全 167 件のコメント

[–]TheWrongFusebox 12ポイント13ポイント  (5子コメント)

I think I'm lucky.

I don't play multiplayer games (not because I hate playing with other people but, because of kids and work, it's hard to make time to arrange to play with people other than random 14 year olds in pickups).

I don't need to play new games. Fallout 4 is the only game I've preordered since New Vegas. I've got a PSX, a PS2, a PS3, an XBox 360, and an XBone all in working order, and I'm absolutely ok with playing something that pretty much everyone else has finished with.

All of this means I spend most of the gaming time I have playing Game of the Year editions, or whatever, with all the patches and DLC baked in. I pick and chose the games that have proven to be worth the time investment (more important to me than the money investment).

I'm planning on playing The Last Of Us on the PS3 soon - I read good things about it.

[–]imjustamazing 0ポイント1ポイント  (0子コメント)

Digging the past up is a great way to shake up your gaming time imo. There's a huge library out there, and it's unlikely you've played everything the medium has to offer. But it might require you to leave your comfort zone a little.

For example, I finally got around to playing Suikoden 2, and it was easily one of my best gaming experiences of last year.

[–]Wurplewillow 23ポイント24ポイント  (39子コメント)

Why is it that whenever people talk about how shit the modern gaming industry is they look at the past and see a flawless industry that shipped flawless products?

[–]neocatzeo 5ポイント6ポイント  (1子コメント)

I don't preorder games.

I buy most of my games on discount long after they are released.

I don't usually buy DLC, but if I do it's on discount long after release.

Bought Shadows of Mordor 1.5 years after it released. BioShock Infinite 2 years after release. Bought Witcher 3 on release after the launch. Bought the DLC only after it went on discount.

[–]Mybugsbunny20 1ポイント2ポイント  (0子コメント)

GotY editions in steam sales, is the way to go.

[–]NullAshton 5ポイント6ポイント  (1子コメント)

Hi! I am a programmer.

Coding: You generally have to learn to deal with the 'repetitive' parts to get to the fun bits. Again, I would recommend Alice if you're interested with that to start off with. Unreal Engine 4 also has a similar visual style of coding you may be interested in. Try it out!

It is extremely hard with the complexity of recent games to be bug free. Earlier games are a walk in the park compared to recent games. We also have multiple processors, graphics card acceleration, and other things to introduce things like race conditions, or functionality being vastly different between computers.

The majority of coding isn't even done by the game developers anymore. You have the coding of the engine, and then you have the graphics API, and then you have the OS programming. You also have differences between code running on a AMD PC, or an Intel PC, or between Nvidia and AMD cards, or windows or Linux or Mac, or PCs and xbox ones and PS4s...

Then we also have the advent of the internet. Day 1 patches are... well, frankly possible now. Consoles still stubbornly require a several month certification process, so you have to finish the game several months before it's actually released. Game scope is also to the point where you can't just release something and then move on to the next project, you have to actually support the game post-release with patches and content upgrades.

For DLC we have companies like Paradox Games. CK2 was released 4 years ago, and it's still being updated with content. They fund this via DLC upgrades, which add new features, but also funds new features added to the base game. And so we have a game which is complete, has been complete for 4 years, but has still ALSO been developed and improved on for said 4 years.

I will also be honest and say that a lot of games right now are quite simply not made for you anymore. We've gone past the single market of the past. Games are now made for a BUNCH of people, not just you. Just because YOU'RE not interested in something doesn't mean other people aren't. The gaming market is vastly expanded now, as shown by games like Minecraft and Limbo.

You're certainly right for some games and companies, and I've generally stopped being excited in the Battlefield series of games because of that, as well as Ubisoft and Activision for the most part. But there's still plenty of companies beyond that, such as Paradox Games, and numerous indie game companies.

[–]Allvah2 18ポイント19ポイント  (0子コメント)

I still buy on average about two games a month, and I enjoy 90% of them.

You do you, though.

[–]Frptwenty 6ポイント7ポイント  (14子コメント)

Why do you hate coding? Its just expressing your ideas to the computer

[–]GastonBoykins[S] 3ポイント4ポイント  (13子コメント)

I found it to be an extremely repetitive and tedious task.

I wanted to be more on the creative design side. I gave it a shot to see if I could do it as a way in, but I never considered that I wouldn't enjoy it.

