全 91 件のコメント

[–]Wilku4431 62ポイント63ポイント  (3子コメント)

i love how poise is called "pointless" XD

[–]Speedmaster1969 20ポイント21ポイント  (4子コメント)

Wow that's about time!

I suggest you make an option to lock a specific item. For example Crown of Dusk is more or less required as a pure sorcerer

[–]padawan314[S] 16ポイント17ポイント  (3子コメント)

Huh, I forgot about that kind of functionality. Let me add buttons in the Armor Selections that kills all Head or Chest. That way you'll manually pick that Slot only.

[–]sleepless_sheeple 7ポイント8ポイント  (5子コメント)

Somewhat relevant. This might be helpful for anybody looking to combine fashion with function. Optimizers are great for deciding loadout for a given VIT level, but not really for deciding a VIT level to stop at, in order to wear individually efficient pieces.

Without further ado, here are some unusually weight-efficient armor pieces, as derived from calculating residuals from weight-defense trendline (which is pretty linear actually). I did this for both summed absorptions and summed physical absorptions.

  • Head: Evangelist Hat (especially Evangelist Hat), Iron Helm, Silver Knight Helm, Black Iron Helm, Undead Legion Helm, Wolf Knight Helm, Archdeacon White Crown, Lucatiel Mask, Pharis Hat

  • Chest: Leonhard's Garb, Fallen Knight Armor, Mirrah Vest, Undead Legion Armor, Jailer Robe, Black Hand Armor, Alva Armor, Sunless Armor, Armor of the Sun, Dragonslayer Armor, Dancer's Armor, Assassin Armor

  • Gloves: Fallen Knight Gauntlets, Leonhard's Gauntlets, Outrider Knight Gauntlets, Dragonslayer Gauntlets, Elite Knight Gauntlets, Knight Gauntlets, Wolf Knight Gauntlets, Dancer's Gauntlets

  • Legs: Fallen Knight Trousers, Black Leggings (especially Fallen Knight Trousers and Black leggings), Elite Knight Leggings, Northern Trousers, Nameless Knight Leggings, Knight Leggings, Evangelist Trousers

 

Gloves have very small residuals, so they are probably not the first place to look when optimizing a loadout. Other than those, these pieces will likely show up in any armor optimizer.

[–]aCrabRangoon 0ポイント1ポイント  (2子コメント)

Why no mention of Brigand set or Ragged Mask? I do understand there is better, but both are really mathematically attractive for being so low in weight - not to mention they're found early on (also free).

[–]sleepless_sheeple 1ポイント2ポイント  (1子コメント)

I'm assuming you mean "Why no mention".

The purpose of finding individually efficient pieces is to find loadouts for which it is worth to dump a few extra points into VIT. Choosing pieces simply because they are low in weight can already be done in an optimizer, where your equip load is fixed.

As for the individual pieces you've listed, Ragged Mask actually performs pretty poorly for the weight, with a total def residual of -0.18 and a phys def residual of -2.02. Brigand Armor, though, tops the list* for phys def, with a residual at 9.15, so perhaps I should have given it special consideration. What really hurt it when I was ranking pieces was an abysmal total def residual of -3.90.

[–]aCrabRangoon 0ポイント1ポイント  (0子コメント)

Yeah, fixed. I didn't particularly mean the full set, but it seems I'm looking at the armor efficiency a bit different than you are. I really enjoy the lighter pieces to make use of lower WR% & longer rolls, but I know many are happy to push up to the 60-70% mark.

The Ragged Mask isn't particularly cool until you're in a spot where all other head pieces are a hair too heavy. Like I mentioned, I particularly value Ragged Mask & Brigand pieces (legs are meh) for lower levels / early game, where weight is more precious.

[–]Osujin 0ポイント1ポイント  (0子コメント)

This is fantastic. I was looking all over for a similar analysis and your post is just the ticket.

[–]strizzl 8ポイント9ポイント  (4子コメント)

Fashion is the only stat that matters!

[–]trash12345 2ポイント3ポイント  (0子コメント)

My dancer armor makes me feel faaaaaaaaaaaaabulous!

[–]mcwhoop 1ポイント2ポイント  (1子コメント)

If i want to make a max defense build, i don't care about how it looks.

[–]padawan314[S] 2ポイント3ポイント  (0子コメント)

Or if Dancer is one hitting you and you want to max fire defense even with a fire def ring.

[–]BullHorn7 6ポイント7ポイント  (2子コメント)

Now we need a few people who raised DEX to help you add Fashion ratings to ease the Fashion Souls.

[–]andredpRosaria's Middle Finger 1ポイント2ポイント  (1子コメント)

If you don't tell anyone... does it still counts?

[–]ebadamageplan 5ポイント6ポイント  (6子コメント)

This is absolutely great. Couple of features that would be cool to see.

