上位 200 件のコメント表示する 500

[–]kojitsuke 1420ポイント1421ポイント  (162子コメント)

8 hours to get Sulfuras, Hand of Ragnaros?

Ha.

[–]Jimbobmij 742ポイント743ポイント  (107子コメント)

Try 8 months. Of constant game time.

[–]aglock 485ポイント486ポイント  (75子コメント)

Of you and your whole guild.

[–]hebrewhemorrhoid 269ポイント270ポイント  (46子コメント)

Not to mention the warrior and shaman who are ahead of you in line to get Sulfuron ingots.

[–]Wolfgang7990 143ポイント144ポイント  (30子コメント)

The fucked up part about this is that we all had our eyes but those damn ingots weren't dropping.

[–]Paranitis 29ポイント30ポイント  (3子コメント)

Back when Enhancement Shamans actually used 2H weapons, and Fury Warriors dual wielded 1H weapons. Now Enhancement only dual wields 1H weapons, and Fury Warriors only dual wield 2H weapons. :/

[–]TiePoh 64ポイント65ポイント  (24子コメント)

Sulfras wasn't too bad and was more or less a solo effort if you ran a DKP system.

Thunderfury on the other hand...

[–]the1exile 151ポイント152ポイント  (9子コメント)

Did someone say [Thunderfury, Blessed Blade of the Windseeker]?

[–]martin765543 53ポイント54ポイント  (8子コメント)

I think someone did say [Thunderfury, Blessed Blade of the Windseeker]

[–]azmodunk4lyfe 43ポイント44ポイント  (6子コメント)

I'm not sure if someone said [Thunderfury, Blessed Blade of the Windseeker].

[–]sloasdaylight 17ポイント18ポイント  (0子コメント)

What's that about [Thunderfury, Blessed Blade of the Windseeker]?

[–]DarkSkyForever 39ポイント40ポイント  (6子コメント)

I'm still salty about Thunderfury. I was the offtank (warrior) so I was going to get my guild's 2nd TF. We worked for months trying to get our first one for our main tank, we finally get it and he leaves the guild the next day.
 
Fast forward to the end of vanilla and we still hadn't gotten enough materials for our second. I stopped playing my warrior after BC and never leveled him past 70. I played with those same group of people all the way through Cata before I stopped playing WoW, but I still play with them in other games. They bring it up occasionally. It still hurts. Haha.

[–]conceptkid 8ポイント9ポイント  (0子コメント)

Its crazy how gear back then was so damn leet. This type of stuff happened all the time, people would get one good drop and leave for a different guild. Never forget logging on and watching a guild fall apart!

[–]Sororita 39ポイント40ポイント  (2子コメント)

That's a 50 DKP MINUS!

[–]zeion 26ポイント27ポイント  (1子コメント)

MOAR DOTS

[–]Jonnybegood890 19ポイント20ポイント  (0子コメント)

WHATEVER YOU DO DO NOT STAND NEXT TO OTHER PEOPLE!!!

[–]jeanralph 45ポイント46ポイント  (16子コメント)

It's actually insane how time consuming and lengthy the whole thing could be.

It took me a whole year of weekly UBRS raids to get as little as my T0 chest, so long that I actually stumbled upon my T1 chest one week after even though my guild took ages to start raiding and progressing through MC.

Like many others, I painstakingly grinded Alterac rep for months just so that I could obtain one single epic item.

[–]StevelandCleamer 42ポイント43ポイント  (0子コメント)

Ah, when they were actually Epic items, and not just purple gear.

[–]_sfn 15ポイント16ポイント  (1子コメント)

A rogue in my guild got two of those epic daggers from UBRS, I never saw it once. Still outDPSed everyone due to all my blue +dagger skill gear and core hound gloves though. I was wielding a gutgore ripper and that blue level 58(?) +dagger skill dagger from Dire Maul in my offhand, completely dwarfing the other rogue who was using a perdition's blade.

Oh and don't even get me started on the perdition's blade. I was next in line to get that damn dagger for like 8 months, it never dropped. Other rogue got it the first time we killed rag because he'd been in the guild longer. I eventually got the one from BWL though, but still wanted the perd's just because it looked awesome.

[–]vlasvilneous 20ポイント21ポイント  (5子コメント)

8 months?

Jesus christ, you never got out of MC did you?

[–]__LE_MERDE___ 58ポイント59ポイント  (20子コメント)

The multiplayer panel on the right is how I imagine the rest of the looking for raid group. Except there's a hunter pulling the boss early and a mage using TimeWarp on trash.

[–]Sylvanmoon 59ポイント60ポイント  (19子コメント)

LFR? Time Warp? While getting Sulfuras?

That's...that's not what happened. We mages mostly just decursed in that wretched volcano. And Light help you if you didn't want to spec Frost!

[–]Kingsgirl 32ポイント33ポイント  (6子コメント)

Best joke Blizzard ever played. Make fire the highest dps spec, make the most commonly done raid 100% immune to fire damage.