[–]elypter 10ポイント11ポイント  (0子コメント)

if you think coding is repetitive then youre doing it wrong

[–]Frptwenty 5ポイント6ポイント  (11子コメント)

Programming is creative. No more repetitive than painting or 3d design. Tedious I cant help you with, I guess to each their own

[–]GastonBoykins[S] 3ポイント4ポイント  (10子コメント)

It's a different sort of creative. I like watching things form and "come to life" in front of my eyes, like an architect watching their creation being built.

[–]steelcitykid 9ポイント10ポイント  (0子コメント)

You're probably not a very experienced coder. One of the core tenants of most if not all coders repertoire is the principal of DRY - don't repeat yourself.

[–]RobotSkeleton 13ポイント14ポイント  (0子コメント)

You literally just described coding.

[–]Frptwenty 4ポイント5ポイント  (7子コメント)

Thats what coding feels and looks like when youre in a flow..

[–]GastonBoykins[S] 1ポイント2ポイント  (6子コメント)

I meant that I'm visual. I need to literally see something forming and coming to life. I don't get that from lines of code. I wish I did, but I don't.

[–]thinsoldier 4ポイント5ポイント  (0子コメント)

Code file on 1 monitor. Output coming to life on the other monitor.

[–]kelthar 1ポイント2ポイント  (0子コメント)

When you get better you'll see layers, flows and volumes. More like engineering schematics maybe. Or like a structural schema. Like an architect do. But it takes time. And to see all domains and how they interact with each other and steer each other.

[–]NullAshton 1ポイント2ポイント  (0子コメント)

I would recommend playing with Alice then to 'learn' coding. It's probably more like what you're looking for, at least on the learning side.

[–]electricalnoise 1ポイント2ポイント  (1子コメント)

It's weird that this got downvoted. I backed out of coding as well for the same reason. Was never able to find this "flow". I like seeing and hearing things slowly become the final product, and I just don't get that same feeling with code.

[–]GastonBoykins[S] 1ポイント2ポイント  (0子コメント)

Gamers are very protective of their own ways. If I break even with a 1 I consider it a victory.

[–]Frptwenty 1ポイント2ポイント  (0子コメント)

Ok, fair enough, I guess some kind of graphic design path would be optimal for you. Well designed/atmospheric graphics and layout are very important parts of a good game

[–]fadetoblack237 3ポイント4ポイント  (15子コメント)

Well part of the problem is the cost of making games has sky rocketed and the price of buying a game has not. In fact if anything they have gotten cheaper if you adjust for inflation. In the early nineties some games cost upwards of 75$. While I don't agree with carving a game up and selling it in pieces, these companies need some way to offset the costs.

[–]GastonBoykins[S] 0ポイント1ポイント  (13子コメント)

The problem isn't so much the DLC model itself but the lack of substance acquired via them that really ruins the entire thing for me. Activision can charge $15 for a single map pack of 3 levels that were created while the devs were making the actual game, and they can do that 2 or 3 times in a single game's cycle. That's ridiculous, but undoubtedly lucrative.

[–]criddyb16 2ポイント3ポイント  (12子コメント)

Show some evidence that these maps were made along the actual game.

[–]Rafahil 2ポイント3ポイント  (1子コメント)

You want evidence? How about all those 1kb "dlc's" from Capcom games. Dlc that was already on your disc and those 1kb files were merely the keys to unlock the content. Basically letting you pay twice for something you already bought.

[–]criddyb16 3ポイント4ポイント  (0子コメント)

Thank you for actually providing evidence. And I do entirely disagree with this practice.

[–]GastonBoykins[S] -3ポイント-2ポイント  (9子コメント)

Sure, I'll just hack Activision and go to prison to satisfy your lack of common sense.

[–]criddyb16 6ポイント7ポイント  (8子コメント)

I didn't say proof, I said evidence.

And lack of common sense, i am asking for evidence for a argument you made, you know how discussions usually work.

[–]GastonBoykins[S] -2ポイント-1ポイント  (7子コメント)

What kind of evidence can be had here that wouldn't be considered proof?

[–]criddyb16 5ポイント6ポイント  (6子コメント)

I don't know. You made a claim and all I am asking you to do is back up your claim.

