上位 200 件のコメント全て表示する 319

[–]FlyingSpaceDuck 832ポイント833ポイント  (138子コメント)

I read somewhere that vertibirds used modified code from the dragons in skyrim.

[–]Flightofstairs95 665ポイント666ポイント  (132子コメント)

Well most of Fallout 4 is modified code from Skyrim--it's the same engine.

This is also the thing that drags me out of the game the most--seeing animations I stared at for years with Skyrim. Very annoying.

[–]Gaeus21 311ポイント312ポイント  (87子コメント)

Cough Forge Cough

[–]balanceofpower 332ポイント333ポイント  (82子コメント)

eh...this is a lot more common that people realize. Whether you work in games development, TV or film, if you can save money somewhere because you already have an asset that approximates what you want then you try to use it; the money you save in one place can go somewhere else. Reusing bits of code and animations is a smart use of what you already have.

[–]Gaeus21 153ポイント154ポイント  (40子コメント)

'Never said it wasn't. It's just THAT obvious.

[–]AadeeMoien 129ポイント130ポイント  (39子コメント)

Well really, how many ways can you animate a guy hitting something at a workbench with a hammer?

[–]Gaeus21 90ポイント91ポイント  (37子コメント)

Beside Metal Armor (and raiders set), which armor need an hammering animation?

Synth, combat and marine are all polymer based, while leather is... well leather.

[–]DisregardskarmaOld World Flag 111ポイント112ポイント  (34子コメント)

You can hammer leather.

[–]Gaeus21 17ポイント18ポイント  (23子コメント)

I didn't know that... but is modern leather amor, like... motorcycle gear treated this way?

[–]MrVeazeyReady to receive seditious materials! 58ポイント59ポイント  (14子コメント)

To be fair, armor designed to turn a blade has a lot more in common with the medieval than with motorcycles.

[–]SirLego 27ポイント28ポイント  (2子コメント)

Motorcycle gear is generally stitched together, so you wouldn't see much hammering there. But other types of leather that's held together with rivets or has metal attached in some way would require a hammer. Basically you're not hammering the leather, you're hammering what the leather is attached to.

[–]CHIM_ERABrotherhood Outcasts are best Outcasts 16ポイント17ポイント  (4子コメント)

Modern leathers for wearing. Not for protecting you from weapons.

Most leather armour was thick Cow hide with "pockets" that small metal discs would be slipped into.

[–]ANUSTART942Press X to SHAUN 3ポイント4ポイント  (0子コメント)

You hammer leather armor in Skyrim as well. It's just a generic animation.

[–]Bucket_o_bolts1138 29ポイント30ポイント  (8子コメント)

Yup. See, michael bay's reused highway chase footage he crams into every one of his fucking movies.

[–]JesterMarcus 35ポイント36ポイント  (6子コメント)

Well to be fair, he used it in Transformers 2 because a stunt woman was gruesomely injured or even died while filming the original scene for T2.

[–]ThePrussianGrippeVault 13 11ポイント12ポイント  (5子コメント)

The accident happened during the filming of the third one and then they reused material.

[–]JesterMarcus 5ポイント6ポイント  (0子コメント)

Yeah you're right. Those films all blur together.

They were just that good. /s

[–]Bucket_o_bolts1138 1ポイント2ポイント  (3子コメント)

Damn. So should I feel bad? I know it was used in The Island first, right?

[–]Michelanvalo 1ポイント2ポイント  (2子コメント)

Yeah they reused The Island footage for T3 because an actress got paralyzed during the original filming and they didn't want to use that footage.

[–]Cingetorix 5ポイント6ポイント  (0子コメント)

Also car sounds. The sounds for the Ferrari Maranello that Mike is driving during the highway chase scene in Bad Boys 2 was used for the chase scene in the Cadillac Cien in The Island.

[–]ftk_rwn 2ポイント3ポイント  (0子コメント)

This is why SpongeBob's animation is so sterile now.

[–]crimsonroute 6ポイント7ポイント  (4子コメント)

But when your game sells 20+ million copies in 24 hours, the amount of sympathy people have for laziness burns out

[–]AssCrackBanditHunter 12ポイント13ポイント  (3子コメント)

Yeah. Bethesda keeps cutting corners and people jump to make excuses...

