frustrated at the Transept that he quit out and re-joined later), it can get rough. Plus, the "who's got the runner's platform?" question can be the thing that stonewalls the group.

That's really the only part of the raid where you have to know at least TWO roles. Every other section you just need to know one.

[–]dan0314 2ポイント3ポイント  (0子コメント)

It's intimidating at first, but it's truly quite simple. It feels good once you know each segment :)

[–]RetroRaconteur 43ポイント44ポイント  (4子コメント)

THIS IS AMAZING.

Seriously, well done, Guardian.

[–]MegabethPrime 29ポイント30ポイント  (3子コメント)

ICAN'TBELIVEWHATI'MSEEING

[–]Se7enYearItch 12ポイント13ポイント  (7子コメント)

I still don't understand why people stand there for DPSing the Daughters. My group just stands in the middle towards the side where you enter from and just 1 cycles both Daughters with no issues.

[–]HoW best expansion, fight me.EightBitNacho[S] 13ポイント14ポイント  (5子コメント)

This method prevents the Thralls from knocking you around while you shoot. My fireteam generally does it from where you mention as well, but this way makes it easier.

[–]Se7enYearItch 7ポイント8ポイント  (3子コメント)

We just have a Warlock or similar toss down a Solar Grenade at our feet to burn em up. Usually gives us enough time to bring down the Daughter. Thanks for the reason though.

[–]Tigerbones 4ポイント5ポイント  (1子コメント)

It's not just Thrall, it also keeps you covered from the rest of the adds and those rogue Axion Darts that like to explode right as the bubble goes away.

[–]Se7enYearItch 4ポイント5ポイント  (0子コメント)

I guess maybe it's just a PUG thing because it's people you don't play with often. My group usually has enough time to kill a Daughter and kill all deadly adds before the Aura drops, assuming the runner doesn't mess up. Again thanks for the explanation. I can see why people do it that way too I guess.

[–][360]Grimgnight 1ポイント2ポイント  (0子コメント)

What my fireteam does is assign one or two people to adds. Half our team has touch of malice now and that makes it even easier as you only need two or three people on the bosses with touch. But even before we got it we would have at least one person cleaning up adds for the extra ammo. It makes it sooo much easier and we don't seem to get ammo problems. :)

[–]nerdvernacular 1ポイント2ポイント  (0子コメント)

For the second daughter stand on the left daughters lower right ledge by the walkway between the two. Easy dps and focus for the second.

[–]lilpipi7 32ポイント33ポイント  (1子コメント)

This is excellent. I just completed kings fall for the first time 6 hours ago and my raid group, bless their souls, didn't really have a great way of explaining the mechanics. This really makes it easy for me to understand what's going on now.

[–]PSN-Justlostmyphone 26ポイント27ポイント  (23子コメント)

This is so helpful, simple, and well-made. Hopefully people new to the raid will check it out. Thanks for putting in the time!

The only suggestion I've got is: if you have the time and desire to do so, you could present the alternate '6-orb' strat for Golgoroth as well (people are speculating this might be necessary for HM next week, and in any case, a few PUGs I've been in have been keen on the 6-orb method).

[–]HoW best expansion, fight me.EightBitNacho[S] 13ポイント14ポイント  (4子コメント)

I wanted to animate the simplest methods, as it makes it easier for new people to get a grasp of the mechanics. The more complicated strategies are better explained through other means.

[–]DeemDNB 2ポイント3ポイント  (3子コメント)

pssst... can you do one for CE?

I still don't understand the bridge mechanics.

[–]astromek 1ポイント2ポイント  (2子コメント)

Both totems on either side must be happy. That's the general rule.

Form bridge with centre plate. Kill sworddude, cross bridge with sword, kill blue sworddude. Repeat with next player.

When there's too few on first side to make its totems happy, have people on far side make their totems happy. Continue forming bridge, kill sworddude, cross, kill smurf until all players have crossed.

Kill adds, move on.