[–]GastonBoykins[S] -2ポイント-1ポイント  (5子コメント)

If you have to understand how long it takes to build a level and how finances work to understand why it's extremely unlikely that the makers of games like COD and BF do not do this.

  1. Time. Building a level takes a lot of time. If you think they can pump out 3 maps a month that work as well as they do, especially the ones that come out a month after the game's release, without having the majority of the work already completed, then you're not going to believe this no matter what I tell you.

  2. Money. Publishers finance the AAA FPS games. They stand to make more money if the developers make everything at once, with a dozen levels set aside to be packaged later, than to push development of extras along for 3 or so more months after release.

[–]criddyb16 0ポイント1ポイント  (4子コメント)

What you are saying is possible, certainly. And I am not saying I disagree with the points made but with how uninspired the maps have felt in the recent Call of Duty's (Modern Warfare 2 is the last one I truly remember any of the maps) I can easily see them finishing a map a month.

[–]Nulight 3ポイント4ポイント  (6子コメント)

This is why you just have to be cautious on games. Take advantage of streamers buying games for quality content. It took me about over a month to buy Overwatch, and I don't regret a single bit of it.

Some companies like Nintendo(Monster Hunter, Pokémon, etc.) usually always(and have to, for lack of online) quality content where you will not experience a bug. Some like the Dark Souls games will always be a great(singleplayer) experience.

People just have to be aware and cautious, but at the end of the day---it's your money. I know Battlefield 1 will have a "Season Pass" and lots of bugs, so I'm kind of strayed away from it. While Overwatch has free maps/characters/patches and you don't have to buy anything besides the game. EA/Activision are following a shady trend that is making them millions, and it'll most likely never stop. Comparing an active gamer vs. casual gamer varies too.

[–]Wurplewillow 1ポイント2ポイント  (5子コメント)

Lol you think Pokemon has no bugs? You ever hear of missingno?

[–]ad3z10 0ポイント1ポイント  (4子コメント)

You mean that one bug most people would never come across in their first title 20 years ago.

It's a miracle that that the first 2 generations worked at all considering how much they were cramming onto a cartridge.

[–]Wurplewillow 1ポイント2ポイント  (1子コメント)

I'm just surprised he would say Pokemon didn't have bugs even though missingno is one of the most iconic bugs in gaming history

[–]Nulight 0ポイント1ポイント  (0子コメント)

What ad3z10 said. Most people would not find that without going out of their way. It wasn't involved with the linear path of the game.

[–]StarTrotter 0ポイント1ポイント  (1子コメント)

What about massive programming errors and game breaking ones? The classics actually have a lot of those. The worst had to be ghost types not being supereffective on psychics and having extremely few attacks that did normal damage as well.

[–]ad3z10 0ポイント1ポイント  (0子コメント)

Oh yes, I'm not denying that the first game was a mess, just defending the series in general as, other than a couple of connectivity issues in the first fee of days, Gamefreak has made pretty bug free games that are exactly as advertised. If only their optimisation were top notch as well.

In regards to the first game that comes to the issue of the divide between dev mistakes and bugs as well as engine limitations which cause many of the issues (limited attacks, many bugs etc).

[–]Presuminged 1ポイント2ポイント  (0子コメント)

I don't buy dlc or in app purchases. I don't pre-order or buy games on launch day, I don't ever pay full price either. I wait a while, read the reviews and then when I see the game reduced or in the Steam sales I will then buy it.

[–]Galeshi1 1ポイント2ポイント  (0子コメント)

Games are priced super-competitively compared to the amount of time and man-hours that go into it. I'm fine with them trying things. The content I like, I'll invest in. There isn't some gaming epidemic, and while some companies are more deceptive with its stuff: that usually comes to light in a big way. People generally vote with their money for what they do or don't like.

[–]bigedthebad 1ポイント2ポイント  (1子コメント)

There is only one way to stop bad practices, stop buying their shit.

We've all seen that it's not going to happen. The only thing that's going to happen is that it will get worse. I'm surprised we aren't paying $100 for games yet.

[–]GastonBoykins[S] 0ポイント1ポイント  (0子コメント)

Many are, they just fail to see what's actually happening when they pre-order and buy their $70 collectors/enhanced/hardened edition + $25 "season pass".

