上位 200 件のコメント表示する 500

[–]impedimentoLoLWhen Mata meets Faker 190ポイント191ポイント  (13子コメント)

https://twitter.com/TSMReginald/status/767842563671724033

Andy Dinh ‏@TSMReginald
Going to respond to Marc's comment. So much to say that it'll take me a while to write this all down.

[–]ayrainy 60ポイント61ポイント  (9子コメント)

dis gon b good

[–]LittleDrinkyPooI got you Julian, you sexy prick 10ポイント11ポイント  (6子コメント)

What's Regi's reddit user? Or does somebody have a link to the thread in question?

[–]OutworldsppmdKreygasm 12ポイント13ポイント  (0子コメント)

Monte has some things to say too https://twitter.com/MonteCristo, his first tweet about it was 25 mins ago

[–]tharan1 785ポイント786ポイント  (95子コメント)

Did Scarra have to trap Regi against those rails to make sure he didn't try to escape or something?

[–]scarra 824ポイント825ポイント  (19子コメント)

He said he wanted to sit down at the time, and we obliged lol.

[–]tharan1 349ポイント350ポイント  (11子コメント)

Sure Scarra, that's just your cover up story. We all know you're threatening people into giving you interviews.

[–]MyUshankaPatchhes (NA) 257ポイント258ポイント  (10子コメント)

When I think of threatening, I think of Scarra.

[–]RimeSkeem 244ポイント245ポイント  (8子コメント)

You know, he once killed a man and sent Dyrus to jail for it.

[–]Archerist_I'm thinking about Teemo flair after 2 LCK, Penta in TCL and TSM 40ポイント41ポイント  (1子コメント)

you mean backstabbed?

[–]Freezman13[Freezman] (NA) 33ポイント34ポイント  (2子コメント)

Another time he killed a baby, disposed of the body in a microwave and blamed Dyrus for it.

[–]Acroozlooze 175ポイント176ポイント  (39子コメント)

#FREETSMREGINALD

[–]Teleporting-Bastard 48ポイント49ポイント  (0子コメント)

At the middle of the video you can faintly hear regi whisper ''help me''

[–]Bloobomber 1123ポイント1124ポイント  (220子コメント)

Last worlds was the most embarrassing display balance wise by riot, just threw a bunch of busted reworks at pros with no matches to gauge the strength of those champs.

[–]LegendsNeverDie1 1146ポイント1147ポイント  (151子コメント)

"The biggest tournament of the year is coming up, let's make Mordekaiser an ADC!"

-Riot Games 2015

[–]WaygzhWaygzh/Vvaggles (NA) 466ポイント467ポイント  (127子コメント)

"Alistar"

-Riot Games 2014

"Trinity Force"

-Riot Games Season 3

[–]TheWeekdn 210ポイント211ポイント  (118子コメント)

Alistar and Zil were super ridiculous in 2014 worlds holy hell, 100% P&B

[–]spurdo13 126ポイント127ポイント  (39子コメント)

zed 100% pb s3

[–]thomral 85ポイント86ポイント  (18子コメント)

zed in s2 worlds semifinals, Krepo: "what is the ulti of this champ"

[–]characterulio 12ポイント13ポイント  (1子コメント)

To be honest the games Zed was played in S3 he wasn't that good. I remember Faker's Zed in the finals which wasn't that good, Whitezz was playing much better than him that match. Also Soaz played it top I believe. Reginald played it vs Faker's Riven and mancloud might have played it too. I think the real op of that tournament was everyone figuring out Gragas and Orianna are super strong. Ahri/Zed kinda fell out of favor but people banned Zed because they didn't play it or because they were vs Faker. Another surprise is that only a few players played Kassadin who was beyond broken during that patch and would be almost 100% pick banned in the following competitive season. Nidalee would also come into meta after worlds, only Nagne played her once. Ahri/Zed/Fizz nerfs would allow LB to finally become a dominant pick.

[–]-_-Alex 6ポイント7ポイント  (30子コメント)

How was Alistar op back then ? someone explain

[–]kanakaishou 29ポイント30ポイント  (4子コメント)

1) ultimate wasn't nerfed, so if u hit 6, you were automatically super tanky.

2) you could w+auto. with trinity force, you got free, completely unanswerable harass, so you smashed lane the second you got sheen.

it was a combination of a bunch of mechanics which ended up as cancerous.

[–]luapchung[Luap] (NA) 2ポイント3ポイント  (3子コメント)

Ult also gave him shitload of AD

[–]hirta 4ポイント5ポイント  (2子コメント)

still does, only with damage reduction nerfed it's way harder to make damage alistar work

[–]TheWeekdn 29ポイント30ポイント  (8子コメント)

Back then you could W+autoattack a target with no retaliation which made Triforce and Shiv stupidly op on him (with RoA as well). He'd just ult and gank from behind your tower freely.

[–]mikegallino 32ポイント33ポイント  (4子コメント)

You usually went RoA tank mage build with Lich bane OR Triforce and Shiv into tank. Never both.

[–]cineqpl 10ポイント11ポイント  (3子コメント)

He was unkillable with his ult and complete bully in lane. Building Triforce and Statikk made him straight down OP (back then you could sneak an autoattack inbetween W-Q combo for literally tons of damage).

Edit: K, it was W-AA, not W-AA-Q, but you get the idea...

[–]landoindisguise 48ポイント49ポイント  (42子コメント)

Zilean was my least favorite thing about 2014 worlds. He's a little better now after the rework, but back then he was SO boring to watch. No skillshots to make plays with, lots of potentially exciting plays made boring because the Zilean revive prevented a death.

As far as entertainment value for viewers goes, I'd say pre-rework Zilean might be the worst champ ever. Tahm right now is pretty bad too (makes picks basically impossible if he's nearby), but at least he's got the potential to do some cool things with his ult.

[–]fdsaf3 67ポイント68ポイント  (16子コメント)

Thank goodness Soraka from way back in the day existed before the game got huge. Back when she could restore her own mana and health and endlessly push waves with her Q...yikes.