[–]JaseyBabe 7ポイント8ポイント  (8子コメント)

We've always used that in my group and it kicks ass. We get one guy with Supercell to keep an eye on adds in the pit as well.

It's so much more satisfying taking him down after all of that communication and the two or three necessary runs at him.

Wonderfully designed boss fight.

[–]PMmeDankMeems 2ポイント3ポイント  (7子コメント)

When you do the 6 orb method where does the person who holds the gaze stand on the right? That is usually my position but no matter where i stand the balls seem to go in random directions instead of straight forward so they are nearly impossible to track and shoot.

[–]100percent_right_now 2ポイント3ポイント  (0子コメント)

You don't need to be behind cover at all during gaze phase. You can just find a nice gap that you can see his belly from, since that's where the orbs spawn from, and then just stand still.

[–]toeblake 0ポイント1ポイント  (1子コメント)

always keep a straight line of site on golgoroth's chest with plenty of room on the sides. the orbs won't deviate then. for the bottom right orb I stand next to the pillar just right of the entrance and the weird box wall thing to the right of the entrance. in-between those two objects is usually a big enough window for the orbs but you do have to be closer to the edge of the ledge rather than the back of it.

[–]PMmeDankMeems 1ポイント2ポイント  (0子コメント)

i do always keep direct line of sight so i can shoot the orbs ASAP, but even when there is nothing between me and him they will randomly shoot off left or right and then wrap around the pillars and sneak up behind me. Usually it only happens at the far back orb at the top of the stairs.

[–]JaseyBabe 0ポイント1ポイント  (0子コメント)

I run gaze on the left side, so I usually stand by the big crate for the first two orbs on my side, then i turn him further up for the last one and just pop the orbs with Red Death (it gives health back when you kill the orbs which is super useful). I think the guy on the left just mirrors that. Try to get a clear line of sight to Golgoroth's stomach, with nothing between that and you. They fly about when they hit stuff. If you're a hunter, Shadestep makes them lose their tracking too IIRC

[–][deleted] 0ポイント1ポイント  (2子コメント)

use a nightstalker as the guy in the back right to capture his gaze while the other guys pop the orbs. once the night stalker goes in visible (with shadestep) the orbs wont track him anymore...makes it easier

[–]PMmeDankMeems 0ポイント1ポイント  (1子コメント)

yeah we do use the shadestep trick but when no one is a hunter or whoever is a hunter doesn't want to do gaze is when i have problems.

[–]lexluther4291 3ポイント4ポイント  (0子コメント)

No Backup Plans procs on shotgun "kills" so Force Barrier will go up if you have a Defender Titan that shoots one of the orbs with a shotgun. I plan on using this for gaze duty.

[–]FromThe4thDimension 7ポイント8ポイント  (1子コメント)

Yeah it's honestly way faster and feels like the "proper" method of defeating him.

[–][deleted] 2ポイント3ポイント  (0子コメント)

I love the 6 orb way because it makes you feel badass. Your whole team was coordinated enough to do it. I haven't played with many that can

[–]rrclimber 4ポイント5ポイント  (5子コメント)

This. I know of this single orb strat but my group has never done it. I seriously doubt the single strat is going to net you enough DPS in hard mode and lot of people are going to be in a mess. I may be wrong but I think it is just as efficient to use the full cycle if you have a good organized team so why take the chance? We work from the back to the front and move the DPS team. So R3 to L3 to R2 to L2 etc. When we hit L1 the right side guy joins the DPS team to get a little extra damage then we rinse and repeat.

[–]ahhhimrawr 0ポイント1ポイント  (4子コメント)

Just curious, what's the benefit/difference between shooting 6 orbs rather than just the one? Is there a damage multiplier? I've never done the 6 orb method and am now nervous I'm going to be an idiot come the HM.