[–]nomediumm 1ポイント2ポイント  (0子コメント)

day-1 patches piss me off. like, i have the disc but i still have to download shit to make the game playable? wtf?

[–]Reaching2Hard 1ポイント2ポイント  (0子コメント)

Getting upset about it is pointless. When it comes down to it, either you can afford to game - or you can't. I'd say the majority of the gaming community agrees with almost everything that you've said - but we will continue to purchase games that are sometimes unplayable and day 1 DLC for 120$+. I remember when I noticed games prices going up from 50$ to 60$, and I thought to myself "Games sure are getting much better now. And I don't mind paying for it." When I was playing Gex on the PSX I would have never imagined that one day I'd be playing a game that I could spend literally years exploring the world - and never see it all. With building huge alive and bustling bases with real people from around the world, in real time. To focusing on how I brake my 2015 Pagani around corners just so I can pass some dude from Italy while sitting at my desk in Texas. The gaming industry has changed so much in the last 20 years, and that's because of people like you and I who are willing to pay that 120$ for Day 1 DLC that we may or may not see. The gaming industry is an investment for both companies and the gamers alike. I'm willing to pay 100$+ for something that I may or may not get 500+ hours of satisfaction out of.

[–]JJonn 5ポイント6ポイント  (7子コメント)

Somewhere along the line you became a grouchy-pants.

[–]GastonBoykins[S] 3ポイント4ポイント  (6子コメント)

Disgruntled would be an apt description. I believe it's warranted.

[–]TheFuriousLeftNut 2ポイント3ポイント  (4子コメント)

i disagree with you overall. the AAA scene has mostly gone to shit, but i believe there's enough companies out there who pick up the slack.

and to be fair, i'd probably feel very disgruntled too if my only gaming experience last year was Fallout 4.

[–]iRhuel 1ポイント2ポイント  (0子コメント)

Also disagree with OP. There's plenty of gems and value out there still, you just have to know where to look.

Also maybe take off those rose tinted goggles, early games still had plenty of bugs. The only difference was that there wasn't a convenient platform for patch distribution, so we had to accept them as quirks and features. Missing NO., anyone?

Also consider that the single unit cost of games has barely gone up at all (if you account for inflation, they were actually much more expensive back then), whereas the cost of production and payroll costs for game companies has gone up astronomically in the same period.

[–]GastonBoykins[S] -1ポイント0ポイント  (2子コメント)

I didn't hate Fallout 4, but it wasn't what I'd hoped. I'm saddened to see Bethesda show signs of stunted creativity. Maybe they need some now blood.

I finished that game in like 35 hours - ridiculously fast for a Bethesda game. And...I mean...Nuka World? It was 7 years between FO releases, and that's the best they could do? Blarg.

[–]LiquidFrost 0ポイント1ポイント  (1子コメント)

I hated Fallout 4 and I was the biggest Bethesda fan boy due to years of playing Oblivion

[–]GastonBoykins[S] 1ポイント2ポイント  (0子コメント)

I really enjoyed the whole community building system. Not perfect but definitely something they can fine tune over time. But the story seemed short and the world seemed really empty compared to their other games. It was a disappointment.

[–]NymFaren25 2ポイント3ポイント  (0子コメント)

Disgruntled is a good word. And i agree, it's warranted.

[–]JoeyMonsterMash 1ポイント2ポイント  (8子コメント)

I love gaming right now. Having a blast playing what's out there. Sucks that your not. Maybe you've grown out of the hobby. Happens to alot of people. I'm happy to pay the 60 dollars for a game I want. I do my research and watch reviews exetera. Never preorder and always feel I get value from my purchases. Maybe it's time for you to find something else to fill that time!

[–]GastonBoykins[S] -2ポイント-1ポイント  (2子コメント)

I've considered it, but I don't find it to be the case. I still do find games that I enjoy, but the market is just flooded with soulless moneygrabs and retreads. It's difficult to find quality right now.

[–]JoeyMonsterMash 1ポイント2ポイント  (0子コメント)

Yeah that's true alot of remakes lately.

[–]LiquidFrost 0ポイント1ポイント  (0子コメント)

Youre getting downvoted by people in denial and who have already sunk 100+ dollars into Battlefield 1, but you are absolutly right

[–]ILLISET -2ポイント-1ポイント  (4子コメント)

Sounds like you might not have had the chance to enjoy real games that were made for gamers, not money, when they came out back in the day. Nowadays everything costs extra, we used to have to beat the game to unlock the "dlc". Now you just buy gems or something.