I get that the game isn't selling 2 billion dollars like gtav, but it's competing with just about every other publisher out there. Now stop telling me this is the best you can do because your dev team is only 20 people

[–]businessradroachFollowers 12ポイント13ポイント  (1子コメント)

I love to hate on Bethesda as much as the next guy, but it doesn't matter how much money you've got, with a game the size of Bethesda's the most valuable asset is time. Fallout 4 was the most time they've spent on any game so far, and even then it still felt unfinished on release. It would have been even longer if they remade assets from scratch. So no, it wasn't the best they could do by far, but they had a timeframe for release. From a business prospective, reusing assets that many won't even notice is a very wise decision. The devs of Far Cry, Just Cause, GTA, Dragon Age, or whatever big name open world franchises you play do the same things.

[–]GOLDBONDvsBALLZ 10ポイント11ポイント  (0子コメント)

But if people acknowledged that, they wouldn't get to circlejerk over how lazy bethesda is. Why bother acknowledging many studios in many forms of media do this when you can just focus all the hate onto the bandwagon?

[–]sushisection 1ポイント2ポイント  (0子コメント)

Generic background music in every tv show

[–]1Darkest_Knight1 5ポイント6ポイント  (17子コメント)

Wilhelm scream anyone?

[–]balanceofpower 44ポイント45ポイント  (13子コメント)

Heh I'm pretty sure that's just an inside joke / homage rather than a cost-cutting measure.

[–]UpgradeTechWhere are Fallout's transcription discs? 13ポイント14ポイント  (9子コメント)

Speaking of stock sound effects, Bethesda does use stock music in the Fallout soundtrack.

That's why songs like "Let's Go Sunning" and "Jazzy Interlude" don't have any artist credit in the Fallout 3 end credits (instead saying "Courtesy of APM Music Inc.) and "In the Shadow of the Valley" and "Lone Star" are completely uncredited in the end credits for New Vegas.

[–]Waterknight94 15ポイント16ポイント  (6子コメント)

I recently learned that Fallout 3 actually has some pretty awesome music when you turn off the radio.

[–]1Darkest_Knight1 4ポイント5ポイント  (1子コメント)

oh it definitely is now days. I don't think it started that way though. I think it was just a default sort of sound.

[–]kurojiWelcome Home 3ポイント4ポイント  (1子コメント)

Whatever its purpose, it utterly pulls you out of enjoying a movie when you hear it and recognize it.

[–]StarPupilBRB Setting World on Fire 0ポイント1ポイント  (0子コメント)

Babies all sound exactly the same.

[–]fathercheesecake 0ポイント1ポイント  (0子コメント)

Yep. Just look at call of duty.

[–]CommodoreHefeweizenThis sub = Camp Lamplight 5ポイント6ポイント  (2子コメント)

Can you elaborate?

[–]Gaeus21 32ポイント33ポイント  (1子コメント)

some crafting animations are the exact same ones from skyrim, and as it can make some sense for low tech weapons and metal based armor, it doesn't work really well with guns and polymer based armor.

[–]laxt 2ポイント3ポイント  (0子コメント)

Jeez, I felt so stupid until you elaborated. Thanks for that and thanks to the other fella/chick who asked to elaborate.

I've played SO much Skyrim, Fallout 3, NV and lately 4, and couldn't think of what "Forge" meant for Fallout 4. Was like, "Something like that Companions forge in Whiterun? WTF!?"

[–]Famixofpower 28ポイント29ポイント  (9子コメント)

At least be happy player animations were better in Skyrim than in Oblivion, and that the animations in Fallout 4 are better than skyrim

[–]-Guyver89- 19ポイント20ポイント  (8子コメント)

The big culprit of that is Dragon Age and Mass Effect both using the same animation sets from each other.

[–]CHIM_ERABrotherhood Outcasts are best Outcasts 18ポイント19ポイント  (6子コメント)

Call of Duty is worse. There was this YouTube video that showed the same reload animations in the same guns in the same maps with and had you guess which game they were from. There were four different games and I got every one wrong.

[–]ClikeXGary? 23ポイント24ポイント  (1子コメント)

To be fair. Why wouldn't you reuse reload animations for licensed guns.

[–]businessradroachFollowers 9ポイント10ポイント  (0子コメント)

Who cares about costs, you need to remake everything from scratch every time! /s

[–]JohnathanTeatime 8ポイント9ポイント  (0子コメント)

Cod ghosts also reused the nikolai carrying soap animation from mw2

[–]SteamshipsMr. House 4ポイント5ポイント  (0子コメント)

If you or anyone else can find that video, I'd greatly appreciate it. I'm curious myself.