[–]TheNorthernGrey 52ポイント53ポイント  (0子コメント)

Good ol' Energizer Mana Battery

[–]MyUshankaPatchhes (NA) 14ポイント15ポイント  (2子コメント)

I'm having flashbacks to Raka top. Both getting "styled on" by it (as much as QQQQQQ... spam counts as being styled on) and getting f'd in the b when I tried it myself.

[–]fdsaf3 2ポイント3ポイント  (0子コメント)

I used to play Soraka everywhere. I climbed fairly high on the ladder as effectively a Soraka one trick back at the end of season 1 and into season 2. She was stupidly broken for a while.

[–]quiteUnskilled 24ポイント25ポイント  (3子コメント)

As far as entertainment value for viewers goes, I'd say pre-rework Zilean might be the worst champ ever.

Pre-rework Nidalee was my no. 1 in that regard, she defined a whole playstyle of utter boringness. But yea, Zilean was far from entertaining as well.

[–]Herax 23ポイント24ポイント  (0子コメント)

Oh yes, pre rework Nidalee was definately the worst. When she was in the game the whole match devolved into "can Nidalee's team get a small lead, then siege turrets endlessly without anyone dying ever?". And if her team did not get a lead it would just be a one sided stomp.

[–]Whober 11ポイント12ポイント  (1子コメント)

Watching people get one shotted as a spectator was fun. you're confusing playing against something with watching others play it.

[–]shieldedunicorn 37ポイント38ポイント  (14子コメント)

That and all the Juggernaut that people never really played competitively before. Also a bunch of new item specially designed for them if I remember well. It felt like the player were learning more and more about the patch during the tournament.

[–]iZedarinoIn the Shadows 70ポイント71ポイント  (6子コメント)

Balls' Darius penta, never forget.

[–]Cerinthus 28ポイント29ポイント  (4子コメント)

That was glorious. They deserved to eat a penta.

What the fuck was Huni doing trying for the 1v1 with Yasuo? No respect for balls that game.

[–]Rimikokorone 61ポイント62ポイント  (19子コメント)

That 600 dmg skarner though.

[–]-Mateo- 10ポイント11ポイント  (18子コメント)

Skarner was my main... Like 4 years ago. I started playing him a month ago again.

Got me playing ranked again, Dude is op, and is carrying me out of gold

[–]Ringo_A 14ポイント15ポイント  (13子コメント)

Completly underrated, really tanky and good dmg with trinity. I always tell my team that they get to feed 1 champ that I can ult in teamfights.

[–]-Mateo- 4ポイント5ポイント  (8子コメント)

Oh man. Flash ult the adc, every, single, time.

Over and over. I start to feel bad, but then I say NAH and laugh my way to the bank.

[–]mbr4life1 15ポイント16ポイント  (6子コメント)

It's on the ADC for not buying QSS. It's not like they don't have options it's just that QSS isn't in their mobafire build.

[–]Blaizeranger 105ポイント106ポイント  (16子コメント)

Wasn't Gangplank disabled for some fucking lore event for a few weeks right before worlds? He was a huge pick for worlds, but nobody could properly practice him because he was disabled on the lead up to worlds. Terrible.

Oh and Gragas being disabled mid way through the tournament for a bug everyone already knew existed. And that's not even getting started on the fiasco that was Mordekaiser...

[–]SABIIIN 34ポイント35ポイント  (9子コメント)

He was not disabled on the Tourney Realm

[–]Blaizeranger 41ポイント42ポイント  (2子コメント)

That's true, but not all practice is done on the Tourney Realm, and disabling a champion that was likely to be so prevalent at worlds created a lot of unfamiliarity amongst spectators. A truly poor decision.

[–]Sikletrynet(EU-W) 27ポイント28ポイント  (1子コメント)

Yeah most pros use solo Q to get familiar with a champ, so forcing them to even just get familiar with his kit in scrims is pretty damn stupid

[–]secretdrug 11ポイント12ポイント  (0子コメント)

seriously how are you supposed to have a good scrim practice if one of your players is still figuring out the champ they're playing? scrims are for how to get better as a team. soloq is for getting better individually

[–]Bloobomber 56ポイント57ポイント  (3子コメント)

That was kinda blown out of proportion you could atleast scrim with gp

[–]digitsabc(EU-W) 14ポイント15ポイント  (2子コメント)

What are you talking about, moments before Worlds is the best time to 'experiment' with Morde! /s

[–]RoznosicielCiastdq was a mistake 3ポイント4ポイント  (0子コメント)

Which was strange, because there was a huge pick variety anyway.

Despite all they did, we had about 2/3 champions picked or banned at least once iirc.

[–]PM_UR_ITTIE_BITTIESDOUBLESTAR HYPE 485ポイント486ポイント  (358子コメント)

Holy shit, Regi going in on Riot

[–]ComradeBlue 281ポイント282ポイント  (195子コメント)

Hey seems to be going in just as much on fans who think the patches are "fun" for competitive LoL.

[–]weblordseth 261ポイント262ポイント  (137子コメント)

I don't think it's "fun." It's not fucking fun to see teams on top of the meta, flounder in a new meta during fucking worlds. We aren't watching the best teams at the top of their game at that point, who has the best ability. We are just watching who can scramble in the mud the fastest and is the most flexible.

[–]gpaularoo 73ポイント74ポイント  (46子コメント)

if you had made this argument 3 years ago you would have been laughed out of reddit on a torrent of downvotes.

The mistakes that Riot make, and in general, the esport of league of legends, can be prevented by looking at esports of the past, like starcraft and counterstrike.

These are often not new debates to esports that league comes across. Often good solutions have already been discussed, explored and executed.

[–]SelloutRealBig 16ポイント17ポイント  (2子コメント)

3 years ago Riots biggest change was the jungle and it only happened at the end of each season. Sure a champ or item got buffed but it was not nearly as big as a whole ap/ad item remake mid season or adding morde as adc with rework corki and other unnecessary shit just before worlds.

