This is actually what you call an RPG. You have tons of choices is kinda overwhelming (in a good way). I played FO3 and loved it and was super hyped for Fallout 4. After 20 hours it became super boring. It doesn't feel like an RPG, just a bad shooter with crafting elements that nobody asked for. It's really baffling to see how much the series dropped from FO3 and NV.
Did anyone in Bethesda play Fallout:NV?????
What's a New Vegas? I thought the last expansion for Fallout 4 was Nuka World!Did anyone in Bethesda play Fallout:NV?????
In all seriousness, I love New Vegas for its narrative, but I vastly prefer FO3 in terms of setting, character and overall "world". I haven't played FO4 just yet. I'm waiting for Nuka World to be released to play "the full experience".
I think TW3 is just okay and still found FO4 dull as dishwater. It wasn't even as good as FO3.i think Fallout 4 is good but everyone thinks it's bad because of The witcher 3, it sits the bar for RPG games far too high, now everytime i play an RPG game i think of The witcher 3
What annoys me is that they didnt even try. Instead they took the path of least resistance.
Maybe Obisidian will get to do the next Fallout, with those graphics and shooting mechanics. A man can dream.
In the meantime I'll take their isometric stuff.
It doesn't take The Witcher 3 to see that Fallout 4 is a joke of a RPG.i think Fallout 4 is good but everyone thinks it's bad because of The witcher 3, it sits the bar for RPG games far too high, now everytime i play an RPG game i think of The witcher 3
I liked the ending though, in the same way that I like The Room. It was so bad.
New Vegas was a glorified mod of FO3. (A great mod mind you).
Fallout 4 added a lot of much needed additions, and some things we didn't even know we wanted. Not to mention the overhauled engine.
Bethesda doesn't have the writing talent to make a well written game (well Morrowind was alright in that area so I guess they can get lucky :p). So you shouldn't really expect a RPG when you play their modern games but an adventure game. Fallout 4 is a very good adventure action game.
This line makes me think that you're jumping on the NV bandwagon and just regurgitating rhetoric that you've heard about FO4, because 3 and 4 really aren't that much different in terms of decisions (and I don't mean that Fallout 4 has a lot, I mean that 3 really has barely any of consequence as well). This reads a lot less like a well thought out critique and more as a "hey guys, look I agree and I'm going to make my title as hyperbolic as possible to show it!Holy Decision-Making Batman!
This is actually what you call an RPG. You have tons of choices is kinda overwhelming (in a good way). I played FO3 and loved it and was super hyped for Fallout 4. After 20 hours it became super boring. It doesn't feel like an RPG, just a bad shooter with crafting elements that nobody asked for. It's really baffling to see how much the series dropped from FO3 and NV.
Did anyone in Bethesda play Fallout:NV?????
Sorry if this all sounds harsh, I'm just tired of the one-uppsmanship that seems to pervade a lot of critiques like this where it's less about the citique itself, which is usually barebones at best, and more about shitting on something better that the last guy did (mostly referring to your title here).
I think there's a very interesting discussion to be had here, really. I like both games, but I recognize Fallout 4 has problems when it comes to player agency. I just wish these citiques focused more on why New Vegas worked so well on a more micro level, because many games have lots of choices, but they don't all work out the way Nwe Vegas works. Why is it that New Vegas does? And how does Fallout 4's lack of player agency in the story affect the structure of the game as a whole and make it differ from that of New Vegas? Those are the types of discussions that I think are worth having, not the same "man, Bethesda really fucked up, huh? Choices man, you've got lots of 'em in NV, which automatically means it's amazing." Those are the same discussions that we have constantly around here and that threads that start out with such broad and hyperbolic criticism inevitably seem to devolve into.
I am willing to allow a "I want another Obsidian Fallout" bandwagon though. Fallout New Orleans be real pls.