[–]JoeyMonsterMash 2ポイント3ポイント  (3子コメント)

I'm 32 yrs old. I remember. Don't assume.

[–]ILLISET 0ポイント1ポイント  (2子コメント)

I said "sounfs like". And it did.

[–]JoeyMonsterMash 1ポイント2ポイント  (1子コメント)

Not all all. Sounds like someone that just knows what games to buy and which ones not too. I'd take a modern game over the things we played as kids any day.

[–]ILLISET 0ポイント1ポイント  (0子コメント)

I think the intent of this guys original post was referring more towards the mainstream titles that release half of a game, then the other half as "DLC" a few months later; not the ones that aren't designed to rip you off.

He even said, EA, Activision, Ubisoft...

[–]XClaytonHannaX 1ポイント2ポイント  (13子コメント)

I really dislike when people say "vote with your wallet" because one person's money doesn't matter to the industry, its the mindless consumer sort they bet on and mindless consumers are everywhere.

Hell, even I mindlessly consume to some extent and I have sure as hell bought games that were less then the best but recently that only happened with Destiny and No Man's Sky.

I know destiny is actually a good or even great game but it took three expansions to get there. Destiny is not what it was promised to be nor is No Man's Sky.

The problem with those two games is false advertising and a marketing scheme that conned the consumers. I don't know why hello games isn't facing criminal charges.

I understand that Bungie may have needed to wow the crowd in order to get their independent studio up on its feet so they could produce quality content for Destiny 2 & 3 but conning the consumer isn't something to be forgiven lightly. The fact that people bought into their scheme is only going to make them more likely to do it again. Delivering less content for the same amount of cash and even flat out lying in order to make their game desirable in the minds of the consumer.

I feel defeated as a consumer and i can't do a thing about the industry I used to love so much becoming a noferatu fixated on people's back pocket and purse.

The gaming industry needs a revival like the renaissance of old and the only way that is going to happen is by bringing legal measures against development studios who con their way into people's minds and checkbooks.

Companies hate legal measures and most of them make people waive their right to bring legal action against them in the EULA or ToS. How is such a corrupt system even allowed to propagate?

I can't know how bad (or good) a game is until I play it.... How am I supposed to know I've been wronged until I waive my right to be right-ed...

[–]GastonBoykins[S] -2ポイント-1ポイント  (0子コメント)

"Voting with the wallet" isn't about a single individual but a collection of them; if a bunch of people were to decide to not buy, it would make a difference.

Battlefield 1 doesn't take on a whole new era and look like a much-improved product because EA suddenly grew a conscious, it's because their Battlefield sales tanked from 4 to Hardlines. Indeed, there is a difference between people not being interested in a game and people abstaining from buying out of principle, but the results will be the same.

[–]criddyb16 -1ポイント0ポイント  (10子コメント)

Can you define promise?

[–]XClaytonHannaX 0ポイント1ポイント  (9子コメント)

I don't understand the meaning of your question.

Promise: a statement telling someone that you will definitely do something or that something will definitely happen in the future

[–]criddyb16 -1ポイント0ポイント  (8子コメント)

OK, now can you show me evidence of bungie or hello games promising anything?

[–]XClaytonHannaX -1ポイント0ポイント  (7子コメント)

All I am gathering is that ya agree that they conned people into believing they would have things then left them high and dry.

"A promise is a promise, so we'll just let them believe our product is great by hiring con men who can manipulate an audience and develop something for people's minds to latch onto and deliver something completely different then what we made them believe."

I watched pre-release footage of Sean Murray playing No Man's Sky and I saw nothing but beautiful planets and handcrafted environments but what was delivered was some amalgamation the likes of which belong in a Mary Shelley novel.

[–]criddyb16 0ポイント1ポイント  (6子コメント)

I have no idea what you mean with that first bit.

But as far as I know they never promised anything. They laid out their ideas for the game and they changed over time for a lot of possible reasons.

If anything they revealed the game too early. I font know why they felt the need to reveal that early, whether it was their choice or sony's. I can't remember the exact time when Sony came into the picture.