[–]schwegburt 95ポイント96ポイント  (34子コメント)

Its so fucking true.

I stand by the impression that Riots bloated with young employees. The sort of insufferable starry eyed kids that think they can reinvent the wheel. And then make fuck ups any industry veteran could have warned them about right as they brainstormed the idea during a meeting to set up a meeting for a meeting.

I do like Riot but too many of their decisions reek of naivete that never got called out.

[–]AmbiguousPoint 88ポイント89ポイント  (22子コメント)

I stand by the impression that Riots bloated with young employees.

They are.

"Everyone here is super young. For many Rioters, this is their first real job. This isn't a studio where everyone has fifteen years of experience and has worked on tons of famous titles. We are still figuring out how to run a company and support a popular game." - Riot Ghostcrawler

[–]iDannyELiShinobi (NA) 40ポイント41ポイント  (5子コメント)

Well shit if they have employees like me working there, no wonder there's so many screw ups.

[–]Ilackfocus 20ポイント21ポイント  (4子コメント)

I find that hard to believe when I get told I need more experience before applying <.<

[–]deadlyinsolence 6ポイント7ポイント  (1子コメント)

While it's good to have youth at a company, denying or even just ignoring the fact that experience can have a positive impact in game design and balancing is idiotic. Imagine if Overwatch had a bunch of kids at the wheel instead of Jeff Kaplan. The game probably would have tanked.

[–]thewoodendeskLCS is a MESS. LCS is a WASTE. 2ポイント3ポイント  (1子コメント)

That sounds terrible assuming this wasn't taken out of context.

[–]freakuserSaigon 6ポイント7ポイント  (2子コメント)

Some rioter said that dota2 has been made with eveThing they didn't know or learned in past 6 years (implIng dota was unbalanced)

Then why does LoL only have like 50-60% champs picked max after like 200 competative games on a single patch and dota had like 90~% over TI6. RIOT employees are really stupid sometimes.

[–]ApocalympdickOctopwns [EUW] 14ポイント15ポイント  (2子コメント)

You're right, and it's fucking obnoxious once you start noticing it.

[–]mormotomyia 3ポイント4ポイント  (0子コメント)

Hey i found this invention . It serves you well when sliding because instead of sliding it turns. Ill call it rad.

[–]tomtomyom 92ポイント93ポイント  (49子コメント)

I love lane swaps, it's really enjoyable to me to watch people farm with no interaction with each other for 25 minutes.

[–]quiteUnskilled 152ポイント153ポイント  (19子コメント)

It doesn't really matter what your stance towards lane swaps is, the fact of the matter is that laneswaps were the meta for the entire season until Riot went ahead and changed it right before the big tournaments. That's the issue that people are annoyed about, especially since they do something of the sort every year for some weird reason.

[–]TLSMFH 22ポイント23ポイント  (11子コメント)

Exactly. Even if lane swaps aren't Riot's idea of what League of Legends should be, this whole season was largely defined by lane swaps. This isn't a case of nerfing a champion so teams have to practice a new one, lane swaps affect the game in a huge way.

Now, people who can take that first tower have a huge advantage. Lane dominant picks spike up in usage, but weak laners fall off. A team who had a top laner that was weak at laning but strong in teamfights can no longer cover his weakness. Maybe the game should be this way, but the fact of the matter is that they climbed to the top using this method.

A change this drastic can mean that your first place team should have ended up fifth place if they couldn't shield their weak laners. All of a sudden people claim that they're inconsistent and choking.

[–]Spitfirre 24ポイント25ポイント  (18子コメント)

Different fans consider different things "fun".

I enjoy watching competitive scene to see "What is this team doing to win? How are they using their team composition? Are they working together well?". I enjoy watching greatness, people using the tools of the game to win.

Some people though, like watching because "Yay Doublelift-san! I love youuuu" or "Yay CLG! Go team!". It's in every sport, you have the fans that are fans of the teams/players/personalities because it's someone they identify with.

A major patch update might piss off the "hardcores" more than the casual observer.

Regi seems to be coming from the hardcore perspective because it's his job to. He's invested in the scene and it's gotta be a tough position to be in.

[–]WebLlama 51ポイント52ポイント  (17子コメント)

I think there are different ways to be hardcore too though.

I like seeing how teams adapt.

I genuinely care very little who can run Gnar top to the greatest effect. But I think it's a lot of fun to see teams who can craft a different way to approach a meta successfully.

I loved the Veigar comp C9 ran at worlds last year. I loved the sudden rise of Kennen ADC through the tournament. I loved the rapid reassessment of Skarner.

Hey, Regi has a lot on the line. He doesn't want to leave a lot to chance. He saw them badly misunderstand the meta at MSI and get leveled by it.

But as a fan, I like seeing different regions come up with different answers to the same problem.

[–]Lipat97 5ポイント6ポイント  (3子コメント)

I disagree, despite the flair. Worlds is by far the biggest tournament we have in this scene. It's the one every uses to rank teams and regions and players. It's unfair to everyone in the scene to have the regular season and playoffs played on such drastically different games. Worlds is how we decide the best of the best, but this patching system is flawing our metric. It had us thinking that C9 was a better team than they were at the time, entirely because of the patch.

At that level of play, you already have to adapt like crazy to the enemy team. They shouldnt have to adapt to Riot's random balancing on top of that.

How much adaptation did we see to Mordekaiser at worlds? to gangplank? (Note that gangplank and Fiora were released around the same time this laneswap patch was, so they also unfairly impacted playoffs yet weren't fixed by worlds). I want to see not just who the best gnar is, but also how teams play around an enemy gnar. Who they pick into a crazy gnar player. How they play around and set up their own allied gnar.

That was a bad example anyway. Gnar wouldn't be nearly this OP if laneswaps were still a thing.

[–]Spitfirre 5ポイント6ポイント  (2子コメント)

I see what you mean. It's cool seeing a new patch and seeing what each team thinks is "meta". Worlds last year was a shit show, but it was interesting to see what regions prioritized certain champions based on their results. However by the end of the tournament, everyone was doing the same thing.