Also, to not be a hypocrite, I'll present a point of discussion I'm curious about; what does everyone think of the way Far Harbor handled choices and player agency? While I didn't think it was up to New Vegas standards, I did think it was a huge improvement over the base game. It seems that they either were rushed on the main quest for the base game and not on Far Harbor, or the shift to a smaller experience made it easier to manage choices that had consequence. Though I will admit, those choices still were largely contained to the situation then and there rather than the overall state of the game world. There seems to be something fundamentally wrong with the way Bethesda perceives choice in their games, as the ones they usually give to us rarely if ever have long reaching effects.
Bethesda isn't really in the same league as Obsidian but I think they are still a good dev. They need to deliver on Elder 6 and it better be big.
Take a look at the modding tutorials on this YouTube channel and try it out when you feel ready. I knew nothing when I started either and was terrified, but it's actually fairly simple.i quite enjoyed Fallout 4. it's my 3rd most played game on steam and i've spent more time with it than any other fallout game. i played 3 but couldn't bring myself to finish it. i've got New Vegas on my PC but feel like i've left it too late. the thing putting me off most is the graphics. i know i can mod it but i've never felt confident enough to do that.
New Vegas' can actually be pretty long if you make certain choices in the main questline (if I recall correct, I haven't played all the way through it in about 3 years).Originally Posted by The Hamburglar
Playing new Vegas currently for the first time. One thing I don't like about these open world western RPGs is that the main quest lines are incredible short. I don't care if there is a ton of side content.
I think they did. The showdown with the multiple factions at the end reminded me of the Battle for Hoover Dam in Fallout: New Vegas. You also get to do jobs for different factions and have to choose at a crossroads. Sadly Bethesda couldn't back it up with good writing and consistent worldbuilding. Also a disappointing lack of C&C.Holy Decision-Making Batman!
This is actually what you call an RPG. You have tons of choices is kinda overwhelming (in a good way). I played FO3 and loved it and was super hyped for Fallout 4. After 20 hours it became super boring. It doesn't feel like an RPG, just a bad shooter with crafting elements that nobody asked for. It's really baffling to see how much the series dropped from FO3 and NV.
Did anyone in Bethesda play Fallout:NV?????
The removal of skills also severly impacted the role-playing potential. No more different skill-checks, only a charisma check once in a while.
A lot of the side-content actually intertwines with the main quest. It's not mandatory to complete but it fleshes out the factions a lot. (unless you go the Legion's route)Originally Posted by The Hamburglar
Playing new Vegas currently for the first time. One thing I don't like about these open world western RPGs is that the main quest lines are incredible short. I don't care if there is a ton of side content.
Ah, yes, how could I forget about Shit MountainAnyone else read the title and thought of the Dragon Age 2 OT http://www.neogaf.com/forum/showthread.php?t=422971 ?:D
Rofl, I don't think they get any points for updating their engine to 2010-esque technology. There wasn't a single point where I thought Fallout 4 looked good.Originally Posted by BigTnaples
Nah. Not even close.
New Vegas was a glorified mod of FO3. (A great mod mind you).
Fallout 4 added a lot of much needed additions, and some things we didn't even know we wanted. Not to mention the overhauled engine.
Originally Posted by Regginator
You'd almost ask yourself the question of why the fuck don't they license the Fallout IP to Obsidian so they have more time and resources for their flagship Elder Scrolls title. It's like a perfect win-win.
Please god no. Obsidian can do spin offs, certainly. And that's fine. But they have yet to prove that they can make their own big title.
All their best work has been done with much of the work already done (KOTORII, FO:NV), and their Alpha Protocol had some good ideas, but was ultimately a bargain bin C title.
They are good at improving upon and iterating on others work, and writing good quests. But there's nothing to say that they can make their own big titles from scratch. Let alone a brand new Ip.
Have you played Pillars Of Eternity?Originally Posted by BigTnaples
Please god no. Obsidian can do spin offs, certainly. And that's fine. But they have yet to prove that they can make their own big title.
All their best work has been done with much of the work already done (KOTORII, FO:NV), and their Alpha Protocol had some good ideas, but was ultimately a bargain bin C title.
They are good at improving upon and iterating on others work, and writing good quests. But there's nothing to say that they can make their own big titles from scratch. Let alone a brand new Ip.