[–]__LE_MERDE___ 24ポイント25ポイント  (6子コメント)

Nooooooooooo I was talking about current WoW not vanilla(I need 4 different classes of the same spell on my bars so I don't run out of mana) WoW.

[–]quantum_jim 428ポイント429ポイント  (22子コメント)

Wishing the adventure lasted longer??? Not being able to save made sure it lasted and lasted!

[–]JonesBee 168ポイント169ポイント  (9子コメント)

Fucking Battletoads.

[–]Thank_You_Love_You 79ポイント80ポイント  (4子コメント)

That whole game is a long test of memorization and nothing more. Oh you got past the turbo tunnel and memorized the snakes? Here's a fast paced rat. FUCK THAT STUPID FUCKING RAT WITH HIS BLADED UNICYCLE. SNES ofcourse

[–]LaReGuy 7ポイント8ポイント  (0子コメント)

Dude! How about baleting down to the abyss and those damn scissor crows keep cutting your line and you lose an entire free man $&#%#!!!!! Haha great times

[–]Quaggsire 40ポイント41ポイント  (4子コメント)

Back in the day I had this ripoff Pokemon Fire Red cartridge that was one of those old game boy advance cartridges with multiple games, my guess is that there wasn't enough space for the save file or it somehow got corrupted every time It resets, the thing is, I had my Gameboy turned on for about 5 weeks before the night I forgot to leave it charging.

Rip that Dragonite I spent so much time training.

[–]thresholden 10ポイント11ポイント  (3子コメント)

You were lucky to have a charger. I had to speedrun the game with whatever battery life I had. And the game was in Japanese.

[–]Big_Simba 19ポイント20ポイント  (1子コメント)

The pic for that one is perfect though

[–]MrWermHatsWormHat 3ポイント4ポイント  (0子コメント)

I feel like the original Resident Evil was even worse about that, but I was triggered anyway.

[–]Eburon 3ポイント4ポイント  (0子コメント)

leaving on your console when you went to bed hoping your parents wouldn't notice and shut it off.

[–]sh1mba 9ポイント10ポイント  (0子コメント)

and you felt a bit of accomplishment when you did.

[–]Skunk73 105ポイント106ポイント  (12子コメント)

Those damn RE1 ink ribbons.

[–]barcode7845 50ポイント51ポイント  (3子コメント)

The RE2 reference really reminds me the first time i played the game, ink ribbons were your 2nd favourite item to pick up.

[–]AdamBombTV 47ポイント48ポイント  (2子コメント)

First being the Rebecca photo where she's in her gym gear

[–]seifd 20ポイント21ポイント  (3子コメント)

That's one of the reasons I never got into RE. I can't get out of the RPG mindset of having tons of items and then never, ever using them.

[–]gayezrealisgay 22ポイント23ポイント  (2子コメント)

With too large an inventory you never have to make meaningful decisions of what to keep

But with a very limited inventory, if you're new to a game then it can be very frustrating, as you're not knowledgeable enough to make the meaningful decisions, which can lead to unfortunate circumstances.

[–]seifd 10ポイント11ポイント  (0子コメント)

I like Dragon Quest's system. My bag can hold as much as I like, but I can only take so much with me in battle.

[–]ArdentStoic 1742ポイント1743ポイント  (381子コメント)

Yeah, lots of people say that quest markers in games like Skyrim hold your hand too much, but they didn't spend four hours trying to find that fucker's house "northeast of Ald'ruhn" back in Morrowind.

[–]Mentalpatient87 163ポイント164ポイント  (39子コメント)

I'd like a middle ground approach where the marker at least gets you close and the directions don't send 13 year old me to the dictionary.

[–]Ephilbin 20ポイント21ポイント  (2子コメント)

Morrowind taught me what a "rock cairn" was.

[–]Mentalpatient87 8ポイント9ポイント  (1子コメント)

That's exactly what I was getting at. I had no clue what a cairn was, so using it as a landmark fucked me.

[–]Fermain 14ポイント15ポイント  (0子コメント)

'Trace the tectonic fault line in the direction of true north until you reach the isthmus, then double back, passing the three tarns to your port side.'

[–]julbull73 93ポイント94ポイント  (30子コメント)

Witcher 3 is a good example of this.

[–]FreyjaVar 69ポイント70ポイント  (9子コメント)

Until you decide to explore the area and run into monsters 20 levels higher... Oh shit... Oh shit.. run away 'Geralt shuffle' style.

[–]julbull73 26ポイント27ポイント  (6子コメント)

Yeah..But that's fine imo

[–]_sfn 20ポイント21ポイント  (4子コメント)

I have mixed feelings about it. It kind of sucks when you find a hidden treasure map, find the location and then realize there is a level 15 spectre guarding the treasure even though the quest recommended level 6 and you're level 5. I fought that thing for like 25 minutes straight, then my sword broke when it was at like 30% hp.

[–]Reyde2793 5ポイント6ポイント  (0子コメント)

The problem with the witcher 3 system is when you find a level 20 monster guarding a treasure and you, level 10 witcher, manage to beat it in an epic long fight, you get a level 10 tresure.

