全 79 件のコメント

[–]amekousuihei 81ポイント82ポイント  (10子コメント)

"Democracies need a buff!" talk should start after the Axis AI manages to reach its historical performance. Not before

[–]tyrannischgott[S] 17ポイント18ポイント  (7子コメント)

Or never, honestly. Even if the axis are destroying the allies every game, then that probably just means the allied countries themselves need some adjustment. Not the ideology.

[–]DragomairAsuraGeneral of the Army 6ポイント7ポイント  (6子コメント)

The US specifically needs a pretty big buff to be historical, even though they're not weak currently.

[–]nnug 12ポイント13ポイント  (5子コメント)

There needs to be some semblance of balance. If it were realistic then the USA should have around 1000 mil facs by 1943, not 200

[–]DrGazooks 5ポイント6ポイント  (0子コメント)

I'm still complaining about the "Great War" penalty for the UK. They cannot recruit very many soldiers until 1939 and multiplayer games can have World Wars that start in 1936.

[–]DragomairAsuraGeneral of the Army 6ポイント7ポイント  (2子コメント)

Why even have differences of countries?

Why not give every country 2 states, 10 divisions, 4 mil/civ factories etc.

[–]TheApacheWarlord 10ポイント11ポイント  (1子コメント)

Historical reasons. Game reasons. Major powers vs minor powers. I know your not being serious (I think) but other people do.

[–]ChiefGironca 0ポイント1ポイント  (0子コメント)

I like how nice you said this XD

[–]Wild_Marker 0ポイント1ポイント  (0子コメント)

Also 1000 factories would be impossible to manage with the current UI

[–]LordHuntington 2ポイント3ポイント  (0子コメント)

even in multiplayer allies win most games

[–]Moranic 1ポイント2ポイント  (0子コメント)

In my games they honestly always manage to conquer Europe and the Soviets, then the war just turns into a stalemate because the UK/US/GR can't invade the other.

[–]djk1518 37ポイント38ポイント  (12子コメント)

Soviet and German equipment outclassed American and British.

This is absolutely not true. U.S./U.K. scientists routinely outclassed their German/Soviet counterparts in applied computing, radar development, code generation/breaking, and atomic research.

[–]PuruseeTheShakingCat 21ポイント22ポイント  (10子コメント)

Claiming that German tech was even a year ahead of the US or Britain is absolutely ludicrous. And the Soviets are on record stating that they couldn't have played nearly as much of a role in the war without the assistance of lend-lease.

[–]slappymcnutface 12ポイント13ポイント  (8子コメント)

but, mah wehraboos

[–]ThePrussianGrippe 6ポイント7ポイント  (7子コメント)

DAE Germans had totally superior everything?

[–]Martenz05 10ポイント11ポイント  (6子コメント)

They had over-engineered-everything. Sometimes this produced good results and technology that was (at the time) considerably ahead of the allies (PzIII, Type VIIC subs). But ultimately the highly politicized process of their military industry collapsed into stupid rivalries between its' key figures. Making designs that impressed Hitler and his advisors became more important than actually being able to produce the design in numbers.

[–]ThePrussianGrippe 3ポイント4ポイント  (1子コメント)

And making uniforms that looked snazzier than they were functional.

[–]krneki12 0ポイント1ポイント  (0子コメント)

those were the Italian.

[–]PuruseeTheShakingCat 0ポイント1ポイント  (0子コメント)

Sturmgeschütz III best German tank

[–]G_Morgan 0ポイント1ポイント  (1子コメント)

The PzIII was just a good tank for its time period. It wasn't significantly better or worse than the Allied tanks. They just used them better.

If the Germans had just made PzIIIs and PzIVs they'd have done much better later on (but still would have lost).

[–]Martenz05 0ポイント1ポイント  (0子コメント)

The PzIII established a whole lot of standards that later tanks were compared to, such as the three-man turret layout and the use of radio communications. It wasn't a completely revolutionary gamechanger like CVs in naval combat, but it was nonetheless a significant milestone in tank design of the era.

[–]Enlicx 0ポイント1ポイント  (0子コメント)

Not only this but their over-engineered products (Like the early pathers, Tigers ect.) were sent out to the front before even being tested properly, making the front line more or less a "Beta-test" which the allies and Soviets didn't do. Add to this that Hitler had this delusion of a "super-weapon" (Not in the traditional, Atomic bomb sense, more that one piece of equipement, like a good tank, would simply outdo all others) that would win the war changed on a daily basis from the V2 one day, the King Tiger one day and so on making the entire system really inefficient, something the allies never struggled with, and to a lesser degree the Soviets.