Everyone watches for different reasons. I'm just a bit frustrated to see the environment for the players continue to be as volatile as it is. I care for the players because I respect the immense sacrifices they made to become the best. NRG got relegated and basically said "We're fucked for now, so we won't sponsor a CS team and come back later". That is NOT good for players, owners, or other investors.

[–]Uniia 3ポイント4ポイント  (1子コメント)

I dont think doing as dramatic things as last worlds is good, but man i LOVED it. I have ADHD and im a sucker for new picks and strategies and seeing a meta evolve dramatically inside a single tournament was just the best. Its so interesting to see different srategies developed almost in a vacuum get tested against each others.

[–]Antilogicality[Godvana] (EU-W) 17ポイント18ポイント  (32子コメント)

A few of the C9 players have said that they find the patch more fun

[–]erlandf 52ポイント53ポイント  (3子コメント)

He's not talking about this particular patch, he means riot's patching philosophy in general. The "fun for the fans" part is about the fans allegedly liking a bunch of random new champions getting thrown into the mix before major tournamentswith teams trying to figure out what's strong and what's not as they play. The c9 players like this patch because they like playing standard lanes more than laneswaps

[–]Kurvco 11ポイント12ポイント  (1子コメント)

Don't get me wrong, I'd love to see more champs, but the way Riot does things is absolutely abysmal for players. I don't understand why they're so set on doing a patch every two weeks like clock work. Especially with these huge patches right before worlds, it's ridiculous.

[–]Ilackfocus 3ポイント4ポイント  (0子コメント)

I mean, I agree in not changing much before worlds, but with the posts on Reddit constantly complaining about state of X meta or Z champ, it would be abysmal to have to deal with the constant complaints if it wasn't every two weeks.

[–]Ichiago 64ポイント65ポイント  (104子コメント)

We've had this discussion forever and it always goes the same way:

  • A lot of patches means the games won't be high quality most of the time and it's not a healthy competitive environment.

  • At the end of the day Riot is making money from skins and the entire competitive environment is controlled by them (they created LCS and they are running it at a loss without sponsors as a tool to advertise the game).

Bottom line is that nothing will change, Riot won't have just 2 patches per year because it would be something insanely stupid for them to do. Not only because they "sell less skins" but a stable competitive environment will have less shitfests and will be less entertaining for the average viewer if/when the game is played as a perfect strategy game (few fights/kills and lengthy games).

[–]AzureDragon013 23ポイント24ポイント  (20子コメント)

No one is asking for 2 patches a year or some other ridiculous bullshit like that. What we're asking for is no more big meta shifting patches right before a major tournament like Worlds. We have 2 months left until worlds, this is a great time for teams to figure out the current meta especially as most of their practice will come from scrims and solo queue and unless results are made public, they might not even figure out what the current meta is.

Have your bug fixes, maybe tune numbers a bit here and there. Just don't decide hey let's release the possibly broken yorick rework right before worlds starts and while we're at it, let's buff trinify force userse and assassins all the way up to the top.

[–]helloquain 25ポイント26ポイント  (11子コメント)

You mean don't do the exact things they specifically said they wouldn't? Assassin rework is in pre-season, and Yorick will be permanently disabled for Worlds. This has literally been addressed.

[–]kaddavr 45ポイント46ポイント  (54子コメント)

But .... they don't have to drastically change the game to release skins, right? They can just ... release skins.

I mean, the NBA doesn't change the height of the hoop or the weight of the ball (as Regi said), and they don't have any problem selling their skins (jerseys).

[–]andro1894[Jugstapose] (NA) 20ポイント21ポイント  (6子コメント)

I don't know if that's an appropriate analogy though. The hoop and height in basketball would be the equivalent of what Regi mentioned in the video as to what the core of League is: mechanics, last hitting, etc. So changing the size of the hoop would be like changing those same aspects as they relate to League.

The best example I can think of that your basketball analogy would work in is comparing the League patches to the NBA deciding to change rules in someway (ie: changing a charge foul where the person now doesn't have to plant their feet for it to be a charge).

[–]SailorMint 20ポイント21ポイント  (33子コメント)

NBA does change update their rules on a fairly regular basis (i.e.: change to fouls).

To quote one of my posts a few months ago.

The NHL has been nerfing goalies every few seasons among other things:

  • Nerfed slow moving players by enforcing interference penalties.
  • Nerfed goalies by limiting their puck handling (aka Brodeur rule).
  • Nerfed goalies by shrinking their gear.
  • Made diving an actual penalty, effectively penalizing teams with good actors (RIP Boston).
  • Killed off the "neutral zone trap" meta.
  • Buffed power play by making the next face-off in the penalized team's zone.
  • Removed ties and made regular season overtime 3v3 to improve scoring chances.

tl;dr: The NHL wants a goal scoring meta, in a game where goalies often steal the show.

[–]reginaldBRO 51ポイント52ポイント  (6子コメント)

I honestly don't mind big changes, but it really upsets me on how drastic the changes are and the timing of the change.

Our players work 12 hours a day for an entire year to compete at Worlds. Right before playoffs, Riot changes the game entirely. The time and effort that players put into the game to compete at worlds is completely thrown out of the window.

Its the player's careers on the line here and their livelihood.

[–]SailorMint 7ポイント8ポイント  (0子コメント)

I think everyone agrees that major changes should be implemented in between splits. But not everyone will agree as to what actually constitutes a major change.

Pro leagues have the duty to make the game a better spectator sport while teams are held responsible to their fans to do their best to win championships. Those are two completely independent goals that don't always mesh well together. There will always be some clashing.

Either way, I strongly believe that the main issue is the timing, not so much the spirit of the changes.

[–]TheTerribleSnowflac 18ポイント19ポイント  (5子コメント)

Correct me if I'm wrong, but don't these changes happen during the off season rather than while the season is happening, which I think is the biggest complaint.