[–]MMdomain(╭☞´∀´ิ)╭☞ 0ポイント1ポイント  (0子コメント)

I can't find that! I wanna try lol.

[–]godbottle 2ポイント3ポイント  (0子コメント)

The newest Dragon Age didn't even use the same engine as Mass Effect

[–]TheFlashFrameTunnel Snakes Rule! 37ポイント38ポイント  (15子コメント)

Lets be clear here. Same engine does not mean all you gotta do to make a new game is change some lines here and there and make new models and record some new lines.

Borderlands and Doom run on the same engine.

Witcher 3 runs on an upgraded version of the same engine Witcher 2 ran on.

Half of the app games you've played run on Unity.

The difference between Fallout 4 and Skyrim is not a few lines of code, its not that simple. The engine is merely the foundation of the game, the part that makes the game run. Everything else is built on top. When it comes to AI, the devs could certainly copy-paste some of it and make alterations here and there. But that doesn't mean Skyrim and Fallout 4 have the same shit under the hood because they run the same engine.

EDIT: Doom is on id Tech 6, not Unreal. My bad. But here's a list of Unreal Engine 4 games.

[–]Luxinox 28ポイント29ポイント  (2子コメント)

Borderlands and Doom run on the same engine.

Um, isn't Borderlands run on Unreal Engine 3 while Doom runs on id Tech 6? Which means they are different engines.

[–]BlueDraconis 10ポイント11ポイント  (0子コメント)

Maybe they meant RAGE? Though that game ran on id Tech 5, iirc.

[–]TheFlashFrameTunnel Snakes Rule! 4ポイント5ポイント  (0子コメント)

Yeah you're right actually. I was just thinking "Unreal Engine."

[–]ClikeXGary? 2ポイント3ポイント  (1子コメント)

It's certainly not the same as changing a few lines. But it being the same engine does allow them to reuse assets very easy.

[–]CHIM_ERABrotherhood Outcasts are best Outcasts 10ポイント11ポイント  (2子コメント)

Engine doesn't mean copied code though.

You know that vaguely pornographic game the Persona guys made called Catherine? It ran on the same engine as Fallout 3 and Oblivion.

Funny how in the engine they said ladders were impossible to make they made a game entirely about climbing shit.

[–]TwistedMinds 12ポイント13ポイント  (1子コメント)

While they may be "gamebryo", there's almost nothing in common between them. Just because it's the same "base engine" doesn't mean it's the exact same thing. Civilization 4 and Ragnarok Online are both gamebryo games and don't have much in common with Morrowind.

[–]NanemaeMr. House 1ポイント2ポイント  (1子コメント)

What gets me is the sound the spoon make when you bang it against the pot or pan you're using. It uses the same sound that the cooking station in Skyrim used, so it stands out like crazy to me.

[–]ComedicSans 1ポイント2ポイント  (0子コメント)

That's the one that got me, too. That really distinctive "ding dong dong"

[–]unclephilibuster 1ポイント2ポイント  (0子コメント)

I think the only thing that gets on my nerve is the ambient sounds in Fallout 4 factories / mines that all sound suspiciously like Skyrim cave sounds. I don't notice the animations so much.

[–]kyleniggaOld World Flag 1ポイント2ポイント  (0子コメント)

The loading screens are very similar. Especially the first with leather armor on them.

[–]NicksaurusCaravan Wizard 1ポイント2ポイント  (0子コメント)

And the same actors

[–]Moonlight_City_Drive 8ポイント9ポイント  (0子コメント)

Oh most definitely reused Dragons structures. It would be a phenomenal waste of time to write everything all up and new just for Vertibirds when they can just rewrite code they already have for a flying entity

[–]Chili_Maggot 13ポイント14ポイント  (1子コメント)

I read that too. Someone asked about it 3 hours ago. In this subreddit.

Hey! You were there, too!

[–]FlyingSpaceDuck 2ポイント3ポイント  (0子コメント)

I actually just started visiting this subreddit today and this post was one of the first posts I clicked on.

[–]LassKibble 6ポイント7ポイント  (0子コメント)

That would explain why they always crash towards you.

[–]metacobalionMr. House 118ポイント119ポイント  (19子コメント)

If we were to ignore Bethesda's rule about porting stuff between their games, I wonder just how much could be ported from one game to the other? Actual working guns in Skyrim? Magic in Fallout 4?