[–]BluePheonix212 0ポイント1ポイント  (5子コメント)

[–]criddyb16 0ポイント1ポイント  (4子コメント)

As far as I can see from this post they still never promised anything, granted I may be wrong I have only had a glance at it. But from what I have seen hello games never said anything to the effect of "We promise this feature will be in the game" or "We guarantee that this will be in the game".

Again all I can accuse them of is revealing the game too early and as I mentioned I can't think of a reason for this.

[–]BluePheonix212 0ポイント1ポイント  (3子コメント)

This quote "Like here, we're at the battle between two warring factions. I could join in, I could take sides." is factually wrong and is said by a dev. You can't do that.

[–]criddyb16 0ポイント1ポイント  (2子コメント)

Factually wrong at release time, but when that was being talked about it was factually correct.

In development things change features are removed for a multitude of reasons such as time restraints, it not making sense overall, budgetary reasons and many more.

[–]derlich 1ポイント2ポイント  (0子コメント)

Pre-ordering a game is as smart as eating rotten garbage.

[–]Holy_Huevoz 1ポイント2ポイント  (1子コメント)

ISP and cell phone service providers are scamming us 300x's worse and you still are paying for a phone and for 50mbps internet speeds aren't you. Its a business. Thats the sign of a good business if there making money. Must be doing something right even if the consumer doesn't agree with it. Your not going to change it, and neither am I. Its the way it is.

[–]GastonBoykins[S] 1ポイント2ポイント  (0子コメント)

ISP and cell phone service providers are scamming us 300x's worse and you still are paying for a phone and for 50mbps internet speeds aren't you.You can't really compare those industries.

There's a severe lack of competition in telecommunications, and they offer products that modern life demands. Video games are a luxury industry that doesn't have issues with competition.

Thats the sign of a good business if there making money.

This is one of the worst things anyone can ever say about anything. The most lucrative business models are completely outlawed: ponzi schemes and various other fraudulent models and scams. Companies can make a shit ton of money lying to people and scamming them and hiding information from them. Making money in and of itself is not a sign of good business. Making money while preserving the company long-term by not pissing off and taking advantage of your consumer is good business.

Your not going to change it, and neither am I. Its the way it is.

Certainly not with that attitude.

[–]Rory__Williams 1ポイント2ポイント  (5子コメント)

I personally refuse to deal with EA or Gamestop and will not preorder ANYTHING. Fuck bonus preorder content, if you're getting hyped about that you're more or less letting them dupe you. I was pleasantly suprised by Blizzard and their handling of Overwatch. My recommendation, which might be extreme, is never buy at launch, wait at least 2 weeks and let reviews and gameplay roll in and help you decide.

[–]LiquidFrost 0ポイント1ポイント  (0子コメント)

The only games Ive preordered in the last 5 years have been Starcraft expansions and Overwatch. Devs have repeatedly shown that you cant have faith in them because of greed. But thats the world we live in.

[–]GastonBoykins[S] 0ポイント1ポイント  (0子コメント)

I agree. I stay away from GameStop. Ridiculous company. Don't let them fool you into believing they care about their customers. I only buy games if they are well reviewed by gamers, not IGN or GameInformer or any other gamer media. I stopped trusting them once they started handing out 8s and 9s to virtually every Assassin's Creed, Call of Duty, and Madden. Bought and paid for crap.

I really hope Civ 6 doesn't suck, but I'll be waiting a couple of months before deciding to buy it.

[–]fadetoblack237 0ポイント1ポイント  (0子コメント)

It's nice to be able to look forward to brand new characters and maps without having to pay for DLC.

[–]unicanor -3ポイント-2ポイント  (1子コメント)

You mean by adding microtransactions?

Nah blizzard can fuck off too.

[–]Rory__Williams 2ポイント3ポイント  (0子コメント)

Strictly cosmetic microtransactions that have no effect on gameplay and are not a pay to win situation. Sure, if that bothers you thats fine, but as long as it stays purely cosmetic I don't consider that unethical.

[–]magiteker 0ポイント1ポイント  (10子コメント)

If it helps you might consider that it's not gaming that's a scam but the modern business models driving the industry. Unfortunately the big publishers haven't learned from the film industry and instead are falling into the same traps films did early on. Until studios can insure projects against major losses, and start actually effectively controlling budgets, the industry is in for a major loss of consumer confidence similar to 1983.