[–]jenkem91 63ポイント64ポイント  (12子コメント)

Witcher 3 is a good example of anything that's in witcher 3

[–]quintussp 20ポイント21ポイント  (7子コメント)

How so? Once you arrive in the quest area, you turn on your Witcher Senses and have a selection glowing things to click. You don't have to figure out anything about that, you just follow the instructions.

[–]mikeditka23 6ポイント7ポイント  (2子コメント)

I loved W3, got right up to the point where I was ready to go to skellige (sp?) and decided to switch systems. Now, I just can't bring myself to devote all that time to replaying when there is so much else to play. Too bad bc I loved that game and would like to have beaten it.

[–]SubTonic20 14ポイント15ポイント  (1子コメント)

Eh, I disagree. Witcher 3 fell into the same "every single thing is on the map" trap that many other open world games do these days. I also grew tired of the Witcher Sense mechanic about halfway into the game, because it's overused to the point of being tedious. I was at least happy to have a patch that let me disable the god awful fish eye effect that it had, but Witcher 3, while it had fantastic writing, graphics and gameplay, still suffered too heavily from its godlike map and emphasis on pressing a button and staring at the ground for my liking. Just like Skyrim and Far Cry and Assassin's Creed, it felt like I was exploring the map instead of the game world.

[–]JumboJellybean 15ポイント16ポイント  (1子コメント)

I'd like a middle ground based on landmarks. Like if someone says "The MacGuffin is on the side of a mountain, I could see the church tower when I buried it." So you head in the general direction, then you spend a minute figuring out which mountains would have a view of the church tower and which side it must be on, as opposed to just following either a super specific minimap or a vague "somewhere around here" marker. Stuff that forces you to pay attention to the environment -- as opposed to minimap hunting which distracts you from it.

[–]JustsomeOKCguy 545ポイント546ポイント  (203子コメント)

I actually like quest markers because they let me know where the wrong way is which is usually the way to treasure:

Get to a fork in the road With Waymarkers: 1) look to see where the waypoint is 2) go the other way 3) get treasure 4) go back to the fork and go the right way

Without waypoints: 1) go down one side of the road 2) realize it's the right way 3) swear 4) go all the way back to the fork in the road 5) go the wrong way, get treasure 6) go back to the fork, go right way

4 has an alternative option: if enemies come at you through random encounters, then just go "screw it" and ignore the treasure

[–]BRedd10815 30ポイント31ポイント  (0子コメント)

The worst: 1) go down one side of the road 2) realize its the right way 3) game autosaves and the way back is blocked 4) missed treasure

[–]Decon-III 276ポイント277ポイント  (193子コメント)

That's actually a big thing I dislike about Skyrim's quest markers. It'd be cool if the markers led you to the castle/cave/town/whatever and just said "good luck" from there.

Not that it'd really matter in Skyrim since most caves are linear in it.

[–]YourFriendlyRedditor 21ポイント22ポイント  (11子コメント)

Thats a great idea for a mod, gonna se if i find something like that

[–]PiRedLlama 17ポイント18ポイント  (10子コメント)

The problem with modding Skyrim with stuff like this, is the game wasn't designed for it. So it just feels weird and is annoying.

[–]ThatsMyHoverboard 107ポイント108ポイント  (167子コメント)

The problem with that is for the casual players, they'd get completely screwed and be completely lost in what they needed to do.

A simple radiant quest could take them hours possibly.

[–]Decon-III 122ポイント123ポイント  (159子コメント)

I mean... this is where my jaded old prick side comes out and I say "If you don't like exploring imaginary worlds, don't buy RPGs."

Players should (re-)learn how to explore places.

[–]Tarquin_Underspoon 275ポイント276ポイント  (112子コメント)

This is where my jaded old prick side comes out and I say, "I have lots of shit that I'd rather be doing than looking for some dungeon in the middle of the fucking wilderness for two hours, so gimme the goddamn waypoints."

Your jaded old prick side and my jaded old prick side should have it out, Thunderdome-style.

[–]Sonu9100 72ポイント73ポイント  (32子コメント)

This is really the main issue for me too. When I was 15 I got home around 3-4PM after school and had like 7 hours to explore all the intricacies of the world the designers built.

Now I get home around 6-7 after work and after spending another few hours running errands/doing chores I'll have about an hour or two left to actually play games.

I don't have time for the BS anymore, just gimme a waypoint and let me proceed with the story.

[–]Rainieri 14ポイント15ポイント  (0子コメント)

As I get older I gain respect for games that value my time and offer quality content over quantity of content.

[–]flaminhotcheeto 25ポイント26ポイント  (10子コメント)

It would be cool if you could turn off/waypoints and markers. That way it could satisfy everyone.

With all the side quests of Skyrim, I didn't even finish the main quest for the longest time. It would be cool if the waypoints only showed up if you discovered the area/town by yourself.