Target weight % - ie do you want to stay under 70% or are you shooting for lower?

Add weapons slots for people who are too lazy to subtract that from their weight. (Maybe ring slots as well if you want to go overboard)

Enable All button for the bonfire list

[–]padawan314[S] 0ポイント1ポイント  (5子コメント)

Enable All button is up.

For the Target Weight and weapon selectors, that will be the next major addition at some point. I too get annoyed at having to recalculate available weight with a physical hand calculator lol.

[–]ebadamageplan 0ポイント1ポイント  (4子コメント)

I'm a developer so if you want/need any help I'd be glad to help

[–]padawan314[S] 2ポイント3ポイント  (3子コメント)

I'll add it in today/2rrow. I'll have the weapon slots as just inputs for the weight there with 0 as default. The ring slots will be a select option and I'll calculate the available weight from there. I already almost finished the UI, now need to make the code. For the weapon slots I don't think I'll do actual select options, definitely not for the next "release". Is it really needed?

[–]ebadamageplan 0ポイント1ポイント  (2子コメント)

Definitely not needed but neither are the rings. There's 104 of them. Were you planning on doing four drop downs or like a multiselect list? I thought the weapons/shields/etc slots could work the same with less effort since it's just tying a key to a value there where as some of the rings don't just add weight they edit stats or add capacity like havel's

[–]padawan314[S] 1ポイント2ポイント  (1子コメント)

It's done. Yeah I wrote down all the weights of rings, the different NG+ versions all have the same weight, and thank fucking god for that and made modifiers of vitality stat or %weightTotal as part of the formula for weight.

It's annoying to rmbr ring weights. So I zoned out for half an hour and typed that shit down :P.

[–]ebadamageplan 0ポイント1ポイント  (0子コメント)

Hilarious. Great work man and again if you want/need any help let me know.

[–]Lohkampster 2ポイント3ポイント  (1子コメント)

I'mma save this, but I would really to see this get stickied on the frontpage. Seems like a generally useful tool. It would be cool if it gave you previews of the items, or maybe even just it icons front he game, next to the pieces of Armour.

[–]padawan314[S] 2ポイント3ポイント  (0子コメント)

That would take some level 99 effort.

[–]Deadscale 4ポイント5ポイント  (1子コメント)

Nice tool.

Not to shit on anyone's parade here, has a patch made armour do anything recently? Cause when i was testing out damage taken from different armour the difference was so negligible between the lightest armour and the heaviest at the time that I saw no point in using armour for defense, only fashion. (this was pretty much during the first week of release)

[–]EnigmaRequiemKeyboard Controls are Fine 1ポイント2ポイント  (0子コメント)

Elemental wise it makes a big difference- try walking in lava with and without Havel's. You'll notice, to the tune of "all of your health." It's still negligible considering the investment it requires, though.

[–]Rapattohttps://mugenmonkey.com/darksouls3/8097 1ポイント2ポイント  (2子コメント)

X-post to /r/DkS3Builds they would love this.

[–]padawan314[S] 0ポイント1ポイント  (1子コメント)

Posted it. Thanks.

[–]Rapattohttps://mugenmonkey.com/darksouls3/8097 1ポイント2ポイント  (0子コメント)

Thanks! Really wanting this sub-reddit to be useful! Its a good place for discussion and help.

[–]Ha-Ni-Oh 1ポイント2ポイント  (0子コメント)

Best early armor with all +20% dmg absorption (20.4 unit weight)= Iron Helm (trade with lightning urn), Armor of the Sun (trade with Seigburu), Pyromancy Wrap (pyromancer starting set) and Northern Trousers (after u defeat the first demon with the catarina knight).

The best/lightest/good looking armor at the endgame all +20% dmg absorption (17.1 unit weight) = Silver Mask (Leonhard), Leonhard Garb, Dancer's guantlets and Black Leggings (end of yuria/anri questline OR kill yuria).

[–]FrigezIf I only had a deep... but hole 0ポイント1ポイント  (0子コメント)

this is very impressive! thanks

[–]J0rdian 0ポイント1ポイント  (4子コメント)

Does it prioritize Physical resistance more then slash, thrust, etc? They all should be weighed equal since they are for just different types of attacks. Having the highest physical resistance doesn't = best.

It should sum all 4 together and fine that value. That will usually tell you the best combination. Also since fashion souls you should add an option to only use full sets. or mostly full sets like Helm, body, and legging.

[–]padawan314[S] 1ポイント2ポイント  (3子コメント)

Default prioritization is now on average physical of the 3: slash, strike and thrust (physical stat itself is ignored).

For full sets, go to the Armor Selections view and Click sort sets by weight. Then you can scroll down to find the one whose weight lets you wear it and compare the ones nearby.