[–]Enlicx 0ポイント1ポイント  (0子コメント)

The thing that germans did that made it seem "more advanced at the time" was ship it out before it was properly tested, meaning they sometimes struck gold and only a few bug was found and their, say tanks, blew the allies out of the water until the allies' tanks had gone through their testing and the equilibrium of tech is back.

[–]G_Morgan 0ポイント1ポイント  (0子コメント)

The Germans weren't actually ahead on much of anything. They made bigger tanks which turned out to be a costly mistake. The Allies developed bigger tanks as well. They decided that actually making them would be a costly mistake.

[–]skyrimpacman 8ポイント9ポイント  (0子コメント)

Democracies don't need a buff, they need to be improved to make them more fun. Democracy gameplay is pretty lack lustre at the moment and needs more options instead of just sit back, guarantee like crazy and change some government forms at the end of the war. These options should not 'buff' democracies but make them play better and become more enjoyable.

[–]ChiefGironca 9ポイント10ポイント  (2子コメント)

Well said! However most strategy fanatics treat anything that is not min-maxing as a heresy :(

[–]tyrannischgott[S] 3ポイント4ポイント  (1子コメント)

It's really frustrating. If you want to min-max, play Civilization!

[–]samenrofringslikeLBJ -1ポイント0ポイント  (0子コメント)

you can still min-max without balance whine! Like as germany, I constantly find myself in 39 trying to see how many factories i can add while still sneaking in some radar/aa for the air assault I face. Constantly trying to min max the production to use as little trade space for any nation. And then sometimes you ignore those things and try other stuff.

A straight min-max simulator is not fun, that shit is called calculus exam and you can go to wolfram alpha for that

[–]Artyomic 14ポイント15ポイント  (15子コメント)

"What about research bonuses?" Really? Again, look at the history -- with very few exceptions, Soviet and German equipment outclassed American and British.

TRIGGERED

Consider that both the Reich and USSR had active and large military industrial complexes prior to the war, while the US had to play catch-up and still beat both while starting about six years behind.

German equipment sucked compared to American. A foot of armor is worthless when the transmission breaks down the street from the factory. This doesn't even mention the air war, where there isn't even a debate. The Me-262 would have been shot out of the sky by the Meteor.

Soviet equipment was also, for different reasons, awful. Many anecdotes state that the drive of a T-34 needed a mallet to change gears. Soviet workmanship was at best shoddy for the equipment they made themselves - they would have lost if not for American materiel. It's true that an IS-2 would have made Americans tremble but to suggest that Soviet equipment was better quality is ridiculous. The Soviets were an army that built bridges by hand under fire and struggled with lice while fighting at home. Any material superiority would have been for an extremely brief moment and only in certain areas.

[–]PuruseeTheShakingCat 5ポイント6ポイント  (3子コメント)

a foot of armor

Is also irrelevant when most of the armor combat between Germany and the Western allies took place at close range (mitigating gun quality advantage, the only consistent advantage German tanks had) and certainly wasn't only done front to front (a foot of front armor, but the sides and rear?).

[–]G_Morgan 1ポイント2ポイント  (2子コメント)

Most conflict was infantry v tank which is the biggest reason the heavies were useless. Also the Tiger II had a gun which could penetrate armour that nobody in the Allies or Comintern actually used. That doesn't come free, the downside to huge oversized guns is a lower rate of fire. So Germany standardised on overkill at low rates of fire.

[–]Cielle 0ポイント1ポイント  (1子コメント)

Most conflict was infantry v tank which is the biggest reason the heavies were useless.

They're useless in-game too, for much the same reason.

See? Realism!

[–]G_Morgan 0ポイント1ポイント  (0子コメント)

Is heavy SPART + cav still broken?

[–]Ludie_EngmannAir Marshal 0ポイント1ポイント  (10子コメント)

they would have lost if not for American materiel

Burgerboo inbound.

[–]Cielle 1ポイント2ポイント  (9子コメント)

It's a thing some historians, including Russian historians, have said. That's all it is. Agree with it or don't, whatever, you don't have to be a dick.

[–]Ludie_EngmannAir Marshal -1ポイント0ポイント  (8子コメント)

It's a minority idea, and is mostly propagated by Americans who try to underplay the Russian effort. Sure, it did a massive help. Russia still probably could have pulled through.