[–]theguywithbabygoatsYes'm 68ポイント69ポイント  (6子コメント)

I tried porting the glass sword and Chillrend into Fallout 4, and everything looked fine in the Creation Kit but in-game it didn't work. I never had trouble poerting stuff between 3 and NV. I think there's some extra stuff you have to do in the Creation Kit but I don't care for it.

[–]MarchToTormentMaxson needs a hug 72ポイント73ポイント  (2子コメント)

Skyrim and FO4 use different .nif systems; models are not compatible between games. They can be converted without too much difficulty, though (you just need to cycle them through a regular 3d modelling application first). There are some excellent tutorials online, and many modders willing to help out. I've done it myself.

[–]SalsaRicePc 2ポイント3ポイント  (1子コメント)

Do you think they will have to update to the new .nif system of FO4 for Skyrim remastered?

[–]MaximumHeresy 1ポイント2ポイント  (0子コメント)

Skyrim remastered is going to be using the Skyrim nifs, unless the want to convert every item in the game. Which would make it incompatible with any mods that introduce new models. Maybe they did though, IDK.

[–]Faenghuaang 5ポイント6ポイント  (1子コメント)

I tried the same with the iron sword, but I used the machete as a baseline for things that wouldn't go directly (animations and keywords). The problem I had was in game just showed a big red "!". I think there's stuff about the mesh that's formatted differently that makes them incompatible. Edit: See comment above by /u/MarchToTorment

[–]SalsaRicePc 1ポイント2ポイント  (0子コメント)

the big red "!" just means the model is missing. you need to make sure the model is where you put it in the files, and disable-renable archive invalidation.

[–]Famixofpower 16ポイント17ポイント  (2子コメント)

That would be an excellent mod. Skyrim as the old west!? Call of Dovah!!? Sky's Rim - The Final Frontier!?

The spells could be pretty cool converted to weapons. Flamethrower (the light ones carried as backpacks).

[–]EmeraldJunkieWelcome Home 2ポイント3ポイント  (1子コメント)

Iirc porting stuff between 3 and Oblivion and Skyrim wasn't too hard. I remember adding power armour to Skyrim (after a friend had helped me out) as a new armour tier. Skyrim into 3 didn't work out so well but Oblivion into 3 wasn't too bad either. It's been a while since I bothered with any of this so take that as you will.

[–]Thugnificent646 47ポイント48ポイント  (4子コメント)

Should get a mod that turns vertibirds into Thomas the Train god

[–]GenuineLittlepipFollowers 14ポイント15ポイント  (1子コメント)

[–]ImperatorTempus42One of the first ten F4 mods will have ponies. This is fact. 1ポイント2ポイント  (0子コメント)

Swap out the audio files, maybe?

[–]TheGorbsters 28ポイント29ポイント  (3子コメント)

I wish vertibirds weren't so slow moving and were harder to shoot down. Every time I see a vertibird it gets attacked and just flies in slow pathetic circles until a lucky raider lands the killing blow that downs the whole ship. Still a pretty cool random event though.

[–]DilanskiBrotherhood 17ポイント18ポイント  (1子コメント)

Yeah, would also be nice if wounded vertibirds would begin limping back to the Prydwen as opposed to just waiting until they explode.

[–]BristledJohnnies 1ポイント2ポイント  (0子コメント)

That's happened to me at least twice.

[–]eskanonen 6ポイント7ポイント  (0子コメント)

2 mods you might want: Tougher Vertibirds and Durable Vertibirds

[–]CaramelKittehBy the Gods you're a man. 104ポイント105ポイント  (20子コメント)

It's entirely possible that they just used the same movement AI, though...the Vertibirds do move a tiny bit differently than the dragons did in Skyrim.

I haven't encountered any actual Vertibirds yet (strangely) in my game yet though, so...

[–]insert_topical_pun 55ポイント56ポイント  (19子コメント)

How far into the main story are you? They only appear after a certain point.

[–]CaramelKittehBy the Gods you're a man. 42ポイント43ポイント  (18子コメント)

Honestly? I haven't been doing the main storyline much, so that's probably why they haven't showed up.

[–]the_human_oreo 151ポイント152ポイント  (15子コメント)

Yeah, they show up after you go through a dungeon and eat some cereal

[–]CaramelKittehBy the Gods you're a man. 27ポイント28ポイント  (6子コメント)

Welp, better get some cereal then.

[–]evilgiraffe666 20ポイント21ポイント  (4子コメント)

Nah, the cereal's already there. That's the point of the dungeon.