[–]SailorMint 6ポイント7ポイント  (1子コメント)

Referee inconsistency aside, you are correct.

Of course, the difference between early season, mid-season and playoffs reffing is significant.

[–]Pachinginator 1ポイント2ポイント  (0子コメント)

Of course, the difference between early season, mid-season and playoffs reffing is significant.

Absolutely. Playoff Hockey is a WHOLE different animal than the regular season though. It gets pretty damn scrappy out there.

[–]kaddavr 26ポイント27ポイント  (6子コメント)

And it's been an abysmal failure. The NHL has failed to increase scoring or excitement in the game. But that's a different issue.

THe main point is this: How many of those changes were made in-season? How many of them were made after the regular season BUT before the playoffs. The answer is categorically ZERO.

Your list is all OFF-SEASON changes made over the course of nearly a decade. That is in no way comparable to the haphazard in-season changes that Riot makes. It's nowhere near comparable.

[–]Whyyougankme 4ポイント5ポイント  (7子コメント)

No one has a problem with major changes. The problem is when these major changes happen right before the playoffs. I dont know any sports team that makes an enormous change to the game right before the playoffs. This is like removing the 3 point line after the regular season in the nba.

[–]MeatMasterMeat 3ポイント4ポイント  (3子コメント)

Height of hoop/weight of ball : This analogy hasn't ever sat well with me, because this would be tantamount to making all champs 50-75 movespeed slower/faster or something else that is EXTREME as to how the game even feels vs having to play the game slightly differently to get advantages.

The dragon and tower changes are the biggest ones as of late, but those feel like adding 3-pointers(dragons, no one went for drags before) or adding technical fouls. They are all changes that impact the player in a positive way.

The make the net higher example is like an aurelion sol disable, which is unfortunate moreso than calculated changes from riot.

Idk. It's just a wonky analogy.

[–]draris 2ポイント3ポイント  (0子コメント)

The solution is no more LCS tbh, u can patch all u want if u have majors like csgo

[–]Silfari 207ポイント208ポイント  (43子コメント)

After he said it, Huni would be such a good minlaner. He has amazing mechanics on carry champions but can't play tanks thats like perfect description of midlane XD

[–]PixelGrimm 134ポイント135ポイント  (20子コメント)

I remember a certain Curse toplaner that people said this exact thing about, but I always missed him playing toplane.

[–]40866892 22ポイント23ポイント  (11子コメント)

the difference is Voyboy stopped being a monster before he transitioned to mid. Huni is still a monster, when he isn't forced to play tanks.

[–]I_Faced_The_WindFill = Support 13ポイント14ポイント  (1子コメント)

Voy was coming back to form though in mid before he left. He honestly did retire too early.

[–]Asteroth555 153ポイント154ポイント  (9子コメント)

That's because Huni used to be a midlaner on Samsung Red before moving to EU and converting to top

[–]crasengitNone of that tank ekko bs 59ポイント60ポイント  (4子コメント)

They should just put Pobelter top, since he gets top 50% of the time in dynamic q anyway. /s

[–]captainscottland 59ポイント60ポイント  (2子コメント)

Rip last NA mid lol

[–]MyUshankaPatchhes (NA) 39ポイント40ポイント  (0子コメント)

Eugene "Pobelter" "200 IQ" "viktorfan69" Park, The Great American Hope

[–]clubsandwhichesFNC, OG, TSM 3ポイント4ポイント  (0子コメント)

Pobelter made a joke tweet to the same effect actually.

[–]impedimentoLoLWhen Mata meets Faker 43ポイント44ポイント  (1子コメント)

https://twitter.com/TravisGafford/status/767830452929298432

Travis Gafford ‏@TravisGafford
Tension between the owners and Riot has been brewing for a while. I think we're about to see nuclear war. This week will be interesting.

[–]paoloking 152ポイント153ポイント  (34子コメント)

He is a bit late with this. I remember how in s2 Riot nerfed most M5s champions like Gragas, Shyvana, Yorick or Ryze few weeks before worlds.

[–]Readragon 58ポイント59ポイント  (30子コメント)

Season 3 was the only year the meta didn't change drastically before worlds.

[–]MozaTear 122ポイント123ポイント  (4子コメント)

They did introduce a buffed Triforce which brought Corki and several other champs into the meta.

[–]inventedscoter 11ポイント12ポイント  (8子コメント)

lol? Season 4 was since playoffs to worlds the same patch afaik.

[–]Readragon 28ポイント29ポイント  (0子コメント)

Sorry I didn't mean directly before worlds as in after playoffs but from the middle of the season to worlds. In S4 we had the 4v0 for a long time but that was gone by worlds.

[–]Slapdashyy 2ポイント3ポイント  (1子コメント)

Season 3 had the huge Trinity Force buff that brought a lot of champions like Corki/Jax/etc. back into the meta.

[–]Xyltin 110ポイント111ポイント  (27子コメント)

Riot know that they screwed up last year with the Juggernaut patch pre worlds.

This year it is a bit different. The playoffs are influecened but the stronger teams always got throught to the finals in both scenes and only the IMT vs C9 game was really close (H2k vs Splyce it was a huge + for H2k to have standard lanes).

But I am sure Riot is also aware that they needed to bring these turret changes in the mid season update or mid split where teams have time to adept (at least a month or 2 earlier).

I just hope they learn from it again and make it better the next time.

[–]YoureNotOnThatTeamyoutu.be/xN1WN0YMWZU 25ポイント26ポイント  (3子コメント)

That's bullshit on the H2k + Splyce comment. Splyce showed up majorly against H2k, and a lot of H2k's strength vs FNC was just their cohesion. Aggression is pretty easy to punish in standard lanes because players are more willing to lean towards that mentality. We saw H2k lose individual trades because of this very reason; they just got punished over and over because they felt they could press an advantage that wasn't there. Splyce outplayed them on an individual basis, but I'm sure that Wunder/Odo and Trashy/Jankos lower on farm/xp than Forg1ven/Kobbe would have resulted in Forg1ven being able to take over the games from an individual standpoint. A lot of what lane swaps do is create the ability to funnel, with AD carries getting an early funnel to their power spikes and then significantly less funneling from there. Forg1ven just needs to be ahead because he's famous for pressure, but he's also infamous for overaggression. If he were further ahead of Trashy in a 2v3 scenario, he'd have a lot more room for an outplay.