[–]rrclimber 1ポイント2ポイント  (0子コメント)

More damage over a shorter amount of time. On a good run we will have him below 1/2 health after the first run through. It is quite possible that you will be able to keep using the single method when hard mode comes out. This is all speculation but I have a feeling you are going to bump heads with the enrage timer. I see the how this single orb method can be helpful with an lfg group that struggles with organization but if you play with a regular group, I would learn the mechanic truthfully it's pretty easy and very efficient once you get feel for it.

[–]Tigerbones 2ポイント3ポイント  (1子コメント)

Single Orb strat takes way longer than doing all 6 in one go. So with Hard mode probably having a higher health total and shorter enrage, you need to do as much damage as fast as possible.

[–]McNooberson 0ポイント1ポイント  (0子コメント)

My team and I have been doing the 6 orb strategy since the Friday it was released (granted it took us hours to figure out snipers were better than shotties)

I had no idea there was a different way. Granted the 6 orb is super easy for us now since we've played together forever

[–]braidsfox 8ポイント9ポイント  (7子コメント)

I've never understood why no one uses mid to read the glyph sequence on the Warpiest. It's the easiest way to see all three glyphs and you have full cover from the warpriest.

[–]acme64 7ポイント8ポイント  (0子コメント)

instructions unclear, put sword in crota's end

[–][deleted] 7ポイント8ポイント  (5子コメント)

Brilliant guide. I'm a visual learner, and now quite a few other people who are the same, and would find this beyond useful. Luckily I've got the raid down to a T, but yesterday I played it with someone who had never run it before, and another person who ran it twice and wasn't entirely comfortable with certain parts. I'm not very good giving verbal directions either (my PvP call outs are something along the lines of, "over there!"). I'll definitely be sharing this with others!

[–]Neat_On_The_Rocks 4ポイント5ポイント  (4子コメント)

A fellow "over there guardian"! We are such MVPs.

  • "Hes at one shot! Shoot him!"
  • "Who?!"
  • "that guardian! Right there!"
  • "where?!"
  • "OVER THERE!!!"
  • "which one? the titan?"
  • "Idk the one with the gun in that shiny camo!"

[–][deleted] 0ポイント1ポイント  (3子コメント)

I swear there should be a clan for Guardian's like us called Over There -- or at least have that be the motto. Recalling Trials with my boyfriend and our mutual buddy is almost cringe worthy now that I think of all the shoddy call outs I made during. RIP in peace, team mates, I really did try my best.

[–]willow_ve 5ポイント6ポイント  (0子コメント)

Best guide I've seen for the fight. Thanks guardian. Much easier to follow than the random youtube videos.

[–]ithecho84 2ポイント3ポイント  (5子コメント)

Wow you are the real mvp. I'm a newbie who's been afraid to look for raid groups, but no more.

[–]TulsaOUfan 2ポイント3ポイント  (1子コメント)

On death singers, why move behind the podium. We normally meet in the middle almost between the 2 lovely ladies.

I'm wondering if there is an advantage to that specific positioning. We use the middle because it's the fastest place for everyone to gather to.

[–]notuobmit 3ポイント4ポイント  (2子コメント)

I don't know why people keep on going right or left to see the order of the warpriest sequence, when you can simply go bottom mid.

[–]ThePis7olStar 1ポイント2ポイント  (0子コメント)

Great stuff Nacho. :)

[–]Classic_Griswald 1ポイント2ポイント  (0子コメント)

This is great.

[–]fussysleep 1ポイント2ポイント  (0子コメント)

Very informative and actually funny to watch (Or is the background Benny Hill music only in my head?) Well done!

[–]moak0 1ポイント2ポイント  (0子コメント)

Great guide.

Two minor points:

  • On Golgoroth, the front left bubble is better than the front right bubble, because the first Cursed Thrall spawns on the right.

  • On the Deathsingers, the fourth button isn't necessary, but if someone does stand on it, it will create an extra platform that allows the relic holder to jump to the Sister quicker.

[–]DivinoAG 1ポイント2ポイント  (2子コメント)

These are amazing, great work and thanks a lot for sharing.