[–]criddyb16 1ポイント2ポイント  (8子コメント)

These modern business practices are driven by the smaller "AA" games during the PS2 era, when games wouldn't make a profit or even break even. So you can't exactly blame publishers for wanting to protect their money.

[–]magiteker 0ポイント1ポイント  (7子コメント)

Funny, I think I can blame publishers so long as they continue to perpetuate bad business practices over reforming the industry into something more profitable and equitable for all involved.

[–]criddyb16 1ポイント2ポイント  (6子コメント)

You can define these as bad business practices, that's up to you.

But with the games industry growing year on year they are good business practices

[–]magiteker -2ポイント-1ポイント  (5子コメント)

What makes you think the games industry is growing? From what I've seen of the major retailers, Best Buy, Target, Walmart, Steam, and Gamestop, have been attempting to divest themselves of their games departments or made lateral moves to selling other media besides games. Not to mention a lackadaisical approach towards curation making discoverability even harder.

[–]2ndtryagain 1ポイント2ポイント  (2子コメント)

That is because digital is taking over. I don't buy disc anymore. Why would I go to Gamestop when I can buy from Steam or Xbox?

[–]magiteker 0ポイント1ポイント  (1子コメント)

Anecdotal evidence is Anecdotal, also not everyone has a credit card with which to make online purchases which means cash retailers still hold that share of the market.

[–]2ndtryagain 0ポイント1ポイント  (0子コメント)

That is a small market and that is why it continues to shrink. You can also use the gift cards they sell for digital download.

[–]criddyb16 1ポイント2ポイント  (1子コメント)

"With the global games market expected to grow from $91.8bn in 2015 to a total of $118.6 billion by 2019"

http://ukie.org.uk/research

And you think Steam is making an active effort to move away from selling games?

[–]GastonBoykins[S] 0ポイント1ポイント  (0子コメント)

These companies chose their structure and methods. The industry is the scam at the moment. It can change. I think it will as consumers become more frustrated and look for alternatives, or create their own.

[–]nnnightshade 0ポイント1ポイント  (0子コメント)

I think a lot of this depends on what kind of games you play. Nintendo is still doing well, in my opinion. I'm exceptionally biased towards them, but Nintendo doesn't release games that are broken on day one, has no history of Day One DLC, and is actually still innovating instead of merely upgrading in terms of hardware.

Indie games are also doing really well right now and there's a wide variety in the kinds of independent games of good quality being made and released these days. While it's true that online markets have started to become over saturated with frankly bad, uninspired small games, there is usually a title or two every month that shines through the rest.

As an aside, I've read that day one patches have really helped developers in terms of making the release process easier and less stressful, so that's another side to that.

[–]BigDaveHadSomeToo 0ポイント1ポイント  (0子コメント)

As long as people keep buying into it, publisher's will keep doing it.

Though, I feel as though, hearing about how Square Enix have to sell however many billion copies of their latest offerings just to break even, we're sort of at the point where if people stop buying into it we'll have another crash. You've gotta wonder who'll be pulling a Chernobyl on several thousand copies of this generations ET?

EDIT: Though, I guess it's all digital keys these days, what's the information age equivalent of burying a million unsold copies under a few tons of concrete? Steam Sales after your first week? XD

[–]RevolverOcelot420 0ポイント1ポイント  (6子コメント)

Have you tried indie games? If you haven't, I've got 5,001 Metroidvania's with your name on them.

You could also go back and play some classic titles. Maybe try a genre you haven't played much of?

If that doesn't work, just take a break for a few months. Read some literature. You'll be back at it before you realize it.

[–]GastonBoykins[S] 0ポイント1ポイント  (5子コメント)

I have. There are just so many now it's really time consuming to sift through them and research ones that seem interesting.

[–]RevolverOcelot420 1ポイント2ポイント  (4子コメント)

Just pick whatever you want. Something to remember: If you expect every game you play to be great, you'll enjoy your games way less.

[–]GastonBoykins[S] 0ポイント1ポイント  (3子コメント)

Well, I don't buy games expecting them to be bad.

[–]RevolverOcelot420 1ポイント2ポイント  (2子コメント)

I mean buying a game and expecting it to be top tier perfection.