[–]Dsmario64Lore, Lore always changes 11ポイント12ポイント  (2子コメント)

Delicious Sugar BombsTM

[–]evilgiraffe666 4ポイント5ポイント  (1子コメント)

You can put them in the junk jet, right? I think I know what I'm going to use next time I do that dungeon...

[–]ImperatorTempus42One of the first ten F4 mods will have ponies. This is fact. 4ポイント5ポイント  (0子コメント)

If teddy bears, why not cereal?

[–]ClikeXGary? 6ポイント7ポイント  (0子コメント)

What you did there... I see it!

[–]TrueBlue224 2ポイント3ポイント  (0子コメント)

Kellogg's Frosted Death. Part of a Balanced Backstory!

[–]KerooSetaPreston is my hetero lifemate 0ポイント1ポイント  (5子コメント)

Cereal? I just finally got to them yesterday. There was no cereal. You're talking about when the Pryden shows up, right?

[–]smileybob93 9ポイント10ポイント  (4子コメント)

What is the man's name and what popular cereal brand is he named after?

Edit: words

[–]KerooSetaPreston is my hetero lifemate 2ポイント3ポイント  (0子コメント)

Haha, same here. I just got to that part at the 170 hour mark yesterday. Actually, more like 130, because I restarted 40 hours into my first character. I spend a lot of time in sidequests and building settlements.

[–]Iesbian_ham 256ポイント257ポイント  (20子コメント)

Almost undoubtedly. Similar to how the clip board from the vault rep is actually tagged as a shield.

[–]furiousdeath7True to Caesar 109ポイント110ポイント  (9子コメント)

Was that clipboard stuff ever proven? Shields don't equip to your right hand in Skyrim.

[–]Famixofpower 52ポイント53ポイント  (0子コメント)

It wasn't. It was just an IK rig (that's the term I think). An item attached to a part of a model. Usually used as animation props, they stay attached when the animation changes. It's not the shield animation, because the shield from Skyrim is an IK rig itself!!

[–]Iesbian_ham 64ポイント65ポイント  (6子コメント)

Tcl through the door when he leaves and it gets stowed just like a shield in Skyrim.

[–]furiousdeath7True to Caesar 77ポイント78ポイント  (4子コメント)

I believe it's a leftover glitch that happened in Skyrim too. Like this.

The NPC was doing an animation, and when the animation finished the item doesn't disappear.

[–]xAiProdigy 24ポイント25ポイント  (1子コメント)

Dragons! Brooms at the ready, gentlemen!

[–]Drando_HSPSSSSH CHOO-CHOO 2ポイント3ポイント  (0子コメント)

"WE GONNA GO HOGWARTS ON HIS ASS!"

[–]Famixofpower 8ポイント9ポイント  (0子コメント)

It's an IK rig. Anyone that's done animation should know that, and mine is 20 seconds in blender making an arm move.

[–]dezradeathI am Lorenzo Cabot reincarnated 2ポイント3ポイント  (0子コメント)

Speaking of glitched animations, with Liberty Prime, as you storm to the Institute, he throws nukes at enemies. Normal, right? Nope. Sometimes he throws to the right but the nuke flies to the left. It's like he only has one throwing animation and it got confused when enemies spawned on a side opposite from him.

[–]LordOrgasm 13ポイント14ポイント  (9子コメント)

Hold the phone, if that's true, why don't we have awesome stuff like riot shields in Fallout 4?

[–]therearesomewhocallm 9ポイント10ポイント  (2子コメント)

Yeah, you'd think things like riot shields and cobbled together bows and crossbows would be easy enough to do, you just need some new 3d models and you can pretty much reuse the same code.

[–]SalsaRicePc 8ポイント9ポイント  (1子コメント)

Under the same vein of thought.... they were able to make automatic pipe rifles and pipe rifles capable of handling .50 rounds......

But pipe shotguns? That's too complicated. A non-rifled tube, with a hammer.

[–]EmpyroR 1ポイント2ポイント  (0子コメント)

Somebody message Austin. "Dear Bethesda, what is WRONG with your raider gun culture!?"

[–]gumpythegreatWelcome Home 1ポイント2ポイント  (0子コメント)

Man that would be awesome

[–]superhobo666 10ポイント11ポイント  (0子コメント)

Fuck I wouldn't be surprised. Half the code for energy weapons comes from their code base for magic spells in TES.