[–]Dougith 2ポイント3ポイント  (7子コメント)

It's not a minority idea. It's damn near a consensus idea. Almost all historians who look at the industry in the Soviet Union during the war agreed that they were on the ropes. They at one point literally were not able to arm their soldiers and had to send them into battle unequipped. Thankfully they pulled through with a lot of help from the United States, but the fact of the matter is they could not sustain a war with such low industrial output that they had at their lowest point. Yes by the end they had enough industry but at their lowest point the majority of the industrial sectors had been taken by Germany and despite Stalin's best efforts the more eastern industry was having major problems. Without the assistance the Soviet Union would not have been able to get back on their feet.

[–]Ludie_EngmannAir Marshal -1ポイント0ポイント  (6子コメント)

It's not a minority idea. It's damn near a consensus idea.

Really?

I could bet that you're American, not Russian.

[–]Dougith 1ポイント2ポイント  (5子コメント)

That doesn't change what historians say. I've read plenty of Russian takes on the war while getting my Masters and they all say the same thing when it comes to industry and if Russian could have survived.

[–]Ludie_EngmannAir Marshal -2ポイント-1ポイント  (4子コメント)

That really means nothing. If 60 historians say it was, that doesn't mean 1000 say it wasn't. Exaggerated, but you speak like it's the absolute truth when it isn't.

[–]Dougith 0ポイント1ポイント  (3子コメント)

When 95% say something then it is damn near the truth. Especially in a field where no can agree on anything.

[–]Ludie_EngmannAir Marshal 1ポイント2ポイント  (2子コメント)

If you can give me proof that the general consensus is that the USSR would have lost without USA then I'll shut up.

[–]supershutze 4ポイント5ポイント  (9子コメント)

"Japanese material" and "superior" do not belong in the same sentence together.

[–]Dodolos 1ポイント2ポイント  (8子コメント)

Japanese aviation could've been said to have some advantages early on, the zero was a fantastic dog fighter. It just got outclassed real fast. Japanese ships were good too I guess? But they were badly outclassed in terms of tanks, of course, and even infantry equipment the whole war

[–]supershutze 5ポイント6ポイント  (7子コメント)

The A6M(zero) was a terrible combat aircraft.

It had an excellent turn rate, and fantastic range, but those came at the cost of literally everything else: It didn't roll very well, it had a very fragile airframe, and a very low VNE. It had a weak engine, absolutely no armor whatsoever, and it lacked self-sealing fuel tanks.

What you have is an aircraft that will suffer catastrophic failure from damage other aircraft would consider superficial. The lack of self-sealing fuel tanks was especially deadly: Any damage to a fuel tank meant that the aircraft probably wasn't going to make it back to base. No armor meant that the engine and the pilot were very easy to knock out, and the light airframe resulted in the aircraft literally disintegrating when hit.

The A6M, was, in no uncertain terms, a flying deathtrap: There's a very good reason the Japanese were suffering from such a severe shortage of trained pilots. The only reason it has a good reputation is because it faced equally terrible American designs and antiquated commonwealth aircraft for the first half of the war.

[–]Enlicx 0ポイント1ポイント  (6子コメント)

The only reason it has a good reputation is because it faced equally terrible American designs and antiquated commonwealth aircraft for the first half of the war.

You got some more interesting info on this?

[–]supershutze 0ポイント1ポイント  (5子コメント)

American fighter aircraft up until about 1943/44(introduction of the P-51, P-47, F4U, F6F) were pretty bad, especially their carrier fighters.

They had tremendously overbuilt airframes, which gave them rather poor handling and speed characteristics, as well as abysmal climb rates thanks to low power/weight ratios.

The F4F deserves special mention: It had such an overbuilt airframe that the designers had to save on weight in other areas, resulting in it's rather poor armament(4x.50cal) and the lack of landing gear hydraulics, meaning that the gear had to be hand cranked.

They were tough as nails though: Flying bricks.

[–]Enlicx 0ポイント1ポイント  (4子コメント)

As I understand it handling/speed/climb are the most important, did the japanese zero actually have a tactical advantage early on? Or was it more like their respective shortcomings equaled out?

[–]supershutze 0ポイント1ポイント  (3子コメント)

The Japanese had better trained and more experienced pilots early on.

Plus, the F2A widely in use at war's start was a literal steaming pile of shit that makes the F4F look fantastic in comparison.