Having never done the raid I apologize of this is a stupid question, but why are there only 3 players on the first fight?

[–]HoW best expansion, fight me.EightBitNacho[S] 1ポイント2ポイント  (1子コメント)

Not a stupid question at all. The Totem room is symmetrical and requires the exact same method on both sides.

[–]DivinoAG 1ポイント2ポイント  (0子コメント)

Ah, that makes perfect sense. Thanks again!

[–]tardisair 1ポイント2ポイント  (0子コメント)

Sad face for Oryx, nice lol!

[–]CodeTheInternet 1ポイント2ポイント  (0子コメント)

Nice work especially the gifs. Have you considered also doing VoG and CE for the Y2 players?

[–]Church-13 1ポイント2ポイント  (0子コメント)

Now if only I could send this to the LFG idiots that I find and show them....

[–]EasilyDelighted 1ポイント2ポイント  (0子コメント)

On the deathsinger running towards the edge takes forever so what my team does is they stand in the opposite middle ledge right there in the middle under the right death singer.

All everyone has to do is run to the middle.

[–]Sufinsil 1ポイント2ポイント  (0子コメント)

Single gaze. Ewww. Hard Mode will be a wake up call for many.

If you are going to do single gaze, the gazer might as well start right front. Only need one person to decoy in the back left.

[–]TheWiredDJ 1ポイント2ポイント  (4子コメント)

OP, this is gold. My only gripe is that you call it "anti-clockwise" when it should be called "counterclockwise." Unless you're British, then carry on.

[–]HoW best expansion, fight me.EightBitNacho[S] 15ポイント16ポイント  (3子コメント)

Australian, and I went for anti over counter purely to save characters.

[–]Pangalactic99 4ポイント5ポイント  (1子コメント)

"Widdershins" saves a few more characters

[–]Trick9 2ポイント3ポイント  (0子コメント)

You saved 3 characters...

[–]GaryReasons 0ポイント1ポイント  (0子コメント)

Outstanding work.

[–]ZRam212 0ポイント1ポイント  (0子コメント)

These are awesome, thanks!

[–]Ecksacutioner 0ポイント1ポイント  (0子コメント)

this is glorious. so simple of a design, gif's easy to understand. a monkey on a rock could go through the raid with this guide!

[–]KOTheSavage 0ポイント1ポイント  (0子コメント)

well done OP, will save and use for teaching people later

[–]Thorn14 0ポイント1ポイント  (7子コメント)

I always keep dying at the blight phase of Oryx, I will detonate but not get to the shield in time. Any idea what I'm doing wrong?

[–]rrclimber 4ポイント5ポイント  (0子コメント)

What we usually do is have the person with the longest run call out the detonation. (So if oryx starts at L2, R1 would be the longest run) That person will call out 3,2,1... Everyone explodes the bombs and runs back to the middle. This way we do them all at the same time.

[–]Tigerbones 4ポイント5ポイント  (0子コメント)

Your teammates are probably detonating theirs too early. Have someone call a countdown for everyone to get into their blight, so you all detonate at the same time, and you should have more than enough time to run back.

[–]xero16 2ポイント3ポイント  (0子コメント)

To remedy there are a few things to try. Have the 2 people with the closest bombs wait a second or 2 before entering the bomb aura. Your brand holder can move more toward the middle making the distance you need to travel shorter. Or you can sprint to your bomb a second or 2 earlier than you have been. The idea is to detonate all bombs at the same time, ensuring everybody has enough time to get back to the center before detonation.

[–]TuxedoDan 2ポイント3ポイント  (2子コメント)

All of the orbs must be detonated at the same time. It sounds like someone is detonating their orb before every one else, perhaps?

[–]pick_6_touchdown 1ポイント2ポイント  (0子コメント)

My group usually has a 3 second timer after staggering Oryx. We countdown so that everyone (even the ones further away) can position themselves next to the blights, and at the end of the countdown, everyone jumps in.