[–]ThisPyre 65ポイント66ポイント  (14子コメント)

On a side note, someone should make a HUGE fallout 4/ skyrim crossover mod. Shooting down Vertibirds gives you souls and there are 5/6 shouts you can do, all related to fallout in some way.

[–]Gaeus21 79ポイント80ポイント  (6子コメント)

In their tongue he's Danghecrash... VERTIBIRDBORN!

Cue the epic montage

[–]ScrabCrab 22ポイント23ポイント  (1子コメント)

Vertiborn?

[–]TwistedMinds 8ポイント9ポイント  (0子コメント)

Dragonbird! So cute and fluffy.

Or maybe they'd be cazadors v2. Uck.

[–]InChaosName 8ポイント9ポイント  (1子コメント)

so, he identifies as an attack helicopter?

[–]nihilisaurusTTW team member (the useless one) 1ポイント2ポイント  (0子コメント)

Better respect his right to kill from above and kill needlessly, wouldn't want to be a heliphobe.

[–]TheFlashFrameTunnel Snakes Rule! 8ポイント9ポイント  (1子コメント)

First word: Hate

Second word: Bay

Third word: Bees

[–]DILBYY 2ポイント3ポイント  (0子コメント)

Probably one of the stupidest dreams I've ever had is of a mod like that. Like you could go into portals and teleport between sky rim and boston and it was so fun just like mowing down bandits with shotguns in the elder scrolls world but then I woke up 🤗

[–]FishmachineG.O.A.T. Whisperer 0ポイント1ポイント  (0子コメント)

I guess it will happen as soon as the remastered version of Skyrim comes out.

[–]ItsSofaKingCool 67ポイント68ポイント  (8子コメント)

If that's true, that's actually kind of hilarious. Reminds me of how the monorail in New Vegas is actually an NPC wearing a monorail car as a hat and runs super fast.

[–]SniperSnake28Brotherhood 79ポイント80ポイント  (2子コメント)

I thought that was the DC metro to Adams AFB in FO3 and it was the player character

[–]MoltenSlagWelcome Home 34ポイント35ポイント  (2子コメント)

If it's stupid but it works - it's not stupid

[–]Balling101[S] 3ポイント4ポイント  (0子コメント)

Yeah same with the Broken Steel DLC in Fallout 3. That was funny when I saw it on Youtube.

[–]Corax7 22ポイント23ポイント  (0子コメント)

A reskin would mean they took the same model and applied a new texture, so no.

I think they might have used some of the same scripts, i mean they both need to fly for example so why not just use the already finished Skyrim dragon flight script?

[–]gethsbiannice 51ポイント52ポイント  (17子コメント)

i never considered this but omfg this is both hilarious and embarassing. kind of how legendary effects are internally referred to as "enchantments".

[–]Chives_BiliniGod Damnit, Dogmeat... 11ポイント12ポイント  (3子コメント)

I never really stopped calling them enchanted guns.

[–]Gandalfs_BeardBrotherhood 6ポイント7ポイント  (2子コメント)

I need an enchanters table in FO4, immersion be damned I just hate framing for a specific modifier on a specific gun.

[–]the_human_oreo 16ポイント17ポイント  (3子コメント)

So many things that are basically the same

[–]Thugnificent646 52ポイント53ポイント  (2子コメント)

It's like Skyrim with guns!

[–]yumameda3533644 11ポイント12ポイント  (0子コメント)

For the first time, that is right.

[–]MarchToTormentMaxson needs a hug 2ポイント3ポイント  (1子コメント)

That's been the way with these games since... well, forever.

You know how, in FO3 and FNV, the Deathclaw Gauntlet resisted DR/DT? That was an 'Enchantment'. Same for any other special effect in the game.

The game just renders them the same way as previous iterations, and they never bothered to change over the terminology.

[–]ClikeXGary? 5ポイント6ポイント  (0子コメント)

And why should you. The whole team understands, it's technically the same, and average players don't notice.

[–]SigournDid I just say "ripping off"? 3ポイント4ポイント  (0子コメント)

Well, Fallout 4's legendary weapons are enchanted weapons, for all intents and purposes.

Bat that freezes opponents... yeah.

[–]Shaka1277I have the hairiest of nipples! 3ポイント4ポイント  (2子コメント)

Did you know that guns are all enchanted staves, and that their ammo is their enchantment charge?

[–]dehydrogenGary? 1ポイント2ポイント  (0子コメント)

Vice versa, really.