Climb and speed are the most important: Whoever has an advantage in these dictates the terms of the fight.

[–]Enlicx 0ポイント1ポイント  (2子コメント)

F2A

Interesting that the finns could use it so effectively against the Soviets, although, I don't know what kind of aircraft the soviets used on the Finnish theater.

[–]supershutze 0ポイント1ポイント  (1子コメント)

The Soviets were using the I-16 at the time, and the F2A does possess an energy advantage over the I-16.

The Finns were also fighting on home turf, and the Soviet pilots were inexperienced, and largely unable to counter the Finn's tactics.

[–]Enlicx 0ポイント1ポイント  (0子コメント)

What kind of tactics did the Finns use that stunted the soviet attacks?

[–]burnerpower 5ポイント6ポイント  (2子コメント)

"For balance? Some degree of balance is needed in the game to make it fun, but history should always take priority for Paradox games. And historically, the democracies were at a disadvantage."

Sorry that is just not how Paradox games work. While I don't think there is a quote relating directly to Hearts of Iron the devs have said for their other games that realism is not a meaningful argument. I don't really know if Democracy is underpowered but regardless an appeal to realism is a useless appeal as far as the devs are concerned unless they have changed their mind since that post a year ago.

[–]PuruseeTheShakingCat 4ポイント5ポイント  (0子コメント)

This.

PDS has been steadily moving away from the railroady historical accuracy of their past games. HOI4 is no exception.

[–]DrGazooks 1ポイント2ポイント  (2子コメント)

In the short run, however, these countries are in the midst of the great depression -- a depression that the fascists and communists are able to dig themselves out of because they do not face the same political barriers to deficit spending.

Very Keynesian of you!

I subscribe to the belief that Hitler, Stalin, etc. "ended" the Great Depression in their countries because everyone taking up jobs was forced into the military.

[–]punkrocklee 8ポイント9ポイント  (0子コメント)

Military spending is still keynesian no? Add on top of that the military industrial effort and infrastructure projects in germany for example and it is a pretty good example of Keyne.

[–]tyrannischgott[S] 1ポイント2ポイント  (0子コメント)

I'm an economist-in-training. A lot of what the general public considers "Keynesian" is really just standard macroeconomics. The pro and anti-Keynsianism debate within economics is far more particularized, and there are vanishingly few economists who don't believe that deficit spending will help a country dig itself out of a depression.

[–]Plugawy_Nedznik 1ポイント2ポイント  (0子コメント)

For balance? Some degree of balance is needed in the game to make it fun, but history should always take priority for Paradox games.

Sorry but official PI stance on the issue is "fun" > history in HoI4

[–]Honeyed_Stoat 1ポイント2ポイント  (0子コメント)

I agree with you in regards to making democracies more powerful, but perhaps it'd be more accurate to say that democracies needa buff not in strength, but rather playability. You can have weak democracies, however their fun factor is significantly less than that of an axis or commintern power. If espionage was in the game then perhaps we could see that, but at the moment, there's almost no reason to play as a democracy if you're wishing for an interesting game.

[–]blackbirdhm 1ポイント2ポイント  (1子コメント)

[sorry for the long post, you triggered a lot of ideas I had concerning the design direction of HoI4]

I agree with your points regarding the historical balance of power between democracies and other forms of government, but I don't think it should necessarily preclude examining the game mechanics. HoI4 occupies an interesting space where it strives to be both historical and an entertaining game to play, but this creates contradictions in the design of the game, because parts of history are inherently not fun or balanced. I believe that hewing to absolute historical accuracy would be undesirable - it would eliminate entertaining (if improbable) game possibilities like Luxembourg world conquest that make the game unpredictable and fun.

In the best case scenario, HoI would have enough basis in historical fact to be flavorful and accurate, but have mechanics that are flexible and balanced enough to provide a variety of possibilities/campaign outcomes in single player, and relatively balanced multiplayer where it should be possible to win as any of the three major factions.

In the current state of the game, I think Paradox has done a pretty solid job with the flexibility of the system - it's great that any nation is viable in single player, and I like that a variety of strategies are viable. I feel that compared to earlier HoI games, they have sacrificed some of the simulationist elements that make the game feel more historically authentic, and I hope that in future updates they continue to add elements that add historical context to the game.