[–]FBG_Ikaros 131ポイント132ポイント  (65子コメント)

This sub needs to realize that league of legends is for Riot all about the end consumer.Thats where the money is. Esports is one big advertisement for the acutal game. Like regi himself said:

watching LCS and worlds with new champions is a lot of fun for the viewers."

This is the endgoal for Riot with the LCS. They just want to attract new players (potential money) to the game It sucks for the players, but thats just the reality.

[–]yamfase 13ポイント14ポイント  (36子コメント)

While that's true, riot also throws around "competitive integrity" everywhere. If you want to just make money then at least admit it, but riot doesn't do that. Ghostcrawler's definition puts this in a pretty grey area.

Ghostcrawler's definition here:

It means that we have a contract with players. They have expectations about game balance (both champion balance and things like matchmaking). Players understandably want for their skill (which includes mechanical clicking skills and knowledge of the game) to be the primary factor for whether they won or lost

Here he mentions expectations of game balance and "skill" (then pointing to knowledge of the game). Both of these imo are for the most part thrown out the window at riot's whim.

[–]Intelliphas 143ポイント144ポイント  (144子コメント)

There's a lot that can be said for both sides of fewer patches vs constant patches. On one hand, you have games like Starcraft and Counter Strike, which have pretty much been the same game for a long time and remain popular. But it's different for a game like League, where new champions and items get introduced regularly, and things have to be balanced around that. It'd be like introducing a whole new weapon into Counter Strike; it would change the flow of rounds and the economy of a match. I personally think regular patches are necessary for a game like League, to keep people interested and prevent things from getting stagnant.

[–]bob_blah_bob 52ポイント53ポイント  (19子コメント)

Oh god the R8 fiasco... Never forgot.

Or the CZ

Or the AUG

Counter strike has done it too, but the difference is they have multiple big tournaments a year, so they can do updates after a major, and not effect teams going into it.

[–]alamolo 12ポイント13ポイント  (11子コメント)

R8 lasted like a week? Almost every org just rolled 1 patch back if I remember correctly. No "real" pro games were played with broken R8 enabled.

[–]Zankman 148ポイント149ポイント  (52子コメント)

Problem is, those E-Sports are Tournament based, unlike LoL with its 4-5 "tournaments" per year.

Besides that, your approach is off.

Just look at DotA, the more comparable game... There are only a few "real" patches per Year - but they are significant and carefully timed... They change the game and keep it fresh while always being focused on making it a better E-Sport.

Then again, Icefrog is a wizard and DotA is a continuous piece of art for him.

I'd replace the entirety of Riot's Balance and Design teams with him in a heartbeat.

[–]YaranakuchaNe 78ポイント79ポイント  (2子コメント)

I'd replace the entirety of Riot's Balance and Design teams with Icefrog working half-time in a nanosecond.

[–]Tahj42 17ポイント18ポイント  (1子コメント)

unlike LoL with its 4-5 "tournaments" per year.

More like, 1.5 really.

[–]Fatboy224 55ポイント56ポイント  (4子コメント)

It's the timing guys, the timing is terrible again. Not for the casual viewer obviously, they love to get a tournament with standart lanes, we saw those threads full of complaints about lane swaps about every week.

I do think it's the right direction in overall gameplay but Riot did what they always do, they just said fuck you and deal with it, we take the short Route out.

[–]Mearrow 17ポイント18ポイント  (12子コメント)

But plenty of popular competitive games have shown that you don't need ridicolus major patches like these, especially just before a major tournament, to stay relevant. Like Melee is still relevant, besides being so old and basically never changed. DotA, while also it renews itself every now and then, does it much less often than league, and definitely doesn't throw random huge patch before TI.

[–]LICKYOBABY 15ポイント16ポイント  (19子コメント)

I agree, as a casual player these big changes have kept the game fresh for me all these years. I can understand the pro players frustrations, but at the same time Riot is a business. It makes more sense to balance the game around the spectator and casual player.

[–]Leca97 122ポイント123ポイント  (85子コメント)

I wish Riot would balance based on making any champion viable in the current game. Dota 2 championship had like 106/110 champions picked. If more than around 4 junglers were to get played they would be at a disadvantage. Riot needs to stop influencing the meta by patching for specific champion styles.

[–]SpongebobDouchepants 181ポイント182ポイント  (40子コメント)

Someone posted a really good analogy as to why Dota has such a more diverse competitive champion pool (don't remember where) - Dota has 110 different types of tools in their toolbox, while League has 20 saws, 20 hammers, 20 screwdrivers, etc. Basically saying that the champions are too similar in LoL so there will always be a preferred pick when comparing two champions. In Dota the champions kits are so different from each other which is why counter matchups are much more prevalent and why almost every champion gets played. It would take a lot of reworking to make LoL like this.

[–]TheFirestealer 117ポイント118ポイント  (12子コメント)

Also nearly double the bans makes it so you have to have more strategies since ones can easily get banned out.

[–]iRunLotsNA 82ポイント83ポイント  (9子コメント)

Also having bans in the middle of the draft phase. Allows teams to react to what the opposing team is drafting.

[–]lambkeeper 30ポイント31ポイント  (3子コメント)

They have that? Thats actually really cool, I should get into more competitive DotA

[–]dougydude375 11ポイント12ポイント  (0子コメント)

The draft starts with 2 bans for each team, then it goes 1,2,2,1, back to 2 more bans, then it's alternating picks (2,1,2,1), then one more ban phase of a single ban for each team, then a single pick for each team.