[–]slapdashbrNCR 1ポイント2ポイント  (0子コメント)

perfect example of why legendary weapons don't belong in the game.

[–]NerfTheSunGarayy lmao 0ポイント1ポイント  (0子コメント)

Also caps are referred to as gold.

[–]Frilent 6ポイント7ポイント  (6子コメント)

I'm glad you noticed this because I never made that connection until a few days ago. The concept is a clever crossover from skyrim

[–]Mackelroy_aka_Stitch 5ポイント6ポイント  (0子コメント)

Well the dragon boss from Ocerina Of Time used the code from the StarFox64 enemies because the movements where so similar. This could be similar case with Bethesda.

[–]TheCoffeeGuyUK 13ポイント14ポイント  (5子コメント)

Pretty much. Power armor is also the modified code of horses.

[–]GenuineLittlepipFollowers 17ポイント18ポイント  (2子コメント)

And now you're picturing the Sole Survivor climbing onto the back of Paladin Danse and pointing towards the horizon while yelling "Onward, noble steed!".

Danse disliked that. Hancock loved that.

[–]ImperatorTempus42One of the first ten F4 mods will have ponies. This is fact. 5ポイント6ポイント  (0子コメント)

I do believe there's art of that. It'll be even better with a jetpack.

[–]jonwd7 2ポイント3ポイント  (1子コメント)

Power armor is like Werewolf/Vampire Lord form. It's a player race change. Not sure where you got the idea about horses from.

[–]DjinniLordThe Motherfuckin' Mailman 5ポイント6ポイント  (0子コメント)

The player character doesn't change form, it basically mounts a separate entity while using power armor. If there are pieces of the armor missing, the regular player is still there. The actual character doesn't change in any way.

[–]8872999714 16ポイント17ポイント  (1子コメント)

I haven't yet seen any vertibirds flying backwards, tho

[–]TheGatesofLogic 8ポイント9ポイント  (0子コメント)

Then you haven't seen enough vertibirds.

[–]IGotMyGjallarhornFallout 4 - Red Rocket Clubhouse 5ポイント6ポイント  (2子コメント)

All I know is: BoS pilots are the worst pilots I've ever seen...and it's wonderful

[–]Balling101[S] 3ポイント4ポイント  (1子コメント)

Yeah I once saw a fleet of 3 Vertibirds, 2 of which were shot down and the last one was badly damaged and flew away, with the gunner dead as well. Then a 4th one flew in and it flew under the ocean floor. Was a once in a lifetime experience.

[–]IGotMyGjallarhornFallout 4 - Red Rocket Clubhouse 3ポイント4ポイント  (0子コメント)

Any event where more than approximately zero vertibirds are present is guaranteed at least one explosion. That must have been glorious

[–]VonDinky 4ポイント5ポイント  (1子コメント)

When you coded in a flying something into a game. It would be stupid to redo the entire thing when making a new flying thing.

[–]matheusnienow 1ポイント2ポイント  (0子コメント)

THANK YOU!

that's one of the main goals in programming, code reuse!

[–]ANUSTART942Press X to SHAUN 4ポイント5ポイント  (0子コメント)

It's modified, but yeah, it's the same overall code. But any game on the same engine could be called a "modified version of the last game." They had solid flying object code, so I imagine they would reuse a lot of it.

[–]RiffyDivine2 4ポイント5ポイント  (0子コメント)

Yes they are kind of built on dragons but are you really surprised? It's not uncommon for a studio to reuse anything they can if it already works.

[–]8bitlove2a03 2ポイント3ポイント  (0子コメント)

Never noticed this. Of course, I didn't pay any attention to dragons in air, since I just needed to wait for them to land. My sword and board habits allowed the illusion to exist, and now you've ruined it.

Thanks, OP.

[–]Grenrose 2ポイント3ポイント  (0子コメント)

Yeah and they've been using the same AI code from as far back as Oblivion. It's terrible.

[–]CakeskiWelcome Home 2ポイント3ポイント  (1子コメント)

All I can imagine now is the Dragonborn, killing and absorbing the soul of a vertibird.

[–]WiremanC3 2ポイント3ポイント  (0子コメント)

Dragons in Skyrim were programmed to land near to you when they die so that you can pick up their soul easier. Since vertibirds are based off of that AI, you may notice that they seem to target you when they are about to crash.

[–]Monkey-Maker 5ポイント6ポイント  (1子コメント)

Lol I wouldn't doubt Bethesda did something like that, them being one of the laziest developers in the industry.