I think a large part of the complaints about democracies in the game is that they restrict the player's decision making and appear to provide no significant advantages in exchange, and are thus "less viable" when the player has equal opportunities to change to any form of government at will. This is a problem that HoI4 introduced by making it easy to switch government types. Obviously you could simply make it more difficult to change government forms, or penalize the player for switching ideologies, but this has the downside of reducing the sandbox element/flexibility that makes the game fun for some players. Another alternative could be to model some of the historical problems that fascist governments faced, like internal political infighting or popular resistance to oppressive rule, so fascism has some disadvantages and isn't a "strictly better" choice in all scenarios. However, it's difficult to represent these complex historical problems in a way that creates entertaining game decisions for the player, so I can see why Paradox either abstracted or ignored a lot of these elements. In any case, there should be some kind of compelling advantage/reason to be democratic in the game, and currently there isn't one.

Multiplayer is somewhat unbalanced because it needs to adhere to the historical scenario, which isn't surprising, because the game was probably not designed with multiplayer as the first priority. If Paradox were so inclined, I think HoI4 does have the capability to support exciting, competitive matches within the current game system, but it would be best executed within a standalone scenario. Defining an official set of rules for multiplayer matches and making balance tweaks to the factions would go a long way, and they could fictionalize to an extent to create scenarios that offer more immediate action. By using a standalone multiplayer map, Paradox can escape the constraints of absolute historical accuracy and have greater liberty to create balanced, competitive multiplayer without disrupting the historical authenticity that makes single player compelling.

HoI4 is a great game because it strikes a good balance of playability and history, and maintaining that balance requires some difficult design decisions and compromises. I think Paradox is generally on the right track, but they have an extremely difficult position in that the fanbase is split between players that want a stricter historical scenario, and players that are less concerned with history and simply want to enjoy a challenging strategy game with diverse possibilities. Maybe Paradox's best option is to create different campaigns. One would embrace the imbalance in a "realistic" historical scenario with more complex simulation elements, more historical events, and more accurate representation of power between countries, while the second would explore the current iteration of the game even more, aiming to create an excellent, balanced strategic combat game using WW2 as a backdrop. These are both valid game ideas and HoI4 is kind of stuck halfway between the two. Together with the above comments on multiplayer, this would be a lot of work and a lot of different scenarios for different design reasons, but it might be worthwhile in the end. The divergent interests of the fanbase could be reconciled without trying to make a monolithic map/system that tries to please everyone at once without truly excelling in any one role.

[–]IcelandBestland 0ポイント1ポイント  (0子コメント)

They did do the "historical" and "ahistorical" campaign thing, but I think what you're getting at is that it isn't enough. Players should be able to choose an uber-historical game, where if the player doesn't do anything, the AI will essentially fight WW2, with some alternative events that occur very rarely (basically HOI3). Then, the ahistorical mode would just allow all kinds of craziness. Greece goes after Turkey, Hungary tries to reacquire it's land, Italy invades Yugoslavia early, France goes Communist, etc. At least, that's what I'd like.

[–]mem86 0ポイント1ポイント  (0子コメント)

I had no problem one-tagging world as non-alligned Poland so dunno why democracies (don't forget non-alligned too) need a buff. You have a point.

[–]Ascend3r 0ポイント1ポイント  (1子コメント)

Soviet and German equipment outclassed American and British

Sherman, P-51, late mark Spitfires, Typhoon, M2 Flamethrower. The Germans could contest some of these, but the Soviets never could. Anyone who thinks the T-34 is a "good" tank needs a good slap, because 'good enough' by Soviet standards would be appalling by anyone else's. And this is before we even get into the area of radar technologies or decryption where the allies were outclassing the rest of the world more often than not. (Yes sure, the Germans had some cool radar, but they were often countered by the Allies within months, and the REALLY cool ones never got into widespread production, whereas everything the Allies developed got into mainstream use, that has to count for something! Prototypes do not win wars.)

Even Japanese materiel was superior to American materiel early on

M1 Garand was adopted in 1936, the advantages were all very specific.

The Allies don't need a "buff" so much as they need an upside, ANY upside. The only tangible upsides they (could) have is the generic focus tree's Deterrence, which grants 20% building speed to military factories.

I think the mod "New World Order" is showing how this can be done. It added a new government slot. While I do not feel much for an additional slot here, what it does show is 8 new choices, several of which are locked out to communism and fascism, but ONE is an exclusive bonus to democracy.