Say you have a dozen quests saying "find the ____ in ____ Barrow/city/etc." It just kind of stays there, and you are like 'ooook I guess i'll have to figure out where that is'

Maybe NPC's can give you hints if you ask them - options like "ever heard of ___ Barrow?" " Yeah my grandfather used to talk about that place, never been there myself but I remember him talking about it being near a waterfall"

So off you go - then you're walking exploring/doing random side missions that you come across and you see a waterfall in the distance ..you run over to it and start exploring the surrounding area ..

BOOOM (dragon chants/music/excitement) that quest line now can resume that you started. Also if you pick up a quest for an area you've already doscovered that waypoint would show up immediately.

[–]TheRealGordonRamsay 3ポイント4ポイント  (2子コメント)

This is a great idea, but i don't think it would work well, just because they'd have to record a lot of additional dialogue for the people who avoid quest markers. I've been playing a bunch of FO4 recently and the only directions you're ever given toward a location are "here, lemme mark it on your map."

[–]alex_power3 15ポイント16ポイント  (4子コメント)

Yeah? Well, MY jaded old prick side comes out and I say, "Let me tailor my game experience to what I want to do, because I spent 60 god damn dollars on it. I should be able to wander around for 2 hours, or go straight to the final boss right fucking now and one shot him."

[–]Seigneur-Inune 17ポイント18ポイント  (4子コメント)

Exploring is one thing and I do so love games that allow me to explore at my own discretion.

The problem with a lot of old school games was that you weren't trying to explore or complete an objective by figuring out the logic of the game's world, you were pressed into completing the objective and then to do so, you had to figure out whatever demented, alcohol-bender-fueled logic the dev was using when he programmed that particular quest.

Give me the big "It's in this area, look around until you find it" objectives from Witcher 3 and I'd be super stoked about it.

[–]Decon-III 10ポイント11ポイント  (3子コメント)

Give me the big "It's in this area, look around until you find it" objectives from Witcher 3 and I'd be super stoked about it.

Dunno what games you were playing back in the day, but this is how 99% of quests from back then worked. Are you thinking of old school point n' click games with your "alcohol-bender-fueled logic" quip?

[–]NVSK 20ポイント21ポイント  (20子コメント)

you can always turn off quest markers

[–]SensualSternum 43ポイント44ポイント  (10子コメント)

Not really, since none of the characters in game give you a hint on where to go since you're intended to follow the marker.

There's a mod that turns off markers and gives you more detailed directions a la Morrowind that fixes this problem.

[–]callmejenkins 22ポイント23ポイント  (0子コメント)

It's in the white house in X village. Finally finds X village. Every house is fucking white. Turns off morrowind.

[–]Decon-III 12ポイント13ポイント  (5子コメント)

And try to rely on the horrendous quest descriptions? No thanks.

[–]RockSta-holic 5ポイント6ポイント  (1子コメント)

"There's a cave on a mountain somewhere in Oblivion, find it." "Well shit, all I found were stupid cultists"

[–]tyrannosaurusjess 4ポイント5ポイント  (0子コメント)

I agree with the sentiment, but I have repeatedly gotten lost in the goddamn fucking ratway so I am clearly not cut out for it.

[–]redcoatwright 132ポイント133ポイント  (33子コメント)

it's a preference...I loved being lost in Morrowind trying to find a specific place and having to search for it. it was frustrating but when I actually found it, I felt rewarded for my efforts.

Morrowind4Lyfe

[–]andrewthemexican 38ポイント39ポイント  (13子コメント)

Yeah Morrowind was my entry into TES and I still remember it fondly. Have gone back to replay it a couple times.

[–]dam072000 8ポイント9ポイント  (6子コメント)

Spring rain will always remind me of that game.

[–]IronChariots 10ポイント11ポイント  (2子コメント)

Not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go.

[–]DeadDay 6ポイント7ポイント  (1子コメント)

Its Linkin Park to me, anytime they come on I get flashes of me lost in Vivec.

[–]Iorith 3ポイント4ポイント  (0子コメント)

Lost Prophets and story of the year for me.

[–]Indosay 5ポイント6ポイント  (5子コメント)

I've spent hours in that game. Never got past the second or third story quest. I was pretty young (middle school?), bought it for my PC. It was the first PC game I ever played. Got a few story quest missions in, decided to open up the giant map that came with the game, saw this really cool sounding city on it and figured I'd go check that out before doing the next story mission.

Long story short, I never made it back to the story mission. Just wandered around, using that big map as a guide, to find all the cool cities and places I wanted to see. So much fun. I still have no idea what that game's about haha. I wasn't very good at it, either. I would almost instantly die if anything other than a starting level animal attacked me. I got really good at running/jumping away. But it somehow added to it. The world was big and awesome, but pretty scary and dangerous if I wasn't careful.

[–]thetasigma1355 8ポイント9ポイント  (5子コメント)

Unfortunately, this type of system doesn't work well for an aging gaming demographic with ever increasing commitments for our time. The Witcher 3 was a good compromise in my opinion.

[–]LouisianaBob 11ポイント12ポイント  (2子コメント)

What about Mankrik's wife? Where is she?!