[–]GastonBoykins[S] 0ポイント1ポイント  (1子コメント)

I just don't want to feel like I've been had when I play a game. It's a tall order when it comes to major titles these days. When it comes to indie games, they're generally cheaper so it's not so big a deal and expectations are lowered.

[–]RevolverOcelot420 1ポイント2ポイント  (0子コメント)

Then don't play bigger titles. Just play what you feel will make you happy. Or don't play at all. I wouldn't want you to do something that you didn't want to.

[–]ThaNorth 0ポイント1ポイント  (0子コメント)

Buy good games that are worth the money. Problem solved. Countless triple A single player games are released with little to no issue.

The gaming industry is fine. There are games of incredible quality made each year. Stop crying.

[–]NymFaren25 -1ポイント0ポイント  (0子コメント)

I hear you OP. Growing up with games, the industry has learned a lot about unethical marketing tactics. It's a sad state of affairs.

[–]Varkoth 0ポイント1ポイント  (1子コメント)

I realize that coding can be difficult, but I urge you to try again later in life. It's very rewarding, but harder problems require more maturity to get through. Blockers like yours are only permanent if you make them so.

[–]UltraChilly 0ポイント1ポイント  (0子コメント)

I second that. I used to think code wasn't for me either, I found it confusing and frustrating for a long time and then it just started to click, to make sense, and making something that works is one of the best feelings in the world.

[–]UltraChilly 0ポイント1ポイント  (2子コメント)

I would eventually realize I didn’t have the 3D art skills necessary and I hate, HATE, coding

aww shit man, that sucks... I hope in your next life you'll be born with those skills like every 3D genius... or you get your shit together and instead of spending time complaining on reddit you learn how to 3D like a boss so in a couple years you'll have those skills...

[–]GastonBoykins[S] -1ポイント0ポイント  (1子コメント)

I've moved on. I've become pretty good at Google Sketchup. I use it quite a bit for city planning.

[–]UltraChilly 0ポイント1ポイント  (0子コメント)

maybe give Blender a try, it's free, big community, tons of tutorials, plugins for every game engine out there, the perfect tool to learn 3D for games

[–]billbixbyakahulk 0ポイント1ポイント  (1子コメント)

Most AAA games these days are the equivalent of mainstream movies, i.e. mediocre. A few really stand out like Witcher 3.

Part of your problem is you're remembering the good games of yesteryear, not the crap. Sure, we didn't have DLC, but plenty of games came "complete", but garbage. And in the cartridge days before used games was the norm, you just got screwed out of $40 - 50. And even after you could sell your game, you took a 60-80% loss immediately.

There are some games that take the money grab too far, sure, but there still plenty of great values. Witcher 2 is often less than five bucks, for example. And there's tons of good stuff in the indie scene that doesn't include DLC or huge swaths of missing content.

[–]GastonBoykins[S] -1ポイント0ポイント  (0子コメント)

I'm not saying there weren't bad games in the past.

There's certainly a major difference between companies completing their game, whether it's a good or bad game doesn't factor in, and companies using their customers for debugging for a reasons like getting their title out at peak buying season or they just don't want to pay people to do it.

[–]fireman85145 0ポイント1ポイント  (0子コメント)

I agree man. Everyone is here for your money and if you want more than two hours of gameplay you have to unlock it with 30 dollars. Console players have to pay to play online too :(

[–]DrakeSaint 0ポイント1ポイント  (0子コメント)

I think what is happening is that triple-A developers are being outclassed by indie devs when you take into account the entertainment value/time equation.

It was not possible a decade ago for you to invest more time in a cheaper game. The equation we had was: more expensive games generally have more content, so you can stick more time to them. Now you see games which you can finish in a week at $50-$60, with little to no replayability value, while indie developers are pulling in $10-20 titles with months of replayability.

But the industry wants only the big guys to show up. So you won't see indie developers outside Steam. And not all indie devs are successful in their endeavours. You must have seen how the cases of Kickstarters or Alpha access games become a downward spiral by mismanagement.

So the bottom line, what I'm trying to say, is that gamers will need to become more picky in who they support in indie developing, and completely go out of the grid with triple-A titles. As long as EA keeps pumping their titles with their awful business practices and the gamers keep buying, this cycle will only get worse. Look for indie developers with a good project and a good grasp of management. Most of times, you won't get disappointed.

Also, never trust hype.