Reminds me of the train hat in Fallout 3: https://imgur.com/4NbmOCd

[–]_-Eagle-_Vault 13 5ポイント6ポイント  (0子コメント)

Well, it's not actually an NPC. It is an item equipped on the player, and then the player's perspective is forced into the middle of the train to give the illusion that they are on a train moving. Dumb as it is, it totally works so I don't see the issue with it. Just about every game has some shortcuts put into them like that, it's not just Bethesda.

That said, the Gamebryo Engine (or Creation, whatever) seriously needs an update soon.

[–]o0_mango_0o 1ポイント2ポイント  (0子コメント)

Power armor is also the modified code from Skyrim--it's the same engine.

[–]MF_Kitten 1ポイント2ポイント  (0子コメント)

Both are examples of Bethesda's "flying NPC" code clearly :p

[–]Gryphon1171 1ポイント2ポイント  (0子コメント)

Dragons are harder to kill and don't fly at you against all physics when they crash.

[–]Asberty 1ポイント2ポイント  (0子コメント)

Borderlands and Doom run on the first thing it touches.

[–]laxt 1ポイント2ポイント  (0子コメント)

No I haven't thought of this, but will certainly be watching next time I see one in the sky for similar flight/hover patterns.

Thanks for bringing it up.

[–]SigournDid I just say "ripping off"? 1ポイント2ポイント  (0子コメント)

It just works.

[–]CuntyMcFuckNuts 1ポイント2ポイント  (0子コメント)

Yes.

Just watch them "strafe"

[–]hotelbravoactual 1ポイント2ポイント  (0子コメント)

I've never understood why The Brotherhood would allow their vertibirds to fly anywhere in the city. Not only would you have collision hazards from unpredictable broken buildings, but you have a populace that possesses multiple rocket launchers.

[–]Dillsion1 1ポイント2ポイント  (1子コメント)

That's why I hate fallout 4.

It's not meant to be played on the creation engine. It takes away the vibe that it had from the successful fallout 3 and new Vegas. I knew from day 1 of its release that I would feel like it's skyrim. I was very disappointed when I was right. I feel like it's an updated skyrim, not a new fallout.

[–]fullsaildanWelcome Home 2ポイント3ポイント  (0子コメント)

Considering the creation engine is really just the fallout 3 engine with some enhancements... that doesn't make much sense.

[–]MichaelbamaWelcome Home 1ポイント2ポイント  (0子コメント)

Ok I get it, 'If it works, it works"...

But holy shit, they need to build a better engine eventually.

[–]GrindhouseMediaVeteran Ranger of the NCR 2ポイント3ポイント  (4子コメント)

This is a time when having two comparing images would have been nice, but the mods don't allow link threads. Sigh...

[–]Shaka1277I have the hairiest of nipples![M] 5ポイント6ポイント  (3子コメント)

You can still post images, just upload somewhere and paste the link in the body of the text.

[–]hotblondeboobMessiah of the wasteland 2ポイント3ポイント  (0子コメント)

[–]1DownCalifornia Forever 1ポイント2ポイント  (6子コメント)

I mean they probably used modified dragon flight code but Vertibirds and Dragons don't fly the same entirely. Vertibirds don't do dragon landings or dragon style strafing attacks and have several other bits of differences.

[–]draconkMr. House 1ポイント2ポイント  (3子コメント)

When a dragon lands because low health it tries to land near you, why do you think you always die to vertibird crashings?

[–]1DownCalifornia Forever 1ポイント2ポイント  (2子コメント)

Um... I've never died to Vertibird crashings. They always just start falling out of the sky at an angle like a helicopter stereotypically does with the engine gives out and then explodes on the first thing it touches. It definitely doesn't have a Skyrim dragon style landing movement (fly over, plop down) and doesn't auto track the player, at least in my experience. This thread is sounding like a bit of confirmation bias.

[–]beingrightmatters 1ポイント2ポイント  (0子コメント)

Skyrim with sims stapled on top. Fallout 4, bring money.

[–]purez_range6 0ポイント1ポイント  (0子コメント)

How far into the main storyline much, so that's probably why they always crash towards you.

[–]kingeryck 0ポイント1ポイント  (4子コメント)

Dragons never crashed and exploded on a whim though

[–]MaskMan191Toothpaste Cap 0ポイント1ポイント  (0子コメント)

Well, helicopters can fly forward and then turn on a dime, so I don't see why vertibirds can't.