[–]__LE_MERDE___ 11ポイント12ポイント  (4子コメント)

How about the quests in EverQuest? You didn't even get told in game directions of where to go, a quest log or even an acknowledgment it was a quest let alone quest markers.

[–]Fuck_Cilantro 5ポイント6ポイント  (0子コメント)

That's where my mind went with the one pic. I thought it was a Cleric rez epic. Sitting in a fucking hallway with 30 people waiting for dragon to spawn and you couldn't leave or you'd lose your place on "the list".

[–]SegataSanshiro 39ポイント40ポイント  (3子コメント)

but they didn't spend four hours trying to find that fucker's house "northeast of Ald'ruhn" back in Morrowind.

I'm pretty sure most people who complain about quest markers did follow those scrawled-down Journal directions in Morrowind, liked doing this, and that's why they complain.

The people who never played games without quest markers likely just see them as a law of the universe, not some new intrusion.

[–]ArdentStoic 19ポイント20ポイント  (1子コメント)

Man, followed the scrawled journal directions too, and I did like it when it worked well as a mechanic, but sometimes you definitely get hopelessly lost for longer than is fun.

[–]julbull73 28ポイント29ポイント  (8子コメント)

Witcher 3 did this well.

Here's a big ass circle, it's in there. Combine with your "witcher senses" you'll find it.

Proper level of "figure it out" and "hey its right here"

[–]PhoenixKA 4ポイント5ポイント  (0子コメント)

For me, it depends on the size of the levels. I turned off waypoints in Dishonored and found it far more immersive and fun. In something with a world the size of Skyrim, they'd have to have some pretty great descriptions for me to find a place without Waypoints.

[–]Sigourn 54ポイント55ポイント  (39子コメント)

Yes and no.

1) Quest markers in games like Skyrim don't only hold your hand too much... without them, you are plain lost in the game and turning them off is a terrible idea. 2) That one quest in Morrowind is only one of around five "bad directions" examples I can think of.

[–]hidora 46ポイント47ポイント  (16子コメント)

#1 is because the quest descriptions are really terrible in skyrim, though. The dialogue doesn't help most of the time either.

Wish there was a "simple tracker" setting or something that just gives you a general direction instead of pointing exactly at the person/object you need. I don't have the patience to look for stuff Morrowind style, but end up autopiloting on Skyrim because of the hand holding.

[–]ThatsMyHoverboard 8ポイント9ポイント  (1子コメント)

I bet you there's probably a Nexus Mod for exactly that.

[–]PM_ME_LEGAL_PAPERS 4ポイント5ポイント  (3子コメント)

1 is also because NPC's are supremely unhelpful. The developers could simply just animate them to point in the general direction, or even take you there for a price.

[–]TheGreatEchoChamber 3ポイント4ポイント  (0子コメント)

A journal would do the trick. It worked well in Baldur's Gate 1 and 2.

[–]Calhoun1389 2ポイント3ポイント  (2子コメント)

Wish there was a "simple tracker" setting or something that just gives you a general direction instead of pointing exactly at the person/object you need.

This is what I'd like in a LOT of modern games. All these 3D markers on the screen really break the immersion. Makes me feel like developers decided to drop the pretense of making us believe we're in a whole new world and just ran with the fact that we're playing video games.

[–]bountygiver 9ポイント10ポイント  (1子コメント)

You still can turn them off since there's now a spell that leads you to the objective when channeled.

[–]achensherd 7ポイント8ポイント  (12子コメント)

I think the only location I had trouble finding in Morrowind was Cavern of the Incarnate. To this day I still don't think I quite "get" the clues.

Everywhere else... well, I acquired the Boots of Blinding Speed and "borrowed" the Cuirass of the Savior's Hide very early on, and used the latter's magic resistance to counter the former's blindness, so if I did have difficulties finding something, it was made up for by me being able to zip around like the Flash and covering four hours of ground in maybe half an hour. :P

Edit: The riddle for locating the Cavern of the Incarnate is as follows:

the eye of the needle lies in the teeth of the wind

the mouth of the cave lies in the skin of the pearl

the dream is the door and the star is the key

High school me: O_o

[–]LiftBodyUpThenDown 2ポイント3ポイント  (2子コメント)

Honestly... Getting those boots creates a feeling that I imagine is similar to having a million dollars to spare in real life. You just feel...magical

[–]SegataSanshiro 12ポイント13ポイント  (4子コメント)

1) Quest markers in games like Skyrim don't only hold your hand too much... without them, you are plain lost in the game and turning them off is a terrible idea.

That's because they don't give any directions beyond "I've marked the location on your map".

Quest markers let the developer be lazy. They no longer have to guide the player in any clever way.

I can, right now, imagine large chunks of Morrowind's world. But Oblivion and Skyrim? Not so much. I know, roughly, what they look like, but where places are and how they're connected just doesn't "click". Between fast travel and spending 100+ hours staring at the bottom 1/10th of the screen, there was no reason to know the layout of the towns, the roads between them, what the nearby terrain is like, etc.