Mostly full sets can also be accomplished if you stick to one combo and say disable all helms except havels and all gauntlets except havels, then you get your partials in the optimizer as the only solution.

[–]J0rdian 0ポイント1ポイント  (2子コメント)

Ah your right it does find the average now which is nice, but what about standard attacks? Standard attack is the 4th type of attack. And that gets reduced by physical Resistance and is very common not sure why you didn't include it?

Anyways nice job app is looking good.

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

Strike, Slash and Thrust are the main ones. The "physical" one is almost never used. There was a reddit thread about it, its essentially meaningless.

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

I was wrong. It's back in.

[–]Nzash 0ポイント1ポイント  (6子コメント)

Very nice work, OP.

I'm surprised to see that the complete chaotic mix I got as my "best result" for what weight I had to spare actually looks good too.

Just one thing: I saw a post on this sub about how the basic "physical defense" is supposedly useless because it only applies to one enemy in the game, everything else always does either strike, slash or thrust. Do you know about this and if so can we optimize with that in mind?

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

Yeah I realized that yesterday. I'll change the default weights to optimize for the actual strike/thrust so on instead of physical. But you have that functionality right now, just make the actual thrust and so on have weight in the metric calculation. I'll put up the formula details in the main reddit post.

[–]padawan314[S] 0ポイント1ポイント  (4子コメント)

Done.

[–]Nzash 0ポイント1ポイント  (3子コメント)

Hmm, hate to be that guy but I've read https://www.reddit.com/r/darksouls3/comments/4hijpm/beware_bug_the_physical_defense_stat_is_almost/d2ptxt1 now and it seems the basic "physical defense" does apply, but pretty much only for pvp, whereas it's practically never used in pve.

Think you could bring it back but have people turn it on if they want it? Could maybe even have a little warning or note that it's really only useful in pve.

I know I'm annoying!

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

You're not annoying, I am ignorant. I thought it was meaningless through out. I'll add it back in promptly.

[–]padawan314[S] 0ポイント1ポイント  (1子コメント)

Done.

[–]Nzash 0ポイント1ポイント  (0子コメント)

You're fantastic, man. Linked your great tool to many people already :)

[–]Sephyrias 0ポイント1ポイント  (9子コメント)

I don't get it. I have to fill in how much weight which stat should be worth?

[–]padawan314[S] 0ポイント1ポイント  (8子コメント)

Everything is sorted using a Metric = Phys * PhysWeight + Strike * StrikeWeight ... + Magic * MagicWeight + ... and so on. So basically, first do the default sort for just physical, look at the resuts and say max phys is like 0.25. Then put in a minimum phys as say 0.2 and make the magic, fire, lightning and dark weights be 1 as well, that way you're picking top m/f/l/d results that also have good physical def.

[–]Sephyrias 0ポイント1ポイント  (7子コメント)

If I just start the let optimizer run at whatever 0-10 physical, nothing happens.

And when I swap to the armor selections, it seems I can only disable armor pieces from the search?

[–]padawan314[S] 0ポイント1ポイント  (6子コメント)

Physical results are going to be between 0 and 1, they are the (overly simplified) the fraction that gets ignored after an initial dmg calculation. Can you take screenshots, its hard to tell what you mean.

[–]Sephyrias 0ポイント1ポイント  (5子コメント)

Physical results are going to be between 0 and 1, they are the (overly simplified) the fraction that gets ignored after an initial dmg calculation.

Eh ... okay? So the fraction of the armor that gets ignored? Don't really understand how that applies to practice but okay ...

Why not just list armor by the stat values?

[–]padawan314[S] 0ポイント1ポイント  (4子コメント)

fraction of incoming damage. (oversimplified)

[–]Sephyrias 0ポイント1ポイント  (3子コメント)

Ah so you mean something like a % damage reduction?

I always thought armor in Dark Souls worked just by addition and subtraction.

[–]padawan314[S] 0ポイント1ポイント  (2子コメント)

Good luck understanding this.

[–]Sephyrias 0ポイント1ポイント  (1子コメント)

Well, the absorption does the % reduction and defense does the same, though not exponentially, but in steps with the highest realistically achievable reduction being ~15%, while you already get 10% base reduction from defense from just wearing 4 pieces of armor?

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

Interesting interpretation. The devil will always be in the details. The first step of the math depends only on defense values which are independent of what armor you're wearing so long as you're actually wearing armor on each slot. There is some boogey quadratic math happening there, and after you get a DmgAfterDefense damage number. That one is flatly reduced by the absorption value, ie (1-0.25)*DmgAfterDefense = Actual Dmg if the that defense absorbtion was 25% from the armor pieces. The absorption part is the one affected by actual armor choice.