This way, there's no mistakes in timing. You may have to deal with some adds, but the two remaining in the aura, or a grenade toss before heading to the blight distracts them enough.

[–]spencerleejenkins 0ポイント1ポイント  (0子コメント)

This is absolutely wonderful and helpful. Great post!

[–]LookyPeter 0ポイント1ポイント  (0子コメント)

As someone who did the raid once this is so much better than the first person guide videos.

[–]RawrCrono 0ポイント1ポイント  (0子コメント)

This is awesome. I've watched a couple videos of the raid, but still slightly unclear on a couple things. These simple and clean gifs are a perfect way to learn the stages. Well done!

[–]brettjmaxwell 0ポイント1ポイント  (4子コメント)

is there a reason to gather behind the pillar? My group always gathers between two of the pillars.

[–]Pepsisinabox 2ポイント3ポイント  (1子コメント)

If directed at the Daughters: Angle. It's all about the angle of attack where you can hit the head consitently, and not land shots in the arms. It's required if you try and do them in 2 Relics. :)

[–]devoltar 0ポイント1ポイント  (0子コメント)

With ToM you can do it from directly in front of her under the other deathsinger, and honestly I still feel like that's a much faster and more reliable gathering point (depending on your team makeup, YMMV). It's possible without ToM too but unreliable due to the constant shaking. To be safe we typically take the first deathsinger to a sliver then kill the second. If something goes haywire we have an extra buffer.

[–]Forever 319PSN_LastLifeLost 2ポイント3ポイント  (0子コメント)

mostly so adds don't stagger you so much

[–]BuddhaSmite 0ポイント1ポイント  (0子コメント)

I've really liked standing on the little platform right below them in the middle. Shorter travel distance, more dps time, two runs.

[–]The_Joy22 0ポイント1ポイント  (0子コメント)

This is awesome. good job :)

[–]Duplais 0ポイント1ポイント  (0子コメント)

This is f*cking amazing.

[–]krow68 0ポイント1ポイント  (0子コメント)

Having watched a lot of "how to" videos, this is actually the first explanation that put it all together for me. Thanks!!!

[–]IllinoisBroski 0ポイント1ポイント  (2子コメント)

Very good gifs. Thanks. Only thing I didn't like was the title of the thread, but you summed everything up well.

[–]addy009 0ポイント1ポイント  (0子コメント)

Faaaaantastic

[–]ryno21 0ポイント1ポイント  (4子コメント)

Very cool, nice work. Only thing I saw that looked a little funny was the position you recommend to kill the deathsingers. Never saw a group setup in the front like that. We've found setting up on the back left platform the first time is good, you don't get pushed around by adds and have a good view. Then the second round we jump on on the left deathsingers platform and shoot straight across at the other deathsinger. The second one always seems to be facing a funny direction so we found the first deathsingers platform to be the best angle.

I'm sure a lot of places work well though, just how we have been doing it.

[–]HoW best expansion, fight me.EightBitNacho[S] 0ポイント1ポイント  (1子コメント)

There are a lot of places that are effective positions, but I've found from experience that standing behind the front podiums is good for preventing interference from adds. But as always, do whatever works for you.

[–]ryno21 0ポイント1ポイント  (0子コメント)

makes total sense, i understand that completely.

[–]maedhrosh 0ポイント1ポイント  (1子コメント)

I usually have my raids sitting on the small platform under the deathsingers. Less running and distance to target is so little that we can get alot more damage in.

[–]ryno21 0ポイント1ポイント  (0子コメント)

yeah i've seen groups do this as well. haven't tried it yet myself but think it looks pretty solid.

[–]GiveMeBooleanGemini 0ポイント1ポイント  (0子コメント)

This is fantastic. I'll keep this on hand for sure. Thanks a ton.

[–]_Comic_ 0ポイント1ポイント  (0子コメント)

For some reason, I lost it when the Warpriest blopped out as a smiley face.