[–]Neoxite23 210ポイント211ポイント  (8子コメント)

Well anyone who buys flames on their vest for 8 dollars and then complains that they paid 8 dollars for flames on a vest deserves it.

[–]uwquantgo 46ポイント47ポイント  (4子コメント)

got a sick knife skin in csgo, not looking back

[–]TheKrs1 20ポイント21ポイント  (0子コメント)

I heard of a good site that lets you take your "csgo" stuff and "lotto" it... ".com".

/s

[–]BLooDCRoW 60ポイント61ポイント  (2子コメント)

Screw Kled. Bucket guy with axe needs to be a champion.

[–]Kvothe_SixStrings 17ポイント18ポイント  (0子コメント)

His ult:

Bucket man throws his bucket at baron nashor. Enemy teams items are turned into 6 pairs of boots.

Rito pls nerf

[–]Redrumey 494ポイント495ポイント  (48子コメント)

True. Anyway if you get hit by a bus playing pokemon, you must be very stupid

gets hit by a car

[–]crazed3raser 241ポイント242ポイント  (25子コメント)

If you get hit by a car playing Pokemon Go, you must be very stupid

hits someone with a car

[–]ThatsMyHoverboard 96ポイント97ポイント  (20子コメント)

Oh shit!

I caught a Pidgey!

Gets hit by car

[–]Mrsparklee 12ポイント13ポイント  (0子コメント)

You guys need to stop walking down the street while on Reddi

falls in a manhole

[–]CdnBison 18ポイント19ポイント  (7子コメント)

Sorry about that, but an Enaks popped up, and I had to catch it. My bad.

[–]fixedgerald 52ポイント53ポイント  (6子コメント)

Enaks

[–]drazsyr 63ポイント64ポイント  (5子コメント)

Yeah, they based it off the skane, everyone knows that.

[–]Bob9010 38ポイント39ポイント  (2子コメント)

I wish they'd get these motherfucking skanes off this motherfucking pnale.

[–]AgenderedAgenda 6ポイント7ポイント  (1子コメント)

I hear the Danes and Swedes often get into heated arguments over this particular Pokemon.

[–]EdibleBatteries 14ポイント15ポイント  (0子コメント)

If you get hit by a car playing Pokemon Go

Apparently self-driving technology has advanced quite a bit in recent years...

[–]orion19819 39ポイント40ポイント  (10子コメント)

Or an anime character. Crossing the street is in the top five most dangerous things to do in anime.

[–]PilsburyDohBot 11ポイント12ポイント  (7子コメント)

What are the other 4?

[–]orion19819 44ポイント45ポイント  (6子コメント)

  • Nose bleed (one that is not from seeing boobs/panties)
  • Getting a cold
  • Going on a school trip
  • Yakuza

[–]metalshiflet 11ポイント12ポイント  (0子コメント)

Haven't you seen Nisekoi? The Yakuza are softies. Spoken death flags are much worse

[–]PiRedLlama 9ポイント10ポイント  (0子コメント)

You forgot going to school and being shy.

[–]SmartAlec105 2ポイント3ポイント  (0子コメント)

You forgot "having a side ponytail"

[–]champybaby 278ポイント279ポイント  (22子コメント)

They should add: "Wishing for better graphics." "Wishing for nostalgic graphics."

[–]ThatsMyHoverboard 55ポイント56ポイント  (2子コメント)

And then when they don't get what they want

"RABBLE RABBLE RABBLE!"

[–]thetasigma1355 26ポイント27ポイント  (1子コメント)

While I agree some people are like this, I don't think most people wish for nostalgic graphics, but rather wish fun and exciting gameplay would trump "better graphics". If you can give me both, then go right ahead, unfortunately few games have managed both, which creates the divide.

[–]PiRedLlama 32ポイント33ポイント  (1子コメント)

I hate old graphics on new games so much. If I wanted that there is a huge library of games to chose from.

[–]JumboJellybean 18ポイント19ポイント  (0子コメント)

The problem is that it really takes a full team of professionals to do 3D graphics well -- and I don't mean cutting-edge beautiful, I mean competent, non-marionette animation and faces that don't look like Stephen King's sex dolls. Smaller/indie developers just can't afford it. So they can go for the retro look (it's possible for a single skilled artist to do the pixel art for an entire game) or not make games at all. Most of the time it's not a deliberate attempt to be nostalgic, it's just the massive divide in required funds for retro vs modern graphics.

[–]slipperytendril 69ポイント70ポイント  (8子コメント)

The minutemen make me want to be a raider. I cant wait for Nukaworld. Im gonna build up all my settlements and then make the raiders pillage them, so no matter what I am always reaping the profits. Preston Garvey is going to die, one way or another.