So to recap, I am not saying "give democracies an inherent advantage of some kind" so much as saying give them ANYTHING that they can do better than the evil types of government. Anything that does not include the generic focus tree. Like Fascists/Communists being able to go War Economy early, let the Democracies have exclusive rights to the "Free Trade" law or something. That is what would make sense to me.

[–]tyrannischgott[S] 0ポイント1ポイント  (0子コメント)

You can make them more fun without giving them a buff, and I'm all for that. But I really don't think that going democratic should ever be a country's best choice in this game -- except, perhaps, insofar as it ingratiates you with the allies. Because it basically never was a good choice for the purposes of conquest and short-term survival during that period.

As another comment suggested, it would really help if PDX made switching ideologies much harder.

[–]taw 0ポイント1ポイント  (7子コメント)

Democracy is not a good form of government if your goal is to mobilize a mass of men and equipment for an aggressive war against your neighbor.

Lol, everyone forgot WW1 already? You know, the war where democracies on all sides (every major country except Russia and most minors) had absolutely zero problem slaughtering own citizens?

[–]tyrannischgott[S] -1ポイント0ポイント  (6子コメント)

Imperial Germany was not a democracy. Nor was Austria-Hungary. Having a Reichstag does not make you a democracy if that Reichstag has no power. (See: Germany, Nazi. 1933-1945)

And in any case, attitudes surrounding war were very different back then.

[–]taw 1ポイント2ポイント  (5子コメント)

That's some total nonsense, they were as democratic as any country in that era. People elected parliament, 5-6 parties got seats, all men over 25 had the vote, parliament passed budget and laws.

If imperial Germany was "not democracy" then neither US nor UK were democracies at the time.

[–]tyrannischgott[S] 0ポイント1ポイント  (4子コメント)

If "having an elected parliament" is what makes a democracy, then Russia was a democracy in 1914 too; they had a Duma which was just as powerless as the Reichstag.

Wilhelm II had final authority to do whatever the hell he wanted in Germany, whether the German parliament liked it or not. George V did not. Poincaré did not. Wilson did not. This is the difference.

Having an elected body of legislators is necessary, not sufficient.

[–]taw 0ポイント1ポイント  (3子コメント)

Wilhelm II had no sole authority over budget or laws. His reserved powers were less than that of British monarchs, who are completely unbound by any kind of written constitution.

[–]tyrannischgott[S] -1ポイント0ポイント  (2子コメント)

Alright, you've convinced me. But now we need to apply this logic to other countries! Just so we're on the same page.

Russia was a democracy after 1906, because the Czar only had veto power over the Duma. Hooray Democracy!

Oh, hey, that's weird; North Korea is a democracy! They get to elect their representatives, after all. They also enjoy freedom of expression and right to a fair trial. How weird. I guess I've been misled by the western media. Thanks for opening my eyes to the truth, sir. If only I had realized sooner that to understand a country's government, all I had to do was read their constitution!

[–]taw 0ポイント1ポイント  (1子コメント)

Russia indeed took first steps towards democracy with the Constitution, but that got reverted quickly, and it was definitely not democratic in any meaningful sense in 1914.

The Tsar clearly indicated that his own authority, which he claimed to have received from God himself, superseded the authority of any law, even the Fundamental Law itself, which he himself had granted.

[–]tyrannischgott[S] 0ポイント1ポイント  (0子コメント)

Look. No historian considers Imperial Germany a democracy. The people who study this stuff as a career disagree with you. Does this mean nothing?

You're welcome to keep writing comments about how formal elections == democracy, but I'm just going to sit here and roll my eyes at your naivete.

By the way, you should look into the difference between a "necessary" and "sufficient" condition. I think it will do a lot to help clarify your thoughts here.

[–]Paz436 0ポイント1ポイント  (0子コメント)

Democracies don't need a buff, but there has to be a reason to maintain the status quo other than roleplay. Or at least have any other shit that make democracies fun to play. HoI4 is a game not a history simulator.

Also

Soviet and German equipment outclassed American and British

LUL.

[–]DomoV 0ポイント1ポイント  (0子コメント)

Soviet and German equipment outclassed American and British

Hahaha

[–]Technojerk36 -5ポイント-4ポイント  (0子コメント)

preserve individual rights and liberties

i dont understand

[–]OXIOXIOXI -2ポイント-1ポイント  (0子コメント)

A good buff wild be giving them all an extra resource slot, but then they're OP late game. Honestly I think better AI will mean better allies in the game and strengthening democracies.