A very well-done, easy-to-understand guide. :)

[–]throwin wolfpack rounds at my screenmarcio0 0ポイント1ポイント  (0子コメント)

This is awesome, great job, OP!

[–]AlmostButNotQuiteTea 0ポイント1ポイント  (1子コメント)

For totems I personally like having everyone throw a grenade/heavy the acolytes then send three left and three right. Makes it a little easier for me personally

[–]devoltar 0ポイント1ポイント  (0子コメント)

Ideal is to just have whoever starts super them all - shatter nova bomb can wipe the entire group. Then you start a pile of orbs on the center platform that others pick up, use, and generate as they come up to feed the door. That's actually my favorite part about that fight when it goes right, super your way through the whole fight :)

[–]Splineline 0ポイント1ポイント  (0子コメント)

Thank you for this, it's one of the best guides I've seen.

[–]APartyInMyPants 0ポイント1ポイント  (0子コメント)

Well done. This is a bit easier than videos in a way as you can conceptualize what every job does. Every video explains all the jobs, but really only shows from one vantage point

[–]Auxilium1 0ポイント1ポイント  (0子コメント)

This is awesome. Great job. I can definitely see this helping first timers in the raid.

[–]Canadian_People 0ポイント1ポイント  (0子コメント)

Only thing my group does different is on Sisters we gather right beneath the sisters on the little half platform in the middle choke point below the sister we aren't damaging that way you don't get any damage drop off from range.

[–]Miles_Prower1 0ポイント1ポイント  (0子コメント)

This is so useful. Much thanks.

[–]Oracolex15 0ポイント1ポイント  (0子コメント)

I wish Bungie had a GIF of the Week thing. This is gold.

[–]seasaws 0ポイント1ポイント  (0子コメント)

This is amazing dude. Thank you. I will be passing it on to my mates who haven't quite gotten the hang of the fights yet.

Solid work on explaining it so concisely and clearly

[–]NightDrawn 0ポイント1ポイント  (4子コメント)

Great visual guide Nacho! You should note in the Deathsinger part though that if your team kills the first Deathsinger, on the next run you MUST kill the other Deathsinger, or else it's a team wipe.

[–]HoW best expansion, fight me.EightBitNacho[S] 0ポイント1ポイント  (3子コメント)

It's noted in the last picture.

[–]marshalcrunch 0ポイント1ポイント  (0子コメント)

Came here expecting a jumping gif

[–]Moses855 0ポイント1ポイント  (0子コメント)

Im not gonna lie, just by watching gif makes me understand why the "everyone DPS the warpriest" strategy always gets more damage.

[–]trellex 0ポイント1ポイント  (2子コメント)

Thank you guardian. You've been given the gold thingy.

[–]HoW best expansion, fight me.EightBitNacho[S] 1ポイント2ポイント  (1子コメント)

Cheers, man! Much appreciated. <3

[–]trellex 0ポイント1ポイント  (0子コメント)

Follow your heart, Guardian.<3

[–]Dr_Ifto 0ポイント1ポイント  (1子コメント)

It's is easiest to stand on the back two pillars for the daughters. The back two where you enter. Up close and personal with the daughters too

[–]Getz2oo3 0ポイント1ポイント  (0子コメント)

No No No... You have to go outside the ship... Everyone knows that.

[–]bee_wee 0ポイント1ポイント  (0子コメント)

wow, this is a great overview. great job man.

[–]hypoferramia 0ポイント1ポイント  (0子コメント)

You have made it so simple. Yet people will still manage to have no idea what to do, or how to listen.

[–]I play this game too damn muchUrtehnoes 0ポイント1ポイント  (0子コメント)

God bless you sir/ma'am!!!

I've done the raid countless times, but a few of my friends haven't - this is the abso-fucking-lutely perfect way to get them to prepped on what to do!!!

[–]unhappyface_ 0ポイント1ポイント  (0子コメント)

this is insanely useful, mind if i use these when i run newbies though?