[–]IxWoodstockxI 119ポイント120ポイント  (24子コメント)

I don't mind long games like Witcher and fallout I actually love that

[–]JustsomeOKCguy 42ポイント43ポイント  (2子コメント)

I felt the same way about those two, and Dragon age inquisition and even Watch_dogs. Where something like Far Cry Primal got old kind of quick. I think the biggest factor is how much you enjoy the atmosphere/story/world/combat. If you enjoy it, you won't mind doing some menial tasks because you'll have fun doing it

[–]RepostThatShit 200ポイント201ポイント  (10子コメント)

Childhood obesity was THEN? That's cute. The childhood obesity rate only doubled between 1980 and 2012.

[–]KnightsFan 58ポイント59ポイント  (0子コメント)

And we're only now starting to see the true repercussions of the epidemic since obesity's consequences can be delayed a few decades.

[–]carouselambramods 33ポイント34ポイント  (27子コメント)

That hammer was an understatement.. I remember the Rhok'delar hunter quest in WoW. I bet that took me more than 40 hours from raiding and the quest chain just to get it.

[–]Merfen 28ポイント29ポイント  (7子コメント)

The hammer, Sulfuras took many many Molten Core raid runs, each of which took 8 hours+. So this was a huge understatement.

[–]whomad1215 12ポイント13ポイント  (0子コメント)

Hell, crafting Sulfuron was bad enough. Then you need that 1% drop from rag.

I finally got my thunderfury (and a Sulfuron) after solo farming MC for about 2 years straight. Totally worth it though.

Edit: I played the same character in vanilla, and those two legendaries were obviously my dream weapons as a warrior.

[–]KazzleDazzle 10ポイント11ポイント  (7子コメント)

Man, I was such a lazy WoW player. I hear all these stories and just couldn't imagine even trying. The level cap was 60 or so when I played, but I never even got to 50. I just hovered in the 40 range and frolicked around, occasionally doing that one raid dungeon with the pirates and stuff to get that parrot pet to sell for like 60g, and give all the profit to my guild because I didn't particularly want anything. I'm bad at competitive MMOs.

*Edit because I couldn't remember the right terminology.

[–]Sylvanmoon 15ポイント16ポイント  (2子コメント)

Not to be a downer but you never did a WoW raid. You did a dungeon, and it was only Deadmines at that.

[–]TheZazey 7ポイント8ポイント  (1子コメント)

Finishing that chain, specifically the winterspring demon where you had to kite him half a zone was one of the happiest moments in gaming for me. Plus you could do it for others so I made a killing doing it for other hunters on the server. Rohk and Lohk are two items I have in my Bank to this day that I will never delete.

[–]MisterSaltine 3ポイント4ポイント  (1子コメント)

Then there is that one legendary ring quest in WoW that took over a month and a half to complete. I think they took it out of the game, now.

[–]LeonusStarwalker 7ポイント8ポイント  (0子コメント)

That's several months without the cachup mechanics, but not that much actual playtime. What made it take so long is needing lots of drops from bosses you could only kill once per week, but you only needed 2-3 hours max per week to exaust all your chances.

[–]Forum_Rage 3ポイント4ポイント  (2子コメント)

You forgot about the OG ice tiger time investment...

How many days did it take again?

[–]MrWheeler4520[🍰] 77ポイント78ポイント  (15子コメント)

I loved Skyrim and Fallout 3, but I hit a wall about 30-40 hours into Fallout 4 where I stopped giving a shit, and quit the game entirely, no regrets.

[–]WickedEdges 28ポイント29ポイント  (8子コメント)

I am right there with you. I can't quite put my finger on why, but I just suddenly completely lost interest. I didn't fell there was enough reward, just constant wandering for no real reason...

[–]PiRedLlama 17ポイント18ポイント  (2子コメント)

That's how I felt about the Witcher 3. The only thing I was interested in was how the story would turn out but it wasn't enough. Fight this guy do these quests... same thing with Dragon Age. Or Any RPG really.

[–]Coretski 4ポイント5ポイント  (0子コメント)

Definitely, exactly what I did. In a way my fault, in a way the games.

Mostly the games, the lack of real conversation and the quest markers that lead EXACTLY to what you need to do. I find it hilarious when the quest asks you to "Go search for [object]" and the freakin marker points right at it. The only challenge in the game was the fighting and even that.... sigh

My fault however? This modern generation with sites like YouTube and Wikia's made me go look up Fallout 4 stuff, I knew the ending before I even chose a path and I knew stuff all around the map before I had even reached the Brotherhood of Steel. In future I think I'll purposely not do this, combined with the games fault it completely ruined FO4 for me.

[–]my__name__is 57ポイント58ポイント  (24子コメント)

I miss being lost in a game. And the danger of losing progress when dying. I don't want a return to the old times, I just want new games that didn't completely abandon older mechanics.

[–]novaMyst 36ポイント37ポイント  (1子コメント)

This is the same as "Music was better in my day". There are plenty of games like that you are just not going to commonly find it in AAA games.

[–]MrWermHatsWormHat 6ポイント7ポイント  (0子コメント)

It wasn't the zombies that made Resident Evil terrifying...

...it was the futility of hours of unsaved progress!

[–]PeskyAustrian 12ポイント13ポイント  (1子コメント)

Where the fuck did disk 10 go? Needing to buy another hard disk.

