全 5 件のコメント

[–]sesom07 8ポイント9ポイント  (0子コメント)

... and all for free and done in 2 days 100% bugfree, right? Stop dreaming... you wouldn't have got 6 Far Harbors. Noone can do that.

[–]MacAttack2015 2ポイント3ポイント  (0子コメント)

Sorry, your expectations just aren't realistic. FO4 is a pretty expansive game on its own despite not having the greatest storyline, and each DLC has brought something valuable to the table in terms of replay value and longevity of game time. I stopped playing FO4 after initially beating it before any DLC came out, then I waited to start a new character until after Nuke World came out to compare. I anticipate my second experience feeling much more fleshed out than the first time around, which was still a good chunk of devoted time to begin with.

[–]Stairmasternem 1ポイント2ポイント  (0子コメント)

"Six Different Far Harbors."

That's VERY unrealistic. The last DLC that was Far Harbor sized was Shivering Isles. Even Dragonborn was smaller than Far Harbor in terms of scale.

[–]taylorswifttttttRailroad 1ポイント2ポイント  (0子コメント)

Six different Far Harbors

  1. From a game development standpoint, that's impossible

  2. That would be approximately $150 of DLC. Would you really pay that much? Probably not

[–]AnizebNo need to destroy the bear. 0ポイント1ポイント  (0子コメント)

Most likely, the production process for the DLC revolved around making sure the large story DLC(Far Harbor and Nuka World) were fully fleshed out and worthwhile, those were the only real DLC from the beginning.

The Workshop DLC were an almost afterthought, so that the people that actually wanted it could be tided off between the release of the major DLC.

They shouldn't have been in the main game. Being in the main game means delays. It means production cost increases. By moving them over into DLC, both time and budget constraints are totally alleviated, and new content can be produced without worry from either consumer or developer.

Making things is difficult and expensive, even the best artists can take up to a few days per object (though admittedly that's when in sessions, it's more in the neighborhood of 6-12 hours depending on detail). When you're adding in 100+ objects, that sorta adds up. Factor in the scripting, testing, and tweaking, you're looking at a month or two of work on just one Workshop DLC.

But of course a half-year delay to include some complicated items that most people won't ever use is fine as long as you don't have to pay for them, right?