[–]Psyman2Let's go outside! 16ポイント17ポイント  (2子コメント)

I actually feel like their snakedraft has so much more impact on p/b than people admit.

[–]Tahj42 4ポイント5ポイント  (0子コメント)

But the bans are also very varied. DotA2 doesn't currently have an issue of one dominant strategy, most bans are target bans depending on the opponent.

[–]Gokai 26ポイント27ポイント  (1子コメント)

I say this every time the question gets brought up: Players (Reddit, boards, you name it) get mad when Riot buffs specifically for pro-players because it fucks with normal play.

Example in recent memory is Brand: Decent spot in normals but never picked in pro play. Riot attempts a small buff. Reddit/Boards cry out because "HE HAS A 52% WIN RATE HE'S FINE DONT BUFF HIM". Riot attempts smaller buff and then pulls Brand buffs in general. These are often the same people who want DoTA-level balance too yet refuse to allow pro-specific changes be made.

[–]Tahj42 22ポイント23ポイント  (8子コメント)

I watched the entirety of TI2016 and LCS Summer split (both regions).

The biggest difference I see is DotA2 games have a lot more win conditions available to team captains prior to the draft. League's win conditions right now are very simple, you have to have a better early game than your opponent and retain your advantage until you close it out. That's basically a snowball metagame.

When a team comes back in the game it's not a deliberate strategy, it's a free opportunity given by their opponents that they capitalize on (e.g. a mistake), unlike the CLG.eu late game strategies back in the day. This makes potential strategies very limited, and a lot of champions don't fit the game.

If you want to see the same rate of pick/bans variety as TI, you have to do either one of two things: Create more viable win conditions for teams to build their strategy around (this would make games much longer on average); or make every champion viable in the current state of the game (snowball meta), which would include give them all a decent lane/early phase and similar scaling in terms of either damage or utility or whatever it is they bring to the team.

[–]gpaularoo 5ポイント6ポイント  (2子コメント)

cant agree enough.

The underlying story here which i find gets so little attention is, imo, Riot have a lot to gain monetarily by basically controling the market as they see fit.

They can control trends and buying patterns, maximizing the profits to be made from selling skins/champs etc.

dota2 is a free for all, free market i guess, to some degree, im sure valve still rake in the dosh with it, but im guessing Riot should theoretically be able to maximize profits just a little bit better.

All this plays into another larger issue in league. That this ENTIRE game is so incredibly sheltered and insular. No outside competition i think will stifle this game as an esport in the long term.

[–]BetaXP 20ポイント21ポイント  (18子コメント)

The issue with that is it would completely break soloQ. In Dota it's not uncommon for there to be champs that have 60+% win rates in regular ladder games and no one sees it as a problem, or champs with 40-% and the same thing. If you wanted to make everything viable in competitive then you'll have to break soloQ, and I honestly don't think the community would like it at all.

[–]fizzbuzzfizz 11ポイント12ポイント  (4子コメント)

League champions (this month) are over all skill brackets not perfectly balanced. According to lolking you have Sona, Amumu, and Skarner at ~54% winrate, and Ryze, Azir, Nunu, Kalista below 45%.

Considering the Master+ tier its even more extreme...

Dota (current patch) is already not that far off as the winrate is is between 37-56% for all champions but Omniknight (61%).

The low winrates might seem extreme but I'm pretty sure thats because they are more situational/mechanically difficult. This should be expected.

When it comes to complaining, the winrate doesn't really matter. Far more people would rage because of a Broodmother (39%), Earth Spirit (42%), or Techies (44%) - just because of their playstyle. Compared to Omni (61%), WK (56%)...

[–]Yuskia 5ポイント6ポイント  (1子コメント)

That's just blatantly not true. There's a guy who hit 7k mmr playing wisp mid. It doesn't break solo queue, especially considering wisp has been nerfed continuously since he's an incredibly strong support.

[–]BigSeth 26ポイント27ポイント  (2子コメント)

I'm just here for the inevitable corki buffs for Worlds

[–]Slimwirth 23ポイント24ポイント  (0子コメント)

Shoutout to scarra for giving regi the floor and asking the good questions. I love scarras interviews!

[–]xHaptic 44ポイント45ポイント  (30子コメント)

Personally, I think increasing the ban count would solve so many of the balance issues. It would increase variety of champions immensely and allow for different play styles. For example, lets say a team wants to play a poke comp but doesn't want to play against an engage comp. They ban out the major pieces to an S Tier engage comp and then the poke comp becomes viable. It would make the meta way more flexible. Right now there just simply aren't enough bans to keep teams away from the "meta" team comps.

[–]Medium_Rare_Cancer 7ポイント8ポイント  (1子コメント)

did scarra get decapitaded and sewn back on?

[–]phoenixragezero 6ポイント7ポイント  (8子コメント)

As a spectator, I would prefer slower changes to the Meta/Champions. Even though I can keep up with the patches, I can see how it'd be hard for a casual/non player to get confused.

[–]Jayang 6ポイント7ポイント  (2子コメント)

Did Scarra get surgery? I never noticed the surgery(?) scars around his neck before.

[–]Ajido[Twitter xAjido] (NA) 20ポイント21ポイント  (19子コメント)

CLG Huni? They'd only have to replace 1 player and change 1 letter.

[–]apathetic_lemur 12ポイント13ポイント  (4子コメント)

heck they barely have to change the letter. Just use the same jersey and sharpie in a little line

[–]LittleDrinkyPooI got you Julian, you sexy prick 2ポイント3ポイント  (3子コメント)

Wouldn't they have to remove something to go from Huhi to Huni?

[–]SlackerAddiction 27ポイント28ポイント  (1子コメント)

Them analogies though...

[–]lolecko 2ポイント3ポイント  (0子コメント)

The bowling ball for basketball one had me rolling

[–]The_Dork_Side 74ポイント75ポイント  (65子コメント)

Imagine if they had no more patches until after worlds. Yeehaw 3 more months of gragas reksai every game.