[–]420patience 23ポイント24ポイント  (1子コメント)

I just want to commend OP for sharing the original source and not stealing the image to give ad revenue to Imgur or another image-host.

[–]mousersix 7ポイント8ポイント  (0子コメント)

Yeah it's cool and all unless you're at work and the site is blocked or down because it received the reddit hug of death.

[–]Ubernaught 28ポイント29ポイント  (8子コメント)

Just play Dark Souls. Fits basically all of the left side panels.

[–]papaotter 25ポイント26ポイント  (5子コメント)

8 hours for Sulfuras, Hand of Ragnaros? Yeah good luck with that. Fuck those stupid bindings.

[–]tuhokas[S] 13ポイント14ポイント  (5子コメント)

Day 436 - still no Stanley Parable fans around

[–]20per10flat 8ポイント9ポイント  (1子コメント)

Stanley Parable was amazing, spent a long time finding all the endings, spent a good amount of time trying to get the speedrun achievement fuck that.

I love stanley parable because my reward for puzzle solving was just more game, and I was satisfied.

[–]Lily_Foxy 5ポイント6ポイント  (3子コメント)

Everyone knows nasus is supposed to afk top, must be new to the game.

[–]holymacaronibatman 26ポイント27ポイント  (14子コメント)

I recently replayed OoT and it made me appreciate the slight hand holding of modern games. How the hell are you supposed to just know to bring Lord Jabbu Jabbu a fish to go inside him?

[–]joerocks79 9ポイント10ポイント  (3子コメント)

It's the thing I love about Souls games, it brings me back to my first times playing Zelda, OoT, and Majoras. The game itself was a puzzle and added hours of entertainment and twice that in frustration. Zelda combat was more forgiving, at least in OoT due to the fairy bottles. But you still had to struggle to figure out boss fights. Such as the shadow Link with the hammer or broken(?) sword.

[–]XxCanu_Dig_ItxX 4ポイント5ポイント  (0子コメント)

I can top that.

Zelda Majoras Mask and that infuriating Ice Temple in the mountains.

I had gotten dang near everything in the temple including the boss key. But for the life of me I couldn't figure out how to lower the giant pillar in the middle of the dungeon enough to get across to the only route up to the bosses door.

I was stuck at that spot for 2 years! Didn't have internet back then even if I wanted to just look up how.

Anyways, one day I got nostalgic and said to myself "I'm a lot smarter than I was 2 years ago, maybe I'll give it another shot".

Well that didn't happen. The damn fairy wasn't giving me any hints, no items I had did anything, and I was getting PISSED!

So I ended up putting on the Goron Mask, with the sole purpose of beating the ever living shit out of that pillar to vent my frustration.

And wouldn't you know it, as soon as my first punch connected with an Ice block section of the pillar the damned thing slid out and shattered against the wall, thus making the whole pillar shorter.

My jaw hit the fucking floor.

Edit: Found a YouTube Lets Play showing what I'm talking about. The relevant part is shown at the 10 min mark.

https://youtu.be/7ecehwM83TY

[–]skuchoochum 16ポイント17ポイント  (5子コメント)

You mean the statue that shows you exactly what to do?

Jeez, I finished OoT at 9 and I didn't even understand English well enough at that point, that statute is overkill. Navi tells you everything you need to know.

[–]holymacaronibatman 12ポイント13ポイント  (2子コメント)

Well now I feel dumb, I've literally never seen that statue, until I went back and looked for it after you mentioned it.

[–]just_a_random_dood 4ポイント5ポイント  (1子コメント)

Hey man, the Adventure Line in The Stanley Parable was a great addition.

[–]ExtraNoise 3ポイント4ポイント  (0子コメント)

Adventure Line will tell me where to go! The story is that way!

[–]nomadtech 8ポイント9ポイント  (1子コメント)

Did this artist the shamelessly jack the oatmeals style, or is it the same dude?

[–]Naraku893 3ポイント4ポイント  (1子コメント)

Wasting 8 hours for a flaming hammer sounds so much better than wasting $8 on flames for a vest.

[–]dallasdude 2ポイント3ポイント  (3子コメント)

Back in the day it was common for kids with NES consoles to get one or two games a year for birthday and Christmas presents. Sometimes you got stuck with a game that was impossible to figure out.

My birthday pick was Milon's Secret Castle. I was maybe seven years old. I never even figured out how to get past the first part.

Here is a snippet about the gameplay...

Although seemingly basic, the only way the bosses can even be reached is by discovering a host of secrets, some of which require sheer luck or a helpful manual. This is because there is no visual difference between these "soft blocks" hiding the secrets and the "hard blocks" which are just walls and sometimes you have to be extremely specific about where you have to shoot at. Sometimes after you uncover the spot where the item is, you are even required to waste your time walking around the level before an important item like the key appears.

Throughout the entire game the player is only given one life. When one life is lost, the game is over and the player must start over. However, if the player holds left on the control pad while pressing the Start button at the title screen, he or she can start where they left off...This command was only featured in the instruction booklet of the Famicom version.