[–]Artanisx 0ポイント1ポイント  (3子コメント)

Very well made, thanks! Just out of curiosity, what software did you use to make them?

[–]HoW best expansion, fight me.EightBitNacho[S] 1ポイント2ポイント  (2子コメント)

Used PowerPoint for the animations, and a program called LICEcap (screen capture software that automatically converts what you record into a GIF).

[–]PolentaDogsOut 0ポイント1ポイント  (0子コメント)

As someone who has yet to do the raid, I really appreciate these!

[–]Rorran18 0ポイント1ポイント  (0子コメント)

Your light is strong, Guardian. Thank you for a job well done.

[–]Ska_Libur 0ポイント1ポイント  (0子コメント)

This should be in useful links

[–]e1emen0pe 0ポイント1ポイント  (0子コメント)

Fantastic job! Totally bookmarking these to send to friends.

[–]xastey_ 0ポイント1ポイント  (0子コメント)

LOL, this is wonderful. Nice work

[–]Brash_Attack 0ポイント1ポイント  (0子コメント)

Love the two new paths to run during the bomb chasing phase with Oryx. With my group, the runner (me) normally runs figure 8s around the two pillars at the entrance of the room while the roamer runs around a pillar with another player on the exact opposite side. It works, but it's close.

[–]The_Unreal 0ポイント1ポイント  (0子コメント)

In my day, we never had animated gifs for raids! We read half wrong text based guides built on rumors and suspicion and WE LIKED IT!

But seriously, good job OP.

[–]Ruckus360 0ポイント1ポイント  (0子コメント)

Wait, so for the jumping part of the Oryx fight, only the first three platforms need to be activated? This changes everything for my fireteam and I.

[–]shortman29 0ポイント1ポイント  (0子コメント)

Thanks!

[–]Diiikco 0ポイント1ポイント  (0子コメント)

This is brilliant, simple and concise.

[–]barry_47 0ポイント1ポイント  (0子コメント)

This are great visuals. I laughed heartily at the smiley/frowny faces.

[–]geaster 0ポイント1ポイント  (0子コメント)

Freakin' excellent job. thank you!

[–]zgunit 0ポイント1ポイント  (0子コメント)

"Cross the Streams!"

[–]anesidora317 0ポイント1ポイント  (0子コメント)

This made the mechanics a lot easier to understand. I attempted the raid for the first time with people who have completed it many times already. I received barely an explanation and was told to just shoot enemies and run. Not very helpful at all.

[–]kanria 0ポイント1ポイント  (0子コメント)

thanks OP

[–]karmadrums 0ポイント1ポイント  (0子コメント)

god bless you (oryx i guess not)

[–]xophox 0ポイント1ポイント  (0子コメント)

I now understand the fight, thanks!

[–]ghostantain 0ポイント1ポイント  (0子コメント)

good work :D

[–]What are you looking at?ghoucc_oughghgh 0ポイント1ポイント  (3子コメント)

Probably a stupid question, but I've never seen it explained anywhere: why do you have to kill the Vessel during the Oryx fight? Is it just to keep him from annoying you when you don't have the immortality buff, or is there an actual mechanic there (like, if you don't kill him the blights don't do anything, or something)?

[–]Narcoticnarwhal 1ポイント2ポイント  (0子コメント)

If you don't kill him, he removes the blights.

Edit: Oryx is sending the vessel in to get back the light that the Ogres drop when you kill them.

[–]mystiii 0ポイント1ポイント  (0子コメント)

If you dont kill the Vessel he will absorb the Corrupted Light Orbs.

[–]Irvythepervy 0ポイント1ポイント  (0子コメント)

if you dont kill the vessel, he will go around and pop the blights that way we don't use them to hurt oryx. So you miss out on the real damage to oryx.

[–]ncaldera0491 0ポイント1ポイント  (3子コメント)

Why would you have right platform call out the glyph sequence? The middle is the safest.