[–]Hammurabi17EVEN YEAR SAMSUNG 77ポイント78ポイント  (53子コメント)

Amazing how all other esports manage without constant changes, not like metas can naturally evolve without constant patches or anything. Do you really think nobody would be able to come up with other jungler picks/strategies in 3 months? That's just not how esports work.

[–]Teleporting-Bastard 102ポイント103ポイント  (12子コメント)

Good luck convincing a subreddit that uses winrates to tell whats good and what isn't that the meta can evolve without papa riot holding their hands.

[–]Acomatico 14ポイント15ポイント  (7子コメント)

winrates for soloq do tell if a champ is busted/bad/arguably good/whatever FOR soloq. But on competitive you have to watch other stats.

[–]purplework 18ポイント19ポイント  (3子コメント)

just need more bans. if there are 10 bans way more champions will see play.

[–]JudasLover 7ポイント8ポイント  (1子コメント)

Sorry to all the big e-sports fans, but when Riot has to choose between the game being fun for the millions that aren't pros and it being competitively optimal, fun for millions will and should always win.

I for one know I prefer getting the assassin rework needed for years than the pros having a static environment to compete on.

Not saying a healthy medium isn't the best solution, but if the focus has to be on one side, it should definitely be the majority.

[–]skyzas 35ポイント36ポイント  (11子コメント)

Solution: Riot makes 2 big changes throughout the year.
1. After MSI
2. After Worlds

Simple. Not right before playoffs. Not right before Worlds. It's not that hard Riot ...

[–]Nibiriai love you wraith 47ポイント48ポイント  (78子コメント)

I agree with him...I think Riot needs to stop releasing new content at a breakneck pace and just work on fixing the content they have, then dropping down patch frequency as everything gets adjusted. DotA has patches like...once every 3 months, and it's great because last month's information is, at least 66% of the time, still accurate.

[–]Lagonski 50ポイント51ポイント  (41子コメント)

But i think many people likes new things and changes. For pros it might be bad, but for me, that's reason i like playing lol. Change is good.

[–]Readragon 29ポイント30ポイント  (26子コメント)

If Riot properly balanced their game then you would see pros change the meta themselves frequently. The thing is, if you have super broken champions like GP and Gnar then pros will just keep playing them until they get nerfed. There's no room for adaptation. 10 bans should help a lot.

[–]TheFailBus 38ポイント39ポイント  (5子コメント)

10 bans should help a lot.

*snake draft

Been begging for it for years, just stealing the ban style from DOTA would open up so much diversity.

[–]Mearrow 5ポイント6ポイント  (0子コメント)

While I agree change is good, if they fix their current content, the game would get more depth. The thing is they keep swapping it around and instead of trying to fix what they have, it only spawns new problems and meta op's and creates more new boring metas because changes aren't properly reviewed. Meaning there's more to be exploited. If they worked out their deeper issues in the game etc, instead of trying to change the top layer, over and over a gain, you'd see the game become more fun to play at the same time. If your deep/core gameplay is made stable and fun, they can then change the upper layers a lot easier, making it fun for both casual, hardcore and pro players alike.

[–]Leca97 8ポイント9ポイント  (1子コメント)

Dota works balance into overall play on champions. In League, Riot sets the meta by influencing a specific style of play. Bruiser tops, tank jungler, tank top laners etc.

[–]sammyd18xx 2ポイント3ポイント  (0子コメント)

It also doesn't help that with every big patch Riot break the game, as if learning the new patch is hard enough you have to face an ADC Mordekaiser that can one shot you or a Fiora that can literally just walk up to you and not give a fuck because you can't do shit to her (Still is bs to be honest).

Riot's balance team is dog shit, the fact that Ryze has had 100 reworks and Yorick still hasn't had one proves this.

[–]wanted-123 13ポイント14ポイント  (18子コメント)

Hey Scarra, really informative video, keep it up. May I ask, what is that line on your neck? Is everything ok?

[–]ChefGamma 22ポイント23ポイント  (16子コメント)

Not to be rude towards him or anything, but it's just fat.

[–]Orianna_Reveck 7ポイント8ポイント  (3子コメント)

Looks like more of a scar to me.

[–]ios_k 16ポイント17ポイント  (2子コメント)

funny story: that's actually how Scarra go his nickname.

source: I made this up.

[–]scass1108 6ポイント7ポイント  (4子コメント)

Adding to his basketball analogy if the NBA decides they take away the 3 point shot right before playoffs. That would be devastating for some teams and this patch probably had a similar impact in terms of moving players around and dodging 2v2 lanes.

[–]dudefabz 10ポイント11ポイント  (2子コメント)

its so boring watching 9-2 victory in pro games, hell rather watch my friends bronze games at least they get kills.

[–]naturalll 7ポイント8ポイント  (3子コメント)

Dota 2 esports are 100 times more interesting to watch than league but it wasn't always this way. Riot's direction for the game has made made the competitive scene stale and irrelevant.

[–]Stoppostingshitthx 2ポイント3ポイント  (0子コメント)

For me it's always been more interesting to watch than the spam-fest of low-cost/low-risk/low-rewarding nature of LoL.

[–]Your-Doctor 4ポイント5ポイント  (0子コメント)

I've always respected Regi, since season 2, he knows alot about the game, I will never forget his Sion and Brandginald!

The way he talks about CLG is really nice, he's not trashtalking them as I would've expected.

His perspective is on point, since he played the game for so long. I didn't put tons of thoughs how a players career would be so effected by patches... I'm a filthy casual and always asking for new content and balancing.

That's why we should respect players, who are always putting in so much work, like Bjergsen!

[–]KorendSlicks 4ポイント5ポイント  (8子コメント)

I would be happy to have fewer patches like Dota 2 in exchange for having a stabler meta game. It will take drastic changes such as making all champions free forever, but I'm not sure if Riot is willing to make the drastic changes. The problem would be that the lower patch cadence would force them to potentially balance for professional/high tier gameplay, so I'm not sure if Riot is willing, or even able, to start balancing that way.