[–]Justmoveforward 0ポイント1ポイント  (1子コメント)

but does it account for FASHION?

[–]padawan314[S] 1ポイント2ポイント  (0子コメント)

Do standardized math tests account for a child's feelings?

[–]cedear 0ポイント1ポイント  (2子コメント)

Should you really be weighting physical by default? There's only one enemy in the game that deals physical last I heard, oozes. Everything else is strike/slash/thrust. Recommend making it 0.

[–]padawan314[S] 0ポイント1ポイント  (1子コメント)

I thought so. Not true for PVP apparently.

[–]cedear 0ポイント1ポイント  (0子コメント)

Huh, guess I missed that.

[–]gunsterpanda 0ポイント1ポイント  (1子コメント)

I don't know if there's this function - i might just be missing it.

After disabling all armor, is there a button to reenable everything if you want to make changes?

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

Just refresh the page. I should probably make a button for that, but for now that what you'd do.

[–]JBolduc2769 0ポイント1ポイント  (2子コメント)

I must be a complete tool, but I can't make heads or tails of this app. Can you provide a readme or instructions on how to use it?

[–]padawan314[S] 0ポイント1ポイント  (1子コメント)

Well, the basic functionality is to take a number, the available weight for armor, and to compute the best outfits based on how you weigh different aspects of it (physical, magic etc). You can do that using the "Direct available weight view". Enter the weight for armor you decided and click run. The default weights optimize for pure physical average defense. You can read about the metric used to sort the results in the main post of the thread.

The default view (Inventory Weights) computes how much weight you have left for armor after deciding fraction of total equipload (less then 70% means you dont fat roll), vitality (the stat that controls total weight), and rings and weapon weights equipped. The weapons you enter directly as numbers, ie the weights of the weapons, whereas the rings you can select from a list. Likewise, you press run to optimize. Those are the basics, feel free to ask more questions.

[–]JBolduc2769 0ポイント1ポイント  (0子コメント)

Thanks Padawan,

I look at it a bit more closely shortly after my post and played around with it. It makes much more sense now that read your post.

[–]Tomhanzo 0ポイント1ポイント  (0子コメント)

Very nice. This is something we needed. I don't want to steal your thunder, but I think yours fits well with mine. Armor Calculator Spreadsheet

[–]llamawalrus 0ポイント1ポイント  (0子コメント)

I like your diary-esque commit messages.

More serious feedback when I've tested it!

[–]GrassWaterDirtHorseAsk me about my crystal Cheese Mage build 0ポイント1ポイント  (3子コメント)

Nice

I've been looking for one of these for a while.

Inb4 Havels is never optimal.

[–]padawan314[S] 0ポイント1ポイント  (2子コメント)

At early game be prepared to say hello to Lucatiel's Mask.

[–]GrassWaterDirtHorseAsk me about my crystal Cheese Mage build 0ポイント1ポイント  (1子コメント)

I've been using it for a few of my characters and I'm afraid it's become quite apparent that it's completely worthless. Your armor optimizer doesn't optimize my fashion. Outrider Gauntlets with Drang Armor? A shadow mask on top of that? Ugh.

(Drang Armor OP BTW)

[–]padawan314[S] 2ポイント3ポイント  (0子コメント)

You came to a stat optimizer for fashion? You're gonna have a bad time. I optimized stats for DSII once, made me look like a toilet, never again. p.s. just hit the x button to get rid of options that you don't like the look of.

[–]Zero1343Sorcerer 0ポイント1ポイント  (0子コメント)

So having not leveled up my vit at all and starting as a sorcerer looks like my best bet is herald chest with dark gauntlets and legging with the crown of course.

Shouldn't look too bad but I will have to see, fashion is the most important aspect to armour after all.

[–]llamawalrus 0ポイント1ポイント  (2子コメント)

After testing, it's quite useful, and I like that you included weights and min values. Solid work!

Small suggestions: Ways to reset it quickly. Specific things like weights or the entire thing without refreshing the page. Round the loading % number off, those .000000003% help no one.

Bigger: Coupling with build (stats), weapons, etc

[–]padawan314[S] 1ポイント2ポイント  (0子コメント)

I'll work on improvements 2rrow.

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

The progress bar is fixed. For refreshing weights I can definitely do a restore default button , and maybe a button to set magic/fire/light/dark to 1 weights as well. I'll work on that now.

[–]Suodeth_ 0ポイント1ポイント  (0子コメント)

I play dress up souls manually.

[–]ginkner 0ポイント1ポイント  (1子コメント)

Nice. Never messed with Angular or Typescript. Prooooobably should. Looks neat.

[–]padawan314[S] 0ポイント1ポイント  (0子コメント)

TypeScript feels like C# and as proper object oriented language if you actually always use fully qualified types and use class structure properly (interfaces, constructors and so on)